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  • Generating python wrapper for 3ed party c++ dll using swig with

    - by MuraliK
    I am new bee to swig. I have a third party c++ dll with the following functions export. I want to call these dll functions in python. So thought of using swig to generate the wrapper using swig. I am not sure what sort of wrapper i need to generate (do i need to generate .lib or .dll to use it in python?). In case i need to generate .dll how do i do that using visual studio 2010. There are some call back function like SetNotifyHandler(void (__stdcall * nf)(int wp, void *lp)) in the bellow list. How do define such function in interface file. can someone help me plese? enter code here #ifndef DLL_H #define DLL_H #ifdef DLL_BUILD #define DLLFUNC __declspec(dllexport) #else #define DLLFUNC __declspec(dllimport) #endif #pragma pack(push) #pragma pack(1) #pragma pack(pop) extern "C" { DLLFUNC int __stdcall StartServer(void); DLLFUNC int __stdcall GetConnectionInfo(int connIndex, Info *buf); DLLFUNC void __stdcall SetNotifyWindow(HWND nw); DLLFUNC void __stdcall SetNotifyHandler(void (__stdcall * nf)(int wp, void *lp)); DLLFUNC int __stdcall SendCommand(int connIndex, Command *cmd); };

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  • c++ code cons/pros

    - by VirusEcks
    below i have a code that runs in most of my simple programs .. . i want to know if it's good/bad ... and cons/pros . . win32 header file: win32.h #include <windows.h> #include <process.h> #include <stdarg.h> main header file: inc.h #include "win32.h" #ifndef INCS #define INCS #define DD #else #define DD extern #endif #ifndef VARS #define titlen L"my program" #endif DD wchar_t gtitle[512]; DD wchar_t gclass[512]; DD wchar_t gdir[32767]; #include "resources.h" #include "commonfunctions.h" then all files have something like this commonfunctions.h DD inline bool icmp( const char *String1, const char *String2 ) { if ( _stricmp( String1, String2 ) == 0 ) { return true; } return false; } DD inline bool scmp( const char *String1, const char *String2 ) { if ( strcmp( String1, String2 ) == 0 ) { return true; } return false; } all global variables have DD infront of them and all functions have DD too . is there a bad side of this ? . i came up with this idea and it wasn't problematic at all in small programs . but before i apply it in a large project will it be problematic ?. thanks in advance.

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  • How do I handle freeing unmanaged structures on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } }

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  • C++ and its type system: How to deal with data with multiple types?

    - by sub
    "Introduction" I'm relatively new to C++. I went through all the basic stuff and managed to build 2-3 simple interpreters for my programming languages. The first thing that gave and still gives me a headache: Implementing the type system of my language in C++ Think of that: Ruby, Python, PHP and Co. have a lot of built-in types which obviously are implemented in C. So what I first tried was to make it possible to give a value in my language three possible types: Int, String and Nil. I came up with this: enum ValueType { Int, String, Nil }; class Value { public: ValueType type; int intVal; string stringVal; }; Yeah, wow, I know. It was extremely slow to pass this class around as the string allocator had to be called all the time. Next time I've tried something similar to this: enum ValueType { Int, String, Nil }; extern string stringTable[255]; class Value { public: ValueType type; int index; }; I would store all strings in stringTable and write their position to index. If the type of Value was Int, I just stored the integer in index, it wouldn't make sense at all using an int index to access another int, or? Anyways, the above gave me a headache too. After some time, accessing the string from the table here, referencing it there and copying it over there grew over my head - I lost control. I had to put the interpreter draft down. Now: Okay, so C and C++ are statically typed. How do the main implementations of the languages mentioned above handle the different types in their programs (fixnums, bignums, nums, strings, arrays, resources,...)? What should I do to get maximum speed with many different available types? How do the solutions compare to my simplified versions above?

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • C macro issue: redefinition of functions / structure

    - by Andrei Ciobanu
    Given the following code (it's a macro that generates code for a list data structure, based on the contained type). list.h #ifndef _LIST_H #define _LIST_H #ifdef __cplusplus extern "C" { #endif #define LIST_TEMPLATE_INIT(type) \ typedef struct __list_s_##type { \ struct __list_s_##type *next; \ type value; \ } __list_##type; \ \ __list_##type * __list_##type##_malloc(type value){ \ __list_##type * list = NULL; \ list = malloc(sizeof(*list)); \ list->value = value; \ return list; \ }\ \ void __list_##type##_free(__list_##type *list){\ __list_##type * back = list;\ while(list=list->next){\ free(back);\ back = list;\ }\ } #define LIST_TYPE(type) __list_##type #define LIST_MALLOC(type,value) __list_##type##_malloc(value) #define LIST_FREE(type,list) __list_##type##_free(list) #define LIST_DATA(list) (list->value) #ifdef __cplusplus } #endif #endif /* _LIST_H */ And here is how the above code works: #include <stdio.h> #include <stdlib.h> #include "list.h" /* * */ LIST_TEMPLATE_INIT(int) int main(int argc, char** argv) { LIST_TYPE(int)* list = NULL; list = LIST_MALLOC(int, 5); printf("%d",LIST_DATA(list)); LIST_FREE(int,list); return (0); } My question, is it possible to somehow be able to call : LIST_TEMPLATE_INIT(int), as many times as I want, in a decentralized fashion ? The current issue with this right now is that calling LIST_TEMPLATE_INIT(int) in another file raise compilation errors (because of function redefinition): Example of error: error: redefinition of ‘struct __list_s_int’

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  • How do I handle freeing unmanaged structures in C# on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } } Thanks in advance!

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  • Clicking mouse by sending messages

    - by Frank Meulenaar
    I'm trying to send mouse clicks to a program. As I don't want the mouse to move, I don't want to use SendInput or mouse_event, and because the window that should receive the clicks doesn't really use Buttons or other GUI events, I can't send messages to these buttons. I'm trying to get this working using SendMessage, but for some reason it doesn't work. Relevant code is (in C#, but tried Java with jnative as well), trying this on Vista [DllImport("user32.dll", CharSet=CharSet.Auto)] public static extern int SendMessage(IntPtr A_0, int A_1, int A_2, int A_3); static int WM_CLOSE = 0x10; static int WM_LBUTTONDOWN = 0x201; static int WM_LBUTTONUP = 0x202; public static void click(IntPtr hWnd, int x, int y) { SendMessage(hWnd, WM_LBUTTONDOWN, 1, ((x << 0x10) ^ y)); SendMessage(hWnd, WM_LBUTTONUP, 0, ((x << 0x10) ^ y)); } public static void close(IntPtr hWnd) { SendMessage(hWnd, WM_CLOSE, 0, 0); } The close works fine, but the click doesn't do anything.

