Search Results

Search found 46143 results on 1846 pages for 'input method'.

Page 20/1846 | < Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • Can I switch input methods while Caps Lock is being held down on Windows?

    - by Syzygy
    On my Linux computer, my keyboard switches from English to Serbian when I hold the Caps Lock key. For example, to write c all I have to do is hold Caps Lock, and press the key where c is on the Serbian keyboard (in this case, they key is ; on the English keyboard). When I release Caps Lock, the keyboard "switches back" to English, so that if I press ; I get ; as desired. Super useful. Please note that I know how to change the keyboard layout. I want to use Caps Lock as a modifier key to change the language only while being held down! Is there a way to replicate this behavior on Windows 7 or Windows 8?

    Read the article

  • how to change UIKit UIImage:drawInRect method to AppKIt NSImage:drawInRect Method

    - by user322111
    Hi, i'm porting an iphone app to Mac app,there i have to change all the UIKit related class to AppKit. if you can help me on this really appreciate. is this the best way to do below part.. Iphone App--using UIKit UIGraphicsPushContext(ctx); [image drawInRect:rect]; UIGraphicsPopContext(); Mac Os--Using AppKit [NSGraphicsContext saveGraphicsState]; NSGraphicsContext * nscg = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:YES]; [NSGraphicsContext setCurrentContext:nscg]; NSRect rect = NSMakeRect(offset.x * scale, offset.y * scale, scale * size.width, scale * size.height); [NSGraphicsContext restoreGraphicsState]; [image drawInRect:rect fromRect:NSMakeRect( 0, 0, [image size].width, [image size].height ) operation:NSCompositeClear fraction:1.0];

    Read the article

  • Read a buffer of unknown size (Console input)

    - by Sanarothe
    Hi. I'm a little behind in my X86 Asm class, and the book is making me want to shoot myself in the face. The examples in the book are insufficient and, honestly, very frustrating because of their massive dependencies upon the author's link library, which I hate. I wanted to learn ASM, not how to call his freaking library, which calls more of his library. Anyway, I'm stuck on a lab that requires console input and output. So far, I've got this for my input: input PROC INVOKE ReadConsole, inputHandle, ADDR buffer, Buf - 2, ADDR bytesRead, 0 mov eax,OFFSET buffer Ret input EndP I need to use the input and output procedures multiple times, so I'm trying to make it abstract. I'm just not sure how to use the data that is set to eax here. My initial idea was to take that string array and manually crawl through it by adding 8 to the offset for each possible digit (Input is integer, and there's a little bit of processing) but this doesn't work out because I don't know how big the input actually is. So, how would you swap the string array into an integer that could be used? Full code: (Haven't done the integer logic or the instruction string output because I'm stuck here.) include c:/irvine/irvine32.inc .data inputHandle HANDLE ? outputHandle HANDLE ? buffer BYTE BufSize DUP(?),0,0 bytesRead DWORD ? str1 BYTE "Enter an integer:",0Dh, 0Ah str2 BYTE "Enter another integer:",0Dh, 0Ah str3 BYTE "The higher of the two integers is: " int1 WORD ? int2 WORD ? int3 WORD ? Buf = 80 .code main PROC call handle push str1 call output call input push str2 call output call input push str3 call output call input main EndP larger PROC Ret larger EndP output PROC INVOKE WriteConsole Ret output EndP handle PROC USES eax INVOKE GetStdHandle, STD_INPUT_HANDLE mov inputHandle,eax INVOKE GetStdHandle, STD_INPUT_HANDLE mov outputHandle,eax Ret handle EndP input PROC INVOKE ReadConsole, inputHandle, ADDR buffer, Buf - 2, ADDR bytesRead, 0 mov eax,OFFSET buffer Ret input EndP END main

    Read the article

  • rich suggestions - why input is null? (seam framework)

