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  • Raphael SVG VML Implement Multi Pivot Points for Rotation

    - by Cody N
    Over the last two days I've effectively figured out how NOT to rotate Raphael Elements. Basically I am trying to implement a multiple pivot points on element to rotate it by mouse. When a user enters rotation mode 5 pivots are created. One for each corner of the bounding box and one in the center of the box. When the mouse is down and moving it is simple enough to rotate around the pivot using Raphael elements.rotate(degrees, x, y) and calculating the degrees based on the mouse positions and atan2 to the pivot point. The problem arises after I've rotated the element, bbox, and the other pivots. There x,y position in the same only there viewport is different. In an SVG enabled browser I can create new pivot points based on matrixTransformation and getCTM. However after creating the first set of new pivots, every rotation after the pivots get further away from the transformed bbox due to rounding errors. The above is not even an option in IE since in is VML based and cannot account for transformation. Is the only effective way to implement element rotation is by using rotate absolute or rotating around the center of the bounding box? Is it possible at all the create multi pivot points for an object and update them after mouseup to remain in the corners and center of the transformed bbox?

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  • Is there a good digraph layout library callable from C++?

    - by Steve314
    The digraphs represent finite automata. Up until now my test program has been writing out dot files for testing. This is pretty good both for regression testing (keep the verified output files in subversion, ask it if there has been a change) and for visualisation. However, there are some problems... Basically, I want something callable from C++ and which plans a layout for my states and transitions but leaves the drawing to me - something that will allow me to draw things however I want and draw on GUI (wxWidgets) windows. I also want a license which will allow commercial use - I don't need that at present, and I may very well release as open source, but I don't want to limit my options ATM. The problems with GraphViz are (1) the warnings about building from source on Windows, (2) all the unnecessary dependencies for rendering and parsing, and (3) the (presumed) lack of a documented API specifically and purely for layout. Basically, I want to be able to specify my states (with bounding rectangle sizes) and transitions, and read out positions for the states and waypoints for each transition, then draw based on those co-ordinates myself. I haven't really figured out how annotations on transitions should be handled, but there should be some kind of provision for specifying bounding-box-sizes for those, associating them with transitions, and reading out positions. Does anyone know of a library that can handle those requirements? I'm not necessarily against implementing something for myself, but in this case I'd rather avoid it if possible.

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  • What is the best approach to 2D collision detection on the iPhone?

    - by Magic Bullet Dave
    Been working on this problem of collision detection and there appears to be 3 main approaches I could take: Sprite and mask approach. (AND the overlap of the sprites and check for a non-zero number in the resulting sprite pixel data). Bounding circles, rectangles or polygons. (Create one or more shapes that enclose the sprites and do the basic maths to check for overlaps). Use an existing sprite library. The first approach, even though it would have been the way I would have done it in the old days of 16x16 sprite blocks, it appears that there just isn’t an easy way of getting at the individual image pixel data and/or alpha channel within Quartz (or OPENGL for that matter). Detecting the overlap of the bounding box is easy, but then creating a 3rd image from the overlap and then testing it for pixels is complicated and my gut feel is that even if we could get it to work would be slow. Am I missing something neat here? The second approach involves dividing up our sprites into several polygons and testing them for overlaps. The more polygons the more accurate the collision detection. The benefit is that it is fast, and can be accurate. The downside is it makes the sprite creation more complicated. i.e., we have to create the polygons for each sprite. For speed the best approach is to create a tree of polygons. The 3rd approach I’m not sure about as it involves buying code (or using an open source licence). I am not sure what the best library to use is or whether this would make life easier or give us a problem integrating this into our app. So in short I am favouring the polygon and tree approach and would appreciate you views on this before I go and write lots of code. Best regards Dave

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  • How to -accurately- measure size in pixels of text being drawn on a canvas by drawTextOnPath()

