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  • I cant really wrap my head around BOOLEAN logic when I use NOT together with AND and OR

    - by Bq
    Im trying to understand how boolean logic works when I use NOT. To give an example using awk I have a text file containing CORE PORT CORE PORT COREPORT CORE COREPORT And I would like to remove all COREPORT lines. The way I thought I would do it was with (NOT CORE) AND (NOT PORT) eg awk '/!CORE/&&/!PORT/{print}' But when I try it out Im actually supposed to use OR instead of AND awk '/!CORE/||/!PORT/{print}' I would be really glad if some one could explain where my thinking is wrong and super glad if it could be visualized with a venn diagram or something like the boolean machine at kathyschrock

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  • ListView images just not showing up. Why (Drooping my head in shame that I have to ask)

    - by Quigrim
    I am trying to display images in a WinForms ListView that is in details view mode, but images are just not showing up. I have added a SmallImageList (and a large one for good measure, added images to them, added my items to the ListView, but when I set the ImageIndex nothing happens. Images do not show up. I have also tried using the ImageKey. I feel like an idiot that I have to ask about this, but I must be doing something wrong. Any steps I am missing? Thanx much.

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  • Git: HEAD has disappeared, want to merge it into master.

    - by samgoody
    The top image is the output of: git reflog. The bottom is what GITK in GIT GUI (msysgit) shows me when I look at all branch history. The last few commits do not show on GIT GUI. Why do they not show on GITK (at least as a branch or something)? How do I merge them into master? I gather this happened when I checked out tag 0.42. Why is that not the same as master? (I had tagged the master in its latest state) When I click push, why does the remote repo claim to be up to date.. shouldn't it try to update these commits into whatever branch they are in? The first of the questions is important - I would like to begin to understand what GIT is thinking. It's more oracle than logic at this point. If it makes a difference to see the earlier history, the project is a [pretty powerful] JS color picker that can be viewed here in its entirety.

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  • Any way to add an observer to the head of the queue using Element#observe?

    - by Josh
    This might not be possible but before I rewrite part of my application I wanted to ask... I have a JavaScript app which creates a submit <input> and observes that input's click event using Prototype's Element#observe function. For a few particular pages on one particular site which uses this app, I need to apply some additional business logic before the code which executes normally when the button is clicked. Is there any way I can use Elemen#observe to add my new event handler before the existing event handler, so I can stop the event if these new conditions aren't met? If not I'll probably solve this the "proper" way by having the application fire a specific beforeTakingAction event and add a listener for that which prevents the application from taking it's action, but that's more complicated than this simple problem requires, and requires rewriting part of a shared application for just one user...

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  • How can I remove the head of a main function?

    - by Nathan McDavitt-Van Fleet
    I am trying to move some code from a seperate binary and have it inside my main program. Unfortunately I can't mimic the initialization variables for the main function. How can I create argc and argv by hand? Can someone give me some example assignments. since it looks like this: int main(int argc, char *argv[]) I figured I could assign them like this: int argc=1; char *argv[0]="Example"; But it doesn't work. Can anyone tell me how this might be done?

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  • GIT: head has dissapeared, want to merge it into master.

    - by samgoody
    The top image is the output of: git reflog. The bottom is what GITK in GIT GUI (msysgit) shows me when I look at all branch history. The last few commits do not show on GIT GUI. Why do they not show on GITK (at least as a branch or something)? How do I merge them into master? I gather this happened when I checked out tag 0.42. Why is that not the same as master? (I had tagged the master in its latest state) When I click push, why does the remote repo claim to be up to date.. shouldn't it try to update these commits into whatever branch they are in? The first of the questions is important - I would like to begin to understand what GIT is thinking. It's more oracle than logic at this point. If it makes a difference to see the earlier history, the project is a [pretty powerful] JS color picker that can be viewed here in its entirety.

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  • cannot delete from doubly linked list using visual studios in C

    - by Jesus Sanchez
    hello I am currently doing an assignment that is supposed to read in a file, use the information, and then print out another file. all using doubly linked list. Currently i am trying to just read in the file into a doubly linked list, print it out onto the screen and a file, and finally delete the list and close the program. The program works fine as long as I don't call the dlist_distroy function which is supposed to delete the string. as soon as I do it the program starts running and then a window pops up saying "Windows has triggered a breakpoint in tempfilter.exe. This may be due to a corruption of the heap, which indicates a bug in tempfilter.exe or any of the DLLs it has loaded. This may also be due to the user pressing F12 while tempfilter.exe has focus. The output window may have more diagnostic information." I have revised the destroy and remove functions and cant understand the problem. my program is the following main.c #include <stdlib.h> #include <stdio.h> #include <string.h> #include "dlinklist.h" #include "DlistElmt.h" #include "Dlist.h" #include "dlistdata.h" /**************************************************************************************************/ int main ( int argc, char *argv[] ) { FILE *ifp, *ofp; int hour, min; Dlist *list; DlistElmt *current=NULL, *element; float temp; list = (Dlist *)malloc(sizeof(list)); element = (DlistElmt *)malloc(sizeof(element)); if ( argc != 3 ) /* argc should be 3 for correct execution */ { /* We print argv[0] assuming it is the program name */ /* TODO: This is wrong, it should be: usage: %s inputfile outputfile */ printf( "usage: %s filename", argv[0] ); } else { // We assume argv[1] is a filename to open ifp = fopen( argv[1], "r" ); if (ifp == 0 ){ printf("Could not open file\n"); } else{ ofp = fopen(argv[2], "w"); dlist_init(list);//, (destroy)(hour, min, temp)); while (fscanf(ifp, "%d:%d %f ", &hour, &min, &temp) == 3) { current=list->tail; if(dlist_size(list)==0){ dlist_ins_prev(list, current, hour, min, temp); } else{ dlist_ins_next(list, current, hour, min, temp); } } current = list->head; while(current != NULL){ if(current==list->head){ current=current->next; } else if((current->temp > (current->prev->temp +5)) || (current->temp < (current->prev->temp -5))){ dlist_remove(list, current); current=current->next; } else current=current->next; } current = list->head; while(current != NULL){ printf("%d:%d %2.1lf\n" ,current->time, current->time2, current->temp ); fprintf(ofp, "%d:%d %2.1lf\n", current->time, current->time2, current->temp ); current = current->next; } //dlist_destroy(list); //} fclose(ifp); fclose(ofp); } } getchar(); } dlistdata.c #include <stdlib.h> #include <stdio.h> #include <string.h> #include "dlinklist.h" #include "DlistElmt.h" #include "dlistdata.h" /**************************************************************************************************/ void dlist_init(Dlist *list){ list->size = 0; list->head = NULL; list->tail = NULL; return; } void dlist_destroy(Dlist *list){ while (dlist_size(list) > 0){ dlist_remove(list, list->head); } memset(list, 0, sizeof(Dlist)); return; } int dlist_ins_next(Dlist *list, DlistElmt *element, const int time, const int time2, const float temp){ DlistElmt *new_element; if (element == NULL && dlist_size(list) != 0) return -1; if ((new_element = (DlistElmt *)malloc(sizeof(new_element))) == NULL) return -1; new_element->time = (int )time; new_element->time2 = (int )time2; new_element->temp = (float )temp; if (dlist_size(list) == 0) { list->head = new_element; list->head->prev = NULL; list->head->next = NULL; list->tail = new_element; } else { new_element->next = element->next; new_element->prev = element; if(element->next == NULL) list->tail = new_element; else element->next->prev = new_element; element->next = new_element; } list->size++; return 0; } int dlist_ins_prev(Dlist *list, DlistElmt *element, const int time, const int time2, const float temp){ DlistElmt *new_element; if (element == NULL && dlist_size(list) != 0) return -1; if ((new_element = (DlistElmt *)malloc(sizeof(new_element))) == NULL) return -1; new_element->time = (int )time; new_element->time2 = (int )time2; new_element->temp = (float )temp; if (dlist_size(list) == 0){ list->head = new_element; list->head->prev = NULL; list->head->next=NULL; list->tail = new_element; } else{ new_element->next = element; new_element->prev = element->prev; if(element->prev ==NULL) list->head = new_element; else element->prev->next = new_element; element->prev = new_element; } list->size++; return 0; } int dlist_remove(Dlist *list, DlistElmt *element){//, int time, int time2, float temp){ if (element == NULL || dlist_size(list) == 0) return -1; if (element == list->head) { list->head = element->next; if (list->head == NULL) list->tail = NULL; else element->next->prev = NULL; } else{ element->prev->next = element->next; if (element->next = NULL) list->tail = element->prev; else element->next->prev = element->prev; } free(element); list->size--; return 0; }

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  • Create lags with a for-loop in R

    - by cptn
    I've got a data.frame with stock data of several companies (here it's only two). I want 10 additional columns in my stock data.frame df with lagged dates (from -5 days to +5 days) for both companies in my event data.frame. I'm using a for loop which is probably not the best solution, but it works partially. DATE <- c("01.01.2000","02.01.2000","03.01.2000","06.01.2000","07.01.2000","09.01.2000","10.01.2000","01.01.2000","02.01.2000","04.01.2000","06.01.2000","07.01.2000","09.01.2000","10.01.2000") RET <- c(-2.0,1.1,3,1.4,-0.2, 0.6, 0.1, -0.21, -1.2, 0.9, 0.3, -0.1,0.3,-0.12) COMP <- c("A","A","A","A","A","A","A","B","B","B","B","B","B","B") df <- data.frame(DATE, RET, COMP, stringsAsFactors=F) df # DATE RET COMP # 1 01.01.2000 -2.00 A # 2 02.01.2000 1.10 A # 3 03.01.2000 3.00 A # 4 06.01.2000 1.40 A # 5 07.01.2000 -0.20 A # 6 09.01.2000 0.60 A # 7 10.01.2000 0.10 A # 8 01.01.2000 -0.21 B # 9 02.01.2000 -1.20 B # 10 04.01.2000 0.90 B # 11 06.01.2000 0.30 B # 12 07.01.2000 -0.10 B # 13 09.01.2000 0.30 B # 14 10.01.2000 -0.12 B this loop works fine comp <- as.vector(unique(df$COMP)) mylist <- vector('list', length(comp)) # create lags in DATE for(i in 1:length(comp)) { print(i) comp_i <- comp[i] df_k <- df[df$COMP %in% comp_i, ] # all trading days of one firm df_k <- transform(df_k, DATEm1 = c(NA, head(DATE, -1)), DATEm2 = c(NA, NA, head(DATE, -2)), DATEm3 = c(NA, NA, NA, head(DATE, -3)), DATEm4 = c(NA, NA, NA, NA,head(DATE, -4)), DATEm5 = c(NA, NA, NA, NA, NA, head(DATE, -5)), DATEp1 = c(DATE[-1], NA)) #DATEp2 = c(DATE[-2], NA, NA), #DATEp3 = c(DATE[-3], NA, NA, NA), #DATEp4 = c(DATE[-4], NA, NA, NA, NA), #DATEp5 = c(DATE[-5], NA, NA, NA, NA, NA)) mylist[[i]] = df_k } df1 <- do.call(rbind, mylist) But if I add the lines with DATEp2, DATEp3, DATEp4, DATEp5. the code doesn't work. Can anybody tell me what I'm doing wrong here? Here the code with all the lagged dates. # create lags in DATE for(i in 1:length(comp)) { print(i) comp_i <- comp[i] df_k <- df[df$COMP %in% comp_i, ] # all trading days of one firm df_k <- transform(df_k, DATEm1 = c(NA, head(DATE, -1)), DATEm2 = c(NA, NA, head(DATE, -2)), DATEm3 = c(NA, NA, NA, head(DATE, -3)), DATEm4 = c(NA, NA, NA, NA,head(DATE, -4)), DATEm5 = c(NA, NA, NA, NA, NA, head(DATE, -5)), DATEp1 = c(DATE[-1], NA), DATEp2 = c(DATE[-2], NA, NA), DATEp3 = c(DATE[-3], NA, NA, NA), DATEp4 = c(DATE[-4], NA, NA, NA, NA), DATEp5 = c(DATE[-5], NA, NA, NA, NA, NA)) mylist[[i]] = df_k } df1 <- do.call(rbind, mylist)

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  • I need to hire a web developer but I'm not sure which qualifications/skills they should have to do what I see in my head. Any help?

    - by Beau
    I'm looking to develop a simple image editor wherein a user can cycle through multiple layers (6-10) of images to develop a unique avatar. For example, the initial image layer will be a 2D character of their choice, mostly void of any accessories. The next image layer would be a shirt, another pants, another jewelry etc. I like the idea of frontend HTML5 so it can be a web app compatible across most platforms, but I'm lost on the backend requirements of such a project. #noob Any help would be greatly appreciated.

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  • Is it possible to increase the levels of abstraction I can hold in my head/reason about at once? How would I go about this? [closed]

    - by invaliduser
    I'd like to be able to read through fifteen pages of assembly code and know what it does. I'd like to be able to write programs that write programs that write programs that write programs. We've made a lot of strides in taking load off our brains by with good tools (Chrome dev mode/Firebug for web stuff, REPL's for many languages, IDEs), but I'd like my brain to be able to handle a bigger load, as opposed to paring the load down with tools.

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Rotate a linked list

    - by user408041
    I want to rotate a linked list that contains a number. 123 should be rotated to 231. The function created 23 but the last character stays empty, why? typedef struct node node; struct node{ char digit; node* p; }; void rotate(node** head){ node* walk= (*head); node* prev= (*head); char temp= walk->digit; while(walk->p!=NULL){ walk->digit=walk->p->digit; walk= walk->p; } walk->digit=temp; } How I create the list: node* convert_to_list(int num){ node * curr, * head; int i=0,length=0; char *arr=NULL; head = NULL; length =(int) log10(((double) num))+1; arr =(char*) malloc((length)*sizeof(char)); //allocate memory sprintf (arr, "%d" ,num); //(num, buf, 10); for(i=length;i>=0;i--) { curr = (node *)malloc(sizeof(node)); (curr)->digit = arr[i]; (curr)->p = head; head = curr; } curr = head; return curr; }

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  • Newbie: How to set attribute of the relative layout in my case??

    - by Leem
    I would like to divide my screen into 4 equal areas like ?.Each one of the four area is a linear layout. I tried to use relative layout to hold four linear layout like below: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:id="@+id/up_left_area" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="#ffff66" > <TextView android:id="@+id/label1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="UP LEFT"/> </LinearLayout> <LinearLayout android:id="@+id/up_right_area" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/up_left_area" android:background="#ccffff"> <TextView android:id="@+id/label2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="UP RIGHT"/> </LinearLayout> <LinearLayout android:id="@+id/down_left_area" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_below="@id/up_left_area" android:background="#66cc33" > <TextView android:id="@+id/label3" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="DOWN LEFT"/> </LinearLayout> <LinearLayout android:id="@+id/down_right_area" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_below="@id/up_right_area" android:layout_toRightOf="@id/down_left_area" android:background="#cc6600"> <TextView android:id="@+id/label4" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="DOWN RIGHT"/> </LinearLayout> </RelativeLayout> With the above xml layout code, I do get 4 areas on the screen, but they are not equal sized. How to modify my code to have equal sized 4 areas on the screen like ? ?

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  • newbie question -- how does one override show for a newtype?

    - by gatoatigrado
    I want to override the default integer constructors in Haskell so they produce strings (mostly for curiosity, but temporarily to make a nice input alternative for LaTeX's \frac{}{} inconvenience). I wanted to be able to use the language itself, instead of a special parser, but I guess that's probably not going to work out... module Main where import Prelude hiding ((+)) newtype A = A Int deriving (Eq, Show, Num) default (A) (+) :: A -> (A -> String) (A a) + (A b) = (show a) ++ " + " ++ (show b) main2 = 3+4 main :: IO () main = putStrLn main2 The problem with the above is that the + function only works for (A, A) instead of (A, String), etc. If one simply leaves out the pattern match "(A a)" and writes "a" instead, then the show() function prepends "A " so "3" becomes "A 3" instead of just "3". I want to override Show for A, but it seems to be quite a headache...

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  • Microsoft Robotics Studio, simple simulation ! MSRS Newbie ! ....

    - by Arkapravo
    I am soon to start with Microsoft Robotics Studio. My question is to all the gurus of MSRS, Can simple simulation (as obstacle avoidance and wall following) be done without any hardware ? Does MSRS have 3-dimensional as well as 2-dimensional rendering? As of now I do not have any hardware and I am only interested in simulation, when I have the robot hardware I may try to interface it! Sorry for a silly question, I am a MSRS noob, but have previous robotics h/w and s/w experience.

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  • Newbie question: How do you layout an icon, 2 text lines and a button?

    - by Keith Barrows
    I am trying to extend a sample I found at http://developer.android.com/resources/articles/layout-tricks-efficiency.html. I am a brand new MonoDroid developer, just installed it yesterday, and trying to jump right into UI design and so far it is not clicking for me completely. I have this main.xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <TextView android:id="@+id/secondLine" android:layout_width="200dip" android:layout_height="26dip" android:layout_toRightOf="@id/icon" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:singleLine="true" android:ellipsize="marquee" android:text="Second line which is a long line of text and needs to scroll" /> <TextView android:id="@+id/firstLine" android:layout_width="200dip" android:layout_height="wrap_content" android:layout_toRightOf="@id/icon" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:layout_above="@id/secondLine" android:layout_alignWithParentIfMissing="true" android:singleLine="true" android:ellipsize="marquee" android:gravity="center_vertical" android:text="First line" /> <Button android:id="@+id/logonButton" android:layout_width="50dip" android:layout_height="wrap_content" android:layout_toRightOf="@id/secondLine" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:gravity="center_vertical" android:text="Login" /> /> </RelativeLayout> What I am trying to do is have an icon on the left, 2 lines of text stacked in the middle and a button on the right. When I run this in my emulator I am seeing: The second line is not scrolling. The button does not show up. Is there by any chance a simple WYSIWYG editor for layout? Or is there an app to give me a quick view of my layout XML? Something like FireBug in FireFox would be fine. Barring the slim chance there are UI helpers for Droid, what am I doing wrong? :)

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  • Newbie T-SQL dynamic stored procedure -- how can I improve it?

    - by Andy Jones
    I'm new to T-SQL; all my experience is in a completely different database environment (Openedge). I've learned enough to write the procedure below -- but also enough to know that I don't know enough! This routine will have to go into a live environment soon, and it works, but I'm quite certain there are a number of c**k-ups and gotchas in it that I know nothing about. The routine copies data from table A to table B, replacing the data in table B. The tables could be in any database. I plan to call this routine multiple times from another stored procedure. Permissions aren't a problem: the routine will be run by the dba as a timed job. Could I have your suggestions as to how to make it fit best-practice? To bullet-proof it? ALTER PROCEDURE [dbo].[copyTable2Table] @sdb varchar(30), @stable varchar(30), @tdb varchar(30), @ttable varchar(30), @raiseerror bit = 1, @debug bit = 0 as begin set nocount on declare @source varchar(65) declare @target varchar(65) declare @dropstmt varchar(100) declare @insstmt varchar(100) declare @ErrMsg nvarchar(4000) declare @ErrSeverity int set @source = '[' + @sdb + '].[dbo].[' + @stable + ']' set @target = '[' + @tdb + '].[dbo].[' + @ttable + ']' set @dropStmt = 'drop table ' + @target set @insStmt = 'select * into ' + @target + ' from ' + @source set @errMsg = '' set @errSeverity = 0 if @debug = 1 print('Drop:' + @dropStmt + ' Insert:' + @insStmt) -- drop the target table, copy the source table to the target begin try begin transaction exec(@dropStmt) exec(@insStmt) commit end try begin catch if @@trancount > 0 rollback select @errMsg = error_message(), @errSeverity = error_severity() end catch -- update the log table insert into HHG_system.dbo.copyaudit (copytime, copyuser, source, target, errmsg, errseverity) values( getdate(), user_name(user_id()), @source, @target, @errMsg, @errSeverity) if @debug = 1 print ( 'Message:' + @errMsg + ' Severity:' + convert(Char, @errSeverity) ) -- handle errors, return value if @errMsg <> '' begin if @raiseError = 1 raiserror(@errMsg, @errSeverity, 1) return 1 end return 0 END Thanks!

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  • How to make Date locale-independent? (GMT timezone newbie question)

    - by folone
    I have a db, that stores dates in OleDateTime format, in GMT timezone. I've implemented a class, extending Date in java to represent that in classic date format. But my class is locale-dependent (I'm in GMT+2). Therefore, it converts the date in the db as date - 2 hours. How do I make it convert the date correctly? I want my class to be locale-independent, always using GMT timezone. Actually, the question is: class MyOleDateTime extends Date { static { Locale.setDefault(WhatGoesHere?) } // ... some constructors // ... some methods }

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • Python Newbie: Sphinx on App Engine - too much at a time?

    - by Pekka
    Following up on my last year's question on documentation, I now want to get started and try out Python-based Sphinx for putting together the developer documentation for a PHP CMS I've been working on. Instead of setting up Python locally on my workstation, I would like to run it on a publicly accessible web server from the start. All the web hosting packages I have access to run on the LAMP stack, and I'm reluctant to buy Python-based hosting. I am very interested in the Google App Engine, the free quotas they provide will do for me a hundred times over, and even if not, their pricing looks very reasonable. Now I have zero knowledge of Python - getting Sphinx to work would be my first contact with it - and very little time. As far as I understand, the platform and python libraries the App Engine provides are very compatible to a standard Python library but not identical. So my question is: Can Sphinx run on App Engine at all? Is installing Sphinx on the App Engine as straightforward as if I would install it on top of a normal Python installation? Or will the App Engine's environment require tweaking of the source code that I can't perform in reasonable time with my current level of Python? Should I be installing Sphinx on a local server and a "normal" Python stack instead first? Does anybody know any helpful How-to's, tutorials or other resources for this?

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  • elisp newbie question: Can't find 'filename' function definition in org.el?

    - by Dave Paroulek
    I really love org-mode in emacs and want to customize a few things. While reading thru org.el, I'm finding several references to filename but can't find filename using describe-function? I'm sure there's a simple answer, but I'm just learning elisp and it's not obvious. Any insight into where filename is defined? And/or if it's not a function, what is it? For example, filename on line 25502: (filename (if to-buffer (expand-file-name (concat (file-name-sans-extension (or (and subtree-p (org-entry-get (region-beginning) "EXPORT_FILE_NAME" t)) (file-name-nondirectory buffer-file-name))) "." html-extension) (file-name-as-directory (or pub-dir (org-export-directory :html opt-plist))))))

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  • What should a conference newbie bring to make the most out of their first conference?

    - by skarnis
    I am planning to attend my first developer conference (Microsoft TechDays 2008 in Toronto). I have been looking around for suggestions so that I can prepare and make the most out of my first developer conference. Many articles make suggestions about asking questions, getting involved, being social. These are great! I am also wondering about physical items. I have seen many conference photos with most of the audience having their laptops. Are they just taking notes? Are they working on a problem during the session? Are these photos just during a break and everyone is catching up on blogs/email/outside contact? Thank you StackOverflow-ers (StackOverflow-ites?)

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