Search Results

Search found 21563 results on 863 pages for 'game testing'.

Page 202/863 | < Previous Page | 198 199 200 201 202 203 204 205 206 207 208 209  | Next Page >

  • Google Toolbox For Mac with Core Data on iPhone results in error

    - by JaanusSiim
    I have set up my project for using Google Toolbox for Mac as described on official wiki. And everything is working as expected. For core data usage I have created a 'database' class that uses for final application SQLite storage (this is done based on Xcode template code). For unit tests I have created separate init method for 'database' to use in memory storage (storage url is [NSURL URLWithString:@"memory://store"] and type NSInMemoryStoreType). Without adding my model file (*.xcdatamodel) to unit tests target, test fail in expected place with message: executeFetchRequest:error: A fetch request must have an entity. If I add model file to the test target, then test is executed as expected (core data part looks OK), but after tests execution I get: RunIPhoneUnitTest.sh: line 123: 9487 Segmentation fault "$TARGET_BUILD_DIR/$EXECUTABLE_PATH" -RegisterForSystemEvents Command /bin/sh failed with exit code 139 This problem does not looks directly related to core data, but only happens if model file is added to target. Any pointers on resolving this issue would be appreciated!

    Read the article

  • Are there any tools for performing static analysis of Scala code?

    - by Roman Kagan
    Are there any tools for performing static analysis of Scala code, similar to FindBugs and PMD for Java or Splint for C/C++? I know that FindBugs works on the bytecode produced by compiling Java, so I'm curious as to how it would work on Scala. Google searches (as of 27 October 2009) reveal very little. Google searches (as of 01 February 2010) reveal this question.

    Read the article

  • Factory Girl: Automatically assigning parent objects

    - by Ben Scheirman
    I'm just getting into Factory Girl and I am running into a difficulty that I'm sure should be much easier. I just couldn't twist the documentation into a working example. Assume I have the following models: class League < ActiveRecord::Base has_many :teams end class Team < ActiveRecord::Base belongs_to :league has_many :players end class Player < ActiveRecord::Base belongs_to :team end What I want to do is this: team = Factory.build(:team_with_players) and have it build up a bunch of players for me. I tried this: Factory.define :team_with_players, :class => :team do |t| t.sequence {|n| "team-#{n}" } t.players {|p| 25.times {Factory.build(:player, :team => t)} } end But this fails on the :team=>t section, because t isn't really a Team, it's a Factory::Proxy::Builder. I have to have a team assigned to a player. In some cases I want to build up a League and have it do a similar thing, creating multiple teams with multiple players. What am I missing?

    Read the article

  • ExpectedException on TestMethod Visual Studio 2010

    - by Joop
    Today I upgraded my solution with all the underlying projects from VS2008 to VS2010. Everything went well except for my unit tests. First of all only the web projects had as target framework .NET 4. All the other projects still had .NET 3.5. I changed them all to .NET 4. Now when I debug my unit tests it breaks on every exception. In 2008 it just wouldn't pass and tell me that an exception occurred. Even when I have the ExpectedException attribute defined it stops debugging on every exception. And example of one of my tests: [TestMethod] [ExpectedException(typeof(EntityDoesNotExistException))] public void ConstructorTest() { AddressType type = new AddressType(int.MaxValue); } The EntityDoesNotExistException is a custom exception and inherits Exception.

    Read the article

  • Get name of currently executing test in JUnit 4

    - by Dave Ray
    In JUnit 3, I could get the name of the currently running test like this: public class MyTest extends TestCase { public void testSomething() { System.out.println("Current test is " + getName()); ... } } which would print "Current test is testSomething". Is there any out-of-the-box or simple way to do this in JUnit 4? Background: Obviously, I don't want to just print the name of the test. I want to load test-specific data that is stored in a resource with the same name as the test. You know, convention over configuration and all that. Thanks!

    Read the article

  • Is it Pythonic to have a class keep track of its instances?

    - by Lightbreeze
    Take the following code snippet class Missile: instances = [] def __init__(self): Missile.instances.append(self) Now take the code: class Hero(): ... def fire(self): Missile() When the hero fires, a missile needs to be created and appended to the main list. Thus the hero object needs to reference the list when it fires. Here are a few solutions, although I'm sure there are others: Make the list a global, Use a class variable (as above), or Have the hero object hold a reference to the list. I didn't post this on gamedev because my question is actually more general: Is the previous code considered okay? Given a situation like this, is there a more Pythonic solution?

    Read the article

  • How can I test that my hash function is good in terms of max-load?

    - by philcolbourn
    I have read through various papers on the 'Balls and Bins' problem and it seems that if a hash function is working right (ie. it is effectively a random distribution) then the following should/must be true if I hash n values into a hash table with n slots (or bins): Probability that a bin is empty, for large n is 1/e. Expected number of empty bins is n/e. Probability that a bin has k collisions is <= 1/k!. Probability that a bin has at least k collisions is <= (e/k)**k. These look easy to check. But the max-load test (the maximum number of collisions with high probability) is usually stated vaguely. Most texts state that the maximum number of collisions in any bin is O( ln(n) / ln(ln(n)) ). Some say it is 3*ln(n) / ln(ln(n)). Other papers mix ln and log - usually without defining them, or state that log is log base e and then use ln elsewhere. Is ln the log to base e or 2 and is this max-load formula right and how big should n be to run a test? This lecture seems to cover it best, but I am no mathematician. http://pages.cs.wisc.edu/~shuchi/courses/787-F07/scribe-notes/lecture07.pdf BTW, with high probability seems to mean 1 - 1/n.

    Read the article

  • Typical size of unit tests compared to test code

    - by Frank Schwieterman
    I'm curious what a reasonable / typical value is for the ratio of test code to production code when people are doing TDD. Looking at one component, I have 530 lines of test code for 130 lines of production code. Another component has 1000 lines of test code for 360 lines of production code. So the unit tests are requiring roughly 3x to 5x as much code. This is for Javascript code. I don't have much tested C# code handy, but I think for another project I was looking at 2x to 3x as much test code then production code. It would seem to me that the lower that value is, assuming the tests are sufficient, would reflect higher quality tests. Pure speculation, I just wonder what ratios other people see. I know lines of code is an loose metric, but since I code in the same style for both test and production (same spacing format, same ammount of comments, etc) the values are comparable.

    Read the article

  • Returning a complex data type from arguments with Rhino Mocks

    - by Joseph
    I'm trying to set up a stub with Rhino Mocks which returns a value based on what the parameter of the argument that is passed in. Example: //Arrange var car = new Car(); var provider= MockRepository.GenerateStub<IDataProvider>(); provider.Stub( x => x.GetWheelsWithSize(Arg<int>.Is.Anything)) .Return(new List<IWheel> { new Wheel { Size = ?, Make = Make.Michelin }, new Wheel { Size = ?, Make = Make.Firestone } }); car.Provider = provider; //Act car.ReplaceTires(); //Assert that the right tire size was used when replacing the tires The problem is that I want Size to be whatever was passed into the method, because I'm actually asserting later that the wheels are the right size. This is not to prove that the data provider works obviously since I stubbed it, but rather to prove that the correct size was passed in. How can I do this?

    Read the article

  • A simple factory_girl question

    - by gmile
    I have two factories (post_factory.rb, comment_factory.rb) in separate files. I'd like to create a bit complex factory, which will create a post with associated comments for me. I created a third file, called complex_factory.rb, and wrote the following code: Factory.define :post_with_comments, :parent => :post do |post| post.after_create { |p| Factory(:user_last_state, :post => p) } end But rake spec raises an error, stating that the file is unaware of post and comment factories. At the very next moment, I naïvely wrote requires at the top: require "post_factory.rb" require "comment_factory.rb" But that didn't gave any proper result. Maybe this requires actually looking the wrong direction? Or they pretty much don't matter (as registering factories for visibility might be more complex that I assume). Am I missing something? Any ideas?

    Read the article

  • Inspect in memory hsqldb while debugging

    - by Albert
    We're using hdsqldb in memory to run junit tests which operate against a database. The db is setup before running each test via a spring configuration. All works fine. Now when a tests fails it can be convinient to be able to inspect the values in the in memory database. Is this possible? If so how? Our url is: jdbc.url=jdbc:hsqldb:mem:testdb;sql.enforce_strict_size=true The database is destroyed after each tests. But when the debugger is running the database should also still be alive. I've tried connecting with the sqldb databaseManager. That works, but I don't see any tables or data. Any help is highly appreciated!

    Read the article

  • A RenderTargetView cannot be created from a NULL Resource

    - by numerical25
    I am trying to create my render target view but I get this error from direct X A RenderTargetView cannot be created from a NULL Resource To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation declaration #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void Present(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; my implementation bool RenderEngine::InitDirectX() { //potential error. You did not set to zero memory and you did not set the scaling property DXGI_MODE_DESC bd; bd.Width = m_screenRect.right; bd.Height = m_screenRect.bottom; bd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; bd.RefreshRate.Numerator = 60; bd.RefreshRate.Denominator = 1; DXGI_SAMPLE_DESC sd; sd.Count = 1; sd.Quality = 0; DXGI_SWAP_CHAIN_DESC swapDesc; ZeroMemory(&swapDesc, sizeof(swapDesc)); swapDesc.BufferDesc = bd; swapDesc.SampleDesc = sd; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.OutputWindow = m_hWnd; swapDesc.BufferCount = 1; swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD, swapDesc.Windowed = true; swapDesc.Flags = 0; HRESULT hr; hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_DEBUG, D3D10_SDK_VERSION , &swapDesc, &m_pSwapChain, &m_pDevice); if(FAILED(hr)) return false; // Create a render target view hr = m_pDevice->CreateRenderTargetView( m_pBackBuffer, NULL, &m_pRenderTargetView); // FAILS RIGHT HERE // if(FAILED(hr)) return false; return true; }

    Read the article

  • Experimenting with data to determine value - migration/methods?

    - by TCK
    Hey guys, I have a LOT of data available to me, and want to experiment with data that isn't currently being used in production. The obvious solution seems to be to make a copy of production data and integrate it with what I want to play around with, but I was wondering if there was a better (less expensive?) way to do this. Both isolation and integration are important. I'd like to be able to keep lightweight/experimental data assets apart from high volume production data, but also be able to integrate (RELATIVELY) painlessly if experimental assets are deemed useful. Thanks.

    Read the article

  • FlexUnit - howto check label text

    - by Maik
    I am trying to automatically verify certain conventions, such as label/table column header text (Sentence Case, use of colons, etc). It would be nice if there was a way in FlexUnit, or other means, to Iterate over all views in the app Get all titles, labels, column headers Run some pattern checks and fail where needed. Does anyone have a suggestion on what the best way would be to achieve that? I suppose I could do this on a code level on the MXML files, but it would be nicer if it could be integrated into the overall unit test suits. Thanks for any suggestions

    Read the article

  • Have you been in cases where TDD increased development time?

    - by BillyONeal
    Hello everyone :) I was reading http://stackoverflow.com/questions/2512504/tdd-how-to-start-really-thinking-tdd and I noticed many of the answers indicate that tests + application should take less time than just writing the application. In my experience, this is not true. My problem though is that some 90% of the code I write has a TON of operating system calls. The time spent to actually mock these up takes much longer than just writing the code in the first place. Sometimes 4 or 5 times as long to write the test as to write the actual code. I'm curious if there are other developers in this kind of a scenario.

    Read the article

  • Did test server port change in Rails 2.3?

    - by kareem
    I upgraded rails to 2.3.2 from 2.1.1 yesterday and a bunch of my tests started failing. When I was running under 2.1.1, the test server was running on port 3000 so I had a HOST_DOMAIN variable that included the port - HOST_DOMAIN = "localhost.tst:3000". This is so my assert_redirected_to's would succeed. Now, however, it seems that the test server is running on port 80, so the port in HOST_DOMAIN is causing tests to fail. There's no specific reason I'm keeping the port in HOST_DOMAIN. I more want to know whether something in Rails 2.3 changed the port the test server runs on and where I can read more about why. I've searched a ton and can't find anything, so I'm going to my go-to place to ask development questions :) Thanks in advance.

    Read the article

  • httpUnit class not found

    - by josh
    I am trying httpUnit for the first time and just trying to get a response back from google.com. However, I keep getting the following error: com.meterware.httpunit.dom.HTMLDocumentImpl not found Though, I have placed httpUnit.jar in the libraries folder of my NetBeans project and can actually see that class file is there. Any experiences with this?

    Read the article

  • Mocking attributes - C#

    - by bob
    I use custom Attributes in a project and I would like to integrate them in my unit-tests. Now I use Rhino Mocks to create my mocks but I don't see a way to add my attributes (and there parameters) to them. Did I miss something, or is it not possible? Other mocking framework? Or do I have to create dummy implementations with my attributes? example: I have an interface in a plugin-architecture (IPlugin) and there is an attribute to add meta info to a property. Then I look for properties with this attribute in the plugin implementation for extra processing (storing its value, mark as gui read-only...) Now when I create a mock can I add easily an attribute to a property or the object instance itself? EDIT: I found a post with the same question - link. The answer there is not 100% and it is Java... EDIT 2: It can be done... searched some more (on SO) and found 2 related questions (+ answers) here and here Now, is this already implemented in one or another mocking framework?

    Read the article

  • How to configure SQLite to run with NHibernate where assembly resolves System.Data.SQLite?

    - by Michael Hedgpeth
    I am using the latest NHibernate 2.1.0Beta2. I'm trying to unit test with SQLite and have the configuration set up as: Dictionary<string, string> properties = new Dictionary<string, string>(); properties.Add("connection.driver_class", "NHibernate.Driver.SQLite20Driver"); properties.Add("dialect", "NHibernate.Dialect.SQLiteDialect"); properties.Add("connection.provider", "NHibernate.Connection.DriverConnectionProvider"); properties.Add("query.substitutions", "true=1;false=0"); properties.Add("connection.connection_string", "Data Source=test.db;Version=3;New=True;"); properties.Add("proxyfactory.factory_class", "NHibernate.ByteCode.LinFu.ProxyFactoryFactory, NHibernate.ByteCode.LinFu"); configuration = new Configuration(); configuration.SetProperties(properties); When I try to run it, I get the following error: NHibernate.HibernateException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use <qualifyAssembly/> element in the application configuration file to specify the full name of the assembly. at NHibernate.Driver.ReflectionBasedDriver..ctor(String driverAssemblyName, String connectionTypeName, String commandTypeName) in c:\CSharp\NH\nhibernate\src\NHibernate\Driver\ReflectionBasedDriver.cs: line 26 at NHibernate.Driver.SQLite20Driver..ctor() in c:\CSharp\NH\nhibernate\src\NHibernate\Driver\SQLite20Driver.cs: line 28 So it looks like I need to reference the assembly directly. How would I do this so I don't get this error anymore? I downloaded the latest assembly from here: http://sourceforge.net/projects/sqlite-dotnet2.

    Read the article

  • How do I test ActionFilterAttributes that work with ModelState?

    - by Tomas Lycken
    As suggested by (among others) Kazi Manzur Rashid in this blog post, I am using ActionFilterAttributes to transfer model state from one request to another when redirecting. However, I find myself unable to write a unit test that test the behavior of these attributes. As an example, this what I want the test for the ImportModelStateAttribute to do: Setup the filterContext so that TempData[myKey] contains some fake "exported" ModelState (that is, a ModelStateDictionary I create myself, and add one error to) Make ModelState contain one model error. Call OnActionExecuting. Verify the two dictionaries are merged, and ModelState now contains both errors. I'm at a loss already on the second step.

    Read the article

  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

    Read the article

  • Is there a way to avoid debugger?

    - by Gabriel Šcerbák
    I don't like debugging in a debugger, because I think it is often below the abstraction layer of the programming language and it is often not reproducible. I favor usign unit tests when possible and I think they are a good way, but it is not always that easy to implement them. Do you know about any other alternative approaches to avoid the use of debugger?

    Read the article

  • How should I unit test a code-generator?

    - by jkp
    This is a difficult and open-ended question I know, but I thought I'd throw it to the floor and see if anyone had any interesting suggestions. I have developed a code-generator that takes our python interface to our C++ code (generated via SWIG) and generates code needed to expose this as WebServices. When I developed this code I did it using TDD, but I've found my tests to be brittle as hell. Because each test essentially wanted to verify that for a given bit of input code (which happens to be a C++ header) I'd get a given bit of outputted code I wrote a small engine that reads test definitions from XML input files and generates test cases from these expectations. The problem is I dread going in to modify the code at all. That and the fact that the unit tests themselves are a: complex, and b: brittle. So I'm trying to think of alternative approaches to this problem, and it strikes me I'm perhaps tackling it the wrong way. Maybe I need to focus more on the outcome, IE: does the code I generate actually run and do what I want it to, rather than, does the code look the way I want it to. Has anyone got any experiences of something similar to this they would care to share?

    Read the article

  • Python: using doctests for classes

    - by Adam Matan
    Hi, Is it possible to use Python's doctest concept for classes, not just functions? If so, where shall I put the doctests - at the class' docstring, or at the constructor's docstring? To clarify, I'm looking for something like: class Test: """ >>> a=Test(5) >>> a.multiply_by_2() 10 """ def __init__(self, number): self._number=number def multiply_by_2(self): return self._number*2 Thanks in advance, Adam

    Read the article

< Previous Page | 198 199 200 201 202 203 204 205 206 207 208 209  | Next Page >