    - by Nick
    I'm using drawTextOnPath() to display some text on a Canvas and I need to know the dimensions of the text being drawn. I know this is not feasible for paths composed of multiple segments, curves, etc. but my path is a single segment which is perfectly horizontal. I am using Paint.getTextBounds() to get a Rect with the dimensions of the text I want to draw. I use this rect to draw a bounding box around the text when I draw it at an arbitrary location. Here's some simplified code that reflects what I am currently doing: // to keep this example simple, always at origin (0,0) public drawBoundedText(Canvas canvas, String text, Paint paint) { Rect textDims = new Rect(); paint.getTextBounds(text,0, text.length(), textDims); float hOffset = 0; float vOffset = paint.getFontMetrics().descent; // vertically centers text float startX = textDims.left; / 0 float startY = textDims.bottom; float endX = textDims.right; float endY = textDims.bottom; path.moveTo(startX, startY); path.lineTo(endX, endY); path.close(); // draw the text canvas.drawTextOnPath(text, path, 0, vOffset, paint); // draw bounding box canvas.drawRect(textDims, paint); } The results are -close- but not perfect. If I replace the second to last line with: canvas.drawText(text, startX, startY - vOffset, paint); Then it works perfectly. Usually there is a gap of 1-3 pixels on the right and bottom edges. The error seems to vary with font size as well. Any ideas? It's possible I'm doing everything right and the problem is with drawTextOnPath(); the text quality very visibly degrades when drawing along paths, even if the path is horizontal, likely because of the interpolation algorithm or whatever its using behind the scenes. I wouldnt be surprised to find out that the size jitter is also coming from there.

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  • How to get results efficiently out of an Octree/Quadtree?

    - by Reveazure
    I am working on a piece of 3D software that has sometimes has to perform intersections between massive numbers of curves (sometimes ~100,000). The most natural way to do this is to do an N^2 bounding box check, and then those curves whose bounding boxes overlap get intersected. I heard good things about octrees, so I decided to try implementing one to see if I would get improved performance. Here's my design: Each octree node is implemented as a class with a list of subnodes and an ordered list of object indices. When an object is being added, it's added to the lowest node that entirely contains the object, or some of that node's children if the object doesn't fill all of the children. Now, what I want to do is retrieve all objects that share a tree node with a given object. To do this, I traverse all tree nodes, and if they contain the given index, I add all of their other indices to an ordered list. This is efficient because the indices within each node are already ordered, so finding out if each index is already in the list is fast. However, the list ends up having to be resized, and this takes up most of the time in the algorithm. So what I need is some kind of tree-like data structure that will allow me to efficiently add ordered data, and also be efficient in memory. Any suggestions?

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  • UIComponent in Swc

    - by mustISignUp
    In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc).. var mcInstance = new CustomMovieClip(); addChild(mcInstance); All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers. I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc. Is this possible?

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  • Graphics.MeasureCharacterRanges giving wrong size calculations in C#.Net?

