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  • How to add new filters to CAML queries in SharePoint 2007

    - by uruit
    Normal 0 21 false false false ES-UY X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} One flexibility SharePoint has is CAML (Collaborative Application Markup Language). CAML it’s a markup language like html that allows developers to do queries against SharePoint lists, it’s syntax is very easy to understand and it allows to add logical conditions like Where, Contains, And, Or, etc, just like a SQL Query. For one of our projects we have the need to do a filter on SharePoint views, the problem here is that the view it’s a list containing a CAML Query with the filters the view may have, so in order to filter the view that’s already been filtered before, we need to append our filters to the existing CAML Query. That’s not a trivial task because the where statement in a CAML Query it’s like this: <Where>   <And>     <Filter1 />     <Filter2 />   </And> </Where> If we want to add a new logical operator, like an OR it’s not just as simple as to append the OR expression like the following example: <Where>   <And>     <Filter1 />     <Filter2 />   </And>   <Or>     <Filter3 />   </Or> </Where> But instead the correct query would be: <Where>   <Or>     <And>       <Filter1 />       <Filter2 />     </And>     <Filter3 />   </Or> </Where> Notice that the <Filter# /> tags are for explanation purpose only. In order to solve this problem we created a simple component, it has a method that receives the current query (could be an empty query also) and appends the expression you want to that query. Example: string currentQuery = @“ <Where>    <And>     <Contains><FieldRef Name='Title' /><Value Type='Text'>A</Value></Contains>     <Contains><FieldRef Name='Title' /><Value Type='Text'>B</Value></Contains>   </And> </Where>”; currentQuery = CAMLQueryBuilder.AppendQuery(     currentQuery,     “<Contains><FieldRef Name='Title' /><Value Type='Text'>C</Value></Contains>”,     CAMLQueryBuilder.Operators.Or); The fist parameter this function receives it’s the actual query, the second it’s the filter you want to add, and the third it’s the logical operator, so basically in this query we want all the items that the title contains: the character A and B or the ones that contains the character C. The result query is: <Where>   <Or>      <And>       <Contains><FieldRef Name='Title' /><Value Type='Text'>A</Value></Contains>       <Contains><FieldRef Name='Title' /><Value Type='Text'>B</Value></Contains>     </And>     <Contains><FieldRef Name='Title' /><Value Type='Text'>C</Value></Contains>   </Or> </Where>     The code:   First of all we have an enumerator inside the CAMLQueryBuilder class that has the two possible Options And, Or. public enum Operators { And, Or }   Then we have the main method that’s the one that performs the append of the filters. public static string AppendQuery(string containerQuery, string logicalExpression, Operators logicalOperator){   In this method the first we do is create a new XmlDocument and wrap the current query (that may be empty) with a “<Query></Query>” tag, because the query that comes with the view doesn’t have a root element and the XmlDocument must be a well formatted xml.   XmlDocument queryDoc = new XmlDocument(); queryDoc.LoadXml("<Query>" + containerQuery + "</Query>");   The next step is to create a new XmlDocument containing the logical expression that has the filter needed.   XmlDocument logicalExpressionDoc = new XmlDocument(); logicalExpressionDoc.LoadXml("<root>" + logicalExpression + "</root>"); In these next four lines we extract the expression from the recently created XmlDocument and create an XmlElement.                  XmlElement expressionElTemp = (XmlElement)logicalExpressionDoc.SelectSingleNode("/root/*"); XmlElement expressionEl = queryDoc.CreateElement(expressionElTemp.Name); expressionEl.InnerXml = expressionElTemp.InnerXml;   Below are the main steps in the component logic. The first “if” checks if the actual query doesn’t contains a “Where” clause. In case there’s no “Where” we add it and append the expression.   In case that there’s already a “Where” clause, we get the entire statement that’s inside the “Where” and reorder the query removing and appending elements to form the correct query, that will finally filter the list.   XmlElement whereEl; if (!containerQuery.Contains("Where")) { queryDoc.FirstChild.AppendChild(queryDoc.CreateElement("Where")); queryDoc.SelectSingleNode("/Query/Where").AppendChild(expressionEl); } else { whereEl = (XmlElement)queryDoc.SelectSingleNode("/Query/Where"); if (!containerQuery.Contains("<And>") &&                 !containerQuery.Contains("<Or>"))        {              XmlElement operatorEl = queryDoc.CreateElement(GetName(logicalOperator)); XmlElement existingExpression = (XmlElement)whereEl.SelectSingleNode("/Query/Where/*"); whereEl.RemoveChild(existingExpression);                 operatorEl.AppendChild(existingExpression);               operatorEl.AppendChild(expressionEl);                 whereEl.AppendChild(operatorEl);        }        else        {              XmlElement operatorEl = queryDoc.CreateElement(GetName(logicalOperator)); XmlElement existingOperator = (XmlElement)whereEl.SelectSingleNode("/Query/Where/*");                 whereEl.RemoveChild(existingOperator);               operatorEl.AppendChild(existingOperator);               operatorEl.AppendChild(expressionEl);                 whereEl.AppendChild(operatorEl);         }  }  return queryDoc.FirstChild.InnerXml }     Finally the GetName method converts the Enum option to his string equivalent.   private static string GetName(Operators logicalOperator) {       return Enum.GetName(typeof(Operators), logicalOperator); }        Normal 0 21 false false false ES-UY X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 21 false false false ES-UY X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} This component helped our team a lot using SharePoint 2007 and modifying the queries, but now in SharePoint 2010; that wouldn’t be needed because of the incorporation of LINQ to SharePoint. This new feature enables the developers to do typed queries against SharePoint lists without the need of writing any CAML code.  But there is still much development to the 2007 version, so I hope this information is useful for other members.  Post Normal 0 21 false false false ES-UY X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} written by Sebastian Rodriguez - Portals and Collaboration Solutions @ UruIT

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Using CSS3 media queries in HTML 5 pages

    - by nikolaosk
    This is going to be the seventh post in a series of posts regarding HTML 5. You can find the other posts here , here , here, here , here and here. In this post I will provide a hands-on example on how to use CSS 3 Media Queries in HTML 5 pages. This is a very important feature since nowadays lots of users view websites through their mobile devices. Web designers were able to define media-specific style sheets for quite a while, but have been limited to the type of output. The output could only be Screen, Print .The way we used to do things before CSS 3 was to have separate CSS files and the browser decided which style sheet to use. Please have a look at the snippet below - HTML 4 media queries <link rel="stylesheet" type="text/css" media="screen" href="styles.css"> <link rel="stylesheet" type="text/css" media="print" href="print-styles.css"> ?he browser determines which style to use. With CSS 3 we can have all media queries in one stylesheet. Media queries can determine the resolution of the device, the orientation of the device, the width and height of the device and the width and height of the browser window.We can also include CSS 3 media queries in separate stylesheets. In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School. Another excellent resource is HTML 5 Doctor. Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. Before I go on with the actual demo I will use the (http://www.caniuse.com) to see the support for CSS 3 Media Queries from the latest versions of modern browsers. Please have a look at the picture below. We see that all the latest versions of modern browsers support this feature. We can see that even IE 9 supports this feature.   Let's move on with the actual demo.  This is going to be a rather simple demo.I create a simple HTML 5 page. The markup follows and it is very easy to use and understand.This is a page with a 2 column layout. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">       </head>  <body>    <div id="header">      <h1>Learn cutting edge technologies</h1>      <p>HTML 5, JQuery, CSS3</p>    </div>    <div id="main">      <div id="mainnews">        <div>          <h2>HTML 5</h2>        </div>        <div>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          <div class="quote">            <h4>Do More with Less</h4>            <p>             jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development.             </p>            </div>          <p>            The HTML5 test(html5test.com) score is an indication of how well your browser supports the upcoming HTML5 standard and related specifications. Even though the specification isn't finalized yet, all major browser manufacturers are making sure their browser is ready for the future. Find out which parts of HTML5 are already supported by your browser today and compare the results with other browsers.                      The HTML5 test does not try to test all of the new features offered by HTML5, nor does it try to test the functionality of each feature it does detect. Despite these shortcomings we hope that by quantifying the level of support users and web developers will get an idea of how hard the browser manufacturers work on improving their browsers and the web as a development platform.</p>        </div>      </div>              <div id="CSS">        <div>          <h2>CSS 3 Intro</h2>        </div>        <div>          <p>          Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation semantics (the look and formatting) of a document written in a markup language. Its most common application is to style web pages written in HTML and XHTML, but the language can also be applied to any kind of XML document, including plain XML, SVG and XUL.          </p>        </div>      </div>            <div id="CSSmore">        <div>          <h2>CSS 3 Purpose</h2>        </div>        <div>          <p>            CSS is designed primarily to enable the separation of document content (written in HTML or a similar markup language) from document presentation, including elements such as the layout, colors, and fonts.[1] This separation can improve content accessibility, provide more flexibility and control in the specification of presentation characteristics, enable multiple pages to share formatting, and reduce complexity and repetition in the structural content (such as by allowing for tableless web design).          </p>        </div>      </div>                </div>    <div id="footer">        <p>Feel free to google more about the subject</p>      </div>     </body>  </html>    The CSS code (style.css) follows  body{        line-height: 30px;        width: 1024px;        background-color:#eee;      }            p{        font-size:17px;    font-family:"Comic Sans MS"      }      p,h2,h3,h4{        margin: 0 0 20px 0;      }            #main, #header, #footer{        width: 100%;        margin: 0px auto;        display:block;      }            #header{        text-align: center;         border-bottom: 1px solid #000;         margin-bottom: 30px;      }            #footer{        text-align: center;         border-top: 1px solid #000;         margin-bottom: 30px;      }            .quote{        width: 200px;       margin-left: 10px;       padding: 5px;       float: right;       border: 2px solid #000;       background-color:#F9ACAE;      }            .quote :last-child{        margin-bottom: 0;      }            #main{        column-count:2;        column-gap:20px;        column-rule: 1px solid #000;        -moz-column-count: 2;        -webkit-column-count: 2;        -moz-column-gap: 20px;        -webkit-column-gap: 20px;        -moz-column-rule: 1px solid #000;        -webkit-column-rule: 1px solid #000;      } Now I view the page in the browser.Now I am going to write a media query and add some more rules in the .css file in order to change the layout of the page when the page is viewed by mobile devices. @media only screen and (max-width: 480px) {          body{            width: 480px;          }          #main{            -moz-column-count: 1;            -webkit-column-count: 1;          }        }   I am specifying that this media query applies only to screen and a max width of 480 px. If this condition is true, then I add new rules for the body element. I change the number of columns to one. This rule will not be applied unless the maximum width is 480px or less.  As I decrease the size-width of the browser window I see no change in the column's layout. Have a look at the picture below. When I resize the window and the width of the browser so the width is less than 480px, the media query and its respective rules take effect.We can scroll vertically to view the content which is a more optimised viewing experience for mobile devices. Have a look at the picture below Hope it helps!!!!

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  • Escaping an equals sign in DOS batch string replacement command

    - by Alastair
    Hi, I need to replace some text in a JNLP file using a DOS batch file to tune it for the local machine. The problem is that the search pattern contains an equals sign which is messing up the string replacement in the batch file. I want to replace the line, <j2se version="1.5" initial-heap-size="100M" max-heap-size="100M"/> with specific settings for the initial and max heap sizes. For example at the moment I have, for /f "tokens=* delims=" %%a in (%filePath%agility.jnlp) do ( set str=%%a set str=!str:initial-heap-size="100M"=initial-heap-size="%min%M"! echo !str!>>%filePath%new.jnlp) but the = in the search pattern is being read as part of the replacement command. How do I escape the equals sign so it is processed as text?

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  • VMWare server host agent service won't start

    - by Bimo Arioseno
    I'm using VMWare Server 2.0 on Windows Server 2003 R2. Sometimes after restarting the host machine, the VMWare host agent service won't start due to an error. This is the error messages from Event Viewer: [Service control manager] Timeout (30000 milliseconds) waiting for the VMware Host Agent service to connect. [Service control manager] The VMware Host Agent service failed to start due to the following error: The service did not respond to the start or control request in a timely fashion. I've set the service to automatically restart after subsequent failure using services.msc (using a 10 min. delay), but it still won't start. Only starting the service manually seems to work. Has anyone experienced this before? What workarounds or fixes are there?

