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  • Per-User basis security with restful_authentication in Rails ?

    - by benoror
    Hi! I'm using restful_authentication plugin, but I would like to have per-user security, for example: class PostsController < ApplicationController # Login required before_filter :login_required, :except => [ :index, :show ] # Only the same user can create, edit and delete their own posts before_filter :only_by_same_user, :only => [ :create, :update, :destroy ] end Thanks!

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  • producing pixel-identical images of text between Sun Java and OpenJDK

    - by yuvi
    My release script produces images of the version number to save me the trouble of manually going into the MoinMoin wiki software and changing it by hand for each release. Unfortunately, since the fonts look a little different on each platform's JVM, the result is ugly. I solved the the font inconsistency by using Lucide Sans (comes with every Java system). (Loading Fonts from TTF files was another option, but was buggy on Mac Java). The result is much better, producing the exact same image on Mac/Windows (), but a slightly different one on OpenJDK (). I believe this is caused by OpenJDK having a different font rendering system (as opposed to different fonts). Is there any way I can get all three of my target platforms (Sun Windows, Mac, OpenJDK Linux) to produce images of text that look identical?

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  • How To Create Per-Request Singleton in Pylons?

    - by dave mankoff
    In our Pylons based web-app, we're creating a class that essentially provides some logging functionality. We need a new instance of this class for each http request that comes in, but only one per request. What is the proper way to go about this? Should we just create the object in middleware and store in in request.environ? Is there a more appropriate way to go about this?

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  • sorl-thumbnail unit tests fail by 1 pixel (!)

    - by stevejalim
    Hi I'm using sorl-thumbnail in a Django 1.2 (currently 1.2 RC) project and getting a surprising failure of four of sorl's built-in unit tests. Essentially, the resized images are all 1px shorter than the unit tests expect them to be. See below for details I'm developing on OSX 10.5.8 (not Snow Leopard) with Python 2.5.1 (r251:54863, Feb 6 2009, 19:02:12) and PIL 1.1.6. Any thoughts what might be up? Cheers Steve ====================================================================== FAIL: test_extension (sorl.thumbnail.tests.fields.FieldTest) ---------------------------------------------------------------------- Traceback (most recent call last): File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/fields.py", line 66, in test_extension self.verify_thumbnail((50, 37), thumb, expected_filename) File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/base.py", line 92, in verify_thumbnail self.assertEqual(image.size, expected_size) AssertionError: (50, 38) != (50, 37) ====================================================================== FAIL: test_thumbnail (sorl.thumbnail.tests.fields.ImageWithThumbnailsFieldTest) ---------------------------------------------------------------------- Traceback (most recent call last): File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/fields.py", line 111, in test_thumbnail self.verify_thumbnail((50, 37), thumb, expected_filename) File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/base.py", line 92, in verify_thumbnail self.assertEqual(image.size, expected_size) AssertionError: (50, 38) != (50, 37) ====================================================================== FAIL: testTag (sorl.thumbnail.tests.templatetags.ThumbnailTagTest) ---------------------------------------------------------------------- Traceback (most recent call last): File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/templatetags.py", line 118, in testTag self.verify_thumbnail((90, 67), expected_filename=expected_fn) File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/base.py", line 92, in verify_thumbnail self.assertEqual(image.size, expected_size) AssertionError: (90, 68) != (90, 67)

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  • Per directory read/write permissions in Mercurial

    - by pako
    I would like to convert my Subversion repository to Mercurial. I have a pretty big web project divided into many different folders. In Subversion I was able to set per directory permissions for a repository. For example, I could say that a new developer could only read and write a subset of all the project's directories. Is it possible to have a similar setup in a single Mercurial repository?

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  • Problem exporting NSOpenGLView pixel data to some image file formats using ImageKit & CGImageDestina

    - by walkytalky
    I am developing an application to visualise some experimental data. One of its functions is to render the data in an NSOpenGLView subclass, and allow the resulting image to be exported to a file or copied to the clipboard. The view exports the data as an NSImage, generated like this: - (NSImage*) image { NSBitmapImageRep* imageRep; NSImage* image; NSSize viewSize = [self bounds].size; int width = viewSize.width; int height = viewSize.height; [self lockFocus]; [self drawRect:[self bounds]]; [self unlockFocus]; imageRep=[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:width*4 bitsPerPixel:32] autorelease]; [[self openGLContext] makeCurrentContext]; glReadPixels(0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,[imageRep bitmapData]); image=[[[NSImage alloc] initWithSize:NSMakeSize(width,height)] autorelease]; [image addRepresentation:imageRep]; [image setFlipped:YES]; // this is deprecated in 10.6 [image lockFocusOnRepresentation:imageRep]; // this will flip the rep [image unlockFocus]; return image; } Copying uses this image very simply, like this: - (IBAction) copy:(id) sender { NSImage* img = [self image]; NSPasteboard* pb = [NSPasteboard generalPasteboard]; [pb clearContents]; NSArray* copied = [NSArray arrayWithObject:img]; [pb writeObjects:copied]; } For file writing, I use the ImageKit IKSaveOptions accessory panel to set the output file type and associated options, then use the following code to do the writing: NSImage* glImage = [glView image]; NSRect rect = [glView bounds]; rect.origin.x = rect.origin.y = 0; img = [glImage CGImageForProposedRect:&rect context:[NSGraphicsContext currentContext] hints:nil]; if (img) { NSURL* url = [NSURL fileURLWithPath: path]; CGImageDestinationRef dest = CGImageDestinationCreateWithURL((CFURLRef)url, (CFStringRef)newUTType, 1, NULL); if (dest) { CGImageDestinationAddImage(dest, img, (CFDictionaryRef)[imgSaveOptions imageProperties]); CGImageDestinationFinalize(dest); CFRelease(dest); } } (I've trimmed a bit of extraneous code here, but nothing that would affect the outcome as far as I can see. The newUTType comes from the IKSaveOptions panel.) This works fine when the file is exported as GIF, JPEG, PNG, PSD or TIFF, but exporting to PDF, BMP, TGA, ICNS and JPEG-2000 produces a red colour artefact on part of the image. Example images are below, the first exported as JPG, the second as PDF. Copy to clipboard does not exhibit this red stripe with the current implementation of image, but it did with the original implementation, which generated the imageRep using NSCalibratedRGBColorSpace rather than NSDeviceRGBColorSpace. So I'm guessing there's some issue with the colour representation in the pixels I get from OpenGL that doesn't get through the subsequent conversions properly, but I'm at a loss as to what to do about it. So, can anyone tell me (i) what is causing this, and (ii) how can I make it go away? I don't care so much about all of the formats but I'd really like at least PDF to work.

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  • ASP.NET MVC: customized design per domain

    - by Feryt
    Hi. I'm thinking about ASP.NET MVC 2 project which should display the same Domain Model(with different data) in different mark-up or page design(selected by url domain). I'm not sure which one ot these to use : set of views per unique domain + one default? use areas? any other idea? How would you do that? Thank you.

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  • Drupal Views display newest content per taxonomy limit to one node

    - by digital
    Hi, I want to create a view where all 5 of my taxonomy terms are displayed and it then displays the latest node published but this is limited by 1. For Example: Tax Term 1 Latest node published Tax Term 2 Latest node published etc etc Currently I'm grouping by taxonomy term so it's displaying all nodes published then sorted by published date desc. I can't quite figure out how to limit the nodes to only show one item per taxonomy term. Any help would be greatly appreciated.

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  • Trouble when changing pixel data with alpha on png on iphone --okay on simulator

    - by Ted
    I'm trying to change the color of the pixels (lighten or darken) without changing the value of the alpha channel using CGDataProviderCopyData. I leave every 4th databyte untouched. It work fine of the iphone simulator, however on the real thing the alpha goes white as I increase the values of the other pixels. I've tried changing just the first byte, or the second, or the third. Does anybody have any idea what is going on? The basic code is borrowed from Jorge. I like this simple approach --I'm new to this. But I want to make it work with png images with some transparency. here is most of the code by Jorge : CFDataRef CopyImagePixels(CGImageRef inImage){ return CGDataProviderCopyData(CGImageGetDataProvider(inImage)); } CGImageRef img=originalImage.CGImage; CFDataRef dataref=CopyImagePixels(img); UInt8 *data=(UInt8 *)CFDataGetBytePtr(dataref); int length=CFDataGetLength(dataref); for(int index=0;index255){ data[index+i]=255; }else{ data[index+i]+=value; } } } } size_t width=CGImageGetWidth(img); size_t height=CGImageGetHeight(img); size_t bitsPerComponent=CGImageGetBitsPerComponent(img); size_t bitsPerPixel=CGImageGetBitsPerPixel(img); size_t bytesPerRow=CGImageGetBytesPerRow(img); CGColorSpaceRef colorspace=CGImageGetColorSpace(img); CGBitmapInfo bitmapInfo=CGImageGetBitmapInfo(img); CGImageAlphaInfo alphaInfo = kCGBitmapAlphaInfoMask(img); NSLog(@"bitmapinfo: %d",bitmapInfo); CFDataRef newData=CFDataCreate(NULL,data,length); CGDataProviderRef provider=CGDataProviderCreateWithCFData(newData); CGImageRef newImg=CGImageCreate(width,height,bitsPerComponent,bitsPerPixel,bytesPerRow,colorspace,bitmapInfo,provider,NULL,true,kCGRenderingIntentDefault); [iv setImage:[UIImage imageWithCGImage:newImg]]; CGImageRelease(newImg); CGDataProviderRelease(provider);

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  • "viewed" system - once per user

    - by Qiao
    I need to implement "viewed" system. How it can be done, so that pressing F5 would not increase viewed number for more than 1 per user? SO also has such system. Cookies, sessions, db? How it is usually done?

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  • Determining the color of a pixel in a bitmap using C# in a WPF app

    - by DanM
    The only way I found so far is System.Drawing.Bitmap.GetPixel(), but Microsoft has warnings for System.Drawing that are making me wonder if this is the "old way" to do it. Are there any alternatives? Here's what Microsoft says about the System.Drawing namespace. I also noticed that the System.Drawing assembly was not automatically added to the references when I created a new WPF project. System.Drawing Namespace The System.Drawing namespace provides access to GDI+ basic graphics functionality. More advanced functionality is provided in the System.Drawing.Drawing2D, System.Drawing.Imaging, and System.Drawing.Text namespaces. The Graphics class provides methods for drawing to the display device. Classes such as Rectangle and Point encapsulate GDI+ primitives. The Pen class is used to draw lines and curves, while classes derived from the abstract class Brush are used to fill the interiors of shapes. Caution Classes within the System.Drawing namespace are not supported for use within a Windows or ASP.NET service. Attempting to use these classes from within one of these application types may produce unexpected problems, such as diminished service performance and run-time exceptions. - http://msdn.microsoft.com/en-us/library/system.drawing.aspx

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  • WriteableBitmap failing badly, pixel array very inaccurate

    - by dawmail333
    I have tried, literally for hours, and I have not been able to budge this problem. I have a UserControl, that is 800x369, and it contains, simply, a path that forms a worldmap. I put this on a landscape page, then I render it into a WriteableBitmap. I then run a conversion to turn the 1d Pixels array into a 2d array of integers. Then, to check the conversion, I wire up the custom control's click command to use the Point.X and Point.Y relative to the custom control in the newly created array. My logic is thus: wb = new WriteableBitmap(worldMap, new TranslateTransform()); wb.Invalidate(); intTest = wb.Pixels.To2DArray(wb.PixelWidth); My conversion logic is as such: public static int[,] To2DArray(this int[] arr,int rowLength) { int[,] output = new int[rowLength, arr.Length / rowLength]; if (arr.Length % rowLength != 0) throw new IndexOutOfRangeException(); for (int i = 0; i < arr.Length; i++) { output[i % rowLength, i / rowLength] = arr[i]; } return output; } Now, when I do the checking, I get completely and utterly strange results: apparently all pixels are either at values of -1 or 0, and these values are completely independent of the original colours. Just for posterity: here's my checking code: private void Check(object sender, MouseButtonEventArgs e) { Point click = e.GetPosition(worldMap); ChangeNotification(intTest[(int)click.X,(int)click.Y].ToString()); } The result show absolutely no correlation to the path that the WriteableBitmap has rendered into it. The path has a fill of solid white. What the heck is going on? I've tried for hours with no luck. Please, this is the major problem stopping me from submitting my first WP7 app. Any guidance?

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  • OpenGL: small black pixel on top right corner of texture

    - by user308226
    I wrote an uncompressed TGA texture loader and it works nearly perfect, except for the fact that there's just one TINY little black patch on the upper right and it's driving me mad. I can get rid of it by using a texture border, but somehow I think that's not the practical solution. Has anyone encountered this kind of problem before and knows -generally- what's going wrong when something like this happens, or should I post the image-loading function code? Here's a picture, the little black dot is REALLY small. http://img651.imageshack.us/img651/2230/dasdwx.png

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  • Possible form field types per model field type

    - by Jonathan
    Django's documentation specifies for each model field type the corresponding default form field type. Alas, I couldn't find in the documentation, or anywhere else, what form field types are possible per model field type. Not all combinations are possible, right? Same question for widgets...

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  • cpp/Qt : per class debugging

    - by dzen
    I'm developing a Qt application. For each class, I'm trying to mimic the framework, such as error() and errorString() method, use of Private implementation. But I would like to add a per class debugging: Set a macro to the desired level of debug, have a macro or a function that knows the level of debug, and use qDebug() or qWarning() which is class independant, and will know the current class's name (for some pretty prints) Anyone have a good idea to implement this ?

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  • Percentage of white pixel

    - by AZIRAR
    After performing processing I want to calculate the percentage of white pixels between this images after the change. I'm doing this: var = (int2str(nnz(Img2)) / int2str(nnz(Img1))) * 100; but it returns as result ] What's the problem ?

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  • How to change results per page value in datatables

    - by detj
    Datatables has an option to select the number of records shown per page. The default value starts from 10, 25, 50 and 100. How can I change it to start from 5 instead of 10? 10 records is a bit too much and takes a lot of space in my current design. Thanx! http://datatables.net/

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  • Need example of how to create/manipulate image pixel data with iPhone SDK

    - by whiskeyspider
    Looking for a simple example or link to a tutorial. Say I have a bunch of values stored in an array. I would like to create an image and update the image data from my array. Assume the array values are intensity data and will be updating a grayscale image. Assume the array values are between 0 and 255 -- or that I will convert it to that range. This is not for purposes of animation. Rather the image would be updated based on user interaction. This is something I know how to do well in Java, but am very new to iPhone programming. I've googled some information about CGImage and UIImage -- but am confused as to where to start. Any help would be appreciated.

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