Search Results

Search found 724 results on 29 pages for 'constants'.

Page 20/29 | < Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • How do you specify a 64 bit unsigned int const 0x8000000000000000 in VS2008?

    - by Mark Franjione
    I read about the Microsoft specific suffix "i64" for integer constants. I want to do an UNsigned shift to a ULONGLONG. ULONGLONG bigNum64 = 0x800000000000000i64 >> myval; In normal C, I would use the suffix "U", e.g. the similar 32 bit operation would be ULONG bigNum32 = 0x80000000U >> myval; I do NOT want the 2's complement sign extension to propogate through the high bits. I want an UNSIGNED shift on a 64 bit const number. I think my first statement is going to do a SIGNED shift right. I tried 0x800000000000000i64U and 0x800000000000000u64 but got compiler errors.

    Read the article

  • PDOException “could not find driver”

    - by Mike
    I have just installed Debian Lenny with Apache, MySQL, and PHP and I am receiving a PDOException could not find driver. This is the specific line of code it is referring to: $dbh = new PDO('mysql:host=' . DB_HOST . ';dbname=' . DB_NAME, DB_USER, DB_PASS) DB_HOST, DB_NAME, DB_USER, and DB_PASS are constants that I have defined. It works fine on the production server (and on my previous Ubuntu Server setup). Is this something to do with my PHP installation? Searching the internet has not helped, all I get is experts-exchange and examples, but no solutions.

    Read the article

  • How can I declare constant strings for use in both an unmanaged C++ dll and in a C# application?

    - by Surfbutler
    Curently I'm passing my const string values up from my C++ into my C# at startup via a callback, but I'm wondering if there's a way of defining them in a C++ header file that I can then also refer to in C#. I already do this with enums as they are easy. I include a file in both my C++ library project (via a .h file with a pragma once at the top), and my C# application (as a link): #if _NET public #endif enum ETestData { First, Second }; I know it sounds messy, but it works :) But...how can I do the same with string constants - I'm initially thinking the syntax is too different between the platforms, but maybe there's a way? Using clever syntax involving #if _NET, #defines etc? Using resource files? Using a C++/CLI library? Any ideas?

    Read the article

  • best way to access/create SITE_ROOT and SERVER_ROOT values in PHP?

    - by Haroldo
    I need 2 different paths, one for includes and one for js/css etc. I'm using mod_rewrite. The below works fine.... Currently all my files contain this at the top define('SERVER_ROOT', 'C:/wamp/www/site_folder/'); define('SITE_ROOT', 'http://localhost/site_folder/'); and then files are called like so: require_once SERVER_ROOT . 'st_wd_assets/inc/func_st_wd.php'; <link rel="stylesheet" type="text/css" href="<?php echo SITE_ROOT;?>st_pages/user_area/css/user_area.css" media="screen"/> as you can probably see, it's going to be a massive chore to update the top of every file everytime i move versions between the localhost and my live server. What's the best/standard way of defining these ROOT values? I can't see a solution in the $_SERVER super global? Do people normally just use VirtualHosts? But then wouldn't it still be necessary to define ROOT constants?

    Read the article

  • qmake library reordering

    - by user1095108
    I put this into a qmake file: QTPLUGIN += component LIBS += -L../lib -lmodule -lcomponent -lnetworking But qmake reorders the libraries behind my back: g++ -m64 -Wl,-O1,--sort-common,--as-needed,-z,relro -o testb .obj/constants.o .obj/main.o .obj/qrc_application.o -L/usr/lib -L../lib -lmodule -lnetworking -lcomponent -lQtGui -lQtNetwork -lQtCore -lpthread Probably because component is a static plugin. But it has a static dependency on the networking library and hence the reordering causes a link error. It is a static dependency and hence is ok in my opinion. How to work around this? I'm using qt 4.8.1.

    Read the article

  • How is does this module code work?