    - by Owen Blacker
    I'm trying to render some text into a specific part of an image in a Web Forms app. The text will be user entered, so I want to vary the font size to make sure it fits within the bounding box. I have code that was doing this fine on my proof-of-concept implementation, but I'm now trying it against the assets from the designer, which are larger, and I'm getting some odd results. I'm running the size calculation as follows: StringFormat fmt = new StringFormat(); fmt.Alignment = StringAlignment.Center; fmt.LineAlignment = StringAlignment.Near; fmt.FormatFlags = StringFormatFlags.NoClip; fmt.Trimming = StringTrimming.None; int size = __startingSize; Font font = __fonts.GetFontBySize(size); while (GetStringBounds(text, font, fmt).IsLargerThan(__textBoundingBox)) { context.Trace.Write("MyHandler.ProcessRequest", "Decrementing font size to " + size + ", as size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); size--; if (size < __minimumSize) { break; } font = __fonts.GetFontBySize(size); } context.Trace.Write("MyHandler.ProcessRequest", "Writing " + text + " in " + font.FontFamily.Name + " at " + font.SizeInPoints + "pt, size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); I then use the following line to render the text onto an image I'm pulling from the filesystem: g.DrawString(text, font, __brush, __textBoundingBox, fmt); where: __fonts is a PrivateFontCollection, PrivateFontCollection.GetFontBySize is an extension method that returns a FontFamily RectangleF __textBoundingBox = new RectangleF(150, 110, 212, 64); int __minimumSize = 8; int __startingSize = 48; Brush __brush = Brushes.White; int size starts out at 48 and decrements within that loop Graphics g has SmoothingMode.AntiAlias and TextRenderingHint.AntiAlias set context is a System.Web.HttpContext (this is an excerpt from the ProcessRequest method of an IHttpHandler) The other methods are: private static RectangleF GetStringBounds(string text, Font font, StringFormat fmt) { CharacterRange[] range = { new CharacterRange(0, text.Length) }; StringFormat myFormat = fmt.Clone() as StringFormat; myFormat.SetMeasurableCharacterRanges(range); using (Graphics g = Graphics.FromImage(new Bitmap( (int) __textBoundingBox.Width - 1, (int) __textBoundingBox.Height - 1))) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; Region[] regions = g.MeasureCharacterRanges(text, font, __textBoundingBox, myFormat); return regions[0].GetBounds(g); } } public static string Size(this RectangleF rect) { return rect.Width + "×" + rect.Height; } public static bool IsLargerThan(this RectangleF a, RectangleF b) { return (a.Width > b.Width) || (a.Height > b.Height); } Now I have two problems. Firstly, the text sometimes insists on wrapping by inserting a line-break within a word, when it should just fail to fit and cause the while loop to decrement again. I can't see why it is that Graphics.MeasureCharacterRanges thinks that this fits within the box when it shouldn't be word-wrapping within a word. This behaviour is exhibited irrespective of the character set used (I get it in Latin alphabet words, as well as other parts of the Unicode range, like Cyrillic, Greek, Georgian and Armenian). Is there some setting I should be using to force Graphics.MeasureCharacterRanges only to be word-wrapping at whitespace characters (or hyphens)? This first problem is the same as post 2499067. Secondly, in scaling up to the new image and font size, Graphics.MeasureCharacterRanges is giving me heights that are wildly off. The RectangleF I am drawing within corresponds to a visually apparent area of the image, so I can easily see when the text is being decremented more than is necessary. Yet when I pass it some text, the GetBounds call is giving me a height that is almost double what it's actually taking. Using trial and error to set the __minimumSize to force an exit from the while loop, I can see that 24pt text fits within the bounding box, yet Graphics.MeasureCharacterRanges is reporting that the height of that text, once rendered to the image, is 122px (when the bounding box is 64px tall and it fits within that box). Indeed, without forcing the matter, the while loop iterates to 18pt, at which point Graphics.MeasureCharacterRanges returns a value that fits. The trace log excerpt is as follows: Decrementing font size to 24, as size is 193×122 and limit is 212×64 Decrementing font size to 23, as size is 191×117 and limit is 212×64 Decrementing font size to 22, as size is 200×75 and limit is 212×64 Decrementing font size to 21, as size is 192×71 and limit is 212×64 Decrementing font size to 20, as size is 198×68 and limit is 212×64 Decrementing font size to 19, as size is 185×65 and limit is 212×64 Writing VENNEGOOR of HESSELINK in DIN-Black at 18pt, size is 178×61 and limit is 212×64 So why is Graphics.MeasureCharacterRanges giving me a wrong result? I could understand it being, say, the line height of the font if the loop stopped around 21pt (which would visually fit, if I screenshot the results and measure it in Paint.Net), but it's going far further than it should be doing because, frankly, it's returning the wrong damn results. Any and all help gratefully received. Thanks!

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  • JQuery Tools Overlay for modal dialog broken under IE8

    - by Gary McGill
    I've been developing a website that has several modal dialog boxes. I've been using jQuery Tools Overlay for the dialog boxes. However, I've just discovered that it doesn't seem to work properly on IE8. In Chrome (and I presume other browsers), the dialog is highlighted by darkening the rest of the page "below" it, but on IE8 the page "below" is obliterated - all you get is the dialog on a black background. This appears to be nothing to do with the way I've configured it - the same problem is evident on the jQuery Tools website itself. If you click the link above and then click one of the two buttons headed "For User Interactions", then you'll see what I mean. What's the deal? Does it simply not support IE8? If so, (a) grrrr... and (b) what else should I use?

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  • What's the best way to handle the same shortcut in WPF and WinForms controls?

    - by Anthony Brien
    I have a WPF application with the following KeyBinding on its main window: <KeyBinding Command="Commands:EditCommands.Undo" Gesture="CTRL+Z" /> <KeyBinding Command="Commands:EditCommands.Redo" Gesture="CTRL+Y" /> This makes the command respond to the shortcut fine. However, in all the places where I have embedded WinForms text boxes or rich text boxes, I've lost the ability to use those shortcuts. If I remove the above bindings, the WinForms shortcuts work fine. How can I support these shortcuts in both WinForms and WPF? I'd prefer a generic method since this problem is likely to affect many other commands with the same keybindings.

