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  • Enterprise Portal Issue with the Ax Demo VPCs

    - by ssmantha
    Microsoft’s Ax Demo VPC is basically configured for a static IP address 192.168.0.1, this is due to the fact that the VPC has Domain Controlller configured in it which requires a static IP. When we put this VPC on a network with a different subnet and change the IP you can observer that the site http://sharepoint and http://sharepoint/EP cease to function and show “Page Not Found” errors in the browser. This is mainly due to the DNS configuration which is not updated. Below is the screen shot of the changes that needs to be done to make the site functioning properly. Change the following entries in the Forward Lookup Zones of DNS management: These websites default, SharePoint and projectserver are all mapped to a single port in the IIS i.e. port number 80. These websites are recognised with host headers. These host headers are configured in DNS with incorrect IP address entries in DNS when you change the IP address of the VPC. Just change these values to point to the Local Loop Adapter (127.0.0.1) and change the DNS to point to this address in the TCP/IP properties as shown below: This will resolve the issue with the website rendering. Initially you may get time out errors while browsing these website. be patient and try again this would work.

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  • how can i find my usb2rs232 driver

    - by mefmef
    i have a device that is correctly connected to my PC . but i could not see it in /dev . what does it means? is it because of not installing my drive? $ /dev ls before connecting my device: agpgart mei sda1 tty28 tty59 ttyS30 autofs mem sda2 tty29 tty6 ttyS31 block net sda5 tty3 tty60 ttyS4 bsg network_latency sda6 tty30 tty61 ttyS5 btrfs-control network_throughput serial tty31 tty62 ttyS6 bus null sg0 tty32 tty63 ttyS7 char oldmem shm tty33 tty7 ttyS8 console parport0 snapshot tty34 tty8 ttyS9 core port snd tty35 tty9 ttyUSB0 cpu ppp stderr tty36 ttyprintk uinput cpu_dma_latency psaux stdin tty37 ttyS0 urandom disk ptmx stdout tty38 ttyS1 usbmon0 dri pts tty tty39 ttyS10 usbmon1 ecryptfs ram0 tty0 tty4 ttyS11 usbmon2 fb0 ram1 tty1 tty40 ttyS12 vcs fd ram10 tty10 tty41 ttyS13 vcs1 full ram11 tty11 tty42 ttyS14 vcs2 fuse ram12 tty12 tty43 ttyS15 vcs3 hidraw0 ram13 tty13 tty44 ttyS16 vcs4 hpet ram14 tty14 tty45 ttyS17 vcs5 input ram15 tty15 tty46 ttyS18 vcs6 kmsg ram2 tty16 tty47 ttyS19 vcsa log ram3 tty17 tty48 ttyS2 vcsa1 loop0 ram4 tty18 tty49 ttyS20 vcsa2 loop1 ram5 tty19 tty5 ttyS21 vcsa3 loop2 ram6 tty2 tty50 ttyS22 vcsa4 loop3 ram7 tty20 tty51 ttyS23 vcsa5 loop4 ram8 tty21 tty52 ttyS24 vcsa6 loop5 ram9 tty22 tty53 ttyS25 vga_arbiter loop6 random tty23 tty54 ttyS26 zero loop7 rfkill tty24 tty55 ttyS27 lp0 rtc tty25 tty56 ttyS28 mapper rtc0 tty26 tty57 ttyS29 mcelog sda tty27 tty58 ttyS3 $ /dev ls after connecting my device: agpgart mei sda1 tty28 tty59 ttyS30 autofs mem sda2 tty29 tty6 ttyS31 block net sda5 tty3 tty60 ttyS4 bsg network_latency sda6 tty30 tty61 ttyS5 btrfs-control network_throughput serial tty31 tty62 ttyS6 bus null sg0 tty32 tty63 ttyS7 char oldmem shm tty33 tty7 ttyS8 console parport0 snapshot tty34 tty8 ttyS9 core port snd tty35 tty9 ttyUSB0 cpu ppp stderr tty36 ttyprintk ttyUSB1 cpu_dma_latency psaux stdin tty37 ttyS0 uinput disk ptmx stdout tty38 ttyS1 urandom dri pts tty tty39 ttyS10 usbmon0 ecryptfs ram0 tty0 tty4 ttyS11 usbmon1 fb0 ram1 tty1 tty40 ttyS12 usbmon2 fd ram10 tty10 tty41 ttyS13 vcs full ram11 tty11 tty42 ttyS14 vcs1 fuse ram12 tty12 tty43 ttyS15 vcs2 hidraw0 ram13 tty13 tty44 ttyS16 vcs3 hpet ram14 tty14 tty45 ttyS17 vcs4 input ram15 tty15 tty46 ttyS18 vcs5 kmsg ram2 tty16 tty47 ttyS19 vcs6 log ram3 tty17 tty48 ttyS2 vcsa loop0 ram4 tty18 tty49 ttyS20 vcsa1 loop1 ram5 tty19 tty5 ttyS21 vcsa2 loop2 ram6 tty2 tty50 ttyS22 vcsa3 loop3 ram7 tty20 tty51 ttyS23 vcsa4 loop4 ram8 tty21 tty52 ttyS24 vcsa5 loop5 ram9 tty22 tty53 ttyS25 vcsa6 loop6 random tty23 tty54 ttyS26 vga_arbiter loop7 rfkill tty24 tty55 ttyS27 zero lp0 rtc tty25 tty56 ttyS28 mapper rtc0 tty26 tty57 ttyS29 mcelog sda tty27 tty58 ttyS3

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  • external hard drive not detected after ubuntu crash [restarting machine]

    - by Netmoon
    today i tried to watch movie [with vlc media player] from my external hard drive [expansion portable 500 GB], and it's play good, then pause the movie and play it again, and my Ubuntu crashed! [Ubuntu 12.04]i had to restart the machine, so did it, but after that Ubuntu can't recognize this hard drive! i changed USB cable but it was not effective. this is my dmesg command result : [ 191.281630] usb 2-1.3: new full-speed USB device number 9 using ehci_hcd [ 191.353527] usb 2-1.3: device descriptor read/64, error -32 [ 191.529115] usb 2-1.3: device descriptor read/64, error -32 [ 191.704669] usb 2-1.3: new full-speed USB device number 10 using ehci_hcd [ 191.776524] usb 2-1.3: device descriptor read/64, error -32 [ 191.952202] usb 2-1.3: device descriptor read/64, error -32 [ 192.127772] usb 2-1.3: new full-speed USB device number 11 using ehci_hcd [ 192.534742] usb 2-1.3: device not accepting address 11, error -32 [ 192.606749] usb 2-1.3: new full-speed USB device number 12 using ehci_hcd [ 193.013696] usb 2-1.3: device not accepting address 12, error -32 [ 193.013906] hub 2-1:1.0: unable to enumerate USB device on port 3 note: I am able to hear the sound of the external drive lens. When attach hard drive to usb port, the status light goes on, but it's low bright and i think its power is low! try to mount in Microsoft Windows 7, but nothing happened.

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  • aplay -l says no soundcards found; alsaconf says no supported cords; yet /proc/asound contains cards

    - by nimasmi
    I am trying to get HDMI output using a Gainward Nvidia 210 512 MB on Ubuntu 10.04 Lucid Lynx. I have upgraded alsa-driver, alsa-lib and alsa-utils to 1.0.24 by building from source, thanks to this blog post. Some relevant output... user@box:~$ lspci | grep Audio 00:05.0 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) 01:09.0 Multimedia video controller: Conexant Systems, Inc. CX23880/1/2/3 PCI Video and Audio Decoder (rev 05) 01:09.2 Multimedia controller: Conexant Systems, Inc. CX23880/1/2/3 PCI Video and Audio Decoder [MPEG Port] (rev 05) 01:09.4 Multimedia controller: Conexant Systems, Inc. CX23880/1/2/3 PCI Video and Audio Decoder [IR Port] (rev 05) 02:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) user@box:~$ cat /proc/asound/version Advanced Linux Sound Architecture Driver Version 1.0.24. Compiled on Sep 15 2012 for kernel 2.6.32-42-generic (SMP). user@box:~$ ls /proc/asound` card0 cards hwdep NVidia oss seq version card1 devices modules NVidia_1 pcm timers user@box:~$ aplay -l aplay: device_list:240: no soundcards found... user@box:~$ sudo /sbin/alsa-utils start * Setting up ALSA... * warning: 'alsactl restore' failed with error message 'alsactl: set_control:1403: Cannot write control '2:0:0:IEC958 Playback Default:0' : Operation not permitted'... amixer: Invalid command! ...done. Any help appreciated. PS my video card is connected only through the PCI-E slot. I assume there is no extra audio connection required.

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  • Using onboard and pci-e graphics card at the same time

    - by Endle
    Hello wonderful people. I know there are several other posts with similar questions. I also know how to use Google. I also have read up on posts discussing bumblebee, crossfire, ati catylist and many other interesting topics. I would just like someone to give me advice on how to use the onboard and pci-e graphics at the same time. I know the computer is capable of doing this. It works in Windows. I can use the VGA and DVI onboard port and the HDMI port of the add on card all at the same time. Works great in Windows 7, In Ubuntu, it seems only one or the other will work. I can use any combination of two displays on either adapter: VGA and HDMI..HDMI and DVI..so forth and so on. I have started experimenting with xorg.conf files, but have not been able to get any of them to work. Here is my last attempt at writing an xorg.conf file: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" LeftOf "Screen0" Screen 2 "Screen2" LeftOf "Screen1" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Device" Identifier "Onboard Video" Driver "radeon" BusID "PCI:01:05.0" EndSection Section "Device" Identifier "Graphics Card" Driver "radeon" BusID "PCI:02:00.0" EndSection Section "Monitor" Identifier "CRT2" Option "VendorName" "ViewSonic" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DVI1" VendorName "ACR" ModelName "P224W" Option "DPMS" EndSection Section "Monitor" Identifier "DVI2" Option "VendorName" "Acer" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "Screen0" Device "Onboard Video" Monitor "CRT2" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1280x1024" EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Graphics Card" Monitor "DVI1" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection

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  • Installation questions

    - by user12609425
    I've gotten a couple more questions about the installation process for Ops Center. "Can I install on any SPARC / X86 based platform?" Ops Center can run on Oracle Solaris on either architecture, or on Linux. The Certified Systems Matrix lists the supported OSes, and the Linux and Solaris install guides go into more detail about the hardware and OS requirements. "Can we install it on local zones or LDOMS?" Zones, yes; LDOMS, sort of. You can install the Enterprise Controller in a local zone. There are a few caveats, which are explained in the Preparing a Non-Global Zone section. You can also install a Proxy Controller in an Oracle Solaris 11 zone. Agent Controllers, which are the part of the infrastructure that's installed on managed systems, can be put on zones or LDOMS. "Do we need any dedicated network ports from all agent monitoring systems?"  Yes. The port requirements are covered in the Network Port Requirements and Protocols table, which is in the feature reference guide as well as in the install guides.

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  • How could there still not be a mysqldb module for Python 3? [closed]

    - by itsadok
    This SO question is now more than two years old. MySQL is an incredibly popular database engine, Python is an incredibly popular programming language, and Python 3 has been officially released two years ago, and was available even before that. What's more, the whole mysqldb module is just a layer translating Python's db-api to MySQL's API. It's not that big of a library. I must be missing something here. How come almost* nobody in the entire open source community has spent the (I'm guessing) two weeks it takes to port this lib? Is Python 3 that unpopular? Is the combination of python and mysql not as common as I assume? Or maybe it's just a lot harder to port mysqldb than I assume? Anyone know the inside story on this? * Now I see that this guy has done it, which takes some of the wind out of my question, but it still seems to little and too late to make sense. EDIT: OK, I'm aware that the stock answers for these kind of questions cover this one as well. Patches welcome, scratch your itch, we don't work for you and we don't have the time, etc. I actually took a shot at porting this about a year ago, but it was my first time doing anything with Python C extensions, and I failed. My point in writing this was not a plea for somebody to write it, but genuine curiosity: it seems that some much more complicated libraries have been ported to python 3 already, and in the poll for which libraries should be ported, mysqldb is not even nominated! That suggests that maybe (2) is the right answer. UPDATE: I found that there are several new libraries that provide mysql support under Python 3, I just wasn't googling hard enough. That explains everything.

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  • USB ports not working on Xubuntu 12.04 LTS

    - by Zchpyvr
    Basically, my USB ports on my IBM Thinkpad T43 have stopped working most of the time. Sometimes, they mount and appear in Nautilus, but other times, they aren't recognized. The timeline of events on this laptop for the past few months: Started having problems after using a USB port hub. The port would sometimes work but would be fixed with the occasional reboot. Re-partitioned/Expanded my Xubuntu partition (I have a Windows XP/Xubuntu dual boot). Now the majority of the time, the USB fails to recognize devices. In addition, the few times they are recognized, the device may suddenly disconnect. Things I've noticed: The devices still receive power from my computer (I can charge my ipod..etc..) I can't understand dmesg outputs. I don't know if lsusb is telling me anything useful. My dmesg output is here: http://pastebin.com/KdNxHcFC Things start to get weird at the bottom of the file. And my lsusb is: $ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub

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  • How to match responses from a server with their corresponding requests? [closed]

    - by Deele
    There is a server that responds to requests on a socket. The client has functions to emit requests and functions to handle responses from the server. The problem is that the request sending function and the response handling function are two unrelated functions. Given a server response X, how can I know whether it's a response to request X or some other request Y? I would like to make a construct that would ensure that response X is definitely the answer to request X and also to make a function requestX() that returns response X and not some other response Y. This question is mostly about the general programming approach and not about any specific language construct. Preferably, though, the answer would involve Ruby, TCP sockets, and PHP. My code so far: require 'socket' class TheConnection def initialize(config) @config = config end def send(s) toConsole("--> #{s}") @conn.send "#{s}\n", 0 end def connect() # Connect to the server begin @conn = TCPSocket.open(@config['server'], @config['port']) rescue Interrupt rescue Exception => detail toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end end def getSpecificAnswer(input) send "GET #{input}" end def handle_server_input(s) case s.strip when /^Hello. (.*)$/i toConsole "[ Server says hello ]" send "Hello to you too! #{$1}" else toConsole(s) end end def main_loop() while true ready = select([@conn, $stdin], nil, nil, nil) next if !ready for s in ready[0] if s == $stdin then return if $stdin.eof s = $stdin.gets send s elsif s == @conn then return if @conn.eof s = @conn.gets handle_server_input(s) end end end end def toConsole(msg) t = Time.new puts t.strftime("[%H:%M:%S]") + ' ' + msg end end @config = Hash[ 'server'=>'test.server.com', 'port'=>'2020' ] $conn = TheConnection.new(@config) $conn.connect() $conn.getSpecificAnswer('itemsX') begin $conn.main_loop() rescue Interrupt rescue Exception => detail $conn.toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end

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  • "(401)Authorization Required" when making a web service call using Axis

    - by Arun P Johny
    Hi, I'm using apache axis to connect to my sugar crm instance. When I'm trying to connect to the instance it is throwing the following exception Exception in thread "main" AxisFault faultCode: {http://xml.apache.org/axis/}HTTP faultSubcode: faultString: (401)Authorization Required faultActor: faultNode: faultDetail: {}:return code: 401 &lt;!DOCTYPE HTML PUBLIC &quot;-//IETF//DTD HTML 2.0//EN&quot;&gt; &lt;html&gt;&lt;head&gt; &lt;title&gt;401 Authorization Required&lt;/title&gt; &lt;/head&gt;&lt;body&gt; &lt;h1&gt;Authorization Required&lt;/h1&gt; &lt;p&gt;This server could not verify that you are authorized to access the document requested. Either you supplied the wrong credentials (e.g., bad password), or your browser doesn't understand how to supply the credentials required.&lt;/p&gt; &lt;/body&gt;&lt;/html&gt; {http://xml.apache.org/axis/}HttpErrorCode:401 (401)Authorization Required at org.apache.axis.transport.http.HTTPSender.readFromSocket(HTTPSender.java:744) at org.apache.axis.transport.http.HTTPSender.invoke(HTTPSender.java:144) at org.apache.axis.strategies.InvocationStrategy.visit(InvocationStrategy.java:32) at org.apache.axis.SimpleChain.doVisiting(SimpleChain.java:118) at org.apache.axis.SimpleChain.invoke(SimpleChain.java:83) at org.apache.axis.client.AxisClient.invoke(AxisClient.java:165) at org.apache.axis.client.Call.invokeEngine(Call.java:2784) at org.apache.axis.client.Call.invoke(Call.java:2767) at org.apache.axis.client.Call.invoke(Call.java:2443) at org.apache.axis.client.Call.invoke(Call.java:2366) at org.apache.axis.client.Call.invoke(Call.java:1812) at org.beanizer.sugarcrm.SugarsoapBindingStub.get_server_info(SugarsoapBindingStub.java:1115) at com.greytip.sugarcrm.GreytipCrm.main(GreytipCrm.java:42) This basically says that I do not have the authorization to the resource. The same code is working fine in my testing environment. Sugarsoap service = new SugarsoapLocator(); SugarsoapPortType port = service.getsugarsoapPort(new java.net.URL( SUGAR_CRM_LOCATION + "/soap.php")); System.out.println(port.get_server_info().getVersion()); User_auth userAuth = new User_auth(); userAuth.setUser_name("user_name"); MessageDigest md = MessageDigest.getInstance("MD5"); String password = getHexString(md.digest("password".getBytes())); userAuth.setPassword(password); // userAuth.setVersion("0.1"); Entry_value login = port.login(userAuth, "myAppName", null); String sessionID = login.getId(); Above code is used to connect to the Sugar CRM installation. here line "System.out.println(port.get_server_info().getVersion());" is throwing the exception. One difference I noticed between the test and production environment is when I used the soap url in the browser the production site pops up a 'Authentication Required' popup. When I gives my proxy username and password in this popup, it shows the soap request details. The same is applicable for the login url also. First it will ask for the 'Authentication' then it will take to the sugar crm login page? Is it a server security setting? If it is then how to set this user name and password using java in a web service call. The authentication required popup is same as the one which comes when we try to access the tomcat manager through a browser. Thanks

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  • Mercurial hg clone on Windows via ssh with copSSH issue

    - by Kyle Tolle
    I have a Windows Server 2008 machine (iis7) that has CopSSH set up on it. To connect to it, I have a Windows 7 machine with Mercurial 1.5.1 (and TortoiseHg) installed. I can connect to the server using PuTTY with a non-standard ssh port and a .ppk file just fine. So I know the server can be SSH'd into. Next, I wanted to use the CLI to connect via hg clone to get a private repo. I've seen elsewhere that you need to have ssh configured in your mercurial.ini file, so my mercurial.ini has a line: ssh = plink.exe -ssh -C -l username -P #### -i "C:/Program Files/PuTTY/Key Files/KyleKey.ppk" Note: username is filled in with the username I set up via copSSH. #### is filled in with the non-standard ssh port I've defined for copSSH. I try to do the command hg clone ssh://inthom.com but I get this error: remote: bash: inthom.com: command not found abort: no suitable response from remote hg! It looks like hg or plink parses the hostname such that it thinks that inthom.com is a command instead of the server to ssh to. That's really odd. Next, I tried to just use plink to connect by plink -P #### ssh://inthom.com, and I am then prompted for my username, and next password. I enter them both and then I get this error: bash: ssh://inthom.com: No such file or directory So now it looks like plink doesn't parse the hostname correctly. I fiddled around for a while trying to figure out how to do call hg clone with an empty ssh:// field and eventually figured out that this command allows me to reach the server and clone a test repo on the inthom.com server: hg clone ssh://!/Repos/test ! is the character I've found that let's me leave the hostname blank, but specify the repo folder to clone. What I really don't understand is how plink knows what server to ssh to at all. neither my mercurial.ini nor the command specify a server. None of the hg clone examples I've seen have a ! character. They all use an address, which makes sense, so you can connect to any repo via ssh that you want to clone. My only guess is that it somehow defaults to the last server I used PuTTY to SSH to, but I SSH'd into another server, and then tried to use plink to get to it, but plink still defaults to inthom.com (verified with the -v arg to plink). So I am at a loss as to how plink gets this server value at all. For "fun", I tried using TortoiseHg and can only clone a repo when I use ssh://!/Repos/test as the Source. Now, you can see that, since plink doesn't parse the hostname correctly, I had to specify the port number and username in the mercurial.ini file, instead of in the hostname like [email protected]:#### like you'd expect to. Trying to figure this out at first drove me insane, because I would get errors that the host couldn't be reached, which I knew shouldn't be the case. My question is how can I configure my setup so that ssh://[email protected]:####/Repos/test is parsed correctly as the username, hostname, port number, and repo to copy? Is it something wrong with the version of plink that I'm using, or is there some setting I may have messed up? If it is plink's fault, is there an alternative tool I can use? I'm going to try to get my friend set up to connect to this same repo, so I'd like to have a clean solution instead of this ! business. Especially when I have no idea how plink gets this default server, so I'm not sure if he'd even be able to get to inthom.com correctly. PS. I've had to use a ton of different tutorials to even get to this stage. Therefore, I haven't tried pushing any changes to the server yet. Hopefully I'll get this figured out and then I can try pushing changes to the repo.

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  • CURL - HTTPS Wierd error

    - by Vincent
    All, I am having trouble requesting info from HTTPS site using CURL and PHP. I am using Solaris 10. It so happens that sometimes it works and sometimes it doesn't. I am not sure what is the cause. If it doesn't work, this is the entry recorded in the verbose log: * About to connect() to 10.10.101.12 port 443 (#0) * Trying 10.10.101.12... * connected * Connected to 10.10.101.12 (10.10.101.12) port 443 (#0) * error setting certificate verify locations, continuing anyway: * CAfile: /etc/opt/webstack/curl/curlCA CApath: none * error:80089077:lib(128):func(137):reason(119) * Closing connection #0 If it works, this is the entry recorded in the verbose log: * About to connect() to 10.10.101.12 port 443 (#0) * Trying 10.10.101.12... * connected * Connected to 10.10.101.12 (10.10.101.12) port 443 (#0) * error setting certificate verify locations, continuing anyway: * CAfile: /etc/opt/webstack/curl/curlCA CApath: none * SSL connection using DHE-RSA-AES256-SHA * Server certificate: * subject: C=CA, ST=British Columnbia, L=Vancouver, O=google, OU=FDN, CN=g.googlenet.com, [email protected] * start date: 2007-07-24 23:06:32 GMT * expire date: 2027-09-07 23:06:32 GMT * issuer: C=US, ST=California, L=Sunnyvale, O=Google, OU=Certificate Authority, CN=support, [email protected] * SSL certificate verify result: unable to get local issuer certificate (20), continuing anyway. > POST /gportal/gpmgr HTTP/1.1^M Host: 10.10.101.12^M Accept: */*^M Accept-Encoding: gzip,deflate^M Content-Length: 1623^M Content-Type: application/x-www-form-urlencoded^M Expect: 100-continue^M ^M < HTTP/1.1 100 Continue^M < HTTP/1.1 200 OK^M < Date: Wed, 28 Apr 2010 21:56:15 GMT^M < Server: Apache^M < Cache-Control: no-cache^M < Pragma: no-cache^M < Vary: Accept-Encoding^M < Content-Encoding: gzip^M < Content-Length: 1453^M < Content-Type: application/json^M < ^M * Connection #0 to host 10.10.101.12 left intact * Closing connection #0 My CURL options are as under: $ch = curl_init(); $devnull = fopen('/tmp/curlcookie.txt', 'w'); $fp_err = fopen('/tmp/verbose_file.txt', 'ab+'); fwrite($fp_err, date('Y-m-d H:i:s')."\n\n"); curl_setopt($ch, CURLOPT_STDERR, $devnull); curl_setopt($ch, CURLOPT_POST, 1); curl_setopt($ch, CURLOPT_URL, $desturl); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($ch, CURLOPT_SSL_VERIFYHOST, false); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 0); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT,120); curl_setopt($ch, CURLOPT_AUTOREFERER, true); curl_setopt($ch, CURLOPT_ENCODING, 'gzip,deflate'); curl_setopt($ch, CURLOPT_POSTFIELDS, $postdata); curl_setopt($ch, CURLOPT_VERBOSE,1); curl_setopt($ch, CURLOPT_FAILONERROR, true); curl_setopt($ch, CURLOPT_STDERR, $fp_err); $ret = curl_exec($ch); Anybody has any idea, why it works sometimes but fails mostly? Thanks

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  • HTTP error code 405: tomcat Url mapping issue

    - by Andrew
    I am having trouble POSTing to my java HTTPServlet. I am getting "HTTP Status 405 - HTTP method GET is not supported by this URL" from my tomcat server". When I debug the servlet the login method is never called. I think it's a url mapping issue within tomcat... web.xml <servlet-mapping> <servlet-name>faxcom</servlet-name> <url-pattern>/faxcom/*</url-pattern> </servlet-mapping> FaxcomService.java @Path("/rest") public class FaxcomService extends HttpServlet{ private FAXCOM_x0020_ServiceLocator service; private FAXCOM_x0020_ServiceSoap port; @GET @Produces("application/json") public String testGet() { return "{ \"got here\":true }"; } @POST @Path("/login") @Consumes("application/json") // @Produces("application/json") public Response login(LoginBean login) { ArrayList<ResultMessageBean> rm = new ArrayList<ResultMessageBean>(10); try { service = new FAXCOM_x0020_ServiceLocator(); service.setFAXCOM_x0020_ServiceSoapEndpointAddress("http://cd-faxserver/faxcom_ws/faxcomservice.asmx"); service.setMaintainSession(true); // enable sessions support port = service.getFAXCOM_x0020_ServiceSoap(); rm.add(new ResultMessageBean(port.logOn( "\\\\CD-Faxserver\\FaxcomQ_API", /* path to the queue */ login.getUserName(), /* username */ login.getPassword(), /* password */ login.getUserType() /* 2 = user conf user */ ))); } catch (RemoteException e) { e.printStackTrace(); } catch (ServiceException e) { e.printStackTrace(); } // return rm; return Response.status(201).entity(rm).build(); } @POST @Path("/newFaxMessage") @Consumes(MediaType.APPLICATION_JSON) @Produces(MediaType.APPLICATION_JSON) public ArrayList<ResultMessageBean> newFaxMessage(FaxBean fax) { ArrayList<ResultMessageBean> rm = new ArrayList<ResultMessageBean>(); try { rm.add(new ResultMessageBean(port.newFaxMessage( fax.getPriority(), /* priority: 0 - low, 1 - normal, 2 - high, 3 - urgent */ fax.getSendTime(), /* send time */ /* "0.0" - immediate */ /* "1.0" - offpeak */ /* "9/14/2007 5:12:11 PM" - to set specific time */ fax.getResolution(), /* resolution: 0 - low res, 1 - high res */ fax.getSubject(), /* subject */ fax.getCoverpage(), /* cover page: "" – default, “(none)� – no cover page */ fax.getMemo(), /* memo */ fax.getSenderName(), /* sender's name */ fax.getSenderFaxNumber(), /* sender's fax */ fax.getRecipients().get(0).getName(), /* recipient's name */ fax.getRecipients().get(0).getCompany(), /* recipient's company */ fax.getRecipients().get(0).getFaxNumber(), /* destination fax number */ fax.getRecipients().get(0).getVoiceNumber(), /* recipient's phone number */ fax.getRecipients().get(0).getAccountNumber() /* recipient's account number */ ))); if (fax.getRecipients().size() > 1) { for (int i = 1; i < fax.getRecipients().size(); i++) rm.addAll(addRecipient(fax.getRecipients().get(i))); } } catch (RemoteException e) { // TODO Auto-generated catch block e.printStackTrace(); } return rm; } } Main.java private static void main(String[] args) { try { URL url = new URL("https://andrew-vm/faxcom/rest/login"); HttpURLConnection conn = (HttpURLConnection) url.openConnection(); conn.setRequestMethod("POST"); conn.setDoOutput(true); conn.setRequestProperty("Content-Type", "application/json"); FileInputStream jsonDemo = new FileInputStream("login.txt"); OutputStream os = (OutputStream) conn.getOutputStream(); os.write(IOUtils.toByteArray(jsonDemo)); os.flush(); if (conn.getResponseCode() != 200) { throw new RuntimeException("Failed : HTTP error code : " + conn.getResponseCode()); } BufferedReader br = new BufferedReader(new InputStreamReader( (conn.getInputStream()))); String output; System.out.println("Output from Server .... \n"); while ((output = br.readLine()) != null) { System.out.println(output); } // Don't want to disconnect - servletInstance will be destroyed // conn.disconnect(); } catch (MalformedURLException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } I am working from this tutorial: http://www.mkyong.com/webservices/jax-rs/restfull-java-client-with-java-net-url/

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  • Problem with URL encoded parameters in URL view helper

    - by Richard Knop
    So my problem is kinda weird, it only occurs when I test the application offline (on my PC with WampServer), the same code works 100% correctly online. Here is how I use the helper (just example): <a href="<?php echo $this->url(array('module' => 'admin', 'controller' => 'index', 'action' => 'approve-photo', 'id' => $this->escape($a->id), 'ret' => urlencode('admin/index/photos')), null, true); ?>" class="blue">approve</a> Online, this link works great, it goes to the action which looks similar to this: public function approvePhotoAction() { $request = $this->getRequest(); $photos = $this->_getTable('Photos'); $dbTrans = false; try { $db = $this->_getDb(); $dbTrans = $db->beginTransaction(); $photos->edit($request->getParam('id'), array('status' => 'approved')); $db->commit(); } catch (Exception $e) { if (true === $dbTrans) { $db->rollBack(); } } $this->_redirect(urldecode($request->getParam('ret'))); } So online, it approves the photo and redirects back to the URL that is encoded as "ret" param in the URL ("admin/index/photos"). But offline with WampServer I click on the link and get 404 error like this: Not Found The requested URL /public/admin/index/approve-photo/id/1/ret/admin/index/photos was not found on this server. What the hell? I'm using the latest version of WampServer (WampServer 2.0i [11/07/09]). Everything else works. Here is my .htaccess file, just in case: RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ /index.php [NC,L] # Turn off magic quotes #php_flag magic_quotes_gpc off I'm using virtual hosts to test ZF projects on my local PC. Here is how I add virtual hosts. httpd.conf: NameVirtualHost *:80 <VirtualHost *:80> ServerName myproject DocumentRoot "C:\wamp\www\myproject" </VirtualHost> the hosts file: 127.0.0.1 myproject Any help would be appreciated because this makes testing and debugging projects on my localhost a nightmare and almost impossible task. I have to upload everything online to check if it works :( UPDATE: Source code of the _redirect helper (built in ZF helper): /** * Set redirect in response object * * @return void */ protected function _redirect($url) { if ($this->getUseAbsoluteUri() && !preg_match('#^(https?|ftp)://#', $url)) { $host = (isset($_SERVER['HTTP_HOST'])?$_SERVER['HTTP_HOST']:''); $proto = (isset($_SERVER['HTTPS'])&&$_SERVER['HTTPS']!=="off") ? 'https' : 'http'; $port = (isset($_SERVER['SERVER_PORT'])?$_SERVER['SERVER_PORT']:80); $uri = $proto . '://' . $host; if ((('http' == $proto) && (80 != $port)) || (('https' == $proto) && (443 != $port))) { $uri .= ':' . $port; } $url = $uri . '/' . ltrim($url, '/'); } $this->_redirectUrl = $url; $this->getResponse()->setRedirect($url, $this->getCode()); } UPDATE 2: Output of the helper offline: /admin/index/approve-photo/id/1/ret/admin%252Findex%252Fphotos And online (the same): /admin/index/approve-photo/id/1/ret/admin%252Findex%252Fphotos UPDATE 3: OK. The problem was actually with the virtual host configuration. The document root was set to C:\wamp\www\myproject instead of C:\wamp\www\myproject\public. And I was using this htaccess to redirect to the public folder: RewriteEngine On php_value upload_max_filesize 15M php_value post_max_size 15M php_value max_execution_time 200 php_value max_input_time 200 # Exclude some directories from URI rewriting #RewriteRule ^(dir1|dir2|dir3) - [L] RewriteRule ^\.htaccess$ - [F] RewriteCond %{REQUEST_URI} ="" RewriteRule ^.*$ /public/index.php [NC,L] RewriteCond %{REQUEST_URI} !^/public/.*$ RewriteRule ^(.*)$ /public/$1 RewriteCond %{REQUEST_FILENAME} -f RewriteRule ^.*$ - [NC,L] RewriteRule ^public/.*$ /public/index.php [NC,L] Damn it I don't know why I forgot about this, I thought the virtual host was configured correctly to the public folder, I was 100% sure about that, I also double checked it and saw no problem (wtf? am I blind?).

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  • Mercurial "hg clone" on Windows via ssh with plink issue

    - by Kyle Tolle
    I have a Windows Server 2008 machine (iis7) that has CopSSH set up on it. To connect to it, I have a Windows 7 machine with Mercurial 1.5.1 (and TortoiseHg) installed. I can connect to the server using PuTTY with a non-standard ssh port and a .ppk file just fine. So I know the server can be SSH'd into. Next, I wanted to use the CLI to connect via hg clone to get a private repo. I've seen elsewhere that you need to have ssh configured in your mercurial.ini file, so my mercurial.ini has a line: ssh = plink.exe -ssh -C -l username -P #### -i "C:/Program Files/PuTTY/Key Files/KyleKey.ppk" Note: username is filled in with the username I set up via copSSH. #### is filled in with the non-standard ssh port I've defined for copSSH. I try to do the command hg clone ssh://inthom.com but I get this error: remote: bash: inthom.com: command not found abort: no suitable response from remote hg! It looks like hg or plink parses the hostname such that it thinks that inthom.com is a command instead of the server to ssh to. That's really odd. Next, I tried to just use plink to connect by plink -P #### ssh://inthom.com, and I am then prompted for my username, and next password. I enter them both and then I get this error: bash: ssh://inthom.com: No such file or directory So now it looks like plink doesn't parse the hostname correctly. I fiddled around for a while trying to figure out how to do call hg clone with an empty ssh:// field and eventually figured out that this command allows me to reach the server and clone a test repo on the inthom.com server: hg clone ssh://!/Repos/test ! is the character I've found that let's me leave the hostname blank, but specify the repo folder to clone. What I really don't understand is how plink knows what server to ssh to at all. neither my mercurial.ini nor the command specify a server. None of the hg clone examples I've seen have a ! character. They all use an address, which makes sense, so you can connect to any repo via ssh that you want to clone. My only guess is that it somehow defaults to the last server I used PuTTY to SSH to, but I SSH'd into another server, and then tried to use plink to get to it, but plink still defaults to inthom.com (verified with the -v arg to plink). So I am at a loss as to how plink gets this server value at all. For "fun", I tried using TortoiseHg and can only clone a repo when I use ssh://!/Repos/test as the Source. Now, you can see that, since plink doesn't parse the hostname correctly, I had to specify the port number and username in the mercurial.ini file, instead of in the hostname like [email protected]:#### like you'd expect to. Trying to figure this out at first drove me insane, because I would get errors that the host couldn't be reached, which I knew shouldn't be the case. My question is how can I configure my setup so that ssh://[email protected]:####/Repos/test is parsed correctly as the username, hostname, port number, and repo to copy? Is it something wrong with the version of plink that I'm using, or is there some setting I may have messed up? If it is plink's fault, is there an alternative tool I can use? I'm going to try to get my friend set up to connect to this same repo, so I'd like to have a clean solution instead of this ! business. Especially when I have no idea how plink gets this default server, so I'm not sure if he'd even be able to get to inthom.com correctly. PS. I've had to use a ton of different tutorials to even get to this stage. Therefore, I haven't tried pushing any changes to the server yet. Hopefully I'll get this figured out and then I can try pushing changes to the repo.

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  • Problem in transfering file from server to client using C sockets

    - by coolrockers2007
    I want to ask, why I cannot transfer file from server to client? When I start to send the file from server, the client side program will have problem. So, I spend some times to check the code, But I still cannot find out the problem Can anyone point out the problem for me? CLIENTFILE.C #include stdio.h #include stdlib.h #include time.h #include netinet/in.h #include fcntl.h #include sys/types.h #include string.h #include stdarg.h #define PORT 5678 #define MLEN 1000 int main(int argc, char *argv []) { int sockfd; int number,message; char outbuff[MLEN],inbuff[MLEN]; //char PWD_buffer[_MAX_PATH]; struct sockaddr_in servaddr; FILE *fp; int numbytes; char buf[2048]; if (argc != 2) fprintf(stderr, "error"); if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) fprintf(stderr, "socket error"); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(PORT); if (connect(sockfd, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) fprintf(stderr, "connect error"); if ( (fp = fopen("/home/na/nall9047/write.txt", "w")) == NULL){ perror("fopen"); exit(1); } printf("Still NO PROBLEM!\n"); //Receive file from server while(1){ numbytes = read(sockfd, buf, sizeof(buf)); printf("read %d bytes, ", numbytes); if(numbytes == 0){ printf("\n"); break; } numbytes = fwrite(buf, sizeof(char), numbytes, fp); printf("fwrite %d bytes\n", numbytes); } fclose(fp); close(sockfd); return 0; } SERVERFILE.C #include stdio.h #include fcntl.h #include stdlib.h #include time.h #include string.h #include netinet/in.h #include errno.h #include sys/types.h #include sys/socket.h #includ estdarg.h #define PORT 5678 #define MLEN 1000 int main(int argc, char *argv []) { int listenfd, connfd; int number, message, numbytes; int h, i, j, alen; int nread; struct sockaddr_in servaddr; struct sockaddr_in cliaddr; FILE *in_file, *out_file, *fp; char buf[4096]; listenfd = socket(AF_INET, SOCK_STREAM, 0); if (listenfd < 0) fprintf(stderr,"listen error") ; memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(PORT); if (bind(listenfd, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) fprintf(stderr,"bind error") ; alen = sizeof(struct sockaddr); connfd = accept(listenfd, (struct sockaddr *) &cliaddr, &alen); if (connfd < 0) fprintf(stderr,"error connecting") ; printf("accept one client from %s!\n", inet_ntoa(cliaddr.sin_addr)); fp = fopen ("/home/na/nall9047/read.txt", "r"); // open file stored in server if (fp == NULL) { printf("\nfile NOT exist"); } //Sending file while(!feof(fp)){ numbytes = fread(buf, sizeof(char), sizeof(buf), fp); printf("fread %d bytes, ", numbytes); numbytes = write(connfd, buf, numbytes); printf("Sending %d bytes\n",numbytes); } fclose (fp); close(listenfd); close(connfd); return 0; }

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  • How do I get through proxy server environments for non-standard services?

    - by Ripred
    I'm not real hip on exactly what role(s) today's proxy servers can play and I'm learning so go easy on me :-) I have a client/server system I have written using a homegrown protocol and need to enhance the client side to negotiate its way out of a proxy environment. I have an existing client and server system written in C and C++ for the speed and a small amount of MFC in the client to handle the user interface. I have written both the server and client side of the system on Windows (the people I work for are mainly web developers using Windows everything - not a choice) sticking to Berkeley Sockets as it were via wsock32 for efficiency. The clients connect to the server through a nonstandard port (even though using port 80 is an option to get out of some environments but the protocol that goes over it isn't HTTP). The TCP connection(s) stay open for the duration of the clients participation in real time conferences. Our customer base is expanding to all kinds of networked environments. I have been able to solve a lot of problems by adding the ability to connect securely over port 443 and using secure sockets which allows the protocol to pass through a lot environments since the internal packets can't be sniffed. But more and more of our customers are behind a proxy server environment and my direct connections don't make it through. My old school understanding of proxy servers is that they act as a proxy for external HTML content over HTTP, possibly locally caching popular material for faster local access, and also allowing their IT staff to blacklist certain destination sites. Customer are complaining that my software doesn't recognize and easily navigate its way through their proxy environments but I'm finding it difficult to decide what my "best fit" solution should be. My software doesn't tear down the connection after each client request, and on top of that packets can come from either side at any time, basically your typical custom client/server system for a specific niche. My first reaction is "why can't they just add my servers addresses to their white list" but if there is a programmatic way I can get through without requiring their IT staff to help it is politically better and arguably a better solution anyway. Plus maybe I'm still not understanding the role and purpose of what proxy servers and environments have grown to be these days. My first attempt at a solution was to use WinInet with its various proxy capabilities to establish a connection over port 80 to my non-standard protocol server (which knows enough to recognize and answer a simple HTTP-looking GET request and answer it with a simple HTTP response page to get around some environments that employ initial packet sniffing (DPI)). I retrieved the actual SOCKET handle behind WinInet's HINTERNET request object and had hoped to use that in place of my software's existing SOCKET connection and hopefully not need to change much more on the client side. It initially seemed to be my solution but on further inspection it seems that the OS gets first-chance at the received data on this socket since when I get notified of events via the standard select(...) statement on the socket and query the size of the data available via ioctlsocket the call succeeds but returns 0 bytes available, the reads don't work and it goes downhill from there. Can someone tell me of a client-side library (commercial is fine) will let me get past these proxy server environments with as little user and IT staff help as possible? From what I read it has grown past SOCKS and I figure someone has to have solved this problem before me. Thanks for reading my long-winded question, Ripred

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  • easiest and best way to make a server queue java

    - by houlahan
    i have a server at the moment which makes a new thread for every user connected but after about 6 people are on the server for more than 15 mins it tends to flop and give me java heap out of memory error i have 1 thread that checks with a mysql database every 30 seconds to see if any of the users currently logged on have any new messages. what would be the easiest way to implement a server queue? this is the my main method for my server: public class Server { public static int MaxUsers = 1000; //public static PrintStream[] sessions = new PrintStream[MaxUsers]; public static ObjectOutputStream[] sessions = new ObjectOutputStream[MaxUsers]; public static ObjectInputStream[] ois = new ObjectInputStream[MaxUsers]; private static int port = 6283; public static Connection conn; static Toolkit toolkit; static Timer timer; public static void main(String[] args) { try { conn = (Connection) Mysql.getConnection(); } catch (Exception ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } System.out.println("****************************************************"); System.out.println("* *"); System.out.println("* Cloud Server *"); System.out.println("* ©2010 *"); System.out.println("* *"); System.out.println("* Luke Houlahan *"); System.out.println("* *"); System.out.println("* Server Online *"); System.out.println("* Listening On Port " + port + " *"); System.out.println("* *"); System.out.println("****************************************************"); System.out.println(""); mailChecker(); try { int i; ServerSocket s = new ServerSocket(port); for (i = 0; i < MaxUsers; ++i) { sessions[i] = null; } while (true) { try { Socket incoming = s.accept(); boolean found = false; int numusers = 0; int usernum = -1; synchronized (sessions) { for (i = 0; i < MaxUsers; ++i) { if (sessions[i] == null) { if (!found) { sessions[i] = new ObjectOutputStream(incoming.getOutputStream()); ois[i]= new ObjectInputStream(incoming.getInputStream()); new SocketHandler(incoming, i).start(); found = true; usernum = i; } } else { numusers++; } } if (!found) { ObjectOutputStream temp = new ObjectOutputStream(incoming.getOutputStream()); Person tempperson = new Person(); tempperson.setFlagField(100); temp.writeObject(tempperson); temp.flush(); temp = null; tempperson = null; incoming.close(); } else { } } } catch (IOException ex) { System.out.println(1); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } catch (IOException ex) { System.out.println(2); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } public static void mailChecker() { toolkit = Toolkit.getDefaultToolkit(); timer = new Timer(); timer.schedule(new mailCheck(), 0, 10 * 1000); } }

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  • perl : Passing hash , array through socket program betwen client and server

    - by pavun_cool
    Hi All . In sockets I have written the client server program . First I tried to send the normal string among them it sends fine . After that I am trying to send the hash and array values from client to server and server to client . When I printing the values using Dumper . It is giving me only reference . What Should I do for getting accessing the actual values in client server . Server Program: use IO::Socket; use strict; use warnings; my %hash = ( "name" => "pavunkumar " , "age" => 20 ) ; my $new = \%hash ; #Turn on System variable for Buffering output $| = 1; # Creating a a new socket my $socket= IO::Socket::INET->new(LocalPort=>5000,Proto=>'tcp',Localhost => 'localhost','Listen' => 5 , 'Reuse' => 1 ); die "could not create $! \n" unless ( $socket ); print "\nUDPServer Waiting port 5000\n"; my $new_sock = $socket->accept(); my $host = $new_sock->peerhost(); while(<$new_sock>) { #my $line = <$new_sock>; print Dumper "$host $_"; print $new_sock $new . "\n"; } print "$host is closed \n" ; Client Program use IO::Socket; use Data::Dumper ; use warnings ; use strict ; my %hash = ( "file" =>"log.txt" , size => "1000kb") ; my $ref = \%hash ; # This client for connecting the specified below address and port # INET function will create the socket file and establish the connection with # server my $port = shift || 5000 ; my $host = shift || 'localhost'; my $recv_data ; my $send_data; my $socket = new IO::Socket::INET ( PeerAddr => $host , PeerPort => $port , Proto => 'tcp', ) or die "Couldn't connect to Server\n"; while (1) { my $line = <stdin> ; print $socket $ref."\n"; if ( $line = <$socket> ) { print Dumper $line ; } else { print "Server is closed \n"; last ; } } I have given my sample program about what I am doing , Can any one tell me what I am doing wrong in this code. And what I need to do for accessing the hash values . Thanks in Advance

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  • How can I share Perl data structures through a socket?

    - by pavun_cool
    In sockets I have written the client server program. First I tried to send the normal string among them it sends fine. After that I tried to send the hash and array values from client to server and server to client. When I print the values using Dumper, it gives me only the reference value. What should I do to get the actual values in client server? Server Program: use IO::Socket; use strict; use warnings; my %hash = ( "name" => "pavunkumar " , "age" => 20 ) ; my $new = \%hash ; #Turn on System variable for Buffering output $| = 1; # Creating a a new socket my $socket= IO::Socket::INET->new(LocalPort=>5000,Proto=>'tcp',Localhost => 'localhost','Listen' => 5 , 'Reuse' => 1 ); die "could not create $! \n" unless ( $socket ); print "\nUDPServer Waiting port 5000\n"; my $new_sock = $socket->accept(); my $host = $new_sock->peerhost(); while(<$new_sock>) { #my $line = <$new_sock>; print Dumper "$host $_"; print $new_sock $new . "\n"; } print "$host is closed \n" ; Client Program use IO::Socket; use Data::Dumper ; use warnings ; use strict ; my %hash = ( "file" =>"log.txt" , size => "1000kb") ; my $ref = \%hash ; # This client for connecting the specified below address and port # INET function will create the socket file and establish the connection with # server my $port = shift || 5000 ; my $host = shift || 'localhost'; my $recv_data ; my $send_data; my $socket = new IO::Socket::INET ( PeerAddr => $host , PeerPort => $port , Proto => 'tcp', ) or die "Couldn't connect to Server\n"; while (1) { my $line = <stdin> ; print $socket $ref."\n"; if ( $line = <$socket> ) { print Dumper $line ; } else { print "Server is closed \n"; last ; } } I have given my sample program about what I am doing. Can any one tell me what I am doing wrong in this code? And what I need to do for accessing the hash values?

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  • WCF client hell (2 replies)

    I've a remote service available via tcp://. When I add a service reference on my client project, VS doesn't create all proxy objects! I miss every xxxClient class, and I have only types used as parameters in my methods. I tried to start a new empty project, add the same service reference, and in this project I can see al proxy objects! It's an hell, what can I do? thanks

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  • WCF client hell (2 replies)

    I've a remote service available via tcp://. When I add a service reference on my client project, VS doesn't create all proxy objects! I miss every xxxClient class, and I have only types used as parameters in my methods. I tried to start a new empty project, add the same service reference, and in this project I can see al proxy objects! It's an hell, what can I do? thanks

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  • Silverlight Cream for March 10, 2010 - 2 -- #811

    - by Dave Campbell
    In this Issue: AfricanGeek, Phil Middlemiss, Damon Payne, David Anson, Jesse Liberty, Jeremy Likness, Jobi Joy(-2-), Fredrik Normén, Bobby Diaz, and Mike Taulty(-2-). Shoutouts: Shawn Wildermuth blogged that they posted My "What's New in Silverlight 3" Video from 0reDev Last Fall Shawn Wildermuth also has a post up for his loyal followers: Where to See Me At MIX10 Jonas Follesø has presentation materials up as well: MVVM presentation from NDC2009 on Vimeo Adam Kinney updated his Favorite Tool and Library Downloads for Silverlight From SilverlightCream.com: Styling Silverlight ListBox with Blend 3 In his latest Video Tutorial, AfricanGeek is animating the ListBox control by way of Expression Blend 3. Animating the Silverlight Opacity Mask Phil Middlemiss has written a Behavior that lets you turn a FrameworkElement into an opacity mask for it's parent container... check out his tutorial and grab the code. AddRange for ObservableCollection in Silverlight 3 Damon Payne has a post up discussing the problem with large amounts of data in an ObservableCollection, and how using AddRange is a performance booster. Easily rotate the axis labels of a Silverlight/WPF Toolkit chart David Anson blogged a solution to rotating the axis labels of a Silverlight and WPF chart. Persisting the Configuration (Updated) Jesse Liberty has a good discussion on the continuation of his HyperVideo Platform talking about what all he is needing from the database in the form of configuration information... including the relationships. Animations and View Models: IAnimationDelegate Check out Jeremy Likness' IAnimationDelegate that lets your ViewModel fire and respond to animations without having to know all about them. Button Style - Silverlight Jobi Joy converted a WPF control template into Silverlight... and you'll want to download the XAML he's got for this :) A Simple Accordion banner using ListBox Jobi Joy also has an Image Accordian created in Expression Blend... and it's a 'drop this XAML in your User Control' kinda thing... again, go grab the XAML :) WCF RIA Services Silverlight Business Application – Using ASP.NET SiteMap for Navigation Fredrik Normén has a code-laden post up on RIA Services and the ASP.NET SiteMap. He is using the Silverlight Business app template that comes with WCF RIA Services. A Simple, Selectable Silverlight TextBlock (sort of)... Bobby Diaz shares with us his solution for a Text control that can be copied from in the same manner 'normal' web controls can be. He also includes a link to another post on the same topic. Silverlight 4 Beta Networking. Part 11 - WCF and TCP Mike Taulty has another pair of video tutorials up in his Networking series. This one is on WCF over TCP Silverlight 4 Beta Networking. Part 12 - WCF and Polling HTTP Mike Taulty's 12th networking video tutorial is on WCF with HTTP polling duplex. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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