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  • Determine nginx reverse-proxy load limits

    - by Aaron
    Hi all: I have an nginx server (CentOS 5.3, linux) that I'm using as a reverse-proxy load-balancer in front of 8 ruby on rails application servers. As our load on these servers increases, I'm beginning to wonder at what point will the nginx server become a bottleneck? The CPUs are hardly used, but that's to be expected. The memory seems to be fine. No IO to speak of. So is my only limitation bandwidth on the NICs? Currently, according to some cacti graphs, the server is hitting around 700Kbps ( 5 min average ) on each NIC during high load. I would think this is still pretty low. Or, will the limit be in sockets or some other resource in the operating system? Thanks for any thoughts and insights. Aaron

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  • JMeter Stress testing

    - by mcondiff
    MAMP server hosting a Joomla instance. I'd like to hear the community's thoughts on the best way to stress test the server and find it's breaking point on concurrent users etc. Currently I have setup a test plan which I have going to the home page, grabbing the index.php, css, js and all images and have run tests on 1 to 100 users and a varying number of loops. What I'd like to know is how do I determine at what number of concurrent requests or looping requests is a good way to gauge if my server can handle the proposed increase in traffic? What is a good KB/sec, Throughput, Average, Max, Min via the Aggregate Report and at what number of threads/loops etc? I have googled and have not found immediate answers to these questions and thought to come here. More or less I have just used this http://jakarta.apache.org/jmeter/usermanual/jmeter_proxy_step_by_step.pdf to guide me and then I have been winging it in terms of Thread and Loop numbers. Any light shed on these subject would be much appreciated.

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  • Is the Asus Lion Square compatible with an AMD Athlon II AM3?

    - by wag2639
    I bought an Asus Lion Square compatible with a AMD Athlon II X3 435 Socket AM3 processor? I know strictly speaking, the Lion Square specifies AM2 but I'm a little confused since AM2 and AM3 are suppose to be socket compatible (I'm a little confused here as well but I assume it means an AM3 board will support AM2/AM2+ CPUs). However, will there be a problem with chip height and spacing? Or do people have experience asking ASUS for a standoff adapter?

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  • gzip not working for some files using nginx

    - by shakalandy
    Some files are not gzipped on their way to the user browser in our setup. for example http://myhostname.com/css/build/20120904-1.css http://myhostname.com/js/dojo/dn/main.js?20120904-1 http://myhostname.com/js/jquery-min/compiled.js?20120725-4 can not be zipped. my current configuration: location ~* \.(js|css|png|jpg|jpeg|gif|ico)\.*+$ { if ($args ~ [0-9]\.*+) { expires max; break; } expires max; log_not_found off; gzip on; } What needs to be adjusted to make gzip fly? I already tried several other options but don't want to continue with try&error on this. Thank you very much.

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  • Event Tracing for Windows GUI

    - by Ian Boyd
    i want to view tracing events from the Event Tracing for Windows system. As far as i can tell the only client program that exists for connecting to providers is a command line tool that comes with the Microsoft Windows Device Driver Development Kit (DDK), e.g.: tracelog -start "NT Kernel Logger" -f krnl.etl -dpcisr -nodisk -nonet -b 1024 -min 4 -max 16 -ft 10 –UsePerfCounter ... tracelog –stop It then requires a separate command line tool to convert the generated log file into something usable, e.g.: trcerpt krnl.etl -report isrdpc.xml Has nobody come up with a Windows program (ala Performance Monitor, Process Monitor, Event Viewer) that lets me start tracing by pushing a "Go" button, let me see events, and i can stop it with a "Stop" button? Is there GUI for Event Tracing for Windows?

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  • Server crashes when too much memory is allocated

    - by lindenb
    Hi all, my server crashes whenever one of my users is running a 'R' script (this script requires a large amount of memory). Below is the last top I saw: top - 11:32:39 up 20 min, 4 users, load average: 1.08, 0.85, 0.46 Tasks: 336 total, 2 running, 334 sleeping, 0 stopped, 0 zombie Cpu(s): 6.1%us, 0.2%sy, 0.0%ni, 93.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 65939968k total, 5131440k used, 60808528k free, 88256k buffers Swap: 68124664k total, 0k used, 68124664k free, 1077612k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 10392 cdina 25 0 3702m 3.5g 2428 R 100.0 5.6 7:51.82 R 10430 root 15 0 12872 1272 804 R 0.7 0.0 0:02.42 top 1 root 15 0 10348 704 592 S 0.0 0.0 0:02.95 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/0 is there a way to prevent my server from crashing ("don't run that script" is not an option :-) ) ? something like fixing a 'quota' for the memory allowed ?

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  • Evaluate a Munin graph defined in munin.conf

    - by Ztyx
    Hi, I have defined an additional graph (in Munin, munin.conf) that calculates the total size of my MySQL database. The index and data sizes are extracted from an external plugin. The definition looks like this: [...] [Database;my.host.com] address my.host.com use_node_name yes dbsize.update no dbsize.graph_args --base 1024 -l 0 dbsize.graph_title Total database size dbsize.graph_vlabel bytes dbsize.graph_category mysql dbsize.graph_info The total database size. dbsize.graph_order the_sum dbsize.the_sum.sum \ my.host.com:mysql_size.index \ my.host.com:mysql_size.datas dbsize.the_sum.label data+index dbsize.the_sum.type GAUGE dbsize.the_sum.min 0 [...] Now, is it possible to extract the current value of this graph? Running # munin-run dbsize or # munin-run my.host.com:dbsize does not seem to work.

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  • How to know my wireless card has injection enabled?

    - by shrimpy
    I am playing around with aircrack. And was trying to see whether my wireless card on my laptop can pass the injection test And I end up seeing the following... does it mean my wireless card is not able to run aircrack? root@myubuntu:/home/myubuntu# iwconfig lo no wireless extensions. eth0 no wireless extensions. eth1 IEEE 802.11bg ESSID:"" Nickname:"" Mode:Managed Frequency:2.437 GHz Access Point: Not-Associated Bit Rate:54 Mb/s Tx-Power:24 dBm Retry min limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=5/5 Signal level=0 dBm Noise level=-57 dBm Rx invalid nwid:0 Rx invalid crypt:781 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 root@myubuntu:/home/myubuntu# aireplay-ng -9 eth1 ioctl(SIOCSIWMODE) failed: Invalid argument ARP linktype is set to 1 (Ethernet) - expected ARPHRD_IEEE80211, ARPHRD_IEEE80211_FULL or ARPHRD_IEEE80211_PRISM instead. Make sure RFMON is enabled: run 'airmon-ng start eth1 <#>' Sysfs injection support was not found either. root@myubuntu:/home/myubuntu#

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  • PC reboots automatically in the begining

    - by user233508
    I have a AMD Phenom II 3GHz. 2 GB RAM system running on Windows 7. Off late my PC does not start properly I have to start it at least 7-8 times before it starts. It starts and then shuts down. Every time the time for which the system is up increases. After 7-8 attempts it starts an works fine. I have to give it a min between restarts (USB mouse light goes off). If I try restarting before this time the PC does not start. I am suspecting humidity playing some factor as this issue has started creeping up ever since the rains have started.

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  • Low framerate on background apps

    - by user1698923
    My problem is that when a game is running in the foreground, in Full Screen mode, any applications on my second monitor (such as youtube videos, videos, not app specific) drop their frame-rate to about 2-3 FPS. It seems like some sort of power management option that I can't track down. As far as I can tell, it's not due to the GPU not being able to keep up. For instance, my PC can play League of Legends at about 280FPS when the framerate is uncapped. If i cap it at 60FPS using the in-game option, it has no affect on the performance of the background app. Summary Operating System Windows 8 Pro 64-bit CPU Intel Core i7 3820 @ 3.60GHz 42 °C Sandy Bridge-E 32nm Technology RAM 12.0GB Triple-Channel DDR3 @ 533MHz (7-7-7-20) Motherboard Gigabyte Technology Co., Ltd. X79-UD3 (SOCKET 0) 37 °C Graphics DELL U2713HM (2560x1440@59Hz) DELL U2713HM (2560x1440@59Hz) 1280MB NVIDIA GeForce GTX 570 (Gigabyte) 58 °C Hard Drives 212GB Volume0 (RAID) 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 36 °C 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 34 °C Optical Drives No optical disk drives detected Audio ASUS Xonar Essence STX Audio Device Operating System Windows 8 Pro 64-bit Computer type: Desktop Graphics Monitor 1 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Secondary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY4\Monitor0 Monitor 2 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Primary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY5\Monitor0 NVIDIA GeForce GTX 570 Manufacturer NVIDIA Model GeForce GTX 570 GPU GF110 Device ID 10DE-1086 Revision A2 Subvendor Gigabyte (1458) Series GeForce GTX 500 Current Performance Level Level 3 Current GPU Clock 845 MHz Current Memory Clock 1900 MHz Current Shader Clock 1690 MHz Voltage 0.988 V Technology 40 nm Die Size 520 mm² Release Date Dec 07, 2010 DirectX Support 11.0 OpenGL Support 5.0 Bus Interface PCI Express x16 Temperature 57 °C Driver version 9.18.13.2018 BIOS Version 70.10.55.00.01 ROPs 40 Shaders 512 unified Memory Type GDDR5 Memory 1280 MB Bus Width 64x5 (320 bit) Filtering Modes 16x Anisotropic Noise Level Moderate Max Power Draw 219 Watts Count of performance levels : 3 Level 1 - "Default" GPU Clock 50 MHz Memory Clock 135 MHz Shader Clock 101 MHz Level 2 - "2D Desktop" GPU Clock 405 MHz Memory Clock 324 MHz Shader Clock 810 MHz Level 3 - "3D Applications" GPU Clock 845 MHz Memory Clock 1900 MHz Shader Clock 1690 MHz Things I've tried: 1) Updating the graphics driver 2) Setting windows power mode to High Performance 3) Reset Nvidia Global Performance settings to default

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  • WHEA_UNCORRECTABLE_ERROR BSOD - what is wrong?

    - by Arcane
    Hello I have a problem with my PC getting the WHEA_UNCORRECTABLE_ERROR bsod. It is a few months old pc. I am not overclocking or changing anything in bios, but sometimes (this is my third time) I get this bsod out of nowhere. This last time I was just watching some stream on twitch when the pc suddenly crashed. I have everything up to date in windows update and every other driver as well. Everything in Open hardware Monitor seems ok. Right now as of 10 min after the crash, the CPU temp is at 38°C, fans are at 1400RPM I am using Windows 8.1 Pro 64b. Here are my spec: Intel i5-4570 CPU @ 3.20GHz, Kingston HyperX 8GB DDR3 1600 XMP, GeForce GTX 660 with 340.52 drivers, Corsair VS450 power supply, Gigabyte GA-H87-HD3 you can see the BSOD dump here: https://www.dropbox.com/s/88i1q2nnqnpzux1/082514-29656-01.dmp?dl=0 Can anybody tell me what is wrong?

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  • Nginx + PHP-FPM executes script, but returns 404

    - by MorfiusX
    I am using Nginx + PHP-FPM to run a Wordpress based site. I have a URL that should return dynamically generated JSON data for use with the DataTables jQuery plugin. The data is returned properly, but with a return code of 404. I think this is a Nginx config issue, but I haven't been able to figure out why. The script 'getTable.php' works properly on the production version of the site which is currently using Apache. Anyone know how I can get this to work on Nginx? URL: http://dev.iloveskydiving.org/wp-content/plugins/ils-workflow/lib/getTable.php SERVER: CentOS 6 + Varnish (caching disabled for development) + Nginx + PHP-FPM + Wordpress + W3 Total Cache Nginx Config: server { # Server Parameters listen 127.0.0.1:8082; server_name dev.iloveskydiving.org; root /var/www/dev.iloveskydiving.org/html; access_log /var/www/dev.iloveskydiving.org/logs/access.log main; error_log /var/www/dev.iloveskydiving.org/logs/error.log error; index index.php; # Rewrite minified CSS and JS files location ~* \.(css|js) { if (!-f $request_filename) { rewrite ^/wp-content/w3tc/min/(.+\.(css|js))$ /wp-content/w3tc/min/index.php?file=$1 last; expires max; } } # Set a variable to work around the lack of nested conditionals set $cache_uri $request_uri; # Don't cache uris containing the following segments if ($request_uri ~* "(\/wp-admin\/|\/xmlrpc.php|\/wp-(app|cron|login|register|mail)\.php|wp-.*\.php|index\.php|wp\-comments\-popup\.php|wp\-links\-opml\.php|wp\-locations\.php)") { set $cache_uri "no cache"; } # Don't use the cache for logged in users or recent commenters if ($http_cookie ~* "comment_author|wordpress_[a-f0-9]+|wp\-postpass|wordpress_logged_in") { set $cache_uri 'no cache'; } # Use cached or actual file if they exists, otherwise pass request to WordPress location / { try_files /wp-content/w3tc/pgcache/$cache_uri/_index.html $uri $uri/ /index.php?q=$uri&$args; } # Cache static files for as long as possible location ~* \.(xml|ogg|ogv|svg|svgz|eot|otf|woff|mp4|ttf|css|rss|atom|js|jpg|jpeg|gif|png|ico|zip|tgz|gz|rar|bz2|doc|xls|exe|ppt|tar|mid|midi|wav|bmp|rtf)$ { try_files $uri =404; expires max; access_log off; } # Deny access to hidden files location ~* /\.ht { deny all; access_log off; log_not_found off; } location ~ \.php$ { try_files $uri =404; fastcgi_split_path_info ^(.+\.php)(/.+)$; include /etc/nginx/fastcgi_params; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_script_name; fastcgi_intercept_errors on; fastcgi_pass unix:/var/lib/php-fpm/php-fpm.sock; # port where FastCGI processes were spawned } } Fast CGI Params: fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param HTTPS $https if_not_empty; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200; UPDATE: Upon further digging, it looks like Nginx is generating the 404 and PHP-FPM is executing the script properly and returning a 200. UPDATE: Here are the contents of the script: <?php /** * Connect to Wordpres */ require(dirname(__FILE__) . '/../../../../wp-blog-header.php'); /** * Define temporary array */ $aaData = array(); $aaData['aaData'] = array(); /** * Execute Query */ $query = new WP_Query( array( 'post_type' => 'post', 'posts_per_page' => '-1' ) ); foreach ($query->posts as $post) { array_push( $aaData['aaData'], array( $post->post_title ) ); } /** * Echo JSON encoded array */ echo json_encode($aaData);

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  • "TCP Sweep" - What is it? How am I causing it?

    - by Stephen Melrose
    Hi there, I've just had an email from my hosting company telling me I'm in violation of their Acceptable Use Policy. They forwarded me an email from another company complaining about something to do with a "TCP sweep of port 22". They included a snippet from their logs, 20:29:43 <MY_SERVER_IP> 0.0.0.0 [TCP-SWEEP] (total=325,dp=22,min=212.1.191.0,max=212.1.191.255,Mar21-20:26:34,Mar21-20:26:34) (USI-amsxaid01) Now, my server knowledge is limited at best, and I've absolutely no idea what this is or what could be causing it. Any help would be greatly appreciated! Thank you

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  • Cannot set MemOpMode or ProcVirtualization with syscfg.exe

    - by EGr
    When attempting to set MemOpMode or ProcVirtualization with syscfg.exe, I get the following error: C:\Users\EGr>syscfg --MemOpMode=AdvEccMode System Services or CSIOR disabled In the past, I have been told that this can be resolved by forcefully reinstalling the Dell Lifecycle controller firmware, and then trying again; however, I cannot find my notes on how to do that. Has anyone ever run into this issue, and does anyone know how I can fix it? If it is possible to forcefully reinstall the firmware, how would I do that? I've tried running the installer, but it fails after running for ~2 min. I believe there is a way to fix this as well, by adding/modifying a registry value at HKLM\System\Control\CurrentControlSet\Services\IPMIDRV (that might not be the correct path, but I know it is IPMIDRV). Is this a common issue? What is the actual cause of it?

