Search Results

Search found 18311 results on 733 pages for 'input director'.

Page 20/733 | < Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • ERRNO 5 Input/Output Error

    - by CCarey
    Going up for my first ubuntu installation and encountered a critical error. Mind that I am installing on my Macbook Pro, and have already removed all other partitions. (I'm installing with a CD) My Ubuntu version is: "ubuntu-12.10-desktop-i386" So once the installation gets to something around "Finishing copying files", a great big "[ERRNO5] Input/Output Error" pops up on the screen. Obviously this halts and crashes the whole installation. Now, I've already run a disk check, memtest, and cpu load test, and all came up green. I have also redownloaded ubuntu twice, md5 match both times, and burnt four disks. None got past this error. If anyone could help me out, that would be greatly appreciated! Cheers!

    Read the article

  • General input/output error on OpenOffice 3.2

    - by Scott
    I have been working on a research paper in OpenOffice 3.2 Word Processor and I had a slide show OpenOffice 3.2 Presentation. I saved both frequently and they were not very big (no more then 5 pages of text or a few slides). A few days after I last edited and saved them, I tried to open the slide show but I received window saying: General Error. General input/output error When I tried opening the paper, it asked for ASCII Filter Options (font, character, language, and paragraph break). When I set the normal settings, a single blank document opened with nothing on it. I looked at both of the file's properties and the size was 0 or 1.5 KB, and the volume was unknown. I recently installed some updates for Ubuntu 10.10 and everything else in my computer is working normally including other documents and slide shows. Is this a fixable crash?

    Read the article

  • What does intermittent "Input/output error" suggest?

    - by dan
    Lately my Ubuntu 12 system has started acting very strange. Sometimes the computer freezes and then unfreezes 2 minutes later, and other times when I try a basic command like less I get the error bash: /usr/bin/less: Input/output error. But this is intermittent too. Any suggestions? Also if I try sudo reboot and enter my password, I get sudo: unable to open /var/lib/sudo/plato/7: Read-only file system Before I used to be able to do sudo reboot fine. If I tail /var/log/syslog I do see these curious lines: .... ata1: softreset failed (device not ready) .... ata1: hard resettting link .... ata1: link is slow to respond, please be patient (ready=0) What can I do to fix this?

    Read the article

  • ffmpeg: cut multiple input files with seeking to one output file

    - by Josef Kufner
    I have list of video files (loaded from database), each with start and end time of requested interval: # file begin end v1.mp4 1:01 2:01 v2.mp4 3:02 3:32 v3.mp4 2:03 5:23 And I need to create single video file containing these intervals: [0:00]---v1---[2:00]---v2---[2:30]---v3---[5:50] I preffer usig ffmpeg, since it is installed on server. Caller program is written in PHP. It is easy to cut one input to one output (argument escaping removed for clarity): exec("ffmpeg -ss $begin -i $input_file -ss $begin -c copy $output_file"); I there any easier way than executing ffmpeg for each interval and then execute it once more to concatenate prepared clips together? I really do not like to have a lot of temporary files or dealing with complex process handling.

    Read the article

  • 12.10 live dvd no video input

    - by mark kirby
    Hi I have been trying install Ubuntu 12.10, but as soon as it gets past my bios and to the screen with the blinking line in the top left, I get a no video input message on my tv (like when you turn the tv on with nothing connected). I have used live dvd's of both betas, alphas and daily build all with exactly the same results. Has any one else had this ? Is there a fix ? Dose this mean I can never upgrade my Ubuntu again ? (12.04 works ive been using since beta) My pc ,while old, should run this fine CPU = 2x Intel P4 HT @ 3ghz GPU = Nvidia Geforce 310 via HDMI RAM = 2 Gb DDR 2 HDD = 2 x 7200 rpm SATA Please help me I use Ubuntu exclusively on my pc and would like to keep doings so.

    Read the article

  • Models from 3ds max lose their transformations when input into XNA

    - by jacobian
    I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. -It is most likely something to do with not using the transforms from the model correctly, is the following code correct -using xna 3.0 Matrix[] transforms=new Matrix[playerModel.Meshes.Count]; playerModel.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. int count = 0; foreach (ModelMesh mesh in playerModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = transforms[count]* Matrix.CreateScale(scale) * Matrix.CreateRotationX((float)MathHelper.ToRadians(rx)) * Matrix.CreateRotationY((float)MathHelper.ToRadians(ry)) * Matrix.CreateRotationZ((float)MathHelper.ToRadians(rz))* Matrix.CreateTranslation(position); effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } count++; mesh.Draw(); }

    Read the article

  • Using google maps as an input method

    - by Vasiliy Sharapov
    I'm wondering if it's possible to use gmaps pretty much as a type of input. Normally for Location a user has to enter: street address town/city state/province postal code country This seems too clunky to me, does anyone here know of a more elegant process? My perfect address-entering interface is a gmaps search bar with a map under it. When the user clicks a marker instead of a speech bubble containing location information they get one containing a submit button or equivalent. I'm not sure anything like this has been implemented before.

    Read the article

  • "input not supported" at login screen after ati driver is installed

    - by squalo78
    I'm running ubuntu 11.10 and I installed the Ati driver from the oficial page. When i reboot, the grub and the splash screen are working (at lower resolution) but instead of the login screen, it shows "input not supported" message. If I use "Ctrl+Alt+ keypad +" I can see my login screen at 640x480 resolution and login. I don't know how to make login screen displays 1440x900@60, that is the resolution set on my session. I'm running Ubuntu 11.10 with ati hd4200 video card, a monitor acer aL1916w that supports the resolution 1440x900.

    Read the article

  • Completing a Basic ASP.NET 3.5 User Input Validation Project

    You learned the basics and configuration steps of the most common types of validation web controls used in ASP.NET 3.5 in the first two parts of this tutorial series. In this last part you will learn how to integrate all of these validation web controls in a working ASP.NET project. You will also learn not only how to validate user input in the client side but also how to validate the page on the server side.... Microsoft SQL Server? Value Calculator Reduce Costs & Increase Value with Microsoft SQL Server? 2008. Download Today!

    Read the article

  • Cannot type backquote or backtick in xterm

    - by Cocoro Cara
    Ubuntu 10.10, XTerm(261), Keyboard layout = Canadian Somehow, the backquote (backtick = `) character can't be input does not get entered in XTerm. I type it and nothing happens. The cursor does not move forward. I know it works because I can input it in Terminal (gnome-terminal). The only strange thing is that I have to type the key twice for it to appear. Just to test it, I tried typing it in other applications, and the same thing happens. Have to type it twice in FF, gedit, etc. One more strange thing, I could not input it into this textbox in which I am typing this message. But I can input it in the URL bar, search bar, etc. Someone please help me solve this mystery. I like to use XTerm and I need the backquotes.

    Read the article

  • How do I install a language pack in Windows 7 Home Premium?

    - by ekaj
    Specifically, I want Korean (link), but I hope this helps other people in general. According to this page, it is only possible for Ultimate and Enterprise. Specifically, I'd like to enable my keyboard to type in Korean, and I specified Korean as the input language (Start - type "Input Languages", only result). Under the General tab, I selected Add, and specified Korean.. but it doesn't work, because the language pack isn't installed I presume. Would anyone know how to add different language input / packs to Windows 7 Home Premium? Also, I tried following this tutorial on adding a language pack to HP, but the .cab keeps disappearing so it will not work. Note: Unlike the link in the tutorial as well, I do not have an option to change the display language of Windows, only the option to change input methods.

    Read the article

  • How to display buttons after enterframe event is over in Corona?

    - by user1463542
    I am trying to display two buttons called countd_again and main_menu after my enterframe event is over. I can't see those buttons after enterframe event is over,though. Can you check my code,please? And also i want to add new addListener for the buttons using director and scene. module(..., package.seeall) function new() local localGroup = display.newGroup(); display.setStatusBar(display.HiddenStatusBar) local background = display.newImage("background.png") start=os.time() cnt=1 local countd_again = display.newImage("yeniden.png") countd_again.x=100 countd_again.y=100 countd_again.isVisible= false; countd_again.alpha=0; countd_again.scene="helloWorld"; local main_menu= display.newImage("anamenu.png") main_menu.x=100 main_menu.y=300 main_menu.isVisible=false; main_menu.alpha=0; main_menu.scene="helloWorld" -- listener function local function onEveryFrame( event ) if (cnt~=0) then cnt= 3-(os.time()-start) minute = math.floor(cnt/60) second=cnt%60 --print(minute,second) minTxt=display.newText(minute,50,50,nil,100) secTxt=display.newText(second,250,50,nil,100) transition.to(minTxt, {time=100, alpha=0}) transition.to(secTxt,{time=100, alpha=0}) else Runtime: removeEventListener("enterFrame",onEveryFrame) countd_again.isVisible=true; main_menu.isVisible=true; transition.to(countd_again,{time=500,alpha=1}); transition.to(main_menu,{time=500,alpha=1}); countd_again: addEventListener("touch", changeScene) main_menu: addEventListener("touch", changeScene) end end -- assign the above function as an "enterFrame" listener Runtime:addEventListener( "enterFrame", onEveryFrame ) function changeScene(e) if(e.phase=="ended") then director:changeScene(e.target.scene); end end countd_again: addEventListener("touch", changeScene) main_menu: addEventListener("touch", changeScene) localGroup: insert(countd_again) localGroup:insert(main_menu) localGroup:insert(background) return localGroup; end

    Read the article

  • Tetris Movement - Implementation

    - by James Brauman
    Hi gamedev, I'm developing a Tetris clone and working on the input at the moment. When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the movement is a bit more complex. When a directional key is pressed, the shape moves one space in that direction. After a short interval, if the key is still held down, the shape starts moving in the direction continuously until the key is released. In the case of the down key being pressed, there is no pause between the initial movement and the subsequent continuous movement. I've come up with a solution, and it works well, but it's totally over-engineered. Hey, at least I can recognize when things are getting silly, right? :) public class TetrisMover { List registeredKeys; Dictionary continuousPressedTime; Dictionary totalPressedTime; Dictionary initialIntervals; Dictionary continousIntervals; Dictionary keyActions; Dictionary initialActionDone; KeyboardState currentKeyboardState; public TetrisMover() { *snip* } public void Update(GameTime gameTime) { currentKeyboardState = Keyboard.GetState(); foreach (Keys currentKey in registeredKeys) { if (currentKeyboardState.IsKeyUp(currentKey)) { continuousPressedTime[currentKey] = TimeSpan.Zero; totalPressedTime[currentKey] = TimeSpan.Zero; initialActionDone[currentKey] = false; } else { if (initialActionDone[currentKey] == false) { keyActions[currentKey](); initialActionDone[currentKey] = true; } totalPressedTime[currentKey] += gameTime.ElapsedGameTime; if (totalPressedTime[currentKey] = initialIntervals[currentKey]) { continuousPressedTime[currentKey] += gameTime.ElapsedGameTime; if (continuousPressedTime[currentKey] = continousIntervals[currentKey]) { keyActions[currentKey](); continuousPressedTime[currentKey] = TimeSpan.Zero; } } } } } public void RegisterKey(Keys key, TimeSpan initialInterval, TimeSpan continuousInterval, Action keyAction) { if (registeredKeys.Contains(key)) throw new InvalidOperationException( string.Format("The key %s is already registered.", key)); registeredKeys.Add(key); continuousPressedTime.Add(key, TimeSpan.Zero); totalPressedTime.Add(key, TimeSpan.Zero); initialIntervals.Add(key, initialInterval); continousIntervals.Add(key, continuousInterval); keyActions.Add(key, keyAction); initialActionDone.Add(key, false); } public void UnregisterKey(Keys key) { *snip* } } I'm updating it every frame, and this is how I'm registering keys for movement: tetrisMover.RegisterKey( Keys.Left, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Left); }); tetrisMover.RegisterKey( Keys.Right, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Right); }); tetrisMover.RegisterKey( Keys.Down, TimeSpan.Zero, keyHoldMovementInterval, () = { PerformGravity(); }); Issues that this doesn't address: If both left and right are held down, the shape moves back and forth really quick. If a directional key is held down and the turn finishes and the shape is replaced by a new one, the new one will move quickly in that direction instead of the little pause it is supposed to have. I could fix the issues, but I think it will make the solution even worse. How would you implement this?

