Projectiles in tile mapped turn-based tactics game?
- by Petteri Hietavirta
I am planning to make a Laser Squad clone and I think I have most of the aspects covered. But the major headache is the projectiles shot/thrown.
The easy way would be to figure out the probability of hit and just mark miss/hit. But I want to be able to have the projectile to hit something eventually (collateral damage!).
Currently everything is…