Search Results

Search found 5383 results on 216 pages for 'random hero'.

Page 20/216 | < Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • Javascript CS-PRNG - 64-bit random

    - by Jack
    Hi, I need to generate a cryptographically secure 64-bit unsigned random integer in Javascript. The first problem is that Javascript only allows 64-bit signed integers, so 9223372036854775808 is the biggest supported integer without going into floating point use I think? To fix this I can use a big number library, no problem. My Method: var randNum = SHA256( randBigInt(128, 0) ) % 2^64; Where SHA256() is a secure hash function and randBigInt() is defined below as a non-crypto PRNG, im giving it a 128bit seed so brute force shouldn't be a problem. randBigInt(n,s) //return an n-bit random BigInt (n>=1). If s=1, then the most significant of those n bits is set to 1. Is this a secure method to generate a cryptographically secure 64-bit random int? And importantly does taking the 2^64 mod guarantee 100% I have a 64-bit number? An abstract example, say this number is prime (it isn't i know), I will use it in the Galois Field [2^p], where p must be 64bits so that every possible 1-63bit number is a field element. In this query, my random int must be larger than any 63-bit number. And Im not sure im correct in taking the 2^64 mod of a 256bit hash output. Thanks (hope that makes sense)

    Read the article

  • Copy a LinkedList that has a Random Pointer in it

    - by Bragaadeesh
    Hi, First of all this is not a homework, this is an interview question that I got from a company I attended today. You have a singly linked list with the Node structure as the following class Node{ int data; Node next; Node random; } You have a typical singly linked list of length n. The random pointer in each node in the linkedlist randomly points to some Node within the linked list. The Question is to create a copy of the linked list efficiently into a different LinkedList. I said that I will first calculate the Random pointer's position in the linked list and store it in an array. Then create a new linked list normally. Then iterate through the linked list by setting the random pointer where they belong by reading the values stored from the array. I know its a very brute force technique and the interviewer asked me to come up with a better solution but I couldnt. Please can someone answer this? I can explain if the question is not clear.

    Read the article

  • Random freezes with Magix Music Maker 16

    - by NoCanDo
    Howdy, I'm experiencing random freezes in Magix Music Maker 16 on my Win7 platform. I'm running the app in admin mode btw. The freezes quite often occur after I load my compiled song and try to listen to different soundloops OR just seemingly randomly. Anyone know a solution?

    Read the article

  • Best way to manually sort random text files?

    - by Jane
    I have about 1000 text files and I need to view each, and move it to a folder if it's the correct one. I can only do basic sorting by length/size, and I can't grep because the text is random. How can I do this besides manually openiing + saving each in gedit. I'm on Ubuntu Linux. Thanks

    Read the article

  • Generate a limited amount of random network traffic between 2 hosts

    - by Andrew S
    I'm trying to find a utility that will allow me to generate a constant flow of random network traffic at a specified rate between 2 hosts. The utility needs to run on Windows and OSX. I've tried iperf but it seems to be more oriented toward short-term testing/statistics and it really taxes the CPU even at slower rates. I want something that will generate traffic for a few weeks at say 10Mbps while I use other tools to monitor the impact of that level of traffic on the network.

    Read the article

  • Random password generator: many, in columns, on command line, in Linux

    - by Adam Backstrom
    A while back, I came across a random password generator for the command line that displayed a grid of "memorable" passwords. Output was something like this: adam@host:~$ CantRememberThisCommand lkajsdf aksjdfl kqwrupo qwerpoi qwerklw zxlkelq The idea was that you could run this utility while someone was looking over your shoulder, and still pick a password with some level of secrecy due to the large number of choices. I cannot remember what this utility was called. Oh interwebs, can you help?

    Read the article

  • Random directories in c:\ that I cannot delete

    - by chris
    I just noticed a few directories in C:\ with long, random hex values. Each of these contains an update directory. When I click on the update directory, I get an access denied message, even though my account has admin privileges (XP Home). Two questions: How can I delete these folders, and how is it possible to restrict a folder this way?

    Read the article

  • What is the best practice to develop a visual component in Flex Hero?

    - by gavri
    What is the best practice to develop a visual component in Flex Hero? I do it like this: I consider a component has 2 "parts", the declarative part (the visual sub-components) which I define in the skin (just mxml) and the code part (event handlers...) which I define in an action script class. I load the skin in the ctor of the action script class. I also define skin parts, states, and I bind event handlers in the partAdded function. I am having an argument about this; that I should define the component purely in an .mxml, with listeners in the script tag, and maybe attach a skin (but the skin should be loose - maybe for reuse :-?) I come from .NET and maybe I am biased with the code behind pattern, and I am wondering from your experience and Adobe's intent, what is the best practice to usually implement a visual component?

    Read the article

  • Android: Set a random image using setImageResource

    - by Tom Jones
    I need a help with setting a random image using setImageResource method. In the drawable folder, I have a jpeg file named photo0.jpg, photo1.jpg...photo99.jpg. And the following code works: int p = R.drawable.photo1; image.setImageResource(p); The above will display photo1.jpg but I want to show a random image. I tried the following but it doesn't work. String a = "R.drawable.photo"; int n = (int) (Math.random()*100) String b = Integer.toString(n); String c = a+b; int p = Integer.parseInt(c);//checkpoint image.setImageResource(p); It seems like the string "R.drawable.photoXX" isn't being changed to integer at the checkpoint. Could someone please teach me a right code? Thank you in advance.

    Read the article

  • How do I create a random method name

    - by Russ Bradberry
    I plan on using JSONP to call an external webservice to get around the fact that I dont want to create a global function that could potentially conflict with the calling page. I thought that creating a random function name and passing it up would work. Something like this: <script src="www.foo.com/b?cb=d357534"> where cb is the callback function name, the server would return d357534({my json data}); what i want to know is how to create the random function name, im sure i could use eval but is this the best way to go about it? essentially, what i am trying to do is this: var d + Math.floor(Math.random()*1000001) = function(){...

    Read the article

  • Drawing random circles

    - by ViktorC
    I am trying to draw a cupola circles at random positions in an Android application. I draw them on a bitmap and then draw that bitmap on the canvas. This is the function where a draw the circles: private void drawRandomCircles(int numOfCircles) { Canvas c = new Canvas(b); Paint cPaint = new Paint; cPaitn.setColor(Color.RED); for(int i = 0; i < numOfCircles; i++) { int x = Math.Random % 100; int y = Math.Random % 100; c.drawCircle(x, y, 20, cPaint) } } The Bitmap b is global. And after calling this function I just draw the bitmap in the onDraw method. Now the problem is that I only get one circle drawn on the screen, no matter the size of numOfCircles. Any clue what is happening here?

    Read the article

  • Lua: Random: Percentage

    - by jargl
    I'm creating a game and currently have to deal with some math.randomness. As I'm not that strong in Lua, how do you think Can you make an algorithm that uses math.random with a given percentage? I mean a function like this: function randomChance( chance ) -- Magic happens here -- Return either 0 or 1 based on the results of math.random end randomChance( 50 ) -- Like a 50-50 chance of "winning", should result in something like math.random( 1, 2 ) == 1 (?) randomChance(20) -- 20% chance to result in a 1 randomChance(0) -- Result always is 0 However I have no clue how to go on, and I completely suck at algorithms I hope you understood my bad explanation of what I'm trying to accomplish

    Read the article

  • Query to get row from one table, else random row from another

    - by Jimmy
    tblUserProfile - I have a table which holds all the Profile Info (too many fields) tblMonthlyProfiles - Another table which has just the ProfileID in it (the idea is that this table holds 2 profileids which sometimes become monthly profiles (on selection)) Now when I need to show monthly profiles, I simply do a select from this tblMonthlyProfiles and Join with tblUserProfile to get all valid info. If there are no rows in tblMonthlyProfile, then monthly profile section is not displayed. Now the requirement is to ALWAYS show Monthly Profiles. If there are no rows in monthlyProfiles, it should pick up 2 random profiles from tblUserProfile. If there is only one row in monthlyProfiles, it should pick up only one random row from tblUserProfile. What is the best way to do all this in one single query ? I thought something like this select top 2 * from tblUserProfile P LEFT OUTER JOIN tblMonthlyProfiles M on M.profileid = P.profileid ORder by NEWID() But this always gives me 2 random rows from tblProfile. How can I solve this ?

    Read the article

  • Select unseen random row from MySQL table

    - by user1476925
    We have a list of questions in a MySQL database and want it to show a random approved question to the user. When you click the Random button, we want another random question to be shown, but not any of the ones the user has already seen. Right now the script looks like this: <?php mysql_connect("localhost", "username", "password") or die(mysql_error()); mysql_select_db("aldrig") or die(mysql_error()); $result = mysql_query("SELECT * FROM spg WHERE approved='1' ORDER BY RAND() LIMIT 1;") or die(mysql_error()); while($row = mysql_fetch_array( $result )) { echo "<div class='contentTitle'><h1>"; echo $row['text']; echo "</h1></div>"; } ?>

    Read the article

  • Special simple random number generator

    - by psihodelia
    How to create a function, which on every call generates a random integer number? This number must be most random as possible (according to uniform distribution). It is only allowed to use one static variable and at most 3 elementary steps, where each step consists of only one basic arithmetic operation of arity 1 or 2. Example: int myrandom(void){ static int x; x = some_step1; x = some_step2; x = some_step3; return x; } Basic arithmetic operations are +,-,%,and, not, xor, or, left shift, right shift, multiplication and division. Of course, no rand(), random() or similar staff is allowed.

    Read the article

  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

    Read the article

  • need help with Java solution /newbie

    - by Racket
    Hi, I'm new to programming in general so i'm trying to be as specific as possible in this question. There's this book that i'm doing some exercises on. I managed to do more than half of what they say, but it's just one input that I have been struggling to find out. I'll write the question and thereafter my code, "Write an application that creates and prints a random phone number of the form XXX-XXX-XXXX. Include the dashes in the output. Do not let the first three digits contain an 8 or 9 (but don't be more restrictive than that), and make sure that the second set of three digits is not greater than 742. Hint: Think through the easiest way to construct the phone number. Each diigit does not have to be determined separately." OK, the highlighted sentence is what i'm looking at. Here's my code: import java.util.Random; public class PP33 { public static void main (String[] args) { Random rand = new Random(); int num1, num2, num3; num1 = rand.nextInt(900) + 100; num2 = rand.nextInt(643) + 100; num3 = rand.nextInt(9000) + 1000; System.out.println(num1+"-"+num2+"-"+num3); } } How am I suppose to do this? I'm on chapter 3 so we have not yet discussed if statements etcetera, but Aliases, String class, Packages, Import declaration, Random Class, Math Class, Formatting output (decimal- & numberFormat), Printf, Enumeration & Wrapper classes + autoboxing. So consider answer the question based only on these assumptions, please. The code doesn't have any errors. Thank you!

    Read the article

  • Am I writing this right? [noob]

    - by Aaron
    private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new mfile[NUM_SOUND_FILES]; //the second mfile //reports error everytime mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4; int sndToPlay = rnd.nextInt(NUM_SOUND_FILES); I keep getting syntax errors no matter how I write it. And when I get the syntax right, it forcecloses. Here's with the alleged "correct" syntax but forcecloses: private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new int[NUM_SOUND_FILES];{ mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4;}

    Read the article

  • Generating strongly biased radom numbers for tests

    - by nobody
    I want to run tests with randomized inputs and need to generate 'sensible' random numbers, that is, numbers that match good enough to pass the tested function's preconditions, but hopefully wreak havoc deeper inside its code. math.random() (I'm using Lua) produces uniformly distributed random numbers. Scaling these up will give far more big numbers than small numbers, and there will be very few integers. I would like to skew the random numbers (or generate new ones using the old function as a randomness source) in a way that strongly favors 'simple' numbers, but will still cover the whole range, I.e. extending up to positive/negative infinity (or ±1e309 for double). This means: numbers up to, say, ten should be most common, integers should be more common than fractions, numbers ending in 0.5 should be the most common fractions, followed by 0.25 and 0.75; then 0.125, and so on. A different description: Fix a base probability x such that probabilities will sum to one and define the probability of a number n as xk where k is the generation in which n is constructed as a surreal number1. That assigns x to 0, x2 to -1 and +1, x3 to -2, -1/2, +1/2 and +2, and so on. This gives a nice description of something close to what I want (it skews a bit too much), but is near-unusable for computing random numbers. The resulting distribution is nowhere continuous (it's fractal!), I'm not sure how to determine the base probability x (I think for infinite precision it would be zero), and computing numbers based on this by iteration is awfully slow (spending near-infinite time to construct large numbers). Does anyone know of a simple approximation that, given a uniformly distributed randomness source, produces random numbers very roughly distributed as described above? I would like to run thousands of randomized tests, quantity/speed is more important than quality. Still, better numbers mean less inputs get rejected. Lua has a JIT, so performance can't be reasonably predicted. Jumps based on randomness will break every prediction, and many calls to math.random() will be slow, too. This means a closed formula will be better than an iterative or recursive one. 1 Wikipedia has an article on surreal numbers, with a nice picture. A surreal number is a pair of two surreal numbers, i.e. x := {n|m}, and its value is the number in the middle of the pair, i.e. (for finite numbers) {n|m} = (n+m)/2 (as rational). If one side of the pair is empty, that's interpreted as increment (or decrement, if right is empty) by one. If both sides are empty, that's zero. Initially, there are no numbers, so the only number one can build is 0 := { | }. In generation two one can build numbers {0| } =: 1 and { |0} =: -1, in three we get {1| } =: 2, {|1} =: -2, {0|1} =: 1/2 and {-1|0} =: -1/2 (plus some more complex representations of known numbers, e.g. {-1|1} ? 0). Note that e.g. 1/3 is never generated by finite numbers because it is an infinite fraction – the same goes for floats, 1/3 is never represented exactly.

    Read the article

  • Windows 7 random black screen when idle

    - by Omar
    Occasionally, when I'm away from my computer for about 5 minutes, the computer screen will go black and all USB devices (keyboard/mouse) will lose power. Attempting to move the mouse or pressing keys does not 'wake up' the computer. This only started happening a few days ago but I'm not sure what changes I did could have caused this and I uninstalled programs (one by one) I installed before it started happening, but still having the same issue. The one thing I noticed different about my computer since it started happening is i've been getting random survey popups from www.insightexpress.com. I ran Microsoft Security Essentials scan, it picked up some Java related malware, I removed it but still the same issue. I'm running MBAM right now and will run SAS after.

    Read the article

  • Random haproxy 408 errors

    - by Errol Fitzgerald
    I keep getting random 408 timeout messages from haproxy, but can't figure out if its a bug in 1.5-dev25 or something in my config file global log 127.0.0.1 local0 log 127.0.0.1 local1 info #log loghost local0 info maxconn 80000 #debug #quiet user haproxy group haproxy stats socket /tmp/haproxy.sock defaults log global mode http errorfile 503 /etc/haproxy/errors/503.http option httplog option dontlognull retries 3 option redispatch maxconn 80000 timeout client 12s timeout server 120s timeout queue 120s timeout connect 10s timeout http-request 30s option http-server-close timeout http-keep-alive 3000 option abortonclose option httpchk ... Does anyone see anything wrong with these config settings?

    Read the article

  • Need help diagnosting a random BSOD

    - by diimdeep
    I have random BSOD even in idle .. Already tried: memtest - ok scandisk- ok netsh int ip reset Winsock fix. tcpip.sys+2c13e 21.06.2011 15:21:00 DRIVER_IRQL_NOT_LESS_OR_EQUAL tcpip.sys+2de08 22.06.2011 15:09:28 DRIVER_IRQL_NOT_LESS_OR_EQUAL tcpip.sys+2de08 22.06.2011 16:09:31 DRIVER_IRQL_NOT_LESS_OR_EQUAL tcpip.sys+2c13e 23.06.2011 9:48:16 DRIVER_IRQL_NOT_LESS_OR_EQUAL Fastfat.SYS+4dc 21.06.2011 11:55:10 SYSTEM_THREAD_EXCEPTION_NOT_HANDLED ipnat.sys ipnat.sys+6751 ntoskrnl.exe ntoskrnl.exe+699e0 tcpip.sys tcpip.sys+2c13e 0 HTTP.sys HTTP.sys+15d00 ipnat.sys ipnat.sys+6751 tcpip.sys tcpip.sys+2de08 ipnat.sys ipnat.sys+6751 ntoskrnl.exe ntoskrnl.exe+79d94 tcpip.sys tcpip.sys+2c13e Fastfat.SYS Fastfat.SYS+4dc ntkrnlpa.exe ntkrnlpa.exe+8d820 Here is .dmp files and report generated by BlueScreenView https://skydrive.live.com/redir.aspx?cid=7e5eafae5336f402&resid=7E5EAFAE5336F402!116 Please help !! I know this questions but answers in it not help Only browser causes BSOD -- all other TCP operations okay

    Read the article

  • Changing an MSSQL clustered index field from containing "random" GUIDs to sequential GUIDs - how wil

    - by Eyvind
    We have an MSSQL database in which all the primary keys are GUIDs (uniqueidentifiers). The GUIDs are produced on the client (in C#), and we are considering changing the client to generate sequential (comb) GUIDs instead of just using Guid.NewGuid(), to improve db performance. If we do this, how will this affect installations that already have data with "random" GUIDs as clustered PKs? Can anything be done (short of changing all the PK values) to rebuild the indexes to avoid further fragmentation and bad insert performance? Please give explicit and detailed answers if you can; I am a C# developer at heart and not all too familiar with all the intricacies of SQL Server. Thanks!

    Read the article

< Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >