C++ STL Map vs Vector speed
- by sub
In the interpreter for my experimental programming language I have a symbol table. Each symbol consists of a name and a value (the value can be e.g.: of type string, int, function, etc.).
At first I represented the table with a vector and iterated through the symbols checking if the given symbol name fitted.
Then I though using a map, in my case map<string,symbol>, would be better than iterating through the vector all the time but:
It's a bit hard to explain this part but I'll try.
If a variable is retrieved the first time in a program in my language, of course its position in the symbol table has to be found (using vector now). If I would iterate through the vector every time the line gets executed (think of a loop), it would be terribly slow (as it currently is, nearly as slow as microsoft's batch).
So I could use a map to retrieve the variable: SymbolTable[ myVar.Name ]
But think of the following: If the variable, still using vector, is found the first time, I can store its exact integer position in the vector with it. That means: The next time it is needed, my interpreter knows that it has been "cached" and doesn't search the symbol table for it but does something like SymbolTable.at( myVar.CachedPosition ).
Now my (rather hard?) question:
Should I use a vector for the symbol table together with caching the position of the variable in the vector?
Should I rather use a map? Why? How fast is the [] operator?
Should I use something completely different?