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  • if/else statement in a function: using onclick as a switch

    - by Aurora Schmidt
    I have looked for solutions to this on google for what seems like an eternity, but I can't seem to formulate my search correctly, or nobody has posted the code I'm looking for earlier. I am currently trying to make a function that will modify one or several margins of a div element. I want to use an if/else statement within the function, so that the onclick event will switch between the two conditions. This is what I have been working on so far; function facebookToggle() { if($('#facebooktab').style.margin-left == "-250px";) { document.getElementById("facebooktab").style.marginLeft="0px"; } else { document.getElementById("facebooktab").style.marginLeft="-250px"; } } I have tried twisting it around a little, like switching between "marginLeft" and "margin-left", to see if I was just using the wrong terms.. I'm starting to wonder if it might not be possible to combine jQuery and regular javascript? I don't know.. It's all just guesses on my part at this point. Anyway, I have a div, which is now positioned (fixed) so almost all of it is hidden outside the borders of the browser. I want the margin to change onclick so that it will be fully shown on the page. And when it is shown, I want to be able to hide it again by clicking it. I might be approaching this in the wrong way, but I really hope someone can help me out, or even tell me another way to get the same results. Thank you for any help you can give me. You can see it in action at: http://www.torucon.no/test/ (EDIT: By the way, I am a complete javascript novice, I have no experience with javascript prior to this experiment. Please don't be too harsh, as I am aware I probably made some really stupid mistakes in this short code.) EDITED CODE: function facebookToggle() { if($('#facebooktab').css('margin-left', '-250px') { $('#facebooktab').css('margin-left', '0px'); } else { $('#facebooktab').css('margin-left', '-250px'); } }

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  • Efficient Clojure workflow?

    - by Alex B
    I am developing a pet project with Clojure, but wonder if I can speed up my workflow a bit. My current workflow (with Compojure) is: Start Swank with lein swank. Go to Emacs, connect with M-x slime-connect. Load all existing source files one by one. This also starts a Jetty server and an application. Write some code in REPL. When satisfied with experiments, write a full version of a construct I had in mind. Eval (C-c C-c) it. Switch REPL to namespace where this construct resides and test it. Switch to browser and reload browser tab with the affected page. Tweak the code, eval it, check in the browser. Repeat any of the above. There are a number of annoyances with it: I have to switch between Emacs and the browser (or browsers if I am testing things like templating with multiple browsers) all the time. Is there a common idiom to automate this? I used to have a JavaScript bit that reloads the page continuously, but it's of limited utility, obviously, when I have to interact with the page for more than a few seconds. My JVM instance becomes "dirty" when I experiment and write test functions. Basically namespaces become polluted, especially if I'm refactoring and moving the functions between namespaces. This can lead to symbol collisions and I need to restart Swank. Can I undef a symbol? I load all source files one by one (C-c C-k) upon restarting Swank. I suspect I'm doing it all wrong. Switching between the REPL and the file editor can be a bit irritating, especially when I have a lot of Emacs tabs open, alongside the browser(s). I'm looking for ways to improve the above points and the entire workflow in general, so I'd appreciate if you'd share yours. P. S. I have also used Vimclojure before, so Vimclojure-based workflows are welcome too.

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  • How to create dynamic panel layout for this logo creation wizard ?

    - by Rebol Tutorial
    I want to create a wizard for the logo badge below with 3 parameters. I can make the title dynamic but for image and gradient it's hardcoded because I can't see how to make them dynamic. Code follows after pictures: custom-styles: stylize [ lab: label 60x20 right bold middle font-size 11 btn: button 64x20 font-size 11 edge [size: 1x1] fld: field 200x20 font-size 11 middle edge [size: 1x1] inf: info font-size 11 middle edge [size: 1x1] ari: field wrap font-size 11 edge [size: 1x1] with [flags: [field tabbed]] ] panel1: layout/size [ origin 0 space 2x2 across styles custom-styles h3 "Parameters" font-size 14 return lab "Title" fld_title: fld "EXPERIMENT" return lab "Logo" fld_logo: fld "http://www.rebol.com/graphics/reb-logo.gif" return lab "Gradient" fld_gradient: fld "5 55 5 10 10 71.0.6 30.10.10 71.0.6" ] 278x170 panel2: layout/size [ ;layout (window client area) size is 278x170 at the end of the spec block at 0x0 ;put the banner on the top left corner box 278x170 effect [ ; default box face size is 100x100 draw [ anti-alias on line-width 2.5 ; number of pixels in width of the border pen black ; color of the edge of the next draw element fill-pen radial 100x50 5 55 5 10 10 71.0.6 30.10.10 71.0.6 ; the draw element box ; another box drawn as an effect 15 ; size of rounding in pixels 0x0 ; upper left corner 278x170 ; lower right corner ] ] pad 30x-150 Text fld_title/text font [name: "Impact" size: 24 color: white] image http://www.rebol.com/graphics/reb-logo.gif ] 278x170 main: layout [ vh2 "Logo Badge Wizard" guide pad 20 button "Parameters" [panels/pane: panel1 show panels ] button "Rendering" [show panel2 panels/pane: panel2 show panels] button "Quit" [Unview] return box 2x170 maroon return panels: box 278x170 ] panel1/offset: 0x0 panel2/offset: 0x0 panels/pane: panel1 view main

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  • Prototypal inheritance should save memory, right?

    - by Techpriester
    Hi Folks, I've been wondering: Using prototypes in JavaScript should be more memory efficient than attaching every member of an object directly to it for the following reasons: The prototype is just one single object. The instances hold only references to their prototype. Versus: Every instance holds a copy of all the members and methods that are defined by the constructor. I started a little experiment with this: var TestObjectFat = function() { this.number = 42; this.text = randomString(1000); } var TestObjectThin = function() { this.number = 42; } TestObjectThin.prototype.text = randomString(1000); randomString(x) just produces a, well, random String of length x. I then instantiated the objects in large quantities like this: var arr = new Array(); for (var i = 0; i < 1000; i++) { arr.push(new TestObjectFat()); // or new TestObjectThin() } ... and checked the memory usage of the browser process (Google Chrome). I know, that's not very exact... However, in both cases the memory usage went up significantly as expected (about 30MB for TestObjectFat), but the prototype variant used not much less memory (about 26MB for TestObjectThin). I also checked: The TestObjectThin instances contain the same string in their "text" property, so they are really using the property of the prototype. Now, I'm not so sure what to think about this. The prototyping doesn't seem to be the big memory saver at all. I know that prototyping is a great idea for many other reasons, but I'm specifically concerned with memory usage here. Any explanations why the prototype variant uses almost the same amount of memory? Am I missing something?

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  • Which to use, XMP or RDF?

    - by zotty
    What's the difference between RDF and XMP? From what I can tell, XMP is derived from RDF... so what does it offer that RDF doesn't? My particular situation is this: I've got some images which need tagging with details of how an experiment was performed, and what sort of data analysis has been performed on the images. A colleague of mine is pushing for XMP, but he's thinking of the images as photos - they're not really, they're just bits of data. From what I've seen (mainly by opening images in notepad++) the XMP data looks very similar to RDF - even so far as using RDF in the tag names (e.g. <rdf:Seq>). I'd like this data to be usable by other people who use similar instruments for similar experiments, so creating a mini standard (schema?) seems like the way to go. Apologies for the lack of fundemental understanding - I'm a Doctor, not a programmer! If it makes any difference, the language of choice will be C#. Edit for more information: First off, thanks for the excellent replies - thinking of XMP as a vocabulary for RDF makes things a lot clearer. The sort of data I'll be storing wont be avaliable in any of the pre-defined sets. It'll detail experimental set ups, locations and results. I think using RDF is the way to go.

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  • ASP.Net radio button list

    - by c11ada
    hey all im trying to create a feedback form, i have a some mock code which looks similar to this for (int i = 1; i < 3; i++) { TableRow tr = new TableRow(); Table1.Rows.Add(tr); TableCell QuestionCell = new TableCell(); // get the text for the question and stick it in the cell QuestionCell.Text = "<b>"+i+".</b> Question " + i; tr.Cells.Add(QuestionCell); TableRow tr2 = new TableRow(); Table1.Rows.Add(tr2); // create a cell for the choice TableCell ChoicesCell = new TableCell(); ChoicesCell.Width = 1000; // align the choices on the left ChoicesCell.HorizontalAlign = HorizontalAlign.Left; tr2.Cells.Add(ChoicesCell); RadioButtonList rbl = new RadioButtonList(); rbl.ID = "Radio1_" + i; ChoicesCell.Controls.Add(rbl); rbl.Items.Add("1"); rbl.Items.Add("2"); rbl.Items.Add("3"); rbl.Items.Add("4"); } obviously this code doesn't mean anything, its just to experiment on how i can do this feedback form, the problem im having now is once some one presses the submit button (there's a submit button on the form) how do i go through the table and get text from the radio buttons the user has selected ?? the feedback from in created on page_load !! thanks for any help !!

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  • C# Fun with Generics - Mutual Dependencies

    - by Kenneth Cochran
    As an experiment I'm trying to write a generic MVP framework. I started with: public interface IPresenter<TView> where TView: IView<IPresenter<... { TView View { get; set;} } public interface IView<TPresenter> where TPresenter:IPresenter<IView<... { TPresenter Presenter { get; set; } } Obviously this can't work because the types of TView and TPresenter can't be resolved. You'd be writing Type<Type<... forever. So my next attempt looked like this: public interface IView<T> where T:IPresenter { ... } public interface IView:IView<IPresenter> { } public interface IPresenter<TView> where TView: IView { ... } public interface IPresenter: IPresenter<IView> { ... } This actually compiles and you can even inherit from these interfaces like so: public class MyView : IView, IView<MyPresenter> { ... } public class MyPresenter : IPresenter, IPresenter<MyView> { ... } The problem is in the class definition you have to define any members declared in the generic type twice. Not ideal but it still compiles. The problem's start creeping up when you actually try to access the members of a Presenter from a View or vice versa. You get an Ambiguous reference when you try to compile. Is there any way to avoid this double implementation of a member when you inherit from both interfaces? Is it even possible to resolve two mutually dependent generic types at compile time?

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  • fullcalendar events from REST-ful php server.

    - by biagidp
    I've written a very simple RESTful php server (my first experiment with REST, so feel free to make suggestions) to respond to the fullcalendar events callback. It produces exactly the same string output as the json-events.php file in the fullcalendar json example, but for some reason fullcalendar will not accept my server's output. I've tried messing with the headers because they're different from the ones produced by json-events.php, but I'm not really sure what's awry there, if anything. The code for the server is below: <?php class Listener{ function __construct() { $this->getResource(); $this->buildResponse(); } function getResource(){ $parts = explode('/', $_SERVER["REQUEST_URI"]); $script_name = end(explode('/', $_SERVER["SCRIPT_NAME"])); $this->resource = $parts[array_search($script_name, $parts) + 1]; $this->resource_id = $parts[array_search($script_name, $parts) + 2]; } function buildResponse(){ $method = strtolower($_SERVER["REQUEST_METHOD"]); $this->response_string = $method . ucwords($this->resource); } function getResponse(){ return $this->response_string; } } $listener = new Listener(); $thing = $listener->getResponse(); #$thing(); function getEvents(){ $year = date('Y'); $month = date('m'); echo json_encode(array( array( 'id' => 111, 'title' => "Event1", 'start' => "$year-$month-10", 'url' => "http://yahoo.com/" ), array( 'id' => 222, 'title' => "Event2", 'start' => "$year-$month-20", 'end' => "$year-$month-22", 'url' => "http://yahoo.com/" ) )); } ?> Any input, help or suggestions would be greatly appreciated! Thanks, David

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  • Creating a Multiwindowed Cocoa Program - Launching Procedure Suggestions?