    - by Cristian Boariu
    Hi, I'm trying to build a rich suggestions and i do not understand WHY the input value is null... I mean, why inputText value is not taken when i enter something. The .xhtml code: <h:inputText value="#{suggestion.input}" id="text"> </h:inputText> <rich:suggestionbox id="suggestionBoxId" for="text" tokens=",[]" suggestionAction="#{suggestion.getSimilarSpacePaths()}" var="result" fetchValue="#{result.path}" first="0" minChars="2" nothingLabel="No similar space paths found" columnClasses="center" > <h:column> <h:outputText value="#{result.path}" style="font-style:italic"/> </h:column> </rich:suggestionbox> and action class: @Name("suggestion") @Scope(ScopeType.CONVERSATION) public class Suggestion { @In protected EntityManager entityManager; private String input; public String getInput() { return input; } public void setInput(final String input) { this.input = input; } public List<Space> getSimilarSpacePaths() { List<Space> suggestionsList = new ArrayList<Space>(); if (!StringUtils.isEmpty(input) && !input.equals("/")) { final Query query = entityManager.createNamedQuery("SpaceByPathLike"); query.setParameter("path", input + '%'); suggestionsList = (List<Space>) query.getResultList(); } return suggestionsList; } } So, input beeing null, suggestionList is always empty... Why input's value is not posted?

    Read the article

  • += new EventHandler(Method) vs += Method

    - by mafutrct
    There are two basic ways to subscribe to an event: SomeEvent += new EventHandler<ArgType> (MyHandlerMethod); SomeEvent += MyHandlerMethod; What is the difference, and when should I chose one over the other? Edit: If it is the same, then why does VS default to the long version, cluttering the code? That makes no sense at all to me.

    Read the article

  • Calling overridden method from within overriding method in OO PHP

    - by paddymcc
    Working in a symfony model, I want to override a function and call the overridden function from within the overriding one, along the lines of class MyClass extends BaseMyClass { function setMyProperty($p) { parent::setMyProperty($p); //do some other stuff } } This is resulting in a segmentation fault. I don't want to alter the parent class - it's been generated by symfony, and may feasibly be overwritten in the future if the model is rebuilt. This seems like something that should be straightforward, but I'm struggling to find the solution. Thanks for any advice

    Read the article

  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

    Read the article

  • Using [self method] or @selector(method)?

    - by fuzzygoat
    Can anyone enlighten me as to the differences between the two statements below. [self playButtonSound]; AND: [self performSelector:@selector(playButtonSound)]; I am just asking as I had some old code that used @selector, now with a little more knowledge I can't think why I did not use [self playButtonSound] instead, they both seem to do the same as written here. gary

    Read the article

  • How to call a method in init method ?

    - by srikanth rongali
    My program looks like this: -(id)init { if ( (self = [super init]) ) { //TargetWithActions *targetActions= [[TargetWithActions alloc] init]; [self countDownSpeed123]; } return self; } -(void)countDownSpeed123 { countDownSpeed = 5.0f; } @end warning: 'TargetWithActions' may not respond to '-countDownSpeed123' I am getting the warning in this way. Where I am wrong in my program. Please explain ? Thank You.

    Read the article

  • Add Keyboard Input Language to Ubuntu

    - by Matthew Guay
    Want to type in multiple languages in Ubuntu?  Here we’ll show you how you can easily add and switch between multiple keyboard layouts in Ubuntu. Add a Keyboard Language To add a keyboard language, open the System menu, select Preferences, and then select Keyboard. In the Keyboard Preferences dialog, select the Layouts tab, and click Add.   You can select a country and then choose an language and keyboard variant.  Note that some countries, such as the United States, may show several languages.  Once you’ve made your selection, you can preview it on the sample keyboard displayed below the menu. Alternately, on the second tab, select a language and then choose a variant.  Click Add when you’ve made your selection. Now you’ll notice that there are two languages listed in the Keyboard Preferences, and they’re both ready to use immediately.  You can add more if you wish, or close the dialog. Switch Between Languages When you have multiple input languages installed, you’ll notice a new icon in your system tray on the top right.  It will show the abbreviation of the country and/or language name that is currently selected.  Click the icon to change the language. Right-click the dialog to view available languages (listed under Groups), open the Keyboard Preferences dialog again, or show the current layout. If you select Show Current Layout you’ll see a window with the keyboard preview we saw previously when setting the keyboard layout.  You can even print this layout preview out to help you remember a layout if you wish. Change Keyboard Shortcuts to Switch Languages By default, you can switch input languages in Ubuntu from the keyboard by pressing both Alt keys together.  Many users are already used to the default Alt+Switch combination to switch input languages in Windows, and we can add that in Ubuntu.  Open the keyboard preferences dialog, select the Layout tab, and click Options. Click the plus sign beside Key(s) to change layout, and select Alt+Shift.  Click Close, and you can now use this familiar shortcut to switch input languages. The layout options dialog offers many more neat keyboard shortcuts and options.  One especially neat option was the option to use a keyboard led to show when we’re using the alternate keyboard layout.  We selected the ScrollLock light since it’s hardly used today, and now it lights up when we’re using our other input language.   Conclusion Whether you regularly type in multiple languages or only need to enter an occasional character from an alternate keyboard layout, Ubuntu’s keyboard settings make it easy to make your keyboard work the way you want.  And since you can even preview and print a keyboard layout, you can even remember an alternate keyboard’s layout if it’s not printed on your keyboard. Windows users, you’re not left behind, either.  Check out our tutorial on how to Add keyboard languages to XP, Vista, and Windows 7. Similar Articles Productive Geek Tips Add keyboard languages to XP, Vista, and Windows 7Assign a Hotkey to Open a Terminal Window in UbuntuWhat is ctfmon.exe And Why Is It Running?Keyboard Shortcuts for VMware WorkstationInput Director Controls Multiple Windows Machines with One Keyboard and Mouse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12