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  • Delay rendering or force re-rendering in Flex

    - by Tereno
    Hi there, In my Flex application, using a custom control, I am making a JSON request to grab some data from the server. My rendering depends on this data such as knowing how many boxes to draw. How can I either force the rendering to wait until I've got the data before drawing to screen or have the boxes draw once we receive the data? I have an event listener for Event.COMPLETE for my JSON request and in there, I call methods that add to the control. I've tried invalidateDisplayList but that doesn't seem to do anything for me?

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  • Move to next page if Table can not adjust in current page using iText

    - by Saurabh
    I am generating a PDF report using iText. The report is having four parts as - Project Info1 (A PDF Table of variable height) Project Info2 (A PDF Table of variable height) Requestor Info (A PDF Table of Fixed height) Location Info (A PDF Table of Fixed height) The top two information are of variable height and they can acquire certain pages. The other two are of fixed size which comes at last. I want to move the last (one or both) boxes to the next page if there is no space available to fit those boxes in current page. If space for one box is available then place one to the current page and move other box to the next table. Is there way to decide this?

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  • Brute force characters into a textbox in c#

    - by Fred Dunly
    Hey everyone, I am VERY new to programming and the only language I know is C# So I will have to stick with that... I want to make a program that "test passwords" to see how long they would take to break with a basic brute force attack. So what I did was make 2 text boxes. (textbox1 and textbox2) and wrote the program so if the text boxes had the input, a "correct password" label would appear, but i want to write the program so that textbox2 will run a brute force algorithm in it, and when it comes across the correct password, it will stop. I REALLY need help, and if you could just post my attached code with the correct additives in it that would be great. The program so far is extremely simple, but I am very new to this, so. Thanks in advance. private void textBox2_TextChanged(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { if (textBox2.Text == textBox1.Text) { label1.Text = "Password Correct"; } else { label1.Text = "Password Wrong"; } } private void label1_Click(object sender, EventArgs e) { } } } `

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  • Codeigniter: How to build an edit form that uses form validation and re-population?

    - by Sergio
    Hi There, I have a simple form in codeigniter that I wish to use for the editing or records. I am at the stage where my form is displayed and the values entered into the corresponding input boxes. This is done by simply setting the values of said boxes to whatever they need to be in the view: <input type="text" value="<?php echo $article['short_desc'];?>" name="short_desc" /> But, if I wish to use form_validation in codeigniter then I have to add thos code to my mark-up: <input value="<?php echo set_value('short_desc')?>" type="text" name="short_desc" /> So not the value can be set with the set_value function should it need to be repopulated on error from the post data. Is there a way to combine the two so that my edit form can show the values to be edited but also re-populate? Thanks

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  • Random Gui errors using C# Mono on OSX

    - by Erik Karlsson
    Hello. Im developing a app in c# (winforms), which uses mono to run on osx. It contains some dynamic controls, for example a custom groupbox which contains some labels and textboxes, a button etc. these boxes can both be added and removed dynamically. Problem arises both when they are created, and removed, or even when a messagebox is shown. What happens is that sometimes on rendering white boxes appears, or some labels are not drawn correctly. And sometimes when a messagebox appears, it first opens up like 5 dummies which are just blank, and which you cant close. Am i doing something wrong, should i sleep the gui thread a bit after each creation, or should i invalidate stuff on my own? Or should i try GTK#? Many thanks on input on this, Erik

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  • How do you do HTML form testing without real user input simulation ?

    - by justjoe
    this question is like this one, except it's for PHP testing via browser. It's about testing your form input. Right now, i have a form on a single page. It has 12 input boxes. Every time i test the form, i have write those 12 input boxes in my browser. i know it's not a specific coding question. This question is more about how to do direct testing on your form So, how to do recursive testing without consuming too much of your time ?

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  • How to only round selected corners in a fancytitle box with Tikz

    - by Christian Jonassen
    If you take a look at http://www.texample.net/tikz/examples/boxes-with-text-and-math/ the boxes there are with rounded corners. In the examples, both the box itself and the title is a box. I want the title box to not have the bottom corners rounded. On page 120 in the manual, there is a description of how to draw with and without rounded corners. However, I want to use this in a fancytitle. It looks a bit silly to have the fancytitle as a box where all corners are rounded when it is as wide as the box itself. \begin{tikzpicture}[baseline=-2cm] \node [mybox] (box){ \begin{minipage}[t!]{0.50\textwidth} Help, I'm a box \end{minipage} }; \node[fancytitle, text width=0.5423\textwidth, text centered, rounded corners] at (box.north) {Help, I'm a title}; \end{tikzpicture} The style I use is this \tikzstyle{mybox} = [draw=red, fill=blue!20, very thick, rectangle, rounded corners, inner sep=10pt, inner ysep=20pt] \tikzstyle{fancytitle} = [fill=red, text=white]

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  • Control third check box based on the state of the first two using jquery

    - by Moj
    I have three check boxes and need to disable the third if either and/or of the other two are checked. I'm sure there's a easier way than what I have currently. It's turning into what I believe is a mess and I'm hoping that someone with more jquery knowledge can shine the light here. Here's my simple html form: <html> <head> <script type="text/javascript" src="jquery.js"></script> <script src="custom.js" type="text/javascript"></script> </head> <body> <input type="checkbox" class="class" id="1">First <input type="checkbox" class="class" id="2">Second <input type="checkbox" class="class" id="3">Third </body> </html> Here's the javascript I'm using with jquery v1.4.2 jQuery(document).ready(function() { // watches the events of all checkboxes $(":checkbox").click(function(){ if( // if both 1 and 2 are checked we don't want to enable Third until both are unchecked. (($('#1:checkbox').attr('checked'))&&($('#2:checkbox').attr('checked')))|| ((($('#1:checkbox').attr('checked'))&&($('#2:checkbox').attr('checked')))&&($('#3:checkbox').attr('disabled')))|| ((($('#1:checkbox').attr('checked'))||($('#2:checkbox').attr('checked')))&&($('#3:checkbox').attr('disabled'))) ){ // we don't want to do anything in the above events } else if( // handles the First check box (($('#1:checkbox').attr('checked'))||(!$('#1:checkbox').attr('checked')))|| // handles the Second check box (($('#2:checkbox').attr('checked'))||(!$('#2:checkbox').attr('checked'))) ){ // call the disableThird function disableThird(); } }); // handles enabling and disabling the Third checkbox function disableThird(){ var $checkbox = $('#3:checkbox'); $checkbox.attr('disabled', !$checkbox.attr('disabled')); }; }); For some reason checking #3 will disable it's self. I don't understand why. This works, but one of the requirements is that a non programmer should be able to edit and maintain this. Ideally it'd be great if he could just add new check boxes to the html and it would work. The class for these are define and as far as I know can't be changed. The last check box in the list of check boxes will disable if any of the ones above are selected. Like wise if the last check box is selected, it will disable all the ones above it. I haven't even begun writing and testing that portion as this is quickly becoming too complicated for a non programmer to handle. I myself am more of a PHP coder than a js, let alone jquery, coder. Any help would be greatly appreciated.

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  • Streaming Flash Video Problem - Clipping

    - by Stanley
    I have a simple flash video player that streams the video from a streaming media server. The stream plays fine and I have no problems with playing the video and doing simple functions. However, my problem is that on a mouse over of the video, I have the controls come up and when I do a seek or scrub on the video, I get little weird boxes that show over the video - like little pockets - of the video playing super fast (you can basically see it seeking) until it gets to the point it needs to be at and then these little boxes disappear. Is anybody else having these problems and if so, how do I fix this? I thought it might be some kind of masking problem, but I haven't been able to figure it out. Please Help!!!

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  • Ray-Box Intersection during Scene traversal with matrix transforms

    - by Myx
    Hello: There are a few ways that I'm testing my ray-box intersections: Using the ComputeIntersectionBox(...) method, that takes a ray and a box as arguments and computes the closest intersection of the ray and the box. This method works by forming a plane with each of the faces of the box and finding an intersection with each of the planes. Once an intersection is found, a check is made whether or not the point is on the surface of the box by checking that the intersection point is between the corner points. When I look at rays after running this algorithm on two different boxes, I obtain the correct intersections. Using ComputeIntersectionScene(...) method without using the matrix transformations on a scene that has two spheres, a dodecahedron (a triangular mesh), and two boxes. ComputeIntersectionScene(...) recursively traverses all of the nodes of the scene graph and computes the closest intersection with the given ray. This test in particular does not apply any transformations that parent nodes may have that also need to be applied to their children. With this test, I also obtain the correct intersections. Using ComputeIntersectionScene(...) method WITH the matrix transformations. This test works like the one above except that before finding an intersection between the ray and a node in the scene, the ray is transformed into the node's coordinate frame using the inverse of the node's transformation matrix and after the intersection has been computed, this intersection is transformed back into the world coordinates by applying the transformation matrix to the intersection point. When testing with the third method on the same scene file as described in 2, testing with 4 rays (thus one ray intersects the one sphere, one ray the the other sphere, one ray one box, and one ray the other box), only the two spheres get intersected and the two boxes do not get intersections. When I debug looking into my ComputeIntersectionBox(...) method, it actually tells me that the ray intersects every plane on the box but each intersection point does not lie on the box. This seems to be strange behavior, since when using test 2 without transformations, I obtain the correct box intersections (thus, I believe my ray-box intersection to be correct) and when using test 3 WITH transformations, I obtain the correct sphere intersections (thus, I believe my transformed ray should be OK). Any suggestions where I could be going wrong? Thank you in advance.

