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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Mulitple full joins in Postgres is slow

    - by blast83
    I have a program to use the IMDB database and am having very slow performance on my query. It appears that it doesn't use my where condition until after it materializes everything. I looked around for hints to use but nothing seems to work. Here is my query: SELECT * FROM name as n1 FULL JOIN aka_name ON n1.id = aka_name.person_id FULL JOIN cast_info as t2 ON n1.id = t2.person_id FULL JOIN person_info as t3 ON n1.id = t3.person_id FULL JOIN char_name as t4 ON t2.person_role_id = t4.id FULL JOIN role_type as t5 ON t2.role_id = t5.id FULL JOIN title as t6 ON t2.movie_id = t6.id FULL JOIN aka_title as t7 ON t6.id = t7.movie_id FULL JOIN complete_cast as t8 ON t6.id = t8.movie_id FULL JOIN kind_type as t9 ON t6.kind_id = t9.id FULL JOIN movie_companies as t10 ON t6.id = t10.movie_id FULL JOIN movie_info as t11 ON t6.id = t11.movie_id FULL JOIN movie_info_idx as t19 ON t6.id = t19.movie_id FULL JOIN movie_keyword as t12 ON t6.id = t12.movie_id FULL JOIN movie_link as t13 ON t6.id = t13.linked_movie_id FULL JOIN link_type as t14 ON t13.link_type_id = t14.id FULL JOIN keyword as t15 ON t12.keyword_id = t15.id FULL JOIN company_name as t16 ON t10.company_id = t16.id FULL JOIN company_type as t17 ON t10.company_type_id = t17.id FULL JOIN comp_cast_type as t18 ON t8.status_id = t18.id WHERE n1.id = 2003 Very table is related to each other on the join via foreign-key constraints and have indexes for all the mentioned columns. The query plan details: "Hash Left Join (cost=5838187.01..13756845.07 rows=15579622 width=835) (actual time=146879.213..146891.861 rows=20 loops=1)" " Hash Cond: (t8.status_id = t18.id)" " -> Hash Left Join (cost=5838185.92..13542624.18 rows=15579622 width=822) (actual time=146879.199..146891.833 rows=20 loops=1)" " Hash Cond: (t10.company_type_id = t17.id)" " -> Hash Left Join (cost=5838184.83..13328403.29 rows=15579622 width=797) (actual time=146879.165..146891.781 rows=20 loops=1)" " Hash Cond: (t10.company_id = t16.id)" " -> Hash Left Join (cost=5828372.95..10061752.03 rows=15579622 width=755) (actual time=146426.483..146429.756 rows=20 loops=1)" " Hash Cond: (t12.keyword_id = t15.id)" " -> Hash Left Join (cost=5825164.23..6914088.45 rows=15579622 width=731) (actual time=146372.411..146372.529 rows=20 loops=1)" " Hash Cond: (t13.link_type_id = t14.id)" " -> Merge Left Join (cost=5825162.82..6699867.24 rows=15579622 width=715) (actual time=146372.366..146372.472 rows=20 loops=1)" " Merge Cond: (t6.id = t13.linked_movie_id)" " -> Merge Left Join (cost=5684009.29..6378956.77 rows=15579622 width=699) (actual time=144019.620..144019.711 rows=20 loops=1)" " Merge Cond: (t6.id = t12.movie_id)" " -> Merge Left Join (cost=5182403.90..5622400.75 rows=8502523 width=687) (actual time=136849.731..136849.809 rows=20 loops=1)" " Merge Cond: (t6.id = t19.movie_id)" " -> Merge Left Join (cost=4974472.00..5315778.48 rows=8502523 width=637) (actual time=134972.032..134972.099 rows=20 loops=1)" " Merge Cond: (t6.id = t11.movie_id)" " -> Merge Left Join (cost=1830064.81..2033131.89 rows=1341632 width=561) (actual time=63784.035..63784.062 rows=2 loops=1)" " Merge Cond: (t6.id = t10.movie_id)" " -> Nested Loop Left Join (cost=1417360.29..1594294.02 rows=1044480 width=521) (actual time=59279.246..59279.264 rows=1 loops=1)" " Join Filter: (t6.kind_id = t9.id)" " -> Merge Left Join (cost=1417359.22..1429787.34 rows=1044480 width=507) (actual time=59279.222..59279.224 rows=1 loops=1)" " Merge Cond: (t6.id = t8.movie_id)" " -> Merge Left Join (cost=1405731.84..1414378.65 rows=1044480 width=491) (actual time=59121.773..59121.775 rows=1 loops=1)" " Merge Cond: (t6.id = t7.movie_id)" " -> Sort (cost=1346206.04..1348817.24 rows=1044480 width=416) (actual time=58095.230..58095.231 rows=1 loops=1)" " Sort Key: t6.id" " Sort Method: quicksort Memory: 17kB" " -> Hash Left Join (cost=172406.29..456387.53 rows=1044480 width=416) (actual time=57969.371..58095.208 rows=1 loops=1)" " Hash Cond: (t2.movie_id = t6.id)" " -> Hash Left Join (cost=104700.38..256885.82 rows=1044480 width=358) (actual time=49981.493..50006.303 rows=1 loops=1)" " Hash Cond: (t2.role_id = t5.id)" " -> Hash Left Join (cost=104699.11..242522.95 rows=1044480 width=343) (actual time=49981.441..50006.250 rows=1 loops=1)" " Hash Cond: (t2.person_role_id = t4.id)" " -> Hash Left Join (cost=464.96..12283.95 rows=1044480 width=269) (actual time=0.071..0.087 rows=1 loops=1)" " Hash Cond: (n1.id = t3.person_id)" " -> Nested Loop Left Join (cost=0.00..49.39 rows=7680 width=160) (actual time=0.051..0.066 rows=1 loops=1)" " -> Nested Loop Left Join (cost=0.00..17.04 rows=3 width=119) (actual time=0.038..0.041 rows=1 loops=1)" " -> Index Scan using name_pkey on name n1 (cost=0.00..8.68 rows=1 width=39) (actual time=0.022..0.024 rows=1 loops=1)" " Index Cond: (id = 2003)" " -> Index Scan using aka_name_idx_person on aka_name (cost=0.00..8.34 rows=1 width=80) (actual time=0.010..0.010 rows=0 loops=1)" " Index Cond: ((aka_name.person_id = 2003) AND (n1.id = aka_name.person_id))" " -> Index Scan using cast_info_idx_pid on cast_info t2 (cost=0.00..10.77 rows=1 width=41) (actual time=0.011..0.020 rows=1 loops=1)" " Index Cond: ((t2.person_id = 2003) AND (n1.id = t2.person_id))" " -> Hash (cost=463.26..463.26 rows=136 width=109) (actual time=0.010..0.010 rows=0 loops=1)" " -> Index Scan using person_info_idx_pid on person_info t3 (cost=0.00..463.26 rows=136 width=109) (actual time=0.009..0.009 rows=0 loops=1)" " Index Cond: (person_id = 2003)" " -> Hash (cost=42697.62..42697.62 rows=2442362 width=74) (actual time=49305.872..49305.872 rows=2442362 loops=1)" " -> Seq Scan on char_name t4 (cost=0.00..42697.62 rows=2442362 width=74) (actual time=14.066..22775.087 rows=2442362 loops=1)" " -> Hash (cost=1.12..1.12 rows=12 width=15) (actual time=0.024..0.024 rows=12 loops=1)" " -> Seq Scan on role_type t5 (cost=0.00..1.12 rows=12 width=15) (actual time=0.012..0.014 rows=12 loops=1)" " -> Hash (cost=31134.07..31134.07 rows=1573507 width=58) (actual time=7841.225..7841.225 rows=1573507 loops=1)" " -> Seq Scan on title t6 (cost=0.00..31134.07 rows=1573507 width=58) (actual time=21.507..2799.443 rows=1573507 loops=1)" " -> Materialize (cost=59525.80..63203.88 rows=294246 width=75) (actual time=812.376..984.958 rows=192075 loops=1)" " -> Sort (cost=59525.80..60261.42 rows=294246 width=75) (actual time=812.363..922.452 rows=192075 loops=1)" " Sort Key: t7.movie_id" " Sort Method: external merge Disk: 24880kB" " -> Seq Scan on aka_title t7 (cost=0.00..6646.46 rows=294246 width=75) (actual time=24.652..164.822 rows=294246 loops=1)" " -> Materialize (cost=11627.38..12884.43 rows=100564 width=16) (actual time=123.819..149.086 rows=41907 loops=1)" " -> Sort (cost=11627.38..11878.79 rows=100564 width=16) (actual time=123.807..138.530 rows=41907 loops=1)" " Sort Key: t8.movie_id" " Sort Method: external merge Disk: 3136kB" " -> Seq Scan on complete_cast t8 (cost=0.00..1549.64 rows=100564 width=16) (actual time=0.013..10.744 rows=100564 loops=1)" " -> Materialize (cost=1.08..1.15 rows=7 width=14) (actual time=0.016..0.029 rows=7 loops=1)" " -> Seq Scan on kind_type t9 (cost=0.00..1.07 rows=7 width=14) (actual time=0.011..0.013 rows=7 loops=1)" " -> Materialize (cost=412704.52..437969.09 rows=2021166 width=40) (actual time=3420.356..4278.545 rows=1028995 loops=1)" " -> Sort (cost=412704.52..417757.43 rows=2021166 width=40) (actual time=3420.349..3953.483 rows=1028995 loops=1)" " Sort Key: t10.movie_id" " Sort Method: external merge Disk: 90960kB" " -> Seq Scan on movie_companies t10 (cost=0.00..35214.66 rows=2021166 width=40) (actual time=13.271..566.893 rows=2021166 loops=1)" " -> Materialize (cost=3144407.19..3269057.42 rows=9972019 width=76) (actual time=65485.672..70083.219 rows=5039009 loops=1)" " -> Sort (cost=3144407.19..3169337.23 rows=9972019 width=76) (actual time=65485.667..68385.550 rows=5038999 loops=1)" " Sort Key: t11.movie_id" " Sort Method: external merge Disk: 735512kB" " -> Seq Scan on movie_info t11 (cost=0.00..212815.19 rows=9972019 width=76) (actual time=15.750..15715.608 rows=9972019 loops=1)" " -> Materialize (cost=207925.01..219867.92 rows=955433 width=50) (actual time=1483.989..1785.636 rows=429401 loops=1)" " -> Sort (cost=207925.01..210313.59 rows=955433 width=50) (actual time=1483.983..1654.165 rows=429401 loops=1)" " Sort Key: t19.movie_id" " Sort Method: external merge Disk: 31720kB" " -> Seq Scan on movie_info_idx t19 (cost=0.00..15047.33 rows=955433 width=50) (actual time=7.284..221.597 rows=955433 loops=1)" " -> Materialize (cost=501605.39..537645.64 rows=2883220 width=12) (actual time=5823.040..6868.242 rows=1597396 loops=1)" " -> Sort (cost=501605.39..508813.44 rows=2883220 width=12) (actual time=5823.026..6477.517 rows=1597396 loops=1)" " Sort Key: t12.movie_id" " Sort Method: external merge Disk: 78888kB" " -> Seq Scan on movie_keyword t12 (cost=0.00..44417.20 rows=2883220 width=12) (actual time=11.672..839.498 rows=2883220 loops=1)" " -> Materialize (cost=141143.93..152995.81 rows=948150 width=16) (actual time=1916.356..2253.004 rows=478358 loops=1)" " -> Sort (cost=141143.93..143514.31 rows=948150 width=16) (actual time=1916.344..2125.698 rows=478358 loops=1)" " Sort Key: t13.linked_movie_id" " Sort Method: external merge Disk: 29632kB" " -> Seq Scan on movie_link t13 (cost=0.00..14607.50 rows=948150 width=16) (actual time=27.610..297.962 rows=948150 loops=1)" " -> Hash (cost=1.18..1.18 rows=18 width=16) (actual time=0.020..0.020 rows=18 loops=1)" " -> Seq Scan on link_type t14 (cost=0.00..1.18 rows=18 width=16) (actual time=0.010..0.012 rows=18 loops=1)" " -> Hash (cost=1537.10..1537.10 rows=91010 width=24) (actual time=54.055..54.055 rows=91010 loops=1)" " -> Seq Scan on keyword t15 (cost=0.00..1537.10 rows=91010 width=24) (actual time=0.006..14.703 rows=91010 loops=1)" " -> Hash (cost=4585.61..4585.61 rows=245461 width=42) (actual time=445.269..445.269 rows=245461 loops=1)" " -> Seq Scan on company_name t16 (cost=0.00..4585.61 rows=245461 width=42) (actual time=12.037..309.961 rows=245461 loops=1)" " -> Hash (cost=1.04..1.04 rows=4 width=25) (actual time=0.013..0.013 rows=4 loops=1)" " -> Seq Scan on company_type t17 (cost=0.00..1.04 rows=4 width=25) (actual time=0.009..0.010 rows=4 loops=1)" " -> Hash (cost=1.04..1.04 rows=4 width=13) (actual time=0.006..0.006 rows=4 loops=1)" " -> Seq Scan on comp_cast_type t18 (cost=0.00..1.04 rows=4 width=13) (actual time=0.002..0.003 rows=4 loops=1)" "Total runtime: 147055.016 ms" Is there anyway to force the name.id = 2003 before it tries to join all the tables together? As you can see, the end result is 4 tuples but it seems like it should be a fast join by using the available index after it limited it down with the name clause, although very complex.

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  • Changing values of (multiple) dropdown lists from one dropdown list in MVC

    - by Mario
    I have an MVC page, with some controls inside a form. The part I need help with: I have a bunch of dropdowns in a list. All dynamically named (drop{0}, where {0} is the id (really, its just a counter: 1,2,3,etc)). At the top of the list, I want to have another dropdown that will update ALL the dropdowns when it is changed. I've done similar things with checkboxes (check one and all are checked, etc) so I assume this can be done, hopefully just as simple. I'd prefer it to be on the client side, so once the form is submitted, the new values will be added/updated to the database. Edit: The values of ALL the dropdowns are static. They are all a list of 1-50, representing the number of cards I need to produce for a given record. This is how I did the checkbox: $("#chkSelectAll").click(function() { $(".checkbox").attr('checked', this.checked); }); Any thoughts on where to begin? Thanks!

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  • iCal file that will update the attendee list?

    - by Peyton Manning
    So I want to add an iCal file to a web page, so that people can add an event to their calendars. But when I view the event in my calendar (Outlook 2007) I want to see everyone who will be attending. How can I do that? I just started experimenting with this, I used Outlook's Save As to create an iCal file for a single event. That works, I can link to that file and other people can add the event to their calendars. But it doesn't tell me who has added it. Here is the (Outlook-generated) code: BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook 12.0 MIMEDIR//EN VERSION:2.0 METHOD:PUBLISH X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT CLASS:PUBLIC CREATED:20100413T175736Z DESCRIPTION:I want to see if the attendee list is updated when someone adds this event.\n DTEND:20100421T153000Z DTSTAMP:20100413T175736Z DTSTART:20100421T150000Z LAST-MODIFIED:20100413T175736Z LOCATION:Wherever PRIORITY:5 SEQUENCE:0 SUMMARY;LANGUAGE=en-us:Totally fake event TRANSP:OPAQUE UID:040000008200E00074C5B7101A82E00800000000604A0119F8DACA01000000000000000 0100000004D19467F69BF6041A0B0FAFFECA1864B X-ALT-DESC;FMTTYPE=text/html:\n\n\n\n\n\n\n\n\nI want to see if the attendee list is updated when someone adds this e vent.\n\n\n X-MICROSOFT-CDO-BUSYSTATUS:BUSY X-MICROSOFT-CDO-IMPORTANCE:1 X-MICROSOFT-DISALLOW-COUNTER:FALSE X-MS-OLK-ALLOWEXTERNCHECK:TRUE X-MS-OLK-AUTOFILLLOCATION:FALSE X-MS-OLK-CONFTYPE:0 BEGIN:VALARM TRIGGER:-PT15M ACTION:DISPLAY DESCRIPTION:Reminder END:VALARM END:VEVENT END:VCALENDAR

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  • Only first UIView added view addSubview shows correct orientation

    - by Brian Underwood
    I've got three ViewControllers set up to handle three views. The problem that I'm having is that in the simulator the orientation is LandscapeRight (which is what I want), and the first view shows up correctly in that landscape view, but when I move onto the second and third views, they show up rotated 90 degrees counter-clockwise with the upper-left corner of the view in the lower left corner of the phone's screen. I've been trying to debug this for a few days and the closest that I've gotten to a clue is tracing it the following way: The following is in my app delegate's applicationDidFinishLaunching: NSLog(@"1"); [window addSubview:welcomeController.view]; NSLog(@"2"); [window addSubview:goalController.view]; NSLog(@"3"); [window addSubview:planningController.view]; NSLog(@"4"); [window bringSubviewToFront:welcomeController.view]; NSLog(@"5"); Each of my ViewControllers implement something similar to the following (the only change being the controller's name switched out in the string passed to NSLog): - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations NSLog(@"called for WelcomeController"); return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } With that, I get the following output on the Console: a called for WelcomeController called for WelcomeController called for WelcomeController called for WelcomeController 2 called for GoalController 3 called for PlanningController 4 5 I find it interesting that shouldAutorotateToInterfaceOrientation is called 4 times for the first view that's added, while the other two only get called once. I expect that this is probably because it's got to do some setup at first (and I believe that the simulator starts off in portrait mode, so it's might be calling it while doing the rotation), but I find the correlation a bit suspicious. I've switched the order around so that the addSubview is called for the goalController first and the welcomeController second. In this case, it's the goalController which displays in the correct landscape orientation (it's normally the welcome controller). This would seem to eliminate my XIB files and the ViewControllers themselves. I'm not sure why the first view where addSubview is called is special. I also tried using insertSubview at index 0 with the same results.

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  • Bit reversal of an integer, ignoring integer size and endianness

    - by ??O?????
    Given an integer typedef: typedef unsigned int TYPE; or typedef unsigned long TYPE; I have the following code to reverse the bits of an integer: TYPE max_bit= (TYPE)-1; void reverse_int_setup() { TYPE bits= (TYPE)max_bit; while (bits <<= 1) max_bit= bits; } TYPE reverse_int(TYPE arg) { TYPE bit_setter= 1, bit_tester= max_bit, result= 0; for (result= 0; bit_tester; bit_tester>>= 1, bit_setter<<= 1) if (arg & bit_tester) result|= bit_setter; return result; } One just needs first to run reverse_int_setup(), which stores an integer with the highest bit turned on, then any call to reverse_int(arg) returns arg with its bits reversed (to be used as a key to a binary tree, taken from an increasing counter, but that's more or less irrelevant). Is there a platform-agnostic way to have in compile-time the correct value for max_int after the call to reverse_int_setup(); Otherwise, is there an algorithm you consider better/leaner than the one I have for reverse_int()? Thanks.

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  • How do I use WS-Security with WCF?

    - by Jonathan Allen
    Below is the style of header I need to create. I am expected to use either a public/private key or a SSL style certificate. I don't know for certain, but I think my counter-party is using some form of Java. <soap-env:Header> <wsse:Security xmlns:wsse="http://schemas.xmlsoap.org/ws/2002/04/secext"> <ds:Signature xmlns:ds="http://www.w3.org/2000/09/xmldsig#"> <ds:SignedInfo xmlns:ds="http://www.w3.org/2000/09/xmldsig#"> <ds:CanonicalizationMethod Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#" /> <ds:SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1" /> <ds:Reference URI="#secinfo"> <ds:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" /> <ds:DigestValue>xxxxxxxxxxxxx</ds:DigestValue> <ds:Transforms> <ds:Transform Algorithm="http://www.w3.org/TR/1999/REC-xpath-19991116"> <ds:XPath>//*[@id='secinfo']/child::*/text()</ds:XPath> </ds:Transform> </ds:Transforms> </ds:Reference> </ds:SignedInfo> <ds:SignatureValue>xxxxxxxxxxds:SignatureValue> <ds:KeyInfo> <ds:KeyName>xxxxxxx</ds:KeyName> </ds:KeyInfo> </ds:Signature> <t:UsernameToken xmlns:t="http://schemas.xmlsoap.org/ws/2002/04/secext" id="secinfo"> <t:UserInfo>USER=xxxx;CORR=xxxx;TIMESTAMP=201003161916</t:UserInfo> </t:UsernameToken> </wsse:Security> </soap-env:Header>

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  • PHP's SimpleXML: How to use colons in names

    - by nute
    I am trying to generate an RSS Google Merchant, using SimpleXML. The sample given by Google is: <?xml version="1.0"?> <rss version="2.0" xmlns:g="http://base.google.com/ns/1.0"> <channel> <title>The name of your data feed</title> <link>http://www.example.com</link> <description>A description of your content</description> <item> <title>Red wool sweater</title> <link> http://www.example.com/item1-info-page.html</link> <description>Comfortable and soft, this sweater will keep you warm on those cold winter nights.</description> <g:image_link>http://www.example.com/image1.jpg</g:image_link> <g:price>25</g:price> <g:condition>new</g:condition> <g:id>1a</g:id> </item> </channel> </rss> My code has things like: $product->addChild("g:condition", 'new'); Which generates: <condition>new</condition> I read online that I should instead use: $product->addChild("g:condition", 'new', 'http://base.google.com/ns/1.0'); Which now generates: <g:condition xmlns:g="http://base.google.com/ns/1.0">new</g:condition> This seems very counter-intuitive to me, as now the "xmlns" declaration is on almost EVERY line of my RSS feed intead of just once in the root element. Am I missing something?

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  • How to prevent latex memory overflow

    - by drasto
    I've got a latex macro that makes small pictures. In that picture I need to draw area. Borders of that area are quadratic bezier curves and that area is to be filled. I did not know how to do it so currently I'm "filling" the area by drawing a plenty of bezier curves inside it... This slows down typeseting and when a macro is used multiple times (so tex is drawing really a lot of quadratic bezier curves) it produces following error: ! TeX capacity exceeded, sorry [main memory size=3000000]. How can I prevent this error ? (by freeing memory after macro or such...) Or even better how do I fill the area determined by two quadratic bezier curves? Code that produces error: \usepackage{forloop} \usepackage{picture} \usepackage{eepic} ... \linethickness{\lineThickness\unitlength}% \forloop[\lineThickness]{cy}{\cymin}{\value{cy} < \cymax}{% \qbezier(\ax, \ay)(\cx, \value{cy})(\bx, \by)% }% Here are some example values for variables: \setlength{\unitlength}{0.01pt} \lineThickness=20 %cy is just a counter - inital value is not important \cymin=450 \cymax=900 %from following only the difference between \ax and \bx is important \ax=0 \ay=0 \bx=550 \by=0 Note: To reproduce the error this code have to execute approximately 150 times (could be more depending on your latex memory settings). Thanks a lot for any help

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  • Is there a workaround for JDBC w/liquibase and MySQL session variables & client side SQL instructions

    - by David
    Slowly building a starter changeSet xml file for one of three of my employer's primary schema's. The only show stopper has been incorporating the sizable library of MySQL stored procedures to be managed by liquibase. One sproc has been somewhat of a pain to deal with: The first few statements go like use TargetSchema; select "-- explanatory inline comment thats actually useful --" into vDummy; set @@session.sql_mode='TRADITIONAL' ; drop procedure if exists adm_delete_stats ; delimiter $$ create procedure adm_delete_stats( ...rest of sproc I cut out the use statement as its counter-productive, but real issue is the set @@session.sql_mode statement which causes an exception like liquibase.exception.MigrationFailedException: Migration failed for change set ./foobarSchema/sprocs/adm_delete_stats.xml::1293560556-151::dward_autogen dward: Reason: liquibase.exception.DatabaseException: Error executing SQL ... And then the delimiter statement is another stumbling block. Doing do dilligence research I found this rejected MySQL bug report here and this MySQL forum thread that goes a little bit more in depth to the problem here. Is there anyway I can use the sproc scripts that currently exist with Liquibase or would I have to re-write several hundred stored procedures? I've tried createProcedure, sqlFile, and sql liquibase tags without much luck as I think the core issue is that set, delimiter, and similar SQL commands are meant to be interpreted and acted upon by the client side interpreter before being delivered to the server.

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  • Understanding Flash SWC's imported into Flex Builder 3 and key framed animation

    - by Hank Scorpio
    I am trying to understand what is going on in a SWC that I am importing from Flash CS4 into Flex Builder 3. Specifically I am using a SWC supplied by a Designer as the animation for a custom preloader (a subclassed DownloadProgressBar). The issue I am trying to understand is, once the FlexEvent.INIT_COMPLETE is fired, I cleanup by removing the swc by running this : removeChild(myPreloader); myPreloader = null; though even after I have removed this (which is successful, as I have checked by comparing this.numChildren before and after the call) the key framed animation still continues to run (not visibly). This has been detected by the Designer placing a trace in the time line of the animation (in Flash). Can anyone tell me why is it, that even after I have removed the animation from the subclassed DownloadProgressBar, it still keeps running ? Also, is it standard practice when importing SWCs to manage the cleanup of resources from the Flash side of things (much like releasing memory in obj-c). I find it counter intuitive that removing the child from the Flex side does not stop the animation. Any clues to this would be greatly appreciated.

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  • How can I pass a html table row into DataTable.net fnAddData

    - by chobo2
    Hi I am using the DataTable.net plugin and I am wondering how can I add dynamically a row to a existing table? http://datatables.net/examples/api/add_row.html I am looking at this example and they have it like this /* Global variable for the DataTables object */ var oTable; /* Global var for counter */ var giCount = 2; $(document).ready(function() { oTable = $('#example').dataTable(); } ); function fnClickAddRow() { oTable.fnAddData( [ giCount+".1", giCount+".2", giCount+".3", giCount+".4" ] ); giCount++; } but I am wondering what happens if I want I have a table row already rendered? Say this is my table. <table border="1"> <tr> <td>row 1, cell 1</td> <td>row 1, cell 2</td> </tr> <tr> <td>row 2, cell 1</td> <td>row 2, cell 2</td> </tr> </table> Now I have this var newRow = '<tr><td>row 3, cell 1</td><td>row 3, cell 2</td></tr>'; How can I add it through addRow? I tried oTable.fnAddData(newRow); but that seems not to work. So I am not sure how to do this.

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  • perl multiple tasks problem

    - by Alice Wozownik
    I have finished my earlier multithreaded program that uses perl threads and it works on my system. The problem is that on some systems that it needs to run on, thread support is not compiled into perl and I cannot install additional packages. I therefore need to use something other than threads, and I am moving my code to using fork(). This works on my windows system in starting the subtasks. A few problems: How to determine when the child process exits? I created new threads when the thread count was below a certain value, I need to keep track of how many threads are running. For processes, how do I know when one exits so I can keep track of how many exist at the time, incrementing a counter when one is created and decrementing when one exits? Is file I/O using handles obtained with OPEN when opened by the parent process safe in the child process? I need to append to a file for each of the child processes, is this safe on unix as well. Is there any alternative to fork and threads? I tried use Parallel::ForkManager, but that isn't installed on my system (use Parallel::ForkManager; gave an error) and I absolutely require that my perl script work on all unix/windows systems without installing any additional modules.

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  • For commands to check duped/multiple mc's.

    - by Desmond
    Currently I'm working on a platform type game. I have a for loop in place to check weather or not the players feet are touching the ground. I had this; for (i=0; i<5; i++) { //There are 5 floors if (this.feet.hitTest(_root["g"+i])) { _root.mc.groundTouch = true; //triggers the mc falling } } This works fine only if one of the floors exist(IE if floor1 is on the stage, but floor2-5 aren't); So to try and counter it I tried using; for (i=0; i<5; i++) { if (this.feet.hitTest(_root["floor"+i])) { _root.mc.groundTouch = true; //triggers the mc falling } if (!this.feet.hitTest(_root["floor"+i])) { _root.mc.groundTouch = false; } } This obviously doesn't work because in order for it to function properly, _root.mc.feet would have to be touching all 5 instances of "floor". So my question is; How do I get the code to make _root.mc.groundTouch = true if _root.mc.feet is touching any of the floor instances, but make _root.mc.groundTouch = false only if its touching none of the floor instances? I know that if I really wanted to I could do something like if (_root.mc.feet.hitTest(_root.floor1) && !_root.mc.feet.hitTest(_root.floor2) && etc) But to save myself time, and to give myself the ability to add floors without altering more then i<5 to the amount of floors I have, I would prefer a easier method hopefully something to do with for loops. Thank you ahead of time and your help is very much appreciated

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  • Random encounter not so random

    - by DoomStone
    Hello i am having some problems generating random numbers with C# Now i have this function. public Color getRandomColor() { Color1 = new Random().Next(new Random().Next(0, 100), new Random().Next(200, 255)); Color2 = new Random().Next(new Random().Next(0, 100), new Random().Next(200, 255)); Color3 = new Random().Next(new Random().Next(0, 100), new Random().Next(200, 255)); Color color = Color.FromArgb(Color1, Color2, Color3); Console.WriteLine("R: " + Color1 + " G: " + Color2 + " B: " + Color3 + " = " + color.Name); return color; } Now you might notice that there are ALOT of new Random() there, that is because i want to weed out the probability that it could be a same instance error. I now run this function 8 times, a couple of times. Now here are the out puts. R: 65 G: 65 B: 65 = ff414141 R: 242 G: 242 B: 242 = fff2f2f2 R: 205 G: 205 B: 205 = ffcdcdcd R: 40 G: 40 B: 40 = ff282828 R: 249 G: 249 B: 249 = fff9f9f9 R: 249 G: 249 B: 249 = fff9f9f9 R: 94 G: 94 B: 94 = ff5e5e5e R: 186 G: 186 B: 186 = ffbababa R: 142 G: 142 B: 142 = ff8e8e8e R: 190 G: 190 B: 190 = ffbebebe R: 19 G: 19 B: 19 = ff131313 R: 119 G: 119 B: 119 = ff777777 R: 119 G: 119 B: 119 = ff777777 R: 75 G: 75 B: 75 = ff4b4b4b R: 169 G: 169 B: 169 = ffa9a9a9 R: 127 G: 127 B: 127 = ff7f7f7f R: 73 G: 73 B: 73 = ff494949 R: 27 G: 27 B: 27 = ff1b1b1b R: 125 G: 125 B: 125 = ff7d7d7d R: 212 G: 212 B: 212 = ffd4d4d4 R: 174 G: 174 B: 174 = ffaeaeae R: 0 G: 0 B: 0 = ff000000 R: 0 G: 0 B: 0 = ff000000 R: 220 G: 220 B: 220 = ffdcdcdc As you can see this is not so random again, but why dose this happens? and how can i counter it?

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  • Caching a column in a polymorphic relationship

    - by Brendon Muir
    I have content management system application that uses a polymorphic tree table as the core of its arrangement. I've come into a problem where once the tree grows quite large, and because we have quite a few different modules (about 25), just doing :include = :instance doesn't cut the mustard. Instance is the name of our polymorphic relationship. The funny part is that in most cases when I want a large list of these items, all I really want is their name from the associated table (for the purposes of an index bar for example), all the rest is in the central table. So I thought that I should probably implement some sort of column cache for the name in the central table. (Like a counter cache that rails already does). I was just wondering if a plugin exists to manage this already? If not, I was just going to add a 'name' column to the central table and because all the polymorphic models inherit off a superclass, just add a callback that pushes the name across to the central table whenever the item is created or updated. I'd then just do a big migration to populate it in the first place? Any flaws to that design? I suppose to be more flexible the column could be some kind of serialised cache where I could store other things later on if need be? Gah! :D

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  • AjaxControlToolkit Resource Files Not Copied To Output in MSBuild Script

    - by Dario Solera
    I'm new to MSBuild, but I managed to setup the following simple script: <Project ToolsVersion="3.5" DefaultTargets="Compile" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> </PropertyGroup> <ItemGroup> <SolutionRoot Include=".." /> <BuildArtifacts Include=".\Artifacts\" /> <SolutionFile Include="..\SolutionName.sln" /> </ItemGroup> <Target Name="Clean"> <RemoveDir Directories="@(BuildArtifacts)" /> </Target> <Target Name="Init" DependsOnTargets="Clean"> <MakeDir Directories="@(BuildArtifacts)" /> </Target> <Target Name="Compile" DependsOnTargets="Init"> <MSBuild Projects="@(SolutionFile)" Properties="OutDir=%(BuildArtifacts.FullPath);Configuration=$(Configuration)" /> <MakeDir Directories="%(BuildArtifacts.FullPath)\_PublishedWebsites\RDE.XAP.UnifiedGui.Web\Temp" /> </Target> </Project> The solution has 23 projects, 4 of which are WebApps. Now, the script works fine and the output is generated correctly. The only problem I counter is with two WebApp projects in the solution that use the AJAX Control Toolkit. The toolkit has a set of folders (e.g. ar, it, es, fr) that contain localized resources. These folders are not copied in the bin directory of the WebApps when the solution is built in MSBuild, but they are copied when it is built in Visual Studio. How can I solve this in a clean manner? I know I could write a (quite convoluted) task that copies the directories after the compile, but it does not seem the right solution to me. Also, neither Google, SO and MSDN could provide more details on this kind of issue.

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  • Java, LinkedList of Strings. Insert in alphabetical order

    - by user69514
    I have a simple linked list. The node contains a string (value) and an int (count). In the linkedlist when I insert I need to insert the new Node in alphabetical order. If there is a node with the same value in the list, then I simply increment the count of the node. I think I got my method really screwed up. public void addToList(Node node){ //check if list is empty, if so insert at head if(count == 0 ){ head = node; head.setNext(null); count++; } else{ Node temp = head; for(int i=0; i<count; i++){ //if value is greater, insert after if(node.getItem().getValue().compareTo(temp.getItem().getValue()) > 0){ node.setNext(temp.getNext()); temp.setNext(node); } //if value is equal just increment the counter else if(node.getItem().getValue().compareTo(temp.getItem().getValue()) == 0){ temp.getItem().setCount(temp.getItem().getCount() + 1); } //else insert before else{ node.setNext(temp); } } } }

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  • java recursion on array

    - by user69514
    I have to create a program that finds all the possible ways of filling a board of size 3xN You place a domino which takes up 2 spaces to completely fill the board. So far, this is my thought process on how it should be done based on what the teacher has said as well as my own thoughts. Get input and check if its even or odd If it's odd, the board can't be filled all the way and the program ends If it's even, place a domino horizontally in the top right corner of the board Test if you can place a domino vertically in that spot. Repeat those two steps as many times as possible. The problem is I don't know how to code it to the point where you can remember the placements of each domino. I can get it to where it fills the board completely once and maybe twice, but nothing past that. I also know that I'm supposed to use recursion to figure this out fwiw. Here is the code I started on so far. There is also a main method and I have the initial even/odd check working fine. This is the part I have no idea on. public void recurDomino(int row, int column) { if (Board[2][x - 1] != false) { } else if(Board[1][x-1]!=false) { } else { for (int n=0; n < x - 1; n++) { Board[row][column] = true; Board[row][column+1] = true; column++; counter++; } recurDomino(1, 0); recurDomino(2, 0); } } Thank you for any help you guys can give me.

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  • Flash gets XML but the values are wrong, as3

    - by VideoDnd
    Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. Please explain how I can correct this. SWF //load xml var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //parse XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML); //receive values from XML delay = parseInt(myXML.DELAY.text()); trace(delay); repeat = parseInt(myXML.REPEAT.text()); trace(repeat); } //variables var delay:uint = 0; var repeat:uint = 0; //timer and event var timer:Timer = new Timer(uint(delay),uint(repeat)); timer.addEventListener(TimerEvent.TIMER, countdown); //counter function countdown(event:TimerEvent) { myText.text = String(0 + timer.currentCount); trace(0 + timer.currentCount); } timer.start(); XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <DELAY TITLE="starting position">1000</DELAY> <REPEAT TITLE="starting position">60</REPEAT> </SESSION>

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  • Is it possible to disable user sessions for guest in Joomla 1.5

    - by WebolizeR
    Hi; Is it possible to disable session handling in Joomla 1.5 for guests. I donot use user system in the frontend, i assumed that it's not needed to run queries like below: Site will use APC or Memcache as caching system under heavy load, so it's important for me tHanks for your comments # DELETE FROM jos_session WHERE ( time < '1274709357' ) # SELECT * FROM jos_session WHERE session_id = '70c247cde8dcc4dad1ce111991772475' # UPDATE jos_session SET time='1274710257',userid='0',usertype='',username='',gid='0',guest='1',client_id='0',data='__default|a:8:{s:15:\"session.counter\";i:5;s:19:\"session.timer.start\";i:1274709740;s:18:\"session.timer.last\";i:1274709749;s:17:\"session.timer.now\";i:1274709754;s:22:\"session.client.browser\";s:88:\"Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3\";s:8:\"registry\";O:9:\"JRegistry\":3:{s:17:\"_defaultNameSpace\";s:7:\"session\";s:9:\"_registry\";a:1:{s:7:\"session\";a:1:{s:4:\"data\";O:8:\"stdClass\":0:{}}}s:7:\"_errors\";a:0:{}}s:4:\"user\";O:5:\"JUser\":19:{s:2:\"id\";i:0;s:4:\"name\";N;s:8:\"username\";N;s:5:\"email\";N;s:8:\"password\";N;s:14:\"password_clear\";s:0:\"\";s:8:\"usertype\";N;s:5:\"block\";N;s:9:\"sendEmail\";i:0;s:3:\"gid\";i:0;s:12:\"registerDate\";N;s:13:\"lastvisitDate\";N;s:10:\"activation\";N;s:6:\"params\";N;s:3:\"aid\";i:0;s:5:\"guest\";i:1;s:7:\"_params\";O:10:\"JParameter\":7:{s:4:\"_raw\";s:0:\"\";s:4:\"_xml\";N;s:9:\"_elements\";a:0:{}s:12:\"_elementPath\";a:1:{i:0;s:74:\"C:\xampp\htdocs\sites\iv.mynet.com\libraries\joomla\html\parameter\element\";}s:17:\"_defaultNameSpace\";s:8:\"_default\";s:9:\"_registry\";a:1:{s:8:\"_default\";a:1:{s:4:\"data\";O:8:\"stdClass\":0:{}}}s:7:\"_errors\";a:0:{}}s:9:\"_errorMsg\";N;s:7:\"_errors\";a:0:{}}s:13:\"session.token\";s:32:\"a2b19c7baf223ad5fd2d5503e18ed323\";}' WHERE session_id='70c247cde8dcc4dad1ce111991772475'

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  • Should I store generated code in source control

    - by Ron Harlev
    This is a debate I'm taking a part in. I would like to get more opinions and points of view. We have some classes that are generated in build time to handle DB operations (in This specific case, with SubSonic, but I don't think it is very important for the question). The generation is set as a pre-build step in Visual Studio. So every time a developer (or the official build process) runs a build, these classes are generated, and then compiled into the project. Now some people are claiming, that having these classes saved in source control could cause confusion, in case the code you get, doesn't match what would have been generated in your own environment. I would like to have a way to trace back the history of the code, even if it is usually treated as a black box. Any arguments or counter arguments? UPDATE: I asked this question since I really believed there is one definitive answer. Looking at all the responses, I could say with high level of certainty, that there is no such answer. The decision should be made based on more than one parameter. Reading the answers below could provide a very good guideline to the types of questions you should be asking yourself when having to decide on this issue. I won't select an accepted answer at this point for the reasons mentioned above.

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  • Django formsets: make first required?

    - by Mark
    These formsets are exhibiting exactly the opposite behavior that I want. My view is set up like this: def post(request): # TODO: handle vehicle formset VehicleFormSetFactory = formset_factory(VehicleForm, extra=1) if request.POST: vehicles_formset = VehicleFormSetFactory(request.POST) else: vehicles_formset = VehicleFormSetFactory() And my template looks like this: <div id="vehicle_forms"> {{ vehicles_formset.management_form }} {% for form in vehicles_formset.forms %} <h4>Vehicle {{forloop.counter}}</h4> <table> {% include "form.html" %} </table> {% endfor %} </div> That way it initially generates only 1 form, like I want. But I want that one form to be required! When I dynamically add blank forms with JavaScript and vehicles_formset.empty_form all those extra forms are required, which I don't want. From the docs: The formset is smart enough to ignore extra forms that were not changed. This is the behavior the first form is exhibiting (not what I want) but not the behavior that the extra forms are exhibiting (what I do want). Is there some attribute I can can change to at least make one form required?

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  • Need advice on using Grails and Ajax to append to a div like in Rails

    - by Nate
    I'm just starting out in Grails and need some advice on using Ajax. I want to append some html to the bottom of a div inside a form. This is basically what I have: -form- -div id="listOfchildren"- childrow 1 input fields childrow 2 input fields childrow 3 input fields -/div- -form- -a-Add Child 4-/a- When I click on the "Add Child" I want to make an ajax call that results in a new childrow getting inserted into the "listOfchildren" div. So the document would look like this: -form- -div id="listOfchildren"- childrow 1 input fields childrow 2 input fields childrow 3 input fields childrow 4 input fields -/div- -form- -a-Add Child 5-/a- In Rails I would do something simple like this: render :update do |page| page.insert_html :bottom, "list_of_children", :partial = child_partial page.replace "add_link", :partial = 'add_link' end The previous code sends an javascript back to the browser with two commands. The first command tells the browser to append some html to the bottom of a div. The second command updates the "add link" counter. In grails I can only see how to replace an entire div (which would wipe out the user's existing input) and I don't see how I can call multiple functions from the ajax response. I can probably do this if I was to write some javascript functions in prototype or whatever, but I'd like to avoid that if there is a simpler way. Thanks! Nate

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  • DirectShow Filter I wrote dies after 10-24 seconds in Skype video call

    - by Robert Oschler
    I've written a DirectShow push filter for use with Skype using Delphi Pro 6 and the DSPACK DirectShow library. In preview mode, when you test a video input device in the Skype client Video Settings window, my filter works flawlessly. I can leave it up and running for many minutes without an error. However when I start a video call after 10 to 24 seconds, never longer, the video feed freezes. The call continues fine with the call duration counter clicking away the seconds, but the video feed is dead, stuck on whatever frame the freeze happened (although after a long while it turns black which I believe means Skype has given up on the filter). I tried attaching to the process from my debugger with a breakpoint literally set on every method call and none of them are hit once the freeze takes place. It's as if the thread that makes the DirectShow FillBuffer() call to my filter on behalf of Skype is dead or has been shutdown. I can't trace my filter in the debugger because during a Skype call I get weird int 1 and int 3 debugger hard interrupt calls when a Skype video call is in progress. This behavior happens even with my standard web cam input device selected and my DirectShow filter completely unregistered as a ActiveX server. I suspect it might be some "anti-debugging" code since it doesn't happen in video input preview mode. Either way, that is why I had to attach to the process after the fact to see if my FillBuffer() called was still being called and instead discovered that appears to be dead. Note, my plain vanilla USB web cam's DirectShow filter does not exhibit the freezing behavior and works fine for many minutes. There's something about my filter that Skype doesn't like. I've tried Sleep() statements of varying intervals, no Sleep statements, doing virtually nothing in the FillBuffer() call. Nothing helps. If anyone has any ideas on what might be the culprit here, I'd like to know. Thanks, Robert

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