    Read the article

  • Action button: only true once per press

    - by Sidar
    I'm using SFML2.0 and am trying to make a wrapper class for my controller/joystick. I read all the input data from my controller and send it off to my controllable object. I want to have two types of buttons per button press, one that is continues(true false state ) and one that is an action and is set to false after the next frame update. Here is an example of how I set my button A to true or false with the SFML api. Whereas data is my struct of buttons, and A holds my true/false state every update. data.A = sf::Joystick::isButtonPressed(i,st::input::A); But I've also added "data.actionA" which represents the one time action state. Basically what I want is for actionA to be set false after the update its been set to true. I'm trying to keep track of the previous state. But I seem to fall into this loop where it toggles between true and false every update. Anyone an idea? Edit: Since I can't answer my own question yet here is my solution: data.actionA = data.A = sf::Joystick::isButtonPressed(i,st::input::A); if(prev.A) data.actionA = false; First I always set the actionA to the value of the button state. Then I check if the previous state of A is true. If so we negate the value.

    Read the article

  • How do I get user input to refer to a variable in Python?

    - by somefreakingguy
    I would like to get user input to refer to some list in my code. I think it's called namespace? So, what would I have to do to this code for me to print whatever the user inputs, supposing they input 'list1' or 'list2'? list1 = ['cat', 'dog', 'juice'] list2 = ['skunk', 'bats', 'pogo stick'] x = raw_input('which list would you like me to print?') I plan to have many such lists, so a series of if...then statements seems unruly.

    Read the article

  • How do I stop Chrome from pre-populating input boxes?

    - by thor
    Is there some way I can stop Chrome from auto populating input boxes? I have a page with a Sign Up form and a Log In form. In Chrome, if a user has already signed up and they've come to this page to log in, the password input box on the sign up form is populated with their password. I would really like to force the sign up fields to never auto complete. I've tried setting autocomplete="false" but this makes no difference.

    Read the article

  • Does psexec support input redirection?

    - by aknuds1
    I am trying to control a remote Python script, which reads commands from stdin, via psexec 1.98, but I need to redirect psexec's input since psexec itself will be launched from another program. However, I have no luck making psexec accept redirected input. Is it supposed to work at all? An example of what I'm trying to do, where input is a file containing input to the remote script: psexec \\mymachine python c:\script.py < input

    Read the article

  • ASP.NET 3.5 User Input Validation Basics

    User input validation is an essential and a requirement for any web application deployed on the Internet. This is because on the Internet no can be sure that the user will enter the required inputs in the correct format type and values. This is especially true for a confused web application user and some malicious users. This article series will show you how validate user input in ASP.NET.... Cloud Servers in Demand - GoGrid Start Small and Grow with Your Business. $0.10/hour

    Read the article

  • Cannot Boot Win XP or Ubuntu from hard drive - get Input Not Supported

    - by Jim Hudspeth
    1) Downloaded 11.10 ISO file to Dell XP Workstation 2) Made bootable USB using Pendrivelinux 3) Installed to harddrive using option 1 (Install along side Windows) 4) Rebooted when instructed 5) Booted into Ubuntu just fine (first time) 6) Attempted restart - got first splash screen followed by "input not supported" - tapped ESC and eventually got into Ubuntu 7) Later attempts failed - got "input not supported"; no eventual boot 8) Many retries holding / tapping various keys - same result 9) Booted from USB - all files appear to be in place - can access GRUB on harddrive Suggestions appreciated - must to be able to boot XP. Thanks in advance

    Read the article

  • Creating Database-Driven ASP.NET 3.5 Input and List Web Controls

    You might have read our tutorials on how to configure user input-based web controls in ASP.NET 3.5. This type of web control is used to gather user input from a web form. While those articles showed a basic way to configure these web controls this article will show you a database-driven method that is much more efficient when you have to make changes to lots of options presented by the controls.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

    Read the article

  • LINQ – SequenceEqual() method

    - by nmarun
    I have been looking at LINQ extension methods and have blogged about what I learned from them in my blog space. Next in line is the SequenceEqual() method. Here’s the description about this method: “Determines whether two sequences are equal by comparing the elements by using the default equality comparer for their type.” Let’s play with some code: 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2: // int[] numbersCopy = numbers; 3: int[] numbersCopy = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 4:  5: Console.WriteLine(numbers.SequenceEqual(numbersCopy)); This gives an output of ‘True’ – basically compares each of the elements in the two arrays and returns true in this case. The result is same even if you uncomment line 2 and comment line 3 (I didn’t need to say that now did I?). So then what happens for custom types? For this, I created a Product class with the following definition: 1: class Product 2: { 3: public int ProductId { get; set; } 4: public string Name { get; set; } 5: public string Category { get; set; } 6: public DateTime MfgDate { get; set; } 7: public Status Status { get; set; } 8: } 9:  10: public enum Status 11: { 12: Active = 1, 13: InActive = 2, 14: OffShelf = 3, 15: } In my calling code, I’m just adding a few product items: 1: private static List<Product> GetProducts() 2: { 3: return new List<Product> 4: { 5: new Product 6: { 7: ProductId = 1, 8: Name = "Laptop", 9: Category = "Computer", 10: MfgDate = new DateTime(2003, 4, 3), 11: Status = Status.Active, 12: }, 13: new Product 14: { 15: ProductId = 2, 16: Name = "Compact Disc", 17: Category = "Water Sport", 18: MfgDate = new DateTime(2009, 12, 3), 19: Status = Status.InActive, 20: }, 21: new Product 22: { 23: ProductId = 3, 24: Name = "Floppy", 25: Category = "Computer", 26: MfgDate = new DateTime(1993, 3, 7), 27: Status = Status.OffShelf, 28: }, 29: }; 30: } Now for the actual check: 1: List<Product> products1 = GetProducts(); 2: List<Product> products2 = GetProducts(); 3:  4: Console.WriteLine(products1.SequenceEqual(products2)); This one returns ‘False’ and the reason is simple – this one checks for reference equality and the products in the both the lists get different ‘memory addresses’ (sounds like I’m talking in ‘C’). In order to modify this behavior and return a ‘True’ result, we need to modify the Product class as follows: 1: class Product : IEquatable<Product> 2: { 3: public int ProductId { get; set; } 4: public string Name { get; set; } 5: public string Category { get; set; } 6: public DateTime MfgDate { get; set; } 7: public Status Status { get; set; } 8:  9: public override bool Equals(object obj) 10: { 11: return Equals(obj as Product); 12: } 13:  14: public bool Equals(Product other) 15: { 16: //Check whether the compared object is null. 17: if (ReferenceEquals(other, null)) return false; 18:  19: //Check whether the compared object references the same data. 20: if (ReferenceEquals(this, other)) return true; 21:  22: //Check whether the products' properties are equal. 23: return ProductId.Equals(other.ProductId) 24: && Name.Equals(other.Name) 25: && Category.Equals(other.Category) 26: && MfgDate.Equals(other.MfgDate) 27: && Status.Equals(other.Status); 28: } 29:  30: // If Equals() returns true for a pair of objects 31: // then GetHashCode() must return the same value for these objects. 32: // read why in the following articles: 33: // http://geekswithblogs.net/akraus1/archive/2010/02/28/138234.aspx 34: // http://stackoverflow.com/questions/371328/why-is-it-important-to-override-gethashcode-when-equals-method-is-overriden-in-c 35: public override int GetHashCode() 36: { 37: //Get hash code for the ProductId field. 38: int hashProductId = ProductId.GetHashCode(); 39:  40: //Get hash code for the Name field if it is not null. 41: int hashName = Name == null ? 0 : Name.GetHashCode(); 42:  43: //Get hash code for the ProductId field. 44: int hashCategory = Category.GetHashCode(); 45:  46: //Get hash code for the ProductId field. 47: int hashMfgDate = MfgDate.GetHashCode(); 48:  49: //Get hash code for the ProductId field. 50: int hashStatus = Status.GetHashCode(); 51: //Calculate the hash code for the product. 52: return hashProductId ^ hashName ^ hashCategory & hashMfgDate & hashStatus; 53: } 54:  55: public static bool operator ==(Product a, Product b) 56: { 57: // Enable a == b for null references to return the right value 58: if (ReferenceEquals(a, b)) 59: { 60: return true; 61: } 62: // If one is null and the other not. Remember a==null will lead to Stackoverflow! 63: if (ReferenceEquals(a, null)) 64: { 65: return false; 66: } 67: return a.Equals((object)b); 68: } 69:  70: public static bool operator !=(Product a, Product b) 71: { 72: return !(a == b); 73: } 74: } Now THAT kinda looks overwhelming. But lets take one simple step at a time. Ok first thing you’ve noticed is that the class implements IEquatable<Product> interface – the key step towards achieving our goal. This interface provides us with an ‘Equals’ method to perform the test for equality with another Product object, in this case. This method is called in the following situations: when you do a ProductInstance.Equals(AnotherProductInstance) and when you perform actions like Contains<T>, IndexOf() or Remove() on your collection Coming to the Equals method defined line 14 onwards. The two ‘if’ blocks check for null and referential equality using the ReferenceEquals() method defined in the Object class. Line 23 is where I’m doing the actual check on the properties of the Product instances. This is what returns the ‘True’ for us when we run the application. I have also overridden the Object.Equals() method which calls the Equals() method of the interface. One thing to remember is that anytime you override the Equals() method, its’ a good practice to override the GetHashCode() method and overload the ‘==’ and the ‘!=’ operators. For detailed information on this, please read this and this. Since we’ve overloaded the operators as well, we get ‘True’ when we do actions like: 1: Console.WriteLine(products1.Contains(products2[0])); 2: Console.WriteLine(products1[0] == products2[0]); This completes the full circle on the SequenceEqual() method. See the code used in the article here.