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  • jQuery: check all checkboxes

    - by pcampbell
    Consider this scenario: <asp:CheckBoxList> in a master page. the goal is to have all checkboxes in this list to be checked on page load. there are many checkbox lists on the page. The markup: <asp:CheckBoxList runat="server" ID="chkSubscriptionType" DataSourceID="myDS" CssClass="boxes" DataTextField="Name" DataValueField="Name" /> renders to: <input id="ctl00_cphContent_chkSubscriptionType_0" type="checkbox" name="ctl00$cphContent$chkSubscriptionType$0" /> Question: how can you use jQuery to check all boxes in this asp:CheckBoxList on document.ready? I see samples everywhere, but naming convention used by the master page throws off the samples in other places.

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  • AS3 Font embedding problem in ComboBox on a loaded movie clip

    - by Arafat
    Hi all, I have three movie clips, say, LoaderMC, ChildMC1, and ChildMC2. ChildMC1 has TLFTextfields in it with embedded fonts. ChildMC2 has both TLFTextfields as well as combo boxes.(with embedded fonts) When I compile those movieclips separately, I can view the combo box texts without any problem. If I load the ChildMC1 and ChildMC2 into the LoaderMC, the texts doesn't appear at all on both TLFtextfields and Combo Boxes. I tried embedding the fonts in the LoaderMC, then, TLFTextfields was able to show the texts but still the ComboBoxes couldn't display the text. If I don't embed the fonts in the combo box, I can able to view the texts. What could be the problem? I read an article which says, "No one has completely understood the font embedding in flash AS3, we just have to do trial and error, to get it done" I don't know how far it is true, but in my case it seems, I should agree! Please help me...

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  • Page Lifecycle - Using FindControl to reference a control created programatically during page load

    - by Jay Wilde
    Hi, I'm creating some text boxes on my form programatically which I need to reference later using FindControl. I've put the FindControl instruction in the page load method after the code which creates them but get an error: "Object reference not set to an instance of an object." I assume this is because the textbox controls are not created until later in the lifecycle and therefore cannot be referenced from within Page_Load. Can someone advise where in my code-behind I would need to place the FindControl instruction so that it can find these programatically created text boxes?

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  • Web-To-Print - What technology should I explore? Web-Content -> drag & drop to Templates -> PDF

    - by hamlin11
    I'm discussing some software design issues with a potential client and the idea of Web-to-Print technology has come up. We need users to be able to drag images from an image library to various regions defined by a template. Example: Images may go in box A, B, or C and text may go in boxes D or E. These templates would be setup Boxes A through E would be defined inside a template by administrators using some sort of editor. These templates would serve as a mapping from web-content to a PDF. Once users drag images and insert text in the appropriate regions of the template, the result will be converted into a PDF. Is this feasible these days with jquery & asp.net? That would be nice. If not, what would be the ideal solution?

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  • Good piece of software that can manage the creation of complex web forms, including reporting, etc?

    - by Callum
    I have some clients who are requesting for some of their reasonably complex paper-based forms to be converted in to web forms. There's straight Q&A text input stuff, there's questions based around checkboxes, radio boxes, select boxes, maybe the occasional attached image, there's data that has to be entered in a tabular fashion, etc. I am deciding whether I should build a "platform" with properly normalised tables to store all types of form data. But before that, I thought I had better check and see if there is anything like that already on the market. I am looking for a product that can: * Easily create web forms of all types * Store all data in a database * Extensive reporting capability I have had a bit of a look around but there's not a whole lot I can see. Does anyone have any suggestions? Thanks.

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