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  • Beyond Syntax Highlighting - What other code representations are possible today?

    - by Mathieu Hélie
    Despite GUI applications having been around for 30ish years, software is still written as lines of text instructions, for various valid reasons. But we've also found that manipulating these text instructions is mind-blowingly difficult unless we apply a layer of coloring on different words to represent their syntax, thus allowing us to quickly parse through these text files without having to read the whole words. But besides the Sublime Text minimap feature, I've yet to see any innovation in visual representation of code since colors came around on CRT monitors. I can think of one obviously essential representation that modern graphics technology allows: visual hierarchies for nested structures. If we make nested text slightly smaller than its outer context, and zoom on it when the cursor is focused on the line, then we will be able to browse huge files of nested statements very quickly. This becomes even more essential as languages based on closures and anonymous functions become filled with deep statements. Has anyone attempted to implement this in a text editor? Do you know of any otherwise useful improvements in representing code text graphically?

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  • The Sound of Two Toilets Flushing: Constructive Criticism for Virgin Atlantic Complaints Department

    - by Geertjan
    I recently had the experience of flying from London to Johannesburg and back with Virgin Atlantic. The good news was that it was the cheapest flight available and that the take off and landing were absolutely perfect. Hence I really have no reason to complain. Instead, I'd like to offer some constructive criticism which hopefully Richard Branson will find sometime while googling his name. Or maybe someone from the Virgin Atlantic Complaints Department will find it, whatever, just want to put this information out there. Arrangement of restroom facilities. Maybe next time you design an airplane, consider not putting your toilets at a right angle right next to your rows of seats. Being able to reach, without even needing to stretch your arm, from your seat to close, yet again, a toilet door that someone, someone obviously sitting very far from the toilets, carelessly forgot to close is not an indicator of quality interior design. Have you noticed how all other airplanes have their toilets in a cubicle separated from the rows of seats? On those airplanes, people sitting in the seats near the toilets are not constantly being woken up throughout the night whenever someone enters/exits the toilet, whenever the light in the toilet is suddenly switched on, and whenever one of the toilets flushes. Bonus points for Virgin Atlantic passengers in the seats adjoining the toilets is when multiple toilets are flushed simultaneously and multiple passengers enter/exit them at the same time, a bit like an unasked for low budget musical of suddenly illuminated grumpy people in crumpled clothes. What joy that brings at 3 AM is hard to describe. Seats with extra leg room. You know how other airplanes have the seats with the extra leg room? You know what those seats tend to have? Extra leg room. It's really interesting how Virgin Atlantic's seats with extra leg room actually have no extra leg room at all. It should have been a give away, the fact that these special seats are found in the same rows as the standard seats, rather than on the cusp of real glory which is where most airlines put their extra leg room seats, with the only actual difference being that they have a slightly different color. Had you called them "seats with a different color" (i.e., almost not quite green, rather than something vaguely hinting at blue), at least I'd have known what I was getting. Picture the joy at 3 AM, rudely awakened from nightmarish slumber, partly grateful to have been released from a grayish dream of faceless zombies resembling one or two of those in a recent toilet line, by multiple adjoining toilets flushing simultaneously, while you're sitting in a seat with extra leg room that has exactly as much leg room as the seats in neighboring rows. You then have a choice of things to be sincerely annoyed about. Food from the '80's. In the '80's, airplane food came in soggy containers and even breakfast, the most important meal of the day, was a sad heap of vaguely gray colors. The culinary highlight tended to be a squashed tomato, which must have been mashed to a pulp with a brick prior to being regurgitated by a small furry animal, and there was also always a piece of immensely horrid pumpkin, as well as a slice of spongy something you'd never seen before. Sausages and mash at 6 AM on an airplane was always a heavy lump of horribleness. Thankfully, all airlines throughout the world changed from this puke inducing strategy around 1987 sometime. Not Virgin Atlantic, of course. The fatty sausages and mash are still there, bringing you flashbacks to Duran Duran, which is what you were listening to (on your walkman) the last time you saw it in an airplane. Even the golden oldie "squashed tomato attached by slime to three wet peas" is on the menu. How wonderful to have all this in a cramped seat with a long row of early morning bleariness lined up for the toilets, right at your side, bumping into your elbow, groggily, one by one, one after another, more and more, fumble-open-door-silence-flush-fumble-open-door, and on and on, while you tentatively push your fork through a soggy pile of colorless mush, fighting the urge to throw up on the stinky socks of whatever nightmarish zombie is bumping into your elbow at the time. But, then again, the plane landed without a hitch, in fact, extremely smoothly, so I'm certainly not blaming the pilots.

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  • Decreasing the Height of the PinkMatter Flamingo Ribbon Bar

    - by Geertjan
    The one and only thing prohibiting wide adoption of PinkMatter's amazing Flamingo ribbon bar integration for NetBeans Platform applications (watch the YouTube movie here and follow the tutorial here) is... the amount of real estate taken up by the height of the taskpane: I was Skyping with Bruce Schubert about this and he suggested that a first step might me to remove the application menu. OK, once that had been done there was still a lot of height: But then I configured a bit further and now have this, which is pretty squishy but at least shows there are possibilities: How to get to the above point? Get the PinkMatter Flamingo ribbon bar from java.net (http://java.net/projects/nbribbonbar), which is now the official place where it is found, and then look in the "Flaming Integration" module. There you'll find com.pinkmatter.modules.flamingo.LayerRibbonComponentProvider. Do the following: Comment out "addAppMenu(ribbon);" in "createRibbon()". That's the end of the application menu. Change the "addTaskPanes(JRibbon ribbon)" method from this... private void addTaskPanes(JRibbon ribbon) { RibbonComponentFactory factory = new RibbonComponentFactory(); for (ActionItem item : ActionItems.forPath("Ribbon/TaskPanes")) {// NOI18N ribbon.addTask(factory.createRibbonTask(item)); } } ...to the following: private void addTaskPanes(JRibbon ribbon) { RibbonComponentFactory factory = new RibbonComponentFactory(); for (ActionItem item : ActionItems.forPath("Ribbon/TaskPanes")) { // NOI18N RibbonTask rt = factory.createRibbonTask(item); List<AbstractRibbonBand<?>> bands = rt.getBands(); for (AbstractRibbonBand arb : bands) { arb.setPreferredSize(new Dimension(40,60)); } ribbon.addTask(rt); } } Hurray, you're done. Not a very great result yet, but at least you've made a start in decreasing the height of the PinkMatter Flamingo ribbon bar. If anyone gets further with this, I'd be very happy to hear about it!

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  • Reasons for either 32-bit or 64-bit as development machine

    - by vartec
    I'm about to make a new Linux install, which will be primarily used for programming. I've seen benchmarks showing speed improvement of 64-bit version, however, I have hard time of telling how much these benchmarks translate to improvement in every day usage. And of course there are other aspects to consider. Usage I have in mind: mainly programming Python, with occasional C, C++ and Java; IDEs, which are using Java platforms (Eclipse and IntelliJ); on very rare occasions having to compile for 32-bit platform; not planning to have more than 64GB of RAM anytime soon (and I don't mind using PAE kernels); machine in question has 4GB RAM and Athlon II X2; What are pros and cons of choosing either i386 or x86_64 distro?

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  • Change a Foreign Action's Display Text

    - by Geertjan
    I want the display text on an Action on a Node to show something about the underlying object. But the Action is registered somewhere in the layer (i.e., in the registry), i.e., I have no control over it. How do I change the display text in this scenario? Here's how. Below I look in the Actions/Events folder, iterate through all the Actions registered there, look for an Action with display text starting with "Edit", change it to display something from the underlying object, wrap a new Action around that Action, build up a new list of Actions, and return those (together with all the other Actions in that folder) from "getActions" on my Node: @Override public Action[] getActions(boolean context) { List<Action> newEventActions = new ArrayList<Action>(); List<? extends Action> eventActions = Utilities.actionsForPath("Actions/Events"); for (final Action action : eventActions) { String value = action.getValue(Action.NAME).toString(); if (value.startsWith("Edit")) { Action editAction = new AbstractAction("Edit " + getLookup().lookup(Event.class).getPlace()) { @Override public void actionPerformed(ActionEvent e) { action.actionPerformed(e); } }; newEventActions.add(editAction); } else { newEventActions.add(action); } } return newEventActions.toArray(new Action[eventActions.size()]); } If someone knows of a better way, please let me know.

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  • Update Your NetBeans Plugin's "Supported NetBeans Versions" In The Next Two Weeks!

    - by Geertjan
    For each NetBeans plugin uploaded to the NetBeans Plugin Portal, the registration page starts like this: Note how the "Supported NetBeans Versions" field is empty, i.e., no checkbox is checked, for the plugin above. As you can also see, there is a red asterisk next to this field, which means it is mandatory. It is mandatory for the latest version of the NetBeans Plugin Portal, while it wasn't mandatory before, so that several plugins were registered without their supported version being set. Therefore, since the version is now mandatory, anyone who doesn't want their plugin to be hidden for the rest of this year, and removed on 1 January 2013 if no one complains about their absence, needs to go to their plugin's registration page and set a NetBeans Version. E-mails have been sent to plugin developers of unversioned plugins already, over the last weeks. Currently there are 91 plugins that still need to have their NetBeans Version set. Probably at least 1/3 of those are my own plugins, so this is as much a reminder to myself as anyone else! Whether or not you have received an e-mail asking you to set a NetBeans Version for your plugins, please take a quick look anyway and maybe this is a good opportunity to update other information relating to your plugin. You (and I) have two weeks: on Monday 16 April, any NetBeans plugin in the Plugin Portal without a NetBeans Version will be hidden. And then removed, at the start of next year, if no one complains.

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  • A Simple Solution For NetBeans RCP Apps That Need A Groovy Editor

    - by Geertjan
    Take a look at Nils Hoffmann's metabolomic analyzer, especially at the Groovy editor contained within it: Obviously, it would be cool if the Groovy editor in the app above were to have syntax coloring and other editor features helpful in coding Groovy. However, as I showed in If You Include the Groovy Editor, there are multiple dependencies that the NetBeans Groovy support has on other modules that would be completely superfluous in the above application, while they'd make the app much heavier than it is, simply because of all the Groovy dependencies. But today I thought of a simple solution. Why not take the Groovy.g file (i.e., the ANTLR definition), such as this one [though that's probably not the most up to date one, wondering how to find the most up to date one] and then apply the content of this screencast (made by me) to the Groovy.g file: Within a few minutes, you should end up with Groovy syntax coloring. OK, so that's not a full blown Groovy editor, but syntax coloring is surely a cool thing to have in the app with which this blog entry started? Sure, this means creating a new Groovy editor from scratch. But the point is that doing so can be very simple, i.e., the syntax coloring can simply be generated via the simple instructions above. I'm going to try it myself in the next few days, but would be cool if others out there would try this too!

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  • Musical Movements on the NetBeans Platform

    - by Geertjan
    I came across VirtMus recently, the "modern music stand", on the NetBeans Platform: Its intentions remind me a LOT of Mike Kelly's Chord Maestro, which is also on the NetBeans Platform. Maybe the two should integrate? Speaking of music, I've been in touch with Winston Dehaney who is creating score notation software, named "Acapella Score", also on the NetBeans Platform: That's an app that could be integrated with the JFugue Music NotePad at some stage!

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  • Does anyone prefer proportional fonts?

    - by Jason Baker
    I was reading the wikipedia article on programming style and noticed something in an argument against vertically aligned code: Reliance on mono-spaced font; tabular formatting assumes that the editor uses a fixed-width font. Most modern code editors support proportional fonts, and the programmer may prefer to use a proportional font for readability. To be honest, I don't think I've ever met a programmer who preferred a proportional font. Nor can I think of any really good reasons for using them. Why would someone prefer a proportional font?

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  • Node Serialization in NetBeans Platform 7.0

    - by Geertjan
    Node serialization makes sense when you're not interested in the data (since that should be serialized to a database), but in the state of the application. For example, when the application restarts, you want the last selected node to automatically be selected again. That's not the kind of information you'll want to store in a database, hence node serialization is not about data serialization but about application state serialization. I've written about this topic in October 2008, here and here, but want to show how to do this again, using NetBeans Platform 7.0. Somewhere I remember reading that this can't be done anymore and that's typically the best motivation for me, i.e., to prove that it can be done after all. Anyway, in a standard POJO/Node/BeanTreeView scenario, do the following: Remove the "@ConvertAsProperties" annotation at the top of the class, which you'll find there if you used the Window Component wizard. We're not going to use property-file based serialization, but plain old java.io.Serializable  instead. In the TopComponent, assuming it is named "UserExplorerTopComponent", typically at the end of the file, add the following: @Override public Object writeReplace() { //We want to work with one selected item only //and thanks to BeanTreeView.setSelectionMode, //only one node can be selected anyway: Handle handle = NodeOp.toHandles(em.getSelectedNodes())[0]; return new ResolvableHelper(handle); } public final static class ResolvableHelper implements Serializable { private static final long serialVersionUID = 1L; public Handle selectedHandle; private ResolvableHelper(Handle selectedHandle) { this.selectedHandle = selectedHandle; } public Object readResolve() { WindowManager.getDefault().invokeWhenUIReady(new Runnable() { @Override public void run() { try { //Get the TopComponent: UserExplorerTopComponent tc = (UserExplorerTopComponent) WindowManager.getDefault().findTopComponent("UserExplorerTopComponent"); //Get the display text to search for: String selectedDisplayName = selectedHandle.getNode().getDisplayName(); //Get the root, which is the parent of the node we want: Node root = tc.getExplorerManager().getRootContext(); //Find the node, by passing in the root with the display text: Node selectedNode = NodeOp.findPath(root, new String[]{selectedDisplayName}); //Set the explorer manager's selected node: tc.getExplorerManager().setSelectedNodes(new Node[]{selectedNode}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } catch (IOException ex) { Exceptions.printStackTrace(ex); } } }); return null; } } Assuming you have a node named "UserNode" for a type named "User" containing a property named "type", add the bits in bold below to your "UserNode": public class UserNode extends AbstractNode implements Serializable { static final long serialVersionUID = 1L; public UserNode(User key) { super(Children.LEAF); setName(key.getType()); } @Override public Handle getHandle() { return new CustomHandle(this, getName()); } public class CustomHandle implements Node.Handle { static final long serialVersionUID = 1L; private AbstractNode node = null; private final String searchString; public CustomHandle(AbstractNode node, String searchString) { this.node = node; this.searchString = searchString; } @Override public Node getNode() { node.setName(searchString); return node; } } } Run the application and select one of the user nodes. Close the application. Start it up again. The user node is not automatically selected, in fact, the window does not open, and you will see this in the output: Caused: java.io.InvalidClassException: org.serialization.sample.UserNode; no valid constructor Read this article and then you'll understand the need for this class: public class BaseNode extends AbstractNode { public BaseNode() { super(Children.LEAF); } public BaseNode(Children kids) { super(kids); } public BaseNode(Children kids, Lookup lkp) { super(kids, lkp); } } Now, instead of extending AbstractNode in your UserNode, extend BaseNode. Then the first non-serializable superclass of the UserNode has an explicitly declared no-args constructor, Do the same as the above for each node in the hierarchy that needs to be serialized. If you have multiple nodes needing serialization, you can share the "CustomHandle" inner class above between all the other nodes, while all the other nodes will also need to extend BaseNode (or provide their own non-serializable super class that explicitly declares a no-args constructor). Now, when I run the application, I select a node, then I close the application, restart it, and the previously selected node is automatically selected when the application has restarted.

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  • What is the best place to go to ask questions about Aptana RadRails environment and setup problems?

    - by larson4
    I am having some issues using RadRails and the RadRails support site is not getting me any answers (I've had questions up for days with no response which StackOverflow has conditioned me to find unacceptable!). Primarily I have questions about things like exceptions thrown when running the project or mismatches between instructions and reality. Can I ask these questions on Programmers.stackexchange? Or Stackoverflow? Or can anyone recommend an active RadRails forumn somewhere?

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  • How to Draw Lines on the Screen

    - by Geertjan
    I've seen occasional questions on mailing lists about how to use the NetBeans Visual Library to draw lines, e.g., to make graphs or diagrams of various kinds by drawing on the screen. So, rather than drag/drop causing widgets to be added, you'd want widgets to be added on mouse clicks, and you'd want to be able to connect those widgets together somehow. Via the code below, you'll be able to click on the screen, which causes a dot to appear. When you have multiple dots, you can hold down the Ctrl key and connect them together. A guiding line appears to help you position the dots exactly in line with each other. When you go to File | Print, you'll be able to preview and print the diagram you've created. A picture that speaks 1000 words: Here's the code: public final class PlotterTopComponent extends TopComponent { private final Scene scene; private final LayerWidget baseLayer; private final LayerWidget connectionLayer; private final LayerWidget interactionLayer; public PlotterTopComponent() { initComponents(); setName(Bundle.CTL_PlotterTopComponent()); setToolTipText(Bundle.HINT_PlotterTopComponent()); setLayout(new BorderLayout()); this.scene = new Scene(); this.baseLayer = new LayerWidget(scene); this.interactionLayer = new LayerWidget(scene); this.connectionLayer = new LayerWidget(scene); scene.getActions().addAction(new SceneCreateAction()); scene.addChild(baseLayer); scene.addChild(interactionLayer); scene.addChild(connectionLayer); add(scene.createView(), BorderLayout.CENTER); putClientProperty("print.printable", true); } private class SceneCreateAction extends WidgetAction.Adapter { @Override public WidgetAction.State mousePressed(Widget widget, WidgetAction.WidgetMouseEvent event) { if (event.getClickCount() == 1) { if (event.getButton() == MouseEvent.BUTTON1 || event.getButton() == MouseEvent.BUTTON2) { baseLayer.addChild(new BlackDotWidget(scene, widget, event)); repaint(); return WidgetAction.State.CONSUMED; } } return WidgetAction.State.REJECTED; } } private class BlackDotWidget extends ImageWidget { public BlackDotWidget(Scene scene, Widget widget, WidgetAction.WidgetMouseEvent event) { super(scene); setImage(ImageUtilities.loadImage("org/netbeans/plotter/blackdot.gif")); setPreferredLocation(widget.convertLocalToScene(event.getPoint())); getActions().addAction( ActionFactory.createExtendedConnectAction( connectionLayer, new BlackDotConnectProvider())); getActions().addAction( ActionFactory.createAlignWithMoveAction( baseLayer, interactionLayer, ActionFactory.createDefaultAlignWithMoveDecorator())); } } private class BlackDotConnectProvider implements ConnectProvider { @Override public boolean isSourceWidget(Widget source) { return source instanceof BlackDotWidget && source != null ? true : false; } @Override public ConnectorState isTargetWidget(Widget src, Widget trg) { return src != trg && trg instanceof BlackDotWidget ? ConnectorState.ACCEPT : ConnectorState.REJECT; } @Override public boolean hasCustomTargetWidgetResolver(Scene arg0) { return false; } @Override public Widget resolveTargetWidget(Scene arg0, Point arg1) { return null; } @Override public void createConnection(Widget source, Widget target) { ConnectionWidget conn = new ConnectionWidget(scene); conn.setTargetAnchor(AnchorFactory.createCircularAnchor(target, 10)); conn.setSourceAnchor(AnchorFactory.createCircularAnchor(source, 10)); connectionLayer.addChild(conn); } } ... ... ... Note: The code above was written based on the Visual Library tutorials on the NetBeans Platform Learning Trail, in particular via the "ConnectScene" sample in the "test.connect" package, which is part of the very long list of Visual Library samples referred to in the Visual Library tutorials on the NetBeans Platform Learning Trail. The next steps are to add a reconnect action and an action to delete a dot by double-clicking on it. Would be interesting to change the connecting line so that the length of the line were to be shown, i.e., as you draw a line from one dot to another, you'd see a constantly changing number representing the current distance of the connecting line. Also, once lines are connected to form a rectangle, would be cool to be able to write something within that rectangle. Then one could really create diagrams, which would be pretty cool.

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  • Free Typescript editor with definition based code completion feature

    - by NagyI
    I know that a plugin for Visual Studio exists. However i can't afford VS so i'm looking for a free alternative which can be used to code TypeScript and aware of the .d.ts definition files and can do code completion based on them. I know that Sublime Text and VIM can do syntax highlighting with the correct language definition file. However the biggest advantage of Typescript for me is that ability to give code assistance while coding. Are you aware of any editor which can do this? I'm interested even if it's in an experimental state.

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  • Removing Menu Items from Window Tabs

    - by Geertjan
    So you're working on your NetBeans Platform application and you notice that when you right-click on tabs in the predefined windows, e.g., the Projects window, you see a long list of popup menus. For whatever the reason is, you decide you don't want those popup menus. You right-click the application and go to the Branding dialog. There you uncheck the checkboxes that are unchecked below: As you can see above, you've removed three features, all of them related to closing the windows in your application. Therefore, "Close" and "Close Group" are now gone from the list of popup menus: But that's not enough. You also don't want the popup menus that relate to maximizing and minimizing the predefined windows, so you uncheck those checkboxes that relate to that: And, hey, now they're gone too: Next, you decide to remove the feature for floating, i.e., undocking the windows from the main window: And now they're gone too: However, even when you uncheck all the remaining checkboxes, as shown here... You're still left with those last few pesky popup menu items that just will not go away no matter what you do: The reason for the above? Those actions are hardcoded into the action list, which is a bug. Until it is fixed, here's a handy workaround: Set an implementation dependency on "Core - Windows" (core.window). That is, set a dependency and then specify that it is an implementation dependency, i.e., that you'll be using an internal class, not one of the official APIs. In one of your existing modules, or in a new one, make sure you have (in addition to the above) a dependency on Lookup API and Window System API. And then, add the class below to the module: import javax.swing.Action; import org.netbeans.core.windows.actions.ActionsFactory; import org.openide.util.lookup.ServiceProvider; import org.openide.windows.Mode; import org.openide.windows.TopComponent; @ServiceProvider(service = ActionsFactory.class) public class EmptyActionsFactory extends ActionsFactory { @Override public Action[] createPopupActions(TopComponent tc, Action[] actions) { return new Action[]{}; } @Override public Action[] createPopupActions(Mode mode, Action[] actions) { return new Action[]{}; } } Hurray. Farewell to superfluous popup menu items on your window tabs. In the screenshot below, the tab of the Projects window is being right-clicked and no popup menu items are shown, which is true for all the other windows, those that are predefined as well as those that you add afterwards:

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  • "previousMode": Controling the Pin Action of a TopComponent

    - by Geertjan
    An excellent thing I learned today is that you, as a developer of a NetBeans module or NetBeans Platform application, can control the pin button. Up until today, whenever I had a TopComponent defined to appear in "rightSlidingSide" mode and then I clicked the "pin" button, as shown here... ...the TopComponent would then find itself pinned in the "explorer" mode. Would make more sense if it would be pinned in the "properties" mode, which is the docked mode closest to the "rightSlidingSide" mode. Not being able to control the "pin" button has been a recurring question (including in my own head) over several years. But the NetBeans Team's window system guru Stan Aubrecht informed me today that a "previousMode" attribute exists in the "tc-ref" file of the TopComponent. Since a few releases, that file is generated via the annotations in the TopComponent. However, "previousMode" is currently not one of the attributes exposed by the @TopComponent.Registration annotation. Therefore, what I did was this: Set "rightSlidingSide" in the "mode" attribute of the @TopComponent.Registration. Build the module. Find the "generated-layer.xml" (in the Files window) and move the layer registration of the TopComponent, including its action and menu item for opening the TopComponent, into my own manual layer within the module. Then remove all the TopComponent annotations from the TopComponent, though you can keep @ConvertAsProperties and @Messages. Then add the "previousMode" attribute, as highlighted below, into my own layer file, i.e., within the tags copied from the "generated-layer.xml": <folder name="Modes"> <folder name="rightSlidingSide"> <file name="ComparatorTopComponent.wstcref"> <![CDATA[<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE tc-ref PUBLIC "-//NetBeans//DTD Top Component in Mode Properties 2.0//EN" "http://www.netbeans.org/dtds/tc-ref2_0.dtd"> <tc-ref version="2.0"> <tc-id id="ComparatorTopComponent"/> <state opened="false"/> <previousMode name="properties" index="0" /> </tc-ref> ]]> </file> </folder> </folder> Now when you run the application and pin the specific TopComponent defined above, i.e., in the above case, named "ComparatorTopComponent", you will find it is pinned into the "properties" mode! That's pretty cool and if you agree, then you're a pretty cool NetBeans Platform developer, and I'd love to find out more about the application/s you're creating on the NetBeans Platform! Meanwhile, I'm going to create an issue for exposing the "previousMode" attribute in the @TopComponent.Registration annotation.

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  • Add Widget via Action in Toolbar

    - by Geertjan
    The question of the day comes from Vadim, who asks on the NetBeans Platform mailing list: "Looking for example showing how to add Widget to Scene, e.g. by toolbar button click." Well, the solution is very similar to this blog entry, where you see a solution provided by Jesse Glick for VisiTrend in Boston: https://blogs.oracle.com/geertjan/entry/zoom_capability Other relevant articles to read are as follows: http://netbeans.dzone.com/news/which-netbeans-platform-action http://netbeans.dzone.com/how-to-make-context-sensitive-actions Let's go through it step by step, with this result in the end, a solution involving 4 classes split (optionally, since a central feature of the NetBeans Platform is modularity) across multiple modules: The Customer object has a "name" String and the Droppable capability has a method "doDrop" which takes a Customer object: public interface Droppable {    void doDrop(Customer c);} In the TopComponent, we use "TopComponent.associateLookup" to publish an instance of "Droppable", which creates a new LabelWidget and adds it to the Scene in the TopComponent. Here's the TopComponent constructor: public CustomerCanvasTopComponent() {    initComponents();    setName(Bundle.CTL_CustomerCanvasTopComponent());    setToolTipText(Bundle.HINT_CustomerCanvasTopComponent());    final Scene scene = new Scene();    final LayerWidget layerWidget = new LayerWidget(scene);    Droppable d = new Droppable(){        @Override        public void doDrop(Customer c) {            LabelWidget customerWidget = new LabelWidget(scene, c.getTitle());            customerWidget.getActions().addAction(ActionFactory.createMoveAction());            layerWidget.addChild(customerWidget);            scene.validate();        }    };    scene.addChild(layerWidget);    jScrollPane1.setViewportView(scene.createView());    associateLookup(Lookups.singleton(d));} The Action is displayed in the toolbar and is enabled only if a Droppable is currently in the Lookup: @ActionID(        category = "Tools",        id = "org.customer.controler.AddCustomerAction")@ActionRegistration(        iconBase = "org/customer/controler/icon.png",        displayName = "#AddCustomerAction")@ActionReferences({    @ActionReference(path = "Toolbars/File", position = 300)})@NbBundle.Messages("AddCustomerAction=Add Customer")public final class AddCustomerAction implements ActionListener {    private final Droppable context;    public AddCustomerAction(Droppable droppable) {        this.context = droppable;    }    @Override    public void actionPerformed(ActionEvent ev) {        NotifyDescriptor.InputLine inputLine = new NotifyDescriptor.InputLine("Name:", "Data Entry");        Object result = DialogDisplayer.getDefault().notify(inputLine);        if (result == NotifyDescriptor.OK_OPTION) {            Customer customer = new Customer(inputLine.getInputText());            context.doDrop(customer);        }    }} Therefore, when the Properties window, for example, is selected, the Action will be disabled. (See the Zoomable example referred to in the link above for another example of this.) As you can see above, when the Action is invoked, a Droppable must be available (otherwise the Action would not have been enabled). The Droppable is obtained in the Action and a new Customer object is passed to its "doDrop" method. The above in pictures, take note of the enablement of the toolbar button with the red dot, on the extreme left of the toolbar in the screenshots below: The above shows the JButton is only enabled if the relevant TopComponent is active and, when the Action is invoked, the user can enter a name, after which a new LabelWidget is created in the Scene. The source code of the above is here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/WidgetCreationFromAction Note: Showing this as an MVC example is slightly misleading because, depending on which model object ("Customer" and "Droppable") you're looking at, the V and the C are different. From the point of view of "Customer", the TopComponent is the View, while the Action is the Controler, since it determines when the M is displayed. However, from the point of view of "Droppable", the TopComponent is the Controler, since it determines when the Action, i.e., which is in this case the View, displays the presence of the M.

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  • Is anyone doing "real" TDD with Visual-C++, and if yes, how do they do it?

    - by Martin
    Test Driven Development implies writing the test before the code and following a certain cycle: Write Test Check Test (run) Write Production Code Check Test (run) Clean up Production Code Check test (run) As far as I'm concerned, this is only possible if your development solution allows you to very quickly switch between the production and test code, and to execute the test for a certain production code part extremely quickly. Now, while there exist lots of Unit Testing Frameworks for C++ (I'm using Bost.Test atm.) it does seem that there doesn't really exist any decent (for native C++) Visual Studio (Plugin) solution that makes the TDD cycle bearable regardless of framework used. "Bearable" means that it's a one-click action to run a test for a certain cpp file without having to manually set up a separate testing project etc. "Bearable" also means that a simple test starts (linking!) and runs very quickly. So, what tools (plugins) and techniques are out there that make the TDD cycle possible for native C++ development with Visual Studio? Note: I'm fine with free or "commercial" tools. Please: No framework recommendations. (Unless the framework has a dedicated Visual Studio plugin and you want to recommend the plugin.) Edit Note: The answers so far have provided links on how to integrate a Unit Testing framework into Visual Studio. The resources more or less describe how to get the UT framework to compile and get your first Tests running. This is not what this question is about. I'm of the opinion that to really work productively, having the Unit Tests in a manually maintained(!), separate vcproj from your production classes will add so much overhead that TDD "isn't possible". As far as I am aware, you do not add extra "projects" to a Java or C# thing to enable Unit Tests and TDD, and for a good reason. This should be possible with C++ given the right tools, but it seems (this question is about) that there are very little tools for TDD/C++/VS. Googling around, I've found one tool, VisualAssert, that seems to aim in the right direction. However, afaiks, it doesn't seem to be in widespread use (compared to CppUnit, Boost.Test etc.). Edit: I would like to add a comment to the context for this question. I think it does a good summary of outlining (part of) the problem: (comment by Billy ONeal) Visual Studio does not use "build scripts" that are reasonably editable by the user. One project produces one binary. Moreover, Java has the property that Java never builds a complete binary -- the binary you build is just a ZIP of the class files. Therefore it's possible to compile separately then JAR together manually (using e.g. 7z). C++ and C# both actually link their binaries, so generally speaking you can't write a script like that. The closest you can get is to compile everything separately and then do two linkings (one for production, one for testing).

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  • How to diagram custom programming languages, non textual?

    - by Adam
    I've used and created domain-specific languages before, plenty of times (e.g. using yacc/lex). Normally we'd start with grammar written in BNF, and a bunch of keywords. This is easy to do, easy to share. Recently, I've started working with diagrammatic programming languages - closest parallel is circuit-diagrams in electronics, where it's very difficult to express ideas in text, but very easy to express them in wiring-diagrams. This is a new and novel problem for me: how to efficiently express these mini-languages, and share concepts in them with colleagues? (i.e. how to whiteboard-program within them. Actual programming is easy - you have physical components to hand) Are there tools for this? Or good/best practices (e.g. equivalent of "always use BNF as starting point for your new DSL, and use tools like yacc to generate the parser, compiler, etc"). My googlefu is proving weak - all I get is false positives for wiring diagrams, and UML editors (since these are custom languages, UML doesn't seem to help)

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  • Programmatically Making the Selected OutlineView Cell Editable

    - by Geertjan
    When you're using the OutlineView and you use the Tab key to move through its cells, the cells are shown to be selected, as below: However, until you press the Space key in the selected cell, or until you click the mouse within it, you cannot edit it. That's extremely annoying when you're creating a data-entry application. Your user would like to begin editing a cell as soon as they have tabbed into it. Needing to press Space first, or click the mouse in the cell first, is a cumbersome additional step that completely destroys your work flow. Below, you can see that an editable cell looks very different to one that is merely selected: I.e., now I can type and the text changes. How to set up the OutlineView so that the Tab key makes the selected cell editable? Here's the constructor of the TopComponent you see above: public ViewerTopComponent() {     initComponents();     setName(Bundle.CTL_ViewerTopComponent());     setToolTipText(Bundle.HINT_ViewerTopComponent());     setLayout(new BorderLayout());     OutlineView ov = new OutlineView();     final Outline outline = ov.getOutline();     outline.setRootVisible(false);     //When column selection changes, e.g., via Tab key,     //programmatically start editing the cell:     ListSelectionListener listSelectionListener = new ListSelectionListener() {         @Override         public void valueChanged(ListSelectionEvent e) {             int row = outline.getSelectedRow();             int column = outline.getSelectedColumn();             //Ignore the node column:             if (row > -1 && row > -1) {                 outline.editCellAt(row, column);             }         }     };     outline.getColumnModel().getSelectionModel().addListSelectionListener(listSelectionListener);     ov.setPropertyColumns(             "city", "City", "state", "State");     add(ov, BorderLayout.CENTER);     em.setRootContext(             new AbstractNode(Children.create(new CustomerChildFactory(), true)));     associateLookup(ExplorerUtils.createLookup(em, getActionMap())); }

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  • JGridView (Part 2)

    - by Geertjan
    The second sample in the JGrid download is a picture viewer that needs to be seen to be believed. Here it is, integrated into a NetBeans Platform application (click to enlarge it): When you mouse over the images, they change, showing several different images instantaneously. Here's the explorer view above, mainly making use of code from the sample: public class JGridView extends JScrollPane { @Override public void addNotify() { super.addNotify(); final ExplorerManager em = ExplorerManager.find(this); if (em != null) { final JGrid grid = new JGrid(); Node root = em.getRootContext(); final Node[] nodes = root.getChildren().getNodes(); final PicViewerObject[] pics = new PicViewerObject[nodes.length]; for (int i = 0; i < nodes.length; i++) { Node node = nodes[i]; pics[i] = node.getLookup().lookup(PicViewerObject.class); } grid.getCellRendererManager().setDefaultRenderer(new PicViewerRenderer()); grid.setModel(new DefaultListModel() { @Override public int getSize() { return pics.length; } @Override public Object getElementAt(int i) { return pics[i]; } }); grid.setFixedCellDimension(160); grid.addMouseMotionListener(new MouseAdapter() { int lastIndex = -1; @Override public void mouseMoved(MouseEvent e) { if (lastIndex >= 0) { Object o = grid.getModel().getElementAt(lastIndex); if (o instanceof PicViewerObject) { Rectangle r = grid.getCellBounds(lastIndex); if (r != null && !r.contains(e.getPoint())) { ((PicViewerObject) o).setMarker(false); grid.repaint(r); } } } int index = grid.getCellAt(e.getPoint()); if (index >= 0) { Object o = grid.getModel().getElementAt(index); if (o instanceof PicViewerObject) { Rectangle r = grid.getCellBounds(index); if (r != null) { ((PicViewerObject) o).setFraction(((float) e.getPoint().x - (float) r.x) / (float) r.width); ((PicViewerObject) o).setMarker(true); lastIndex = index; grid.repaint(r); } } } } }); grid.getSelectionModel().addListSelectionListener(new ListSelectionListener() { @Override public void valueChanged(ListSelectionEvent e) { //Somehow compare the selected item //with the list of books and find a matching book: int selectedIndex = grid.getSelectedIndex(); for (int i = 0; i < nodes.length; i++) { int picId = pics[i].getId(); if (selectedIndex == picId) { try { em.setSelectedNodes(new Node[]{nodes[i]}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } } } } }); setViewportView(grid); } } } The next step is to create a generic JGridView that will handle any kind of object automatically.

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  • Does anyone prefer proportional fonts?

    - by Jason Baker
    I was reading the wikipedia article on programming style and noticed something in an argument against vertically aligned code: Reliance on mono-spaced font; tabular formatting assumes that the editor uses a fixed-width font. Most modern code editors support proportional fonts, and the programmer may prefer to use a proportional font for readability. To be honest, I don't think I've ever met a programmer who preferred a proportional font. Nor can I think of any really good reasons for using them. Why would someone prefer a proportional font?

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  • Draggable & Resizable Editors

    - by Geertjan
    Thanks to a cool tip from Steven Yi (here in the comments to a blog entry), I was able to make a totally pointless but fun set of draggable and resizable editors: What you see above are two JEditorPanes within JPanels. The JPanels are within ComponentWidgets provided by the NetBeans Visual Library, which is also where the special border comes from. The ComponentWidgets are within a Visual Library Scene, which is within a JScrollPane in a TopComponent. Each editor has this, which means the NetBeans Java Editor is bound to the JEditorPane: jEditorPane1.setContentType("text/x-java"); EditorKit kit = CloneableEditorSupport.getEditorKit("text/x-java"); jEditorPane1.setEditorKit(kit); jEditorPane1.getDocument().putProperty("mimeType", "text/x-java"); A similar thing is done in the other JEditorPane, i.e., it is bound to the XML Editor. While the XML Editor also has code completion, in addition to syntax coloring, as can be seen above, this is not the case for the JEditorPane bound to the Java Editor, since the JEditorPane doesn't have a Java classpath, which is needed for Java code completion to work.

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  • What one feature available in other IDEs should be added to Xcode? [closed]

    - by Graham Lee
    This is inspired by Which features from other IDEs/editors you wish you have in Visual Studio? Xcode is a very different tool from Visual Studio, with a different feature set. While some of its capabilities are very mature (it had RAD UI layout in Interface Builder since before most other platforms), it lacks some features that e.g. Visual Studio or Eclipse provide. If you could request one feature to be added to Xcode, which would it be? How would that feature help you write better code, or write the same code faster?

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  • Color scheme for programmers

    - by seler
    Recently I've discovered Solarized. It's supposed to reduce eye-fatigue and after using it for a while i must say it's true. When I switched back to my old colors they were damn to bright. I don't really like the colors in Solarized theme but I'm astonished by the effect it has on my eyes. I'm wondering if there are other themes designed with such a precision for wide range of IDEs (and even terminal colors!). Another example is Zenburn

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  • JavaFX Makeover for JFugue Music NotePad

    - by Geertjan
    Bengt-Erik Fröberg from Sweden, one of the developers working on ProSang, the leading Scandinavian blood bank system (and based on the NetBeans Platform), is reworking the user interface of the JFugue Music NotePad. In particular, the Score window (named ScoreFX window below) contains components that are now quite clearly JavaFX, instead of Swing. Looks a lot better and also performs better. The sliders in the Keyboard window are candidates for being similarly redone to use JavaFX instead of Swing. Want to do something similar? Here's all the info you need: http://platform.netbeans.org/tutorials/nbm-javafx.html

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