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  • confirm only 1 time function with jquery

    - by robertdd
    i have this function that will shuffle a list of images, when i press on a #shuffle button i want to trigger a message, if is confirmed the second time i will not want to ask again! how to code this? $('#shuffle').click(function(){ if(confirm('This will shuffle all your bla bla bla')){ $("#upimagesQueue li").shuffle(); } });

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  • datagrid doesn't refresh on changed data

    - by Jakob
    Hi. I have 2 datagrids with data that binds at loadtime in xaml. Then I have a button that inserts a row in the database, but rows aren't added to the datagrids when I press the button. I would like a fix that doesn't just add a gridrow, but actually refreshes the data and fetches the new row from the db. I'm using riaservices, so if that opens up to any tools that can help me, please let me know? thx in advance :D

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  • How to generate a random number, then display it on screen?

    - by Dan
    Ok, im fairly new to android but i have managed to teach myself the basics, i am making an app where you press a button , and a new screen opens and it shows a randomly generated number, the only problem is i dont know how to generate and display the random number, i have been searching the web for ages and have only found little snippets of information , that dosent really make sense to me. :/ If someone could help me , or even give me just a little bit of info that should guide me in the right direction it would be great

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  • How do I get fine-grained undo in Vim

    - by MDCore
    I find Vim's undo to be a bit too coarse. E.g. if I type something like this: a // to go into edit mode to be or not to ve <esc> // to exit insert mode Oops! I made a typo. I want to start undoing so I press u, but then it clears the whole line. Is there a way to undo word-by-word or character-by-character?

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  • Gvim shell problem.

    - by Deepak Prasanna
    I have been using Gvim for quite sometime and I like it very much. There is a problem I am facing with Gvim. I type "shell" and go to the command line, When I press the up arrow I get some weird symbols and I am not able to use backspace also. The version which I am using. VIM - Vi IMproved 7.2 (2008 Aug 9, compiled Mar 19 2009 15:27:51)

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  • Breakpoints dont work

    - by Ann
    Hi, All. When I set break point at some line and press Build&Go my breakpoints become yellow and my program continues. Nothing happens. I`ve unchecked Object Lazy ..., optimization levels, active target is Debug, load debugging symbols is checked. I also want to mention that my debugger never worked before.

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  • How can I capture the keystroke that triggers "CellEndEdit" on a DataGridView in C#?

    - by Andy Stampor
    I have a DataGridView that is set to EditOnF2. I do some special processing of data in the CellEndEdit eventhandler that sets the value of the cell. I still want the functionality of the EditOnKeystrokeOrF2 of reverting to the original value when the Esc key is pressed. Unfortunately, at the CellEndEdit eventhandler, I don't see a way to tell what caused the CellEndEdit event to be fired. I only want to change the value of the cell if the Esc key is not pressed. How can I tell if it was or not? Edit: It is worth noting that the KeyDown event does not get fired when the cell is being edited, nor for the final ending keystroke. Edit2: I have tried the KeyPreview suggestion, but the form still does not capture the Escape key being pressed. Edit3: I've been experimenting with trying to get this working. I originally posted some of the following as a separate post, but feel it might be more relevant to include it here. I have a cell in a DataGridView that is now set to EditProgrammatically. To capture the keystroke that starts an edit, I am setting the cell.Value equal to the keystroke. However, this ruins the "Escape" functionality of the cell - when you press escape, instead of reverting to the original value, it reverts to the keystroke that I programmatically inserted into the cell. I believe that if I could set the "EditedFormattedValue" on a cell, this would be where I want to put my keystroke value, however this appears to be read only. How can I accomplish what I am attempting? An example to clarify: If the cell has a value of "54.3" in it, and I press the "9" key, it begins editing the cell and places a "9" there. If I hit Escape, instead of reverting to "54.3" it reverts to "9". What I want is for it to return to its original value of "54.3". So, I am trying to tackle this issue from both the beginning and the end. I think the real problem is that I am overwriting the original value and have no way to determine if I should revert it or not. Edit4: It looks like CellValidating might be worth using, but I am seeing strange behavior when I experiment with it. In a new project, I create the DataGridView and register for the various events and see that CellValidating is fired before the CellEndEdit. However, in my project where I am trying to get this to work, CellEndEdit is firing BEFORE CellValidating. Any ideas on what the difference might be?

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  • Disable Window Menu

    - by Jookia
    In my C OpenGL app the window style requires WS_SYSMENU to show the close and minimize buttons, but it also brings up a stupid menu everytime I press alt. How can I disable this?

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  • WPF Listbox display next element after SelectedItem

    - by Daniil Harik
    I have TextBox and ListBox with bunch of elements. TextBox has KeyDown event handler, the idea behind this is to allow user to press up and down keys to scroll inside ListBox while focus is on TextBox. When user presses "down key" several times, selected element becomes last visible element on screen. If user has reached bottom of visible list element on screen, I want him to see next element after selected element as well.

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  • How would I create a silverlight control for tagging content similar to StackOverflow?

    - by Dan Ryan
    I am new to Silverlight. How would I go about creating a control for users to tag content. I would like it to work like it does it StackOverflow i.e. Autocomplete and when you press space it inserts the tag in a box with a remove button. I want the control to be bindable to a collection of strings. If someone can just point me in the right direction to get me started I would be very grateful.

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  • Howcome I cannot make my javascript 'executable' in an address bar

    - by imHavoc
    The second link does not work like the first one. How come? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>Dynamic CSS Properties</title> <script language="JavaScript"> function change(){ //document.getElementById("box1").style.visibility = "visible"; var spanArray = document.getElementsByTagName('span'); var number_spans = spanArray.length ; for( var i = 0; i < number_spans ; i++ ){ var target = spanArray[ i ] ; // do something with target like set visibility target.style.visibility = "visible"; } } function change2(){ var spanArray=document.getElementsByTagName('span');var number_spans=spanArray.length;for(var i=0;i<number_spans;i++){var target=spanArray[i];target.style.visibility="visible";} } </script> </head> <body> <a href="javascript:change2();">Change</a> <br /> <a href="javascript:var spanArray=document.getElementsByTagName('span');va r number_spans=spanArray.length;for(var i=0;i<number_spans;i++){var target=spanArray[i];target.style.visibility='visible';}; ">Show Spans</a> <br /> <div style="position: relative; overflow: hidden;"><center> <br><br> <font size="5" color="blue"> 1. just press the <img src="http://up203.siz.co.il/up1/jw2k4az1imny.jpg"> button on the top to see the picture i promise you its so funny!!!!: <br><br><br> <span style="background: none repeat scroll 0% 0% white;"><span style="visibility: hidden;"> <a onmousedown="UntrustedLink.bootstrap($(this), &quot;77a0d&quot;, event)" rel="nofollow" target="_blank" onclick="(new Image()).src = '/ajax/ct.php?app_id=4949752878&amp;action_type=3&amp;post_form_id=3917211492ade40ee468fbe283b54b3b&amp;position=16&amp;' + Math.random();return true;" href="http://thebigbrotherisrael.blogspot.com/2010/04/all-family-guy-characters-in-real-life.html">Press here to see the picture!!!</a> </span><span style="visibility: visible;"></span></span></font></center></div> </body> </html>

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  • Is it possible to stop a javascript with Firebug without using breakpoints?

    - by Sandra
    Is it possible with Firebug to stop a javascript with a press of a button or a keyboard shortcut instead of stopping it by setting a breakpoint? Why would I like to do this? We have a very dynamic website with lots of animations. It would be a great help if I could just stop the scripts at the moment the animation is doing something I want to inspect. That would be a lot faster than fiddling with the breakpoints.

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  • Make emacs autocomplete Ruby methods

    - by Mad Wombat
    Is there a way to make emacs pull autocompletions of ruby methods the way Eclipse and NetBeans do? That is if I type File. and press CTRL-space in Eclipse I will get a list of File methods. Same with variables. I have installed autocomplete plugin, ruby-mode, rinari and cedet, but so far it will complete local variable and method names, but will not native ones.

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  • Game loop in Win32 API

    - by nXqd
    I'm creating game mario like in win32 GDI . I've implemented the new loop for game : PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (msg.message!=WM_QUIT) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else // No message to do { gGameMain->GameLoop(); } } But my game just running until I press Ctrl + Alt + Del ( mouse cursor is rolling ).

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  • How to modify web page elements loaded in a browser

    - by Trilok
    I want to associate some actions with keys (of a keyboard) and then modify the contents of a webpage loaded in the browser. For example, I'll write a firefox plugin and that would be listening to some keyboard events. Based on a key press (or something like that) I want to modify the html code of the page. For example, I would like to change the color of a link. Any suggestions on how can I go about doing this?

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  • Forcing a checkbox bound to a DataSource to update when it has not been viewed yet.

