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  • Oracle Virtual Desktop Infrastructure

    - by Fat Bloke
    A lot of the recent blog entries here have been about Oracle VM VirtualBox, possibly the coolest personal desktop virtualization product known to man. Deploying VirtualBox on your PC or Mac lets you run many virtual desktops at the same time to one user, you. But did you know that VirtualBox can also power an Enterprise-scale virtual desktop deployment too, delivering many desktops to many users?  As part of another Oracle product, Oracle Virtual Desktop Infrastructure (VDI), VirtualBox can run your Windows, Linux or Solaris desktops on servers located in the datacenter. Oracle VDI orchestrates the whole deal by looking after : creating or cloning the virtual desktops from a master template; managing the lifecycle of the desktops (create, start, suspend, resume, stop, delete); assigning which users get which desktops;  delivering easy and fast access to these virtual desktops from almost any device, such as existing PCs or Macs, iPads, or specially designed Sun Ray client devices too; load balancing and session management of all of this.  Architecturally the solution looks something like this: This is an increasingly hot area of the IT landscape, so the Fat Bloke has decided to create a new blog category (VDI) and dedicate a few blog entries to look into this in a bit more detail over the next few weeks. Watch this space... - FB 

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  • Dell Inspiron7520 and ubntu 12.04 issues

    - by user91358
    I have a DELL Inspiron 7520 in the highest configuration: 3rd Generation Intel® Core™ i7-3612QM processor (6M Cache, up to 3.1 GHz) 15.6" Full High Definition (1080p) LED Display 8GB3 Dual Channel DDR3 SDRAM at 1600MHz 1TB 5400RPM SATA HDD + 32GB mSATA SSD w/Intel Smart Response Blu-ray Disc (BD) Combo (Reads BD and Writes to DVD/CD) AMD Radeon™ HD 7730M 2GB 6.09 lbs and I have installed Ubuntu 12.04 few days ago and I'm facing some issues: 1) sometimes the whole ntb freezes and I have to hold power button for 5 secs to shut it down. I think it is something with VGA and connected external monitor. I have read somewhere that it is already a reported bug, but what I am not sure about that it is doing sporadically. Sometimes it freezes right after I log in, sometime I ran few hours and then it freezes. I am using those proprietary drivers but I wasn't been able to install those with updates. 2) the next issue is the fan is quite noisy even when the ntb is almost Idle. (max 10% CPU usage). Can you recommend me some software which could do this power management to lower the noise? I have tried CPU frequency scaling indicator, but it seems that it has not any effects. 3) and issue no. 3: when I want to log out, restart or shutdown using the menu in upper right corner the upper and left trays disappear, but programs are still running and they won't close to complete log out or shutting down the OS. When I use the CLI command, it works fine. Thanks for any help you can provide.

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  • How do I get mouse x / y of the world plane in Unity?

    - by Discipol
    I am trying to make a tiled landscape. The terrain itself is not made from tiles but the world has a grid which I define. I would like to place boxes/rectangles which snap to this grid, at runtime, but in order for me to do that I must get a projection from the user screen to the real-world coordinates. I have tried various examples using the Ray class but nothing worked. It compiles and outputs a constant value no matter where I put the mouse. I have tried to add some tiles and try to detect them but no luck. I also tried with one plane as big as my world but still no luck. I am using C# but even a JS version would be helpful. This technique involves calculating which tile the mouse is under by the x and y positions. Perhaps detecting which tile itself is being pointed to would be a simpler task, at which point I can just retrieve its i/j properties. Update: I got it working thanks to some answers, but the ball freaks out towards the far end of the plane. Why is this? https://www.dropbox.com/sh/9pqnl30lm6uwm6h/AACc2JcbW16z6PuHFLLfCAX6a

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  • CodePlex Daily Summary for Monday, October 15, 2012

    CodePlex Daily Summary for Monday, October 15, 2012Popular ReleasesYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.11: XML entity names now accept W3C standards. * Nullable types are not serialized with a `yaxlib:realtype` attribute any more. * Fixed some namespace related bugs. * Fixed an issue with deserializing date-time values that expose date time kind of UTC during serialization. * Classes can accept YAXDictionary and [YAXCollection] attributes. The value to these attributes can then be overridden by members instantiating them. * Unit tests all migrated to NUnit. ...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...SQL Server Compact Toolbox: Release 3.1.1 Visual Studio add-in: Download the Visual Studio add-in for SQL Server Compact 3.5 and 4.0 from here SQL Server Compact Toolbox 3.1–Visual Guide of new features New features: - Added ability to generate Windows Phone 8 DataContext classes - Improved sqlmetal detection for VS 2012 only installationsVFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.TFS 2012 Server/service Setup for Demo: TfsDemo_1.0.0.1: The console application today sets up Create a new Team Set the team as the default team Configure team settings Set Backlog Iteration path Set Team Iterations and start & finish dates Set Team Area path Add Team Members Add Product Backlog Items & linked Tasks. This has been tested against Tfs Server/Service using Scrum 2.1 Process TemplateZXMAK2: Version 2.6.4.0: - added RZX playback - fix Reset behaviorDroid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Iveely Search Engine: Iveely Search Engine (0.3.0): Iveely Search Engine?????????????,0.3.0????????,????????:??????。 ????????????"????“????????,????????????。??0.3.0???????????0.3.0????????,????。 ?????,????????????????,??????300????,?????????300?????????????????,?????????????????。????,??????????,???????,???????。???????IveelySE.Resource,???????????,???????????????????????,???????????。 ????????Iveely.config,??????IveelySE.Run.Task.exe,?????????http://127.0.0.1:8088/query=yourkeyword,??????。 ????,??? ??http://www.cnblogs.com/liufanping...Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. Updated: I'm added an example for this question. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial ...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...New ProjectsAssertion.NUnit: NUnit test helper class. Traditionally NUnit stops test on the first check failure. But sometimes subsequent rules check may helps with bug location. BlobCache: BlobCache is a graphical way of modify the BlobCache setting in the Web Application web.config.C# Disassembler: Disassembler written in C#. In progress at this momentCakeThatIBaked: Web Scripting and content Creation Project FileCamelot SharePoint SQL Commander Web Part: The Camelot SharePoint SQL Commander Web Part is a simple yet powerful sql-query browser for Microsoft SharePoint 2010 and 2013.DB Shell: XAML dialect for describing database operations. Working both with database data and structure. Written for .NET 4.0. DffPlugin: DFF Importer/DFF exporter Description: 3ds max import & export plugins for GTA III era 3d models Supported games: GTA III, GTA VC, GTA SA Author: SeggaemanDirectory2Rss: Directory2Rss scans a list of files under a given set of directories and writes the output to a Rss feed which can be published on the web. When it is run again it checks for new files and writes the addition to the Rss feed. Great for monitoring directories for additions.Dynamics CRM 2011 Type interface for TypeScript: This project provides a type inteface for the CRM object model crm.d.ts. Including this file in your TypeScript project will add Intellisense support for the CREmail Organizer: Outlook 2010 add-in that shows a breakdown of what's taking up space in your inbox. Forismatic. Quotes and expressions. Windows Phone app.: The Windows Phone app for reading the forismatic.comGeekRule Open Source Software: GeekRule provides open source projects for the .NET development communityGestorht: Proyecto para la gestion ht del proyecto completoihashPwd: hashPwd provides hashing algorithms within a classical windows form. Current Version: 1.0bHuber Race: Huber Race is a modern open source race timing and scoring software program designed to time running races on the Windows stack. isanywhere: A command line utility to see if one or more files (given a filemask) are to be found anywhere inside a specific directory, or elsewhere inside one of its subdirectories. A sort of poor man's synchronisation utility, very simple but maybe quite handy.Läx-o-matic: A program for handling submitted answers to tasks, sent in by students.Lixo Eletrônico - Projeto Integrador 2: Não sei o que escrever aqui...só que isso precisa ser feito.Music Note Shuffle - Encouraging Games (SLXNA Game): 0 people following this project (follow) Music Note Shuffle - Encouraging Games VB.Net Silverlight and XNA Game How did this project come about? One of the thmysocket??: ??????,???????myupload: myuploadndalexiswalkingweb2: This is a summary of the codeplex area. To be updated later.OpenMVCRM: This is a free CRM Application which anybody can download and use. Our intention is to make it easy for every small organizations to have a CRM to manage their business. This software is being developed in the wonderful so called ASP.NET MVC and all those wonderful things ASP.NET MVC team is throwing out. We owe to everyonePOV-Ray in Visual Studio: Born out of my own frustrations with the POV-Ray text editor, I decided to embark on this project. Currently it is in the very early stages. QRCode App for SharePoint 2013: The QRCode App is an app part to generate dynamically QRCode in your SharePoint's pages. RazorSourceGenerator: ??????Razor Engine??????,????Razor?????????????????Schema????SQL?????????。RomEditor: Editing CWM-Based Roms made easy !Some Unit-Testing Utilities: Testing for thrown exceptions in the default MS unit-testing framework is not optimal for a variety of reasons. Here are some utility methods that do it betterTMX Map Loader XNA for Windows Phone 7/8: TMXMapLoaderXNA is a full XNA content pipeline library that allows you to import TMX map files.Uzi.Packaging: OPC abstraction library used in Ikosa Framework and Guildsmanship: Battle-Scapes.wtother: wtotherXML File Editor: Egy alkalmazás, amellyel XML fájlokat tudunk kontrolláltan szerkeszteni. A program feladata, hogy egy (konzol) felületen keresztül, menüvezérelten tudjunk szabvYasminuroban: Yasminuroban is an open source "Sokoban" (aka "Warehouse Keeper" or "Boxes") alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. Includes level editor. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.

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  • WCF REST vs. ADO.NET Data Services

    - by ray247
    Hi there, Could someone compare and contrast on WCF Rest services vs. ADO.NET Data Services? What is the difference and when to use which? Thanks, Ray. Edit: thanks to the first answer, just to give a bit background on what I'm looking to do: I have a web app I plan to put in the cloud (someday), the DAL is built with ADO.NET Entity Framework. And, I need to figure which web service data access technology would best fit my case.

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  • Why can't I set a custom color-tint for the UINavigationBar?

    - by mobibob
    I want to change the color on the navigation bar and the documentation states not to attempt to change the 'alpha' value. So, how can I set a color that is not the SDK defined values (e.g., [UIColor redColor], brownColor, etc.) if all the constructors provide an alpha value? I tried getting the current alpha value but that did not help. When I use a custom color, it causes the navigation bar to look like an x-ray (a scraggy, black-on-white). [self.navigationController.navigationBar setTintColor: [UIColor brownColor]];

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  • Stuffed Animal In OpenGL

    - by anon
    I have seen metal/plastic/water/fire/... shaders for OpenGL. However, it it possible to render something fur-like, say a stuffed animal / teddy bear in OpenGL (I know this is possible with renderman / ray tracers, but I want to do it in OpenGl). If you have pointers to GLSl shaders for this, please point me in the right direction. Thanks! [I'm guessing the answer is no since fur requires more than just shaders -- it almost requires creating geometry on the fly -- but I'd love to be proven wrong)]

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  • Computer Vision application(+web interface) for face detection and recognition from database

    - by Kush
    My project is a computer vision java application which should implement the following : A web interface through which the form entry+images(for example a student data) will be stored into a database(Mysql) & images into directory common to my java application. Then the data & images can be retrieved from my java Gui application and I can perform the following operations of image processing through OpenCV. Actually,I want to run the face detection on images retrieved and discard the false entries(no proper face). Also the application user/admin can search an image based on text search(By Id) or By another reference image using face recognition. I am well familiar with Java but the problem is that I need a guidance on how to organise it in a stepwise manner(links appreciated).OpenCv,Php and mySql are really messy.I know doing the openCV stuff within java is real overhead but i really want to do it.But If there is any suggestion to do it elseway please guide me.So any kind of help is a ray of hope for me. Thanks.

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  • UIView transparency shows how the sausages are made!

    - by quixoto
    I have a UIView container that has two UIImageViews inside it, one partially obscuring the other (they're being composed like this to allow for occasional animation of one "layer" or another. Sometimes I want to make this container 50% alpha, so what the users sees fades. Here's the problem: setting my container view to 50% alpha makes all my subviews inherit this as well, and now you can see through the first subview into the second, which in my application has a weird X-Ray effect that I'm not looking for. What I'm after, of course, is for what the user currently sees to become 50% transparent-- the equivalent of flattening the visible view into one bitmap, and then making that 50% alpha. What are my best bets for accomplishing this? Ideally would like to avoid actually, dynamically flattening the views if I can help it, but best practices on that welcome as well. Am I missing something obvious? Since most views have subviews and would run into this issue, I feel like there's some obvious solution here. Thanks!

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  • resolve maya crash

    - by knishua
    Hi, I have a file which is crashing while rendering. File contains 50+ reference nodes. polycount : (lks)2,59,49,150; textures : (ths)2,628. It is being rendered in mental ray. All textures are .map. The attached image has the machine cofiguration with page file. here is the log file when the file crashes. what is the line in the log file mean. How to solve this. Exception code: C0000006: IN_PAGE_ERROR Fault address: 7814E420 in C:\WINDOWS\WinSxS\amd64_Microsoft.VC80.CRT_1fc8b3b 9a1e18e3b_8.0.50727.762_x-ww_9D1C6CE0\MSVCR80.dll what does the above mean. how to resolve this. Brgds, kNish

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  • Missing templates after re-installing VS 2008

    - by ray247
    I installed VS 2008 and I installed .NET 3.5 SP1 and I got all templates. Then, I had to uninstall VS 2008 (please don't ask why) without uninstalling .NET Framework 3.5 SP1 or anything else. After that, I re-installed VS 2008 back, then I open up VS 2008 and found that when I add a new item the Entity Framework template is not among the list anymore. Could someone please help on how to resolve this problem? Thank you so much! Ray.

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  • OpenGL render vs. own Phong Illumination Implementation

    - by Myx
    Hello: I have implemented a Phong Illumination Scheme using a camera that's centered at (0,0,0) and looking directly at the sphere primitive. The following are the relevant contents of the scene file that is used to view the scene using OpenGL as well as to render the scene using my own implementation: ambient 0 1 0 dir_light 1 1 1 -3 -4 -5 # A red sphere with 0.5 green ambiance, centered at (0,0,0) with radius 1 material 0 0.5 0 1 0 0 1 0 0 0 0 0 0 0 0 10 1 0 sphere 0 0 0 0 1 The resulting image produced by OpenGL. The image that my rendering application produces. As you can see, there are various differences between the two: The specular highlight on my image is smaller than the one in OpenGL. The diffuse surface seems to not diffuse in the correct way, resulting in the yellow region to be unneccessarily large in my image, whereas in OpenGL there's a nice dark green region closer to the bottom of the sphere The color produced by OpenGL is much darker than the one in my image. Those are the most prominent three differences that I see. The following is my implementation of the Phong illumination: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } R3Vector normal = intersection->normal; R3Rgb Kd = intersection->node->material->kd; R3Rgb Ks = intersection->node->material->ks; // obtain ambient term R3Rgb intensity_ambient = intersection->node->material->ka*scene->ambient; // obtain emissive term R3Rgb intensity_emission = intersection->node->material->emission; // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // calculate diffuse reflection intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; // calculate specular reflection R3Vector reflection_vector = 2.*normal.Dot(light_vector)*normal-light_vector; reflection_vector.Normalize(); R3Vector viewing_vector = ray->Start() - intersection->position; viewing_vector.Normalize(); double n = intersection->node->material->shininess; intensity_specular += Ks*pow(max(0.,viewing_vector.Dot(reflection_vector)),n)*light_color; } radiance = intensity_emission+intensity_ambient+intensity_diffuse+intensity_specular; return radiance; } Here are the related LightIntensity(...) and LightDirection(...) functions: R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_direction = light->direction; break; case R3_POINT_LIGHT: light_direction = position-light->position; break; case R3_SPOT_LIGHT: light_direction = position-light->position; break; } light_direction.Normalize(); return light_direction; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + light->linear_attenuation*distance + light->quadratic_attenuation*distance*distance; } switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_intensity = light->color; break; case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; case R3_SPOT_LIGHT: R3Vector from_light_to_point = position - light->position; light_intensity = light->color*( pow(light->direction.Dot(from_light_to_point), light->angle_attenuation)); break; } return light_intensity; } I would greatly appreciate any suggestions as to any implementation errors that are apparent. I am wondering if the differences could be occurring simply because of the gamma values used for display by OpenGL and the default gamma value for my display. I also know that OpenGL (or at least tha parts that I was provided) can't cast shadows on objects. Not that this is relevant for the point in question, but it just leads me to wonder if it's simply display and capability differences between OpenGL and what I am trying to do. Thank you for your help.

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  • Create manual versions

    - by rayman
    Hi, Iam planning to create an app, and not to publish it at the google market. i want the users to update thire app once in a while when an updates will be rlsd via server(let's not get into the idea how i gonna do this)... so for this i need to give to each app some ID, so i know that that user gotta update his app, and not new installation (i wanna avoid the case the user will have two versions of the app).. and ofcourse install the app to new users. how could i sign those apps with version when i rls an update manually? mybe some other idea? thanks, ray.

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  • eclipse: how to debug a Java program as a .jar file?

    - by Jason S
    I use ant for creating .jar files in Eclipse. Works great. I have a .jar file I am working on that expects the code to be in a .jar file (it looks for .properties files in the same directory as the .jar file) -- the standard Eclipse "Run" and "Debug" menus execute the main() method of a specified Java class... but they do it from the directory containing the compiled class files, not a jar file. Is there a way to change this behavior so Eclipse runs code from the appropriate .jar file instead? (My workaround right now is to run the .jar file externally, with it suspended waiting for a debugger, per Dave Ray's answer to one of my other questions.)

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  • Triangular bounding volumes

    - by Cheery
    I've come up with an alternative for beziers that might be easier to ray-trace, perhaps even though a plain vertex shader. Though there's missing a piece. I need to find the parametric surface equation from the surface normals I have for edge vertices. I also have to know it's peak and valley so I can constraint the depth of my bounding triangle. Image explains the overall idea: I build a bounding-volume from a control triangle. Then apply a function to each parametric coordinate of the triangle (s+t+u=1 where s,t,u = 0) to get the height coordinate for that certain point. Simply put, it produces a procedurally generated height-map for the triangle's surface. I just need to find a function that generates the height-map so I can make it work.

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  • C typedef struct uncertainty.

    - by Emanuel Ey
    Consider the following typedef struct in C: 21:typedef struct source{ 22: double ds; //ray step 23: double rx,zx; //source coords 24: double rbox1, rbox2; //the box that limits the range of the rays 25: double freqx; //source frequency 26: int64_t nThetas; //number of launching angles 27: double theta1, thetaN; //first and last launching angle 28:}source_t; I get the error: globals.h:21: error: redefinition of 'struct source' globals.h:28: error: conflicting types for 'source_t' globals.h:28: note: previous declaration of 'source_t' was here I've tried using other formats for this definition: struct source{ ... }; typedef struct source source_t; and typedef struct{ ... }source_t; Which both return the same error. Why does this happen? it looks perfectly right to me.

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  • php / mysql - select id from one table excepting ids which are in second table

    - by John
    hello. for example i have 2 tables: 1 . users: id Name 1 Mike 2 Adam 3 Tom 4 John 5 Andy 6 Ray 2 . visits: userID date 1 ... 3 ... 6 ... i want to make a page which can be visited once in 12 hours, when user visits that page his id is included in database ( visits ), how i can select all users ( from database users) excepting users who visited page in <= 12 hours ( users from database visits )?

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  • Prims vs Polys: what are the pros and cons of each?

    - by Richard Inglis
    I've noticed that most 3d gaming/rendering environments represent solids as a mesh of (usually triangular) 3d polygons. However some examples, such as Second Life, or PovRay use solids built from a set of 3d primitives (cube, sphere, cone, torus etc) on which various operations can be performed to create more complex shapes. So my question is: why choose one method over the other for representing 3d data? I can see there might be benefits for complex ray-tracing operations to be able to describe a surface as a single mathematical function (like PovRay does), but SL surely isn't attempting anything so ambitious with their rendering engine. Equally, I can imagine it might be more bandwidth-efficient to serve descriptions of generalised solids instead of arbitrary meshes, but is it really worth the downside that SL suffers from (ie modelling stuff is really hard, and usually the results are ugly) - was this just a bad decision made early in SL's development that they're now stuck with? Or is it an artefact of what's easiest to implement in OpenGL?

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  • Diamonds Are Forever. Services Are Not.

    - by rayman
    Hi, ive read this article by Mark Murphy, while i was looking for a solution to my case. I have a Listener in my system, which suppose to get a UDP trigger times to times from an outside server, ive done this listener as a service. how could i prevent it being shut off by the user? (SDK 1.5), i`am working for a company which create cell phones, and we spread the device with this Listener. as soon as the listener goes off our systems will be terminated any idea for this scenario? *i`am already aware to the face, that the system could also take it off, but this case will be easier to handle and avoid. thanks, ray.

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  • Extend MySQL implementation of PiP Algorithm?

    - by Mike
    I need to make a point in polygon MySQL query. I already found these two great solutions: http://forums.mysql.com/read.php?23,286574,286574 MySQL implementation of ray-casting Algorithm? But these functions can only check if one point is inside a poly. I have a query where the PiP part should only be one part of the query and check for x points inside a polygon. Something like this: $points = list/array/whatever of points in language of favour SELECT d.name FROM data AS d WHERE d.name LIKE %red% // just bla bla // how to do this ? AND $points INSIDE d.polygon AND myWithin( $points, d.polygo ) // or UPDATE I tried it with MBR functions like this: SET @g1 = GeomFromText('Polygon((13.43971 52.55757,13.41293 52.49825,13.53378 52.49574, 13.43971 52.55757))'); SET @g2 = GeomFromText('Point(13.497834 52.540489)'); SELECT MBRContains(@g1,@g2); G2 should NOT be inside G1 but MBR says it is.

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  • handling broadcast reciver

    - by rayman
    Hi, I have an app which has MainActivity(without gui.. please just flow with it:) ) now this MainActivity running a service, this service using sendBroadcast() in order to comunnicate with the MainActivity.. now ofcourse i need to registerReceiver in the onResume() of the MainActivity. but i also need to add unregisterReceiver(receiver) in the onDestroy() of the MainActivity. problem is: when i first start that app i need it to up the service, and i dont want the user to lose focus, so i press finish() after i`am starting the service.. but then auto invoked also unregisterReceiver(receiver).. and this is not good for me.. i get error it's said it couldnt find any registerd reciver. so i fixed it by delete this line.. but i am sure its going to 'revenege' me in the future, when/where could i have problem if i wont use unregisterReceiver(receiver).. at the onDestroy() thanks, ray.

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  • Custom ArrayList serialization

    - by rayman
    Hi, i was trying to serialize an ArrayList which contacins custom objects. I`am serializing it in a servlet(server side), and deserialize at the client side. (using ObjectOutputStream,ObjectInputStream) it worked fine, when I work with ArrayList< String but when i tried it with ArrayList< MyObject i couldnt get any results in the client side, this is the exception: java.lang.ClassNotFoundException: web.MyObject *ofcourse that i have done this: MyObject implements Serializable ... MyObject contains only String fields in it. what have I done worng? Thanks, ray.

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  • Download Specific Images

    - by thebourneid
    I'm trying to search and download specific images /front and back cover / of a website if found but whatever I do I always download only one of them. What should I change in my code to download both of them if found? while ($title_found =~ /'(http:\/\/images.blu-ray.com\/movies\/covers\/\d+_.*?)'/gis) { $url = getSite($1); if ($title_found =~ /front/) { $filename = 'front.jpg'; } elsif ($title_found =~ /back/) { $filename = 'back.jpg'; } } my $dir = 'somepath'.$filename; open F, ">", $dir; binmode F; print F $url; close F; return 0;

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  • Why do debug symbols so adversely affect the performance of threaded applications on Linux?

    - by fluffels
    Hi. I'm writing a ray tracer. Recently, I added threading to the program to exploit the additional cores on my i5 Quad Core. In a weird turn of events the debug version of the application is now running slower, but the optimized build is running faster than before I added threading. I'm passing the "-g -pg" flags to gcc for the debug build and the "-O3" flag for the optimized build. Host system: Ubuntu Linux 10.4 AMD64. I know that debug symbols add significant overhead to the program, but the relative performance has always been maintained. I.e. a faster algorithm will always run faster in both debug and optimization builds. Any idea why I'm seeing this behavior?

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  • Matlab - Propagate unit vectors on to the edge of shape boundaries

    - by Graham
    Hi I have a set of unit vectors which I want to propagate on to the edge of shape boundary defined by a binary image. The shape boundary is defined by a 1px wide white edge. I also have the coordinates of these points stored in a 2 row by n column matrix. The shape forms a concave boundary with no holes within itself made of around 2500 points. What would be the best method to do this? Are there some sort of ray tracing algorithms that could be used? Or would it be a case of taking the unit vector and multiplying it by a scalar and testing after multiplication if the end point of the vector is outside the shape boundary. When the end point of the unit vector is outside the shape, just find the point of intersection? Thank you very much in advance for any help!

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