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  • Finding Near-Earth Asteroids

    - by TATWORTH
    One of the puzzling aspects of hunting for Near Earth Asteroids is that more has been spent on Hollywood films about potential disasters should one hit the Earth than on finding them in the first place. While there are a number of on-going asteroid search programs, these are all Earth-based at the moment. The limitations of them are:Each telescope can only observe for a maximum average of 12 hours per day.As far as I am aware, all these programs are in the visible light only. (Once an asteroid is found, then radar tracking is possible when it is close.)Being Earth based they cannot see inside the Earth's orbit.The Asteroids being generally dark, do not show up well in visible light.A private group are proposing a radical alternative to this by orbiting an infra-red telescope in the orbit of Venus. In Infra-red, the asteroids are more readily seen. Here are some details: Source SPACE.com: All about our solar system, outer space and exploration

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  • How can the original icons and fonts be restored in ubuntu 12.10?

    - by Harsh
    Recently i installed cairo-dock and changed the original ubuntu theme. then i uninstalled it. but the icons on the left side didn't restored into its original look. Somewhere I found a command sudo apt-get autoremove --purge light-themes sudo apt-get install light-themes After running this command the theme didn't changed but it seems that the font of the original ubuntu changed a little. I want the theme of ubuntu as it was when i newly installed it. Moreover, the alt+tab and some other key combination not working normally. please help.

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  • how to modify shadow mapping in "3D Graphics with XNA Game Studio 4.0"?

    - by naprox
    So I've been following the tutorials from the book Sean James's "3D Graphics with XNA Game Studio 4.0", and have been doing fine until i reached the shadow mapping part. in this book it creates point lights with a Sphere model. my first Q is how to draw a directional Light with this frame work? secondly it can do shadow mapping just for one light, how can i do shadow mapping for all or parts of the lights in the game? i just want to know how to modify this codes to do the above tasks. I've followed tutorials on MSDN and some other sites and didn't got the answer. please help me, its so urgent. and if any one wants, the complete code is here: http://www.mediafire.com/?6ct11mc1g8f891h

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  • How to acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • SSRS 2008 R2 KPIs with bullet graphs

    Key Performance Indicators are typically displayed in a scorecard with stop light indicators, which are either red, amber or green light icons. The limitation for these kind of indicators is that you can see the actual and target values in two different fields as well as see the status of the KPI in red, amber or green color. If the user wants to figure out the thresholds associated with the KPI, these values are generally not visible. Further, representing the threshold values in the scorecard itself defeats the purpose of the scorecard. The scorecard should display the KPI's status in the most summarized form and use a minimal amount of space on the dashboard. In this tip we would look at how to address this issue.

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  • Sample code and slides for my TechDays10 (Belgium) talks

    - by Laurent Bugnion
    The source code for my MVVM talk titled “Understanding the MVVM Pattern” given at TechDays 2010 in Antwerpen, Belgium, is available online. It is actually the same code than the MIX10 one, but I added the Windows Phone 7 MVVM Light application (available in the folder titled “Mix10.MvvmDemo2-End”. Note: before unpacking the zip file, you should right click on it, and select properties / Unblock. I also published the slides for my two talks: Understanding the MVVM Pattern A day in the life of a WPF/SL integrator As far as I know, the videos will be online soon, stay tuned and I will announce when it is the case. Get Started page for the MVVM Light Toolkit: http://www.galasoft.ch/mvvm/getstarted   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Use Adwaita Dark for Libre Office and possibly other apps too?

    - by Relik
    I would like to know how to force some apps to use the Adwaita dark theme. I noticed by default that the movie player and photo viewer apps in gnome shell use Adwaita Dark while most other apps use the Light variant. I would really like to set Libre Office to use Dark instead of Light. How would I go about doing this? I found the site below, but the instructions seem a bit outdated and they do not work for GTK3. http://urukrama.wordpress.com/2008/07/13/setting-a-custom-gtk-theme-for-specific-applications/

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  • How to acheive a smoother lighting effect

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • Phone complains that identical GLSL struct definition differs in vert/frag programs

    - by stephelton
    When I provide the following struct definition in linked frag and vert shaders, my phone (Samsung Vibrant / Android 2.2) complains that the definition differs. struct Light { mediump vec3 _position; lowp vec4 _ambient; lowp vec4 _diffuse; lowp vec4 _specular; bool _isDirectional; mediump vec3 _attenuation; // constant, linear, and quadratic components }; uniform Light u_light; I know the struct is identical because its included from another file. These shaders work on a linux implementation and on my Android 3.0 tablet. Both shaders declare "precision mediump float;" The exact error is: Uniform variable u_light type/precision does not match in vertex and fragment shader Am I doing anything wrong here, or is my phone's implementation broken? Any advice (other than file a bug report?)

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  • rotating spheres

    - by Dave
    I want to continuously rotate 2 spheres, however the rotation does not seem to work. Here is my code: float angle = 0.0f; void light(){ glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); // Create light components GLfloat positionlight1[] = { 9.0, 5.0, 1.0, 0.0 }; GLfloat positionlight2[] = {0.2,2.5,1.3,0.0}; GLfloat light_ambient1[] = { 0.0, 0.0, 1.0, 1.0}; GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, positionlight1); glLightfv(GL_LIGHT1, GL_POSITION, positionlight2); } void changeSize(int w, int h) { if (h==0) // Prevent A Divide By Zero By { h=1; // Making Height Equal One } glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glLoadIdentity(); // Reset The Projection Matrix glViewport(0,0,w,h);// Reset The Current Viewport // Calculate The Aspect Ratio Of The Window gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix // Reset The Modelview Matrix } void renderScene(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); //set where to start the current object glTranslatef(0.0,1.2,-6); glRotatef(angle,0,1.2,-6); glutSolidSphere(1,50,50); glPopMatrix(); //end the current object transformations glPushMatrix(); //set where to start the current object glTranslatef(0.0,-2,-6); glRotatef(angle,0,-2,-6); glutSolidSphere(0.5,50,50); glPopMatrix(); //end the current object transformations angle=+0.1; glutSwapBuffers(); } int main(int argc, char **argv) { // init GLUT and create window glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100,100); glutInitWindowSize(500,500); glutCreateWindow("Hello World"); // register callbacks light(); glutDisplayFunc(renderScene); glutReshapeFunc(changeSize); glutIdleFunc(renderScene); // enter GLUT event processing loop glutMainLoop(); return 1; } Graphicstest::Graphicstest(void) { } In the renderscene where i draw,translate and rotate my 2 spheres. It does not seem to rotate the spheres continuously. What am i doing wrong?

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  • Is there an industry standard for systems registered user permissions in terms of database model?

    - by EASI
    I developed many applications with registered user access for my enterprise clients. In many years I have changed my way of doing it, specially because I used many programming languages and database types along time. Some of them not very simple as view, create and/or edit permissions for each module in the application, or light as access or can't access certain module. But now that I am developing a very extensive application with many modules and many kinds of users to access them, I was wondering if there is an standard model for doing it, because I already see that's the simple or the light way won't be enough.

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  • Office lights on or off in programming department? How to decide? [closed]

    - by smp7d
    At my company, the programmers who sit in the same area are constantly fighting over whether the lights stay on or off. Because there is no official policy it makes it a particularly sticky situation. We are a typical cube-farm and we have those typical cube-farm fluorescent lights and smaller ones at our desks. With the lights off, it is difficult to read and you would probably need to turn on your desk light (which some people do anyway). All programmers in our department do most of their reading on their monitor because of the nature of our business. Some feel that we should have a vote to decide whether the lights stay on or off. A couple who prefer 'lights on' feel that the vote would need to be unanimous to turn them off as having them on is the more natural office setting. Those who want them off point out that all other departments keep their lights off. I have heard all of the arguments: -Fluorescent lights cause eye strain -Reading in dark causes eye strain -The desk lights can be used if light is needed -People from other departments feel uncomfortable approaching us in the "dark" -The monitors are harder to see in the light ... Right now, some of the developers turn off the lights and some turn them on. It really just depends who last walked by the switch. I am a bit sick of the controversy as it feels a bit childish at the moment. I'm tired of hearing about it and I'm tired of having to talk about it. I tried to help them decide but as I explained, voting wasn't enough. Do other programming departments have this same argument? What is the standard or traditionally accepted option in a programming area? Are there any good reasons for one way or the other outside of preference? How can we decide fairly? EDIT Just a little more info... We do not have clients/visitors come into our office. We do have windows and hall lights that make our environment plenty bearable with the lights off. It kind of resembles a meeting room that has the lights off during a powerpoint presentation.

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  • No internet - please help?

    - by All
    I just got Ubuntu and I am really really really a linux novice. I can't get the wireless to work? I played around with it until I saw it says "wireless firmware missing" - Hardware address 00:14:A5:6A:17:C2. On my laptop there is a button that looks like a little antenae that means the wireless is on. The funny thing is that this button does not seem to do anything right now - the light is not lit up and does not light up. Any thoughts you have on getting this going are appreciated!

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  • How can I acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA. So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter. EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it.

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  • How to install Syngen?

    - by inLoveWithPython
    I'm using Ubuntu 12.04. I found out that there is a near-obsolete program based on the obsolete Caml Special Light by someone at INRIA ( ftp.inria.fr, directory lang/caml-light ). The program is called Syngen. I need it to create Syntax diagrams. But i am not able to run the binaries that come with it, and i'm not able to compile the source because it needs a compiler called cmlc. Somebody help, i find REALLY less documentation about this in internet.

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  • Wifi connection problems

    - by user12511
    I have Ubuntu 10.10 installed on a HP Pavilion DV2750ea. The wifi card is an Intel 4965AGN. When I first started using Ubuntu on this laptop it connected wirelessly to the network. Then it suddenly stopped. The Wifi card power light is off and all information says the card is disabled. When the laptop is powered on the wifi power light turns on and stays on until Ubuntu finishes loading. I have replaced the wifi card and the wifi switch module with no change. Please can you help.

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  • &ldquo;Using the MVVM pattern in Windows 8&rdquo; in MSDN Magazine

    - by Laurent Bugnion
    These days I am swimming in Windows 8 code, and I must say it is a good feeling. This gives me the occasion to push MVVM Light and a few other components of mine to their limits, and to fix or improve a few things on the fly. All this goodness will be available in V4.1 which is scheduled shortly after Windows 8 launch. In spite of the busy schedule, I couldn’t resist writing an article for MSDN magazine about, you guessed it, the MVVM pattern and MVVM Light in Windows 8. It is an article that goes quite in depth in some of the concepts, and provides an app demonstrating how to use them. The article is available for free in the special Windows 8 edition of MSDN magazine that just came out today. Enjoy!       Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • xset: unable to open display

    - by user287878
    for the longest time after about 5 minutes my screen would blank out. Now the screen will go blank after 5 minutes but then 2 seconds after that it will light up white and keep the laptop backlighting on. I didnt change any settings to my knowledge it just happened randomly after powering it on one day and has occurred since then. I wish to resort back to blanking the screen out completely since i leave this computer on all the time and its hard to sleep with a huge white light all the time. "xset dpms force off" just yeilds me ---- xset: unable to open display ""

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  • HP G61 Laptop wont boot- display stays off, caps and num lock indicators blink repeatedly

    - by Benguy12
    I had my HP G61 laptop running in sleep for a while. When I came back to it about a half-hour later, it was no longer in sleep mode - the power light and the Wi-Fi indicator light were on (I keep Wi-Fi off becuase I use a wired connection) - but nothing was showing on screen. In fact, the display wasn't even turned on. So I let it sit for about 10 minutes but nothing happened. I did a force shut down and rebooted. Instead of a normal boot, the display didnt turn on, the Wi-Fi indicator was off, and the Caps Lock and Num Lock lights just blinked repeatedly. On the external keyboard i use, none of the light indicators were blinking or even on. I tried force shut-down again 10 times, then unplugged all connections except for the power cable (my laptop battery dosent hold a charge for more than 2 minutes, so I always must have a wall connection) and tried to boot again but still nothing happened. I unplugged the battery and even then nothing happened. I also tried booting with the disk drive open, and then with it closed again. On the time it was closed, I was able to successfully boot into Windows, but recieved a "Windows did not shut-down sucessfully" notice. Does anybody know why this may have happened? My PC's specs: Windows 7 Home Premium, 64-bit 4GB of physical RAM, 8GB of vRAM (on a flash drive) AMD Vision x64 processor (don't know any other specs about it) ATI Radeon graphics card, 392 MB DVD-R/W lightscribe drive 2 External hard-disks (first one is 1.5TB, second one is 1TB) custom boot-screen and boot-annimation Standard BIOS apps running before sleep: firefox 10.4 itunes 10.6 adobe photoshop extended CS5.1 rockstar games social club (running in background) microsoft powerpoint 2010 professional edition google chrome I was NOT running Aero or any fancy themes - I was using the normal windows classic theme. I have a desktop icon manager application called Stardock Fences that was also running (it runs as a service/process).

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  • How to create Haar Cascade (xml) for using with OpenCV?

    - by inTagger
    If you familiar with OpenCV library, you know what is haar cascade image object detection. I mean image object detection like human face or something else. I have haar cascade xml for face detection, but i don't know how to create my own. I want to create Haar Cascade xml to detect simple bright circle light sources (i.e. flashing infrared light from TV remote control). So, how to create Haar Cascade (xml) for using with OpenCV?

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  • Is there a compact or express SQL Server version that I can package with my WinForms app & is free?

    - by Greg
    Hi, Is there a light weight version of SQL Server I could use that has the characteristics of: Free (assuming my winforms app is semi-commercial) Can be seemlessly packaged for deployment as part of the winforms click-once application? (i.e. ease in installation for the user). Light weight for the user (ideally something that just runs when the winforms application that uses it is running - but better than using XML sererialization for persistance). Thanks

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