    Read the article

  • How do I get a TextBox to only accept numeric input in WPF?

    - by Giffyguy
    I'm looking to accept digits and the decimal point, but no sign. I've looked at samples using the NumericUpDown control for WinForms, and this sample of a NumericUpDown custom control from Microsoft. But so far it seems like NumericUpDown (supported by WPF or not) is not going to provide the functionality that I want. The way my app is designed, nobody in their right mind is going to want to mess with the arrows. They don't make any practical sense, in the context of my app. So I'm looking for a simple way to make a standard WPF TextBox accept only the characters that I want. Is this possible? Is it practical? Thanks, SO!

    Read the article

  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

    Read the article

  • How do I overwrite a file currently being read by Python

    - by Brian
    Hi guys, I am not too sure the best way to word this, but what I want to do, is read a pdf file, make various modifications, and save the modified pdf over the original file. As of now, I am able to save the modified pdf to a separate file, but I am looking to replace the original, not create a new file. Here is my current code: from pyPdf import PdfFileWriter, PdfFileReader output = PdfFileWriter() input = PdfFileReader(file('input.pdf', 'rb')) blank = PdfFileReader(file('C:\\BLANK.pdf', 'rb')) # Copy the input pdf to the output. for page in range(int(input.getNumPages())): output.addPage(input.getPage(page)) # Add a blank page if needed. if (input.getNumPages() % 2 != 0): output.addPage(blank.getPage(0)) # Write the output to pdf. outputStream = file('input.pdf', 'wb') output.write(outputStream) outputStream.close() If i change the outputStream to a different file name, it works fine, I just cant save over the input file because it is still being used. I have tried to .close() the stream, but it was giving me errors as well. I have a feeling this has a fairly simple solution, I just haven't had any luck finding it. Thanks!

    Read the article

  • Tab Index on div

    - by Mithun P
    Please see the form HTML code below <form method="post" action="register"> <div class="email"> Email <input type="text" tabindex="1" id="email" value="" name="email"> </div> </div> <div class="agreement"> <div tabindex="2" class="terms_radio"> <div onclick="changeTerm(this);" class="radio" id="terms_radio_wrapper" style="background-position: left 0pt;"> <input type="radio" id="terms" value="1" name="terms"><label for="terms">I have read and understood the ZapAV</label> </div> </div> </div> <div class="form_submit"> <input type="button" tabindex="3" value="Cancel" name="cancel"> <input type="submit" tabindex="4" value="Submit" name="submit"> </div> </form> Here I syled teh agreement check box insuch a way that radio input is completly hidden and background image is applied to the wrapper div, and onclick of the wrapper div will toggle the backgroud image as well as the checked status of teh radio input. I need to set the tabindex index on the 'terms_radio' DIV, simply tabindex="2" attribute on div is not working, Is it possible to bring the dotted border on the label for the radio input up on pressing the TAB when the cursor is at email input field?

    Read the article

  • jQuery: What listener do I use to check for browser auto filling the password input field?

