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  • Iframe Javascript call to Flex

    - by Vince Lowe
    I have a flex application with an iframe layered on top. I want to make a call from the iframe to flex with javascript. So far i have tried this: This is the Object containing the swf embed in the ROOT document <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="IPRS_Dispatcher" width="1400" height="1000" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="DispatcherMain.swf" /> <param name="quality" value="high" /> <!-- <param name="bgcolor" value="${bgcolor}" /> --> <param name="allowScriptAccess" value="sameDomain" /> <param name='flashVars' value='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' /> <embed id="IPRS_Dispatcher2" src="DispatcherMain.swf" flashVars='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' width="1400" height="1000" name="IPRS_Dispatcher" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"> <!-- bgcolor="${bgcolor}" --> </embed> </object> I have added addcallback for the function i want to expose ExternalInterface.addCallback("sendToFlash", callFromJavaScript); FYI public function callFromJavaScript(str):void { LogAddItem( 30, str); } In my IFRAME i have added the function function callToFlash(str) { var swf = parent.top.$("#IPRS_Dispatcher"); var bool = swf.sendToFlash(str); } Now getting error in chrome - Uncaught TypeError: Object [object Object] has no method 'sendToFlash' UPDATE 25/06/2012 - output from console.log(swf) [ <embed src=?"DispatcherMain.swf" width=?"100%" height=?"100%" align=?"middle" id=?"IPRS_Dispatcher" quality=?"high" name=?"IPRS_Dispatcher" wmode=?"opaque" allowfullscreen=?"true" allowscriptaccess=?"always" pluginspage=?"http:?/?/?www.adobe.com/?go/?getflashplayer" flashvars=?"strOEM=mt&strSplashImage=./?assets/?loadinglogo.jpg&strLang=english&strSelectableLangs=english,chinese, portuguese_brazil,german,french,spanish&strIPRSSrvHost=85.118.26.10&strGPSSrvHost=85.118.26.16&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strUserSIP=&strUserPswd=&strSOSSrvHost=85.118.26.17&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strClientServicePort=&strSOSLoginMode=simple&themeColor=a7c3e3&showRTTPriority=false&showGPSUpdateRate=true&nSamePosErrMeters=300&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=65535&nGPSSubscriptionsIntervalMinutes=10&nLat=48.311058&nLng=11.636753&nZoomLevel=13.0&strClientServiceVersion=2.1.36.04&bDispatcherEndsSessions=true&nSOSSubscriptionsIntervalMinutes=1&GPSKATime=20&SOSKATime=20&nPathDotsSize=2&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=false&bHideDebugLog=false&showMutedColumn=false&strLogFilter=&strMapMarkerLabelMode=name&key=ABQIAAAAfJEcVYS6-jYp2UOUy8Wh5xSCeXAFBxztfWxjY5w1WzTnKjnSVRS7Uu5XoOIwTg2R_tq_c0QSCPxSHw" type=?"application/?x-shockwave-flash">? ]

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  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

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  • jQuery UI Tabs Plugin Broke

    - by Warren J Thompson
    We are using the jquery ui tabs arrow plugin from this fiddle: http://jsfiddle.net/dECtZ/282/, but like many plugins, it breaks with the latest version of jQuery. We were able to get the csscur to work, but still get the following error in the jquery core (line 353): Uncaught TypeError: Cannot assign to read only property 'length' of function (e,t){if(!this._createWidget)return new o(e,t);arguments.length&&this._createWidget(e,t)} Code is as follows: (function($, undefined) { if (!$.xui) { $.xui = {}; } var tabs = $.extend({}, $.ui.tabs.prototype), _super = { _create: tabs._create, _destroy: tabs._destroy, _update: tabs._update }; $.xui.tabs = $.extend(tabs, { options: $.extend({}, tabs.options, { scrollable: false, changeOnScroll: false, closable: false, resizable: false, resizeHandles: "e,s,se" }), _create: function() { var self = this, o = self.options; _super._create.apply(self); if (o.scrollable) { self.element.addClass("ui-tabs-scrollable"); var scrollContainer = $('<div class="ui-tabs-scroll-container"></div>').prependTo(this.element); self.header = $('<div class="ui-tabs-nav-scrollable ui-widget-header ui-corner-all"></div>').prependTo(scrollContainer); var nav = self.element.find(".ui-tabs-nav:first").removeClass("ui-widget-header ui-corner-all").appendTo(this.header); var arrowsNav = $('<ol class="ui-helper-reset ui-helper-clearfix ui-tabs-nav-arrows"></ol>').prependTo(self.element); var navPrev = $('<li class="ui-tabs-arrow-previous ui-state-default ui-corner-bl ui-corner-tl" title="Previous"><a href="#"><span class="ui-icon ui-icon-carat-1-w">Previous tab</span></a></li>').prependTo(arrowsNav).hide(), navNext = $('<li class="ui-tabs-arrow-next ui-state-default ui-corner-tr ui-corner-br" title="Next"><a href="#"><span class="ui-icon ui-icon-carat-1-e">Next tab</span></a></li>').appendTo(arrowsNav).hide(); var scrollTo = function(to, delay) { var navWidth = 0, arrowWidth = navPrev.outerWidth(), marginLeft = -(parseInt(nav.css("marginLeft"), 10)), hwidth = self.header.width(), newMargin = 0; nav.find("li").each(function() { navWidth += $(this).outerWidth(true); }); if (to instanceof $.Event) { } else { newMargin = marginLeft+to; if (newMargin > (navWidth-hwidth)) { newMargin = (navWidth-hwidth); } else if (newMargin < 0) { newMargin = 0; } nav.stop(true).animate({ marginLeft: -(newMargin) }, delay, function(){ $(window).trigger("resize.tabs"); }); } } var holdTimer = false; navPrev.add(navNext).bind({ "click": function(e) { var isNext = this === navNext[0]; e.preventDefault(); if (o.changeOnScroll) { self.select(self.options.selected + (isNext ? 1 : -1)); } else { if (!holdTimer) scrollTo(isNext ? 150 : -150, 250); } }, "mousedown": function(e){ if (!o.changeOnScroll) { var isNext = this === navNext[0], duration = 10, pos = 15, timer; if (holdTimer) clearTimeout(holdTimer); holdTimer = setTimeout(timer = function(){ scrollTo(isNext ? pos : -(pos), duration); holdTimer = setTimeout(arguments.callee, duration); }, 150); } }, "mouseup mouseout": function(e){ if (!o.changeOnScroll) { clearTimeout(holdTimer); holdTimer = false; nav.stop(); } } }); self.header.bind('mousewheel', function(e, d, dX, dY) { e.preventDefault(); if (d === -1) { navNext.click(); } else if (d === 1) { navPrev.click(); } }); $(window).bind("resize.tabs", function(e) { var navWidth = 0; var arrowWidth = navPrev.outerWidth(); nav.find("li").each(function() { navWidth += $(this).outerWidth(true); }); var marginLeft = -(parseInt(nav.css("marginLeft"), 10)), hwidth = self.header.width(); if (navWidth > (hwidth+marginLeft)) { self.header.addClass("ui-tabs-arrow-r"); navNext.show("fade"); if (marginLeft > 0) { self.header.addClass("ui-tabs-arrow-l"); navPrev.show("fade"); } else { self.header.removeClass("ui-tabs-arrow-l"); navPrev.hide("fade"); } } else { self.header.removeClass("ui-tabs-arrows ui-tabs-arrow-l"); navNext.hide("fade"); if (marginLeft > 0) { self.header.addClass("ui-tabs-arrow-l"); navPrev.show("fade"); } else { self.header.removeClass("ui-tabs-arrow-l"); navPrev.hide("fade"); } } }).trigger("resize.tabs"); arrowsNav.find("li").bind({ "mouseenter focus": function(e) { $(this).addClass("ui-state-hover"); }, "mouseleave blur": function(e) { $(this).removeClass("ui-state-hover"); } }); this.anchors.bind("click.tabs", function(){ var li = $(this).parent(), arrowWidth = navPrev.outerWidth(), width = li.outerWidth(true), hwidth = self.header.width(), pos = li.position().left, marginLeft = -(parseInt(nav.stop(true,true).css("marginLeft"),10)), newMargin = -1; if (li.index() === 0) { newMargin = 0; } else if ((pos+width) >= (hwidth+marginLeft)) { newMargin = pos-hwidth+width; if ((li.index()+1) < nav.find("li").length) { newMargin += arrowWidth; } } else if (pos < marginLeft) { newMargin = pos-arrowWidth; } if (newMargin > -1) { nav.animate({ marginLeft: -(newMargin) }, 250, function(){ $(window).trigger("resize.tabs"); }); } }); } return self; }, _update: function(){ console.log(arguments); _super._update.apply(this); } }); $.widget("xui.tabs", $.xui.tabs); })(jQuery); $(function() { $("#tabs").tabs({ scrollable: true, changeOnScroll: false, closable: true }); $("#switcher").themeswitcher(); });

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  • action script on behalf of xml problem.

    - by sabuj
    import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://localhost/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); XML.ignoreWhitespace = true; xmlList = xml.children(); trace(xmlList); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); } This is the source code. It works very fine in locally. But in server it shows the bellow error ---- TypeError: Error #1088: The markup in the document following the root element must be well-formed. at bgfin_fla::Main_1/xmlLoaded() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete() someone please show me the path. How i should go over this?

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  • action script xml parsing failed.

    - by sabuj
    TypeError: Error #1088: The markup in the document following the root element must be well-formed. action script read xml from a codeigniter controller function but it shows the upper error. what should be done. bellow is my full coding structure - import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); xmlList = xml.children(); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); }

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  • Why does decorating a class break the descriptor protocol, thus preventing staticmethod objects from behaving as expected?

    - by Robru
    I need a little bit of help understanding the subtleties of the descriptor protocol in Python, as it relates specifically to the behavior of staticmethod objects. I'll start with a trivial example, and then iteratively expand it, examining it's behavior at each step: class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" At this point, this behaves as expected, but what's going on here is a bit subtle: When you call Stub.do_things(), you are not invoking do_things directly. Instead, Stub.do_things refers to a staticmethod instance, which has wrapped the function we want up inside it's own descriptor protocol such that you are actually invoking staticmethod.__get__, which first returns the function that we want, and then gets called afterwards. >>> Stub <class __main__.Stub at 0x...> >>> Stub.do_things <function do_things at 0x...> >>> Stub.__dict__['do_things'] <staticmethod object at 0x...> >>> Stub.do_things() Doing things! So far so good. Next, I need to wrap the class in a decorator that will be used to customize class instantiation -- the decorator will determine whether to allow new instantiations or provide cached instances: def deco(cls): def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory @deco class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" Now, naturally this part as-is would be expected to break staticmethods, because the class is now hidden behind it's decorator, ie, Stub not a class at all, but an instance of factory that is able to produce instances of Stub when you call it. Indeed: >>> Stub <function factory at 0x...> >>> Stub.do_things Traceback (most recent call last): File "<stdin>", line 1, in <module> AttributeError: 'function' object has no attribute 'do_things' >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! So far I understand what's happening here. My goal is to restore the ability for staticmethods to function as you would expect them to, even though the class is wrapped. As luck would have it, the Python stdlib includes something called functools, which provides some tools just for this purpose, ie, making functions behave more like other functions that they wrap. So I change my decorator to look like this: def deco(cls): @functools.wraps(cls) def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory Now, things start to get interesting: >>> Stub <function Stub at 0x...> >>> Stub.do_things <staticmethod object at 0x...> >>> Stub.do_things() Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: 'staticmethod' object is not callable >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! Wait.... what? functools copies the staticmethod over to the wrapping function, but it's not callable? Why not? What did I miss here? I was playing around with this for a bit and I actually came up with my own reimplementation of staticmethod that allows it to function in this situation, but I don't really understand why it was necessary or if this is even the best solution to this problem. Here's the complete example: class staticmethod(object): """Make @staticmethods play nice with decorated classes.""" def __init__(self, func): self.func = func def __call__(self, *args, **kwargs): """Provide the expected behavior inside decorated classes.""" return self.func(*args, **kwargs) def __get__(self, obj, objtype=None): """Re-implement the standard behavior for undecorated classes.""" return self.func def deco(cls): @functools.wraps(cls) def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory @deco class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" Indeed it works exactly as expected: >>> Stub <function Stub at 0x...> >>> Stub.do_things <__main__.staticmethod object at 0x...> >>> Stub.do_things() Doing things! >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! What approach would you take to make a staticmethod behave as expected inside a decorated class? Is this the best way? Why doesn't the builtin staticmethod implement __call__ on it's own in order for this to just work without any fuss? Thanks.

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  • Understanding and Implementing a Force based graph layout algorithm

    - by zcourts
    I'm trying to implement a force base graph layout algorithm, based on http://en.wikipedia.org/wiki/Force-based_algorithms_(graph_drawing) My first attempt didn't work so I looked at http://blog.ivank.net/force-based-graph-drawing-in-javascript.html and https://github.com/dhotson/springy I changed my implementation based on what I thought I understood from those two but I haven't managed to get it right and I'm hoping someone can help? JavaScript isn't my strong point so be gentle... If you're wondering why write my own. In reality I have no real reason to write my own I'm just trying to understand how the algorithm is implemented. Especially in my first link, that demo is brilliant. This is what I've come up with //support function.bind - https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/bind#Compatibility if (!Function.prototype.bind) { Function.prototype.bind = function (oThis) { if (typeof this !== "function") { // closest thing possible to the ECMAScript 5 internal IsCallable function throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable"); } var aArgs = Array.prototype.slice.call(arguments, 1), fToBind = this, fNOP = function () {}, fBound = function () { return fToBind.apply(this instanceof fNOP ? this : oThis || window, aArgs.concat(Array.prototype.slice.call(arguments))); }; fNOP.prototype = this.prototype; fBound.prototype = new fNOP(); return fBound; }; } (function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); function Graph(o){ this.options=o; this.vertices={}; this.edges={};//form {vertexID:{edgeID:edge}} } /** *Adds an edge to the graph. If the verticies in this edge are not already in the *graph then they are added */ Graph.prototype.addEdge=function(e){ //if vertex1 and vertex2 doesn't exist in this.vertices add them if(typeof(this.vertices[e.vertex1])==='undefined') this.vertices[e.vertex1]=new Vertex(e.vertex1); if(typeof(this.vertices[e.vertex2])==='undefined') this.vertices[e.vertex2]=new Vertex(e.vertex2); //add the edge if(typeof(this.edges[e.vertex1])==='undefined') this.edges[e.vertex1]={}; this.edges[e.vertex1][e.id]=e; } /** * Add a vertex to the graph. If a vertex with the same ID already exists then * the existing vertex's .data property is replaced with the @param v.data */ Graph.prototype.addVertex=function(v){ if(typeof(this.vertices[v.id])==='undefined') this.vertices[v.id]=v; else this.vertices[v.id].data=v.data; } function Vertex(id,data){ this.id=id; this.data=data?data:{}; //initialize to data.[x|y|z] or generate random number for each this.x = this.data.x?this.data.x:-100 + Math.random()*200; this.y = this.data.y?this.data.y:-100 + Math.random()*200; this.z = this.data.y?this.data.y:-100 + Math.random()*200; //set initial velocity to 0 this.velocity = new Point(0, 0, 0); this.mass=this.data.mass?this.data.mass:Math.random(); this.force=new Point(0,0,0); } function Edge(vertex1ID,vertex2ID){ vertex1ID=vertex1ID?vertex1ID:Math.random() vertex2ID=vertex2ID?vertex2ID:Math.random() this.id=vertex1ID+"->"+vertex2ID; this.vertex1=vertex1ID; this.vertex2=vertex2ID; } function Point(x, y, z) { this.x = x; this.y = y; this.z = z; } Point.prototype.plus=function(p){ this.x +=p.x this.y +=p.y this.z +=p.z } function ForceLayout(o){ this.repulsion = o.repulsion?o.repulsion:200; this.attraction = o.attraction?o.attraction:0.06; this.damping = o.damping?o.damping:0.9; this.graph = o.graph?o.graph:new Graph(); this.total_kinetic_energy =0; this.animationID=-1; } ForceLayout.prototype.draw=function(){ //vertex velocities initialized to (0,0,0) when a vertex is created //vertex positions initialized to random position when created cc=0; do{ this.total_kinetic_energy =0; //for each vertex for(var i in this.graph.vertices){ var thisNode=this.graph.vertices[i]; // running sum of total force on this particular node var netForce=new Point(0,0,0) //for each other node for(var j in this.graph.vertices){ if(thisNode!=this.graph.vertices[j]){ //net-force := net-force + Coulomb_repulsion( this_node, other_node ) netForce.plus(this.CoulombRepulsion( thisNode,this.graph.vertices[j])) } } //for each spring connected to this node for(var k in this.graph.edges[thisNode.id]){ //(this node, node its connected to) //pass id of this node and the node its connected to so hookesattraction //can update the force on both vertices and return that force to be //added to the net force this.HookesAttraction(thisNode.id, this.graph.edges[thisNode.id][k].vertex2 ) } // without damping, it moves forever // this_node.velocity := (this_node.velocity + timestep * net-force) * damping thisNode.velocity.x=(thisNode.velocity.x+thisNode.force.x)*this.damping; thisNode.velocity.y=(thisNode.velocity.y+thisNode.force.y)*this.damping; thisNode.velocity.z=(thisNode.velocity.z+thisNode.force.z)*this.damping; //this_node.position := this_node.position + timestep * this_node.velocity thisNode.x=thisNode.velocity.x; thisNode.y=thisNode.velocity.y; thisNode.z=thisNode.velocity.z; //normalize x,y,z??? //total_kinetic_energy := total_kinetic_energy + this_node.mass * (this_node.velocity)^2 this.total_kinetic_energy +=thisNode.mass*((thisNode.velocity.x+thisNode.velocity.y+thisNode.velocity.z)* (thisNode.velocity.x+thisNode.velocity.y+thisNode.velocity.z)) } cc+=1; }while(this.total_kinetic_energy >0.5) console.log(cc,this.total_kinetic_energy,this.graph) this.cancelAnimation(); } ForceLayout.prototype.HookesAttraction=function(v1ID,v2ID){ var a=this.graph.vertices[v1ID] var b=this.graph.vertices[v2ID] var force=new Point(this.attraction*(b.x - a.x),this.attraction*(b.y - a.y),this.attraction*(b.z - a.z)) // hook's attraction a.force.x += force.x; a.force.y += force.y; a.force.z += force.z; b.force.x += this.attraction*(a.x - b.x); b.force.y += this.attraction*(a.y - b.y); b.force.z += this.attraction*(a.z - b.z); return force; } ForceLayout.prototype.CoulombRepulsion=function(vertex1,vertex2){ //http://en.wikipedia.org/wiki/Coulomb's_law // distance squared = ((x1-x2)*(x1-x2)) + ((y1-y2)*(y1-y2)) + ((z1-z2)*(z1-z2)) var distanceSquared = ( (vertex1.x-vertex2.x)*(vertex1.x-vertex2.x)+ (vertex1.y-vertex2.y)*(vertex1.y-vertex2.y)+ (vertex1.z-vertex2.z)*(vertex1.z-vertex2.z) ); if(distanceSquared==0) distanceSquared = 0.001; var coul = this.repulsion / distanceSquared; return new Point(coul * (vertex1.x-vertex2.x),coul * (vertex1.y-vertex2.y), coul * (vertex1.z-vertex2.z)); } ForceLayout.prototype.animate=function(){ if(this.animating) this.animationID=requestAnimationFrame(this.animate.bind(this)); this.draw(); } ForceLayout.prototype.cancelAnimation=function(){ cancelAnimationFrame(this.animationID); this.animating=false; } ForceLayout.prototype.redraw=function(){ this.animating=true; this.animate(); } $(document).ready(function(){ var g= new Graph(); for(var i=0;i<=100;i++){ var v1=new Vertex(Math.random(), {}) var v2=new Vertex(Math.random(), {}) var e1= new Edge(v1.id,v2.id); g.addEdge(e1); } console.log(g); var l=new ForceLayout({ graph:g }); l.redraw(); });

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  • Problem to display 3D google map.

    - by nemade-vipin
    hello friends, I have implemented one Flex application in which I want to display 3D google map.In which I am getting the error the NUll object reference during map display. Here is my code:- import com.google.maps.controls.MapTypeControl; import adobe.utils.XMLUI; import mx.rpc.events.FaultEvent; import mx.controls.Alert; import generated.webservices.*; import mx.collections.ArrayCollection; import mx.controls.*; import generated.webservices.*; import com.google.maps.LatLng; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapMouseEvent; import com.google.maps.services.GeocodingEvent; import com.google.maps.services.ClientGeocoder; import com.google.maps.overlays.Marker; import com.google.maps.InfoWindowOptions; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import mx.controls.Alert; [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var trackinginfochild:TrackingInfo; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; private var trackinginfo:GetSBTSTrackingInfo; private var childObj:Child; private var UserId:int; private var lat:int; private var long:int; private var latlong:LatLng; public var user:SBTSWebService; public function authentication():void { // Instantiate a new Entry object. user = new SBTSWebService(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { newEntry.mobile=mobileno.text; newEntry.password=password.text; user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { UserId = event.result._return; loginform.enabled = false; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if( event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } private function trackingInfo():void { for( var count:int=0;count user.getSBTSTrackingInfo(trackinginfo); } } } } private function getTrackingInfo(event:GetSBTSTrackingInfoResultEvent):void { if(event.result._return != null) { trackinginfochild = event.result._return as TrackingInfo; lat = trackinginfochild.dblLatitude; long = trackinginfochild.dblLongitude; latlong = new LatLng(lat,long); } } private function onMapPreinitialize(event:MapEvent):void { var myMapOptions:MapOptions = new MapOptions(); myMapOptions.zoom = 12; myMapOptions.center = latlong; myMapOptions.mapType = MapType.NORMAL_MAP_TYPE; myMapOptions.viewMode = View.VIEWMODE_PERSPECTIVE; myMapOptions.attitude = new Attitude(20,30,0); buslocation.setInitOptions(myMapOptions); buspath.setInitOptions(myMapOptions); } private function onMapReady(event:MapEvent):void { this.buslocation.addControl(new NavigationControl()); this.buslocation.addControl( new MapTypeControl()); } ]]> <mx:Move id="hideEffect" yTo="-500" /> <mx:Move id="showEffect" xFrom="500"/> <mx:Panel width="100%" height="100%" headerColors="[#000000,#FFFFFF]" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form" id="loginform" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem label="Mobile NO:" creationPolicy="all"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:" creationPolicy="all"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List" id="childForm" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup" itemClick="trackingInfo()"/> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}" value="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem> <mx:DataGrid id="childinfo"> <mx:columns> <mx:DataGridColumn headerText="Child Name" dataField="strName"/> <mx:DataGridColumn headerText="School Name" dataField="strSchoolName"/> <mx:DataGridColumn headerText="Pick Up Point" dataField="strPickUpPointName"/> <mx:DataGridColumn headerText="Drop Down Point" dataField="strDropDownPointName"/> </mx:columns> </mx:DataGrid> </mx:FormItem> <mx:FormItem> <mx:Button label="click here to see bus location"/> </mx:FormItem> </mx:Form> <mx:Form label="Bus Location" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buslocation" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> <mx:Form label="Bus path" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buspath" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> </mx:TabNavigator> </mx:Panel> I am getting this error :- TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.google.maps.geom::Geometry$/computeSeparatingAxes() at com.google.maps.geom::TileEnumerator/enumerateTiles() at com.google.maps.core::PerspectiveTilePane/computeOptimalSet() at com.google.maps.core::PerspectiveTilePane/render() at com.google.maps.core::PerspectiveTilePane/configure() at com.google.maps.managers::PerspectiveTileManager/updateView() at com.google.maps.managers::PerspectiveTileManager/initializePanes() at com.google.maps.managers::PerspectiveTileManager/onInitialize() at MethodInfo-190() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at com.google.maps.wrappers::BaseEventDispatcher/dispatchEvent() at com.google.maps.wrappers::EventDispatcherWrapper/dispatchEvent() at com.google.maps.core::MapImpl/size() at com.google.maps.core::MapImpl/setSize() at com.google.maps.wrappers::IMapWrapper/setSize() at com.google.maps::Map/internalSetSize() at com.google.maps::Map/onUIComponentResized() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at mx.core::UIComponent/dispatchResizeEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:7077] at mx.core::UIComponent/setActualSize()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6706] at mx.containers.utilityClasses::BoxLayout/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\utilityClasses\BoxLayout.as:219] at mx.containers::Form/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\Form.as:375] at mx.core::UIComponent/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6351] at mx.core::Container/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\Container.as:2677] at mx.managers::LayoutManager/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:622] at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:695] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8628] at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8568] Please resolve my issue.

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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