    - by Jeffrey Kern
    I'm porting an application I developed in Visual Studio 2008 over to Cocoa. I'm currently doing a 'learn-as-you-go' approach to Cocoa, so I can experiment with different ideas and techniques in smaller, simpler projects and eventually combine them into one big application. My program logic is as follows (in a dumbed-down sense). Items in the list are mandated by my boss. Application is started 1a. Verify CD program is in drive. Verify license. If found and is valid, skip to step 7 Display license agreement. Display serial number prompt. Verify and save serial number. Hide all prior windows. Load main application window Intercept requests and commands from main application window, including making a duplicate main application window Exit program when requested by user What would the best bet be for this type of application? From another question I asked, I found out that I should keep the 'main application' window in a separate XIB file from the rest, because I might need to clone and interact with it. I know that since Cocoa and Objective-C is based off of C, there is a Main method somewhere. But what would you all suggest as a starting place for an application like this?

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  • Return call from ggplot object

    - by aL3xa
    I've been using ggplot2 for a while now, and I can't find a way to get formula from ggplot object. Though I can get basic info with summary(<ggplot_object>), in order to get complete formula, usually I was combing up and down through .Rhistory file. And this becomes frustrating when you experiment with new graphs, especially when code gets a bit lengthy... so searching through history file isn't quite convenient way of doing this... Is there a more efficient way of doing this? Just an illustration: p <- qplot(data = mtcars, x = factor(cyl), geom = "bar", fill = factor(cyl)) + scale_fill_manual(name = "Cylinders", value = c("firebrick3", "gold2", "chartreuse3")) + stat_bin(aes(label = ..count..), vjust = -0.2, geom = "text", position = "identity") + xlab("# of cylinders") + ylab("Frequency") + opts(title = "Barplot: # of cylinders") I can get some basic info with summary: > summary(p) data: mpg, cyl, disp, hp, drat, wt, qsec, vs, am, gear, carb [32x11] mapping: fill = factor(cyl), x = factor(cyl) scales: fill faceting: facet_grid(. ~ ., FALSE) ----------------------------------- geom_bar: stat_bin: position_stack: (width = NULL, height = NULL) mapping: label = ..count.. geom_text: vjust = -0.2 stat_bin: width = 0.9, drop = TRUE, right = TRUE position_identity: (width = NULL, height = NULL) But I want to get code I typed in to get the graph. I reckon that I'm missing something essential here... it's seems impossible that there's no way to get call from ggplot object!

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  • java.lang.ExceptionInInitializerError Exception when creating Application Context in Spring

    - by cyotee
    I am practicing with Spring, and am getting a java.lang.ExceptionInInitializerError exception when I try to instantiate the context. The Exception appears below, with my code following it. I have simplified my experiment from before. The Exception Oct 17, 2012 5:54:22 PM org.springframework.context.support.AbstractApplicationContext prepareRefresh INFO: Refreshing org.springframework.context.support.ClassPathXmlApplicationContext@570c16b7: startup date [Wed Oct 17 17:54:22 CDT 2012]; root of context hierarchy Exception in thread "main" java.lang.ExceptionInInitializerError at org.springframework.context.support.AbstractRefreshableApplicationContext.createBeanFactory(AbstractRefreshableApplicationContext.java:195) at org.springframework.context.support.AbstractRefreshableApplicationContext.refreshBeanFactory(AbstractRefreshableApplicationContext.java:128) at org.springframework.context.support.AbstractApplicationContext.obtainFreshBeanFactory(AbstractApplicationContext.java:535) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:449) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:139) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:83) at helloworld.HelloWorldTest.main(HelloWorldTest.java:13) Caused by: java.lang.NullPointerException at org.springframework.beans.factory.support.DefaultListableBeanFactory.<clinit>(DefaultListableBeanFactory.java:105) ... 7 more My configuration XML <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:c="http://www.springframework.org/schema/c" xmlns:p="http://www.springframework.org/schema/p" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.1.xsd"> <bean id="messageContainer" class="helloworld.MessageContainer"> <property name="message" value="Hello World"> </property> </bean> <bean id="messageOutputService" class="helloworld.MessageOutputService"> </bean> My test class. package helloworld; import org.springframework.context.ApplicationContext; import org.springframework.context.support.ClassPathXmlApplicationContext; public class HelloWorldTest { /** * @param args */ public static void main(String[] args) { ApplicationContext context = new ClassPathXmlApplicationContext("HelloWorldTest-context.xml"); MessageContainer message = context.getBean(MessageContainer.class); MessageOutputService service = context.getBean(MessageOutputService.class); service.outputMessageToConsole(message); } }