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  • How to customize file dialog in wpf

    - by ManjuAnoop
    In Windows7 I am using a customized Open File Dialog( WPF application). My Open File dialog is derived from Microsoft.Win32.CommonDialog. The dialog have old look, how to change this to new look (windows7 file dialog look(Explorer style)). Code portion: private const int OFN_ENABLESIZING = 0x00800000; private const int OFN_EXPLORER = 0x00080000; private const int OFN_ENABLEHOOK = 0x00000020; protected override bool RunDialog(IntPtr hwndOwner) { OPENFILENAME_I.WndProc proc = new OPENFILENAME_I.WndProc(this.HookProc); OPENFILENAME_I ofn = new OPENFILENAME_I(); this._charBuffer = CharBuffer.CreateBuffer(0x2000); if (this._fileNames != null) { this._charBuffer.PutString(this._fileNames[0]); } ofn.lStructSize = Marshal.SizeOf(typeof(OPENFILENAME_I)); ofn.hwndOwner = hwndOwner; ofn.hInstance = IntPtr.Zero; ofn.lpstrFilter = MakeFilterString(this._filter, this.DereferenceLinks); ofn.nFilterIndex = this._filterIndex; ofn.lpstrFile = this._charBuffer.AllocCoTaskMem(); ofn.nMaxFile = this._charBuffer.Length; ofn.lpstrInitialDir = this._initialDirectory; ofn.lpstrTitle = this._title; ofn.Flags = OFN_EXPLORER | OFN_ENABLESIZING | OFN_ENABLEHOOK; ofn.lpfnHook = proc; ofn.FlagsEx = 0x1000000 ; NativeMethods.GetOpenFileName(ofn); // } [SecurityCritical, SuppressUnmanagedCodeSecurity, DllImport("comdlg32.dll", CharSet = CharSet.Unicode, SetLastError = true)] internal static extern bool GetOpenFileName([In, Out] OPENFILENAME_I ofn);

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  • Using an iterator without its container

    - by User1
    I am mixing some C and C++ libraries and have only a single pointer available to do some work in a callback function. All I need to do is iterate through a vector. Here's a simplified, untested example: bool call_back(void* data){ done=... if (!done) cout << *data++ << endl; return done; } Note that this function is in an extern "C" block in C++. call_back will be called until true is returned. I want it to cout the next element each time it's called. data is a pointer to something that I can pass from elsewhere in the code (an iterator in the above example, but can be anything). Something from data will likely be used to calculate done. I see two obvious options to give to data: Have data point to my vector. Have data point to an iterator of my vector. I can't use an iterator without having the .end() method available, right? I can't use a vector alone (unless maybe I start removing its data). I could make a struct with both vector and iterator, but is there a better way? What would you do?

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  • How to correctly pass a float from C# to C++ (dll)

    - by RavelT
    I'm getting huge differences when I pass a float from C# to C++. I'm passing a dynamic float wich changes over time. With a debuger I get this: c++ lonVel -0.036019072 float c# lonVel -0.029392920 float I did set my MSVC++2010 floating point model to /fp:fast wich should be the standard in .NET if I'm not mistaken, but this didnt help. Now I cant give out the code but I can show a fraction of it. From C# side it looks like this: namespace Example { public class Wheel { public bool loging = true; #region Members public IntPtr nativeWheelObject; #endregion Members public Wheel() { this.nativeWheelObject = Sim.Dll_Wheel_Add(); return; } #region Wrapper methods public void SetVelocity(float lonRoadVelocity,float latRoadVelocity){Sim.Dll_Wheel_SetVelocity(this.nativeWheelObject,lonRoadVelocity,latRoadVelocity);} #endregion Wrapper methods } internal class Sim { #region PInvokes [DllImport(pluginName, CallingConvention=CallingConvention.Cdecl)] public static extern void Dll_Wheel_SetVelocity(IntPtr wheel,float lonRoadVelocity,float latRoadVelocity); #endregion PInvokes } } And in C++ side @ exportFunctions.cpp: EXPORT_API void Dll_Wheel_SetVelocity(CarWheel* wheel,float lonRoadVelocity,float latRoadVelocity){ wheel->SetVelocity(lonRoadVelocity,latRoadVelocity);} So any sugestions on what I should do in order to get 1:1 results or atleast 99% correct results.

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  • How to create a class by reading from another class (.cs) file with Powershell?

    - by Razcer
    I have this POGO ( simple putter getter) class that I am trying to read in PowerShell using System; using System.Runtime.Serialization; namespace MyApp.VM { [Serializable] public class MyClassVM { public Int64 CtrId { get; set; } public string CtrName { get; set; } public string CtrPhone { get; set; } public string CtrZip { get; set; } public DateTime AddDate { get; set; } } } Here is the ps1 code that is trying to read the class from a file. function Build-Pogo { $FileDir = "D:\YourDirectoryOfPogo" $ClassName = "MyClassVM" $FileName = $FileDir + "\" + $ClassName + ".cs" # Build the class from the file $AllLines = [string]::join([environment]::newline, (Get-Content $FileName)) Add-Type -TypeDefinition $AllLines # spin thru each property for class $ClassHandle = New-Object -typeName $ClassName $ClassHandle | ForEach-Object {Write-Host $_.name -foregroundcolor cyan} } *Note the last line is placeholder for more complex logic to come later. This breaks at the Add-Type with this error message for each get/set in the file. 'MyApp.VM.MyClassVM.CtrId.get' must declare a body because it is not marked abstract or extern Any info on what I'm doing wrong will be greatly appreciated.

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  • glTexImage2D + byte[]

    - by miniMe
    How can I upload pixels from a simple byte array to an OpenGl texture ? I'm using glTexImage2D and all I get is a white rectangle instead of a pixelated texture. The 9th parameter (32-bit pointer to the pixel data) is IMO the problem. I tried lots of parameter types there (byte, ref byte, byte[], ref byte[], int & IntPtr + Marshall, out byte, out byte[], byte*). glGetError() always returns GL_NO_ERROR. There must be something I'm doing wrong because it's never some gibberish pixels. It's always white. glGenTextures works correct. The first id has the value 1 like always in OpenGL. And I draw colored lines without any problem. So something is wrong with my texturing. I'm in control of the DllImport. So I can change the parameter types if necessary. GL.glBindTexture(GL.GL_TEXTURE_2D, id); int w = 4; int h = 4; byte[] bytes = new byte[w * h * 4]; for (int i = 0; i < bytes.Length; i++) bytes[i] = (byte)Utils.random(256); GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, w, h, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, bytes); [DllImport(GL_LIBRARY)] public static extern void glTexImage2D(uint what, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] bytes);

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  • Failling install Ralink RT5592 driver on Ubuntu 14.04 LTS

    - by atisou
    My problem concerns the installation of a wi-fi driver (RT5592) for my new wi-fi adapter (PCE-N53) on my newly built computer. Basically, I don't manage to get the driver installed and therefore I cannot get the wifi to work. I know I am not the only one having this issue this year, between RT5592 driver and Ubuntu 14.04 LTS, in one way or the other. Is there anybody who has ever been able to fix this problem? It does not look like on all the posts I have been through... Following an answer to a same problem as mine (I was getting the same error message as Christopher Kyle Horton of "incompatible types" etc), I have applied the instructions and done the editings in a script as suggested by Paul B. Unfortunately I still do get error/warnings message (a different one this time) at the end of the make and the wi-fi still does not work. Below is a snapshot of the end of the message: In file included from /home/username/Downloads/PCE-N53/Linux/DPO_GPL_RT5592STA_LinuxSTA_v2.6.0.0_20120326/include/os/rt_linux.h:31:0, from /home/username/Downloads/PCE-N53/Linux/DPO_GPL_RT5592STA_LinuxSTA_v2.6.0.0_20120326/include/rtmp_os.h:44, from /home/username/Downloads/PCE-N53/Linux/DPO_GPL_RT5592STA_LinuxSTA_v2.6.0.0_20120326/include/rtmp_comm.h:69, from /home/username/Downloads/PCE-N53/Linux/DPO_GPL_RT5592STA_LinuxSTA_v2.6.0.0_20120326/os/linux/../../os/linux/pci_main_dev.c:31: include/linux/module.h:88:32: error: ‘__mod_pci_device_table’ aliased to undefined symbol ‘rt2860_pci_tbl’ extern const struct gtype##_id __mod_##gtype##_table \ ^ include/linux/module.h:146:3: note: in expansion of macro ‘MODULE_GENERIC_TABLE’ MODULE_GENERIC_TABLE(type##_device,name) ^ /home/username/Downloads/PCE-N53/Linux/DPO_GPL_RT5592STA_LinuxSTA_v2.6.0.0_20120326/os/linux/../../os/linux/pci_main_dev.c:73:1: note: in expansion of macro ‘MODULE_DEVICE_TABLE’ MODULE_DEVICE_TABLE(pci, rt2860_pci_tbl); ^ cc1: some warnings being treated as errors make[2]: *** [/home/username/Downloads/PCE-N53/Linux/DPO_GPL_RT5592STA_LinuxSTA_v2.6.0.0_20120326/os/linux/../../os/linux/pci_main_dev.o] Error 1 make[1]: *** [_module_/home/username/Downloads/PCE-N53/Linux/DPO_GPL_RT5592STA_LinuxSTA_v2.6.0.0_20120326/os/linux] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.13.0-32-generic' make: *** [LINUX] Error 2 The full pastebin data: paste.ubuntu.com/8088834/ It looks from the message that one would need to edit manually some of/other scripts in the driver package, as did Paul B suggest in one case. But I have no idea how to do that. Here is the driver package of the wifi adapter: www.asus.com/uk/Networking/PCEN53/HelpDesk_Download/ My system is as following: OS: ubuntu 14.04 LTS wi-fi card: Asus PCE-N53 motherboard: Asus KCMA-D8 processor: AMD Opteron 4228 HE kernel: 3.13.0-32-generic Following this info from chili555 in here, below are some extra info about my system: lspci -nn | grep 0280 gives 04:00.0 Network controller [0280]: Ralink corp. RT5592 PCI2 Wireless Network Adapater [1814:5592] and sudo apt-get install linux-headers-generic returns linux-headers-generic is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. If this is a kernel version (I have 3.13.0-32-generic) incompatibility issue with the driver as chilli555 suggests (the README file in the driver package says indeed it is compatible with kernel 2.6), how could one trick this around to make it work? that should be possible right? On ubuntu forums, the patches proposed dont work (leads the computer to freeze). Basically: is there anybody out there who has ever been able to make a PCE-N53 work on Ubuntu 14.04 LTS (kernel 3.13)? how shall I edit the driver package to make it work for my kernel?

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  • Subterranean IL: Pseudo custom attributes

    - by Simon Cooper
    Custom attributes were designed to make the .NET framework extensible; if a .NET language needs to store additional metadata on an item that isn't expressible in IL, then an attribute could be applied to the IL item to represent this metadata. For instance, the C# compiler uses DecimalConstantAttribute and DateTimeConstantAttribute to represent compile-time decimal or datetime constants, which aren't allowed in pure IL, and FixedBufferAttribute to represent fixed struct fields. How attributes are compiled Within a .NET assembly are a series of tables containing all the metadata for items within the assembly; for instance, the TypeDef table stores metadata on all the types in the assembly, and MethodDef does the same for all the methods and constructors. Custom attribute information is stored in the CustomAttribute table, which has references to the IL item the attribute is applied to, the constructor used (which implies the type of attribute applied), and a binary blob representing the arguments and name/value pairs used in the attribute application. For example, the following C# class: [Obsolete("Please use MyClass2", true)] public class MyClass { // ... } corresponds to the following IL class definition: .class public MyClass { .custom instance void [mscorlib]System.ObsoleteAttribute::.ctor(string, bool) = { string('Please use MyClass2' bool(true) } // ... } and results in the following entry in the CustomAttribute table: TypeDef(MyClass) MemberRef(ObsoleteAttribute::.ctor(string, bool)) blob -> {string('Please use MyClass2' bool(true)} However, there are some attributes that don't compile in this way. Pseudo custom attributes Just like there are some concepts in a language that can't be represented in IL, there are some concepts in IL that can't be represented in a language. This is where pseudo custom attributes come into play. The most obvious of these is SerializableAttribute. Although it looks like an attribute, it doesn't compile to a CustomAttribute table entry; it instead sets the serializable bit directly within the TypeDef entry for the type. This flag is fully expressible within IL; this C#: [Serializable] public class MySerializableClass {} compiles to this IL: .class public serializable MySerializableClass {} For those interested, a full list of pseudo custom attributes is available here. For the rest of this post, I'll be concentrating on the ones that deal with P/Invoke. P/Invoke attributes P/Invoke is built right into the CLR at quite a deep level; there are 2 metadata tables within an assembly dedicated solely to p/invoke interop, and many more that affect it. Furthermore, all the attributes used to specify p/invoke methods in C# or VB have their own keywords and syntax within IL. For example, the following C# method declaration: [DllImport("mscorsn.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.U1)] private static extern bool StrongNameSignatureVerificationEx( [MarshalAs(UnmanagedType.LPWStr)] string wszFilePath, [MarshalAs(UnmanagedType.U1)] bool fForceVerification, [MarshalAs(UnmanagedType.U1)] ref bool pfWasVerified); compiles to the following IL definition: .method private static pinvokeimpl("mscorsn.dll" lasterr winapi) bool marshal(unsigned int8) StrongNameSignatureVerificationEx( string marshal(lpwstr) wszFilePath, bool marshal(unsigned int8) fForceVerification, bool& marshal(unsigned int8) pfWasVerified) cil managed preservesig {} As you can see, all the p/invoke and marshal properties are specified directly in IL, rather than using attributes. And, rather than creating entries in CustomAttribute, a whole bunch of metadata is emitted to represent this information. This single method declaration results in the following metadata being output to the assembly: A MethodDef entry containing basic information on the method Four ParamDef entries for the 3 method parameters and return type An entry in ModuleRef to mscorsn.dll An entry in ImplMap linking ModuleRef and MethodDef, along with the name of the function to import and the pinvoke options (lasterr winapi) Four FieldMarshal entries containing the marshal information for each parameter. Phew! Applying attributes Most of the time, when you apply an attribute to an element, an entry in the CustomAttribute table will be created to represent that application. However, some attributes represent concepts in IL that aren't expressible in the language you're coding in, and can instead result in a single bit change (SerializableAttribute and NonSerializedAttribute), or many extra metadata table entries (the p/invoke attributes) being emitted to the output assembly.

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  • Be your own cloud [closed]

    - by Jedi
    I have reasonably many electronic gadgets that can go LAN or WI-FI. But how do you share and/or syncronize all your files among them? Well, between my laptops and my desktop I use Dropbox. A nice way to share files among computers. But what if your HDD on your laptop is not large enough to carry music, pictures and films. Normally you would buy an extern USB HDD and store them there, but then you cannot reach the files from other computers which are not connected to the USB device. Many would say I should use a solution like a cloud with a disc station or something like that. But my needs are follows: A mass storage which can be reached among devices (laptops, desktops, iPhone, Android phone, XBox or Playstation). Has low power requirements and is silent. Can be reached inside home and it would be nice if it could be reached outside home as well. Cheap I have looked around and I have found an wireless router which can share a USB device: D-Link Wireless N HD Media Router. I thought it would be an interesting solution for a simple local cloud solution. D-Link uses a little program called SharePort Plus which mount the USB device to your computer. Unfortunately is the transfer rate to the USB storage device rather disappointing. The transfer rate was 5.8 Mbps even though the distance between the laptop and the router was 2 meter. The same is happening when I use cable from the computer to the router. Another thing is that SharePort Plus only allows one computer be connected to the device at a time. The last thing was something I could live with. I have search on the Internet for other solutions and found this video from Synology. I'm not sure if their solution is the right one. I think a disc station connected to my home LAN could the right solution. What have you done in your home to store and share files among your computers and game consoles?

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  • C# MP3 Player using winmm.dll

    - by JoeBeez
    I'm trying to bash together a (very) rough MP3 player during my lunch hour, and so far I've got it to play the files, and I'm working on a way of building a list of filenames to enable random songs, but I think I've just hit a snag. Is there a way of knowing when the currently playing MP3 has finished? An event or some such? As it stands I don't think I'd be able to have playlists etc unless this was possible due to it stopping after every playback. I've attatched the whole source below, feel free to pick it apart and give me any feedback you may have, cheers. using System; using System.IO; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; namespace X { public partial class Form1 : Form { List<string> Names = new List<string>(); StreamReader reader = File.OpenText(@"C:\X.txt"); string line; OpenFileDialog ofd = new OpenFileDialog(); StringBuilder buffer = new StringBuilder(128); string CommandString; [DllImport("winmm.dll")] private static extern long mciSendString(string lpstrCommand, StringBuilder lpstrReturnString, int uReturnLength, int hwndCallback); public Form1() { InitializeComponent(); while ((line = reader.ReadLine()) != null) { if (line.Trim() != "") { Names.Add(line.Trim()); } } } private void btnplay_Click(object sender, EventArgs e) { if (ofd.FileName == "") { if (ofd.ShowDialog() == DialogResult.OK) { ofd.Filter = "MP3 Files|*.mp3"; CommandString = "open " + "\"" + ofd.FileName + "\"" + " type MPEGVideo alias Mp3File"; mciSendString(CommandString, null, 0, 0); CommandString = "play Mp3File"; mciSendString(CommandString, null, 0, 0); } } else { CommandString = "play Mp3File"; mciSendString(CommandString, null, 0, 0); } } private void btnpause_Click(object sender, EventArgs e) { CommandString = "pause mp3file"; mciSendString(CommandString, null, 0, 0); } private void btnbrowse_Click(object sender, EventArgs e) { ofd.Filter = "Mp3 files |*.mp3"; if (ofd.ShowDialog() == DialogResult.OK) { txtpath.Text = ofd.FileName; CommandString = "close Mp3File"; mciSendString(CommandString, null, 0, 0); CommandString = "open " + "\"" + ofd.FileName + "\"" + " type MPEGVideo alias Mp3File"; mciSendString(CommandString, null, 0, 0); } } } }

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  • Resgen al.exe generated resources do not work within .net library

    - by Raj G
    Hi, I am currently working on a library in .Net and I planned to make the strings that are used within the library into culture specific resource files. I made Resources.resx, Resources.en-US.resx and Resources.ja-JP.resx file. I also deleted the Resources.designer.cs file autogenerated by visual studio 2008. I am loading Resources through my custom ResourceManager object [using GetString method]. The problem that I am facing is that when I compile the library within visual studio and set the culture from the calling application, everything is working fine. But if I manually go to the directory and change a string for a culture and regenerate the satellite assembly with resgen and al.exe, the string displayed, falls back to the invariant culture. I have attached the ildasm view of both the dlls en-US generated from within visual studio //Metadata version: v2.0.50727 .assembly extern mscorlib { .publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4.. .hash = (71 05 4D 54 C4 8D C2 90 7D 8B CF 57 2E B5 98 22 // q.MT....}..W..." F5 5B 2E 06 ) // .[.. .ver 2:0:0:0 } .assembly EmailEngine.resources { .custom instance void [mscorlib]System.Reflection.AssemblyTitleAttribute::.ctor(string) = ( 01 00 0B 45 6D 61 69 6C 45 6E 67 69 6E 65 00 00 ) // ...EmailEngine.. .custom instance void [mscorlib]System.Reflection.AssemblyDescriptionAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyCompanyAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyProductAttribute::.ctor(string) = ( 01 00 0B 45 6D 61 69 6C 45 6E 67 69 6E 65 00 00 ) // ...EmailEngine.. .custom instance void [mscorlib]System.Reflection.AssemblyCopyrightAttribute::.ctor(string) = ( 01 00 12 43 6F 70 79 72 69 67 68 74 20 C2 A9 20 // ...Copyright .. 20 32 30 30 38 00 00 ) // 2008.. .custom instance void [mscorlib]System.Reflection.AssemblyTrademarkAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyFileVersionAttribute::.ctor(string) = ( 01 00 07 31 2E 30 2E 30 2E 30 00 00 ) // ...1.0.0.0.. .hash algorithm 0x00008004 .ver 1:0:0:0 .locale = (65 00 6E 00 2D 00 55 00 53 00 00 00 ) // e.n.-.U.S... } .mresource public 'EmailEngine.Properties.Resources.en-US.resources' { // Offset: 0x00000000 Length: 0x00000111 } .module EmailEngine.resources.dll // MVID: {D030D620-4E59-46F4-94F4-5EA0F9554E67} .imagebase 0x00400000 .file alignment 0x00000200 .stackreserve 0x00100000 .subsystem 0x0003 // WINDOWS_CUI .corflags 0x00000001 // ILONLY // Image base: 0x008B0000 ja-JP generated by me using resgen and al.exe // Metadata version: v2.0.50727 .assembly EmailEngine.resources { .hash algorithm 0x00008004 .ver 0:0:0:0 .locale = (6A 00 61 00 00 00 ) // j.a... } .mresource public 'EmailEngine.Properties.Resources.ja-JP.resources' { // Offset: 0x00000000 Length: 0x0000012F } .module EmailEngine.resources.dll // MVID: {0F470BCD-C36D-4B9F-A8ED-205A0E5A9F6F} .imagebase 0x00400000 .file alignment 0x00000200 .stackreserve 0x00100000 .subsystem 0x0003 // WINDOWS_CUI .corflags 0x00000001 // ILONLY // Image base: 0x007F0000 Can anyone help me as to why these two files are different and what is going on here? Why would the same Japanese resource file work when generated from within visual studio and not when generated using tools. TIA Raj

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  • JNI loses reference to native methods

    - by lhw
    As an example for later use in Android I wrote a simple callback interface. While doing so i ran into the following error or bug or whatever. In C the two commented lines are supposed to be executed resulting in calling the C callback onChange. But instead i get an UnsatisfiedLinkError. Calling the native Method directly in Java works just fine. Calling it directly from C as presented here in the example also produces the UnsatisfiedLinkError. I'm open for any advice concerning this issue or work arounds and so on. The Java Part: import java.util.LinkedList; import java.util.Random; interface Listener { public void onChange(float f); } class Provider { LinkedList<Listener> all; public Provider() { all = new LinkedList<Listener>(); } public void registerChange(Listener lst) { all.add(lst); } public void sendMsg() { Random rnd = new Random(); for(Listener l : all) { try { l.onChange(rnd.nextFloat()); } catch(Exception e) { System.out.println(e); } } } } class Inheritance implements Listener { static public void main(String[] args) { System.load(System.getProperty("user.dir") + "/libinheritance.so"); } public native void onChange(float f); } The C Part: #include "inheritance.h" jint JNI_OnLoad(JavaVM *jvm, void *reserved) { JNIEnv *env; (*jvm)->GetEnv(jvm, (void**)&env, JNI_VERSION_1_4); inheritance = (*env)->FindClass(env, "Inheritance"); o_inheritance = (*env)->NewObject(env, inheritance, (*env)->GetMethodID(env, inheritance, "<init>", "()V")); provider = (*env)->FindClass(env, "Provider"); o_provider = (*env)->NewObject(env, provider, (*env)->GetMethodID(env, provider, "<init>", "()V")); (*env)->CallVoidMethod(env, o_inheritance, (*env)->GetMethodID(env, inheritance, "onChange", "(F)V"), 1.0); //(*env)->CallVoidMethod(env, o_provider, (*env)->GetMethodID(env, provider, "registerChange", "(LListener;)V"), o_inheritance); //(*env)->CallVoidMethod(env, o_provider, (*env)->GetMethodID(env, provider, "sendMsg", "()V")); (*env)->DeleteLocalRef(env, o_inheritance); (*env)->DeleteLocalRef(env, o_provider); return JNI_VERSION_1_4; } JNIEXPORT void JNICALL Java_Inheritance_onChange(JNIEnv *env, jobject self, jfloat f) { printf("[C] %f\n", f); } The header file: #include <jni.h> /* Header for class Inheritance */ #ifndef _Included_Inheritance #define _Included_Inheritance #ifdef __cplusplus extern "C" { #endif jclass inheritance, provider; jobject o_inheritance, o_provider; /* * Class: Inheritance * Method: onChange * Signature: (F)V */ JNIEXPORT void JNICALL Java_Inheritance_onChange(JNIEnv *, jobject, jfloat); jint JNI_OnLoad(JavaVM *, void *); #ifdef __cplusplus } #endif #endif Compilation: gcc -c -fPIC -I /usr/lib/jvm/java-6-openjdk/include -I /usr/lib/jvm/java-6-openjdk/include/linux/inheritance.c inheritance.h gcc -g -o -shared libinheritance.so -shared -Wl,-soname,libinheritance.so -lc inheritance.o

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  • Still getting duplicate token error after calling DuplicateTokenEx for impersonated token

    - by atconway
    I'm trying to return a Sytem.IntPtr from a service call so that the client can use impersonation to call some code. My imersonation code works properly if not passing the token back from a WCF service. I'm not sure why this is not working. I get the following error: "Invalid token for impersonation - it cannot be duplicated." Here is my code that does work except when I try to pass the token back from a service to a WinForm C# client to then impersonate. [DllImport("advapi32.dll", EntryPoint = "DuplicateTokenEx")] public extern static bool DuplicateTokenEx(IntPtr ExistingTokenHandle, uint dwDesiredAccess, ref SECURITY_ATTRIBUTES lpThreadAttributes, int TokenType, int ImpersonationLevel, ref IntPtr DuplicateTokenHandle); private IntPtr tokenHandle = new IntPtr(0); private IntPtr dupeTokenHandle = new IntPtr(0); [StructLayout(LayoutKind.Sequential)] public struct SECURITY_ATTRIBUTES { public int Length; public IntPtr lpSecurityDescriptor; public bool bInheritHandle; } public enum SecurityImpersonationLevel { SecurityAnonymous = 0, SecurityIdentification = 1, SecurityImpersonation = 2, SecurityDelegation = 3 } public enum TokenType { TokenPrimary = 1, TokenImpersonation = 2 } private const int MAXIMUM_ALLOWED = 0x2000000; [PermissionSetAttribute(SecurityAction.Demand, Name = "FullTrust")] public System.IntPtr GetWindowsUserToken(string UserName, string Password, string DomainName) { IntPtr tokenHandle = new IntPtr(0); IntPtr dupTokenHandle = new IntPtr(0); const int LOGON32_PROVIDER_DEFAULT = 0; //This parameter causes LogonUser to create a primary token. const int LOGON32_LOGON_INTERACTIVE = 2; //Initialize the token handle tokenHandle = IntPtr.Zero; //Call LogonUser to obtain a handle to an access token for credentials supplied. bool returnValue = LogonUser(UserName, DomainName, Password, LOGON32_LOGON_INTERACTIVE, LOGON32_PROVIDER_DEFAULT, ref tokenHandle); //Make sure a token was returned; if no populate the ResultCode and throw an exception: int ResultCode = 0; if (false == returnValue) { ResultCode = Marshal.GetLastWin32Error(); throw new System.ComponentModel.Win32Exception(ResultCode, "API call to LogonUser failed with error code : " + ResultCode); } SECURITY_ATTRIBUTES sa = new SECURITY_ATTRIBUTES(); sa.bInheritHandle = true; sa.Length = Marshal.SizeOf(sa); sa.lpSecurityDescriptor = (IntPtr)0; bool dupReturnValue = DuplicateTokenEx(tokenHandle, MAXIMUM_ALLOWED, ref sa, (int)SecurityImpersonationLevel.SecurityDelegation, (int)TokenType.TokenImpersonation, ref dupTokenHandle); int ResultCodeDup = 0; if (false == dupReturnValue) { ResultCodeDup = Marshal.GetLastWin32Error(); throw new System.ComponentModel.Win32Exception(ResultCode, "API call to DuplicateToken failed with error code : " + ResultCode); } //Return the user token return dupTokenHandle; } Any idea if I'm not using the call to DuplicateTokenEx correctly? According to the MSDN documentation I read here I should be able to create a token valid for delegation and use across the context on remote systems. When 'SecurityDelegation' is used, the server process can impersonate the client's security context on remote systems. Thanks!

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  • DbgHelp.dll : Problem calling SymGetModuleInfo64 from C#

    - by Civa
    Hello everyone, I have quite strange behaviour calling SymGetModuleInfo64 from C# code.I always get ERROR_INVALID_PARAMETER (87) with Marshal.GetLastWin32Error().I have already read a lot of posts regarding problems with frequent updates of IMAGEHLP_MODULE64 struct and I just downloaded latest Debugging Tools For Windows (x86) , loaded dbghelp.dll from that location and I was quite sure it would work.Nevertheless I am getting the same error.Can anyone point me what is wrong here? IMAGEHLP_MODULE64 struct is defined in my code as follows : [StructLayout(LayoutKind.Sequential)] public struct IMAGEHELP_MODULE64 { //************************************************ public int SizeOfStruct; public long BaseOfImage; public int ImageSize; public int TimeDateStamp; public int CheckSum; public int NumSyms; public SymType SymType; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string ModuleName; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string ImageName; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string LoadedImageName; //************************************************ //new elements v2 //************************************************* [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string LoadedPdbName; public int CVSig; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 780)] public string CVData; public int PdbSig; public GUID PdbSig70; public int PdbAge; public bool PdbUnmatched; public bool DbgUnmatched; public bool LineNumbers; public bool GlobalSymbols; public bool TypeInfo; //************************************************ //new elements v3 //************************************************ public bool SourceIndexed; public bool Publics; //************************************************ //new elements v4 //************************************************ public int MachineType; public int Reserved; //************************************************ } the piece of code that actually calls SymGetModuleInfo64 is like this : public void GetSymbolInfo(IntPtr hProcess,long modBase64,out bool success) { success = false; DbgHelp.IMAGEHELP_MODULE64 moduleInfo = new DbgHelp.IMAGEHELP_MODULE64(); moduleInfo.SizeOfStruct = Marshal.SizeOf(moduleInfo); try { success = DbgHelp.SymGetModuleInfo64(hProcess, modBase64, out moduleInfo); if (success) { //Do the stuff here } } catch (Exception exc) { } } Im stuck here...always with error 87.Please someone points me to the right direction. By the way modBase64 is value previously populated by : modBase64 = DbgHelp.SymLoadModule64(_handle, IntPtr.Zero, fileName, null, baseAddress, size); where _handle is process handle of process being debugged,fileName is path of current loaded module, baseAddress is address base of currently loaded module and size is of course the size of current loaded module.I call this code when I get LOAD_DLL_DEBUG_EVENT. Edit : Sorry, I forgot to mention that SymGetModuleInfo64 signature is like this : [DllImport("dbghelp.dll", SetLastError = true)] public static extern bool SymGetModuleInfo64(IntPtr hProcess, long ModuleBase64, out IMAGEHELP_MODULE64 imgHelpModule); Best regards, Civa

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  • I need help with this ogre dependent header (Qgears)

    - by commodore
    I'm 2 errors away from compiling Qgears. (Hacked Version of the Final Fantasy VII Engine) I've messed with the preprocessors to load the actual location of the ogre header files. Here are the errors: ||=== qgears, Debug ===| /home/cj/Desktop/qgears/trunk/project/linux/src/core/TextManager.h|48|error: invalid use of ‘::’| /home/cj/Desktop/qgears/trunk/project/linux/src/core/TextManager.h|48|error: expected ‘;’ before ‘m_LanguageRoot’| ||=== Build finished: 2 errors, 0 warnings ===| Here's the header file: // $Id$ #ifndef TEXT_MANAGER_h #define TEXT_MANAGER_h #include <OGRE/OgreString.h> #include <OGRE/OgreUTFString.h> #include <map> struct TextData { TextData(): text(""), width(0), height(0) { } Ogre::String name; Ogre::UTFString text; int width; int height; }; typedef std::vector<TextData> TextDataVector; class TextManager { public: TextManager(void); virtual ~TextManager(void); void SetLanguageRoot(const Ogre::String& root); void LoadTexts(const Ogre::String& file_name); void UnloadTexts(const Ogre::String& file_name); const TextData GetText(const Ogre::String& name); private: struct TextBlock { Ogre::String block_name; std::vector<TextData> text; } Ogre::String m_LanguageRoot; // Line #48 std::list<TextBlock> m_Texts; }; extern TextManager* g_TextManager; #endif // TEXT_MANAGER_h The only header file that's in include that's not a ogre header file is "map". If it helps, I'm using the Code::Blocks IDE/GCC Compiler in GNU/Linux. (Arch) I'm not sure even if I get this header fixed, I think I'll have build errors latter, but it's worth a shot. Edit: I added the semicolon and I have one more error in the header file: error: expected unqualified-id before ‘{’ token

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  • Creating a tiled map with blender

    - by JamesB
    I'm looking at creating map tiles based on a 3D model made in blender, The map is 16 x 16 in blender. I've got 4 different zoom levels and each tile is 100 x 100 pixels. The entire map at the most zoomed out level is 4 x 4 tiles constructing an image of 400 x 400. The most zoomed in level is 256 x 256 obviously constructing an image of 25600 x 25600 What I need is a script for blender that can create the tiles from the model. I've never written in python before so I've been trying to adapt a couple of the scripts which are already there. So far I've come up with a script, but it doesn't work very well. I'm having real difficulties getting the tiles to line up seamlessly. I'm not too concerned about changing the height of the camera as I can always create the same zoomed out tiles at 6400 x 6400 images and split the resulting images into the correct tiles. Here is what I've got so far... #!BPY """ Name: 'Export Map Tiles' Blender: '242' Group: 'Export' Tip: 'Export to Map' """ import Blender from Blender import Scene,sys from Blender.Scene import Render def init(): thumbsize = 200 CameraHeight = 4.4 YStart = -8 YMove = 4 XStart = -8 XMove = 4 ZoomLevel = 1 Path = "/Images/Map/" Blender.drawmap = [thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path] def show_prefs(): buttonthumbsize = Blender.Draw.Create(Blender.drawmap[0]); buttonCameraHeight = Blender.Draw.Create(Blender.drawmap[1]) buttonYStart = Blender.Draw.Create(Blender.drawmap[2]) buttonYMove = Blender.Draw.Create(Blender.drawmap[3]) buttonXStart = Blender.Draw.Create(Blender.drawmap[4]) buttonXMove = Blender.Draw.Create(Blender.drawmap[5]) buttonZoomLevel = Blender.Draw.Create(Blender.drawmap[6]) buttonPath = Blender.Draw.Create(Blender.drawmap[7]) block = [] block.append(("Image Size", buttonthumbsize, 0, 500)) block.append(("Camera Height", buttonCameraHeight, -0, 10)) block.append(("Y Start", buttonYStart, -10, 10)) block.append(("Y Move", buttonYMove, 0, 5)) block.append(("X Start", buttonXStart,-10, 10)) block.append(("X Move", buttonXMove, 0, 5)) block.append(("Zoom Level", buttonZoomLevel, 1, 10)) block.append(("Export Path", buttonPath,0,200,"The Path to save the tiles")) retval = Blender.Draw.PupBlock("Draw Map: Preferences" , block) if retval: Blender.drawmap[0] = buttonthumbsize.val Blender.drawmap[1] = buttonCameraHeight.val Blender.drawmap[2] = buttonYStart.val Blender.drawmap[3] = buttonYMove.val Blender.drawmap[4] = buttonXStart.val Blender.drawmap[5] = buttonXMove.val Blender.drawmap[6] = buttonZoomLevel.val Blender.drawmap[7] = buttonPath.val Export() def Export(): scn = Scene.GetCurrent() context = scn.getRenderingContext() def cutStr(str): #cut off path leaving name c = str.find("\\") while c != -1: c = c + 1 str = str[c:] c = str.find("\\") str = str[:-6] return str #variables from gui: thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path = Blender.drawmap XMove = XMove / ZoomLevel YMove = YMove / ZoomLevel Camera = Scene.GetCurrent().getCurrentCamera() Camera.LocZ = CameraHeight / ZoomLevel YStart = YStart + (YMove / 2) XStart = XStart + (XMove / 2) #Point it straight down Camera.RotX = 0 Camera.RotY = 0 Camera.RotZ = 0 TileCount = 4**ZoomLevel #Because the first thing we do is move the camera, start it off the map Camera.LocY = YStart - YMove for i in range(0,TileCount): Camera.LocY = Camera.LocY + YMove Camera.LocX = XStart - XMove for j in range(0,TileCount): Camera.LocX = Camera.LocX + XMove Render.EnableDispWin() context.extensions = True context.renderPath = Path #setting thumbsize context.imageSizeX(thumbsize) context.imageSizeY(thumbsize) #could be put into a gui. context.imageType = Render.PNG context.enableOversampling(0) #render context.render() #save image ZasString = '%s' %(int(ZoomLevel)) XasString = '%s' %(int(j+1)) YasString = '%s' %(int((3-i)+1)) context.saveRenderedImage("Z" + ZasString + "X" + XasString + "Y" + YasString) #close the windows Render.CloseRenderWindow() try: type(Blender.drawmap) except: #print 'initialize extern variables' init() show_prefs()

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  • Detect Client Computer name when an RDP session is open

    - by Ubiquitous Che
    Hey all, My manager has pointed out to me a few nifty things that one of our accounting applications can do because it can load different settings based on the machine name of the host and the machine name of the client when the package is opened in an RDP session. We want to provide similar functionality in one of my company's applications. I've found out on this site how to detect if I'm in an RDP session, but I'm having trouble finding information anywhere on how to detect the name of the client computer. Any pointers in the right direction would be great. I'm coding in C# for .NET 3.5 EDIT The sample code I cobbled together from the advice below - it should be enough for anyone who has a use for the WTSQuerySessionInformation to get a feel for what's going on. Note that this isn't necessarily the best way of doing it - just a starting point that I've found useful. When I run this locally, I get boring, expected answers. When I run it on our local office server in an RDP session, I see my own computer name in the WTSClientName property. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace TerminalServicesTest { class Program { const int WTS_CURRENT_SESSION = -1; static readonly IntPtr WTS_CURRENT_SERVER_HANDLE = IntPtr.Zero; static void Main(string[] args) { StringBuilder sb = new StringBuilder(); uint byteCount; foreach (WTS_INFO_CLASS item in Enum.GetValues(typeof(WTS_INFO_CLASS))) { Program.WTSQuerySessionInformation( WTS_CURRENT_SERVER_HANDLE, WTS_CURRENT_SESSION, item, out sb, out byteCount); Console.WriteLine("{0}({1}): {2}", item.ToString(), byteCount, sb); } Console.WriteLine(); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); } [DllImport("Wtsapi32.dll")] public static extern bool WTSQuerySessionInformation( IntPtr hServer, int sessionId, WTS_INFO_CLASS wtsInfoClass, out StringBuilder ppBuffer, out uint pBytesReturned); } enum WTS_INFO_CLASS { WTSInitialProgram = 0, WTSApplicationName = 1, WTSWorkingDirectory = 2, WTSOEMId = 3, WTSSessionId = 4, WTSUserName = 5, WTSWinStationName = 6, WTSDomainName = 7, WTSConnectState = 8, WTSClientBuildNumber = 9, WTSClientName = 10, WTSClientDirectory = 11, WTSClientProductId = 12, WTSClientHardwareId = 13, WTSClientAddress = 14, WTSClientDisplay = 15, WTSClientProtocolType = 16, WTSIdleTime = 17, WTSLogonTime = 18, WTSIncomingBytes = 19, WTSOutgoingBytes = 20, WTSIncomingFrames = 21, WTSOutgoingFrames = 22, WTSClientInfo = 23, WTSSessionInfo = 24, WTSSessionInfoEx = 25, WTSConfigInfo = 26, WTSValidationInfo = 27, WTSSessionAddressV4 = 28, WTSIsRemoteSession = 29 } }

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  • Error while Trying to Hook "TerminateProcess" Function. Target Process crashes. Can anyone help me

    - by desaiparth
    Debugging with visual studio 2005 The following Error Displayed :Unhandled exception at 0x00000000 in procexp.exe: 0xC0000005: Access violation reading location 0x00000000. And Thread Information: 2704 Win32 Thread 00000000 Normal 0 extern "C" VDLL2_API BOOL WINAPI MyTerminateProcess(HANDLE hProcess,UINT uExitCode) { SetLastError(5); return FALSE; } FARPROC HookFunction(char *UserDll,FARPROC pfn,FARPROC HookFunc) { DWORD dwSizeofExportTable=0; DWORD dwRelativeVirtualAddress=0; HMODULE hm=GetModuleHandle(NULL); FARPROC pfnOriginalAddressToReturn; PIMAGE_DOS_HEADER pim=(PIMAGE_DOS_HEADER)hm; PIMAGE_NT_HEADERS pimnt=(PIMAGE_NT_HEADERS)((DWORD)pim + (DWORD)pim-e_lfanew); PIMAGE_DATA_DIRECTORY pimdata=(PIMAGE_DATA_DIRECTORY)&(pimnt-OptionalHeader.DataDirectory); PIMAGE_OPTIONAL_HEADER pot=&(pimnt-OptionalHeader); PIMAGE_DATA_DIRECTORY pim2=(PIMAGE_DATA_DIRECTORY)((DWORD)pot+(DWORD)104); dwSizeofExportTable=pim2-Size; dwRelativeVirtualAddress=pim2-VirtualAddress; char *ascstr; PIMAGE_IMPORT_DESCRIPTOR pimexp=(PIMAGE_IMPORT_DESCRIPTOR)(pim2-VirtualAddress + (DWORD)pim); while(pimexp-Name) { ascstr=(char *)((DWORD)pim + (DWORD)pimexp-Name); if(strcmpi(ascstr,UserDll) == 0) { break; } pimexp++; } PIMAGE_THUNK_DATA pname=(PIMAGE_THUNK_DATA)((DWORD)pim+(DWORD)pimexp-FirstThunk); LPDWORD lpdw=&(pname-u1.Function); DWORD dwError=0; DWORD OldProtect=0; while(pname-u1.Function) { if((DWORD)pname-u1.Function == (DWORD)pfn) { lpdw=&(pname-u1.Function); VirtualProtect((LPVOID)lpdw,sizeof(DWORD),PAGE_READWRITE,&OldProtect); pname-u1.Function=(DWORD)HookFunc; VirtualProtect((LPVOID)lpdw,sizeof(DWORD),PAGE_READONLY,&OldProtect); return pfn; } pname++; } return (FARPROC)0; } FARPROC CallHook(void) { HMODULE hm=GetModuleHandle(TEXT("Kernel32.dll")); FARPROC fp=GetProcAddress(hm,"TerminateProcess"); HMODULE hm2=GetModuleHandle(TEXT("vdll2.dll")); FARPROC fpHook=GetProcAddress(hm2,"MyTerminateProcess"); dwAddOfTerminateProcess=HookFunction("Kernel32.dll",fp,fpHook); if(dwAddOfTerminateProcess == 0) { MessageBox(NULL,TEXT("Unable TO Hook Function."),TEXT("Parth"),MB_OK); } else { MessageBox(NULL,TEXT("Success Hooked."),TEXT("Parth"),MB_OK); } return 0; } Thanks in advance for any help.

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