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  • How to disable template auto-format in Eclipse?

    - by Matiaan
    I have a template (sleep) in Eclipse 4.2.1 that should expand to try { Thread.sleep(1000); } catch (Exception e) {} I want Eclipse to add it as one line, just as I put it in the template. However, Eclipse autoformats it after inserting to: try { Thread.sleep(1000); } catch (Exception e) { } I have tried @formatter:off, but that does not work. I have code cleanup switched off. Is there any way to disable formatting for all templates, since the only templates I use are one-liners anyway?

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  • Django: common template subsections

    - by Parand
    What's a good way to handle commonly occurring subsections of templates? For example, there is a sub-header section that's used across 4 different pages. The pages are different enough to not work well with template inheritance (ie. "extends" doesn't fit well). Is "include" the recommended method here? It feels a bit heavyweight, requiring each subsection or snippet to be in its own file. Are there any performance issues in using include or is it smart about forming template from the subsections (ie. if I make extensive use of it, do I pay any penalties)? I think what I'm looking for is something like template tags, but without the programming - a simple way to create a library of html template tags I can sprinkle in other templates.

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  • need a virtual template member workaround

    - by yurib
    Hello, I need to write a program implementing the visitor design pattern. The problem is that the base visitor class is a template class. This means that BaseVisited::accept() takes a template class as a parameter and since it uses 'this' and i need 'this' to point to the correct runtime instance of the object, it also needs to be virtual. I'd like to know if there's any way around this problem. template <typename T> class BaseVisitor { public: BaseVisitor(); T visit(BaseVisited *visited); virtual ~BaseVisitor(); } class BaseVisited { BaseVisited(); template <typename T> virtual void accept(BaseVisitor<T> *visitor) { visitor->visit(this); }; // problem virtual ~BaseVisited(); }

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  • vb.net project template how can I leave the root namesapce empty

    - by Wietze Veld
    I have been tinkering with the VS 2010 template. So far I am able to create a vb.net class library project from my template. However, one small thing is bugging me. In my project template the default assembly name is the same as the default file name. I have left the root namespace empty. But when I create a new project from the template, VS 2010 automatically fills the root namespace with the same name as my assembly name. My template project (vbproj) for the assembly name and root namespace looks like this: <AssemblyName>$safeprojectname$</AssemblyName> <!-- RootNameSpace should always be empty. --> <RootNamespace></RootNamespace> But as said, when I leave this empty it is always overwritten with the assembly name. Even if I create a custom parameter with an empty string as value to replace the root namespace, it is still overridden. Any help is appreciated.

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  • [SOLVED]Django - Passing variables to template based on db

    - by George 'Griffin
    I am trying to add a feature to my app that would allow me to enable/disable the "Call Me" button based on whether or not I am at [home|the office]. I created a model in the database called setting, it looks like this: class setting(models.Model): key = models.CharField(max_length=200) value = models.CharField(max_length=200) Pretty simple. There is currently one row, available, the value of it is the string True. I want to be able to transparently pass variables to the templates like this: {% if available %} <!-- Display button --> {% else %} <!-- Display grayed out button --> {% endif %} Now, I could add logic to every view that would check the database, and pass the variable to the template, but I am trying to stay DRY. What is the best way to do this? UPDATE I created a context processor, and added it's path to the TEMPLATE_CONTEXT_PROCESSORS, but it is not being passed to the template def available(request): available = Setting.objects.get(key="available") if open.value == "True": return {"available":True} else: return {} UPDATE TWO If you are using the shortcut render_to_response, you need to pass an instance of RequestContext to the function. from the django documentation: If you're using Django's render_to_response() shortcut to populate a template with the contents of a dictionary, your template will be passed a Context instance by default (not a RequestContext). To use a RequestContext in your template rendering, pass an optional third argument to render_to_response(): a RequestContext instance. Your code might look like this: def some_view(request): # ... return render_to_response('my_template.html', my_data_dictionary, context_instance=RequestContext(request)) Many thanks for all the help!

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  • Best practice: Define form field name in backend or the template

    - by AbcAeffchen
    If you designing a webpage you should separate the backend from the frontend. But if you use forms you have to name them. But where should you set this name? e.g. PHP: $fieldName = 'email'; $template->setVar('field_name', $fieldName) ... if(!empty($_POST)) validate($_POST[$fieldName]); Template: <input type="text" name="{$field_name}"> Or just PHP: if(!empty($_POST)) validate($_POST['email']); Template: <input type="text" name="email"> Or should I write a function that can be called from the template an converts an array of field data (name, type, value, id, class, ...) into html code? Is there a best practice where to define fieldnames (types,etc.)? Notice: I used php and smarty like pseudocode (and tags), but its a general question.

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  • Templated derived class in CRTP (Curiously Recurring Template Pattern)

    - by Butterwaffle
    Hi, I have a use of the CRTP that doesn't compile with g++ 4.2.1, perhaps because the derived class is itself a template? Does anyone know why this doesn't work or, better yet, how to make it work? Sample code and the compiler error are below. Source: foo.C #include <iostream> using namespace std; template<typename X, typename D> struct foo; template<typename X> struct bar : foo<X,bar<X> > { X evaluate() { return static_cast<X>( 5.3 ); } }; template<typename X> struct baz : foo<X,baz<X> > { X evaluate() { return static_cast<X>( "elk" ); } }; template<typename X, typename D> struct foo : D { X operator() () { return static_cast<D*>(this)->evaluate(); } }; template<typename X, typename D> void print_foo( foo<X,D> xyzzx ) { cout << "Foo is " << xyzzx() << "\n"; } int main() { bar<double> br; baz<const char*> bz; print_foo( br ); print_foo( bz ); return 0; } Compiler errors foo.C: In instantiation of ‘foo<double, bar<double> >’: foo.C:8: instantiated from ‘bar<double>’ foo.C:30: instantiated from here foo.C:18: error: invalid use of incomplete type ‘struct bar<double>’ foo.C:8: error: declaration of ‘struct bar<double>’ foo.C: In instantiation of ‘foo<const char*, baz<const char*> >’: foo.C:13: instantiated from ‘baz<const char*>’ foo.C:31: instantiated from here foo.C:18: error: invalid use of incomplete type ‘struct baz<const char*>’ foo.C:13: error: declaration of ‘struct baz<const char*>’

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  • C++ template + typedef

    - by MMS
    What is wrong in the following code: Point2D.h template <class T> class Point2D { private: T x; T y; ... }; PointsList.h template <class T> class Point2D; template <class T> struct TPointsList { typedef std::vector <Point2D <T> > Type; }; template <class T> class PointsList { private: TPointsList <T>::Type points; //Compiler error ... }; I would like to create new user type TPointsList without direct type specification...

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  • C++ "delayed" template argument

    - by aaa
    hello. Is there direct way to do the following: template < class > struct f {}; template < class F > void function() { F<int>(); //for example // ? F template <int>(); } function < f >(); I have workaround by using extra class around template struct. I am wondering if it's possible to do so directly. Thanks

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  • Friends, templates, overloading <<

    - by Crystal
    I'm trying to use friend functions to overload << and templates to get familiar with templates. I do not know what these compile errors are: Point.cpp:11: error: shadows template parm 'class T' Point.cpp:12: error: declaration of 'const Point<T>& T' for this file #include "Point.h" template <class T> Point<T>::Point() : xCoordinate(0), yCoordinate(0) {} template <class T> Point<T>::Point(T xCoordinate, T yCoordinate) : xCoordinate(xCoordinate), yCoordinate(yCoordinate) {} template <class T> std::ostream &operator<<(std::ostream &out, const Point<T> &T) { std::cout << "(" << T.xCoordinate << ", " << T.yCoordinate << ")"; return out; } My header looks like: #ifndef POINT_H #define POINT_H #include <iostream> template <class T> class Point { public: Point(); Point(T xCoordinate, T yCoordinate); friend std::ostream &operator<<(std::ostream &out, const Point<T> &T); private: T xCoordinate; T yCoordinate; }; #endif My header also gives the warning: Point.h:12: warning: friend declaration 'std::ostream& operator<<(std::ostream&, const Point<T>&)' declares a non-template function Which I was also unsure why. Any thoughts? Thanks.

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  • I have made two template classes,could any one tell me if these things are useful?

    - by soul
    Recently i made two template classes,according to the book "Modern C++ design". I think these classes are useful but no one in my company agree with me,so could any one tell me if these things are useful? The first one is a parameter wrapper,it can package function paramters to a single dynamic object.It looks like TypeList in "Modern C++ design". You can use it like this: some place of your code: int i = 7; bool b = true; double d = 3.3; CParam *p1 = CreateParam(b,i); CParam *p2 = CreateParam(i,b,d); other place of your code: int i = 0; bool b = false; double d = 0.0; GetParam(p1,b,i); GetParam(p2,i,b,d); The second one is a generic callback wrapper,it has some special point compare to other wrappers: 1.This template class has a dynamic base class,which let you use a single type object represent all wrapper objects. 2.It can wrap the callback together with it's parameters,you can excute the callback sometimes later with the parameters. You can use it like this: somewhere of your code: void Test1(int i) { } void Test2(bool b,int i) { } CallbackFunc * p1 = CreateCallback(Test1,3); CallbackFunc * p2 = CreateCallback(Test2,false,99); otherwhere of your code: p1->Excute(); p2->Excute(); Here is a part of the codes: parameter wrapper: class NullType; struct CParam { virtual ~CParam(){} }; template<class T1,class T2> struct CParam2 : public CParam { CParam2(T1 &t1,T2 &t2):v1(t1),v2(t2){} CParam2(){} T1 v1; T2 v2; }; template<class T1> struct CParam2<T1,NullType> : public CParam { CParam2(T1 &t1):v1(t1){} CParam2(){} T1 v1; }; template<class T1> CParam * CreateParam(T1 t1) { return (new CParam2<T1,NullType>(t1)); } template<class T1,class T2> CParam * CreateParam(T1 t1,T2 t2) { return (new CParam2<T1,T2>(t1,t2)); } template<class T1,class T2,class T3> CParam * CreateParam(T1 t1,T2 t2,T3 t3) { CParam2<T2,T3> t(t2,t3); return new CParam2<T1,CParam2<T2,T3> >(t1,t); } template<class T1> void GetParam(CParam *p,T1 &t1) { PARAM1(T1)* p2 = dynamic_cast<CParam2<T1,NullType>*>(p); t1 = p2->v1; } callback wrapper: #define PARAM1(T1) CParam2<T1,NullType> #define PARAM2(T1,T2) CParam2<T1,T2> #define PARAM3(T1,T2,T3) CParam2<T1,CParam2<T2,T3> > class CallbackFunc { public: virtual ~CallbackFunc(){} virtual void Excute(void){} }; template<class T> class CallbackFunc2 : public CallbackFunc { public: CallbackFunc2():m_b(false){} CallbackFunc2(T &t):m_t(t),m_b(true){} T m_t; bool m_b; }; template<class M,class T> class StaticCallbackFunc : public CallbackFunc2<T> { public: StaticCallbackFunc(M m):m_m(m){} StaticCallbackFunc(M m,T t):CallbackFunc2<T>(t),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} private: template<class T1> void CallMethod(PARAM1(T1) &t){m_m(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){m_m(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){m_m(t.v1,t.v2.v1,t.v2.v2);} private: M m_m; }; template<class M> class StaticCallbackFunc<M,void> : public CallbackFunc { public: StaticCallbackFunc(M method):m_m(method){} virtual void Excute(void){m_m();} private: M m_m; }; template<class C,class M,class T> class MemberCallbackFunc : public CallbackFunc2<T> { public: MemberCallbackFunc(C *pC,M m):m_pC(pC),m_m(m){} MemberCallbackFunc(C *pC,M m,T t):CallbackFunc2<T>(t),m_pC(pC),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} template<class T1> void CallMethod(PARAM1(T1) &t){(m_pC->*m_m)(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){(m_pC->*m_m)(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){(m_pC->*m_m)(t.v1,t.v2.v1,t.v2.v2);} private: C *m_pC; M m_m; }; template<class T1> CallbackFunc *CreateCallback(CallbackFunc *p,T1 t1) { CParam2<T1,NullType> t(t1); return new StaticCallbackFunc<CallbackFunc *,CParam2<T1,NullType> >(p,t); } template<class C,class T1> CallbackFunc *CreateCallback(C *pC,void(C::*pF)(T1),T1 t1) { CParam2<T1,NullType>t(t1); return new MemberCallbackFunc<C,void(C::*)(T1),CParam2<T1,NullType> >(pC,pF,t); } template<class T1> CParam2<T1,NullType> CreateCallbackParam(T1 t1) { return CParam2<T1,NullType>(t1); } template<class T1> void ExcuteCallback(CallbackFunc *p,T1 t1) { CallbackFunc2<CParam2<T1,NullType> > *p2 = dynamic_cast<CallbackFunc2<CParam2<T1,NullType> > *>(p); p2->m_t.v1 = t1; p2->m_b = true; p->Excute(); }

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  • From .psd to working HTML and CSS - help me suck less

    - by kevinmajor1
    I am not much of a designer. My strength lies in coding. That said, I'm often forced into the role of "The Man," responsible for all aspects of site creation. So, that said I'm wondering if the pros can give me tips/solutions/links to tutorials to my main questions. Resolution. What should I aim for? What are the lower and upper edges I should be aware of? I know that systems like 960 Grid were popular recently. Is that the number I should still aim for? Slicing up a .psd - are there any tricks I should know? I've always found it difficult to get my slices pixel perfect. I'm also really slow at it. I must be looking at it wrong, or missing something fundamental. The same goes for text. Layouts are always filled with the classic "Lorem...", but I can never seem to get real content to fit quite as well on the screen. The advanced (to me, anyway) looking things, like a part of a logo/image overlaying what looks like a content area. How does one do that? How do layouts change/are informed by the decision to go fixed or liquid? Again, any tips/tricks/suggestions/tutorials you can share would be greatly appreciated.

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  • Fetching templates via API. Who provides this service?

    - by Guandalino
    I'm mainly a server side developer. I'm not a designer, even if I understand web layouts, grids, CSS, typography, valid markup, etc. and I'm able to do some graphic work too (almost). It just takes a lot of time and the result is not always beautiful. I know there are tons of website templates sites out there, and I'd like to use their designs as a starting point for my customers' works, giving them the possibility to choose the design they like more. I'd just prefer to show the templates catalog to customers from within my site, fetching templates info (screenshots, description, etc) from a remote server using an API. TemplateMonster.com provides, or provided, such API. But the service responds with "Unauthorized usage". Are there other sites offering this kind of retrieval service?

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  • Prewritten App for Used Car Dealer?

    - by Shawn Eary
    Is there somewhere I can find a prewritten WebApp (with database) for a used car dealer? The application would need to support the following: Easy setup in a low cost Shared or Cloud Host Give potential customers easy way to browse current inventory (cars on lot) with suggested prices Give dealership easy way to login and update inventory (cars on lot) and suggested prices Give potential customers easy way to send the dealership an inquiry about a specific vehicle on the lot with CAPTCHA style SPAM protection I prefer ASP.NET MVC and Microsoft SQL Server, but I might consider other technologies such as WebForms and LightSwitch (HTML5). I am reasonably comfortable with MVC and WebForms, but I really don't want to waste a bunch of time writing an application that might already exist. I did find a few interesting templates via Bing that seem to control CSS and Layout, but I'm not sure if they contain any business logic or if they would integrate well into an MVC App.

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  • Wordpress related question about printf

    - by Denny Mueller
    Today i work through a theme to get a better understanding of wordpress and templating. I discovered this <?php printf( __('Designed by %s', 'Anyword'), '<a href="http://www.blub.tld" target="_blank">Blub</a>', '' ); ?> I know it shows "Designed by Blub" (Where Blub is linked) But what does the __ mean or why is there a string insert? What for is the Anyword? Can someone exactly explain this line for me? thanks in advance best regards

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  • How do non-coders do simple local templating to avoid redundant HTML? [closed]

    - by Max Cantor
    I'm a web developer. When I start designing a site, I use a framework to handle templating for me, even if it's just rack + erubis. What do non-developers do? If you want to implement a site in HTML and CSS without a framework running on a webserver, without frames, and without WYSYWIG tools like Dreamweaver... how do you avoid copy-and-pasting the HTML of your navigation (for example) on every single page you're writing? I feel stupid asking this because it seems like their must be an obvious answer, but for the life of me, I can't think of one right now.

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  • MediaWiki plugin for dynamic content via forms

    - by Geek42
    Are there any plugins for MediaWiki that would allow me to create a page that has a form at the top that when filled in populates tags further down in the document? Say someone would put a form with "Source Server:" and "Destination Server:" fields at the top. Once those were typed in it would automatically populate those names into the content lower so that when following the instructions you could just read the docs and not have to mentally replace things, and possibly mess it all up. I'm not looking to make pages that are permanent, just ones that can have values entered before they are followed. Any suggestions?

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  • Request of some opinions about a vertical menu style and some suggestions for the site style [on hold]

    - by AndreaNobili
    I am developing a simple mainly static website using WordPress (because maybe in the future I will add some dynamic content) for a company. The new site have to follow the structure of the old site that requires the presence of a vertical main menu in the left column that contains the link to all the statics pages in the site. This is the old site structure: http://www.saranistri.com/ Now I have installed a new WordPress test site (this is only a test site): http://onofri.org/example/ As you can see in the left columns I have put two main menu vetical widgets that implements a possible choise for the maun menù (the top menù upon the header must be eliminated in the final implementation) I want to know some opinions about: 1) Which of the two version is better? Do you have some additional ideas about the CSS style of this vertical menu? 2) What could I do to give a more professional look to this site? (I know that I have to insert a logo into the header) Tnx Andrea

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  • Add to extra div to the side of the content

    - by Kreker
    Hi. I've read some post for adding extra divs to the both sides of the main content and act like a sidebars. But I want to add 2 extra div for adding some graphics and the right will be to the right of the actual sidebar. I took a screenshot for explain my self better. I've added to extra div before the pagewrap and working with css I locate the divs to left and to the right but there is a problem, if some has a resolution smaller then me the divs start moving messing up the loyout. I want that they stay near the content and the sidebar for all the resolution. I've tryed working with css with position and % but with no results. Ok so, the cyan rectangle would be the extra divs, and the gray graphics the contents of these. I don't care if the users has smaller resolutions, the graphics can go out the screen, but the "roots" must be fixed to the side of the main content ;) Hope I explained well. This is the screenshot http://cl.ly/0D2H1s0t3Y0p2A412L35/Schermata-2011-01-11-a-22.22.17.png Thanks for help

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  • XSL testing empty strings with <xsl:if> and sorting

    - by AdRock
    I am having trouble with a template that has to check 3 different nodes and if they are not empty, print the data I am using for each node then doing the output but it is not printing anything. It is like the test returns zero. I have selected the parent node of each node i want to check the length on as the template match but it still doesn't work. Another thing, how do i sort the list using . I tried using this but i get an error about loading the stylesheet. If i take out the sort it works <xsl:template match="folktask/member"> <xsl:if test="user/account/userlevel='3'"> <xsl:sort select="festival/event/datefrom"/> <div class="userdiv"> <xsl:apply-templates select="user"/> <xsl:apply-templates select="festival"/> </div> </xsl:if> </xsl:template> <xsl:template match="festival"> <xsl:apply-templates select="contact"/> </xsl:template> This should hopefully finish all my stylesheets. This is the template I am calling <xsl:template match="contact"> <xsl:if test="string-length(contelephone)!=0"> <div class="small bold">TELEPHONE:</div> <div class="large"> <xsl:value-of select="contelephone/." /> </div> </xsl:if> <xsl:if test="string-length(conmobile)!=0"> <div class="small bold">MOBILE:</div> <div class="large"> <xsl:value-of select="conmobile/." /> </div> </xsl:if> <xsl:if test="string-length(fax)!=0"> <div class="small bold">FAX:</div> <div class="large"> <xsl:value-of select="fax/." /> </div> </xsl:if> </xsl:template> and a section of my xml. If you need me to edit my post so you can see the full code i will but the rest works fine. <folktask> <member> <user id="4"> <personal> <name>Connor Lawson</name> <sex>Male</sex> <address1>12 Ash Way</address1> <address2></address2> <city>Swindon</city> <county>Wiltshire</county> <postcode>SN3 6GS</postcode> <telephone>01791928119</telephone> <mobile>07338695664</mobile> <email>[email protected]</email> </personal> <account> <username>iTuneStinker</username> <password>3a1f5fda21a07bfff20c41272bae7192</password> <userlevel>3</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <festival id="1"> <event> <eventname>Oxford Folk Festival</eventname> <url>http://www.oxfordfolkfestival.com/</url> <datefrom>2010-04-07</datefrom> <dateto>2010-04-09</dateto> <location>Oxford</location> <eventpostcode>OX1 9BE</eventpostcode> <coords> <lat>51.735640</lat> <lng>-1.276136</lng> </coords> </event> <contact> <conname>Stuart Vincent</conname> <conaddress1>P.O. Box 642</conaddress1> <conaddress2></conaddress2> <concity>Oxford</concity> <concounty>Bedfordshire</concounty> <conpostcode>OX1 3BY</conpostcode> <contelephone>01865 79073</contelephone> <conmobile></conmobile> <fax></fax> <conemail>[email protected]</conemail> </contact> </festival> </member> </folktask>

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  • template class: ctor against function -> new C++ standard

    - by Oops
    Hi in this question: http://stackoverflow.com/questions/2779155/template-point2-double-point3-double Dennis and Michael noticed the unreasonable foolishly implemented constructor. They were right, I didn't consider this at that moment. But I found out that a constructor does not help very much for a template class like this one, instead a function is here much more convenient and safe namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; std::string str() { std::stringstream s; s << "{"; for ( int i = 0; i < dims; ++i ) { s << " X" << i << ": " << X[ i ] << (( i < dims -1 )? " |": " "); } s << "}"; return s.str(); } Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X+dims, ret.X ); return ret; } }; template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } template < typename T > Point< 3, T > Create( T X0, T X1, T X2 ) { Point< 3, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; return ret; } template < typename T > Point< 4, T > Create( T X0, T X1, T X2, T X3 ) { Point< 4, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; ret.X[ 3 ] = X3; return ret; } }; int main( void ) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 3, double > p3d = point::Create( 12.3, 34.5, 56.7 ); Point< 4, double > p4d = point::Create( 12.3, 34.5, 56.7, 78.9 ); //Point< 3, double > p1d = point::Create( 12.3, 34.5 ); //no suitable user defined conversion exists //Point< 3, int > p1i = p4d.toint(); //no suitable user defined conversion exists Point< 2, int > p2i = p2d.toint(); Point< 3, int > p3i = p3d.toint(); Point< 4, int > p4i = p4d.toint(); std::cout << p2d.str() << std::endl; std::cout << p3d.str() << std::endl; std::cout << p4d.str() << std::endl; std::cout << p2i.str() << std::endl; std::cout << p3i.str() << std::endl; std::cout << p4i.str() << std::endl; char c; std::cin >> c; } has the new C++ standard any new improvements, language features or simplifications regarding this aspect of ctor of a template class? what do you think about the implementation of the combination of namespace, stuct and Create function? many thanks in advance Oops

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  • How does a template class inherit another template class?

    - by hkBattousai
    I have a "SquareMatrix" template class which inherits "Matrix" template class, like below: SquareMatrix.h: #ifndef SQUAREMATRIX_H #define SQUAREMATRIX_H #include "Matrix.h" template <class T> class SquareMatrix : public Matrix<T> { public: T GetDeterminant(); }; template <class T> // line 49 T SquareMatrix<T>::GetDeterminant() { T t = 0; // Error: Identifier "T" is undefined // line 52 return t; // Error: Expected a declaration // line 53 } // Error: Expected a declaration // line 54 #endif I commented out all other lines, the files contents are exactly as above. I receive these error messages: LINE 49: IntelliSense: expected a declaration LINE 52: IntelliSense: expected a declaration LINE 53: IntelliSense: expected a declaration LINE 54: error C2039: 'GetDeterminant' : is not a member of 'SquareMatrix' LINE 54: IntelliSense: expected a declaration So, what is the correct way of inheriting a template class? And what is wrong with this code? The "Matrix" class: template <class T> class Matrix { public: Matrix(uint64_t unNumRows = 0, uint64_t unNumCols = 0); void GetDimensions(uint64_t & unNumRows, uint64_t & unNumCols) const; std::pair<uint64_t, uint64_t> GetDimensions() const; void SetDimensions(uint64_t unNumRows, uint64_t unNumCols); void SetDimensions(std::pair<uint64_t, uint64_t> Dimensions); uint64_t GetRowSize(); uint64_t GetColSize(); void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); T & GetElement(uint64_t unRow, uint64_t unCol); //Matrix operator=(const Matrix & rhs); // Compiler generate this automatically Matrix operator+(const Matrix & rhs) const; Matrix operator-(const Matrix & rhs) const; Matrix operator*(const Matrix & rhs) const; Matrix & operator+=(const Matrix & rhs); Matrix & operator-=(const Matrix & rhs); Matrix & operator*=(const Matrix & rhs); T& operator()(uint64_t unRow, uint64_t unCol); const T& operator()(uint64_t unRow, uint64_t unCol) const; static Matrix Transpose (const Matrix & matrix); static Matrix Multiply (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Add (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Subtract (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Negate (const Matrix & matrix); // TO DO: static bool IsNull(const Matrix & matrix); static bool IsSquare(const Matrix & matrix); static bool IsFullRowRank(const Matrix & matrix); static bool IsFullColRank(const Matrix & matrix); // TO DO: static uint64_t GetRowRank(const Matrix & matrix); static uint64_t GetColRank(const Matrix & matrix); protected: std::vector<T> TheMatrix; uint64_t m_unRowSize; uint64_t m_unColSize; bool DoesElementExist(uint64_t unRow, uint64_t unCol); };

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  • Template problems: No matching function for call

    - by Nick Sweet
    I'm trying to create a template class, and when I define a non-member template function, I get the "No matching function for call to randvec()" error. I have a template class defined as: template <class T> class Vector { T x, y, z; public: //constructors Vector(); Vector(const T& x, const T& y, const T& z); Vector(const Vector& u); //accessors T getx() const; T gety() const; T getz() const; //mutators void setx(const T& x); void sety(const T& y); void setz(const T& z); //operations void operator-(); Vector plus(const Vector& v); Vector minus(const Vector& v); Vector cross(const Vector& v); T dot(const Vector& v); void times(const T& s); T length() const; //Vector<T>& randvec(); //operators Vector& operator=(const Vector& rhs); friend std::ostream& operator<< <T>(std::ostream&, const Vector<T>&); }; and the function in question, which I've defined after all those functions above, is: //random Vector template <class T> Vector<double>& randvec() { const int min=-10, max=10; Vector<double>* r = new Vector<double>; int randx, randy, randz, temp; const int bucket_size = RAND_MAX/(max-min +1); temp = rand(); //voodoo hackery do randx = (rand()/bucket_size)+min; while (randx < min || randx > max); r->setx(randx); do randy = (rand()/bucket_size)+min; while (randy < min || randy > max); r->sety(randy); do randz = (rand()/bucket_size)+min; while (randz < min || randz > max); r->setz(randz); return *r; } Yet, every time I call it in my main function using a line like: Vector<double> a(randvec()); I get that error. However, if I remove the template and define it using 'double' instead of 'T', the call to randvec() works perfectly. Why doesn't it recognize randvec()? P.S. Don't mind the bit labeled voodoo hackery - this is just a cheap hack so that I can get around another problem I encountered.

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