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  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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  • How to format the node_redis info function output?

    - by hh54188
    I want check the Redis info on my pc with node, so I use node_redis and run the info function: var redis = require("redis"), client = redis.createClient(); client.on("connect", function () { client.info(function (err, replay) { console.log(replay); }) }) but the response is un-format: `#Server\r\nredis_version:2.6.16\r\nredis_git_sha1:00000000\r\nredis_git_dirty:0\r\nredis_mode:standalone\r\nos:Linux 3.8.0-29-generic x86_64\r\narch_bits:64\r\nmultiplexing_api:epoll\r\ngcc_version:4.6.3\r\nprocess_id:2941\r\nrun_id:e60f261a6f4f6f081563a47961315eff6b1c005d\r\ntcp_port:6379\r\nuptime_in_seconds:1777\r\nuptime_in_days:0\r\nhz:10\r\nlru_clock:2040689\r\n\r\n# Clients\r\nconnected_clients:2\r\nclient_longest_output_list:0\r\nclient_biggest_input_buf:0\r\nblocked_clients:0\r\n\r\n# Memory\r\nused_memory:562584\r\nused_memory_human:549.40K\r\nused_memory_rss:2031616\r\nused_memory_peak:561784\r\nused_memory_peak_human:548.62K\r\nused_memory_lua:31744\r\nmem_fragmentation_ratio:3.61\r\nmem_allocator:jemalloc-3.2.0\r\n\r\n# Persistence\r\nloading:0\r\nrdb_changes_since_last_save:0\r\nrdb_bgsave_in_progress:0\r\nrdb_last_save_time:1383553917\r\nrdb_last_bgsave_status:ok\r\nrdb_last_bgsave_time_sec:-1\r\nrdb_current_bgsave_time_sec:-1\r\naof_enabled:0\r\naof_rewrite_in_progress:0\r\naof_rewrite_scheduled:0\r\naof_last_rewrite_time_sec:-1\r\naof_current_rewrite_time_sec:-1\r\naof_last_bgrewrite_status:ok\r\n\r\n# Stats\r\ntotal_connections_received:3\r\ntotal_commands_processed:5\r\ninstantaneous_ops_per_sec:0\r\nrejected_connections:0\r\nexpired_keys:0\r\nevicted_keys:0\r\nkeyspace_hits:0\r\nkeyspace_misses:0\r\npubsub_channels:0\r\npubsub_patterns:0\r\nlatest_fork_usec:0\r\n\r\n# Replication\r\nrole:master\r\nconnected_slaves:0\r\n\r\n# CPU\r\nused_cpu_sys:0.13\r\nused_cpu_user:0.19\r\nused_cpu_sys_children:0.00\r\nused_cpu_user_children:0.00\r\n\r\n# Keyspace\r\n' How can I turn it to an object? like: { redis_version:2.6.16, redis_git_sha1:00000000, redis_git_dirty:0, ...... } so that I can read each property's value, get information I need

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  • Big-O for GPS data

    - by HH
    A non-critical GPS module use lists because it needs to be modifiable, new routes added, new distances calculated, continuos comparisons. Well so I thought but my team member wrote something I am very hard to get into. His pseudo code int k =0; a[][] <- create mapModuleNearbyDotList -array //CPU O(n) for(j = 1 to n) // O(nlog(m)) for(i =1 to n) for(k = 1 to n) if(dot is nearby) adj[i][j]=min(adj[i][j], adj[i][k] + adj[k][j]); His ideas transformations of lists to tables His worst case time complexity is O(n^3), where n is number of elements in his so-called table. Exception to the last point with Finite structure: O(mlog(n)) where n is number of vertices and m is an arbitrary constants Questions about his ideas why to waste resources to transform constantly-modified lists to table? Fast? only point where I to some extent agree but cannot understand the same upper limits n for each for-loops -- perhaps he supposed it circular why does the code take O(mlog(n)) to proceed in time as finite structure? The term finite may be wrong, explicit?

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  • querying huge database table takes too much of time in mysql

    - by Vijay
    Hi all, I am running sql queries on a mysql db table that has 110Mn+ unique records for whole day. Problem: Whenever I run any query with "where" clause it takes at least 30-40 mins. Since I want to generate most of data on the next day, I need access to whole db table. Could you please guide me to optimize / restructure the deployment model? Site description: mysql Ver 14.12 Distrib 5.0.24, for pc-linux-gnu (i686) using readline 5.0 4 GB RAM, Dual Core dual CPU 3GHz RHEL 3 my.cnf contents : [root@reports root]# cat /etc/my.cnf [mysqld] datadir=/data/mysql/data/ socket=/tmp/mysql.sock sort_buffer_size = 2000000 table_cache = 1024 key_buffer = 128M myisam_sort_buffer_size = 64M # Default to using old password format for compatibility with mysql 3.x # clients (those using the mysqlclient10 compatibility package). old_passwords=1 [mysql.server] user=mysql basedir=/data/mysql/data/ [mysqld_safe] err-log=/data/mysql/data/mysqld.log pid-file=/data/mysql/data/mysqld.pid [root@reports root]# DB table details: CREATE TABLE `RAW_LOG_20100504` ( `DT` date default NULL, `GATEWAY` varchar(15) default NULL, `USER` bigint(12) default NULL, `CACHE` varchar(12) default NULL, `TIMESTAMP` varchar(30) default NULL, `URL` varchar(60) default NULL, `VERSION` varchar(6) default NULL, `PROTOCOL` varchar(6) default NULL, `WEB_STATUS` int(5) default NULL, `BYTES_RETURNED` int(10) default NULL, `RTT` int(5) default NULL, `UA` varchar(100) default NULL, `REQ_SIZE` int(6) default NULL, `CONTENT_TYPE` varchar(50) default NULL, `CUST_TYPE` int(1) default NULL, `DEL_STATUS_DEVICE` int(1) default NULL, `IP` varchar(16) default NULL, `CP_FLAG` int(1) default NULL, `USER_LOCATE` bigint(15) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1 MAX_ROWS=200000000; Thanks in advance! Regards,

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  • Windows 2008 VPS hosting experiences

    - by Luke Bennett
    Whilst similar questions exist, I couldn't find any which quite match my request. I'm looking for hosting for some personal .NET projects which for various reasons I do not want to host on our servers at work. I need to be able to host multiple sites and for that reason I'm thinking of a VPS with RDP access for the time being - don't fancy shared hosting as I feel that doesn't offer me the flexbility and control I'm looking for. What experiences do people have of Windows 2008 VPS providers? I've come across a few possibilities although it seems a lot of places are still on Windows 2003 with 2008 'coming soon'. Is VPS the best way to go? Eventually (depending on how the projects take off) I intend to get a dedicated box but at this stage it's not cost-effective. Also, what are people's experiences of running SQL Server Express on a VPS? What would you say the minimum requirements are for CPU/memory? I know it's not going to be anywhere near as performant as SQL Server 2005/8 running on a dedicated box but I'm hoping it will be an acceptable starting point. Any other tips/advice also welcome! Edit: Forgot to mention, I'm ideally looking for UK hosting although I'm open to alternatives.

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  • NHibernate + Fluent long startup time

    - by PaRa
    Hi all, am new to NHibernate. When performing below test took 11.2 seconds (debug mode) i am seeing this large startup time in all my tests (basically creating the first session takes a tone of time) setup = Windows 2003 SP2 / Oracle10gR2 latest CPU / ODP.net 2.111.7.20 / FNH 1.0.0.636 / NHibernate 2.1.2.4000 / NUnit 2.5.2.9222 / VS2008 SP1 using System; using System.Collections; using System.Data; using System.Globalization; using System.IO; using System.Text; using System.Data; using NUnit.Framework; using System.Collections.Generic; using System.Data.Common; using NHibernate; using log4net.Config; using System.Configuration; using FluentNHibernate; [Test()] public void GetEmailById() { Email result; using (EmailRepository repository = new EmailRepository()) { results = repository.GetById(1111); } Assert.IsTrue(results != null); } public class EmailRepository : RepositoryBase { public EmailRepository():base() { } } In my RepositoryBase public T GetById(object id) { using (var session = sessionFactory.OpenSession()) using (var transaction = session.BeginTransaction()) { try { T returnVal = session.Get(id); transaction.Commit(); return returnVal; } catch (HibernateException ex) { // Logging here transaction.Rollback(); return null; } } } The query time is very small. The resulting entity is really small. Subsequent queries are fine. Its seems to be getting the first session started. Has anyone else seen something similar?

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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  • Standard term for a thread I/O reorder buffer?

    - by Crashworks
    I have a case where many threads all concurrently generate data that is ultimately written to one long, serial file. I need to somehow serialize these writes so that the file gets written in the right order. ie, I have an input queue of 2048 jobs j0..jn, each of which produces a chunk of data oi. The jobs run in parallel on, say, eight threads, but the output blocks have to appear in the file in the same order as the corresponding input blocks — the output file has to be in the order o0o1o2... The solution to this is pretty self evident: I need some kind of buffer that accumulates and writes the output blocks in the correct order, similar to a CPU reorder buffer in Tomasulo's algorithm, or to the way that TCP reassembles out-of-order packets before passing them to the application layer. Before I go code it, I'd like to do a quick literature search to see if there are any papers that have solved this problem in a particularly clever or efficient way, since I have severe realtime and memory constraints. I can't seem to find any papers describing this though; a Scholar search on every permutation of [threads, concurrent, reorder buffer, reassembly, io, serialize] hasn't yielded anything useful. I feel like I must just not be searching the right terms. Is there a common academic name or keyword for this kind of pattern that I can search on?

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  • Why do Scala maps have poor performance relative to Java?

    - by Mike Hanafey
    I am working on a Scala app that consumes large amounts of CPU time, so performance matters. The prototype of the system was written in Python, and performance was unacceptable. The application does a lot with inserting and manipulating data in maps. Rex Kerr's Thyme was used to look at the performance of updating and retrieving data from maps. Basically "n" random Ints were stored in maps, and retrieved from the maps, with the time relative to java.util.HashMap used as a reference. The full results for a range of "n" are here. Sample (n=100,000) performance relative to java, smaller is worse: Update Read Mutable 16.06% 76.51% Immutable 31.30% 20.68% I do not understand why the scala immutable map beats the scala mutable map in update performance. Using the sizeHint on the mutable map does not help (it appears to be ignored in the tested implementation, 2.10.3). Even more surprisingly the immutable read performance is worse than the mutable read performance, more significantly so with larger maps. The update performance of the scala mutable map is surprisingly bad, relative to both scala immutable and plain Java. What is the explanation?

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  • Determining if an unordered vector<T> has all unique elements

    - by Hooked
    Profiling my cpu-bound code has suggested I that spend a long time checking to see if a container contains completely unique elements. Assuming that I have some large container of unsorted elements (with < and = defined), I have two ideas on how this might be done: The first using a set: template <class T> bool is_unique(vector<T> X) { set<T> Y(X.begin(), X.end()); return X.size() == Y.size(); } The second looping over the elements: template <class T> bool is_unique2(vector<T> X) { typename vector<T>::iterator i,j; for(i=X.begin();i!=X.end();++i) { for(j=i+1;j!=X.end();++j) { if(*i == *j) return 0; } } return 1; } I've tested them the best I can, and from what I can gather from reading the documentation about STL, the answer is (as usual), it depends. I think that in the first case, if all the elements are unique it is very quick, but if there is a large degeneracy the operation seems to take O(N^2) time. For the nested iterator approach the opposite seems to be true, it is lighting fast if X[0]==X[1] but takes (understandably) O(N^2) time if all the elements are unique. Is there a better way to do this, perhaps a STL algorithm built for this very purpose? If not, are there any suggestions eek out a bit more efficiency?

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  • are mobile can be used as a devices to develop application

    - by Richa Media and services
    I say that we can work @ mobile using a technique and work with any IDE and use any OS without problem like work on visual studio and use Window 7 How it possible ? 1. We use Mobile like a CPU and Use a monitor to watch code. We use samsung's techniques to display on monitor. it's give signal to monitor wirelessly to display code on monitor 2 We use Wireless keyboard and Mouse (if user like USB then he also use USB keyboard and mouse) 3. We use a component inside of mobile to control all devices like internet , wi-fi bluethoth. by component user easily setup , control and use feature. 4 don't be confused. i am sure to say that we not use mobile to watch code on mobile screen and Mobile 's keyboard because it's too smaller to work so we use Monitor (LCD) to display code and a keyboard to work comfortably and freely. 5. what are you think if you see a developer who work using this way 6. it is not impossible. give me some feedback and suggestion about your thinking on this technologies.

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  • Multithreaded linked list traversal

    - by Rob Bryce
    Given a (doubly) linked list of objects (C++), I have an operation that I would like multithread, to perform on each object. The cost of the operation is not uniform for each object. The linked list is the preferred storage for this set of objects for a variety of reasons. The 1st element in each object is the pointer to the next object; the 2nd element is the previous object in the list. I have solved the problem by building an array of nodes, and applying OpenMP. This gave decent performance. I then switched to my own threading routines (based off Windows primitives) and by using InterlockedIncrement() (acting on the index into the array), I can achieve higher overall CPU utilization and faster through-put. Essentially, the threads work by "leap-frog'ing" along the elements. My next approach to optimization is to try to eliminate creating/reusing the array of elements in my linked list. However, I'd like to continue with this "leap-frog" approach and somehow use some nonexistent routine that could be called "InterlockedCompareDereference" - to atomically compare against NULL (end of list) and conditionally dereference & store, returning the dereferenced value. I don't think InterlockedCompareExchangePointer() will work since I cannot atomically dereference the pointer and call this Interlocked() method. I've done some reading and others are suggesting critical sections or spin-locks. Critical sections seem heavy-weight here. I'm tempted to try spin-locks but I thought I'd first pose the question here and ask what other people are doing. I'm not convinced that the InterlockedCompareExchangePointer() method itself could be used like a spin-lock. Then one also has to consider acquire/release/fence semantics... Ideas? Thanks!

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  • An Erroneous SQL Query makes browser hang until script timeout exceeded

    - by Jimbo
    I have an admin page in a Classic ASP web application that allows the admin user to run queries against the database (SQL Server 2000) Whats really strange is that if the query you send has an error in it (an invalid table join, a column you've forgotten to group by etc) the BROWSER hangs (CPU usage goes to maximum) until the SERVER script timeout is exceeded and then spits out a timeout exceeded error (server and browser are on different machines, so not sure how this happens!) I have tried this in IE 8 and FF 3 with the same result. If you run that same query (with errors) directly from SQL Enterprise Manager, it returns the real error immediately. Is this a security feature? Does anyone know how to turn it off? It even happens when the connection to the database is using 'sa' credentials so I dont think its a security setting :( Dim oRS Set oRS = Server.CreateObject("ADODB.Recordset") oRS.ActiveConnection = sConnectionString // run the query - this is for the admin only so doesnt check for sql safe commands etc. oRS.Open Request.Form("txtSQL") If Not oRS.EOF Then // list the field names from the recordset For i = 0 to oRS.Fields.Count - 1 Response.Write oRS.Fields(i).name & "&nbsp;" Next // show the data for each record in the recordset While Not oRS.EOF For i = 0 to oRS.Fields.Count - 1 Response.Write oRS.Fields(i).value & "&nbsp;" Next Response.Write "<br />" oRS.Movenext() Wend End If

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  • What is the most common way to use a middleware in node with express and connect

    - by Bernhard
    Thinking about the correct way, how to make use of middlewares in a node.js web project using express and connect which is growing up at the moment. Of course there are middlewares right now wich has to pass or extend requests globally but in a lot of cases there are special jobs like prepare incoming data and in this case the middleware would only work for a set of http-methods and routes. I've a component based architecture and each component brings it's own middleware layer which can implement those for requests this component can handle. On app startup any required component is loaded and prepared. Is it a good idea to bind the middleware code execution to URLs to keep cpu load lower or is it better to use middlewares only for global purposes? Here's some dummy how an url related middleware look like. app.use(function(req, res, next) { // Check if requested route is a part of the current component // or if the middleware should be passed on any request if (APP.controller.groups.Component.isExpectedRoute(req) || APP.controller.groups.Component.getConfig().MIDDLEWARE_PASS_ALL === true) { // Execute the midleware code here console.log('This is a route which should be afected by middleware'); ... next(); }else{ next(); } });

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  • Can knowing C actually hurt the code you write in higher level languages?

    - by Jurily
    The question seems settled, beaten to death even. Smart people have said smart things on the subject. To be a really good programmer, you need to know C. Or do you? I was enlightened twice this week. The first one made me realize that my assumptions don't go further than my knowledge behind them, and given the complexity of software running on my machine, that's almost non-existent. But what really drove it home was this Slashdot comment: The end result is that I notice the many naive ways in which traditional C "bare metal" programmers assume that higher level languages are implemented. They make bad "optimization" decisions in projects they influence, because they have no idea how a compiler works or how different a good runtime system may be from the naive macro-assembler model they understand. Then it hit me: C is just one more abstraction, like all others. Even the CPU itself is only an abstraction! I've just never seen it break, because I don't have the tools to measure it. I'm confused. Has my mind been mutilated beyond recovery, like Dijkstra said about BASIC? Am I living in a constant state of premature optimization? Is there hope for me, now that I realized I know nothing about anything? Is there anything to know, even? And why is it so fascinating, that everything I've written in the last five years might have been fundamentally wrong? To sum it up: is there any value in knowing more than the API docs tell me? EDIT: Made CW. Of course this also means now you must post examples of the interpreter/runtime optimizing better than we do :)

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • Link failure with either abnormal memory consumption or LNK1106 in Visual Studio 2005.

    - by Corvin
    Hello, I am trying to build a solution for windows XP in Visual Studio 2005. This solution contains 81 projects (static libs, exe's, dlls) and is being successfully used by our partners. I copied the solution bundle from their repository and tried setting it up on 3 similar machines of people in our group. I was successful on two machines and the solution failed to build on my machine. The build on my machine encountered two problems: During a simple build creation of the biggest static library (about 522Mb in debug mode) would fail with the message "13libd\ui1d.lib : fatal error LNK1106: invalid file or disk full: cannot seek to 0x20101879" Full solution rebuild creates this library, however when it comes to linking the library to main .exe file, devenv.exe spawns link.exe which consumes about 80Mb of physical memory and 250MB of virtual and spawns another link.exe, which does the same. This goes on until the system runs out of memory. On PCs of my colleagues where successful build could be performed, there is only one link.exe process which uses all the memory required for linking (about 500Mb physical). There is a plenty of hard drive space on my machine and the file system is NTFS. All three of our systems are similar - Core2Quad processors, 4Gb of RAM, Windows XP SP3. We are using Visual studio installed from the same source. I tried using a different RAM and CPU, using dedicated graphics adapter to eliminate possibility of video memory sharing influencing the build, putting solution files to different location, using different versions of VS 2005 (Professional, Standard and Team Suite), changing the amount of available virtual memory, running memtest86 and building the project from scratch (i.e. a clean bundle). I have read what MSDN says about LNK1106, none of the cases apply to me except for maybe "out of heap space", however I am not sure how I should fight this. The only idea that I have left is reinstalling the OS, however I am not sure that it would help and I am not sure that my situation wouldn't repeat itself on a different machine. Would anyone have any sort of advice for me? Thanks

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  • JAR files, don't they just bloat and slow Java down?

    - by Josamoto
    Okay, the question might seem dumb, but I'm asking it anyways. After struggling for hours to get a Spring + BlazeDS project up and running, I discovered that I was having problems with my project as a result of not including the right dependencies for Spring etc. There were .jars missing from my WEB-INF/lib folder, yes, silly me. After a while, I managed to get all the .jar files where they belong, and it comes at a whopping 12.5MB at that, and there's more than 30 of them! Which concerns me, but it probably and hopefully shouldn't be concerned. How does Java operate in terms of these JAR files, they do take up quite a bit of hard drive space, taking into account that it's compressed and compiled source code. So that can really quickly populate a lot of RAM and in an instant. My questions are: Does Java load an entire .jar file into memory when say for instance a class in that .jar is instantiated? What about stuff that's in the .jar that never gets used. Do .jars get cached somehow, for optimized application performance? When a single .jar is loaded, I understand that the thing sits in memory and is available across multiple HTTP requests (i.e. for the lifetime of the server instance running), unlike PHP where objects are created on the fly with each request, is this assumption correct? When using Spring, I'm thinking, I had to include all those fiddly .jars, wouldn't I just be better off just using native Java, with say at least and ORM solution like Hibernate? So far, Spring just took extra time configuring, extra hard drive space, extra memory, cpu consumption, so I'm concerned that the framework is going to cost too much application performance just to get for example, IoC implemented with my BlazeDS server. There still has to come ORM, a unit testing framework and bits and pieces here and there. It's just so easy to bloat up a project quickly and irresponsibly easily. Where do I draw the line?

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  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

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  • c++ floating point precision loss: 3015/0.00025298219406977296

    - by SigTerm
    The problem. Microsoft Visual C++ 2005 compiler, 32bit windows xp sp3, amd 64 x2 cpu. Code: double a = 3015.0; double b = 0.00025298219406977296; //*((unsigned __int64*)(&a)) == 0x40a78e0000000000 //*((unsigned __int64*)(&b)) == 0x3f30945640000000 double f = a/b;//3015/0.00025298219406977296; the result of calculation (i.e. "f") is 11917835.000000000 (*((unsigned __int64*)(&f)) == 0x4166bb4160000000) although it should be 11917834.814763514 (i.e. *((unsigned __int64*)(&f)) == 0x4166bb415a128aef). I.e. fractional part is lost. Unfortunately, I need fractional part to be correct. Questions: 1) Why does this happen? 2) How can I fix the problem? Additional info: 0) The result is taken directly from "watch" window (it wasn't printed, and I didn't forget to set printing precision). I also provided hex dump of floating point variable, so I'm absolutely sure about calculation result. 1) The disassembly of f = a/b is: fld qword ptr [a] fdiv qword ptr [b] fstp qword ptr [f] 2) f = 3015/0.00025298219406977296; yields correct result (f == 11917834.814763514 , *((unsigned __int64*)(&f)) == 0x4166bb415a128aef ), but it looks like in this case result is simply calculated during compile-time: fld qword ptr [__real@4166bb415a128aef (828EA0h)] fstp qword ptr [f] So, how can I fix this problem? P.S. I've found a temporary workaround (i need only fractional part of division, so I simply use f = fmod(a/b)/b at the moment), but I still would like to know how to fix this problem properly - double precision is supposed to be 16 decimal digits, so such calculation isn't supposed to cause problems.

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  • Handling large (object) datasets with PHP

    - by Aron Rotteveel
    I am currently working on a project that extensively relies on the EAV model. Both entities as their attributes are individually represented by a model, sometimes extending other models (or at least, base models). This has worked quite well so far since most areas of the application only rely on filtered sets of entities, and not the entire dataset. Now, however, I need to parse the entire dataset (IE: all entities and all their attributes) in order to provide a sorting/filtering algorithm based on the attributes. The application currently consists of aproximately 2200 entities, each with aproximately 100 attributes. Every entity is represented by a single model (for example Client_Model_Entity) and has a protected property called $_attributes, which is an array of Attribute objects. Each entity object is about 500KB, which results in an incredible load on the server. With 2000 entities, this means a single task would take 1GB of RAM (and a lot of CPU time) in order to work, which is unacceptable. Are there any patterns or common approaches to iterating over such large datasets? Paging is not really an option, since everything has to be taken into account in order to provide the sorting algorithm.

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  • 3 questions about JSON-P format.

    - by Tristan
    Hi, I have to write a script which will be hosted on differents domains. This script has to get information from my server. So, stackoverflow's user told me that i have to use JSON-P format, which, after research, is what i'm going to do. (the data provided in JSON-P is for displaying some information hosted on my server on other website) How do I output JSON-P from my server ? Is it the same as the json_encode function from PHP How do i design the tree pattern for the output JSON-P (you know, like : ({"name" : "foo", "id" : "xxxxx", "blog" : "http://xxxxxx.com"}); can I steal this from my XML output ? (http://bit.ly/9kzBDP) Each time a visitor browse a website on which my widget is it'll make a request on my server, requesting the JSON-P data to display on the client side. It'll increase dramatically the CPU load (1 visitor on the website who will have the script = 1 SQL request on my server to output data), so is there any way to 'caching' the JSON-P information output to refresh it only one or twice a day and stores it into a 'file' (in which extension?). BUT on the other hand i would say that requesting the JSON-P data directly (without caching it) is a plus, because, websites which will integrates the script only want to display THEIR information and not the whole data. So, making a script with something like that: jQuery.getJSON("http://www.something.com/json-p/outpout?filter=5&callback=?", function(data) { ................); }); Where filter= the information the website wants to display What do you think ? Thank you very much ;)

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  • What hash algorithms are parallelizable? Optimizing the hashing of large files utilizing on multi-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Why is CoRegisterClassObject creating two extra threads?

    - by Stijn Sanders
    I'm trying to fix a problem that only recently happens on a number of machine's on a VPN. They each run a client application I wrote that exposes a COM automation object. For some strange reason I haven't been able to discover yet, one thread in the application takes up all of the available CPU time, slowing other operation on the machine. In observing the application's strange behaviour, I've noticed it's the third thread started, and if I debug on my machine I notice the first call to CoRegisterClassObject created two extra threads. If the second of these two threads is the one that gets into an infinite loop, I'm not at all shure how to fix this. Where could I check next about what's wrong? Could it have started by one of the recent patches rolled out by Microsoft this last 'patch tuesday'? I had a go with ProcessExplorer to extract a stack trace of the thread: ntoskrnl.exe!ExReleaseResourceLite+0x1a3 ntoskrnl.exe!PsGetContextThread+0x329 WLDAP32.dll!Ordinal325+0x1231 WLDAP32.dll!Ordinal325+0x129e WLDAP32.dll!Ordinal325+0x1178 ntdll.dll!LdrInitializeThunk+0x24 ntdll.dll!LdrShutdownThread+0xe9 kernel32.dll!ExitThread+0x3e kernel32.dll!FreeLibraryAndExitThread+0x1e ole32.dll!StringFromGUID2+0x65d kernel32.dll!GetModuleFileNameA+0x1ba

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  • trouble calculating offset index into 3D array

    - by Derek
    Hello, I am writing a CUDA kernel to create a 3x3 covariance matrix for each location in the rows*cols main matrix. So that 3D matrix is rows*cols*9 in size, which i allocated in a single malloc accordingly. I need to access this in a single index value the 9 values of the 3x3 covariance matrix get their values set according to the appropriate row r and column c from some other 2D arrays. In other words - I need to calculate the appropriate index to access the 9 elements of the 3x3 covariance matrix, as well as the row and column offset of the 2D matrices that are inputs to the value, as well as the appropriate index for the storage array. i have tried to simplify it down to the following: //I am calling this kernel with 1D blocks who are 512 cols x 1row. TILE_WIDTH=512 int bx = blockIdx.x; int by = blockIdx.y; int tx = threadIdx.x; int ty = threadIdx.y; int r = by + ty; int c = bx*TILE_WIDTH + tx; int offset = r*cols+c; int ndx = r*cols*rows + c*cols; if((r < rows) && (c < cols)){ //this IF statement is trying to avoid the case where a threadblock went bigger than my original array..not sure if correct d_cov[ndx + 0] = otherArray[offset]; d_cov[ndx + 1] = otherArray[offset] d_cov[ndx + 2] = otherArray[offset] d_cov[ndx + 3] = otherArray[offset] d_cov[ndx + 4] = otherArray[offset] d_cov[ndx + 5] = otherArray[offset] d_cov[ndx + 6] = otherArray[offset] d_cov[ndx + 7] = otherArray[offset] d_cov[ndx + 8] = otherArray[offset] } When I check this array with the values calculated on the CPU, which loops over i=rows, j=cols, k = 1..9 The results do not match up. in other words d_cov[i*rows*cols + j*cols + k] != correctAnswer[i][j][k] Can anyone give me any tips on how to sovle this problem? Is it an indexing problem, or some other logic error?

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