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  • Hitting a Button -> Executing any class function I give it in the parameters (C++)

    - by Barnes Noble
    Can anyone help me with class function parameter callbacks? I'm not so sure how to set it up in my code here: http://codepad.org/fvwHtDjQ Basically I've got a player and an enemy. I have two buttons. One button when clicked should let the player jump. The other should make the enemy hit something. When clicked, each button has to correspond to the class function in the parameters. I'm not sure how to set it up though.

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  • question about order in class

    - by helloWorld
    hello, can somebody please explain the order of private and public is important or no? for example: class Account{ public: Account(string firstName, string lastName, int id); void printAccount(); private: string strLastName; string strFirstName; }; will be the same as: class Account{ private: string strLastName; string strFirstName; public: Account(string firstName, string lastName, int id); void printAccount(); };

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  • Extending folder (LiveFolder?) class

    - by yamsha
    So, I noticed that I can organize apps into folders (HTC Incredible). However these folders are fairly limited in their capabilities. I want to implement an activity that extends the "base" folder activity (at the very least I want to add the ability to rearrange items in folders), but I can't figure out the class name... So, what's the name of the class that is used when adding a "New Folder" to the Home screen? PS I did take a look at the Android developer website. But the discussion there revolves mostly around content providers. I assume that's not quite what I need since I'd have to create a separate content provider for each new folder, or am I misunderstanding something?

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  • C++: How to design a utility class?

    - by Martijn Courteaux
    Hi, The title says it all. But I don't know if I should go for static methods, just a header, a class, or something else? What would be best practice? But, I don't want to have an instance of a utility class. I want to add functions like: Uint32 MapRGB (int r, int g, int b); const char* CopyString(const char* char); // etc. You know: utility methods...

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  • How do I create new variables based on the size of a List?

    - by GK
    I have a List with say size n, and i have to dynamically create n variables ie i want to dynamically create the variables depending upon the size of the list. How can i achieve this? Say i have List as List year with n elements in it; then i have to create the n Integer variables from the above list. thanks.

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  • How to access base (super) class in Delphi?

    - by Niyoko Yuliawan
    In C# i can access base class by base keyword, and in java i can access it by super keyword. How to do that in delphi? suppose I have following code: type TForm3 = class(TForm) private procedure _setCaption(Value:String); public property Caption:string write _setCaption; //adding override here gives error end; implementation procedure TForm3._setCaption(Value: String); begin Self.Caption := Value; //it gives stack overflow end;

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  • Java Basics: create class object

    - by user1767853
    In C++: class Rectangle { int x, y; public: void set_values (int,int); int area () {return (x*y);} }; int main () { Rectangle rect; rect.set_values (3,4); } In Java: class Rectangle { int x, y; void set_values (int x,int y); int area () {return (x*y);} } public static void main(String[] args) { Rectangle rect=new Rectangle(3,4); } In C++ compiler will create rect object & reserve memory 4 bytes. I want to know How Java is creating object?

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  • How to apply stereotypes on UML Relationships' MemberEnds?

    - by Cristi Potlog
    I'm running this code on a UML Class Diagram, and it works just fine, but when trying to apply stereotypes from PropertiesEditor in Visual Studio for relationship ends (FirstRole and SecondRole), the stereotypes combo doesn't load even if in code there seems to be applicable stereotypes valid for association properties. What should I put in metaclasses tag in the UML profile except for IProperty? <metaclassMoniker name="/MyUmlProfile/Microsoft.VisualStudio.Uml.Classes.IProperty"/> This is the code: using Microsoft.VisualStudio.Uml.Classes; foreach( IShape shape in currentDiagram.GetSelectedShapes<IElement>() ) { IElement element = shape.GetElement(); foreach( IStereotype stereotype in element.ApplicableStereotypes ) { if( element is Microsoft.VisualStudio.Uml.Classes.IClass ) { IClass classItem = (IClass)element; if( classItem.SuperClasses.Count() > 0 ) { if( stereotype.Name == "SubclassAttribute" ) { element.ApplyStereotype( stereotype ); } } else if( stereotype.Name == "ClassAttribute" ) { element.ApplyStereotype( stereotype ); } } else if( element is Microsoft.VisualStudio.Uml.Classes.IProperty ) { IProperty property = (IProperty)element; if( property.Association != null ) { if( stereotype.Name == "Set" && property.UpperValue != null && property.UpperValue.ToString() == "*" ) { element.ApplyStereotype( stereotype ); } else if( stereotype.Name == "ManyToOne" && ( property.UpperValue == null || property.UpperValue.ToString() == "1" ) ) { element.ApplyStereotype( stereotype ); } } else if( stereotype.Name == "Property" ) { element.ApplyStereotype( stereotype ); } } } }

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  • How to use class_eval <<-"end_eval" in Ruby? Not parsing correctly

    - by viatropos
    I would like to define dynamic methods based on some options people give when instantiating it. So in their AR model, they'd do something like this: acts_as_something :class_name => "CustomClass" I'm trying to implement that like so: module MyModule def self.included(base) as = Config.class_name.underscore foreign_key = "#{as}_id" # 1 - class eval, throws these errors # ~/test-project/helpers/form.rb:45: syntax error, unexpected $undefined # @ ||= MyForm.new( # ^ # ~/test-project/helpers/form.rb:46: syntax error, unexpected ',' #~/test-project/helpers/form.rb:48: syntax error, unexpected ')', # expecting kEND from ~/test-project/helpers.rb:12:in `include' base.class_eval <<-"end_eval", __FILE__, __LINE__ attr_accessor :#{as} def #{as} @#{as} ||= MyForm.new( :id => self.#{foreign_key}, :title => self.title ) @#{as} end end_eval end end But it's throwing a bunch of errors I've printed in the comments. Am I using this incorrectly? What are some better ways I can define dynamic method names and dynamic names inside the method like this? I see people use this often instead of define_method (see these classes in resource_controller and couchrest toward the bottom). What I missing here? Thanks for the help

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  • .NET/C#: How to remove/minimize code clutter while 'triggering' Events

    - by eibhrum
    Hi, I just wanna find out if there's a way I could minimize code clutter in my application. I have written code/s similar to this: private void btnNext_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnNext.Opacity = 1; } private void btnNext_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnNext.Opacity = 0.5; } private void btnShowAll_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnShowAll.Opacity = 1; } private void btnShowAll_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnShowAll.Opacity = 0.5; } private void btnPrev_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnPrev.Opacity = 1; } private void btnPrev_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnPrev.Opacity = 0.5; } private void btnSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnSearch.Opacity = 1; } private void btnSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnSearch.Opacity = 0.5; } private void btnSearchStore_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnSearchStore.Opacity = 1; } private void btnSearchStore_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnSearchStore.Opacity = 0.5; } private void btnCloseSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnCloseSearch.Opacity = 1; } private void btnCloseSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnCloseSearch.Opacity = 0.5; } private void btnHome_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnHome.Opacity = 1; } private void btnHome_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnHome.Opacity = 0.5; } and so on and so forth... Do I need to create a 'function' that will run initially? Or do I have to create another class just so I can 'organize' them? Any suggestions?

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  • Idiomatic Scala way to deal with base vs derived class field names?

    - by Gregor Scheidt
    Consider the following base and derived classes in Scala: abstract class Base( val x : String ) final class Derived( x : String ) extends Base( "Base's " + x ) { override def toString = x } Here, the identifier 'x' of the Derived class parameter overrides the field of the Base class, so invoking toString like this: println( new Derived( "string" ).toString ) returns the Derived value and gives the result "string". So a reference to the 'x' parameter prompts the compiler to automatically generate a field on Derived, which is served up in the call to toString. This is very convenient usually, but leads to a replication of the field (I'm now storing the field on both Base and Derived), which may be undesirable. To avoid this replication, I can rename the Derived class parameter from 'x' to something else, like '_x': abstract class Base( val x : String ) final class Derived( _x : String ) extends Base( "Base's " + _x ) { override def toString = x } Now a call to toString returns "Base's string", which is what I want. Unfortunately, the code now looks somewhat ugly, and using named parameters to initialize the class also becomes less elegant: new Derived( _x = "string" ) There is also a risk of forgetting to give the derived classes' initialization parameters different names and inadvertently referring to the wrong field (undesirable since the Base class might actually hold a different value). Is there a better way? Edit: To clarify, I really only want the Base values; the Derived ones just seem necessary for initializing the Base ones. The example only references them to illustrate the ensuing issues. It might be nice to have a way to suppress automatic field generation if the derived class would otherwise end up hiding a base class field.

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  • How to use URLClassLoader to load a *.class file?

    - by DeletedAccount
    I'm playing around with Reflection and I thought I'd make something which loads a class and prints the names of all fields in the class. I've made a small hello world type of class to have something to inspect: kent@rat:~/eclipsews/SmallExample/bin$ ls IndependentClass.class kent@rat:~/eclipsews/SmallExample/bin$ java IndependentClass Hello! Goodbye! kent@rat:~/eclipsews/SmallExample/bin$ pwd /home/kent/eclipsews/SmallExample/bin kent@rat:~/eclipsews/SmallExample/bin$ Based on the above I draw two conclusions: It exists at /home/kent/eclipsews/SmallExample/bin/IndependentClass.class It works! (So it must be a proper .class-file which can be loaded by a class loader) Then the code which is to use Reflection: (Line which causes an exception is marked) import java.lang.reflect.Field; import java.net.MalformedURLException; import java.net.URL; import java.net.URLClassLoader; public class InspectClass { @SuppressWarnings("unchecked") public static void main(String[] args) throws ClassNotFoundException, MalformedURLException { URL classUrl; classUrl = new URL("file:///home/kent/eclipsews/SmallExample/bin/IndependentClass.class"); URL[] classUrls = { classUrl }; URLClassLoader ucl = new URLClassLoader(classUrls); Class c = ucl.loadClass("IndependentClass"); // LINE 14 for(Field f: c.getDeclaredFields()) { System.out.println("Field name" + f.getName()); } } } But when I run it I get: Exception in thread "main" java.lang.ClassNotFoundException: IndependentClass at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at InspectClass.main(InspectClass.java:14) My questions: What am I doing wrong above? How do I fix it? Is there a way to load several class files and iterate over them?

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  • Can a function return an object? Objective-C and NSMutableArray

    - by seaworthy
    I have an NSMutableArray. It's members eventually become members of an array instance in a class. I want to put the instantiantion of NSMutable into a function and to return an array object. If I can do this, I can make some of my code easier to read. Is this possible? Here is what I am trying to figure out. //Definition: > function Objects (float a, float b) { > NSMutableArray *array = [[NSMutableArray alloc] init]; > [array addObject:[NSNumber numberWithFloat:a]]; > [array addObject:[NSNumber numberWithFloat:b]]; > //[release array]; ???????? return array; > } //Declaration: Math *operator = [[Math alloc] init]; [operator findSum:Objects(20.0,30.0)]; My code compiles if I instantiate NSMutableArray right before I send the message to the receiver. I know I can have an array argument along with the method. What I have problem seeing is how to use a function and to replace the argument with a function call. Any help is appreciated. I am interested in the concept not in suggestions to replace the findSum method.

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  • I'm making a simulated tv

    - by Jam
    I need to make a tv that shows the user the channel and the volume, and shows whether or not the television is on. I have the majority of the code made, but for some reason the channels won't switch. I'm fairly unfamiliar with how properties work, and I think that's what my problem here is. Help please. class Television(object): def __init__(self, __channel=1, volume=1, is_on=0): self.__channel=__channel self.volume=volume self.is_on=is_on def __str__(self): if self.is_on==1: print "The tv is on" print self.__channel print self.volume else: print "The television is off." def toggle_power(self): if self.is_on==1: self.is_on=0 return self.is_on if self.is_on==0: self.is_on=1 return self.is_on def get_channel(self): return channel def set_channel(self, choice): if self.is_on==1: if choice>=0 and choice<=499: channel=self.__channel else: print "Invalid channel!" else: print "The television isn't on!" channel=property(get_channel, set_channel) def raise_volume(self, up=1): if self.is_on==1: self.volume+=up if self.volume>=10: self.volume=10 print "Max volume!" else: print "The television isn't on!" def lower_volume(self, down=1): if self.is_on==1: self.volume-=down if self.volume<=0: self.volume=0 print "Muted!" else: print "The television isn't on!" def main(): tv=Television() choice=None while choice!="0": print \ """ Television 0 - Exit 1 - Toggle Power 2 - Change Channel 3 - Raise Volume 4 - Lower Volume """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": tv.toggle_power() tv.__str__() elif choice=="2": change=raw_input("What would you like to change the channel to?") tv.set_channel(change) tv.__str__() elif choice=="3": tv.raise_volume() tv.__str__() elif choice=="4": tv.lower_volume() tv.__str__() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

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  • NS2, Otcl: using a variable of an owned instance within a class

    - by Hussain
    Hello all, I'm using NS2 to create some new classes in C++ and then link them to otcl. The linkage and everything works, but when I try to use the otcl variables in an object, I'm having a trouble. For example, suppose I have a class "Node" with the variable X. In the code I want to set this value and later on use it in some if-statements. Setting the variable is no problem using this code: $node1 set x 4 Now the problem I'm having is when I try to use this variable x anywhere. In C++ we could use a general variable (i.e. y) and say "y=node.x and then use y in some if-statements. I have tried to look for a method to perform the same thing in otcl, but failed. Any help is appriciated. Thanks in Advance.

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  • Problem with for-loop in python

    - by Protean
    This code is supposed to be able to sort the items in self.array based upon the order of the characters in self.order. The method sort runs properly until the third iteration, unil for some reason the for loop seems to repeat indefinitely. What is going on here? class sorting_class: def __init__(self): self.array = ['ca', 'bd', 'ac', 'ab'] #An array of strings self.arrayt = [] self.globali = 0 self.globalii = 0 self.order = ['a', 'b', 'c', 'd'] #Order of characters self.orderi = 0 self.carry = [] self.leave = [] self.sortedlist = [] def sort(self): for arrayi in self.arrayt: #This should only loop for the number items in self.arrayt. However, the third time this is run it seems to loop indefinitely. print ('run', arrayi) #Shows the problem if self.order[self.orderi] == arrayi[self.globali]: self.carry.append(arrayi) else: if self.globali != 0: self.leave.append(arrayi) def srt(self): self.arrayt = self.array my.sort() #First this runs the first time. while len(self.sortedlist) != len(self.array): if len(self.carry) == 1: self.sortedlist.append(self.carry) self.arrayt = self.leave self.leave = [] self.carry = [] self.globali = 1 self.orderi = 0 my.sort() elif len(self.carry) == 0: if len(self.leave) != 0: #Because nothing matches 'aa' during the second iteration, this code runs the third time" self.arrayt = self.leave self.globali = 1 self.orderi += 1 my.sort() else: self.arrayt = self.array self.globalii += 1 self.orderi = self.globalii self.globali = 0 my.sort() self.orderi = 0 else: #This is what runs the second time. self.arrayt = self.carry self.carry = [] self.globali += 1 my.sort() my = sorting_class() my.srt()

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  • How would you code an efficient Circular Buffer in Java or C#

    - by Cheeso
    I want a simple class that implements a fixed-size circular buffer. It should be efficient, easy on the eyes, generically typed. EDIT: It need not be MT-capable, for now. I can always add a lock later, it won't be high-concurrency in any case. Methods should be: .Add and I guess .List, where I retrieve all the entries. On second thought, Retrieval I think should be done via an indexer. At any moment I will want to be able to retrieve any element in the buffer by index. But keep in mind that from one moment to the next Element[n] may be different, as the Circular buffer fills up and rolls over. This isn't a stack, it's a circular buffer. Regarding "overflow": I would expect internally there would be an array holding the items, and over time the head and tail of the buffer will rotate around that fixed array. But that should be invisible from the user. There should be no externally-detectable "overflow" event or behavior. This is not a school assignment - it is most commonly going to be used for a MRU cache or a fixed-size transaction or event log.

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  • What does it mean to pass a &variable to a function? E.g., string& insert ( size_t pos1, const strin

    - by Bob Montgomery
    I understand passing a pointer, and returning a pointer: char * strcat ( char * destination, const char * source ); You're passing a variable that contains the address to a char; returning the same. But what does it mean to pass something using the reference operator? Or to return it? string& insert ( size_t pos1, const string& str ); I mean, I understand what actually happens, I just don't understand the notation. Why isn't the notation this instead: string * insert ( size_t pos1, const string * str ); //made up I presume it has something to do with passing/returning the instance of a class, but what? Is this syntax valid; if not why not and if so what does it mean? char & strcat ( char & destination, const char & source ); //made up (all of the function declarations, except the last made-up two, are from http://www.cplusplus.com )

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  • How to add a class to just upper element of trigger with Jquery?

    - by Ahmet Kemal
    Hello, I am working on a Jquery accordion stuff. I want to add a class to the div that contains the accordion trigger <a> tag. You can look at my code. I want to add "first" class name to just first "newsitems" class when clicked "Recession fashion in Japan Video" title. <!-- news items starts--> <div class="newsitems"> <h3 class="business"> <a href="#" title="expand"><img src="images/expand_icon.gif" alt="collapse" class="collpase" /> Recession fashion in Japan Video</a> </h3> <p class="timestamp">0100hrs</p> </div> <!-- news items ends--> <!-- news items starts--> <div class="newsitems"> <h3 class="sports"> <a href="#" title="expand"><img src="images/expand_icon.gif" alt="collapse" class="collpase" /> Murray survives five-set thriller at Wimbledon</a> </h3> <p class="timestamp">0100hrs</p> </div> <!-- news items ends-->

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