    Read the article

  • Customizable Method Bodies in NetBeans IDE 7.3

    - by Geertjan
    In NetBeans IDE 7.3, bodies of newly created methods can now be customized in Tools/Templates/Java/Code Snippets, see below: The content of the first of the two above, "Generated Method Body", is like this: <#-- A built-in Freemarker template (see http://freemarker.sourceforge.net) used for filling the body of methods generated by the IDE. When editing the template, the following predefined variables, that will be then expanded into the corresponding values, could be used together with Java expressions and comments: ${method_return_type}       a return type of a created method ${default_return_value}     a value returned by the method by default ${method_name}              name of the created method ${class_name}               qualified name of the enclosing class ${simple_class_name}        simple name of the enclosing class --> throw new java.lang.UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates. The second one, "Overriden Methody Body", is as follows: <#-- A built-in Freemarker template (see http://freemarker.sourceforge.net) used for filling the body of overridden methods generated by the IDE. When editing the template, the following predefined variables, that will be then expanded into the corresponding values, could be used together with Java expressions and comments: ${super_method_call}        a super method call ${method_return_type}       a return type of a created method ${default_return_value}     a value returned by the method by default ${method_name}              name of the created method ${class_name}               qualified name of the enclosing class ${simple_class_name}        simple name of the enclosing class --> <#if method_return_type?? && method_return_type != "void"> return ${super_method_call}; //To change body of generated methods, choose Tools | Templates. <#else> ${super_method_call}; //To change body of generated methods, choose Tools | Templates. </#if>

    Read the article

  • Design to distribute work when generating task oriented input for legacy dos application?

