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  • What syntax element do you hate most in a programming language you use frequently?

    - by Timwi
    No matter how much you love a programming language, there are always a few details in it that aren’t quite as nice as they could be. In this question, I would like to specifically focus on syntax elements. In a programming language that you use frequently (perhaps your favourite programming language, or perhaps the one you are forced to use at work), which syntax element do you find most unreadable, unclear, inconvenient or unpleasant?

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  • What triggered the popularity of lambda functions in modern programming languages?

    - by Giorgio
    In the last few years anonymous functions (AKA lambda functions) have become a very popular language construct and almost every major / mainstream programming language has introduced them or is planned to introduce them in an upcoming revision of the standard. Yet, anonymous functions are a very old and very well-known concept in Mathematics and Computer Science (invented by the mathematician Alonzo Church around 1936, and used by the Lisp programming language since 1958, see e.g. here). So why didn't today's mainstream programming languages (many of which originated 15 to 20 years ago) support lambda functions from the very beginning and only introduced them later? And what triggered the massive adoption of anonymous functions in the last few years? Is there some specific event, new requirement or programming technique that started this phenomenon?

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  • How can you achieve and maintain flow while pair programming?

    - by bizso09
    Flow is a concept introduced by Mihaly Csikszentmihalyi; in short, it means to get into the "zone". You feel immersed in your task, focused; the task can be difficult but challenging at the same time. When people achieve flow their productivity shoots up. Programming requires a great deal of mental focus because we often need to juggle several things in our minds at once. Many like to work in a quiet environment where they can direct their full attention to the task. If they are interrupted, it may take several minutes or even hours to get back into flow. I understand there's a practice in agile development and extreme programming called pair programming. It means you put the whole software development team in one room so that communication is seamless. You do write code with your pair because this way you get instant code reviews and fewer bugs get through. I've always had problems achieving flow while doing pair programming because of constant interruptions. I'm thinking deep about an issue then all of sudden someone asks me a question from another pair. My train of thought is lost. How can you achieve and maintain flow while pair programming?

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • Is slower performance, of programming languages, really, a bad thing?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that computers needs in order to run something. Computers don't care about programming languages. It doesn't matter to them whether the machine code comes from Perl, Python or PHP. Programming languages don't serve computers. They serve programmers. Some programming languages run slower than others but that's not necessarily because there is something wrong with them. In many cases, it's because they do more things that programmers would otherwise have to do (i.e. memory management) and by doing these things, they are better in what they are supposed to do - serve programmers. So, is slower performance, of programming languages, really, a bad thing?

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  • How do you get a high paying job programming in finance?

    - by q303
    Hi, I'm interested in eventually programming for a financial company. Unfortunately, I have a degree in linguistics with a minor in CS along with 4 years experience in .NET. I picked .NET because I thought that it would be more used in the financial world. I've heard some horror stories about badly done VBA Excel programming and being way underpaid...but then I've heard great stories about highly skilled C++ programming along with high pay (including some feedback to previous questions). I just get the impression that unless you have a MS in CS from a top 10/20 school, it might not be realistic. For those of you doing programming for bankers/traders, how did you break in?

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • Why are slower programming languages considered worse than faster ones?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that the computers needs in order to run something. The computers don't care about programming languages. It doesn't matter to them if the machine code comes from Perl, Python or PHP. Programming languages exist to serve programmers. Some programming languages run slower then others but that's not because there is something wrong with them. It's often because they do more things that otherwise programmers would do and by doing these things, they do better what they are supposed to do - serve programmers. So why are slower programming languages considered worse than faster ones?

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  • What was the first programming language written for computers?

    - by ThePlan
    Looking at so many programming languages we have today, each one being unique in it's own way, I've tried to figure out what the first programming language written for computers is. Looking at the release date for the popular ones I got somewhat close but I didn't look at less obvious ones, programming languages which are either dead or very little use nowadays. Fortran is the closest thing I got but I don't know if it's real. In a nutshell: What was the first programming language written for computers? Are there any languages that derived from that language?

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  • What syntax element do you hate most in a programming language you use frequently? [closed]

    - by Timwi
    No matter how much you love a programming language, there are always a few details in it that aren’t quite as nice as they could be. In this question, I would like to specifically focus on syntax elements. In a programming language that you use frequently (perhaps your favourite programming language, or perhaps the one you are forced to use at work), which syntax element do you find most unreadable, unclear, inconvenient or unpleasant?

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  • Why has extreme programming (XP) gone out of date in favor of Agile, Kanban etc?

    - by Nick Rosencrantz
    I like XP (extreme programming) especially the part where there are 2 programmers at the same screen since often a problem's solution gets closer if only you explain what you're doing and pair programming forces you to explain what your doing. Last 10 years or so, the XP style of working seems to have gone out of date in favor of the working methodologies Agile and/or Kanban. Why? Since XP to me seems a veru good way to work and is a lot about the programming where Agile and Kanban are more about processes.

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  • Is there a canonical book on parallel programming with focus on C++ ?

    - by quant_dev
    I am looking for a good book about parallel programming with focus on C++. Something suitable for a person reasonably good in C++ programming, but with no experience in concurrent software development. On the other hand, I'd prefer a practical book, without loads of silly examples about philosophers eating lunch. Is there a book out there that's the de-facto standard for describing best practices, design methodologies, and other helpful information on parallel programming with focus on C++ ? What about that book makes it special?

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  • How to tell when a Socket has been disconnected

    - by BowserKingKoopa
    On the client side I need to know when/if my socket connection has been broken. However the Socket.Connected property always returns true, even after the server side has been disconnected and I've tried sending data through it. Can anyone help me figure out what's going on here. I need to know when a socket has been disconnected. Socket serverSocket = null; TcpListener listener = new TcpListener(1530); listener.Start(); listener.BeginAcceptSocket(new AsyncCallback(delegate(IAsyncResult result) { Debug.WriteLine("ACCEPTING SOCKET CONNECTION"); TcpListener currentListener = (TcpListener)result.AsyncState; serverSocket = currentListener.EndAcceptSocket(result); }), listener); Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, and it is clientSocket.Connect("localhost", 1530); Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be TRUE, and it is Thread.Sleep(1000); serverSocket.Close();//closing the server socket here Thread.Sleep(1000); clientSocket.Send(new byte[0]);//sending data should cause the socket to update its Connected property. Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, but its always TRUE

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  • Functioning Socket read no longer works when called in AsyncTask

    - by bibismcbryde
    I'm making an app that sends a string to a server over a socket and then reads the output after the server has processed that data. It worked perfectly when it was my foreground task, but I have since used AsyncTask to show a process dialog while the socket communication runs in the background, and things start breaking after I read the output from the server and then try to close the socket. private class Progressor extends AsyncTask<String, Void, Void> { ProgressDialog dialog; protected void onPreExecute() { dialog = ProgressDialog.show(ClearTalkInputActivity.this, "Loading..", "Analyzing Text", true, false); } protected Void doInBackground(String... strings) { String language = strings[0].toLowerCase(); String the_text = strings[1]; Socket socket = null; DataOutputStream dos = null; DataInputStream dis = null; try { socket = new Socket(my_ip, port); dos = new DataOutputStream(socket.getOutputStream()); dis = new DataInputStream(socket.getInputStream()); dos.writeUTF(language+"****"+the_text); String in = ""; while (in.indexOf("</content>") < 0) { in += dis.readUTF(); } socket.close(); save_str(OUTPUT_KEY, in); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if (socket != null) { try { socket.close(); } catch (IOException e) { e.printStackTrace(); } } } if (dos != null) { try { dos.close(); } catch (IOException e) { e.printStackTrace(); } } if (dis != null) { try { dis.close(); } catch (IOException e) { e.printStackTrace(); } } return null; } protected void onPostExecute() { if (dialog.isShowing()) dialog.dismiss(); startActivity(new Intent (output_intent)); } }

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  • Does Mac OS X throttle the RATE of socket creation?

    - by pbhogan
    This may seem programming related, but this is an OS question. I'm writing a small high performance daemon that takes thousands of connections per second. It's working fine on Linux (specifically Ubuntu 9.10 on EC2). On Mac OS X if I throw a few thousand connections at it (roughly about 16350) in a benchmark that simply opens a connection, does it's thing and closes the connection, then the benchmark program hangs for several seconds waiting for a socket to become available before continuing (or timing out in the process). I used both Apache Bench as well as Siege (to make sure it wasn't the benchmark application). So why/how is Mac OS X limiting the RATE at which sockets can be used, and can I stop it from doing this? Or is there something else going on? I know there is a file descriptor limit, but I'm not hitting that. There is no error on accepting a socket, it's simply hangs for a while after the first (roughly) 16000, waiting -- I assume -- for the OS to release a socket. This shouldn't happen since all prior the sockets are closed at that point. They're supposed to come available at the rate they're closed, and do on Ubuntu, but there seems to be some kind of multi (5-10?) second delay on Mac OS X. I tried tweaking with ulimit every-which-way. Nada.

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  • Does Mac OS X throttle the RATE of socket creation?

    - by pbhogan
    This may seem programming related, but this is an OS question. I'm writing a small high performance daemon that takes thousands of connections per second. It's working fine on Linux (specifically Ubuntu 9.10 on EC2). On Mac OS X if I throw a few thousand connections at it (roughly about 16350) in a benchmark that simply opens a connection, does it's thing and closes the connection, then the benchmark program hangs for several seconds waiting for a socket to become available before continuing (or timing out in the process). I used both Apache Bench as well as Siege (to make sure it wasn't the benchmark application). So why/how is Mac OS X limiting the RATE at which sockets can be used, and can I stop it from doing this? Or is there something else going on? I know there is a file descriptor limit, but I'm not hitting that. There is no error on accepting a socket, it's simply hangs for a while after the first (roughly) 16000, waiting -- I assume -- for the OS to release a socket. This shouldn't happen since all prior the sockets are closed at that point. They're supposed to come available at the rate they're closed, and do on Ubuntu, but there seems to be some kind of multi (5-10?) second delay on Mac OS X. I tried tweaking with ulimit every-which-way. Nada.

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  • Errors when connecting to HTTPS using HTTP::Net routines (Ruby on Rails)

    - by jaycode
    Hi all, the code below explains the problem in detail #this returns error Net::HTTPBadResponse url = URI.parse('https://sitename.com') response = Net::HTTP.start(url.host, url.port) {|http| http.get('/remote/register_device') } #this works url = URI.parse('http://sitename.com') response = Net::HTTP.start(url.host, url.port) {|http| http.get('/remote/register_device') } #this returns error Net::HTTPBadResponse response = Net::HTTP.post_form(URI.parse('https://sitename.com/remote/register_device'), {:text => 'hello world'}) #this returns error Errno::ECONNRESET (Connection reset by peer) response = Net::HTTP.post_form(URI.parse('https://sandbox.itunes.apple.com/verifyReceipt'), {:text => 'hello world'}) #this works response = Net::HTTP.post_form(URI.parse('http://sitename.com/remote/register_device'), {:text => 'hello world'}) So... how do I send POST parameters to https://sitename.com or https://sandbox.itunes.apple.com/verifyReceipt in this example? Further information, I am trying to get this working in Rails: http://developer.apple.com/iphone/library/documentation/NetworkingInternet/Conceptual/StoreKitGuide/VerifyingStoreReceipts/VerifyingStoreReceipts.html#//apple_ref/doc/uid/TP40008267-CH104-SW1

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  • Getting "Illegal Seek" error after calling accept()

    - by Bilthon
    Well.. it's pretty much that, I seem to be getting a "Illegal Seek" error when checking my errno variable. The problem is that I have no idea of what that can mean. I know sockets are treated like files in unix, but I can't see how can this be related to sockets. What I'm doing exactly is: int sck = ::accept(m_socket, (struct sockaddr*)&client_address, (socklen_t*)&address_len); Then I get sck = -1 and errno = ESPIPE And the weird thing is that it happens randomly. I mean, sometimes the code works fine, and sometimes it just thows an exception. I'm working with threads so that's understandable. But I just would like to know what kind of behaviour makes the accept() call to set errno as ESPIPE so I could check the paramethers for instance. Thanks Nelson R. Pérez

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  • How To Read Data using Ip Address

    - by DATT OZA
    I am doing punch card reader programming.. Establish connection with BioAccess V2 Device... socket successdully connected but data can't read... so how to read data ? Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp); var ipaddress = IPAddress.Parse("192.168.000.111"); IPAddress add = new IPAddress(ipaddress.GetAddressBytes()); EndPoint ep = new IPEndPoint(add, 5005); sock.Connect(ep); if(sock.connected) { } now what i have to do in IF BLOCK to read data ?

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  • Android HTTP Connection

    - by Ubersoldat
    Can anybody tell my why this doesn't work in the Android emulator? From the browser I have access and the server is internal. All I can think of is that I'm missing some configuration on my app so it can access the network layer. try { InetAddress server = Inet4Address.getByName("thehost"); //Doesn't work either //or InetAddress server2 = Inet4Address.getByAddress(new String("192.168.1.30").getBytes()); if(server.isReachable(5000)){ Log.d(TAG, "Ping!"); } Socket clientsocket = new Socket(server, 8080); } catch (UnknownHostException e) { Log.e(TAG, "Server Not Found"); } catch (IOException e) { Log.e(TAG, "Couldn't open socket"); } Throws an UnknownHostException Thanks

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  • recvfrom returns invalid argument when *from* is passed

    - by Aditya Sehgal
    I am currently writing a small UDP server program in linux. The UDP server will receive packets from two different peers and will perform different operations based on from which peer it received the packet. I am trying to determine the source from where I receive the packet. However, when select returns and recvfrom is called, it returns with an error of Invalid Argument. If I pass NULL as the second last arguments, recvfrom succeeds. I have tried declaring fromAddr as struct sockaddr_storage, struct sockaddr_in, struct sockaddr without any success. Is their something wrong with this code? Is this the correct way to determine the source of the packet? The code snippet follows. ` /*TODO : update for TCP. use recv */ if((pkInfo->rcvLen=recvfrom(psInfo->sockFd, pkInfo->buffer, MAX_PKTSZ, 0, /* (struct sockaddr*)&fromAddr,*/ NULL, &(addrLen) )) < 0) { perror("RecvFrom failed\n"); } else { /*Apply Filter */ #if 0 struct sockaddr_in* tmpAddr; tmpAddr = (struct sockaddr_in* )&fromAddr; printf("Received Msg From %s\n",inet_ntoa(tmpAddr->sin_addr)); #endif printf("Packet Received of len = %d\n",pkInfo->rcvLen); } `

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  • How to handle server-client requests

    - by Layne
    Currently I'm working on a Server-Client system which will be the backbone of my application. I have to find the best way to send requests and handle them on the server-side. The server-side should be able to handle requests like this one: getPortfolio -i 2 -d all In an old project I decided to send such a request as string and the server application had to look up the first part of the string ("getPortfolio"). Afterwards the server application had to find the correct method in a map which linked the methods with the the first part of the string ("getPortfolio"). The second part ("-i 2 -d all") got passed as parameter and the method itself had to handle this string/parameter. I doubt that this is the best solution in order to handle many different requests. Rgds Layne

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  • Does my basic PHP Socket Server need optimization?

    - by Tom
    Like many people, I can do a lot of things with PHP. One problem I do face constantly is that other people can do it much cleaner, much more organized and much more structured. This also results in much faster execution times and much less bugs. I just finished writing a basic PHP Socket Server (the real core), and am asking you if you can tell me what I should do different before I start expanding the core. I'm not asking about improvements such as encrypted data, authentication or multi-threading. I'm more wondering about questions like "should I maybe do it in a more object oriented way (using PHP5)?", or "is the general structure of the way the script works good, or should some things be done different?". Basically, "is this how the core of a socket server should work?" In fact, I think that if I just show you the code here many of you will immediately see room for improvements. Please be so kind to tell me. Thanks! #!/usr/bin/php -q <? // config $timelimit = 180; // amount of seconds the server should run for, 0 = run indefintely $address = $_SERVER['SERVER_ADDR']; // the server's external IP $port = 9000; // the port to listen on $backlog = SOMAXCONN; // the maximum of backlog incoming connections that will be queued for processing // configure custom PHP settings error_reporting(1); // report all errors ini_set('display_errors', 1); // display all errors set_time_limit($timelimit); // timeout after x seconds ob_implicit_flush(); // results in a flush operation after every output call //create master IPv4 based TCP socket if (!($master = socket_create(AF_INET, SOCK_STREAM, SOL_TCP))) die("Could not create master socket, error: ".socket_strerror(socket_last_error())); // set socket options (local addresses can be reused) if (!socket_set_option($master, SOL_SOCKET, SO_REUSEADDR, 1)) die("Could not set socket options, error: ".socket_strerror(socket_last_error())); // bind to socket server if (!socket_bind($master, $address, $port)) die("Could not bind to socket server, error: ".socket_strerror(socket_last_error())); // start listening if (!socket_listen($master, $backlog)) die("Could not start listening to socket, error: ".socket_strerror(socket_last_error())); //display startup information echo "[".date('Y-m-d H:i:s')."] SERVER CREATED (MAXCONN: ".SOMAXCONN.").\n"; //max connections is a kernel variable and can be adjusted with sysctl echo "[".date('Y-m-d H:i:s')."] Listening on ".$address.":".$port.".\n"; $time = time(); //set startup timestamp // init read sockets array $read_sockets = array($master); // continuously handle incoming socket messages, or close if time limit has been reached while ((!$timelimit) or (time() - $time < $timelimit)) { $changed_sockets = $read_sockets; socket_select($changed_sockets, $write = null, $except = null, null); foreach($changed_sockets as $socket) { if ($socket == $master) { if (($client = socket_accept($master)) < 0) { echo "[".date('Y-m-d H:i:s')."] Socket_accept() failed, error: ".socket_strerror(socket_last_error())."\n"; continue; } else { array_push($read_sockets, $client); echo "[".date('Y-m-d H:i:s')."] Client #".count($read_sockets)." connected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; } } else { $data = @socket_read($socket, 1024, PHP_NORMAL_READ); //read a maximum of 1024 bytes until a new line has been sent if ($data === false) { //the client disconnected $index = array_search($socket, $read_sockets); unset($read_sockets[$index]); socket_close($socket); echo "[".date('Y-m-d H:i:s')."] Client #".($index-1)." disconnected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; } else { if ($data = trim($data)) { //remove whitespace and continue only if the message is not empty switch ($data) { case "exit": //close connection when exit command is given $index = array_search($socket, $read_sockets); unset($read_sockets[$index]); socket_close($socket); echo "[".date('Y-m-d H:i:s')."] Client #".($index-1)." disconnected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; break; default: //for experimental purposes, write the given data back socket_write($socket, "\n you wrote: ".$data); } } } } } } socket_close($master); //close the socket echo "[".date('Y-m-d H:i:s')."] SERVER CLOSED.\n"; ?>

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  • Linux Kernel - Socket file descriptor close location

    - by NTek
    Where in the linux kernel does the closing of a socket's file descriptor occur? I know for a file, the file's file descriptor is closed in fs/open.cs function sys_close(). However, for a socket file descriptor, is this the same location or somewhere else? Also, do sockets utilize the file.c alloc_fd to allocate the file descriptor or do they utilize some other function?

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