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  • Double "!!" in Ruby [closed]

    - by Alex Maslakov
    Possible Duplicate: What does !! mean in ruby? Ruby, !! operator (a/k/a the double-bang) Sometimes I see a Ruby code like this def sent? !!@sent_at end It seems to be not logical. Is it necessary to use here double !? As far as I'm concerned, it might be just def sent? @sent_at end UPDATE: then what is the difference between these def sent? !!@sent_at end def sent? @sent_at.nil? end def sent? @sent_at == nil end

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  • jQuery ui checkboxes drive me crazy

    - by Luca Belluco
    Hello, I'm using a form with checkboxes from jQuery UI and I'm having some problems with them : here is my code : php <input type="checkbox" id="check'. $empl->getAttr('id') .'" class="intervenants" /><label for="check'. $empl->getAttr('id') .'">'.$empl->getAttr('nom').'</label>'; javascript $('.intervenants').each(function() { $(this).attr('checked',false); }); for(i = 0; i < data.list_empl.length; i++) { $('#check'+data.list_empl[i].id).attr('checked',true); } I want, as you can see, uncheck all the checkboxes, then I look in my array and try to check only the checkboxes existing in my array. The problem is that it doesn't work... I don't know what doesn't work, I've tried to put alert, to look in html but it looks like it's totall incoherent. I would really appreciate your help, thanks in advance, Luca.

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  • Making Visual C++ DLL from C++ class

    - by prosseek
    I have the following C++ code to make dll (Visual Studio 2010). class Shape { public: Shape() { nshapes++; } virtual ~Shape() { nshapes--; }; double x, y; void move(double dx, double dy); virtual double area(void) = 0; virtual double perimeter(void) = 0; static int nshapes; }; class __declspec(dllexport) Circle : public Shape { private: double radius; public: Circle(double r) : radius(r) { }; virtual double area(void); virtual double perimeter(void); }; class __declspec(dllexport) Square : public Shape { private: double width; public: Square(double w) : width(w) { }; virtual double area(void); virtual double perimeter(void); }; I have the __declspec, class __declspec(dllexport) Circle I could build a dll with the following command CL.exe /c example.cxx link.exe /OUT:"example.dll" /DLL example.obj When I tried to use the library, Square* square; square->area() I got the error messages. What's wrong or missing? example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall ... Square::area(void)" (?area@Square@@UAENXZ) ADDED Following wengseng's answer, I modified the header file, and for DLL C++ code, I added #define XYZLIBRARY_EXPORT However, I still got errors. example_unittest.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __th iscall Circle::Circle(double)" (__imp_??0Circle@@QAE@N@Z) referenced in function "protected: virtual void __thiscall TestOne::SetUp(void)" (?SetUp@TestOne@@MAEXXZ) example_unittest.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __th iscall Square::Square(double)" (__imp_??0Square@@QAE@N@Z) referenced in function "protected: virtual void __thiscall TestOne::SetUp(void)" (?SetUp@TestOne@@MAEXXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Square::area(void)" (?area@Square@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Square::perimeter(void)" (?perimeter@Square@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Circle::area(void)" (?area@Circle@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Circle::perimeter(void)" (?perimeter@Circle@@UAENXZ)

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  • Recording/Reading C doubles in the IEEE 754 interchange format

    - by rampion
    So I'm serializing a C data structure for cross-platform use, and I want to make sure I'm recording my floating point numbers in a cross-platform manner. I had been planning on just doing char * pos; /*...*/ *((double*) pos) = dataStructureInstance->fieldWithOfTypeDouble; pos += sizeof(double); But I wasn't sure that the bytes would be recorded in the char * array in the IEEE 754 interchange format. I've been bitten by cross-platform issues before (endian-ness and whatnot). Is there anything I need to do to a double to get the bytes in interchange format?

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  • double_t in C99

    - by yCalleecharan
    Hi, I just read that C99 has double_t which should be at least wide as double. Does this imply that it gives more precision digits after the decimal place? More than the usual 15 digits for double?. Secondly, how to use it: Is only including #include enough? I read that one has to set the FLT_EVAL_METHOD to 2 for long double. How to do this? As I work with numerical methods, I would like maximum precision without using an arbitrary precision library. Thanks a lot...

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  • Java Math.cos() Method Does Not Return 0 When Expected

    - by dimo414
    Using Java on a Windows 7 PC (not sure if that matters) and calling Math.cos() on values that should return 0 (like pi/2) instead returns small values, but small values that, unless I'm misunderstanding, are much greater than 1 ulp off from zero. Math.cos(Math.PI/2) = 6.123233995736766E-17 Math.ulp(Math.cos(Math.PI/2)) = 1.232595164407831E-32 Is this in fact within 1 ulp and I'm simply confused? And would this be an acceptable wrapper method to resolve this minor inaccuracy? public static double cos(double a){ double temp = Math.abs(a % Math.PI); if(temp == Math.PI/2) return 0; return Math.cos(a); }

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  • How to correctly and standardly compare floats?

    - by DIMEDROLL
    Every time I start a new project and when I need to compare some float or double variables I write the code like this one: if (fabs(prev.min[i] - cur->min[i]) < 0.000001 && fabs(prev.max[i] - cur->max[i]) < 0.000001) { continue; } Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines: #define FLOAT_TOL 0.000001 So I wonder if there is any standard way of doing this? May be some standard header file? It would be also nice to have float and double limits(min and max values)

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  • C# Multi CheckboxList update inserts checked records but doesn't delete unchecked records

    - by DLL
    I have a multi checkboxlist on a formview. Both use queries in a tableadapter. I'm using VS 2012. When the user updates the form, I use the following code to update the checkbox data. If a user checks a new box, a new record is inserted correctly, however if the user unchecks a box the existing record is not deleted. The delete query works fine if I run it from the query builder in the table adapter, it's reaching the expected line in the code correctly, all values are correct and I receive no errors. I use a similar query to delete records when the form level data is deleted which works fine. The very last line is the one that doesn't work. Query: DELETE FROM [SLA_Categories] WHERE (([SLA_ID] = @SLA_ID) AND ([Choice_ID] = @Choice_ID)) protected void FormView1_ItemUpdating(object sender, FormViewUpdateEventArgs e) { if (FormView1.DataKey.Value != null) { Categs = (CheckBoxList)FormView1.FindControl("CheckBoxList1"); CurrentSLA_ID = (int)FormView1.DataKey.Value; } if (CurrentSLA_ID > 0) { foreach (ListItem li in Categs.Items) { // See if there's a record for the current sla in this category int CurrentChoice_ID = Convert.ToInt32(li.Value); SLADataSetTableAdapters.SLA_CategoriesTableAdapter myAdapter; myAdapter = new SLADataSetTableAdapters.SLA_CategoriesTableAdapter(); int myCount = (int)myAdapter.FindCategoryBySLA_IDAndChoice_ID(CurrentSLA_ID, CurrentChoice_ID); // If this category is checked and there is not an existing rec, insert one if (li.Selected == true && myCount < 1) { // Insert a rec for this sla myAdapter.InsertCategory(CurrentChoice_ID, CurrentSLA_ID); } // If this category is unchecked and there is and existing rec, delete it if (li.Selected == false && myCount > 0) { // Delete this rec myAdapter.DeleteCategoryBySLA_IDAndChoice_ID(CurrentChoice_ID, CurrentSLA_ID); } } } }

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  • HTML checkbox field is being passed to PHP as checked even when it is not

    - by Ryan
    Hello all, First of all thanks in advance, this has been very frustrating and I'm hoping someone can see something I'm not, I am definitely no php expert. Well here' what is going on. I have a form where I have a checkbox for people to opt in to our newletter. The form element looks like this: <label for=newsletter accesskey=N class="checkbox">Signup for Cloverton's Newsletter</label> <input name="newsletter" type="checkbox" id="newsletter" value="Yes" style="width:20px;" /> That is then submitted to a php file with this code: if (isset($_POST['newsletter']) && $_POST['newsletter'] == 'Yes'){ echo "newletter yes"; $newsletter = 1; }else{ echo "newsletter no"; $newsletter = 0; } $newsletter is then inserted into a database field. The issue is that whether the box is checked or not it is being sent to php as true, so every entry is receiving the newsletter. Any help would be greatly appreciated! Thanks!

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  • committing to a branch that's not checked out

    - by intuited
    I'm using git to version my home directories on a couple different machines. I'd like for them to each use separate branches and both pull from a common branch. So most commits should be made to that common branch, unless something specific to that machine is being committed, in which case the commit should go to the checked out, machine-specific branch. Switching branches is clearly not a very good option in this case. It's mentioned in this post that what I want to do is impossible, but I found that answer to be rather blunt and to perhaps not take into account the possibility of using the plumbing commands. Unfortunately I don't have enough reputation to comment on that thread. I rather suspect that there is some way to do this and am hoping to save myself an hour or few of questing for the answer by just asking you good folk. So is it possible to commit to a different branch without checking that branch out first? Ideally I'd like to use the index in the same way that git commit normally does.

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  • Get the last checked checkboxes...

    - by Sara
    Hi everyone, I'm not sure how to accomplish this issue which has been confusing me for a few days. I have a form that updates a user record in MySQL when a checkbox is checked. Now, this is how my form does this: if (isset($_POST['Update'])) { $paymentr = $_POST['paymentr']; //put checkboxes array into variable $paymentr2 = implode(', ', $paymentr); //implode array for mysql $query = "UPDATE transactions SET paymentreceived=NULL"; $result = mysql_query($query); $query = "UPDATE transactions SET paymentdate='0000-00-00'"; $result = mysql_query($query); $query = "UPDATE transactions SET paymentreceived='Yes' WHERE id IN ($paymentr2)"; $result = mysql_query($query); $query = "UPDATE transactions SET paymentdate=NOW() WHERE id IN ($paymentr2)"; $result = mysql_query($query); foreach ($paymentr as $v) { //should collect last updated records and put them into variable for emailing. $query = "SELECT id, refid, affid FROM transactions WHERE id = '$v'"; $result = mysql_query($query) or die("Query Failed: ".mysql_errno()." - ".mysql_error()."<BR>\n$query<BR>\n"); $trans = mysql_fetch_array($result, MYSQL_ASSOC); $transactions .= '<br>User ID:'.$trans['id'].' -- '.$trans['refid'].' -- '.$trans['affid'].'<br>'; } } Unfortunately, it then updates ALL the user records with the latest date which is not what I want it to do. The alternative I thought of was, via Javascript, giving the checkbox a value that would be dynamically updated when the user selected it. Then, only THOSE checkboxes would be put into the array. Is this possible? Is there a better solution? I'm not even sure I could wrap my brain around how to do that WITH Javascript. Does the answer perhaps lie in how my mysql code is written? Thanks - I sincerely appreciate it!!!

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  • On checkbox checked show radio button

    - by aDameToKillFor
    Hello, I would like to ask for a little help here, since I haven't got any big knowledge in Javascript, nor in jQuery. I need to show 5 radio buttons when a checkbox is checked, the checkboxes represent languages that the user speaks, so for each of the selected, there should appear 5 separate radio buttons for how good they speak it(1 to 5). I tried to do it with jQuery, but I did not manage to get very far away... This is where my checkboxes are created(dynamically): <% for(int i = 0; i < Model.Languages.Count; i++) { %> <input id="applang" name="applang" type="checkbox" value="<%: Model.Languages[i].languageID%>" /> <%: Model.Languages[i].name.ToString() %><br /> <%} %> So, I tried to add this script, but it's not working: <script type="text/javascript"> $("input[@name='applang']").click(function () { $("input[type='radio']").show(); }); I also tried this way - to use this javascript: <script type="text/javascript"> function toggle_visibility(id) { var e = document.getElementById(id); if (e.style.display == 'block') e.style.display = 'none'; else e.style.display = 'block'; } And it works, but it works on already present controls, and I guess I need to create mine dynamically, or maybe not? And I tried to hide a present control with CSS, but then when the script shows it, it is there, only invisible :) Also, I would want to get the name and value of the radio buttons from my database, i.e. Model(this is ASP.NET MVC).. Can someone help me a little bit, please?

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  • json object to checked checkboxes

    - by webmaster_sean
    I have this: <div id="taglist"> <input type="checkbox" name="chkB1" id="chkB1" value="Mon" />&nbsp;Monday&nbsp;&nbsp; <input type="checkbox" name="chkB2" id="chkB2" value="Tue" />&nbsp;Tuesday&nbsp;&nbsp; <input type="checkbox" name="chkB3" id="chkB3" value="Wed" />&nbsp;Wednesday&nbsp;&nbsp; <input type="checkbox" name="chkB4" id="chkB4" value="Thu" />&nbsp;Thursday&nbsp;&nbsp;<br /> <input type="checkbox" name="chkB5" id="chkB5" value="Fri" />&nbsp;Friday&nbsp;&nbsp; <input type="checkbox" name="chkB6" id="chkB6" value="Sat" />&nbsp;Saturday&nbsp;&nbsp; <input type="checkbox" name="chkB7" id="chkB7" value="Sun" />&nbsp;Sunday&nbsp;&nbsp; <input type="hidden" name="source_frequency" id="source_frequency" value="" /> </div> And this: var days = ["Mon","Tue","Wed","Sun"]; I want the values from days make the corresponding check boxes checked. How would one do such a thing :-)

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  • F# - Facebook Hacker Cup - Double Squares

    - by Jacob
    I'm working on strengthening my F#-fu and decided to tackle the Facebook Hacker Cup Double Squares problem. I'm having some problems with the run-time and was wondering if anyone could help me figure out why it is so much slower than my C# equivalent. There's a good description from another post; Source: Facebook Hacker Cup Qualification Round 2011 A double-square number is an integer X which can be expressed as the sum of two perfect squares. For example, 10 is a double-square because 10 = 3^2 + 1^2. Given X, how can we determine the number of ways in which it can be written as the sum of two squares? For example, 10 can only be written as 3^2 + 1^2 (we don't count 1^2 + 3^2 as being different). On the other hand, 25 can be written as 5^2 + 0^2 or as 4^2 + 3^2. You need to solve this problem for 0 = X = 2,147,483,647. Examples: 10 = 1 25 = 2 3 = 0 0 = 1 1 = 1 My basic strategy (which I'm open to critique on) is to; Create a dictionary (for memoize) of the input numbers initialzed to 0 Get the largest number (LN) and pass it to count/memo function Get the LN square root as int Calculate squares for all numbers 0 to LN and store in dict Sum squares for non repeat combinations of numbers from 0 to LN If sum is in memo dict, add 1 to memo Finally, output the counts of the original numbers. Here is the F# code (See code changes at bottom) I've written that I believe corresponds to this strategy (Runtime: ~8:10); open System open System.Collections.Generic open System.IO /// Get a sequence of values let rec range min max = seq { for num in [min .. max] do yield num } /// Get a sequence starting from 0 and going to max let rec zeroRange max = range 0 max /// Find the maximum number in a list with a starting accumulator (acc) let rec maxNum acc = function | [] -> acc | p::tail when p > acc -> maxNum p tail | p::tail -> maxNum acc tail /// A helper for finding max that sets the accumulator to 0 let rec findMax nums = maxNum 0 nums /// Build a collection of combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) let rec combos range = seq { let count = ref 0 for inner in range do for outer in Seq.skip !count range do yield (inner, outer) count := !count + 1 } let rec squares nums = let dict = new Dictionary<int, int>() for s in nums do dict.[s] <- (s * s) dict /// Counts the number of possible double squares for a given number and keeps track of other counts that are provided in the memo dict. let rec countDoubleSquares (num: int) (memo: Dictionary<int, int>) = // The highest relevent square is the square root because it squared plus 0 squared is the top most possibility let maxSquare = System.Math.Sqrt((float)num) // Our relevant squares are 0 to the highest possible square; note the cast to int which shouldn't hurt. let relSquares = range 0 ((int)maxSquare) // calculate the squares up front; let calcSquares = squares relSquares // Build up our square combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) for (sq1, sq2) in combos relSquares do let v = calcSquares.[sq1] + calcSquares.[sq2] // Memoize our relevant results if memo.ContainsKey(v) then memo.[v] <- memo.[v] + 1 // return our count for the num passed in memo.[num] // Read our numbers from file. //let lines = File.ReadAllLines("test2.txt") //let nums = [ for line in Seq.skip 1 lines -> Int32.Parse(line) ] // Optionally, read them from straight array let nums = [1740798996; 1257431873; 2147483643; 602519112; 858320077; 1048039120; 415485223; 874566596; 1022907856; 65; 421330820; 1041493518; 5; 1328649093; 1941554117; 4225; 2082925; 0; 1; 3] // Initialize our memoize dictionary let memo = new Dictionary<int, int>() for num in nums do memo.[num] <- 0 // Get the largest number in our set, all other numbers will be memoized along the way let maxN = findMax nums // Do the memoize let maxCount = countDoubleSquares maxN memo // Output our results. for num in nums do printfn "%i" memo.[num] // Have a little pause for when we debug let line = Console.Read() And here is my version in C# (Runtime: ~1:40: using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace FBHack_DoubleSquares { public class TestInput { public int NumCases { get; set; } public List<int> Nums { get; set; } public TestInput() { Nums = new List<int>(); } public int MaxNum() { return Nums.Max(); } } class Program { static void Main(string[] args) { // Read input from file. //TestInput input = ReadTestInput("live.txt"); // As example, load straight. TestInput input = new TestInput { NumCases = 20, Nums = new List<int> { 1740798996, 1257431873, 2147483643, 602519112, 858320077, 1048039120, 415485223, 874566596, 1022907856, 65, 421330820, 1041493518, 5, 1328649093, 1941554117, 4225, 2082925, 0, 1, 3, } }; var maxNum = input.MaxNum(); Dictionary<int, int> memo = new Dictionary<int, int>(); foreach (var num in input.Nums) { if (!memo.ContainsKey(num)) memo.Add(num, 0); } DoMemoize(maxNum, memo); StringBuilder sb = new StringBuilder(); foreach (var num in input.Nums) { //Console.WriteLine(memo[num]); sb.AppendLine(memo[num].ToString()); } Console.Write(sb.ToString()); var blah = Console.Read(); //File.WriteAllText("out.txt", sb.ToString()); } private static int DoMemoize(int num, Dictionary<int, int> memo) { var highSquare = (int)Math.Floor(Math.Sqrt(num)); var squares = CreateSquareLookup(highSquare); var relSquares = squares.Keys.ToList(); Debug.WriteLine("Starting - " + num.ToString()); Debug.WriteLine("RelSquares.Count = {0}", relSquares.Count); int sum = 0; var index = 0; foreach (var square in relSquares) { foreach (var inner in relSquares.Skip(index)) { sum = squares[square] + squares[inner]; if (memo.ContainsKey(sum)) memo[sum]++; } index++; } if (memo.ContainsKey(num)) return memo[num]; return 0; } private static TestInput ReadTestInput(string fileName) { var lines = File.ReadAllLines(fileName); var input = new TestInput(); input.NumCases = int.Parse(lines[0]); foreach (var lin in lines.Skip(1)) { input.Nums.Add(int.Parse(lin)); } return input; } public static Dictionary<int, int> CreateSquareLookup(int maxNum) { var dict = new Dictionary<int, int>(); int square; foreach (var num in Enumerable.Range(0, maxNum)) { square = num * num; dict[num] = square; } return dict; } } } Thanks for taking a look. UPDATE Changing the combos function slightly will result in a pretty big performance boost (from 8 min to 3:45): /// Old and Busted... let rec combosOld range = seq { let rangeCache = Seq.cache range let count = ref 0 for inner in rangeCache do for outer in Seq.skip !count rangeCache do yield (inner, outer) count := !count + 1 } /// The New Hotness... let rec combos maxNum = seq { for i in 0..maxNum do for j in i..maxNum do yield i,j }

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Why unchecked jQuery UI radio button's label appears "checked" after refresh in FF and IE?

    - by Daj pan spokój
    I've got 2 radio buttons with labels: button A is checked by default in HTML (checked="checked"). They're then processed with jQuery UI Radio Button. When I check button B and refresh the page, B's label is displayed as checked (it has CSS ui-state-active class). And A's label is displayed as unchecked, even though it's A button that is actually checked. It happens in Firefox (3) and IE (8). In Chrome (5) it works fine - after refresh A's label is displayed as checked. <input class="ui-helper-hidden-accessible" id="show-all-hotels" name="radio" CHECKED="CHECKED" type="radio"> <label aria-disabled="false" role="button" class="ui-button ui-widget ui-state-default ui-button-text-only ui-corner-left" aria-pressed="false" for="show-all-hotels"> <span class="ui-button-text">All tours</span> </label> <input class="ui-helper-hidden-accessible" id="show-availability" name="radio" type="radio"> <label aria-disabled="false" role="button" aria-pressed="true" class="UI-STATE-ACTIVE ui-button ui-widget ui-state-default ui-button-text-only ui-corner-right" for="show-availability"> <span class="ui-button-text">Only available at</span> </label> Do You know why is it happening and how to make checked button label appear as checked in all browsers?

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  • How to check if a checkbox in a checkbox array is checked with jquery

    - by eddy
    Hello everyone. I have a html table with a column of text boxes (mileage), all of them are disabled when the page loads, and I need that when user clicks on a check box, the text box for that column should be enabled and become a required field, and then if the user unchecks the checkbox, the textbox on that row must be disabled and the required class removed. I already have the function to enable and disable the text boxes (column mileage) when the user clicks on the corresponding checkbox, but it is written in javascript.However, for some reason it only works in IE). Here is the html code <tbody> <c:forEach items="${list}" var="item"> <tr> <td align="center"> <input type="checkbox" name="selectItems" value="<c:out value="${item.numberPlate}"/>" onchange="enableTextField(this)" /> </td> <td align="left"><c:out value="${item.numberPlate}"/></td> <td align="left"><c:out value="${item.driver.fullName}"/></td> <td align="left"><input type="text" name="mileage_<c:out value="${item.numberPlate}"/>" value="" disabled="true"/></td> </tr> </c:forEach> </tbody> And the javascript code: function enableTextField(r) { var node = r.parentNode; while( node && node.tagName !== 'TR' ) { node = node.parentNode; } var i=node.rowIndex; if(document.form1.selectItems[i-1].checked) { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=false; } else { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).value=""; document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=true; } } Now, I know that in order to add or remove dynamically validation rules I have to use: addClass('required'); o removeClass('required') ,but I don't know how to detect whether a check box is selected or not, and based on that ,enable or disable the text box for that row. I really hope you can help me out with this.

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  • how can I get data in the table cell that is checked after submit

    - by arnold
    can someone give me help, please. here's my basic html <form action="addSomething.php" method="POST"> <table> <tr> <th>Add Data</th> <th>Description</th> <th>Quantity</th> </tr> <tr> <td><input type="checkbox" name="data[]" value="sample1" /> </td> <td class="desc">Newbie</td> <td>2</td> </tr> <tr> <td><input type="checkbox" name="data[]" value="sample1" /> </td> <td class="desc">Pro</td> <td>1</td> </tr> <tr> <td><input type="checkbox" name="data[]" value="sample1"/> </td> <td class="desc" > Master </td> <td>1</td> </tr> <br/> <input type="submit" name="add" value="SUBMIT"/> ..... how can I get the one with the class "desc" and the column for quantity that is checked after submitting the form because the only I can add when querying in mysql is the value of checkbox but I want also the value of the data in "Description" column and "Quantity" column In my addSomething.php the code I have is if(isset($_POST['add'])) { foreach($_POST['data'] as $value) { $sql = "INSERT INTO tablename (column1) VALUES('$value');" //query stuff } } what I will do , Any hints guys?

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  • What is the syntax for a checked checkbox in HTML?

    - by Fiona Holder
    Sounds like a bit of a silly question, but I am wondering what is the best way of stating that a checkbox is checked/unchecked in HTML. I have seen many different examples: <input type="checkbox" checked="checked" /> <input type="checkbox" /> <input type="checkbox" checked="yes" /> <input type="checkbox" checked="no" /> <input type="checkbox" checked="true" /> <input type="checkbox" checked="false" /> Which browsers work with which ones of these, and most importantly, does jQuery figure out which box is checked in all 3?

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  • post row where radio button is checked

    - by ognjenb
    View: <form id="numbers-form" method="post" action="/Numbers/Numbers"> <table id="numbers"> <tr> <th> prvi_br </th> <th> drugi_br </th> <th> treci_br </th> </tr> <% int rb = 1; %> <% foreach (var item in Model) { %> <tr> <td> <%= Html.Encode(item.prvi_br) %> <input type="radio" name="<%= Html.Encode(rb) %>" value="<%= Html.Encode(rb) %>" id='<%= Html.Encode(item.prvi_br) %>'/> </td> <td> <%= Html.Encode(item.drugi_br) %> <input type="radio" name="<%= Html.Encode(rb)%>" value="<%= Html.Encode(rb) %>" id='<%= Html.Encode(item.drugi_br) %>'/> </td> <td> <%= Html.Encode(item.treci_br) %> <input type="radio" name="<%= Html.Encode(rb)%>" value="<%= Html.Encode(rb) %>" id='<%= Html.Encode(item.treci_br) %>'/> </td> </tr> <% rb++; %> <% } %> </table> <p> <input type="submit" value="Save" /> </p> </form> Controller action: [HttpPost] public ActionResult Numbers(int[] rb) { brojevi br = new brojevi(); for (int i = 1; i <= rb.Length; i++) //in this line I have error:Object reference not set to an instance of an object. { br.prvi_br = i; br.drugi_br = i+1; br.treci_br = i+3; } numbers.AddTobrojevi(br); numbers.SaveChanges(); return View(); } I try to post data row in wich radio button is checked but failed, what is wrong??

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  • Double default gateway ubuntu server

    - by Elena
    Hi, I've just installed an Ubuntu server 9.10 on an EEEBox. This is my /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.48.16 netmask 255.255.248.0 wireless-essid mynet auto eth0 iface eth0 inet static address xx.xx.xx.xx netmask 255.255.255.224 gateway xx.xx.yy.yy When I restart /etc/init.d/networking, I can access the eth0 ip address from the internet and I can ping the machines in my wifi network mynet. Everything works fine and I have one default gateway. But after some time if I check again the route I just find two default gateways: one is correct and is the previous one, but the other is the one of the wifi network. I have a quite low signal of mynet where my server is and sometimes the wifi just disconnect and then reconnect again. Then I think that this can be a problem and the dhcp of the wifi net, when reconnecting it also add a default gateway. Any idea on how to resolve this issue?

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  • Double default gateway ubuntu server

    - by Elena
    I've just installed an Ubuntu server 9.10 on an EEEBox. This is my /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.48.16 netmask 255.255.248.0 wireless-essid mynet auto eth0 iface eth0 inet static address xx.xx.xx.xx netmask 255.255.255.224 gateway xx.xx.yy.yy When I restart /etc/init.d/networking, I can access the eth0 ip address from the internet and I can ping the machines in my wifi network mynet. Everything works fine and I have one default gateway. But after some time if I check again the route I just find two default gateways: one is correct and is the previous one, but the other is the one of the wifi network. I have a quite low signal of mynet where my server is and sometimes the wifi just disconnect and then reconnect again. Then I think that this can be a problem and the dhcp of the wifi net, when reconnecting it also add a default gateway. Any idea on how to resolve this issue?

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  • Double MySQL Running on Mountain Lion

    - by Norris
    After I've done a full restart, my Apache PHP server doesn't connect to Local MySQL ( connecting via 127.0.0.1 because localhost for some reason fails always ). So I did this today: ? ~ mysqladmin shutdown -u root -p Enter password: ? ~ mysqladmin shutdown -u root -p Enter password: mysqladmin: connect to server at 'localhost' failed error: 'Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)' Check that mysqld is running and that the socket: '/tmp/mysql.sock' exists! Which basically means that I succeeded in shutting down mysql. But as soon as I did - Apache PHP successfully connect to MySQL and my local sites work without a hiccup until the next restart. Here are a few other details: (as you can tell - I've installed MySQL via brew) ? ~ sudo ps aux | grep mysql N 4774 0.0 0.0 2432768 620 s000 S+ 9:53AM 0:00.00 grep mysql N 4772 0.0 2.6 3030168 440688 ?? S 9:51AM 0:00.29 /usr/local/Cellar/mysql/5.6.13/bin/mysqld --basedir=/usr/local/Cellar/mysql/5.6.13 --datadir=/usr/local/var/mysql --plugin-dir=/usr/local/Cellar/mysql/5.6.13/lib/plugin --bind-address=127.0.0.1 --log-error=/usr/local/var/mysql/N.local.err --pid-file=/usr/local/var/mysql/N.local.pid N 4686 0.0 0.0 2433432 1000 ?? S 9:51AM 0:00.01 /bin/sh /usr/local/opt/mysql/bin/mysqld_safe --bind-address=127.0.0.1 N 4362 0.0 2.7 3120276 458728 ?? S 9:47AM 0:00.45 mysqld ? ~ lsof -i | grep mysql mysqld 4362 N 16u IPv6 0x76959e40691f9f93 0t0 TCP *:mysql (LISTEN) This is the weird thing: ? ~ killall -9 mysqld MySQL Is dead! Apache doesn't connect. Then, when I run: ? ~ sudo mysqladmin shutdown -u root -p Enter password: Apache is (again) able to successfully connect to MySQL. As far as I understand this means that I have two mysql servers setup and both of them are trying to start up at the same time, but I don't have the slightest idea on how to fix it. I've tried brew reinstalling but that didn't help. ? ~ which mysqladmin /usr/local/bin/mysqladmin ? ~ whence -p mysql /usr/local/bin/mysql

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