    - by phsr
    I'm new to ruby and I am trying to figure out how the following code works The following code is inside a class in a module. The method is called later with the following code: @something ||= Module::Class.config class << self def config &block options = OpenStruct.new yield options if block_given? init_client! Client.new(options) end def init_client!(client) base_eigenclass = class << Base; self; end base_eigenclass.send :define_method, :client do @client = client end client end end The class has some constants in it, and when the classes initialize is called, the instance member are set to option.variable || VARIABLE_CONSTANT. I understand that if there is no value for option.variable then VARIABLE_CONSTANT is used, but I don't understand that calling Module::Class.config do |options| #some block end set the @client until config is called again with options The code definitely works, but I want to understand how it does

    Read the article

  • Is it possible for a parent to use a child's constant or static variables from inside a static metho

    - by ryeguy
    Below is an example of what I'm trying to do. The parent can't access any of the child's variables. It doesn't matter what technique I use (static or constants), I just need some kind of functionality like this. class ParentClass { public static function staticFunc() { //both of these will throw a (static|const) not defined error echo self::$myStatic; echo self::MY_CONSTANT; } } class ChildClass extends ParentClass { const MY_CONSTANT = 1; public static $myStatic = 2; } ChildClass::staticFunc();

    Read the article

  • Performance implications of using a variable versus a magic number

    - by Nathan
    I'm often confused by this. I've always been taught to name numbers I use often using variables or constants, but if it reduces the efficiency of the program, should I still do it? Heres an example: private int CenterText(Font font, PrintPageEventArgs e, string text) { int recieptCenter = 125; int stringLength = Convert.ToInt32(e.Graphics.MeasureString(text, font)); return recieptCenter - stringLength / 2; } The above code is using named variables, but runs slower then this code: private int CenterText(Font font, PrintPageEventArgs e, string text) { return 125 - Convert.ToInt32(e.Graphics.MeasureString(text, font) / 2); } In this example, the difference in execution time is minimal, but what about in larger blocks of code?

    Read the article

  • How does this module code work?

    - by phsr
    I'm new to ruby and I am trying to figure out how the following code works The following code is inside a class in a module. The method is called later with the following code: @something ||= Module::Class.config class << self def config &block options = OpenStruct.new yield options if block_given? init_client! Client.new(options) end def init_client!(client) base_eigenclass = class << Base; self; end base_eigenclass.send :define_method, :client do @client = client end client end end The class has some constants in it, and when the classes initialize is called, the instance member are set to option.variable || VARIABLE_CONSTANT. I understand that if there is no value for option.variable then VARIABLE_CONSTANT is used, but I don't understand that calling Module::Class.config do |options| #some block end set the @client until config is called again with options The code definitely works, but I want to understand how it does

    Read the article

  • Solve Physics exercise by brute force approach..

    - by Nils
    Being unable to reproduce a given result. (either because it's wrong or because I was doing something wrong) I was asking myself if it would be easy to just write a small program which takes all the constants and given number and permutes it with a possible operators (* / - + exp(..)) etc) until the result is found. Permutations of n distinct objects with repetition allowed is n^r. At least as long as r is small I think you should be able to do this. I wonder if anybody did something similar here..

    Read the article

  • Where I get wrong?

    - by Ole Jak
    I have PHP code like this require_once( "includes" . DIRECTORY_SEPARATOR . "constants.php"); $userID = validKey( $key ); $query = "select a.username, b.streamID from user a, streams b where a.id = b.userID;)"; $connection = mysql_connect(DB_SERVER,DB_USER,DB_PASS); if (!$connection) { die("Database connection failed: " . mysql_error()); } $db_select = mysql_select_db(DB_NAME,$connection); if (!$db_select) {die( "Database selection failed: " . mysql_error()); } $generated_table = mysql_fetch_array(mysql_query($query, $connection)); // line (*) print_r($generated_table); But PHP gives me error/worning and does not print anything out Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given on line (*) 1) Why It does not printed me anything out 2) Where am I wrong?

    Read the article

  • what is this value means 1.845E-07 in excel ?

    - by Lalit
    Hi , i am reading the excel sheet from c# by using interop services. My sheet have one of cell value as 0.00. but run time when i checking the value of that cell in c# code I am getting "1.845E-07" this value. When i check in excel sheet, on that cell right clicked , say format cell I got "1.845E-07" value in sample section. How to get exact value? Please help me. code is huge, so i can't provide it here . that line is: if (Convert.ToString(((Excel.Range)worksheet.Cells[iRowindex, colIndex_q10]).Value2) != string.Empty) { drRow[dtSourceEXLData.Columns[constants.Floor]] = ((Excel.Range)worksheet.Cells[iRowindex, colIndex_q10]).Value2.ToString(); }

    Read the article

  • What is this C function supposed to do based on description?

    - by user1261445
    unsigned int hex_c0c0c0c0(): Allowed operators: + - = & | ~ << ! >> Allowed constants: 1 2 4 8 16 Return 0xc0c0c0c0 The above is the description I have been given and I have to write the code for it. Can someone tell me what exactly the function is supposed to do? All the description says is what I have pasted above, so I'm not sure what my goal is. I'm sure it is an easy enough function to program on my own, but it would help if someone could tell me what the function is supposed to do, and maybe provide sample input/output so that I know my code is working correctly once I program this. Thanks.

    Read the article

  • visual tool to resolve conflicts merged into a single file

    - by Yehosef
    I did a git merge and ended up with a file like that looks like this: class member extends item{ /********CONSTANTS**********/ const is_flaggable = true; const is_commentable = false; const is_ratable = false; const table = 'member'; <<<<<<< HEAD const table_about = 'mem_about' ; const table_to_about = 'mem_to_about' ; const table_hobbies = 'mem_to_hobby'; ======= const table_friendship = 'friendship'; const table_about = 'mem_about' ; const table_to_about = 'mem_to_about' ; const table_hobbies = 'mem_to_hobby'; const table_friendship_id = 3; >>>>>>> my-copy In this file there are many blocks like this. Is there a visual tool to help me look at this file and pick and choose the changes I want? Most of the diff tools I found are for looking at two files.

    Read the article

  • What data (if any) persists across web-requests in Ruby on Rails?

    - by Daniel Beardsley
    I decided to use the singleton design pattern while creating a view helper class. This got me thinking; will the singleton instance survive across requests? This led to another question, Which variables (if any) survive across web requests and does that change depending on deployment? (Fastcgi, Mongrel, Passenger, ...) I know that Controller instance variables aren't persisted. I know Constants are persisted (or reloaded?). But I don't know about class variables, instance variables on a class, Eigenclasses, ...

    Read the article

  • Programmatically get valid switch/case values

    - by craigim
    When MATLAB scans through cases in a switch/case block, does it remember the values that it skips, and is it possible to access that list? I have a few functions with long switch\case block and I would like to have them return a list of valid case values if they make it down to otherwise. For instance, I have a function that returns a set of optical constants for a material. It currently has about 20 different materials and it is growing as I consider new ones. I realize I can brute-force it and just re-type all of the valid cases into a cell array under otherwise and have the function throw an error and return the list of valid responses, but maintaining both lists without errors or laziness creeping in over time is challenging.

    Read the article

  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

    Read the article

  • Access Control Service: Protocol and Token Transition

    - by Your DisplayName here!
    ACS v2 supports a number of protocols (WS-Federation, WS-Trust, OpenId, OAuth 2 / WRAP) and a number of token types (SWT, SAML 1.1/2.0) – see Vittorio’s Infographic here. Some protocols are designed for active client (WS-Trust, OAuth / WRAP) and some are designed for passive clients (WS-Federation, OpenID). One of the most obvious advantages of ACS is that it allows to transition between various protocols and token types. Once example would be using WS-Federation/SAML between your application and ACS to sign in with a Google account. Google is using OpenId and non-SAML tokens, but ACS transitions into WS-Federation and sends back a SAML token. This way you application only needs to understand a single protocol whereas ACS acts as a protocol bridge (see my ACS2 sample here). Another example would be transformation of a SAML token to a SWT. This is achieved by using the WRAP endpoint – you send a SAML token (from a registered identity provider) to ACS, and ACS turns it into a SWT token for the requested relying party, e.g. (using the WrapClient from Thinktecture.IdentityModel): [TestMethod] public void GetClaimsSamlToSwt() {     // get saml token from idp     var samlToken = Helper.GetSamlIdentityTokenForAcs();     // send to ACS for SWT converion     var swtToken = Helper.GetSimpleWebToken(samlToken);     var client = new HttpClient(Constants.BaseUri);     client.SetAccessToken(swtToken, WebClientTokenSchemes.OAuth);     // call REST service with SWT     var response = client.Get("wcf/client");     Assert.AreEqual<HttpStatusCode>(HttpStatusCode.OK, response.StatusCode); } There are more protocol transitions possible – but they are not so obvious. A popular example would be how to call a REST/SOAP service using e.g. a LiveId login. In the next post I will show you how to approach that scenario.

    Read the article

  • BizTalk 2009 - Creating a Custom Functoid Library

    - by StuartBrierley
    If you find that you have a need to created multiple Custom Functoids you may also choose to create a Custom Functoid Library - a single project containing many custom functoids.  As previsouly discussed, the Custom Functoid Wizard can be used to create a project with a new custom functoid inside.  But what if you want to extend this project to include more custom functoids and create your Custom Functoid Library?  First create a Custom Functoid Library project and your first Custom Functoid using the Custom Functoid Wizard. When you open your Custom Functoid Library project in Visual Studio you will see that it contains your custom functoid class file along with its resource file.  One of the items this resource file contains is the ID of the the custom functoid.  Each custom functoid needs a unique ID that is over 6000.  When creating a Custom Functoid Library I would first suggest that you delete the ID from this resource file and instead create a _FunctoidIDs class containing constants for each of your custom functoids.  In this way you can easily see which custom functoid IDs are assigned to which custom functoid and which ID is next in the sequence of availability: namespace MyCompany.BizTalk.Functoids.TestFunctoids {     class _FunctoidIDs     {         public const int TestFunctoid                       = 6001;     } } You will then need to update the base() function in your existing functoid class to reference these constant values rather than the current resource file. From:    int functoidID;    // This has to be a number greater than 6000    functoidID = System.Convert.ToInt32(resmgr.GetString("FunctoidId"));    this.ID = functoidID; To: this.ID = _FunctoidIDs.TestFunctoid; To create a new custom functoid you can copy the existing custom functoid, renaming the resultant class file as appropriate.  Once it is renamed you will need to change the Class name, ResourceName reference and Base function name in the class code to those of your new custom functoid.  You will also need to create a new constant value in the _FunctoidIDs class and update the ID reference in your code to match this.  Assuming that you need some different functionalty from your new  customfunctoid you will need to check or amend the following in your functoid class file: Min and Max connections Functoid Category Input and Output connection types The parameters and functionality of the Execute function To change the appearance of you new custom functoid you will need to check or amend the following in the functoid resource file: Name Description Tooltip Exception Icon You can change the String values by double clicking the resource file and amending the value fields in the string table. To amend the functoid icon you will need to create a 16x16 bitmap image.  Once you have saved this you are then ready to import it into the functoid resource file.  In Visual Studio change the resource view to images, right click the icon and choose import from file. You have now completed your new custom functoid and created a Custom Functoid Library.  You can test your new library of functoids by building the project, copying the resultant DLL to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions and then resetting the toolbox in Visual Studio.

    Read the article

  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubiquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with mixed languages anyway. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options? UPDATE Today, about year later, having dealt with this issue on a daily basis, I have to say that option 3 has worked out pretty well for me. It wasn't as tedious as I initially feared and translating in real time while talking to the client wasn't a problem either. I also found the following advantages to be true, based on my experience. Translating the UL makes you pay more attention to defining the UL and even the domain itself, especially when you don't know how to translate a term and you have to start looking through dictionaries etc. This has even caused me to reconsider domain modeling decisions a few times. It helps you make your knowledge of the English language more profound. Obviously, your code is much more pleasant to look at instead of being a mind boggling obscenity.

    Read the article

  • Looking for tips on managing complexity with SCM repositories

    - by Philip Regan
    I am a solo developer in my department and I have a lot of individual projects, all created and managed by me. I started using SVN at ProjectLocker via Versions on the Mac a couple years ago when the variety of projects started getting unwieldy. Scenario 1: Now I have a process that is of reasonable complexity it can be broken up into multiple smaller applications and they all share files. In one phase, there is a single shared file—a constants file—that is shared between a Cocoa app and an iPhone app framework. In the second phase, the iPhone app framework will be used to create individual apps of the same ilk—controller classes and what not will all be the same—but with different content in each. The problem that I am running across is that the file in the first phase is in one repository with the application that started it, and the app framework is in a second, separate repository. Scenario 2: I have another application framework that partially relies on code from an open source project. This is all internal, non-commerical work, but again, the application framework is going to be used to create a variety of unique products and processes. So, now I have an internally managed repository and an externally managed one out of my control. I make little changes to the open source code to meet the needs of my framework when there is an update I download, but I never commit back into the external repository (though, now that I think about it, I don't think I'm committing it to mine either. Oops). The Problem I have all of this set up on my production Mac quite nicely, but duplicating and subsequently maintaining that environment on my laptop has been challenging. For Scenario 1, I've thought of merging these two projects together into the same repository because they are, for all intents and purposes inextricably linked. But, Scenario 2, I think I'm stuck just managing files as best I can. The Question I'm wondering if anyone has any tips on how to manage either of these situations, as well as other complex SCM scenarios when it comes to linking various files from various repositories together. My familiarity with SVN only comes from my work with Versions. It's been great, but I'm a little out of my depth here.

    Read the article

  • Access Control Service v2: Registering Web Identities in your Applications [code]

    - by Your DisplayName here!
    You can download the full solution here. The relevant parts in the sample are: Configuration I use the standard WIF configuration with passive redirect. This kicks automatically in, whenever authorization fails in the application (e.g. when the user tries to get to an area the requires authentication or needs registration). Checking and transforming incoming claims In the claims authentication manager we have to deal with two situations. Users that are authenticated but not registered, and registered (and authenticated) users. Registered users will have claims that come from the application domain, the claims of unregistered users come directly from ACS and get passed through. In both case a claim for the unique user identifier will be generated. The high level logic is as follows: public override IClaimsPrincipal Authenticate( string resourceName, IClaimsPrincipal incomingPrincipal) {     // do nothing if anonymous request     if (!incomingPrincipal.Identity.IsAuthenticated)     {         return base.Authenticate(resourceName, incomingPrincipal);     } string uniqueId = GetUniqueId(incomingPrincipal);     // check if user is registered     RegisterModel data;     if (Repository.TryGetRegisteredUser(uniqueId, out data))     {         return CreateRegisteredUserPrincipal(uniqueId, data);     }     // authenticated by ACS, but not registered     // create unique id claim     incomingPrincipal.Identities[0].Claims.Add( new Claim(Constants.ClaimTypes.Id, uniqueId));     return incomingPrincipal; } User Registration The registration page is handled by a controller with the [Authorize] attribute. That means you need to authenticate before you can register (crazy eh? ;). The controller then fetches some claims from the identity provider (if available) to pre-fill form fields. After successful registration, the user is stored in the local data store and a new session token gets issued. This effectively replaces the ACS claims with application defined claims without requiring the user to re-signin. Authorization All pages that should be only reachable by registered users check for a special application defined claim that only registered users have. You can nicely wrap that in a custom attribute in MVC: [RegisteredUsersOnly] public ActionResult Registered() {     return View(); } HTH

    Read the article

  • Inherit one instance variable from the global scope

    - by Julian
    I'm using Curses to create a command line GUI with Ruby. Everything's going well, but I have hit a slight snag. I don't think Curses knowledge (esoteric to be fair) is required to answer this question, just Ruby concepts such as objects and inheritance. I'm going to explain my problem now, but if I'm banging on, just look at the example below. Basically, every Window instance needs to have .close called on it in order to close it. Some Window instances have other Windows associated with it. When closing a Window instance, I want to be able to close all of the other Window instances associated with it at the same time. Because associated Windows are generated in a logical fashion, (I append the name with a number: instance_variable_set(self + integer, Window.new(10,10,10,10)) ), it's easy to target generated windows, because methods can anticipate what assosiated windows will be called, (I can recreate the instance variable name from scratch, and almost query it: instance_variable_get(self + integer). I have a delete method that handles this. If the delete method is just a normal, global method (called like this: delete_window(@win543) then everything works perfectly. However, if the delete method is an instance method, which it needs to be in-order to use the self keyword, it doesn't work for a very clear reason; it can 'query' the correct instance variable perfectly well (instance_variable_get(self + integer)), however, because it's an instance method, the global instances aren't scoped to it! Now, one way around this would obviously be to simply make a global method like this: delete_window(@win543). But I have attributes associated with my window instances, and it all works very elegantly. This is very simplified, but it literally translates the problem exactly: class Dog def speak woof end end def woof if @dog_generic == nil puts "@dog_generic isn't scoped when .woof is called from a class method!\n" else puts "@dog_generic is scoped when .woof is called from the global scope. See:\n" + @dog_generic end end @dog_generic = "Woof!" lassie = Dog.new lassie.speak #=> @dog_generic isn't scoped when .woof is called from an instance method!\n woof #=> @dog_generic is scoped when .woof is called from the global scope. See:\nWoof! TL/DR: I need lassie.speak to return this string: "@dog_generic is scoped when .woof is called from the global scope. See:\nWoof!" @dog_generic must remain as an insance variable. The use of Globals or Constants is not acceptable. Could woof inherit from the Global scope? Maybe some sort of keyword: def woof < global # This 'code' is just to conceptualise what I want to do, don't take offence! end Is there some way the .woof method could 'pull in' @dog_generic from the global scope? Will @dog_generic have to be passed in as a parameter?

