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  • Can I dynamicaly size a div based on discreet units and still center? [closed]

    - by Dave
    Here's the problem: I have a website I'm working on that, depending on what the user has selected, will pop up a different number of boxes 80px high and 200px wide and currently set to float:left. These boxes are contained within a div that is basically the whole width of the screen minus some 1% margins. So at the moment they all fill in the box and, depending on screen size, occupy a grid of variable height and width. The problem is, if the screen size makes the containing box, say, 700px wide then you end up with 3 boxes per row and a bloody big margin on the right. What I would like to do is center the grid of boxes inside the containing box so that the margins are equal left and right. I suspect this can't be done since it means the containing box needs to set its size by looking both at the size of the user's window as well as the size of its children. It would be easy to do with javascript but I'd prefer not to if that is an option. If it is truly impossible then I will simply script it and let non-js users see a left-justified set of boxes.

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  • Windows program to remove titlebar, frame, etc from a window?

    - by Nelson
    I like playing computer games in windowed mode, as opposed to full screen. I don't like staring at the title bar, frame, and other UI junk. I also don't like seeing other stuff on my desktop around the window. Is there a simple Windows program that will strip the UI chrome off of an arbitrary window from some other application? Extra points for an easy way to put a black screen underneath the window, hiding the desktop. Note: I'm looking specifically to handle windows that are smaller than my desktop size. There's a variety of 'windowed maximized' options that make a window exactly the desktop size, and positioned so all the UI decorations are off screen. (E.g.: ShiftWindow). I'm trying to strip all the decorations away from a window that's smaller than desktop size.

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  • Monitor dectecs wrong display mode

    - by user292449
    I am running into an issue with 14.04. I have two monitors. the fist one is a 19 inch LG that runs off DVI at 1440x900. It seems to function just fine. The second is a 23 inch LG that should run at 1920x1200. It has been plugged in with both a HDMI to HDMI cable and a DVI to HDMI cable. It seems to be stuck in "I am displaying for a DVD player in 1080p mode" or some such. I had this issue with windows a long long time ago and eventually it just went away. I can set the screen display to 1920x1200 with the generic X drivers but I am a gamer and would like to use the Nvidia drivers since they deliver better performance. When I switch to the Nvidia driver I can set the resolution to 1920x1200 but the screen seems to be up and to the left with a black border down and to the right. If I switch back to the default X driver after this the screen remains stuck in the up and to the left mode. Any help would be wonderful.

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  • Z axis trouble with glTranslatef(...) - LWJGL

    - by Zarkopafilis
    Here is the code: private static boolean up = true , down = false , left = false , right = false, reset = false, in = false , out = false; public void start() { try { Display.setDisplayMode(new DisplayMode(800,600)); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, 800, 0, 600, 0.00001f, 1000); GL11.glMatrixMode(GL11.GL_MODELVIEW); Keyboard.enableRepeatEvents(true); while (!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); input(); if(up){ GL11.glTranslatef(0,0.1f,0); } if(down){ GL11.glTranslatef(0,-0.1f,0); } if(left){ GL11.glTranslatef(-0.1f,0,0); } if(right){ GL11.glTranslatef(0.1f,0,0); } if(in){ GL11.glTranslatef(0, 0, 1f); } if(out){ GL11.glTranslatef(0, 0, -1f); } if(reset){ GL11.glLoadIdentity(); } GL11.glBegin(GL11.GL_QUADS); GL11.glColor3f(255, 255, 255); GL11.glVertex3f(800/2, 600/2, 0); GL11.glVertex3f(800/2 + 200, 600/2, 0); GL11.glVertex3f(800/2 + 200, 600/2 + 200, 0); GL11.glVertex3f(800/2, 600/2 + 200, 0); GL11.glColor3f(0, 255, 0); GL11.glVertex3f(800/2, 600/2, 1); GL11.glVertex3f(800/2 + 200, 600/2, 1); GL11.glVertex3f(800/2 + 200, 600/2 + 200, 1); GL11.glVertex3f(800/2, 600/2 + 200, 1); GL11.glEnd(); Display.update(); } Display.destroy(); } public static void main(String[] argv){ new main().start(); } public void input(){ up = false; down = false; left = false; right = false; reset = false; in = false; out = false; if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)){ reset = true; } if(Keyboard.isKeyDown(Keyboard.KEY_W)){ up = true; } if(Keyboard.isKeyDown(Keyboard.KEY_S)){ down = true; } if(Keyboard.isKeyDown(Keyboard.KEY_A)){ left = true; } if(Keyboard.isKeyDown(Keyboard.KEY_D)){ right = true; } if(Keyboard.isKeyDown(Keyboard.KEY_Q)){ in = true; } if(Keyboard.isKeyDown(Keyboard.KEY_E)){ out = true; } } As you can see I am creating 2 quads , a white one at z 0 and a green one at z 1. WASD keys function correctly. Also when I hit SPACEBAR the white quad is being shown. If I then press E , I can see the green quad. But if I press Q afterwards , I dont see the white one again!(Space Works everytime). Also if I render the green one at Z = -1 everything works perfectly BUT you may need up to 3 key presses Q/E to see the other quad. Why is that happening?

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  • Two 24' displayed vertically in Ubuntu

    - by QuinnBaetz
    I just got two 24' inch monitors, and want them to display vertically side by side. I got one to but can't figure out the command to get them both vertical and displaying. xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 3840 1200 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection xrandr: Screen 0: minimum 320 x 200, current 3840 x 1200, maximum 3840 x 1200 VGA connected 1920x1200+0+0 (normal left inverted right x axis y axis) 519mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 75.0 60.0 1152x864 75.0 1024x768 75.0 60.0 800x600 75.0 60.3 640x480 75.0 59.9 720x400 70.1 TMDS-1 connected 1920x1200+1920+0 (normal left inverted right x axis y axis) 518mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 75.0 60.0 1152x864 75.0 1024x768 75.0 60.0 800x600 75.0 60.3 640x480 75.0 59.9 720x400 70.1 any clue on the command to make them vertical? Thanks!

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  • Ubuntu installer shows three small screens

    - by Sylan
    I'm trying to install Ubuntu (or Kubuntu, which I tried first) 13.04 on a new laptop. I need the install in UEFI mode in order to properly dual boot with Windows 8. I've managed to overcome most of the UEFI issues up to the installer, which appeared as a black screen until I used nomodeset. Now the installer will appear, however it does fit my screen size. Instead, it appears as three small identical screens across the top of the monitor. I thought the problem could be solved by changing the display resolution in GRUB via changing the vga number, but this simply expanded the width of the three screens. While I could install it at this point, the identical screens are too small for me to be able to read the installer. As well, the "Try Ubuntu" option simply gets stuck at a black screen. I'm afraid these problems may persist through the installation if I attempted to continue. Additional information: The laptop is a Lenovo Ideapad Y580 with an i7 3630qm processor, and a GeForce GTX 660m graphics card which works alongside an Intel HD 4000 integrated card via Optimus.

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  • Updating GeForce 9200 driver on Vista (64-bit) yields installer failed

    - by weka
    OK, so I have a Windows Vista... more specifically this: http://www.newegg.com/Product/Product.aspx?Item=N82E16883103182 a Acer Aspire AX3200-U3600A Desktop. I have DirectX 11 and I am trying to update my drivers... During the update of the latest one: GeForce 306.23 Driver my screen flashes a bit and goes black. This is standard when updating GRAPHIC DRIVERS. Then... my screen shifts 50 pixels or so to the left... OFFSCREEN. Not even Auto Image Adjust will fix the screen back... Then after that happens, I get this: Help, please? I just want to update my graphic drivers....

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  • Help trying/downloading ubuntu

    - by koolomwee
    I can't try ubuntu. Every time i put in my disk and press try, it shows the ubuntu sign with the dots under it than it shows a command screen basically blinking saying that it closed and canceled applications belonging to ubuntu... Than I tried to download it from the disk... same thing. Than, because I have windows, I tried to download it from the website and it worked. I rebooted my computer and went into the Ubuntu option just to find a blinking command screen again... How do I get ubuntu to work? What does happen (with the command screen) is that it shows commands that are blinking to fast for me to read the whole thing, and then it stops after like a minute or two of blinking. The only thing I do get to read is that Ubuntu commanded some applications to shut down. In the CD one it only has like 5 error messages, and when I reboot and select Ubuntu, there are over a hundred error messages. With the live-cd I have to shut down my computer to use it again. With the reboot and clicking ubuntu option it reboots by itself. I expect it to actually start up with no error messages. UPDATE I've been trying to start Ubuntu for the last couple of days, and I noticed on my last try that it said "SIGNAL 15 RECEIVED"... It also said that it's stopping Bluetooth and all other programs, and that its rebooting Maybe that'll help a little with answering my question... thanks :) this also might help: computer brand/model: HP Windows 7 Home Premium Service Pack 1, HPE240f graphics card: ATI Radeon HD 5570 I also wrote the same question here: https://answers.launchpad.net/wubi/+question/194537 might help a little more with information

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  • Ubuntu Raring on iMac 2008; graphics update ATI Radeon HD 2600 Pro broke my Raring this morning!

    - by user197406
    Was working on my iMac(2008) 20,5" this morning when again some GLX etc updates appeared! As usual I let the update-installer do it's job; when finished updating, my screen got scrambled; I can not work anymore as the screen shivers, shakes and graphics is one big mess. Ctrl+Alt+F1 does not work either as most of the time my screen is black completely! When booting into OSX 10.8.5 (Raring dual boot with OSX 10.8.5), OSX graphics works flawlessly! Can anybody indicate me which ATI Radeon drivers I can download which repairs the 'malversation' of this mornings updates? I guess I will have to startup with some rescue boot disk (Knoppix?) to do manipulations… As I'm still a noob as well I need clear explanations (please). Raring worked perfectly in dual boot on my iMac until this mornings updates! Needles to say the 'final resort' is restarting (re)installation of Ubuntu Raring, but want to attempt to rescue my present 13.04. Thank you! Kind regards, Gaytan!

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  • Ubuntu Not Waking From Suspend

    - by thenorm
    I'm running Ubuntu 12.04 (not wubi, usb install) alongside Windows 7 on my Toshiba Satellite Laptop Series L655D-S5050 I have a couple of issues, Ubuntu will not wake from suspend when closing the lid. It will show the Ubuntu screen then go to black and spit out some quick text before the screen will just flicker, as if trying to wake up. I've been googling around looking for a fix but nothing seems to help. Maybe it has something to do with the drivers? I checked additional drivers in the system settings, but it says there are no drivers present. Any ideas? Also, this issue isn't present all the time. But sometimes when I go to shutdown or restart Ubuntu, it will just loops to the login screen. Thank you, for any input or help! Also I can get some logs of these issues, but not really sure how to go about all of that. I'm not to familiar with ubuntu, as i've only been using the desktop version for a couple months now.

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  • How can I watch full size video on 1 monitor and work on another?

    - by jasondavis
    Here is my situation. I have 3 monitors hooked up to my new PC running off 2 video cards. When I watch a video on one of the monitors and make it go full screen on that monitor it is great, however as soon as I click anywhere on one of the other 2 monitors, it makes me lose the full screen mode of the video and makes it go back to it's original size. This happens when watching a flash or silverlight based video in Google chrome as well as when I watch video from a player such as iTunes. Is it possible to make a video play fullscreen on one of my monitors and still work in the other two screens without loosing my full screen mode on the one monitor?

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  • hp g7-1070us does not post to windows

    - by lexlyn4
    Ok basically my laptop screen is broken and only a small portion of the screen is viewable. When I boot my laptop it gets to a screen where it shows startup/hp.com. That's all I can see because of the screens state. I can enter bios bit again cannot see much. My laptop is an hp g7-1070us and I was thinking of hooking it up to a monitor then going into the bios but that's not possible unless the computer posts to windows. So I don't care about the data all I want is to boot to windows. I'm wondering if I insert a copy of windows,7 and do,a,clean install will,it work. I don't have the cd yet but working on it. I need help please

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  • Windows Mobile 6.5 Remote desktop

    - by mpop
    I am trying to help a friend out, we have gotten him able to connect via his windows mobile 6.5 phone to his computer via remote desktop. The problem we are running into is that the program that he needs to be able to access does not work at lower resolutions (such as his phone has) and most of the program screen is cut off (it is a VB program) Is there a way to have a "higher" resolution on the screen being sent to the Windows Mobile 6.5 phone and just have him scroll up and down on the screen? Right now replacing the phone is not an option (it might be 6 months down the line, but for now it is not an option).

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  • samsung netbook OS for clean install

    - by Alex
    Hello - I recently had a problem with a corrupted registry on a samsung N120. When all else failed i reformatted the drive. However having bought the machine with windows home ed pre-installed, I didn't have original windows disck for the clean install. So I managed to install another edition of windows XP (PRO this time). Now windows opens, but several key functions are missing. e.g.: screen resolution - will not allow me any but 800x600 resolution native buttons - such as the fn + screen brightness is not working at all. Any suggestions please? ? Is there a way to get the samsung OS online (since I do have the manufacturer's/installed product key)? thanks PS: It has been my intention to install ubuntu, but i need to know i will not lose functions like screen brightness, volume, and the trackpad's scrolling function. I'd be happy to bypass the windows option if i was sure to have full keyboard/samsung functionality

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  • Precise exposition of an image for set number of frames (Vsync?)

    - by Istrebitel
    I need to make a simple enough program in C#, but it seems to be impossible via usual WinForms means. I need to show something (a string of text, an image) on the screen for very small time interval. Since typical monitors are 60Hz, this interval would be 1 or 2 frames (16,6 or 33,3 ms). I tried doing this with usual WinForms, and it is not possible because, apparently, there is no way to know how many frames were output to the monitor since some point in time. I can only draw on the controls, and monitor output is totally independant. So even if I run the timer, say, for 17 ms, between showing and hiding the image, it still sometimes manages not to draw a single frame of my image on the screen (even though theoretically it should, because 17ms 16,6ms). Moreover, even 20ms seems to slow (even though i should be more than enough). I did some game development as a hobby in the past (Delphi X, XNA) and I know that you usually draw the whole screen by yourself, each frame. Also, I know that there is an option called Vsync in most modern games, that allows you to synchronize your framerate to your monitor's frame rate. So, is it possible? I mean, to actually know how many frames were sent to the monitor with w/e I want to show?

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  • 12.10 Quantal display issues using nvidiaXineramaInfoOverride

    - by AvatarKava
    After updating to 12.10 today, my xorg.conf doesn't seem to be respected by Quantal. Not sure if this is a 'bug' or whether it's just an adjustment I have to make due to changes in the OS. When logging in, it seems Ubuntu is now recognizing only one 3840x1080 screen named "Matrox" and maximizing windows spans them across both screens. In 12.04, this configuration file successfully allowed me to override the data provided by my TripleHead2Go and maximize windows to a single monitor. Any ideas or where to start on trying to debug this? After a bit of searching, I tried to make changes according to the update here: http://www.phoronix.com/scan.php?page=news_item&px=MTEyMDk Here's where the config file sits currently: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Matrox" HorizSync 31.5 - 80.0 VertRefresh 59.9 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 260M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "nvidiaXineramaInfo" "true" Option "nvidiaXineramaInfoOrder" "CRT-0" #Option "metamodes" "CRT: nvidia-auto-select +0+0" Option "nvidiaXineramaInfoOverride" "1920x1080 +0+0, 1920x1080 +1920+0" Option "Stereo" "0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Windows 7 reboot loop on startup

    - by blade5
    Hi, I am running Windows Server 2008 Datacenter X64 on my server at home. It's using Hyper-V so I have several VMs. All apart from one are Windows Server 2008-based. The other is Windows 7 Ultimate x64 and it was rebooting in a loop when at the login screen. Afterwards, I installed Windows Updates on this VM and now, because after the login, Windows comes up with the text "now configurating, do not restart your PC" before the login screen, I cannot get past this screen because the VM is constantly rebooting so this configuring step does not get completed. So I cannot login. Will an upgrade reinstall of Windows 7 fix this? It seems that the problem is with the system on the VM (system files/updates etc, as opposed to the apps I have installed). Thanks

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • Encoding in Scene Builder

    - by Agafonova Victoria
    I generate an FXML file with Scene Builder. I need it to contain some cirillic text. When i edit this file with Scene Builder i can see normal cirillic letters (screen 1) After compileing and running my program with this FXML file, i'll see not cirillic letters, but some artefacts (screen 2) But, as you can see on the screen 3, its xml file encoding is UTF-8. Also, you can see there that it is saved in ANSI. I've tried to open it with other editors (default eclipse and sublime text 2) and they shoen wrong encoding either. (screen 4 and screen 5) At first i've tried to convert it from ansi to utf-8 (with notepad++). After that eclipse and sublime text 2 started display cirillic letters as they must be. But. Scene builder gave an error, when i've tried to open this file with it: Error loading file C:\eclipse\workspace\equification\src\main\java\ru\igs\ava\equification\test.fxml. C:\eclipse\workspace\equification\src\main\java\ru\igs\ava\equification\test.fxml:1: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. And java compiler gave me an error: ??? 08, 2012 8:11:03 PM javafx.fxml.FXMLLoader logException SEVERE: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. /C:/eclipse/workspace/equification/target/classes/ru/igs/ava/equification/test.fxml:1 at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at ru.igs.ava.equification.EquificationFX.start(EquificationFX.java:22) at com.sun.javafx.application.LauncherImpl$5.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$4.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$3.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$100(Unknown Source) at com.sun.glass.ui.win.WinApplication$2$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in Application start method Exception in thread "main" java.lang.RuntimeException: Exception in Application start method at com.sun.javafx.application.LauncherImpl.launchApplication1(Unknown Source) at com.sun.javafx.application.LauncherImpl.access$000(Unknown Source) at com.sun.javafx.application.LauncherImpl$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: javafx.fxml.LoadException: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at ru.igs.ava.equification.EquificationFX.start(EquificationFX.java:22) at com.sun.javafx.application.LauncherImpl$5.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$4.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$3.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$100(Unknown Source) at com.sun.glass.ui.win.WinApplication$2$1.run(Unknown Source) ... 1 more Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source) at javax.xml.stream.util.StreamReaderDelegate.next(Unknown Source) ... 14 more So, i've converted it back to ANSI. And, having this file in ANSI, changed its "artefacted" text to cirillic letters manually. Now i can see normal text when i run my program, but when i open this fixed file via Scene Builder, Scene Builder shows me some "artefacted" text (screen 7). So, how can i fix this situation?

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  • Different cursor formats in IOFrameBufferShared

    - by Thomi
    Hi, I'm reading the moust cursor pixmap data from the StdFBShmem_t structure, as defined in the IOFrameBufferShared API. Everything works fine, 90% of the time. However, I have noticed that some applications on the mac set a cursor in a different format. According to the documentation for the data structures, the cursor pixmap format should always be in the same format as the frame buffer. My frame buffer is 32BPP. I expect the pixmap data to be in the format 0xAARRGGBB, which is it. However, in some cases, I'm reading data that looks like a mask. Specifically, the pixel will either be 0x00FFFFFF or `0x00000000. This looks to me to be a mask for separate pixel data stored somewhere else. As far as I can tell, the only application that uses this cursor pixel format is Qt Creator, but I need to work with all applications, so I'd like to sort this out. The code I'm using to read the cursor pixmap data is: NSAutoreleasePool *autoReleasePool = [[NSAutoreleasePool alloc] init]; NSPoint mouseLocation = [NSEvent mouseLocation]; NSArray *allScreens = [NSScreen screens]; NSEnumerator *screensEnum = [allScreens objectEnumerator]; NSScreen *screen; NSDictionary *screenDesc = nil; while ((screen = [screensEnum nextObject])) { NSRect screenFrame = [screen frame]; screenDesc = [screen deviceDescription]; if (NSMouseInRect(mouseLocation, screenFrame, NO)) break; } if (screen) { kern_return_t err; CGDirectDisplayID displayID = (CGDirectDisplayID) [[screenDesc objectForKey:@"NSScreenNumber"] pointerValue]; task_port_t taskPort = mach_task_self(); io_service_t displayServicePort = CGDisplayIOServicePort(displayID); io_connect_t displayConnection =0; err = IOFramebufferOpen(displayServicePort, taskPort, kIOFBSharedConnectType, &displayConnection); if (KERN_SUCCESS == err) { union { vm_address_t vm_ptr; StdFBShmem_t *fbshmem; } cursorInfo; vm_size_t size; err = IOConnectMapMemory(displayConnection, kIOFBCursorMemory, taskPort, &cursorInfo.vm_ptr, &size, kIOMapAnywhere | kIOMapDefaultCache | kIOMapReadOnly); if (KERN_SUCCESS == err) { // for some reason, cursor data is not always in the same format as the frame buffer. For this reason, we need // some way to detect which structure we should be reading. QByteArray pixData((const char*)cursorInfo.fbshmem->cursor.rgb24.image[currentFrame], m_mouseInfo.currentSize.width() * m_mouseInfo.currentSize.height() * 4); IOConnectUnmapMemory(displayConnection, kIOFBCursorMemory, taskPort, cursorInfo.vm_ptr); } // IOConnectMapMemory else qDebug() << "IOConnectMapMemory Failed:" << err; IOServiceClose(displayConnection); } // IOServiceOpen else qDebug() << "IOFramebufferOpen Failed:" << err; }// if screen [autoReleasePool release]; My question is: How can I detect if the cursor is a different format from the framebuffer? Where can I read the actual pixel data? the bm18Cursor structure contains a mask section, but it's not in the right place for me to be reading it using the code above. Cheers,

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  • Model validation with enumerable properties in Asp.net MVC2 RTM

    - by Robert Koritnik
    I'm using DataAnnotations attributes to validate my model objects. My model class looks similar to this: public class MyModel { [Required] public string Title { get; set; } [Required] public List<User> Editors { get; set; } } public class User { public int Id { get; set; } [Required] public string FullName { get; set; } [Required] [DataType(DataType.Email)] public string Email { get; set; } } My controller action looks like: public ActionResult NewItem(MyModel data) { //... } User is presented with a view that has a form with: a text box with dummy name where users enter user's names. For each user they enter, there's a client script coupled with ajax that creates an <input type="hidden" name="data.Editors[0].Id" value="userId" /> for each user entered (enumeration index is therefore not always 0 as written here), so default model binder is able to consume and bind the form without any problems. a text box where users enter the title Since I'm using Asp.net MVC 2 RTM which does model validation instead of input validation I don't know how to avoid validation errors. The thing is I have to use BindAttribute on my controller action. I would have to either provide a white or a black list of properties. It's always a better practice to provide a white list. It's also more future proof. The problem My form works fine, but I get validation errors about user's FullName and Email properties since they are not provided. I also shouldn't feed them to the client (via ajax when user enters user data), because email is personal contact data and is not shared between users. If there was just a single user reference on MyModel I would write [Bind(Include = "Title, Editor.Id")] But I have an enumeration of them. How do I provide Bind white list to work with my model?

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  • Asp.net mvc json

    - by user310657
    Hi, I am working on a mvc project, and having problem with json. i have created a demo project with list of colors public JsonResult GetResult() { List strList = new List(); strList.Add("white"); strList.Add("blue"); strList.Add("black"); strList.Add("red"); strList.Add("orange"); strList.Add("green"); return this.Json(strList); } i am able to get these on my page, but when i try to delete one color, that is when i send the following using jquery function deleteItem(item) { $.ajax({ type: "POST", url: "/Home/Delete/white", data: "{}", contentType: "application/json; charset=utf-8", success: ajaxCallSucceed, dataType: "json", failure: ajaxCallFailed }); } the controler action public JsonResult Delete(string Color) {} Color always returns null, even if i have specified "/Home/Delete/white" in the url. i know i am doing something wrong or missing something, but not able to find out what. please can any one guide me in the right direction.

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  • Model validation with enumerations

    - by Robert Koritnik
    I'm using DataAnnotations attributes to validate my model objects. My model class looks similar to this: public class MyModel { [Required] public string Title { get; set; } [Required] public List<User> Editors { get; set; } } public class User { public int Id { get; set; } [Required] public string FullName { get; set; } [Required] [DataType(DataType.Email)] public string Email { get; set; } } My controller action looks like: public ActionResult NewItem(MyModel data) { //... } User is presented with a view that has a form with: a text box with dummy name where users enter user's names. For each user they enter, there's a client script coupled with ajax that creates an <input type="hidden" name="data.Editors[0].Id" value="userId" /> for each user entered (enumeration index is therefore not always 0 as written here), so default model binder is able to consume and bind the form without any problems. a text box where users enter the title Since I'm using Asp.net MVC 2 RTM which does model validation instead of input validation I don't know how to avoid validation errors. The thing is I have to use BindAttribute on my controller action. I would have to either provide a white or a black list of properties. It's always a better practice to provide a white list. It's also more future proof. The problem My form works fine, but I get validation errors about user's FullName and Email properties since they are not provided. I also shouldn't feed them to the client (via ajax when user enters user data), because email is personal contact data and is not shared between users. If there was just a single user reference on MyModel I would write [Bind(Include = "Title, Editor.Id")] But I have an enumeration of them. How do I provide Bind white list to work with my model?

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  • Changing UITableViewCell textLabel background color to clear

    - by SorinA.
    In my app i have a table view with customViewCells. i subclassed the UITableViewCell class and added an image that will load async and for the text i use cell.textLabel.text = @"someThext". for the cells the background color is set alternatively to [UIColor darkGrayColor] and whitecolor. When i run the app in the simulator and on the pone the textLabel of the cell has the background white. I want to set it to be clear, because i want the background color of the cell to be full not a strip then white then another strip. in the init method of my custom cell i added hoping that the white will turn into red but it doesn't have any effect. [self.textLabel setBackgroundColor:[UIColor redColor]]; i tried also self.textLabel.backgroundColor = [UIColor redColor]; but this also didn't work...if i add a UILabel as a subview the background color of the label can be set..but i don't want to do that because when i rotate the phone i want my labels to auto enlarge... any ideas why setting the background color of cell.textLabel doesn't work? thank you

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  • Query returns too few rows

    - by Tareq
    setup: mysql> create table product_stock( product_id integer, qty integer, branch_id integer); Query OK, 0 rows affected (0.17 sec) mysql> create table product( product_id integer, product_name varchar(255)); Query OK, 0 rows affected (0.11 sec) mysql> insert into product(product_id, product_name) values(1, 'Apsana White DX Pencil'); Query OK, 1 row affected (0.05 sec) mysql> insert into product(product_id, product_name) values(2, 'Diamond Glass Marking Pencil'); Query OK, 1 row affected (0.03 sec) mysql> insert into product(product_id, product_name) values(3, 'Apsana Black Pencil'); Query OK, 1 row affected (0.03 sec) mysql> insert into product_stock(product_id, qty, branch_id) values(1, 100, 1); Query OK, 1 row affected (0.03 sec) mysql> insert into product_stock(product_id, qty, branch_id) values(1, 50, 2); Query OK, 1 row affected (0.03 sec) mysql> insert into product_stock(product_id, qty, branch_id) values(2, 80, 1); Query OK, 1 row affected (0.03 sec) my query: mysql> SELECT IFNULL(SUM(s.qty),0) AS stock, product_name FROM product_stock s RIGHT JOIN product p ON s.product_id=p.product_id WHERE branch_id=1 GROUP BY product_name ORDER BY product_name; returns: +-------+-------------------------------+ | stock | product_name | +-------+-------------------------------+ | 100 | Apsana White DX Pencil | | 80 | Diamond Glass Marking Pencil | +-------+-------------------------------+ 1 row in set (0.00 sec) But I want to have the following result: +-------+------------------------------+ | stock | product_name | +-------+------------------------------+ | 0 | Apsana Black Pencil | | 100 | Apsana White DX Pencil | | 80 | Diamond Glass Marking Pencil | +-------+------------------------------+ To get this result what mysql query should I run?

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