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  • What to learn after standard C++?

    - by Luca Cerone
    I switched to C++ a few months ago, learning its syntax, the main features of the STL and what you can usually find in a "learn C++" manual. Now I would like to go further. What would be your recommendations? I would like to know what to learn next (not only about the language, but also debugging, frameworks etc. etc.) I know probably the answer depends on the specific needs of each user, so here is a list of mine: Cross Platform development Developing GUI for my programs Develop extendible software, allowing the use of plugins Use of scientific libraries Interact with databases (mainly MySQL) Having server/client functionalities (I'd like users of my programs to interact through internet.. as you might have guessed I am not a programmer by training so I might have used the wrong terms.. if so I apologize for that). Of course I know it takes time, but I would like to have a good list of references and resources to start (both books and websites are ok). Thanks a lot for your help!

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  • Any C/C++ to non-native bytecode compiler/interpreters?

    - by Matt
    As the title indicates, are there any C/C++ bytecode compilers/interpreters? I'm writing an application in an interpreted language that depends on certain libraries that are fully cross-compilable (there are no special flags to indicate code changes during compilation for a certain platform) but are written in C and C++. Rather than shipping n-platform-specific-libs with each platform, it would be nice to ship one set of libs which are interpreted by one platform specific interpreter. Possible and/or available?

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  • C# Java Objective-C need expert advices

    - by Kevino
    Which platform as the edge today in 2012 with the rise of cloud computing, mobile development and the revolution of HTML5/Javascript between J2EE, .Net framework and IOS Objective-C ??? I want to start learning 1 language between Java, C# and Objective-C and get back into programming after 14 years and I don't know which to choose I need expert advices... I already know a little C++ and I remember my concepts in example pointers arithmetic, class etc so I tend to prefer learning C# and Objective-C but I've been told by some experienced programmers that Windows 8 could flop and .Net could be going away slowly since C++ and Html5/Javascript could be king in mobile is that true ? and that C# is more advanced compared to Java with Linq/Lambda... but not truly as portable if we consider android, etc but Java as a lot going for him too Scala, Clojure, Groovy, JRuby, JPython etc etc so I am lost Please help me, and don't close this right away I really need help and expert advices thanks you very much ANSWER : ElYusubov : thanks for everything please continue with the answers/explanations I just did some native C++ in dos mode in 1998 before Cli and .Net I don't know the STL,Templates, Win32 or COM but I remember a little the concept of memory management and oop etc I already played around a little with C# 1.0 in 2002 but things changed a lot with linq and lambda... I am here because I talked with some experienced programmers and authors of some the best selling programming books like apress wrox and deitel and they told me a few things are likely to happen like .Net could be on his way out because of Html5/Javascript combo could kill xaml and C++ native apps on mobile dev will outperform them by a lot... Secondly ios and android are getting so popular that mobile dev is the future so Objective-C is very hard to ignore so why get tied down in Windows long term (.Net) compared to Java (android)... but again android is very fragmented, they also said Windows 8 RT will give you access to only a small part of the .Net framework... so that's what they think so I don't know which direction to choose I wanted to learn C# & .Net but what if it die off or Windows 8 flop Windows Phone marketshare really can't compare to ios... so I'll be stuck that's why I worry is Java safer long term or more versatile if you want 'cause of the support for android ??

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  • How to capitalize maximally on location-independence … my personal #1-incentive for working as a developer

    - by SomeGuy
    To me the ultimate beauty in working as a developer is the fact that given a nice CV, your are going to find a new job, everywhere at any time. So I would like to ask if somebody here as experience in working while travelling for example. Or job-hopping from metropolis to metropolis every, say, six months. For example I have been investigating for how to get to Brazil. But it seems like that working as an employee in Brazil would be no option, b/c it takes a lot of time/money/effort to get the proper visas and permissions. So the only practical solution would be to freelance and the just travel, while getting your job done wherever you are. I bet my ass that there are loads of IT-guys out there and on here who know exactly what I am talking about. I'm looking forward to interesting ideas and stories.

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  • “Play Now” via website vs. download & install

    - by Inside
    I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? (* With the exception of Flash-based engines it seems like most of the other approaches have downsides when compared to what is available for desktop-based environments. I'd go with Flash, but I'm worried that Flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.) For simple & short games the Newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "OK, I'm going to download and play that"?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Resolution independence - resize on the fly or ship all sizes?

    - by RecursiveCall
    My game relies heavily on textures of various sizes with some being full-screen. The game is targeted for multiple resolutions. I found that resizing textures (downsizing) works quite well for this game’s art type (it’s not Pixel Art or anything like that). I asked my artist to ensure that all textures at the edges of the screen to be created in such a way that they can safely “overflow” off screen; this means that aspect ratio is not an issue. So with no aspect ratio issues, I figured that I would simply ask my artist to create assets in very high resolution, and then resize them down to the appropriate screen resolution. The question is, when and how do I do that? Do I pre-resize everything to common resolutions in Photoshop and package all assets in the final product (increasing the size download that the user has to deal with) and then select the appropriate asset based on the detected resolution? Or do I ship with the largest set of Textures, detect the resolution on load, set a render target and draw all downsized assets to it and use that? Or for the latter, do I use some sort of a CPU-sided algorithm to resize on game load?

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  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

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  • Cross platform, gmail compatible email client for Emacs

    - by Zubair
    I spend alot of my time in Emacs, and move between Windows, Linux, and Mac OS at least once a day since these are the machines my company has available to use. I spend alot of time in gmail using gmail folders too, and would like to find a cross platform email client for emacs which can support gmail too. Note: I would like to find a client which is "stable", and has good support and documentation.

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  • Is wordpress a good platform for webapp development?

    - by darlinton
    I am planning a webapp to control bank paying orders. In a quick review, the user goes online and creates a payment order. This order goes to other people that pays it and register the payment on the system. The system keeps track of all the payments, keeping the account balance up-to-date. The system needs a login system, bank integration, and to support at some point thousands of clients. We can find articles on the web about the benefits of using wordpress platform to build webapps. However, I could not find discussion with counterarguments to user wordpress. As the platform the most important choice in webapp project, I would to know more about the pitfalls and harms for choosing wordpress. The question is: What are the benefits and harms for choosing wordpress as a development platform for a webapp that need to be integrated with other system (backend systems) and to handle thousands of users (does it scale up?)?

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  • Architectural decision : QT or Eclipse Platform ?

    - by umanga
    We are in the process of designing a tool to be used with HDEM(High Definition Electron Microscope).We get stacks of 2D images from HDEM and first step is 'detecting borders' on the sections.After detecting edges of 2D slices ,next step is construct the 3D model using these 2D slices. This 'border detecting' algorithm(s) is/are implemented by one of professor and he has used and suggests to use C.(to gain high performance and probably will parallelise in future) We have to develop comprehensive UI ,3D viewer ,2D editor...etc and use this algorithm. Application should support usual features like project save/open.Undo,Redo...etc Our technology decisions are: A) Build entire platform from the scratch using QT. B) Use Eclipse Platform Our concerns are, if we choose A) we can easily integrate the 'border detecting' algorithm(s) because the development environment is C/C++ But we have to implement the basic features from the scratch. If we choose B) we get basic features from the Eclipse platform , but integrating C libraries going to be a tedious task. Any suggestions on this?

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  • How to include NetBeans Platform Source code into module dependencies

    - by Ben Hammond
    I am debugging a NetBeans Platform application. I have downloaded the NetBeans Platform source code .zip file. I would really really like to attach the source code to the debugger so that I can seamlessly jump to internal NB source code. Normally I would edit the Library configuration to tell NB where to find the source code, and it would just work. However this is not possible for NetBeans Modules; when I look at the Utilities API module dependency it does not look like a normal NB library and there is nowhere to add in the source code. I suspect that if I were to rebuild my project using Maven this would work automatically. But thats a terrible reason to switch to maven. How can I get the NB Platform Source code included into my Module Dependencies ?

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  • Platform Framework and Middle-ware

    - by Walidix
    I really want to fix the meanings of this terms.This is what I know about them: Platform: is an environment that allows an application to run and it is usually composite by hardware and software e.g. your machine with your OS installed on it. However some software stack are also called as platform like Java Platform. Framework: is design-oriented. That is, it defines a skeleton of an application type. Also it saves time by offering, through an API, the common functionalities that a kind of applications must implement. Moreover a Framework include a software components that manage the application life-cycle. Middle-ware: is a software that offers services to an application in order to let it inter-operates with other applications or supports different platforms. Middle-ware can be a part of a framework. Is there something wrong or missing ?

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  • Global variable not stable after platform changed.

    - by user350555
    Our embedded system is built on a hw/sw platform made by enea. After the platform updated recently, we found some operations on the global variable keep crashing the system. For example, we have a global map structure holding some data. We can insert/iterate the map once or twice, then the address of the elements in the map suddenly changed to some forbidden addresses like 0x0 or 0x1d, the system just crash. The only different before/after the platform update is : 1) sw part: It's a c++ software and We changed the compiler from diab cc to gcc. 2) hw part: we have a new board, but the cpu is still powerpc405s. I tried every possible way but still can't figure out the reason. Any thoughts?

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  • Looking for a mobile platform to view vector data and use it like a simple map

    - by Orchestrator
    I would like to develop or use an existing platform that will allow me to view custom vector data and use it as a map on mobile phones such as Android/IPhone (Maybe even WP7). I'm hoping that there's already a good infrastructure for what I need so I would not need to develop a whole infrastructure by myself. In Conclusion - Is there any existing platform that may answer my needs? If not, how would you guys suggest I should begin? How should I save my vector data? How could I read it? Should I view it with a graphics engine like OpenGL? Is there any chance this solution could be cross-platform? I know that it's possible since it was already done with apps like Waze. And it works the same on iOS and Android. Thanks!

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  • Best practices for mass email platform

    - by Niro
    I am in the process of setting up mass email service. My question is: what are the best practices to achieve maximum deliver-ability. More precisely - what should I do/know to prevent spam filters from blocking the emails (the emails are not spam). for example- how can I tell if my IP address is blacklisted somewhere and how can I prevent it from becoming blacklisted. Is amazon web services a suitable platform due to dynamic IP addresses, what are the restrictions on the from address, can it be different from the mail server domain.... you get it....

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  • Is Hyper-V Server 2008 working on Intel's Atom platform

    - by Josip Medved
    Did anybody try to install Hyper-V on Intel Atom platform? Hyper-V requires: x64 compatible processor with Intel VT or AMD-V technology enabled Hardware Data Execution Prevention (DEP) It seems that both requirements are satisfied with Atom as processor. However, I wonder whether there is some blocking issue (e.g. BIOS that does not support it) since all Atom motherboards I checked had quite old north/south-bridge. My intentions are to run two low-requirements virtual machines (embedded Linux), so performance should not be an issue.

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  • Cross-platform, human-readable, du on root partition that truly ignores other filesystems

    - by nice_line
    I hate this so much: Linux builtsowell 2.6.18-274.7.1.el5 #1 SMP Mon Oct 17 11:57:14 EDT 2011 x86_64 x86_64 x86_64 GNU/Linux df -kh Filesystem Size Used Avail Use% Mounted on /dev/mapper/mpath0p2 8.8G 8.7G 90M 99% / /dev/mapper/mpath0p6 2.0G 37M 1.9G 2% /tmp /dev/mapper/mpath0p3 5.9G 670M 4.9G 12% /var /dev/mapper/mpath0p1 494M 86M 384M 19% /boot /dev/mapper/mpath0p7 7.3G 187M 6.7G 3% /home tmpfs 48G 6.2G 42G 14% /dev/shm /dev/mapper/o10g.bin 25G 7.4G 17G 32% /app/SIP/logs /dev/mapper/o11g.bin 25G 11G 14G 43% /o11g tmpfs 4.0K 0 4.0K 0% /dev/vx lunmonster1q:/vol/oradb_backup/epmxs1q1 686G 507G 180G 74% /rpmqa/backup lunmonster1q:/vol/oradb_redo/bisxs1q1 4.0G 1.6G 2.5G 38% /bisxs1q/rdoctl1 lunmonster1q:/vol/oradb_backup/bisxs1q1 686G 507G 180G 74% /bisxs1q/backup lunmonster1q:/vol/oradb_exp/bisxs1q1 2.0T 1.1T 984G 52% /bisxs1q/exp lunmonster2q:/vol/oradb_home/bisxs1q1 10G 174M 9.9G 2% /bisxs1q/home lunmonster2q:/vol/oradb_data/bisxs1q1 52G 5.2G 47G 10% /bisxs1q/oradata lunmonster1q:/vol/oradb_redo/bisxs1q2 4.0G 1.6G 2.5G 38% /bisxs1q/rdoctl2 ip-address1:/vol/oradb_home/cspxs1q1 10G 184M 9.9G 2% /cspxs1q/home ip-address2:/vol/oradb_backup/cspxs1q1 674G 314G 360G 47% /cspxs1q/backup ip-address2:/vol/oradb_redo/cspxs1q1 4.0G 1.5G 2.6G 37% /cspxs1q/rdoctl1 ip-address2:/vol/oradb_exp/cspxs1q1 4.1T 1.5T 2.6T 37% /cspxs1q/exp ip-address2:/vol/oradb_redo/cspxs1q2 4.0G 1.5G 2.6G 37% /cspxs1q/rdoctl2 ip-address1:/vol/oradb_data/cspxs1q1 160G 23G 138G 15% /cspxs1q/oradata lunmonster1q:/vol/oradb_exp/epmxs1q1 2.0T 1.1T 984G 52% /epmxs1q/exp lunmonster2q:/vol/oradb_home/epmxs1q1 10G 80M 10G 1% /epmxs1q/home lunmonster2q:/vol/oradb_data/epmxs1q1 330G 249G 82G 76% /epmxs1q/oradata lunmonster1q:/vol/oradb_redo/epmxs1q2 5.0G 609M 4.5G 12% /epmxs1q/rdoctl2 lunmonster1q:/vol/oradb_redo/epmxs1q1 5.0G 609M 4.5G 12% /epmxs1q/rdoctl1 /dev/vx/dsk/slaxs1q/slaxs1q-vol1 183G 17G 157G 10% /slaxs1q/backup /dev/vx/dsk/slaxs1q/slaxs1q-vol4 173G 58G 106G 36% /slaxs1q/oradata /dev/vx/dsk/slaxs1q/slaxs1q-vol5 75G 952M 71G 2% /slaxs1q/exp /dev/vx/dsk/slaxs1q/slaxs1q-vol2 9.8G 381M 8.9G 5% /slaxs1q/home /dev/vx/dsk/slaxs1q/slaxs1q-vol6 4.0G 1.6G 2.2G 42% /slaxs1q/rdoctl1 /dev/vx/dsk/slaxs1q/slaxs1q-vol3 4.0G 1.6G 2.2G 42% /slaxs1q/rdoctl2 /dev/mapper/appoem 30G 1.3G 27G 5% /app/em Yet, I equally, if not quite a bit more, also hate this: SunOS solarious 5.10 Generic_147440-19 sun4u sparc SUNW,SPARC-Enterprise Filesystem size used avail capacity Mounted on kiddie001Q_rpool/ROOT/s10s_u8wos_08a 8G 7.7G 1.3G 96% / /devices 0K 0K 0K 0% /devices ctfs 0K 0K 0K 0% /system/contract proc 0K 0K 0K 0% /proc mnttab 0K 0K 0K 0% /etc/mnttab swap 15G 1.8M 15G 1% /etc/svc/volatile objfs 0K 0K 0K 0% /system/object sharefs 0K 0K 0K 0% /etc/dfs/sharetab fd 0K 0K 0K 0% /dev/fd kiddie001Q_rpool/ROOT/s10s_u8wos_08a/var 31G 8.3G 6.6G 56% /var swap 512M 4.6M 507M 1% /tmp swap 15G 88K 15G 1% /var/run swap 15G 0K 15G 0% /dev/vx/dmp swap 15G 0K 15G 0% /dev/vx/rdmp /dev/dsk/c3t4d4s0 3 20G 279G 41G 88% /fs_storage /dev/vx/dsk/oracle/ora10g-vol1 292G 214G 73G 75% /o10g /dev/vx/dsk/oec/oec-vol1 64G 33G 31G 52% /oec/runway /dev/vx/dsk/oracle/ora9i-vol1 64G 33G 31G 59% /o9i /dev/vx/dsk/home 23G 18G 4.7G 80% /export/home /dev/vx/dsk/dbwork/dbwork-vol1 292G 214G 73G 92% /db03/wk01 /dev/vx/dsk/oradg/ebusredovol 2.0G 475M 1.5G 24% /u21 /dev/vx/dsk/oradg/ebusbckupvol 200G 32G 166G 17% /u31 /dev/vx/dsk/oradg/ebuscrtlvol 2.0G 475M 1.5G 24% /u20 kiddie001Q_rpool 31G 97K 6.6G 1% /kiddie001Q_rpool monsterfiler002q:/vol/ebiz_patches_nfs/NSA0304 203G 173G 29G 86% /oracle/patches /dev/odm 0K 0K 0K 0% /dev/odm The people with the authority don't rotate logs or delete packages after install in my environment. Standards, remediation, cohesion...all fancy foreign words to me. ============== How am I supposed to deal with / filesystem full issues across multiple platforms that have a devastating number of mounts? On Red Hat el5, du -x apparently avoids traversal into other filesystems. While this may be so, it does not appear to do anything if run from the / directory. On Solaris 10, the equivalent flag is du -d, which apparently packs no surprises, allowing Sun to uphold its legacy of inconvenience effortlessly. (I'm hoping I've just been doing it wrong.) I offer up for sacrifice my Frankenstein's monster. Tell me how ugly it is. Tell me I should download forbidden 3rd party software. Tell me I should perform unauthorized coreutils updates, piecemeal, across 2000 systems, with no single sign-on, no authorized keys, and no network update capability. Then, please help me make this bastard better: pwd / du * | egrep -v "$(echo $(df | awk '{print $1 "\n" $5 "\n" $6}' | \ cut -d\/ -f2-5 | egrep -v "[0-9]|^$|Filesystem|Use|Available|Mounted|blocks|vol|swap")| \ sed 's/ /\|/g')" | egrep -v "proc|sys|media|selinux|dev|platform|system|tmp|tmpfs|mnt|kernel" | \ cut -d\/ -f1-2 | sort -k2 -k1,1nr | uniq -f1 | sort -k1,1n | cut -f2 | xargs du -shx | \ egrep "G|[5-9][0-9]M|[1-9][0-9][0-9]M" My biggest failure and regret is that it still requires a single character edit for Solaris: pwd / du * | egrep -v "$(echo $(df | awk '{print $1 "\n" $5 "\n" $6}' | \ cut -d\/ -f2-5 | egrep -v "[0-9]|^$|Filesystem|Use|Available|Mounted|blocks|vol|swap")| \ sed 's/ /\|/g')" | egrep -v "proc|sys|media|selinux|dev|platform|system|tmp|tmpfs|mnt|kernel" | \ cut -d\/ -f1-2 | sort -k2 -k1,1nr | uniq -f1 | sort -k1,1n | cut -f2 | xargs du -shd | \ egrep "G|[5-9][0-9]M|[1-9][0-9][0-9]M" This will exclude all non / filesystems in a du search from the / directory by basically munging an egrepped df from a second pipe-delimited egrep regex subshell exclusion that is naturally further excluded upon by a third egrep in what I would like to refer to as "the whale." The munge-fest frantically escalates into some xargs du recycling where -x/-d is actually useful, and a final, gratuitous egrep spits out a list of directories that almost feels like an accomplishment: Linux: 54M etc/gconf 61M opt/quest 77M opt 118M usr/ ##===\ 149M etc 154M root 303M lib/modules 313M usr/java ##====\ 331M lib 357M usr/lib64 ##=====\ 433M usr/lib ##========\ 1.1G usr/share ##=======\ 3.2G usr/local ##========\ 5.4G usr ##<=============Ascending order to parent 94M app/SIP ##<==\ 94M app ##<=======Were reported as 7gb and then corrected by second du with -x. Solaris: 63M etc 490M bb 570M root/cores.ric.20100415 1.7G oec/archive 1.1G root/packages 2.2G root 1.7G oec Guess what? It's really slow. Edit: Are there any bash one-liner heroes out there than can turn my bloated abomination into divine intervention, or at least something resembling gingerly copypasta?

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  • EC2-like virtualisation platform with non-RDP access

    - by code'
    I'm looking into setting up a few small VMs. The trouble is the software I intend to install on them (Cisco VPN Client) blocks out networking (other than to the target VPN destination...) with no workaround. This means that Remote Desktop or other methods of connecting to VMs that go via the Internet (e.g. GoToMyPC, LogMeIn) are a non-starter. What I'm really looking for is an EC2-like platform but which gives direct access to the VM through (for example) Hyper-V Manager. Sadly the only way they all seem to offer to remote control the VMs is direct access via Remote Desktop, whereas I need to be one layer above that (if that makes sense). A viable alternative would be to run virtualisation software within a Windows EC2 instance; obviously hardware virtualisation is impossible but I wonder if there are any software virtualisation platforms that could be run and that would work. Does anyone know if something like this exists/is possible? Thanks! C

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  • Does CPIO produce platform dependant archives?

    - by TiCL
    I made a CPIO archive with following command on Solaris 11 (SPARC): find . | cpio -ov >/tmp/myarchive.cpio I copied it to Intel based Solaris 11 machine and tried to extract using the following command cpio -icvdu < myarchive.cpio It gives me following error: cpio: Not a cpio file, bad header. 1 errors The MD5SUM hash matches and I can extract it on another SPARC machine. My question, does CPIO produce platform dependant output? Is there any way to convert it? I cannot use TAR at this moment, because the directory I am archiving has long symbolic links that are skipped by TAR command

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  • Url-based web site publishing on Windows Server platform

    - by Maxim V. Pavlov
    I have a Windows 2008 Enterprise SP2 server in a datacenter. It is 32bit OS. I need to be able to do a "smart" url-based web site publishing. So that with a single external IP I can publish many sites on port 80, and some firewall logic resolves, based on a requested URL, which site in IIS gets the request. Forefront TMG 2010 has this feature, but it is not supported on 32bit systems. Is there a software solution that can satissfy my need on Windows 2K8 platform? Thank you. P.S. Perhaps there is a workaround or a tweak to do what I need in IIS?

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  • Question about server usage, big community platform [closed]

    - by Json
    Possible Duplicate: How do you do Load Testing and Capacity Planning for Web Sites I’m working on a community platform writen in PHP, MySQL. I have some questions about the server usage maybe someone can help me out. The community is based on JQuery with many ajax requests to update content. It makes 5 - 10 AJAX(Json, GET, POST) requests every 5 seconds, the requests fetch user data like user notifications and messages by doing mySQL queries. I wonder how a server will handle this when there are for more than 5000 users online. Then it will be 50.000 requests every 5 seconds, what kind of server you need to handle this? Or maybe even more, when there are 15.000 users online, 150.000 requests every 5 seconds. My webserver have the following specs. Xeon Quad 2048MB 5000GB traffic Will it be good enough, and for how many users? Anyone can help me out or know where to find such information, like make a calculation?

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  • How is the iPad going to be classified - as a mobile platform or a desktop platform?

    - by Tony Eichelberger
    I sometimes use the following site to look at browser and OS trends http://gs.statcounter.com/. It got me thinking about how the iPad is going to be classified, as a mobile platform or a desktop platform, or is it going to spark a new category. Since it runs iPhone OS, it could be considered a mobile device, but I have a hard time with that because of the screen size. What should iPad be classified as: Mobile, Desktop, or Other (Try to come up with a good name for Other)?

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  • Modifying platform/frameworks/base package

    - by tareqHs
    Hi, I'm planning to modify some bits in the platform/frameworks/base project in Android Donut r2. The modifications are very small and go into java packages android.graphics and android.text (the API isn't affected). What jar libraries do I have to copy from the recompiled platform? the modifications are small and I don't want to replace the whole system.. I'm trying to replace specific jar libraries. Thank you

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