    - by Jannis
    Hi, I have a simple problem that I cannot seem to find a solution to. Basically on this website here: http://dev.supply.net.nz/vendorapp/ (currently in development) I have some fancy label animations sliding things in and out on focus & blur. However once the user has logged in once the browser will most likely remember the password associated with the users email address/login. (Which is good and should not be disabled.) However I run into issues triggering my label slide out animation when the browser sets the value on the #password field automatically as the event for this is neither focus nor blur. Does anyone know which listener to use to run my function when the browser 'auto fills' the users password? Here is a quick screenshot of the issue:

    Read the article

  • Splitting string to integer from single-line user input?

    - by pootzko
    I just started learning some ruby, and I want to do something like this: print "Insert two numbers: " a, b = gets.split(" ") but I want to make a and b to be integers at the same time (in the same line).. If I add .to_i to the second line (before or after split(" ")), it doesn't work... so, how should I approach this? mapping, splitting, slicing? ok, I know I could use scanf, but other than scanf, how would I do this? sorry for such a noobish question, but I just couldn't find a good enough answer only googling...

    Read the article

  • Max number of nested \input in LaTeX/Beamer

    - by P. Henaff
    When using the beamer documentclass, it looks like the third level of nested input is ignored: \documentclass{beamer} \input{body} body.tex: \begin{document} \input{file1} \input{file2} \end{document} file2.tex: \input{file21} The content of file21.tex is ignored with documentclass beamer, but correctly inserted if I use a documentclass article, for example. Has anyone seen something like this?

    Read the article

  • Attention Extension Developers: Your input wanted!

    - by John 'JB' Brock
    Your Input Wanted! I've posted a lot of different topics throughout 2011, and would really like to provide info that is most important to you, the extension developer, as we head for 2012. What are the most important areas that you want to learn more about? Post your requests for examples and topics in the comments section. Let me know what you are struggling with, or something that you worked out, but it took way to long to figure out.  I'll take the list and do my best to provide samples over the coming months. Please provide the version of JDeveloper that you want the topic to cover. Remember: 11gR1 = 11.1.1.x (e.g. 11.1.1.5.0) 11gR2 = 11.1.2.x (e.g. 11.1.2.1.0) Thanks in advance for your comments and suggestions.  Let's get the JDev Extension community going in 2012! --jb John "JB" BrockOracle Product Manager - JDev ESDK

    Read the article

  • When "W" is held, the character moves forward, but when "W" and "A" is held, movement completely stops

    - by Vlad1k
    I am making a 2D game, and when I hold the key "w", the player goes forward, but when I hold both "w" and "a", the movement stops completely, when I want it to go forward, while shifting to the left. Here is my script: var speed = 4; function Update() { // Make the character walk forward if "w" is being held if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } // Stop the movement if "w" is not being held if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk forward if "s" is being held if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } // Stop the movement if "s" is not being held if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk left if "a" is being held if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } // Stop the movement if "a" is not being held if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } //Make the character walk right if "d" is being held if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } // Stop the movement if "d" is not being held if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } } PLEASE MAKE THE CODE BETTER! I AM NEW! EDIT: Here is a video to show my problem. http://www.screenr.com/3oxH Here is the newest code: var speed = 4f; function Update() { if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } else if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } else if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } else if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } }

    Read the article

  • minecraft wont take keyboard input

    - by Drew S
    After upgrading to 13.10 FTB(minecraft) wont take keyboard input after login in. I can click the buttons but it will not let me type in a address on multiplayer, or copy/paste with mouse. Since upgrading I cannot run the other mod packs either, only the one I had installed from 13.04. I get this when running a new modpack: 2013-10-28 15:14:52 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:355) 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:733) 2013-10-28 15:14:52 [INFO] [STDERR] at java.lang.Thread.run(Thread.java:724) 2013-10-28 15:14:52 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:234) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:196) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.populate(XRandR.java:87) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.access$100(XRandR.java:52) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$1.run(XRandR.java:110) 2013-10-28 15:14:52 [INFO] [STDERR] at java.security.AccessController.doPrivileged(Native Method) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.getConfiguration(XRandR.java:108) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:618) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.Display.<clinit>(Display.java:135) 2013-10-28 15:14:52 [INFO] [STDERR] ... 4 more

    Read the article

< Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >