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  • Best practices in versioning

    - by Gerenuk
    I develop some scripts for data analysis in a small team. For the moment we use SVN, but not in a very structured way. We haven't even looked how to use branches even though we need this functionality. What do you suggest as the best practice to setup the following system: two code bases (core and plugins) versions can be incompatible to previous scripts sometimes individual features are being developed and not yet finished, while other fixes have to be done urgently to the code In the end we don't deliver the code as a package, but rather place the Python scripts in some directory (with version names?). Some other python script which serves as a configuration choses the desired version, sets the path to these libraries and then starts to import the modules. I saw stable releases to be named "trunk" so I did the same. However, no version numbers yet. Core and plugins are different repositories, however we have to match versions for compatibility. Can you suggest some best practices or reference to ease development and reduce chaos? :) Some suggested GIT. I haven't heard about it, but I'm free to change.

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  • Best Practices - Dynamic Reconfiguration

    - by jsavit
    This post is one of a series of "best practices" notes for Oracle VM Server for SPARC (formerly named Logical Domains) Overview of dynamic Reconfiguration Oracle VM Server for SPARC supports Dynamic Reconfiguration (DR), making it possible to add or remove resources to or from a domain (virtual machine) while it is running. This is extremely useful because resources can be shifted to or from virtual machines in response to load conditions without having to reboot or interrupt running applications. For example, if an application requires more CPU capacity, you can add CPUs to improve performance, and remove them when they are no longer needed. You can use even use Dynamic Resource Management (DRM) policies that automatically add and remove CPUs to domains based on load. How it works (in broad general terms) Dynamic Reconfiguration is done in coordination with Solaris, which recognises a hypervisor request to change its virtual machine configuration and responds appropriately. In essence, Solaris receives a message saying "you now have 16 more CPUs numbered 16 to 31" or "8GB more RAM starting at address X" or "here's a new network or disk device - have fun with it". These actions take very little time. Solaris then can start using the new resource. In the case of added CPUs, that means dispatching processes and potentially binding interrupts to the new CPUs. For memory, Solaris adds the new memory pages to its "free" list and starts using them. Comparable actions occur with network and disk devices: they are recognised by Solaris and then used. Removing is the reverse process: after receiving the DR message to free specific CPUs, Solaris unbinds interrupts assigned to the CPUs and stops dispatching process threads. That takes very little time. primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 1.0% 6d 22h 29m ldom1 active -n---- 5000 16 8G 0.9% 6h 59m primary # ldm set-core 5 ldom1 primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 0.2% 6d 22h 29m ldom1 active -n---- 5000 40 8G 0.1% 6h 59m primary # ldm set-core 2 ldom1 primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 1.0% 6d 22h 29m ldom1 active -n---- 5000 16 8G 0.9% 6h 59m Memory pages are vacated by copying their contents to other memory locations and wiping them clean. Solaris may have to swap memory contents to disk if the remaining RAM isn't enough to hold all the contents. For this reason, deallocating memory can take longer on a loaded system. Even on a lightly loaded system it took several 7 or 8 seconds to switch the domain below between 8GB and 24GB of RAM. primary # ldm set-mem 24g ldom1 primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 0.1% 6d 22h 36m ldom1 active -n---- 5000 16 24G 0.2% 7h 6m primary # ldm set-mem 8g ldom1 primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 0.7% 6d 22h 37m ldom1 active -n---- 5000 16 8G 0.3% 7h 7m What if the device is in use? (this is the anecdote that inspired this blog post) If CPU or memory is being removed, releasing it pretty straightforward, using the method described above. The resources are released, and Solaris continues with less capacity. It's not as simple with a network or I/O device: you don't want to yank a device out from underneath an application that might be using it. In the following example, I've added a virtual network device to ldom1 and want to take it away, even though it's been plumbed. primary # ldm rm-vnet vnet19 ldom1 Guest LDom returned the following reason for failing the operation: Resource Information ---------------------------------------------------------- ----------------------- /devices/virtual-devices@100/channel-devices@200/network@1 Network interface net1 VIO operation failed because device is being used in LDom ldom1 Failed to remove VNET instance That's what I call a helpful error message - telling me exactly what was wrong. In this case the problem is easily solved. I know this NIC is seen in the guest as net1 so: ldom1 # ifconfig net1 down unplumb Now I can dispose of it, and even the virtual switch I had created for it: primary # ldm rm-vnet vnet19 ldom1 primary # ldm rm-vsw primary-vsw9 If I had to take away the device disruptively, I could have used ldm rm-vnet -f but that could disrupt whoever was using it. It's better if that can be avoided. Summary Oracle VM Server for SPARC provides dynamic reconfiguration, which lets you modify a guest domain's CPU, memory and I/O configuration on the fly without reboot. You can add and remove resources as needed, and even automate this for CPUs by setting up resource policies. Taking things away can be more complicated than giving, especially for devices like disks and networks that may contain application and system state or be involved in a transaction. LDoms and Solaris cooperative work together to coordinate resource allocation and de-allocation in a safe and effective way. For best practices, use dynamic reconfiguration to make the best use of your system's resources.

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  • Microsoft Windows 64-bit application development best practises installation folder.

    - by abmv
    My problem is that a vendor is providing me with a 64bit application (packed in a 64bit installer) but it goes and installs to the x86 (Program Files) Folder and he keeps telling me its OK but I want it to install in the Program Files directory; as the 32 bit version does that and scripts for the app are developed based on this assumption. Can someone direct me to the Microsoft recommended best practices for 64bit applications(links). Thanks in advance.

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  • What is the best way to do development with git? [closed]

    - by marlene
    I have been searching the web for best practices, but don't see anything that is consistent. If you have an excellent development process that includes successful releases of your product as well as hotfixes/patches and maintenance releases and you use git. I would love to hear how you use git to accomplish this. Do you use branches, tags, etc? How do you use them? I am looking for details, please.

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  • Derek Brink shares "Worst Practices in IT Security"

    - by Darin Pendergraft
    Derek Brink is Vice President and Research Fellow in IT Security for the Aberdeen Group.  He has established himself as an IT Security Expert having a long and impressive career with companies and organizations ranging from RSA, Sun, HP, the PKI Forum and the Central Intelligence Agency.  So shouldn't he be talking about "Best Practices in IT Security?" In his latest blog he talks about the thought processes that drive the wrong behavior, and very cleverly shows how that incorrect thinking exposes weaknesses in our IT environments. Check out his latest blog post titled: "The Screwtape CISO: Memo #1 (silos, stovepipes and point solutions)"

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  • GDC 2012: Best practices in developing a web game

    GDC 2012: Best practices in developing a web game (Pre-recorded GDC content) There's a new wave of console/pc/mobile game developers moving to the web looking to take advantage of the massive user base, along side of the powerful social graphs available there. The web as a platform is a very different technology stack than consoles / mobile, and as such, requires different development processes. This talk is targeted towards game developers who are looking to understand more about the development processes for web development including where to host your assets, proper techniques in caching to the persistant file store; dealing with sessions, storing user state, user login, game state storage, social graph integration, localization, audio, rendering, hardware detection and testing / distribution. If you're interested in developing a web game, you need to attend this talk! Speaker: Colt McAnlis From: GoogleDevelopers Views: 5149 131 ratings Time: 01:03:52 More in Science & Technology

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  • What are the best practices for rapid prototyping using exclusively HTML/CSS/JS

    - by charlax
    I'm developing a prototype of a web application. I want to only use HTML, CSS and Javascript. I prefer to use my text editor and not having to learn (or pay, for that matter) a new tool like Axure. What would be, to your mind, the best practices? To me there are many qualities for a good prototype: Quickly developed Easy to improve Fair fidelity as regards UX (this disqualifies tools like Omnigraffle or PowerPoint that are more dedicated to wireframing) I trying to learn as quickly as possible, but I would like to know, based on your experience, on how you managed to be both quick and agile. Reference: http://www.boxesandarrows.com/view/prototyping-with

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  • Should I reuse variables?

    - by IAdapter
    Should I reuse variables? I know that many best practice say you should not do it, however later when different developer is debugging the code and have 3 variables that look a like and only difference is that they are created in different places in the code he might be confused. unit-testing is a great example of this. However I do know that best practice are most of the time against it. For example they say not to "overide" method parameters. Best practice are even are against nulling the previous variables (in Java there is Sonar that has warning when you assign null to variable that you don't need to do it to call garbage collector since Java6. you cant always control what warnings are turned off, most of the time the default is on)

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  • Best practices when loading images for improving page loading speed

    - by Naoise Golden
    I am working on optimizing a page's loading speed. Here are some analytics: Notice how the images, although only accounting for 65% of the total size (1.1MB), are by far the slowest loading assets: 96% of time. I'd like to know which are the recommended practices on optimizing loading speed, only taking images into account. Some of the techniques we are already applying: image compression images hosted on cookieless domain and CDN spriting everything that can be sprited http headers: keep alive and Expires to one year. Disclaimer: I have gone through the available documentation, I think by focusing on image loading optimization I am not creating a duplicate or a subjective question.

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  • Basic game architechture best practices in Cocos2D on iOS

    - by MrDatabase
    Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's my plan so far: One Objective-c GameState singleton class (maintains list of active squares) One CCScene (since there's no menus etc) One CCLayer (child node of the scene) Many CCSprite nodes (one for each square, all child nodes of the layer) Each sprite listens for a tap on itself. Receive tap = remove from GameState Since I'm relatively new to Cocos2D I'd like some feedback on this design. For example I'm unsure of the GameState singleton. Perhaps it's unnecessary.

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  • Examples and Best Practices for Seeding Defects?

    - by MathAttack
    Defect Seeding seems to be one of the few ways a development organization can tell how thorough an independent testing group is. I'm a fan of using metrics to help counter overconfidence biases, and drive discussions around facts. With that said, I haven't seen Seeding Defects used in practice. Are there best practices above and beyond what McConnell explained? Are there public examples where this has been done? In the absence of the above, any thoughts on why it hasn't been done more? Thanks in advance!

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  • Learning Library – Enterprise Manager Cloud Control 12c: Best Practices for Middleware Management

    - by JuergenKress
    This self-paced course teaches you best practices when using Oracle Enterprise Manager Cloud Control 12c for managing your WebLogic and SOA applications and infrastructure. It consists of interactive lectures, videos, review sessions, and optional demonstrations. This course covers Enterprise Manager Cloud Control 12c licensed with the WebLogic Server Management Pack Enterprise Edition and the SOA Management Pack Enterprise Edition. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: EM12c,Enterpries manager training,education,training,SOA Community,Oracle SOA,Oracle BPM,BPM,Community,OPN,Jürgen Kress

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  • DBA Best Practices: A Blog Series

    - by Argenis
      Introduction After the success of the “Demystifying DBA Best Practices” Pre-Conference that my good friend Robert Davis, a.k.a. SQLSoldier [Blog|Twitter] and I delivered at multiple events, including the PASS Summit 2012, I have decided to blog about some of the topics discussed at the Pre-Con. My thanks go to Robert for agreeing to share this content with the larger SQL Server community. This will be a rather lengthy blog series - and as in the Pre-Con, I expect a lot of interaction and feedback. Make sure you throw in your two cents in the comments section of every blog post. First topic that I’ll be discussing in this blog series: The thing of utmost importance for any Database Administrator: the data. Let’s discuss the importance of backups and a solid restore strategy. Care to share your thoughts on this subject in the comments section below?

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  • DBA Best Practices: A Blog Series

    - by Argenis
      Introduction After the success of the “Demystifying DBA Best Practices” Pre-Conference that my good friend Robert Davis, a.k.a. SQLSoldier [Blog|Twitter] and I delivered at multiple events, including the PASS Summit 2012, I have decided to blog about some of the topics discussed at the Pre-Con. My thanks go to Robert for agreeing to share this content with the larger SQL Server community. This will be a rather lengthy blog series - and as in the Pre-Con, I expect a lot of interaction and feedback. Make sure you throw in your two cents in the comments section of every blog post. First topic that I’ll be discussing in this blog series: The thing of utmost importance for any Database Administrator: the data. Let’s discuss the importance of backups and a solid restore strategy. Care to share your thoughts on this subject in the comments section below?

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  • Cloud Computing Forces Better Design Practices

    - by Herve Roggero
    Is cloud computing simply different than on premise development, or is cloud computing actually forcing you to create better applications than you normally would? In other words, is cloud computing merely imposing different design principles, or forcing better design principles?  A little while back I got into a discussion with a developer in which I was arguing that cloud computing, and specifically Windows Azure in his case, was forcing developers to adopt better design principles. His opinion was that cloud computing was not yielding better systems; just different systems. In this blog, I will argue that cloud computing does force developers to use better design practices, and hence better applications. So the first thing to define, of course, is the word “better”, in the context of application development. Looking at a few definitions online, better means “superior quality”. As it relates to this discussion then, I stipulate that cloud computing can yield higher quality applications in terms of scalability, everything else being equal. Before going further I need to also outline the difference between performance and scalability. Performance and scalability are two related concepts, but they don’t mean the same thing. Scalability is the measure of system performance given various loads. So when developers design for performance, they usually give higher priority to a given load and tend to optimize for the given load. When developers design for scalability, the actual performance at a given load is not as important; the ability to ensure reasonable performance regardless of the load becomes the objective. This can lead to very different design choices. For example, if your objective is to obtains the fastest response time possible for a service you are building, you may choose the implement a TCP connection that never closes until the client chooses to close the connection (in other words, a tightly coupled service from a connectivity standpoint), and on which a connection session is established for faster processing on the next request (like SQL Server or other database systems for example). If you objective is to scale, you may implement a service that answers to requests without keeping session state, so that server resources are released as quickly as possible, like a REST service for example. This alternate design would likely have a slower response time than the TCP service for any given load, but would continue to function at very large loads because of its inherently loosely coupled design. An example of a REST service is the NO-SQL implementation in the Microsoft cloud called Azure Tables. Now, back to cloud computing… Cloud computing is designed to help you scale your applications, specifically when you use Platform as a Service (PaaS) offerings. However it’s not automatic. You can design a tightly-coupled TCP service as discussed above, and as you can imagine, it probably won’t scale even if you place the service in the cloud because it isn’t using a connection pattern that will allow it to scale [note: I am not implying that all TCP systems do not scale; I am just illustrating the scalability concepts with an imaginary TCP service that isn’t designed to scale for the purpose of this discussion]. The other service, using REST, will have a better chance to scale because, by design, it minimizes resource consumption for individual requests and doesn’t tie a client connection to a specific endpoint (which means you can easily deploy this service to hundreds of machines without much trouble, as long as your pockets are deep enough). The TCP and REST services discussed above are both valid designs; the TCP service is faster and the REST service scales better. So is it fair to say that one service is fundamentally better than the other? No; not unless you need to scale. And if you don’t need to scale, then you don’t need the cloud in the first place. However, it is interesting to note that if you do need to scale, then a loosely coupled system becomes a better design because it can almost always scale better than a tightly-coupled system. And because most applications grow overtime, with an increasing user base, new functional requirements, increased data and so forth, most applications eventually do need to scale. So in my humble opinion, I conclude that a loosely coupled system is not just different than a tightly coupled system; it is a better design, because it will stand the test of time. And in my book, if a system stands the test of time better than another, it is of superior quality. Because cloud computing demands loosely coupled systems so that its underlying service architecture can be leveraged, developers ultimately have no choice but to design loosely coupled systems for the cloud. And because loosely coupled systems are better… … the cloud forces better design practices. My 2 cents.

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  • Best practices for upgrading user data when updating versions of software

    - by Javy
    In my code I check the current version of the software on launch and compare it to the version stored in the user's data file(s). If the version is newer, then I call different methods to update the old data to the newer data version, if necessary. I usually have to make a new method to convert the data with each update that changes user data in some way, and cannot remove the old ones in case there was someone who missed an update. So the app must be able to go through each method call and update their data until they get their data current. With larger data sets, this could be a problem. In addition, I recently had a brief discussion with another StackOverflow user this and he indicated he always appended a date stamp to the filename to manage data versions, although his reasoning as to why this was better than storing the version data in the file itself was unclear. Since I've rarely seen management of user data versions in books I've read, I'm curious what are the best practices for naming user data files and procedures for updating older data to newer versions.

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  • Google BigQuery - Best Practices for Loading your Data and open Office Hours

    Google BigQuery - Best Practices for Loading your Data and open Office Hours Michael Manoochehri and Ryan Boyd from the DevRel team for cloud data services will be streaming to you live! They'll be discussing how to load your data into BigQuery and the various options available -- from commercial ETL tools to App Engine's Pipeline API and MapReduce frameworks, to simple UNIX command-line tools. They'll then open it up for a general office hours on ingestion and other topics. Please use the moderator link to ask your questions. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Oracle Enterprise Manager Cloud Control 12c: Best Practices for Middleware Management

    - by JuergenKress
    This self-paced course teaches you best practices when using Oracle Enterprise Manager Cloud Control 12c for managing your WebLogic and SOA applications and infrastructure. It consists of interactive lectures, videos, review sessions, and optional demonstrations. This course covers Enterprise Manager Cloud Control 12c licensed with the WebLogic Server Management Pack Enterprise Edition and the SOA Management Pack Enterprise Edition. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: EM12c,Enterprise Manager,EM12c training,eductaion,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Good practices when writing a parser for a standard file format (such as ePub)

    - by J-F L-R
    I am considering writing an Android reader software that can read ePubs and display them. I checked the ePub standard documents. However, these contain a lot of information. So I am wondering what is the process of implementing a standard for a file format. What are the steps to get a working implementation without passing by parts of the standard? Are there any best practices? Also, is it even possible to program this alone in a reasonable time? From what I have already found out, ePub is basically a zip archive. That means I could probably use zlib to decompress it. The content is in XHTML and CSS, so I believe it should be possible to display it in a WebView. The parts that are missing are writing the code that can read the metadata and manage the non-standard XHTML extensions.

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  • Subscribe/Publish Model in Web-based Application (c#) - Best Practices for Event Handlers

    - by KingOfHypocrites
    I was recently exposed to a desktop application that uses an publish/subscribe model to handle commands, events, etc. I can't seem to find any good examples of using this in a web application, so I wonder if I am off base in trying to use this for web based development (on the server side)? I'm using asp.net c#. My main question in regards to the design is: When using a publish/subscribe model, is it better to have generic commands/events that pass no parameters and then have the subscribers look at static context objects that contain the data relevant to the event? Or is it better to create custom arguments for every event that contain data related to the event? The whole concept of a global container seems so convenient but at the same time seems to break encapsulation. Any thoughts or best practices from anyone who has implemented this type of model in a web based application? Even suggestions on this model out of the scope of my question are appreciated.

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  • Best practices for versioning project after dependency upgrade

    - by shabunc
    Say, my project have dependency N with version 1.0.0. Then something have changed, and I should depend on newer version - let it be 1.0.1. OK, I'm incrementing dependency version, nothing else changes in my code. It looks like I should increment my own projects' version, but how exactly I should increment? Should I increment only third number (so-called revision), or best practices here are more complicated. For example, may be, if we are changing projects' dependency minor value, we should do the same thing in the project itself?

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  • Why would companies allow these practices?

    - by MuduM
    Here's a situation that usually happens in some companies: Announce interesting product X. Promise a release date. Release on the promised released date, ready or not. Users discover and report defects. Send patch after patch after patch after patch after patch. My question is: Ummm, what could be the factors that would lead them to tolerate these undesirable practices? So, in the name of quality, what can be practically and realistically improved in those practicies? I can think of time constraints, user feedback, sponsors pressuring the company, lack of money.

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  • Memory leak - debugger and memory analyzer disagreeing

    - by Joe
    There is a memory leak in my android game - I've managed to narrow it down to a certain object, which has a list of objects to render on a texture. This object clears the list every time it draws though - so I can't work out how its managed to get thousands of elements in the list. I checked in the debugger and it doesn't have all these thousands of elements - usually about 2-20 which is what I'd expect... The game definitely slows down progressively only if I have rendering to texturing on. Here is a picture of Memory Analyzer showing 6,111 items: Memory Analyzer Here is a picture of the debugger showing 2: Debugger Can anyone help me find out whats wrong?

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  • Best practices for logging and tracing in .NET

    - by Levidad
    I've been reading a lot about tracing and logging, trying to find some golden rule for best practices in the matter, but there isn't any. People say that good programmers produce good tracing, but put it that way and it has to come from experience. I've also read similar questions in here and through the internet and they are not really the same thing I am asking or do not have a satisfying answer, maybe because the questions lack some detail. So, folks say that tracing should sort of replicate the experience of debugging the application in cases where you can't attach a debugger. It should provide enough context so that you can see which path is taken at each control point in the application. Going deeper, you can even distinguish between tracing and event logging, in that "event logging is different from tracing in that it captures major states rather than detailed flow of control". Now, say I want to do my tracing and logging using only the standard .NET classes, those in the System.Diagnostics namespace. I figured that the TraceSource class is better for the job than the static Trace class, because I want to differentiate among the trace levels and using the TraceSource class I can pass in a parameter informing the event type, while using the Trace class I must use Trace.WriteLineIf and then verify things like SourceSwitch.TraceInformation and SourceSwitch.TraceErrors, and it doesn't even have properties like TraceVerbose or TraceStart. With all that in mind, would you consider a good practice to do as follows: Trace a "Start" event when begining a method, which should represent a single logical operation or a pipeline, along with a string representation of the parameter values passed in to the method. Trace an "Information" event when inserting an item into the database. Trace an "Information" event when taking one path or another in an important if/else statement. Trace a "Critical" or "Error" in a catch block depending on weather this is a recoverable error. Trace a "Stop" event when finishing the execution of the method. And also, please clarify when best to trace Verbose and Warning event types. If you have examples of code with nice trace/logging and are willing to share, that would be excelent. Note: I've found some good information here, but still not what I am looking for: http://msdn.microsoft.com/en-us/magazine/ff714589.aspx Thanks in advance!

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