    - by TheDeeno
    I'm attempting to automate a really old dos application. I've decided the best way to do this is via input redirection. The legacy app (menu driven) has many tasks within tasks with branching logic. In order to easily understand and reuse the input for these tasks, I'd like to break them into bit size pieces. Since I'll need to start a fresh app on each run, repeating a context to consume a bit might be messy. I'd like to create an object model that: allows me to concentrate on the task at hand allows me to reuse common tasks from different start points prevents me from calling a task from the wrong start point To be more explicit, given I have the following task hierarchy: START A A1 A1a A1b A2 A2a B B1 B1a I'd like an object model that lets me generate an input file for task "A1b" buy using building blocks like: START -> do_A, do_A1, do_A1b but prevents me from: START -> do_A1 // because I'm assuming a different call chain from above This will help me write "do_A1b" because I can always assume the same starting context and will simplify writing "do_A1a" because it has THE SAME starting context. What patterns will help me out here? I'm using ruby at the moment so if dynamic language features can help, I'm game.

    Read the article

  • Getting input and output from a jar file run from java class?

    - by Jack L.
    Hi, I have a jar file that runs this code: public class InputOutput { /** * @param args * @throws IOException */ public static void main(String[] args) throws IOException { boolean cont = true; BufferedReader in = new BufferedReader(new InputStreamReader(System.in)); while (cont) { System.out.print("Input something: "); String temp = in.readLine(); if (temp.equals("end")) { cont = false; System.out.println("Terminated."); } else System.out.println(temp); } } } I want to program another java class that executes this jar file and can get the input and send output to it. Is it possible? The current code I have is this but it is not working: public class JarTest { /** * Test input and output of jar files * @author Jack */ public static void main(String[] args) { try { Process io = Runtime.getRuntime().exec("java -jar InputOutput.jar"); BufferedReader in = new BufferedReader(new InputStreamReader(io.getInputStream())); OutputStreamWriter out = new OutputStreamWriter(io.getOutputStream()); boolean cont = true; BufferedReader consolein = new BufferedReader(new InputStreamReader(System.in)); while (cont) { String temp = consolein.readLine(); out.write(temp); System.out.println(in.readLine()); } } catch (IOException e) { e.printStackTrace(); } } } Thanks for your help

    Read the article

  • Software architecture for two similar classes which require different input parameters for the same method

    - by I Like to Code
    I am writing code to simulate a supply chain. The supply chain can be simulated in either an intermediate stocking or a cross-docking configuration. So, I wrote two simulator objects IstockSimulator and XdockSimulator. Since the two objects share certain behaviors (e.g. making shipments, demand arriving), I wrote an abstract simulator object AbstractSimulator which is a parent class of the two simulator objects. The abstract simulator object has a method runSimulation() which takes an input parameter of class SimulationParameters. Up till now, the simulation parameters only contains fields that are common to both simulator objects, such as randomSeed, simulationStartPeriod and simulationEndPeriod. However, I now want to include fields that are specific to the type of simulation that is being run, i.e. an IstockSimulationParameters class for an intermediate stocking simulation, and a XdockSimulationParameters class for a cross-docking simulation. My current idea is take the method runSimulation() out of the AbstractSimulator class, but to put a runSimulation(IstockSimulationParameters) method in the IstockSimulator class, and a runSimulation(XdockSimulationParameters) method in the IstockSimulator class. I am worried however, that this approach will lead to code duplication. What should I do?

    Read the article

  • C String input confusion

    - by ahref
    C really isn't my strong point and after reading 3 chapters of a book on the subject and spending ages trying to get stuff working it just doesn't: #include <stdio.h> char *a,*b; int main( ) { char input[10]; fgets(input,sizeof input, stdin); a = input; fgets(input,sizeof input, stdin); b = input; printf("%s : %s",a,b); } I've isolated the problem from my main project. This code is meant to read in two strings and then print them however it seems to be setting a and b to point to input. Sample output from this code when A and B are entered is(don't worry about the \n's i can remove them): A B B : B How do i store the value of input in another variable eg. a or b so that in the above case A B A : B Is output? Thanks

    Read the article

< Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >