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  • Rails on Google App Engine - Error on OS X development machine

    - by Phillip Parker
    Hi, I'm running through the Ruby on Rails tutorial at http://guides.rubyonrails.org/getting_started.html (adjusting where appropriate for Google's App Engine). All is well up till section 6.3: when I try to click "New Post", I get the following error: Internal Server Error (500) Request Method: GET Request URL: http://localhost:8080/500.html access denied (java.io.FilePermission /dev/urandom read) It works fine when I upload the application to Google's App Engine; it's just on my development machine (OS X 10.6) that it doesn't work. Thanks in advance.

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  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

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  • How to design a game engine in an object-oriented language?

    - by chuzzum
    Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using existing libraries or frameworks like SDL, I still find myself having to make certain decisions for every game, like whether to use a state machine to manage menus, what kind of class to use for resource loading, etc. What is a good design and how would it be implemented? What are some tradeoffs that have to be made and their pros/cons?

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  • Lucene based database search engine

    - by Abhay
    Hi All, I am planing to add search feature in my web application. Now the items that will be searched are strored in a Relational database. In order to achieve a full text search engine I have following doubts : For database based search engine should I use just lucene or some other utility based on Luncene like Solr, luSql, Compass etc. In case of Solr, can it be embeded in to the web applcation rather than deploying it as a seaparate WAR. Thanks for your time. regards

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  • Google App Engine for Businesses Source License

    - by jacksonemg
    I believe I read that if you wanted to use Google's App Engine, your application needed to be open source. With the recent announcement of App Engine for Business, does the same rule apply? I would like to host an application on this particular platform but have no interest in releasing the code initially (down the road, potentially).

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  • google app engine proxy workaround

    - by Lumpy
    I am trying to build a google app engine app in Java. The app is trying to get information from another site. On my computer I am behind a firewall and need to connect to the site through a proxy. Google app engine does not allow the use of java.net.proxy. Is there a way to configure eclipse so it knows that when I use URL.getContent() my local host will connect to that url through a proxy??

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  • Is there a template engine for Node.js?

    - by Seb
    I'm kind of falling in love with Node.js not because you write app code in javascript but because of its performance. I really don't care a lot about how beautiful a server side language might be but how much requests per second it can handle. So anyway I'm looking forward to experiment building an entire webapp using Node.js (and going back to the actual question) is there a template engine similar to let's say the django template engine or something similar (that at least allows you to extend base templates) available for Node.js?

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  • Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?

    - by Andy Harglesis
    I want to tackle some basic 3-D collision detection and was wondering how engines handle this and give you a pretty interface and make it so easy ... I want to do it all myself, however. 2-D collision detection is extremely simple and can be done multiple ways that even beginner programmers could think up: 1.When the pixels touch; 2.when a rectangle range is exceeded; 3.when a pixel object is detected near another one in a pixel-based rendering engine. But 3-D is different with one dimension, but complex in many more so ... what are the general, basic understanding/examples on how 3-D collision detection can be implemented? Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events.

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  • Does Google app engine supports JDBC?

    - by Rakesh Juyal
    I have heard the Google App Engine[java] do not support JDBC and Hibernate. Is it true? If yes then how do we access the database in Google App Engine. Also, is there any [basic] sample application which can help me understand how to perform CRUD operations in GAE.

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  • Error trying to transform image < 1 MB in App Engine

    - by ryan
    So I know that App Engine prevents working with images greater than 1 MB in size, but I'm getting a RequestTooLargeError when I call images.resize on an jpg that is 400K on disk. The dimensions of the jpg are 1600 x 1200, so is it that app engine can't handle resizing images over 1 megapixel, even if the image file itself is a compressed format that is smaller than 1 MB?

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  • Converting a large SQL Server Database to Azure Storage

    - by Laith
    Hi guys, I have a very large database structure, (Data is not important at this point, I can migrate the info in the db pretty easily if the structure is done) , all reside in SQL Server and I even published it to SQL Azure, but thinking about the limitation of SQL Azure in size, made me decide to switch most of the tables that do not need all the bells and whistles of SQL Azure to Azure Table and blob storage. I was thinking of creating a TT template that dose that, but was wondering if their is a tool that do that. Any ideas or thoughts. The only tables that i would keep in SQL Azure would anything related to transactions like payments. Appreciate your thoughts and advice

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  • Delphi-5 single-file storage solution?

    - by pastacool
    Hi! Is there a Delphi-5 solution to easily integrate single-file storage into existing code? I would like to have files like Java *.jar or Openoffice document files which are zipped/compressed files and folders but with their own file extension. Edit: I know some ZIP capable components but in a nutshell I want to access files within the "container" and use normal file handling routines on them (eg. TStringList.SaveToFile). Any overhead about compress/uncompress should be handled by the component.

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  • Looking for a Magnetic Card Reader with data storage

    - by Omar Sharif
    I am looking for a magnetic card reader with data storage of about 2 GB. This reader be placed in open under a shade, but would be exposed to temperatures from -5 C to 50 C. Job is to swipe customer loyalty cards issued to regular customers of a gas station. Each time they get gas filled, they will swipe their card, to mark their presence. Swiped data be stored in the reader. And on intervals be transferred to a PC lying in the office. The customer visits data be used to award some gifts or benefits to frequently visiting clients. Any ready-made solutions available ? Please advise. Omar

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  • cross-platform frameworks for storage + metadata?

    - by Jason S
    I don't quite know what to use for terminology, so bear with me... Are there any cross-platform frameworks out there that facilitate a kind of "virtual file storage" to encapsulate adding files along with a database of metadata? I'm thinking about something along the lines of iTunes or iPhoto, where the program manages a whole bunch of files (in those cases audio or image files) and has a database of metadata so you can organize/find those files easily. I'd like to cobble together something along those lines for files in general. edit: I am hesitant to store files in a database alone, e.g. MySQL, as there would be potentially tens of gigabytes in my application (this issue has been mentioned in several SO posts, see this one that gives several links to others). I'm looking at CouchDB though and maybe it has promise....

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  • Fetch videos from sony handycam to linux

    - by bstpierre
    I've got a Sony Handycam DCR-DVD101. When I plug connect the USB cable to my laptop (Ubuntu 10) it doesn't mount any storage device. If I run usb-devices, I see: T: Bus=02 Lev=02 Prnt=02 Port=00 Cnt=01 Dev#= 6 Spd=480 MxCh= 0 D: Ver= 2.00 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=054c ProdID=00c1 Rev=01.00 S: Manufacturer=SONY S: Product=Storage Device C: #Ifs= 1 Cfg#= 1 Atr=c0 MxPwr=2mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=05 Prot=50 Driver=usb-storage The driver says usb-storage, but I'm not sure how to get the device mounted. Is there a way to make this work? Update: checking dmesg, I see: [259072.576559] usb 2-1.1: new high speed USB device using ehci_hcd and address 6 [259072.687200] usb 2-1.1: configuration #1 chosen from 1 choice [259072.836188] Initializing USB Mass Storage driver... [259072.836476] scsi5 : SCSI emulation for USB Mass Storage devices [259072.836632] usb-storage: device found at 6 [259072.836636] usb-storage: waiting for device to settle before scanning [259072.836660] usbcore: registered new interface driver usb-storage [259072.836666] USB Mass Storage support registered. [259077.830410] usb-storage: device scan complete [259077.832343] scsi 5:0:0:0: CD-ROM SONY DDX-A1010 R1.0 PQ: 0 ANSI: 0 [259077.888167] sr1: scsi3-mmc drive: 0x/0x pop-up [259077.888446] sr 5:0:0:0: Attached scsi CD-ROM sr1 [259077.888593] sr 5:0:0:0: Attached scsi generic sg2 type 5 [259080.002079] sr 5:0:0:0: [sr1] Unhandled sense code [259080.002085] sr 5:0:0:0: [sr1] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE [259080.002091] sr 5:0:0:0: [sr1] Sense Key : Blank Check [current] [259080.002097] sr 5:0:0:0: [sr1] Add. Sense: No additional sense information [259080.002104] sr 5:0:0:0: [sr1] CDB: Read(10): 28 00 00 00 00 00 00 00 02 00 00 00 [259080.002117] end_request: I/O error, dev sr1, sector 0 [259080.002123] Buffer I/O error on device sr1, logical block 0 [259080.002128] Buffer I/O error on device sr1, logical block 1 Those I/O errors don't look good, is there any hope?

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  • Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

    - by Renier Wijnen
    Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a game used to explain permaculture through interaction would like to create a simple concept game. Is there a specific engine or set of tools we could used to achieve this? Being able to make it an (online) multiplayer game would be much preferred. Thank you in advance for your input.

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  • Microsoft.Build.Engine Error (default targets): Target GetFrameworkPaths: Could not locate the .NET

    - by Mitchan Adams
    I am writing a webservice, that when called should build a C# project. I'm using the framework 2 reference, Microsoft.Buld.Engine and Microsoft.Build.Framework. If you look under the '<Import>' section .csproj file, by default it has: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> which I then changed to: <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> My code to build the csproj is: Engine buildEngine = new Engine(Path.Combine(Environment.GetEnvironmentVariable("SystemRoot"), @"Microsoft.NET\Framework\v2.0.50727")); FileLogger logger = new FileLogger(); logger.Parameters = @"logfile=c:\temp\build.log"; buildEngine.RegisterLogger(logger); bool success = buildEngine.BuildProjectFile([Path_Of_Directory]+ "ProjectName.csproj"); buildEngine.UnregisterAllLoggers(); The success variable returns a false because the build faild. I then check the build.log file and this is the error I recieve: *Build started 3/17/2010 11:16:56 AM. ______________________________ Project "[Path_Of_Directory]\ProjectName.csproj" (default targets): Target GetFrameworkPaths: Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location. Target* I cant understand why it wont build. Any help will be much appreciated. Thanks

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  • C# Client to Consume Google App Engine RESTful Webservice (rpc XML)

    - by Ngu Soon Hui
    I think I hit a problem when using C# client to consume Google App Engine Webservice. The Google App Engine code I use is here. This is how the python script on server would look like: from google.appengine.ext import webapp from google.appengine.ext.webapp.util import run_wsgi_app import logging from StringIO import StringIO import traceback import xmlrpclib from xmlrpcserver import XmlRpcServer class Application: def __init__(self): pass def getName(self,meta): return 'example' class XMLRpcHandler(webapp.RequestHandler): rpcserver = None def __init__(self): self.rpcserver = XmlRpcServer() app = Application() self.rpcserver.register_class('app',app) def post(self): request = StringIO(self.request.body) request.seek(0) response = StringIO() try: self.rpcserver.execute(request, response, None) except Exception, e: logging.error('Error executing: '+str(e)) for line in traceback.format_exc().split('\n'): logging.error(line) finally: response.seek(0) rstr = response.read() self.response.headers['Content-type'] = 'text/xml' self.response.headers['Content-length'] = "%d"%len(rstr) self.response.out.write(rstr) application = webapp.WSGIApplication( [('/xmlrpc/', XMLRpcHandler)], debug=True) def main(): run_wsgi_app(application) if __name__ == "__main__": main() The client side ( in Python) is this: import xmlrpclib s = xmlrpclib.Server('http://localhost:8080/xmlrpc/') print s.app.getName() I have no problem in using Python client to retrieve values from Google App Engine, but I do have difficulties in using a C# client to retrieve the values. The error I got was 404 method not found when I am trying to GetResponse from the web request. This is my code var request = (HttpWebRequest)WebRequest.Create("http://localhost:8080/xmlrpc/app"); request.Method = "GET"; request.ContentLength = 0; request.ContentType = "text/xml"; using (HttpWebResponse response = request.GetResponse() as HttpWebResponse) //404 method not found error here. { } I think it must be that the url is wrong, but I don't know how to get it right. Any idea?

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  • Full-text search on App Engine with Whoosh

    - by Martin
    I need to do full text searching with Google App Engine. I found the project Whoosh and it works really well, as long as I use the App Engine Development Environement... When I upload my application to App Engine, I am getting the following TraceBack. For my tests, I am using the example application provided in this project. Any idea of what I am doing wrong? <type 'exceptions.ImportError'>: cannot import name loads Traceback (most recent call last): File "/base/data/home/apps/myapp/1.334374478538362709/hello.py", line 6, in <module> from whoosh import store File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/__init__.py", line 17, in <module> from whoosh.index import open_dir, create_in File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/index.py", line 31, in <module> from whoosh import fields, store File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/store.py", line 27, in <module> from whoosh import tables File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/tables.py", line 43, in <module> from marshal import loads Here is the import I have in my Python file. # Whoosh ---------------------------------------------------------------------- sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), '..', 'utils'))) from whoosh.fields import Schema, STORED, ID, KEYWORD, TEXT from whoosh.index import getdatastoreindex from whoosh.qparser import QueryParser, MultifieldParser Thank you in advance for your help!

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  • Search engine recommendation for 100 sites of about 4000 pages

    - by fwkb
    I am looking for a search engine that can regularly (daily-ish) scan about 100 pages for changes and index an associated site if changes since the last scan are found. It should be able to handle about 100 sites, each averaging 4000 pages of about 5k average size, each on a different server (but only the one centralized search engine). Each of these sites will have a search form that gets submitted to this search engine. The results that are returned must be specific to the site that submitted them. I create the templates for the external sites, so I can give the search form a hidden field that specifies which site the form is submitted from. What would you recommend I look into? I would love to use a Python-based system for this, if feasible. I am currently using something called iSearch2. It doesn't seem very stable at this scale, the description of the product states it is not really intended to do multiple sites, is in PHP (which is less comfortable to me than Python), and has a few other shortcomings for my specific situation.

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  • Updating entity fields in app engine development server

    - by Joey
    I recently tried updating a field in one of my entities on the app engine local dev server via the sdk console. It appeared to have updated just fine (a simple float). However, when I followed up with a query on the entity, I received an exception: "Items in the mSomeList list must all be Key instances". mSomeList is just another list field I have in that entity, not the one I modified. Is there any reason manually changing a field would adversely throw something off such that the server gets confused? Is this a known bug? I wrote an http handler to alter the field through server code and it works fine if I take that approach. Update: (adding details) I am using the python google app engine server. Basically if I go into the Google App Engine Launcher and press the SDK Console button, then go into one of my entities and edit a field that is a float (i.e. change it from 0 to 3.5, for instance), I get the "Items in the mMyList list must all be Key instance" suddenly when I query the entity like this: query = DataModels.RegionData.gql("WHERE mRegion = :1", region) entry = query.get() the RegionData entity is what has the mMyList member. As mentioned previously, if I do not manually change the field but rather do so through server code, i.e. query = DataModels.RegionData.gql("WHERE mRegion = :1", region) entry = query.get() entry.mMyFloat = 3.5 entry.put() Then it works.

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  • 3D game engine for networked world simulation / AI sandbox

    - by Martin
    More than 5 years ago I was playing with DirectSound and Direct3D and I found it really exciting although it took much time to get some good results with C++. I was a college student then. Now I have mostly enterprise development experience in C# and PHP, and I do it for living. There is really no chance to earn money with serious game development in our country. Each day more and more I find that I miss something. So I decided to spend an hour or so each day to do programming for fun. So my idea is to build a world simulation. I would like to begin with something simple - some human-like creatures that live their life - like Sims 3 but much more simple, just basic needs, basic animations, minimum graphic assets - I guess it won't be a city but just a large house for a start. The idea is to have some kind of a server application which stores the world data in MySQL database, and some client applications - body-less AI bots which simulate movement and some interactions with the world and each other. But it wouldn't be fun without 3D. So there are also 3D clients - I can enter that virtual world and see the AI bots living. When the bot enters visible area, it becomes material - loads a mesh and animations, so I can see it. When I leave, the bots lose their 3d mesh bodies again, but their virtual life still continues. With time I hope to make it like some expandable scriptable sandbox to experiment with various AI algorithms and so on. But I am not intended to create a full-blown MMORPG :D I have looked for many possible things I would need (free and open source) and now I have to make a choice: OGRE3D + enet (or RakNet). Old good C++. But won't it slow me down so much that I won't have fun any more? CrystalSpace. Formally not a game engine but very close to that. C++ again. MOgre (OGRE3D wrapper for .NET) + lidgren (networking library which is already used in some gaming projects). Good - I like C#, it is good for fast programming and also can be used for scripting. XNA seems just a framework, not an engine, so really have doubts, should I even look at XNA Game Studio :( Panda3D - full game engine with positive feedback. I really like idea to have all the toolset in one package, it has good reviews as a beginner-friendly engine...if you know Python. On the C++ side, Panda3D has almost non-existent documentation. I have 0 experience with Python, but I've heard it is easy to learn. And if it will be fun and challenging then I guess I would benefit from experience in one more programming language. Which of those would you suggest, not because of advanced features or good platform support but mostly for fun, easy workflow and expandability, and so I can create and integrate all the components I need - the server with the database, AI bots and a 3D client application?

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  • Online file storage similar to Amazon S3

    - by Joel G
    I am looking to code a file storage application in perl similar to amazon s3. I already have a amazon s3 clone that I found online called parkplace but its in ruby and is old also isn't built for high loads. I am not really sure what modules and programs I should use so id like some help picking them out. My requirements are listed below (yes I know there are lots but I could start simple then add more once I get it going): Easy API implementation for client side apps. (maybe RESTful but extras like mkdir and cp (?) Centralized database server for the USERDB (maybe PostgreSQL (?). Logging of all connections, bandwidth used, well pretty much everything to a centralized server (maybe PostgreSQL again (?). Easy server side configuration (config file(s) stored on the servers). Web based control panel for admin(s) and user(s) to show logs. (could work just running queries from the databases) Fast High Uptime Low memory usage Some sort of load distribution/load balancer (maybe a dns based or pound or perlbal or something else (?). Maybe a cache of some sort (memcached or parlbal or something else (?). Thanks in advance

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