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  • Sar data not collected for 10 minutes

    - by Ichorus
    We have a RedHat server whose only job is to run a JBoss server. Monitors said that memory usage spiked (we have the JVM limited to far less than the total memory on the system) and JBoss crashed. We restarted and everything seems ok now. Odd thing is that sar data for 10 min leading up to the crash is simply not there. Load average got up to the 50s. I have seen severely busy systems (350+ Load Average) still collect sar data. Does anyone have any idea what could cause sar to stop collecting data?

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  • Varnish Error 503 Service Unavailable

    - by alfish
    On Debian I have Varnish cache in front of apache and get 503 error when I try to get urls which are rarely fetched. I've put 10 min timeout in default.vlc: backend default { .host = "127.0.0.1"; .port = "81"; .connect_timeout = 600s; .first_byte_timeout = 600s; .between_bytes_timeout = 600s; } Also I have in /etc/default/varnish DAEMON_OPTS="-a :80 \ -T localhost:6082 \ -b localhost:81 \ -u varnish -g varnish \ -S /etc/varnish/secret \ -p thread_pools=7 \ -p thread_pool_min=200 \ -p thread_pool_max=5000 \ -p listen_depth=2048 \ -p thread_pool_add_delay=2\ -p lru_interval=1800 \ -h classic,169313 \ -p session_linger=100 \ -p sess_workspace=262144 \ -p connect_timeout=600 \ -p max_restarts=6 \ -s malloc,7G" I appreciate your hints to resove this problem.

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  • Munin Aggregated Graphs Configuration Error

    - by Sparsh Gupta
    I tried making some Munin Aggregated graphs but somehow I am unable to make the configuration work. I think I have followed the instructions but since its not working, I would love some assistance or guidance as to what I am doing wrong. I want to Aggregate (sum) the total number of requests / second all my nginx servers are doing combined together. The configuration looks like [TRAFFIC.AGGREGATED] update no requests.graph_title nGinx requests requests.graph_vlabel nGinx requests per second requests.draw LINE2 requests.graph_args --base 1000 requests.graph_category nginx requests.label req/sec requests.type DERIVE requests.min 0 requests.graph_order output requests.output.sum \ lb1.visualwebsiteoptimizer.com:nginx_request_lb1.visualwebsiteoptimizer.com_request.request \ lb3.visualwebsiteoptimizer.com:nginx_request_lb2.visualwebsiteoptimizer.com_request.request \ lb3.visualwebsiteoptimizer.com:nginx_request_lb3.visualwebsiteoptimizer.com_request.request The munin graph I want to aggregate is http://exchange.munin-monitoring.org/plugins/nginx_request/details Thanks Sparsh Gupta

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  • Why does NetworkManager take so long to connect to the wireless network?

    - by spoulson
    I have a Dell Mini9 that came with Ubuntu 8.10. Out of the box, Wifi configuration was done under System settings - Network and worked straightforward. Then, after some update patches, NetworkManager was installed to replace this functionality. Initially, it did not carry over my settings and I had to figure out how to redo it. After lots of bumbling with it, it finally works. However, after bootup the NetworkManager icon waits about 2 minutes before even attempting to connect to the wireless network. Then, about a minute later, it connects and I'm on my way. The Mini9 boots up within 30 seconds from SSD, so opening Firefox and then waiting 3+ min for wireless networking is a bit of a pain. Can anything be done?

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  • Why does NetworkManager take so long to connect to the wireless network?

    - by spoulson
    I have a Dell Mini9 that came with Ubuntu 8.10. Out of the box, Wifi configuration was done under System settings - Network and worked straightforward. Then, after some update patches, NetworkManager was installed to replace this functionality. Initially, it did not carry over my settings and I had to figure out how to redo it. After lots of bumbling with it, it finally works. However, after bootup the NetworkManager icon waits about 2 minutes before even attempting to connect to the wireless network. Then, about a minute later, it connects and I'm on my way. The Mini9 boots up within 30 seconds from SSD, so opening Firefox and then waiting 3+ min for wireless networking is a bit of a pain. Can anything be done?

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