    Read the article

  • therubyracer on Ubuntu install issues with ruby-2.0.0-p247

    - by Victor S
    I can't seem to get therubyracer gem installed on ubuntu, i get the following errors, anyone can help? ERROR: Error installing therubyracer: ERROR: Failed to build gem native extension. /home/victorstan/.rvm/rubies/ruby-2.0.0-p247/bin/ruby extconf.rb checking for main() in -lpthread... yes creating Makefile make compiling constraints.cc compiling array.cc compiling value.cc compiling invocation.cc compiling primitive.cc compiling trycatch.cc compiling context.cc compiling exception.cc compiling template.cc compiling accessor.cc compiling object.cc compiling script.cc compiling external.cc compiling stack.cc compiling gc.cc compiling backref.cc compiling heap.cc compiling v8.cc compiling constants.cc compiling date.cc compiling function.cc compiling rr.cc compiling message.cc compiling init.cc compiling string.cc compiling handles.cc compiling signature.cc compiling locker.cc linking shared-object v8/init.so g++: /home/victorstan/.rvm/gems/ruby-2.0.0-p247@global/gems/libv8-3.11.8.17-x86_64-linux/vendor/v8/out/ia32.release/obj.target/tools/gyp/libv8_base.a: No such file or directory g++: /home/victorstan/.rvm/gems/ruby-2.0.0-p247@global/gems/libv8-3.11.8.17-x86_64-linux/vendor/v8/out/ia32.release/obj.target/tools/gyp/libv8_snapshot.a: No such file or directory make: *** [init.so] Error 1 Update It seems it's trying to use a 32 bit library instead of a 64 bit library, anyone else experience issue trying to install 64 bit applications and packages on Ubuntu, and it trying to install 32 bit version instead (even though the system is a 64 Linux)? Related: https://github.com/cowboyd/therubyracer/issues/262

    Read the article

  • Eclipse NullPointerException at getFontList

    - by Jan Fabry
    Eclipse doesn't start anymore. I get a dialog box that points me to a log file with the following entry: !SESSION 2009-12-08 08:49:16.263 ----------------------------------------------- eclipse.buildId=M20090917-0800 java.version=1.6.0_17 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US Framework arguments: -product org.eclipse.epp.package.php.product -keyring /Users/cheezy/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86_64 -product org.eclipse.epp.package.php.product -keyring /Users/cheezy/.eclipse_keyring -showlocation !ENTRY org.eclipse.osgi 4 0 2009-12-08 08:49:19.993 !MESSAGE Application error !STACK 1 java.lang.NullPointerException at org.eclipse.swt.graphics.Device.getFontList(Device.java:369) at org.eclipse.jface.resource.FontRegistry.filterData(FontRegistry.java:465) at org.eclipse.jface.resource.FontRegistry.createFont(FontRegistry.java:499) at org.eclipse.jface.resource.FontRegistry.defaultFontRecord(FontRegistry.java:563) at org.eclipse.jface.resource.FontRegistry.getFontRecord(FontRegistry.java:673) at org.eclipse.jface.resource.FontRegistry.get(FontRegistry.java:613) at org.eclipse.jface.resource.JFaceResources.getDialogFont(JFaceResources.java:273) at org.eclipse.jface.dialogs.Dialog.initializeDialogUnits(Dialog.java:925) at org.eclipse.jface.dialogs.TitleAreaDialog.createContents(TitleAreaDialog.java:131) at org.eclipse.jface.window.Window.create(Window.java:431) at org.eclipse.jface.dialogs.Dialog.create(Dialog.java:1089) at org.eclipse.jface.window.Window.open(Window.java:790) at org.eclipse.ui.internal.ide.ChooseWorkspaceDialog.prompt(ChooseWorkspaceDialog.java:91) at org.eclipse.ui.internal.ide.application.IDEApplication.promptForWorkspace(IDEApplication.java:275) at org.eclipse.ui.internal.ide.application.IDEApplication.checkInstanceLocation(IDEApplication.java:223) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:103) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) I did clean up my font list in Font Book by disabling duplicate fonts. I also upgraded to Mac OS X 10.6.2.

    Read the article

< Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >