Search Results

Search found 15779 results on 632 pages for 'vs sdk'.

Page 202/632 | < Previous Page | 198 199 200 201 202 203 204 205 206 207 208 209  | Next Page >

  • Embedding Private Framework into iPhone app

    - by ynk
    Hi All, I am trying to use some external Framework in my iPhone app. I did the following: copied the xxx.framework inside my project folder dragged the xxx.framework folder to Frameworks folder in xcode clicked add to target and set the path to relative to the project passed -ObjC flag in other flags (required by the framework) when compiling i get the error "ld: framework not found xxx.framework" what could I possibly missed? I googled around to find an answer and no luck so far and I need to make it work urgently any help will be much appreciated Thanks Alot Yas.

    Read the article

  • Swipe the more than 2 Views?

    - by Silent
    - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { if (dirString) { CATransition *animation = [self getAnimation:dirString]; [[self superview] exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [[[self superview] layer] addAnimation:animation forKey:kAnimationKey]; } } Hello all Im trying to work with the code above it may look familiar its from the Iphone Developer Cookbook, Erica Sandun what im trying to implement are 5 different views using her swipe method the code above has a transition between 2 views only, how would i change the code so i can swipe through all five views, example: view starts on view 1 then user swipes right then changes to view 2 and so forth and backward your help is much appreciated

    Read the article

  • Masking to Transparent returns empty image

    - by Tibi
    Hi there, I'm trying to put white color in my images to transparent with the following code. Problem is that "CGImageRef maskedTransparent" is blank. I don't understand because the code I'm using is nearly a copy paste from the doc ... Any idea ? (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage { CGImageRef maskRef = maskImage.CGImage; CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false); CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); //Array defining min & max RGB values to be transformed to transparent colors. float maskingMinMax[6] = {255, 255, 255, 255, 255, 255}; //masking image to remove range in maskinLinMax CGImageRef maskedTransparent = CGImageCreateWithMaskingColors(masked, maskingMinMax); return [UIImage imageWithCGImage:maskedTransparent]; }

    Read the article

  • Best point to overwrite the navigationBar property of navigationController

    - by flohei
    Hi there, I'm overwriting UINavigationController to replace the default navigationBar property with an instance of my own subclass of UINavigationBar. So I tried something like _navigationBar = [[SBNavigationBar alloc] init]; in my -initWithRootViewController:. But that didn't work out as I expected it. There's still the default navigationBar being displayed. So what's the best point to overwrite the navigationBar? Thanks in advance –f

    Read the article

  • How can I run an app's source code that I got from the Android source code?

    - by Wesley
    For all of you android devs out there that have the Android simulator running on your comp, you know that there are a few built in apps that are already 'installed' on your phone. I had an idea for an app that would utilize a function that is already being done in the spare parts app. I went on to the android developer site, dug through the source code files, and found the spare parts app, and am now trying to set it up so that running it from eclipse on my machine actually runs the app in the simulator. In other words, I want to be able to make changes to and adjust some of the things in that app for my own needs. But it won't compile, because of a number of different errors. How do I get that source code running on my local machine? Is there some special trick that I just dont know about? I thought that if I could get the source code than the rest would be easy, but it isn't being too easy. Any help here would be appreciated!!

    Read the article

  • Playing audio from a wav file in iPhone SpeakHere example

    - by Mo
    I'm working with the iPhone SpeakHere example, and I would like to be able to play audio from either the mic (as in the example) or from a wav file. I have working code to play from a particular wav file, which looks like this: NSString *path = [[NSBundle mainBundle] pathForResource:@"basketBall" ofType:@"wav"]; AVAudioPlayer* theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio play]; So I'm fine with actually getting the wav to play in the application (I can hook it up to a button, etc.) but I would like it to also behave the same way pushing the "Play" button does after recorded speech, in that it should be connected to the same visualization (which I have modified quite a bit, but essentially shows the current volume, among other things). Thanks for your help!

    Read the article

  • Using the contents of an array to set individual pixels in a Quartz bitmap context

    - by Magic Bullet Dave
    I have an array that contains the RGB colour values for each pixel in a 320 x 180 display. I would like to be able to set individual pixel values in the a bitmap context of the same size offscreen then display the bitmap context in a view. It appears that I have to create 1x1 rects and either put a stroke on them or a line of length 1 at the point in question. Is that correct? I'm looking for a very efficient way of getting the array data onto the graphics context as you can imagine this is going to be an image buffer that cycles at 25 frames per second and drawing in this way seems inefficient. I guess the other question is should I use OPENGL ES instead? Thoughts/best practice would be much appreciated. Regards Dave OK, have come a short way, but can't make the final hurdle and I am not sure why this isn't working: - (void) displayContentsOfArray1UsingBitmap: (CGContextRef)context { long bitmapData[WIDTH * HEIGHT]; // Build bitmap int i, j, h; for (i = 0; i < WIDTH; i++) { for (j = 0; j < HEIGHT; j++) { h = frameBuffer01[i][j]; bitmapData[i * j] = h; } } // Blit the bitmap to the context CGDataProviderRef providerRef = CGDataProviderCreateWithData(NULL, bitmapData,4 * WIDTH * HEIGHT, NULL); CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGImageRef imageRef = CGImageCreate(WIDTH, HEIGHT, 8, 32, WIDTH * 4, colorSpaceRef, kCGImageAlphaFirst, providerRef, NULL, YES, kCGRenderingIntentDefault); CGContextDrawImage(context, CGRectMake(0.0, HEIGHT, WIDTH, HEIGHT), imageRef); CGImageRelease(imageRef); CGColorSpaceRelease(colorSpaceRef); CGDataProviderRelease(providerRef); }

    Read the article

  • facebook .net and mvc - Unrecognized attribute 'ApiKey'. Note that attribute names are case-sensitive

    - by vondip
    Hi all, I'm trying to build a small fb application using asp.net mvc 2, and facebook C# .net From some reason, the code from the sample application doesn't seem to work for me. Here's the exception I am receiving from my web.config file. Unrecognized attribute 'apiKey'. Note that attribute names are case-sensitive. Source Error: <facebookSettings apiKey="XXXX" apiSecret="XXXX" appId="XXXX" /> Any ideas?

    Read the article

  • Memory Warning but Small Live Bytes

    - by Kamchatka
    Hi everyone, In my application, I get a memory warning of level 1 and then 2 after repeating some action (choosing a picture + processing) several times and then a crash. The leak tool doesn't show any leak. I'm also following the Allocations tool in Instruments and my Live Bytes are roughly 4 MB, overall I allocate 113 MB. At maximum I have maybe 20 MB in memory when the picture is loaded. Since I have to repeat an action to get to the crash, it is very likely to be a memory leak. However, I don't know how to locate it since my live bytes are 4 MB and things supposed to be allocated (apart a small leak of ~100 KB in the UIImagePickerController). How much can I trust the memory leak/allocation tools? Would you have an advice to help me locate the reason of the problem?

    Read the article

  • SqlLite for iPhone issues/bugs/problems ?

    - by jAmi
    Hey there, I am planning to develop an iPhone application heavily relying on sqlite DB , from different links I have gone through this seems to be a great tool and has some really good support. As my app is still in the planning process I would like to ask if there are any Issues with SQLlite database ? from memory management to Queries and data sizes and multiple access etc; Please share your experience using SQLite DB in iPhone and what problems did you face? I just want to make a note of these exceptions so that I may plan my App well and do not have any issues raised in the middle of the development process. Thanx for your contribution.

    Read the article

  • How simplify iPhone localization?

    - by mamcx
    I need to localiza a in development app for English & Spanish. Despite the fact I follow the Apple way of use NSLocalizedString & create nibs for both, I already lost the track of the new string that need to get localized and found with surprise that I need to redo the nibs in spanish when I change the master. (Just like this http://www.gigliwood.com/weblog/Cocoa/A_Great_Need_for_Be.html) I wonder if exist a better/alternative/more automated way. I know the use of gettext & poedit and wonder if something like that can be used. Or if exist some script or tool for this.

    Read the article

  • IBOutlet instances are (null) after loading from NIB

    - by Zach
    I am working on an iPhone app and am getting (null) references to IBOutlet fields in my controller. I have a UIViewController subclass that is set as the File's Owner in my XIB. I have a set of UI elements that are wired into the controller. After loading from NIB and attempting to set properties on those UI elements, I find that they are (null). To clarify, some code: ExpandSearchPageController.h: @interface ExpandSearchPageController : UIViewController { IBOutlet UITextView * completeMessageView; } -(void)checkTextField; @property (nonatomic, retain) IBOutlet UITextView * completeMessageView; ExpandSearchPageController.m: @implementation ExpandSearchPageController @synthesize completeMessageView; -(void)checkTextField { NSLog(@"text field: %@",completeMessageView); } ExpandSearchPageController is set as the File's Owner for ExpandSearchPage.xib. ExpandSearchPage.xib's UITextView is wired to the completeMessageView. When I call ExpandSearchPageController * searchExpanderPage = [[ExpandSearchPageController alloc] initWithNibName:@"ExpandSearchPage" bundle:[NSBundle mainBundle]]; [searchExpanderPage checkTextField]; the result is "text field: (null)" Sorry if this is a total newb question, but I guess I'm still a newb at iPhone programming! Thanks in advance!

    Read the article

  • How to use SMS content provider? Where are the docs?

    - by Mark
    Hi, I'd like to be able to read the system's SMS content provider. Basically I wanted to make an SMS messaging app, but it would only be useful if I could see past threads etc. It seems like there's a content provider for this, but I can't find documentation for it - anyone know where that is? Thanks -------- edit ----------- Ok I found a way to get the sms inbox provider, and I just dumped all the column names in that provider, looks like this: Uri uriSms = Uri.parse("content://sms/inbox"); Cursor c = context.getContentResolver().query(uriSms, null,null,null,null); // column names for above provider: 0: _id 1: thread_id 2: address 3: person 4: date 5: protocol 6: read 7: status 8: type 9: reply_path_present 10: subject 11: body 12: service_center 13: locked I'm just piecing this together from random threads I find around the net, I'm really wondering where this is all documented (if at all)? Thanks again

    Read the article

  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

    Read the article

  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

    Read the article

  • Why am I getting two section headers on this grouped table?

    - by Andy
    I'm sure this is some easy-to-fix issue that I've missed, but I can't figure it out. I've got a grouped table view with 3 sections. I'm using the following code to generate section headers: -(NSString*)tableView:(UITableView*)tableView titleForHeaderInSection:(NSInteger)section { if (section == 0) { NSString *header = @"Header 1"; return header; } if (section == 1) { NSString *header = @"Header 2"; return header; } else { NSString *header = @"Header 3"; return header; } } When my table is displayed, there are two headers for each section - one with white text on a gray bar that stretches across the screen (like the letter separators in the Contacts app), and one in gray text on the table background (which is the one I want). Both headers have identical text. Where is the first header coming from?

    Read the article

  • Retrieving NSDate from NSString

    - by Olivier de Jonge
    I have an iPhone app. that is receiving data with IRFC 3339 timestamp format (e.g. @"2010-01-29T11:30:00.000+01:00"), as in GData. I want to convert the data to an NSDate NSDateFormatter *inputFormatter = [[[NSDateFormatter alloc] init] autorelease]; [inputFormatter setDateFormat:@"yyyy-MM-dd'T'HH:mm:ss.SSS"]; [currentEntry setStartTime:[inputFormatter dateFromString: ][currentEntry startTimeString]]]; But I'm missing out how to convert the last part of the string @"2010-01-29T11:30:00.000+01:00": the time offset. Anyone knows what I have to add to this String to take the time offset in account too?

    Read the article

  • Automatically determining the size of a UITableViewCell

    - by hanno
    I am trying to determine the size of a UITableCellView. The reason being that I am using one class for different orientations and devices. The cell contains one subview that is supposed to fill the entire cell. Right know I'm doing this in the UITableViewCell's init method: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ //iPad subv = [[OrbitView alloc] initWithFrame:CGRectMake(52, 5, 660, 420) ]; }else{ //iPhone subv = [[OrbitView alloc] initWithFrame:CGRectMake(15, 5, 290, 200) ]; } Clearly, there must be a better way of doing this, without the magic numbers. How/Where should I set the frame of the subview in the UITableViewCell so that it fills the entire UITableViewCell?

    Read the article

< Previous Page | 198 199 200 201 202 203 204 205 206 207 208 209  | Next Page >