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  • Learning to be a good developer: what parts can you skip over?

    - by Andrew M
    I have set myself the goal of becoming a decent developer by this time next year. By this I mean full experience of the development 'lifecycle,' a few good apps/sites/webapps under my belt, and most importantly being able to work at a steady pace without getting sidelined for hours by some should-know-this-already technique. I'm not starting from scratch. I've written a lot of html/css, SQL, javascript, python and VB.net, and studied other languages like C and Java. I know about things like OOP, design patterns, TDD, complexity, computational linguistics, pointers/references, functional programming, and other academic/theoretical matters. It's just I can't say I've really done these things yet. So I want to get up to speed, and I want to know what things I can leave till a later date. For instance, studying algorithms and the maths behind them is interesting and all, but so far I've hardly needed to write anything but the most basic nested loops. Investigating Assembly to have a clearer picture of low-level operations would be cool... but I imagine rarely infringes on daily work. On the other hand, looking at a functional programming language might help me write programs that are more comprehensible and less prone to hidden failures (at the moment I'm finding the biggest difficulty is when the complexity of the app exceeds my capacity to understand it - for instance passing data around was fine... until I had to start doing it with AJAX, which was a painful step up). I could spend time working through case studies of design patterns, but I'm not sure how many of them get used in 'real life.' I'm a programmer with basic abilities - what skills should I focus on developing? (also my Unix skills are very weak, and also knowledge of Windows configuration... not sure how much time I should spend on that)

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  • Can you be a manager and a programmer at the same time?

    - by Pierre 303
    Managing other programmers while you are yourself a part of the programming work force. It's a very common scheme, at least in the companies I worked for. Can you be a good programmer or a good manager if you do both at the same time? I'm questioning the effectiveness of an individual that has to be in two very different roles, requiring very different skills, environment, concentration, organization, etc.

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  • CodeCritics.com: A no nonsense place for coders to critique code and raise awareness of standards and "good coding standards" [closed]

    - by Visionary Software Solutions
    StackOverflow has been a boon for increasing programming knowledge by allowing developers to ask for help and knowledge related to programming. Oftentimes these questions boil down to: This code is broken, fix it I don't know how to do this Is this the best approach (hard question to answer on StackExchange, but democratic) Oftentimes, however, these questions are discussed at a very high level. "I use web services with a proxy client to ..." But, as Grady Booch is fond of saying "the Truth is raw, naked, running code". Those high level descriptions can be accomplished in any ways. Programming is an Art, and there are an infinite number of different ways to do things. But some are better than others. A site devoted to Q&A can help increase knowledge...a site devoted to critique of code can help elevate standards and result in higher quality knowledge. By upvoting the most elegant ways to solve a short, concise problem statement, or just looking at a piece of code and saying "this is ugly, how can we fix it?" we can increase community participation in discussions about the substantive details of an approach: "is my commenting clear? "Is this 3 nested for-loops with a continue that breaks in a special case a good way of building an object?" "Does this extremely generic and polymorphic inheritance hierarchy have issues?") Code is an art/craft and science/engineering artifact. Doesn't it deserve the same type of review treatment as a painting and an experiment? For praising those that provide that moment of zen when looking at exceptionally good code that makes you believe in a better tomorrow, and panning those whose offal is so offensive that were you to meet them on the job you'd say "YOU! GET OUT!!!" Hence, CodeCritics. A collaborative critiquing platform in the style of StackOverflow focused solely on critiquing code that can act as a collaborative code review and assist in the discovery of Design Patterns.

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  • Meta tags again. Good or bad to use them as page content?

    - by Guandalino
    From a SEO point of view, is it wise to use exactly the same page title value and keyword/description meta tag values not only as meta information, but also as page content? An example illustrates what I mean. Thanks for any answer, best regards. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Meta tags again. Good or bad to use them as page content?</title> <meta name="DESCRIPTION" content="Why it is wise to use (or not) page title, meta tags description and keyword values as page content."> <meta name="KEYWORDS" content="seo,meta,tags,cms,content"> </head> <body> <h1>Meta tags again. Good or bad to use them as page content?</h1> <h2>Why it is wise to use (or not) page title, meta tags description and keyword values as page content.</h2> <ul> <li><a href="http://webmasters.stackexchange.com/questions/tagged/seo">seo</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/meta">meta</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/tags">tags</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/cms">cms</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/content">content</a> </ul> <p>Read the discussion on <a href="#">webmasters.stackexchange.com</a>. </body> </html>

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  • Is rotating the lead developer a good or bad idea?

    - by NickC
    I work on a team that has been flat organizationally since it's creation several months ago. My manager is non-technical and this means that our whole team is responsible for decision-making. My manager is beginning to realize that there are several benefits to having a lead developer, both for his sake (a single point of contact and single responsible party for tasks) and ours (dispute resolution, organized technical guidance, etc.). Because the team has been flat, one concern is that picking one lead developer may discourage the others. A non-developer suggested to my manager that rotating the lead developer is a possible way to avoid this issue. One developer would be lead one month, another the next, and so on. Is this a good idea? Why or why not? Keep in mind that this means all developers — All developers are good, but not necessarily equally suited to leadership. And if it is not, how do I recommend that we avoid this approach without seeming like it's merely for selfish reasons?

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  • Meta tags again. Good or bad to use them as page content?

    - by Guandalino
    From a SEO point of view, is it wise to use exactly the same page title value and keyword/description meta tag values not only as meta information, but also as page content? An example illustrates what I mean. Thanks for any answer, best regards. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Meta tags again. Good or bad to use them as page content?</title> <meta name="DESCRIPTION" content="Why it is wise to use (or not) page title, meta tags description and keyword values as page content."> <meta name="KEYWORDS" content="seo,meta,tags,cms,content"> </head> <body> <h1>Meta tags again. Good or bad to use them as page content?</h1> <h2>Why it is wise to use (or not) page title, meta tags description and keyword values as page content.</h2> <ul> <li><a href="http://webmasters.stackexchange.com/questions/tagged/seo">seo</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/meta">meta</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/tags">tags</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/cms">cms</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/content">content</a> </ul> <p>Read the discussion on <a href="#">webmasters.stackexchange.com</a>. </body> </html>

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  • Is rotating the lead developer a good or bad idea?

    - by Renesis
    I work on a team that has been flat organizationally since it's creation several months ago. My manager is non-technical and this means that our whole team is responsible for decision-making. My manager is beginning to realize that there are several benefits to having a lead developer, both for his sake (a single point of contact and single responsible party for tasks) and ours (dispute resolution, organized technical guidance, etc.). Because the team has been flat, one concern is that picking one lead developer may discourage the others. A non-developer suggested to my manager that rotating the lead developer is a possible way to avoid this issue. One developer would be lead one month, another the next, and so on. Is this a good idea? Why or why not? Keep in mind that this means all developers — All developers are good, but not necessarily equally suited to leadership. And if it is not, suppose I am likely the best candidate for lead developer — how do I recommend that we avoid this approach without looking like it's merely for selfish reasons? (In other words, the team is small enough that anyone recommending a single leader is likely to appear to be recommending themselves — especially those who have been part of the team longer.)

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  • Unit Tests as a learning tool - a good idea?

    - by Ekkehard.Horner
    I'm interested in ways and means for learning (a) programming language(s) efficiently. I believe that using Unit Test concepts and infrastructure early in that process is a good thing, even better than starting with "Hello world". Why: To write a decent program even for a toy/restricted problem in a new language, you'll have to master many heterogenous concepts (control flow & variables & IO ...), you are tempted to glance over details just to get your program 'to work'. Putting (your understanding of) the facts about the new language in assertions with good descriptions (=success messages) enforces thinking thru/clearness/precision. Grouping topics and adding assertions to such groups is much easier than incorporation features from the 2. chapter of your "Learning X" book to your chapter 1 program. Why not: 'Real' Unit Tests are meant to output "1234 tests ok; 1 failure: saveWorld() chokes on negative input"; 'didactic' Unit Tests should output relevant facts about the new language like perl6 10-string.t # ### p5chop ... ok 13 - p5chop( "cbä" ) returns "ä" ok 14 - after that, victim is changed to "cb" # ### (p6) chop ... ok 27 - (p6) chop( "cbä" ) returns chopped copy: "cb" ok 18 - after that, victim is unchanged: "cbä" # ### chomp ... So (mis?)using Unit Tests may be counterproductive - practicing actions while learning you wouldn't use professionally. How: Writing 'didactic' Unit Tests in languages with lightweight testing systems (Perl 5/6) is easy; (mis?)using more elaborate systems (JUnit, CppUnit) may be not worth the effort or not suitable for a person just starting with a new language. So Is using Unit Tests as a learning tool a bad idea? Can the Unit Test tool(s) of your favourite language(s) used didactically? Should implementation details (eventually) be discussed here or over at stackoverflow.com?

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  • How best to keep bumbling, non-technical managers at bay and still deliver good work?

    - by Curious
    This question may be considered subjective (I got a warning) and be closed, but I will risk it, as I need some good advice/experience on this. I read the following at the 'About' page of Fog Creek Software, the company that Joel Spolsky founded and is CEO of: Back in the year 2000, the founders of Fog Creek, Joel Spolsky and Michael Pryor, were having trouble finding a place to work where programmers had decent working conditions and got an opportunity to do great work, without bumbling, non-technical managers getting in the way. Every high tech company claimed they wanted great programmers, but they wouldn’t put their money where their mouth was. It started with the physical environment (with dozens of cubicles jammed into a noisy, dark room, where the salespeople shouting on the phone make it impossible for developers to concentrate). But it went much deeper than that. Managers, terrified of change, treated any new idea as a bizarre virus to be quarantined. Napoleon-complex junior managers insisted that things be done exactly their way or you’re fired. Corporate Furniture Police writhed in agony when anyone taped up a movie poster in their cubicle. Disorganization was so rampant that even if the ideas were good, it would have been impossible to make a product out of them. Inexperienced managers practiced hit-and-run management, issuing stern orders on exactly how to do things without sticking around to see the farcical results of their fiats. And worst of all, the MBA-types in charge thought that coding was a support function, basically a fancy form of typing. A blunt truth about most of today's big software companies! Unfortunately not every developer is as gutsy (or lucky, may I say?) as Joel Spolsky! So my question is: How best to work with such managers, keep them at bay and still deliver great work?

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  • From Oracle PL/SQL Developer to Java programmer - Is it a good decision? [on hold]

    - by user3554231
    I will explain my question in simple words. I have little over 1 year experience in Oracle. My dream is to be "called" as a 'Developer', be it database developer if not software developer. But right now I don't develop anything neither I am in good touch with PL/SQL and other Oracle Utilites like SQL*LOADER, shell scripting and stuff like that as I am only a System Analyst where I analyze and configure database using SQL queries. To be honest, I know very basic PL/SQL and good knowledge in SQL but that won't ever give me a chance to be a developer as I am lagging way behind the "real" developers knowledge. Now I feel I should learn JAVA as well so that I can cope up with the competition. But I am too scared to learn new things as it will take much more time which will indirectly increase my useless work experince(just analyzing) which values nothing in todays market. Moreover that, I am too lazy to work hard i.e. to study and not to work during office hours. To sum it up I am lazy and confused and scared but I want to learn things as well but don't know if I am intelligent enough to learn whole of PL/SQL or to master any other language. Is there any other way from which I can feel confident? Actually I even feel sometimes that after 2-3 years if I still don't achieve my goal, I won't ever be able to reach my destination. I just want to live my dream of being a developer. Give me some tips and hopes but not false hopes.

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  • SQL Server DBA - How to get a good one!

    - by ETFairfax
    I'm a lone developer. I am currently developing an application which is seeing me get way way way out of my depth when it comes to SQL DBA'ing, and have come to realise that I should hire a DBA to help me (which has full support from the company). Problem is - who? This SO thread sees someone hire a DBA only to realise that they will probably cause more harm then good! Also, I have just had a bad experience with a ASP.NET/C# contractor that has let us down. So, can anyone out there on SO either... a) Offer their services. b) Forward me onto someone that could help. c) Give some tips on vetting a DBA. I know this isn't a recruitment site, so maybe some good answers for c) would be a benefit for other readers!! BTW: The database is SQL Server 2008. I'm running into performance issues (mainly timeouts) which I think would be sorted out by some proper indexing. I would also need the DBA to provide some sort of maintenance plan, and to review how our database will deal what we intend at throwing at it in the future!

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  • Is it good idea to require to commit only working code?

    - by Astronavigator
    Sometimes I hear people saying something like "All committed code must be working". In some articles people even write descriptions how to create svn or git hooks that compile and test code before commit. In my company we usually create one branch for a feature, and one programmer usually works in this branch. I often (1 per 100, I think and as I think with good reason) do non-compilable commits. It seems to me that requirement of "always compilable/stable" commits conflicts with the idea of frequent commits. A programmer would rather make one commit in a week than test the whole project's stability/compilability ten times a day. For only compilable code I use tags and some selected branches (trunk etc). I see these reasons to commit not fully working or not compilable code: If I develop a new feature, it is hard to make it work writing a few lines of code. If I am editing a feature, it is again sometimes hard to keep code working every time. If I am changing some function's prototype or interface, I would also make hundreds of changes, not mechanical changes, but intellectual. Sometimes one of them could cause me to carry out hundreds of commits (but if I want all commits to be stable I should commit 1 time instead of 100). In all these cases to make stable commits I would make commits containing many-many-many changes and it will be very-very-very hard to find out "What happened in this commit?". Another aspect of this problem is that compiling code gives no guarantee of proper working. So is it good idea to require every commit to be stable/compilable? Does it depends on branching model or CVS? In your company, is it forbidden to make non compilable commits? Is it (and why) a bad idea to use only selected branches (including trunk) and tags for stable versions?

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  • What are some good seminar topics that can be used to improve designer&developer communication?

    - by tactoth
    Hello guys the thing I'll tell is what happens in the company I work for but I know it's more like a common issue in software companies. I'm development team leader in a internet service company that provides service that's very similar to dropbox. In our company we have mainly two divisions: the tech division and the designers division, both have their own reporting hierarchy. Designers focus on designing UI and prioritizing features, while developers focus on implement designers' ideas (more like being driven as our big boss has said). Then here comes our issue: the DEV team and DES team communicate very bad. DEV complain DES for these reasons: Too frequent changing of requirements Too complicated interaction (our DEV team has actually learned many HCI principles) Documents for design are incomplete, usually you just get 'design principles' and it's up to DEV to complete design details. When you find design defects, you ask DES team to resolve them, then DES team quickly change the principles and you gonna spend another several weeks because the change is so fundamental. While DES complain DEV for these reasons: Code architecture is not good enough to adapt to changing requirements (Obviously DES knows something about software development) Product design is about principles, not details. DEV fails to realize this. Communication should be quick and should be mainly oral. Trying to make most feature discussion in document for reference is too overloaded and doesn't make sense. As you can see, DEV and DES have different ideas on product design, and encourages very different practice. We have this difference because of the way we work. So our solution is that we should plan some seminars to make each part more aware of the way the other part work. Then my question is, what are some good topics for such seminars? Guessing some people may not think seminars can solve this problem, please also suggest your solution.

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  • Using Clojure instead of Python for scalability (multi core) reasons, good idea?

    - by Vandell
    After reading http://clojure.org/rationale and other performance comparisons between Clojure and many languages, I started to think that apart from ease of use, I shouldn't be coding in Python anymore, but in Clojure instead. Actually, I began to fill irresponsisble for not learning clojure seeing it's benefits. Does it make sense? Can't I make really efficient use of all cores using a more imperative language like Python, than a lisp dialect or other functional language? It seems that all the benefits of it come from using immutable data, can't I do just that in Python and have all the benefits? I once started to learn some Common Lisp, read and done almost all exercices from a book I borrowod from my university library (I found it to be pretty good, despite it's low popularity on Amazon). But, after a while, I got myself struggling to much to do some simple things. I think there's somethings that are more imperative in their nature, that makes it difficult to model those thins in a functional way, I guess. The thing is, is Python as powerful as Clojure for building applications that takes advantages of this new multi core future? Note that I don't think that using semaphores, lock mechanisms or other similar concurrency mechanism are good alternatives to Clojure 'automatic' parallelization.

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  • How to make a good portfolio for IT student (who loves programming) like me?

    - by Viet
    I am currently a college student, and going to apply for an university in probably next month. Unlike art student who easily put on their works such as models, designs and so on on their portfolio; I am hitting a dead corner trying to find a "creative" way to showcase my work as a programmer. It would be normal if programmer shows his good project with source code and everything else. Well, it should be no problem with actual "good" projects, but all of my projects are crappy (can't help it because I am still student, and don't have much work experience) and I don't even know it's worth to show. Nonetheless, I have learned a lot in only 1 year since I started programming. I am now familiar with Java, PHP, Actionscript3, C#, Objective-C and on my way to learn Ruby. I plan to build a Flash portfolio using Actionscript with Ruby as backend to show what I have learnt. The problem is idea. How to show people that I learned a lot of useful thing? Otherwise I hit the dead end and LOL just show what I have on Github (but i certainly never want that...)

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  • Are DDD Aggregates really a good idea in a Web Application?

    - by Mystere Man
    I'm diving in to Domain Driven Design and some of the concepts i'm coming across make a lot of sense on the surface, but when I think about them more I have to wonder if that's really a good idea. The concept of Aggregates, for instance makes sense. You create small domains of ownership so that you don't have to deal with the entire domain model. However, when I think about this in the context of a web app, we're frequently hitting the database to pull back small subsets of data. For instance, a page may only list the number of orders, with links to click on to open the order and see its order id's. If i'm understanding Aggregates right, I would typically use the repository pattern to return an OrderAggregate that would contain the members GetAll, GetByID, Delete, and Save. Ok, that sounds good. But... If I call GetAll to list all my order's, it would seem to me that this pattern would require the entire list of aggregate information to be returned, complete orders, order lines, etc... When I only need a small subset of that information (just header information). Am I missing something? Or is there some level of optimization you would use here? I can't imagine that anyone would advocate returning entire aggregates of information when you don't need it. Certainly, one could create methods on your repository like GetOrderHeaders, but that seems to defeat the purpose of using a pattern like repository in the first place. Can anyone clarify this for me?

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  • 301 redirect: Is this good or bad for 2 domains?

    - by Tim
    Since i couldn't find any appropriate answer to my specific question, I wanted to ask you. I've read alot of things about the 301-redirect for moving pages and so on. A customer of mine has booked a new domain last year for better search results (he included his main keyword into the domain. Before he had only a domain with his business name, which had nothing to say about what he does). I told him, that he should do a 301-redirect so he doesn't loose his position in Google and to redirect all new customers coming from the old domain to the new domain. After about one year where his site hat a good amount of traffic the search results of Google for his keywords are getting more worse. Since he didn't maintain his website (no new content, bad content on all pages and so on) I assumed this would be the problem. He gave his website to another company which also makes websites. They told him, that this 301-redirection is very bad for his website. They removed it, and also updated his content and the template so now he has the same meta keywords on every page (instead of the specific ones I put there before). He also removed the canonical-tag which I placed there to ensure no duplicate content. What I am now afraid of is, that without this redirect Google now will find duplicate content and therefore kick him out of the index, which would be a nightmare, since most of his customers come over his website. I need verification of the fact, that the 301 isn't bad but in fact the correct way of working with 2 domains. If possible with good sources I can point out to him since he don't wants to hear anything about this. If someone also has a few words about the keywords and the canonical-tag I would really appreciate it! Thank you very much!

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  • What is a 'good number' of exceptions to implement for my library?

    - by Fuzz
    I've always wondered how many different exception classes I should implement and throw for various pieces of my software. My particular development is usually C++/C#/Java related, but I believe this is a question for all languages. I want to understand what is a good number of different exceptions to throw, and what the developer community expect of a good library. The trade-offs I see include: More exception classes can allow very fine grain levels of error handling for API users (prone to user configuration or data errors, or files not being found) More exception classes allows error specific information to be embedded in the exception, rather than just a string message or error code More exception classes can mean more code maintenance More exception classes can mean the API is less approachable to users The scenarios I wish to understand exception usage in include: During 'configuration' stage, which might include loading files or setting parameters During an 'operation' type phase where the library might be running tasks and doing some work, perhaps in another thread Other patterns of error reporting without using exceptions, or less exceptions (as a comparison) might include: Less exceptions, but embedding an error code that can be used as a lookup Returning error codes and flags directly from functions (sometimes not possible from threads) Implemented an event or callback system upon error (avoids stack unwinding) As developers, what do you prefer to see? If there are MANY exceptions, do you bother error handling them separately anyway? Do you have a preference for error handling types depending on the stage of operation?

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  • What is a good way to refactor a large, terribly written code base by myself? [closed]

    - by AgentKC
    Possible Duplicate: Techniques to re-factor garbage and maintain sanity? I have a fairly large PHP code base that I have been writing for the past 3 years. The problem is, I wrote this code when I was a terrible programmer and now it's tens of thousands of lines of conditionals and random MySQL queries everywhere. As you can imagine, there are a ton of bugs and they are extremely hard to find and fix. So I would like a good method to refactor this code so that it is much more manageable. The source code is quite bad; I did not even use classes or functions when I originally wrote it. At this point, I am considering rewriting the whole thing. I am the only developer and my time is pretty limited. I would like to get this done as quickly as possible, so I can get back to writing new features. Since rewriting the code would take a long time, I am looking for some methods that I can use to clean up the code as quickly as possible without leaving more bad architecture that will come back to haunt me later. So this is the basic question: What is a good way for a single developer to take a fairly large code base that has no architecture and refactor it into something with reasonable architecture that is not a nightmare to maintain and expand?

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  • Is spreading code with refactoring comments a good idea?

    - by Uooo
    I am working on a "spaghetti-code" project, and while I am fixing bugs and implementing new features, I also do some refactoring in order to make the code unit-testable. The code is often so tightly coupled or complicated that fixing a small bug would result in a lot of classes being rewritten. So I decided to draw a line somewhere in the code where I stop refactoring. To make this clear, I drop some comments in the code explaining the situation, like: class RefactoredClass { private SingletonClass xyz; // I know SingletonClass is a Singleton, so I would not need to pass it here. // However, I would like to get rid of it in the future, so it is passed as a // parameter here to make this change easier later. public RefactoredClass(SingletonClass xyz) { this.xyz = xyz; } } Or, another piece of cake: // This might be a good candidate to be refactored. The structure is like: // Version String // | // +--> ... // | // +--> ... // | // ... and so on ... // Map map = new HashMap<String, Map<String, Map<String, List<String>>>>(); Is this a good idea? What should I keep in mind when doing so?

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  • Is this a good implementation of a loop in Prolog?

    - by Carles Araguz
    First of all, let me tell you that this happens to be the first time I ask something here, so if it's not the right place to do so, please forgive me. I'm developing a rather complex software that has a Prolog core implementing a FSM. Since I don't want it to stop (ever), I'm trying to write a good loop-like predicate that would work using Prolog's recursion. After a few unsuccessful tries (mainly because of stack problems) I ended up having something similar to this: /* Finite State Transition Network */ transition(st0,evnt0,st1). transition(st1,evnt1,st2). transition(st2,evnt2,st0). fsm_state(state(st0),system(Energy,ActivePayloads),[]) :- /* ... */ transition(st0,evnt0,NextState), !, fsm_state(state(NextState),system(Energy,ActivePayloads),[]). fsm_state(state(st1),system(Energy,ActivePayloads),[]) :- /* ... */ transition(st1,evnt1,NextState), !, fsm_state(state(NextState),system(Energy,ActivePayloads),[0,1,2]). fsm_state(state(st2),system(Energy,ActivePayloads),[P|Params]) :- /* ... */ transition(st2,evnt2,NextState), !, fsm_state(state(NextState),system(Energy,ActivePayloads),[]). start :- Sys = system(10,[]), fsm_state(state(s0),Sys,[]). Is this a good approach?

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  • In C++ Good reasons for NOT using symmetrical memory management (i.e. new and delete)

    - by Jim G
    I try to learn C++ and programming in general. Currently I am studying open source with help of UML. Learning is my hobby and great one too. My understanding of memory allocation in C++ is that it should be symmetrical. A class is responsible for its resources. If memory is allocated using new it should be returned using delete in the same class. It is like in a library you, the class, are responsibility for the books you have borrowed and you return them then you are done. This, in my mind, makes sense. It makes memory management more manageable so to speak. So far so good. The problem is that this is not how it works in the real world. In Qt for instance, you create QtObjects with new and then hand over the ownership of the object to Qt. In other words you create QtObjects and Qt destroys them for you. Thus unsymmetrical memory management. Obviously the people behind Qt must have a good reason for doing this. It must be beneficial in some kind of way, My questions is: What is the problem with Bjarne Stroustrups idea about a symmetrical memory management contained within a class? What do you gain by splitting new and delete so you create an object and destroy it in different classes like you do in Qt. Is it common to split new and delete and why in such case, in other projects not involving Qt? Thanks for any help shedding light on this mystery!

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  • juju bootstrap fails with a local environment, why?

    - by Braiam
    Each time I try to bootstrap juju using a local enviroment it fails starting the juju-db-braiam-local script as follows: $ sudo juju --debug --verbose bootstrap 2013-10-20 02:28:53 INFO juju.provider.local environprovider.go:32 opening environment "local" 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:210 found "10.0.3.1" as address for "lxcbr0" 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:234 checking 10.0.3.1:8040 to see if machine agent running storage listener 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:237 nope, start some 2013-10-20 02:28:53 DEBUG juju.environs.tools storage.go:87 Uploading tools for [raring precise] 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:109 looking for: juju 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:150 checking: /usr/bin/jujud 2013-10-20 02:28:53 INFO juju.environs.tools build.go:156 found existing jujud 2013-10-20 02:28:53 INFO juju.environs.tools build.go:166 target: /tmp/juju-tools243949228/jujud 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:217 forcing version to 1.14.1.1 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:37 adding entry: &tar.Header{Name:"FORCE-VERSION", Mode:420, Uid:0, Gid:0, Size:8, ModTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}, Typeflag:0x30, Linkname:"", Uname:"ubuntu", Gname:"ubuntu", Devmajor:0, Devminor:0, AccessTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}, ChangeTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}} 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:37 adding entry: &tar.Header{Name:"jujud", Mode:493, Uid:0, Gid:0, Size:19179512, ModTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}, Typeflag:0x30, Linkname:"", Uname:"ubuntu", Gname:"ubuntu", Devmajor:0, Devminor:0, AccessTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}, ChangeTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}} 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:106 built 1.14.1.1-raring-amd64 (4196kB) 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:112 uploading 1.14.1.1-precise-amd64 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:112 uploading 1.14.1.1-raring-amd64 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:29 reading tools with major version 1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:34 filtering tools by version: 1.14.1.1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:37 filtering tools by series: precise 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:41 reading v1.* tools 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-precise-amd64 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-raring-amd64 2013-10-20 02:28:55 INFO juju.environs.boostrap bootstrap.go:57 bootstrapping environment "local" 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:29 reading tools with major version 1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:34 filtering tools by version: 1.14.1.1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:37 filtering tools by series: precise 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:41 reading v1.* tools 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-precise-amd64 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-raring-amd64 2013-10-20 02:28:55 DEBUG juju.provider.local environ.go:395 create mongo journal dir: /home/braiam/.juju/local/db/journal 2013-10-20 02:28:55 DEBUG juju.provider.local environ.go:401 generate server cert 2013-10-20 02:28:55 INFO juju.provider.local environ.go:421 installing service juju-db-braiam-local to /etc/init 2013-10-20 02:28:56 ERROR juju.provider.local environ.go:423 could not install mongo service: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) 2013-10-20 02:28:56 ERROR juju supercommand.go:282 command failed: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) error: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) What is the reason for this error and how to solve it?

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  • Any good tutorials all this web programming stuff for a GUI person? [closed]

    - by supercheetah
    For some reason, I am having a hard time understanding all this web programming stuff--from AJAX to JSON, etc. I've got plenty of experience programming GUIs. I'm currently working on a project in Python, and I thought that maybe I could just use PyJS (since it's GWT for Python, it uses an API that's very familiar to experienced GUI programmers like myself) to compile it with a Javascript interface on top, but alas, the compiler gave me a spectacular failure. It's obviously not meant to handle much of any Python beyond itself, and some of the core Python library. It would have been nice if it could, but I will admit, it would have been the lazy way to do it. I tried to learn Django, but for some reason, I'm just having a hard time understanding the tutorial on their website, and what it's all doing. Maybe it's not the best framework to learn, perhaps? Anyway, does anyone have a good primer/tutorial explaining all this stuff, especially for Python, and especially for someone coming from a GUI background?

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  • How can a solo programmer become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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