    - by Scott Chamberlain
    Here is a test framework to show what I am doing: create a new project add a tabbed control on tab 1 put a button on tab 2 put a check box paste this code for its code (use default names for controls) public partial class Form1 : Form { private List<bool> boolList = new List<bool>(); BindingSource bs = new BindingSource(); public Form1() { InitializeComponent(); boolList.Add(false); bs.DataSource = boolList; checkBox1.DataBindings.Add("Checked", bs, ""); this.button1.Click += new System.EventHandler(this.button1_Click); this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged); } bool updating = false; private void button1_Click(object sender, EventArgs e) { updating = true; boolList[0] = true; bs.ResetBindings(false); Application.DoEvents(); updating = false; } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (!updating) MessageBox.Show("CheckChanged fired outside of updating"); } } The issue is if you run the program and look at tab 2 then press the button on tab 1 the program works as expected, however if you press the button on tab 1 then look at tab 2 the event for the checkbox will not fire untill you look at tab 2. The reason for this is the controll on tab 2 is not in the "created" state, so its binding to change the checkbox from unchecked to checked does not happen until after the control has been "Created". checkbox1.CreateControl() does not do anything because according to MSDN CreateControl does not create a control handle if the control's Visible property is false. You can either call the CreateHandle method or access the Handle property to create the control's handle regardless of the control's visibility, but in this case, no window handles are created for the control's children. I tried getting the value of Handle(there is no public CreateHandle() for CheckBox) but still the same result. Any suggestions other than have the program quickly flash all of my tabs that have data-bound check boxes when it first loads? EDIT-- per Jaxidian's suggestion I created a new class public class newcheckbox : CheckBox { public new void CreateHandle() { base.CreateHandle(); } } I call CreateHandle() right after updating = true same results as before.

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  • Google Docs in iframe AND Save & Close button

    - by Shishant
    Hello, I am using Google Docs in my project using its API. I am loading docs in modal window iframe using http://fancybox.net/ a jquery plugin It works fine but when in Google Docs Save and Close button is press, it closes the iframe and redirects the current page to Google Docs, So is there any way I can prevent the redirection to Google Docs and just close the modal window? Thank You.

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • AJAX modalpopupextender pressing enter when cancel is focused doesn't trigger cancel

    - by Jonn
    Been using the Ajax modalpopupextender. I used a script to set focus on the cancel button when it gets showed on the page but when I press enter (expecting that cancel would've been triggered since it was focused) it went ahead and triggered the event for the OK button (which, unfortunately was a delete event). I've tried using various methods for focusing on the Cancel button and trying to make it work. Anyone know how to make this work?

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  • NuGet Update Error?

    - by Myles McDonnell
    Using the NuGet package manager dialog at the solution level in the normal course of updating a package reference once the process is complete there is a green tick on the item and the update button disappears. However, with certain of my packages the update process completes, as far as I can tell successfully, but no green tick and the update button remains. Press it again and the next dialog shows that no projects require an update for that package. Am I missing something here or is this a bug?

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  • How to enable haptic feedback on button view

    - by Funkyidol
    Hi, I want to add haptic feedback to my application buttons and control them programatically to show button state (enabled and disabled) The default haptic feedback setter works only for long press. How can i make it work for simple button clicks. Amd is there a way to have haptic feedback on events like touch move??

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  • How to know when a user has really released a key in Java?

    - by Luis Soeiro
    (Edited for clarity) I want to detect when a user presses and releases a key in Java Swing, ignoring the keyboard auto repeat feature. I also would like a pure Java approach the works on Linux, Mac OS and Windows. Requirements: When the user presses some key I want to know what key is that; When the user releases some key, I want to know what key is that; I want to ignore the system auto repeat options: I want to receive just one keypress event for each key press and just one key release event for each key release; If possible, I would use items 1 to 3 to know if the user is holding more than one key at a time (i.e, she hits 'a' and without releasing it, she hits "Enter"). The problem I'm facing in Java is that under Linux, when the user holds some key, there are many keyPress and keyRelease events being fired (because of the keyboard repeat feature). I've tried some approaches with no success: Get the last time a key event occurred - in Linux, they seem to be zero for key repeat, however, in Mac OS they are not; Consider an event only if the current keyCode is different from the last one - this way the user can't hit twice the same key in a row; Here is the basic (non working) part of code: import java.awt.event.KeyListener; public class Example implements KeyListener { public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { System.out.println("KeyPressed: "+e.getKeyCode()+", ts="+e.getWhen()); } public void keyReleased(KeyEvent e) { System.out.println("KeyReleased: "+e.getKeyCode()+", ts="+e.getWhen()); } } When a user holds a key (i.e, 'p') the system shows: KeyPressed: 80, ts=1253637271673 KeyReleased: 80, ts=1253637271923 KeyPressed: 80, ts=1253637271923 KeyReleased: 80, ts=1253637271956 KeyPressed: 80, ts=1253637271956 KeyReleased: 80, ts=1253637271990 KeyPressed: 80, ts=1253637271990 KeyReleased: 80, ts=1253637272023 KeyPressed: 80, ts=1253637272023 ... At least under Linux, the JVM keeps resending all the key events when a key is being hold. To make things more difficult, on my system (Kubuntu 9.04 Core 2 Duo) the timestamps keep changing. The JVM sends a key new release and new key press with the same timestamp. This makes it hard to know when a key is really released. Any ideas? Thanks

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