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  • Rexml - Parsing Data

    - by Paddy
    I have a XML File in the following format: <?xml version='1.0' encoding='UTF-8'?> <entry xmlns='http://www.w3.org/2005/Atom' xmlns:gwo='http://schemas.google.com/analytics/websiteoptimizer/2009' xmlns:app='http://www.w3.org/2007/app' xmlns:gd='http://schemas.google.com/g/2005' gd:etag='W/&quot;DUYGRX85fCp7I2A9WxFWEkQ.&quot;'><id>https://www.google.com/analytics/feeds/websiteoptimizer/experiments/1025910</id><updated>2010-05-31T02:12:04.124-07:00</updated><app:edited>2010-05-31T02:12:04.124-07:00</app:edited><title>Flow Experiment</title><link rel='gwo:goalUrl' type='text/html' href='http://cart.personallifemedia.com/dlg/download.php'/><link rel='alternate' type='text/html' href='https://www.google.com/websiteoptimizer'/><link rel='self' type='application/atom+xml' href='https://www.google.com/analytics/feeds/websiteoptimizer/experiments/1025910'/><gwo:analyticsAccountId>16334726</gwo:analyticsAccountId><gwo:autoPruneMode>None</gwo:autoPruneMode><gwo:controlScript>..... I have to parse and get the data for gd:etag and how do I do it? I was able to get the value using SimpleXML, but i wanted to achieve it in ReXML. Please do advice.

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  • Write raw struct contents (bytes) to a file in C. Confused about actual size written

    - by d11wtq
    Basic question, but I expected this struct to occupy 13 bytes of space (1 for the char, 12 for the 3 unsigned ints). Instead, sizeof(ESPR_REL_HEADER) gives me 16 bytes. typedef struct { unsigned char version; unsigned int root_node_num; unsigned int node_size; unsigned int node_count; } ESPR_REL_HEADER; What I'm trying to do is initialize this struct with some values and write the data it contains (the raw bytes) to the start of a file, so that when I open this file I later I can reconstruct this struct and gain some meta data about what the rest of the file contains. I'm initializing the struct and writing it to the file like this: int esprime_write_btree_header(FILE * fp, unsigned int node_size) { ESPR_REL_HEADER header = { .version = 1, .root_node_num = 0, .node_size = node_size, .node_count = 1 }; return fwrite(&header, sizeof(ESPR_REL_HEADER), 1, fp); } Where node_size is currently 4 while I experiment. The file contains the following data after I write the struct to it: -bash$ hexdump test.dat 0000000 01 bf f9 8b 00 00 00 00 04 00 00 00 01 00 00 00 0000010 I expect it to actually contain: -bash$ hexdump test.dat 0000000 01 00 00 00 00 04 00 00 00 01 00 00 00 0000010 Excuse the newbiness. I am trying to learn :) How do I efficiently write just the data components of my struct to a file?

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  • Multiple jQuery.noConflict() instances...

    - by user353816
    I am working with several jQuery scripts that include a MenuFader (http://css-tricks.com/examples/MenuFader/), twitter feed, and timestamp. Additionally I have a couple Mootools scripts that include the Barackslideshow (http://devthought.com/wp-content/moogets/BarackSlideshow/demo.html). And finally I have a scrolling ticker with tooltips taken from the twitter homepage. I originally had a conflict with the Jquery MenuFader and Mootools BarackSlideshow, but easily fixed this issue with the jQuery.noconflict(); and replaced all corresponding $ with jQuery. Unfortunately, after I added the scrolling ticker from Twitter, the Mootools BarackSlideshow and the Jquery MenuFader no longer work. I tried to implement jQuery.noconflict(); then $.noconflict(); then var j = jQuery.noconflict(); and replacing the $ as I did previously, but I cannot get the scripts to play nicely. Any help is greatly appreciated...I have been working on this all day. I am pretty new with javascript, but have managed to get through most problems with a little persistence. Please take a look at the script below: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.0/jquery.min.js" type="text/javascript"></script> <script src="http://a2.twimg.com/a/1274914417/javascripts/fronts.js" type="text/javascript"></script> <script type="text/javascript"> //<![CDATA[ $( function () { setTimeout(function() { $(".twtr-widget").append($("<div></div>").attr("class", "twtr-fade")); }, 0); (function() { var tabIndex = $("[tabindex]:last").attr("tabIndex"); var setTabIndex = function() { $(this).attr("tabindex", ++tabIndex); } $(".footer-nav a").each(setTabIndex); $(".language-select a").each(setTabIndex); })(); $("#signup_submit").scribe({ event_name: "signup_submit_click", experiment: "ab_signup_button", bucket: "sign_up" }, "www_ab_tests"); $('#signin_menu').isSigninMenu(); new FrontPage().init(); }); //]]>

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  • Class initialization and synchronized class method

    - by nybon
    Hi there, In my application, there is a class like below: public class Client { public synchronized static print() { System.out.println("hello"); } static { doSomething(); // which will take some time to complete } } This class will be used in a multi thread environment, many threads may call the Client.print() method simultaneously. I wonder if there is any chance that thread-1 triggers the class initialization, and before the class initialization complete, thread-2 enters into print method and print out the "hello" string? I see this behavior in a production system (64 bit JVM + Windows 2008R2), however, I cannot reproduce this behavior with a simple program in any environments. In Java language spec, section 12.4.1 (http://java.sun.com/docs/books/jls/second_edition/html/execution.doc.html), it says: A class or interface type T will be initialized immediately before the first occurrence of any one of the following: T is a class and an instance of T is created. T is a class and a static method declared by T is invoked. A static field declared by T is assigned. A static field declared by T is used and the reference to the field is not a compile-time constant (§15.28). References to compile-time constants must be resolved at compile time to a copy of the compile-time constant value, so uses of such a field never cause initialization. According to this paragraph, the class initialization will take place before the invocation of the static method, however, it is not clear if the class initialization need to be completed before the invocation of the static method. JVM should mandate the completion of class initialization before entering its static method according to my intuition, and some of my experiment supports my guess. However, I did see the opposite behavior in another environment. Can someone shed me some light on this? Any help is appreciated, thanks.

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  • Scientific Algorithms that can produce imagery, pseudocode perhaps?

    - by Ross
    Hello, I have a client who are based in the field of mathematics. We are developing, amongst other things, a website. I like to create a mock-up of a drawing tool that an produce some imagery in the background based on some scientific algorithms. The intention being that the may client, later, may create there own. (They use emacs for everything, great client.) I'm look for an answer of where or what to go looking for. Not code specific, pseudocode even, as we can adapt and have not yet settled on a platform. I'm afraid my mathematic stops at the power of two and some trigonometry. Appreciated if they're are any mathematics related students/academics how could enlighten me? What to search for will be accepted? Edit: To summarise/clarify, I want to draw pretty pictures (the design perspective). I want them to have some context (i.e. not just for the sake of pretty images but have some explanation available). In essence I would to create a rendering engine which we can draw the images and we set the style parameters: line, colour, etc... But to pursue this option I want to experiment myself. Thanks Ross

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  • How to define a batching routing service in WCF

    - by mattx
    I have designed a custom silverlight wcf channel that I want to leverage to selectively batch calls from the client to the server and possibly to cache on the client and short circuit calls. So far I'm just using this channel as a transport and sending the generic WCF messages that result to the WCF router service example here http://msdn.microsoft.com/en-us/magazine/cc500646.aspx?pr=blog to prototype this on the server side. So my scenario looks like this: IFooClient-MyTransportChannel-IRouterService-IFooService-Return I now need to be able to send more than one message per call through the router and carve them up and service them on the server side. Since this is just an experiment and I'm taking baby steps I will dispatch and service all the messages right away on the server side and return the batch of results. Immediately I noticed that simply making the router interface take Message[] instead of Message doesn't work due to serialization problems. I guess this makes sense. I'm not sure soap envelopes can contain other soap envelopes etc. Is there a simple way to take a collection of WCF Message objects and send them to a single method on a service where they can be split up and forwarded as appropriate? If not I'd love suggestions on how I should approach this. I want to have minimal work to do on the router service side so the goal should be to get as close to being able to "slice and forward" as possible.

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  • Animate and form rows, arrays, AS3

    - by VideoDnd
    Question How can I animate and form rows together? Explanation One 'for loop' is for animation, the other 'for loop' is for making rows. I want to understand how to use arrays and create a row of sprite animations. 'for loop' for animation //FRAMES ARRAY //THIS SETS UP MY ANIMATION FOR TIMER EVENT var frames:Array = [ new Frame1(), new Frame2(), new Frame3(), new Frame4(), new Frame5(), new Frame6(), new Frame7(), new Frame8(), new Frame9(), new Frame0(), ]; for each (var frame:Sprite in frames) { addChild(frame); } 'for loop' for rows //THIS MAKES A ROW OF DISPLAY OBJECTS var numberOfClips:Number = 11; var xStart:Number = 0; var yStart:Number = 0; var xVal:Number = xStart; var xOffset:Number = 2; for (var $:Number=0; $<numberOfClips; $++) { //DUDE ARRAY var dude:Array = frames; dude.y = yStart +11; dude.x = xVal +55; xVal = dude.x + dude.width + this.xOffset; } timer var timer:Timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); counter experiment My new class I'm working on loops through 10 different display objects that are numbers. For those following, I'm trying to make something like NumbersView.

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  • Where are the network boundaries in the Java Connector Architecture (JCA)?

    - by Laird Nelson
    I am writing a JCA resource adapter. I'm also, as I go, trying to fully understand the connection management portion of the JCA specification. As a thought experiment, pretend that the only client of this adapter will be a Swing Java Application Client located on a different machine. Also assume that the resource adapter will communicate with its "enterprise information system" (EIS) over the network as well. As I understand the JCA specification, the .rar file is deployed to the application server. The application server creates the .rar file's implementation of the ManagedConnectionFactory interface. It then asks it to produce a connection factory, which is the opaque object that is deployed to JNDI for the user to use to obtain a connection to the resource. (In the case of JDBC, the connection factory is a javax.sql.DataSource.) It is a requirement that the connection factory retain a reference to the application-server-supplied ConnectionManager, which, in turn, is required to be Serializable. This makes sense--in order for the connection factory to be stored in JNDI, it must be serializable, and in order for it to keep a reference to the ConnectionManager, the ConnectionManager must also be serializable. So fine, this little object graph gets installed in the application client's JNDI tree. This is where I start to get queasy. Is the ConnectionManager--the piece supplied by the application server that is supposed to handle connection management, sharing, pooling, etc.--wholly present on the client at this point? One of its jobs is to create ManagedConnection instances, and a ManagedConnection is not required to be Serializable, and the user connection handles it vends are also not required to be Serializable. That suggests to me that the whole connection pooling machinery is shipped wholesale to the application client and stuffed into its JNDI tree. Does this all mean that JCA interactions from the client side bypass the server-side componentry of the application server? Where are the network boundaries in the JCA API?

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • `enable_shared_from_this` has a non-virtual destructor

    - by Shtééf
    I have a pet project with which I experiment with new features of the upcoming C++0x standard. While I have experience with C, I'm fairly new to C++. To train myself into best practices, (besides reading a lot), I have enabled some strict compiler parameters (using GCC 4.4.1): -std=c++0x -Werror -Wall -Winline -Weffc++ -pedantic-errors This has worked fine for me. Until now, I have been able to resolve all obstacles. However, I have a need for enable_shared_from_this, and this is causing me problems. I get the following warning (error, in my case) when compiling my code (probably triggered by -Weffc++): base class ‘class std::enable_shared_from_this<Package>’ has a non-virtual destructor So basically, I'm a bit bugged by this implementation of enable_shared_from_this, because: A destructor of a class that is intended for subclassing should always be virtual, IMHO. The destructor is empty, why have it at all? I can't imagine anyone would want to delete their instance by reference to enable_shared_from_this. But I'm looking for ways to deal with this, so my question is really, is there a proper way to deal with this? And: am I correct in thinking that this destructor is bogus, or is there a real purpose to it?

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • "Invalid use of Null" when using Str() with a Null Recordset field, but Str(Null) works fine

    - by Mike Spross
    I'm banging my head against the wall on this one. I was looking at some old database reporting code written in VB6 and case across this line (the code is moving data from a "source" database into a reporting database): rsTarget!VehYear = Trim(Str(rsSource!VehYear)) When rsSource!VehYear is Null, the above line generates an "Invalid use of Null" run-time error. If I break on the above line and type the following in the Immediate pane: ?rsSource!VehYear It outputs Null. Fine, that makes sense. Next, I try to reproduce the error: ?Str(rsSource!VehYear) I get an "Invalid use of Null" error. However, if I type the following into the Immediate window: ?Str(Null) I don't get an error. It simply outputs Null. If I repeat the same experiment with Trim() instead of Str(), everything works fine. ?Trim(rsSource!VehYear) returns Null, as does ?Trim(Null). No run-time errors. So, my question is, how can Str(rsSource!VehYear) possibly throw an "Invalid use of Null" error when Str(Null) does not, when I know that rsSource!VehYear is equal to Null?

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  • Embedded CSS Media Queries Not Working

    - by Greg
    I am new to CSS media queries, and I was first trying to get pdf/mp3/mp4 buttons to get centered on this page whenever a mobile device is using it (http://www.mannachurch.org/portfolio-type/recycled-junk/). Keep in mind for that I am using a highly modified wordpress theme. So I tried experimenting to isolate this issue. However, I don't seem to have any control over using media queries and I can't even perform anything even on this simple HTML file: <!DOCTYPE html> <html> <head> <title>Title of the document</title> <style type="text/css"> body{background-color: blue;} @media only screen and (min-device-width : 599px) and (max-device-width : 600px) { body {background-color:black; } } </style> </head> <body> <p>This is an experiment<p/> </body> </html> What am I doing wrong?

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  • Playing craps, asking and printing

    - by Angelo Mejia
    How do I ask the amount of games of craps someone wants to play and print the number of wins as a result of n number of games? Also How do I make a table in the main method using the previous methods I have? A table like this but shows the results: Percent Wins Games Experiment Number 1 2 3 4 5 6 7 8 9 10 100 1000 10000 100000 1000000 public class CrapsAnalysis { public static int rollDie( int n) { return (int)(Math.random()*n) + 1 ; } public static int rollDice( ) { int die1 ; int die2 ; die1 = rollDie(6) ; die2 = rollDie(6) ; return die1 + die2 ; } public static boolean playOneGame( ) { int newDice ; //repeated dice rolls int roll ; //first roll of the dice int playerPoint = 0 ; //player point if no win or loss on first roll newDice = rollDice() ; roll = rollDice() ; if (roll == 7 || roll == 11) return true; else if (roll == 2 || roll == 3 || roll == 12) return false; else { playerPoint = roll; newDice = rollDice(); do { newDice = rollDice(); } while (newDice != playerPoint || newDice != 7) ; if (newDice == 7) return false; else return true; } } public static int playGames ( int n ) { int numWon = 0; for (int i = 1; i <= n; i++) if(playOneGame()) numWon++; return numWon; } public static void main(String[] args) { //Don't know how to ask and print out the results of the number of wins depending on the n number of games played } }

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