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  • How to run script from command-line

    - by Eric
    I want to write a script that counts the types of objects there are in the ZODB, when they were created, how many users have joined since a given point in time,etc. I am wondering how to accomplish this. So, was wondering if there is a way to pass a script to bin/instance to be executed. I've created this script with a py script but it takes a VERY long time to finish and this is why I would like to do this from the command-line... in the hopes of it running faster. Thanks ERic

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  • How to format a money value from an ISOCurrencySymbol in C#

    - by nareshbhatia
    I have created a Money class to save money values in different currencies. The class uses 3 letter ISO symbols to store currency types: public class Money { public decimal Amount { get; set; } public string Currency { get; set; } } Is there a way in C# to use this information, say 100.00 USD, and format it as "$100.00"? Only way I know of requires CultureInfo like this: Amount.ToString("C", CultureInfo.CreateSpecificCulture("en-US")); However this does not work with my Money class. Is there another solution? I am open to changing my Money class. I have searched this site for similar questions (such as this), but couldn't find one that answers the above question.

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  • Idiomatic way to do list/dict in Cython?

    - by ramanujan
    My problem: I've found that processing large data sets with raw C++ using the STL map and vector can often be considerably faster (and with lower memory footprint) than using Cython. I figure that part of this speed penalty is due to using Python lists and dicts, and that there might be some tricks to use less encumbered data structures in Cython. For example, this page (http://wiki.cython.org/tutorials/numpy) shows how to make numpy arrays very fast in Cython by predefining the size and types of the ND array. Question: Is there any way to do something similar with lists/dicts, e.g. by stating roughly how many elements or (key,value) pairs you expect to have in them? That is, is there an idiomatic way to convert lists/dicts to (fast) data structures in Cython? If not I guess I'll just have to write it in C++ and wrap in a Cython import.

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  • Wrapper around bash, control STDIN and STDOUT

    - by blinry
    I would like to talk to a interactive bash process. Here is an example, so you know what I want to archieve: Program starts a new bash process. User types "ls" into my program. Program sends this command to the bash process. Program reads all available output of the bash (including the prompt) and displays it back to the user. GOTO 1 As you can guess, there is much room for nifty manipulations here and there... ;-) It would be wonderful if this also worked for subprocesses (started by the bash process) and curses-based programs. I would like to implement this functionality in Ruby, and already have experimented with IO.popen, but strange things happen. You are also welcome to do this in other languages.

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  • In CAB is a service it's own module?

    - by David Anderson
    I'm learning Composite Application Block and I've hit a rock about services. I have my shell application in its own solution, and of course a test module in its own solution (developed and testing completely independent and external of the shell solution). If I created a service named "Sql Service", would I need to put this in it's own library, so that both the shell, and the module know the types? If that's the case, then for good practice, should I put the service project in the shell solution, or external just like a module (in it's own solution), even though it's not loaded as a module? Then, what about references? Should the shell reference this directly, add then add the service? Or load it as a module and add the service? I have a lot of confusion on where I should create my services, and if I should reference or load as modules..

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  • Securing Files over Web: Fine Grained Authorization Based File Access

    - by Nishant
    I have a system where employees can upload files. There are three ways Upload to my account in public, private or protected mode Upload to department account in public, private or protected mode Upload to organization account in public, private or protected mode where public is visible to anyone, private to the group or person only and protected to anyone in the organization. All the files for an organization are stored in a directory say, /files/<organizationId>/, on file server like files +-- 234809 | +img1.jpg | +doc1.pdf +-- 808234 | +doc2.pdf I am storing file-path and privacy level in DB. So, I can control whether to show link to a file URL to an user -- on a given page. The problem is, I do not have any control over file's URL... so, if some one types the URL to img1.jpg in his browser's address bar, there is no way to know whether a logged in user is eligible to see img1.jpg. Any suggestion? Thanks Nishant

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  • Create a thumbnail of a dwg in in a linux environment

    - by Kyle
    Creating a ruby on rails site that uses RMagick to create thumbnails for many types of images. RMagick cannot read dwg files however. I've tried a few things, looked into the Java library JDWGLib, which would probably allow me to write a converter, but it would be a total from the ground up solution, where I just need a thumbnail. Also considered using a viewer program to open the file in a remote X session and do a screen capture, however I'm not sure how I could ever guarantee that the viewer had completed opening when I took the screenshot. I'm not concerned with being able to manipulate the file other than to create the thumbnail. It is going to be used for commercial purposes, so any libraries used need to be compatible.

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  • Set focus and carret position in textarea according to mouse position, as if user had clicked

    - by JeanHuguesRobert
    Once a page with a textarea is loaded, I want some textarea to have the focus immediatly if the mouse cursor is inside that textarea. This is the easy part because a onmousehover handler can set the focus. Now, how to I also set the position of the caret? I would like the caret to be where it would be if the user had clicked using the mouse to set the focus/caret. The basic use case is : User clicks on a link and waits (mouse barely moves) A page is delivered, it contains a big textarea only, full of text User types using keyboard Characters are inserted right below the mouse cursor Today the user has to wait until the caret is visible (at the top left of the textarea) and then click to move the caret before typing. Thanks!

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  • Why won't my UISearchDisplayController fire the shouldReloadTableForSearchString method when I enter

    - by Gorgando
    I've been following Apple's TableSearch code example, but it's not working for me and I think I'm doing everything the same way they did it. The method below should be fired whenever the user types anything into the search box, but it never gets fired for me, just on the sample app. I have the appropriate @interface ContactsTableVC : UITableViewController { in the header file. I'm not sure what I'm missing or where else to look. My NSLog never gets called. Thanks for the help! - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString searchScope:(NSInteger)searchOption { NSLog(@"The shouldreloadtableforsearchstring method has been called!"); [self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return YES; }

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  • Geographical ontologies ready to use?

    - by Mulone
    Hi all, I'm looking for an ontology containing geographical knowledge. In particular I'd like to have these types of information: political states / regions / cities / city areas geographical regions (e.g. continents, name of mountains, lakes, etc) For example, starting from the node "New York" I'd like to be able to find parents like the New York state, the USA etc, and children like Manhattan, Bronx, etc. I couldn't find anything open-source/free to use. I know that a lot of researchers extract such information from Wikipedia, but I couldn't find any off-the-shelf packages to use. I also checked OpenStreetMap, which is great for the amount of data but doesn't seem to contain a proper geographical ontology. Even a web service would be good! Any hints? Mulone

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  • checking last char of string in c

    - by radar75
    If I have two types of strings as: const char *str1 = "This is a string with \"quotes escaped at the end\""; const char *str2 = "This is a \"string\" without quotes at the end"; testFn(str1); testFn(str2); int testFn(char *str) { // test & return 1 if ends on no quote // test & return 0 if ends on quote return; } I would like to test if the string ends with a quote " or not What would be a good way of testing this? Thanks

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  • Advanced Array Sorting in Ruby

    - by Ruby Beginner
    I'm currently working on a project in ruby, and I hit a wall on how I should proceed. In the project I'm using Dir.glob to search a directory and all of its subdirectories for certain file types and placing them into an arrays. The type of files I'm working with all have the same file name and are differentiated by their extensions. For example, txt_files = Dir.glob("**/*.txt") doc_files = Dir.glob("**/*.doc") rtf_files = Dir.glob("**/*.rtf") Would return something similar to, FILECON.txt ASSORTED.txt FIRST.txt FILECON.doc ASSORTED.doc FIRST.doc FILECON.rtf ASSORTED.rtf FIRST.rtf So, the question I have is how I could break down these arrays efficiently (dealing with thousands of files) and placing all files with the same filename into an array. The new array would look like, FILECON.txt FILECON.doc FILECON.rtf ASSORTED.txt ASSORTED.doc ASSORTED.rtf etc. etc. I'm not even sure if glob would be the correct way to do this (all the files with the same file name are in the same folders). Any help would be greatly appreciated!

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  • Haskell: type inference and function composition

    - by Pillsy
    This question was inspired by this answer to another question, indicating that you can remove every occurrence of an element from a list using a function defined as: removeall = filter . (/=) Working it out with pencil and paper from the types of filter, (/=) and (.), the function has a type of removeall :: (Eq a) => a -> [a] -> [a] which is exactly what you'd expect based on its contract. However, with GHCi 6.6, I get gchi> :t removeall removeall :: Integer -> [Integer] -> [Integer] unless I specify the type explicitly (in which case it works fine). Why is Haskell inferring such a specific type for the function?

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  • How can I learn a multitouch screen's communication protocol and write a C# application for it?

    - by puri
    I have got a monitor with multitouch overlay on top of it. It works fine with Windows 7 but I want to write a multitouch application in C# for Windows XP which doesn't support touch feature out of the box. There is no documentation whatsoever and I emailed the manufacturer but never got a reply. However the device works with Google Earth, which doesn't natively support multitouch, on Windows XP. So I think it generates many types of messages together i.e. WM_TOUCH for Windows 7, one for Google Earth COM API, and probably its own messages either in UDP or Windows message form. How can I trap all communications and learn the protocol?

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  • Prolog Program for a recordings database

    - by RP
    I have three types of facts: album(code, artist, title, date). songs(code, songlist). musicians(code, list). Example: album(123, 'Rolling Stones', 'Beggars Banquet', 1968). songs(123, ['Sympathy for the Devil', 'Street Fighting Man']). musicians(123, [[vocals, 'Mick Jagger'], [guitar, 'Keith Richards', 'Brian Jones']]. I need to create these 4 rules: together(X,Y) This succeeds if X and Y have played on the same album. artistchain(X,Y) This succeeds if a chain of albums exists from X to Y; two musicians are linked in the chain by 'together'. role(X,Y) This succeeds if X had role Y (e.g. guitar) ever. song(X,Y) This succeeds if artist X recorded song Y. Any help?

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  • Unbox an Object to Its Type

    - by Ngu Soon Hui
    Hello, is there anyway to unbox an object to its real type? Basically I am given an ArrayList, the array list are actually a list of int or double, or maybe other types ( it can be either, but it is either all int or double, no mix). Now, I will have to return a List<double> or List<int> or other list, depending on what is the real type. public List<T> ConvertToList<T>(ArrayList arr) { var list1 = new List<T>(); foreach(var obj in arr) { // how to do the conversion? var objT = ?? list1.Add(objT); } return list1; } Any idea?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • PHP - Opening uploaded DOCX files with the correct MIME TYPE

    - by user270797
    I have users uploading DOCX files which I make available for download. The issues we have been experiencing is the unknown mime types of DOCX files which causes IE to open these docs as Zip files. It is running on a Windows/IIS server. Because this is a shared host, I cannot change any server settings. I was thinking that I could just write some code that would handle DOCX files, perhaps custom output: if (extension=docx) { header("Content-Disposition: attachment; etc) header('Content-Type: application/application/vnd.openxmlformats-officedocument.wordprocessingml.document'); Output the file contents etc } Would this be a viable solution?? If so, can someone help fill in the gaps? (PS I know the above syntax is not correct, just a quick example)

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  • Move million records from MEMORY table to MYISAM table.

    - by Prashant
    Hi, I am looking for a fast way to move records from a MEMORY table to MYISAM table. MEMORY table has around 0.5 million records. Both tables have exactly the same structure (same number of columns, data types etc.). But the MYISAM table is indexed (B-TREE) on a few columns. There are around 25 columns most of which are unsigned integers. I have already tried using "INSERT INTO SELECT * FROM " query. But is there any faster way to do this? Appreciate your help. Prashant

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  • Is a masters degree overkill?

    - by Chris
    After reading the responses to Is a College/University Degree Still Relevant?, I'd then ask, once you complete a university technology degree, would pursuing a masters in the field be worth it? Or is the experience you would gain working for those two years be more valuable? Or is a masters degree something that is more valuable after one has a few years of real-world experience after their undergrad? And what career doors would a masters open, and which would they possibly close? Keeping in mind this discussion on higher pay for advanced degrees, I'd rate whether a masters is worthwhile by both the pay one would get, but also more importantly, how enjoyable the job would be, and the types available (research only? development? management?).

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  • Doctrine Mssql uniqueidentifier isn't cast as char or nvarchar when retrieved from the database.

    - by Tres
    When I retrieve a record from the database which has a column of type "uniqueidentifier", Doctrine fills it with "null" rather than the unique id from the database. Some research and testing has brought this down to a PDO/dblib driver issue. When directly querying via PDO, null is returned in place of the unique id. For reference, http://trac.doctrine-project.org/ticket/1096, has a bit on this, however, it was updated 11 months ago with no comment for resolution. A way around this, as mentioned at http://bugs.php.net/bug.php?id=24752&edit=1, is to cast the column as a char. However, it doesn't seem Doctrine exposes the native field type outside of generating models which makes it a bit hard to detect uniqueidentifier types and cast them internally when building the sql query. Has anyone found a workaround for this?

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  • activemq round robin between queues or topics

    - by forkit
    I'm trying to achieve load balancing between different types of messages. I would not know in advance what the messages coming in might be until they hit the queue. I know I can try resequencing the messages, but I was thinking that maybe if there was a way to have the various consumers round robin between either queues or between topics, this would solve my problem. The main problem i'm trying to solve is that I have many services sending messages to one queue with many consumers feeding off one queue. I do not want one type of service monopolizing the entire worker cluster. Again I don't know in advance what the messages that are going to hit the queue are going to be. To try to clearly repeat my question: Is there a way to tell the consumers to round robin between either existing queues or topics? Thank you in advance.

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  • javascript/jquery input fields cleanup

    - by user271619
    I've created a few input fields, that I am cleaning up as the user types. So, I'm using a keystroke detection event, like .keyup() It's all working very well, but I do notice one thing that's rather annoying for the users. While the script is cleaning the data as they type, their cursor is being sent to the end of the input field. So, if you want to edit the middle of the value, you're cursor immediately goes to the end of the box. Does anyone know of a way to maintain the cursor's current position inside the input field? I'm not holding my breath, but I thought I'd ask. Here's the cleanup code I'm using: $(".pricing").keyup(function(){ // clean up anything non-numeric **var itemprice = $("#itemprice").val().replace(/[^0-9\.]+/g, '');** // return the cleaner value back to the input field **$("#itemprice").val(itemprice);** });

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  • Tips on creating a "build a bracelet" app

    - by Felipe Caldas
    I have an idea for an app/game which is basically a build your own bracelet. I will give to the user, say, 5 different types of beads, and the user and drag those beads into a line that is previously drawn in the screen and create his/her bracelet. I am now thinking on the best way to approach this. Would be using the android's OpenGL libraries (and therefore, creating the beads and loading its textures) the best and easiest way? Ultimately, I would like to push new beads into the application whenever I have a new bead texture. Thanks, Felipe

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  • Looking for a good database structure to achieve Facebook/SO like notifications

    - by user156814
    I want to be able to have notifications on my site, similar to the way SO does it. I have looked for a good table structure to do this, but I cant seem to figure it out. I was thinking something like this. Notifications id, notification_type_id, user_id, type_id Notification Types id, notification_text Where the notification type would relate to either a new post, a new comment, or whatever features I add later down the line... User Id would relate to whoever the notification is for. Type_id and notification type would go hand in hand, so if the notification_type was a new comment, the type_id would be the comment_id to go to. This seems good to me, but i want to be able to notify ALL users when something changes.. like on facebook when you comment on something, you get a notification that someone else has also commented on the same thing after you. I cant seem to figure this out... Help wanted Thanks

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