Search Results

Search found 9835 results on 394 pages for 'self'.

Page 203/394 | < Previous Page | 199 200 201 202 203 204 205 206 207 208 209 210  | Next Page >

  • What is the most important thing you weren't taught in school?

    - by Alexandre Brisebois
    What is the most important thing you weren't taught in school? What topics are missing from the CS/IS education? Posted so far How to sell an idea Principles: Often, good enough is better than perfect. Making mistakes is actually a Good Thing™ -- as long as they're new mistakes. If a user can break your code they will. In the Real World™ they're all open-book exams Self confidence is way more important in getting ahead than intelligence. Always prefer simplicity over complexity. The best code is the code that you don't write. You never know when you'll meet someone again ... or where. It's always worthwhile to treat people with respect and kindness. Be aware of what you don't know and don't be afraid to ask questions when you need to Missing knowledge: How to communicate effectively. Lack of source control Lack of Softskills experience How to productize code How to write secure code How to formulate problems How to self-measurement. To evaluate ones true competences and market worth. How to debug code How important is backup How to read code on a large scale (being able to adapt and build upon existing projects) Good Regular expressions comprehension How to teach others effectively TDD/Unit testing Critical thinking How to integrate different skills and languages in a single project

    Read the article

  • Passing a NSArray between classes

    - by Althane
    So, my second question based off of this application I'm teaching myself Objective C with. I have a Data Source class, which for now looks mostly like: - (id) init { if (self = [super init]){ listNames = [[NSArray alloc] initWithObjects: @"Grocery", @"Wedding", @"History class",@"CS Class",@"Robotics",@"Nuclear Sciences", @"Video",@"Library",@"Funeral", nil]; NSLog(@"%@",listNames); } return self; } The .h looks as follows: @interface MainViewDataSource : NSObject { NSArray *listNames; } @property (nonatomic, retain) NSArray *listNames; -(NSArray *)getListNames; So that's where I make it. Now the problem is that when I try to get the array listNames, it returns nothing. The following piece: NSArray* data = [listData listNames]; Is supposed to put the information in listNames in data, but... isn't. Since I'm rather used to JAva, I'm betting this is an Objective C quirk that I don't know how to fix. Which is why I'd be here asking for help. What's the proper way to pass around NSArrays like this?

    Read the article

  • dynamic naming of UIButtons within a loop - objective-c, iphone sdk

    - by von steiner
    Dear Members, Scholars. As it may seem obvious I am not armed with Objective C knowledge. Levering on other more simple computer languages I am trying to set a dynamic name for a list of buttons generated by a simple loop (as the following code suggest). Simply putting it, I would like to have several UIButtons generated dynamically (within a loop) naming them dynamically, as well as other related functions. button1,button2,button3 etc.. After googling and searching Stackoverlow, I haven't arrived to a clear simple answer, thus my question. - (void)viewDidLoad { // This is not Dynamic, Obviously UIButton *button0 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button0 setTitle:@"Button0" forState:UIControlStateNormal]; button0.tag = 0; button0.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); button0.center = CGPointMake(160.0,50.0); [self.view addSubview:button0]; // I can duplication the lines manually in terms of copy them over and over, changing the name and other related functions, but it seems wrong. (I actually know its bad Karma) // The question at hand: // I would like to generate that within a loop // (The following code is wrong) float startPointY = 150.0; // for (int buttonsLoop = 1;buttonsLoop < 11;buttonsLoop++){ NSString *tempButtonName = [NSString stringWithFormat:@"button%i",buttonsLoop]; UIButton tempButtonName = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [tempButtonName setTitle:tempButtonName forState:UIControlStateNormal]; tempButtonName.tag = tempButtonName; tempButtonName.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); tempButtonName.center = CGPointMake(160.0,50.0+startPointY); [self.view addSubview:tempButtonName]; startPointY += 100; } }

    Read the article

  • NSURL Connection will/won't load data

    - by jkap
    So here's my issue: I followed the NSURLConnection tutorial in the iPhone Developer Documentation almost to the T, and it only kinda works. Here's where it all goes wrong: The object seems to be created correctly and delegates to connectionDidFinishLoading, but with any URL I try to load the response data always ends up only being 0 bytes. I am running in the simulator if that makes any difference. Here's my relevant code: - (void)viewDidLoad { [super viewDidLoad]; self.title = @"WVFS Player"; //create a request NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://wvfs.josh-kaplan.com/nowPlaying.php"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create a connection NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if(theConnection) { // create the datum responseData=[[NSMutableData data] retain]; } else { // code this later } } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // make it work NSLog(@"Succeeded! Received %d bytes of data:",[responseData length]); // release it [connection release]; [responseData release]; } And here's my log output: [Session started at 2010-03-14 09:01:09 -0400.] 2010-03-14 09:01:14.784 WVFS[19571:207] Succeeded! Received 0 bytes of data: Any ideas? Thanks, Josh

    Read the article

  • Changing UITableViewCell textLabel background color to clear

    - by SorinA.
    In my app i have a table view with customViewCells. i subclassed the UITableViewCell class and added an image that will load async and for the text i use cell.textLabel.text = @"someThext". for the cells the background color is set alternatively to [UIColor darkGrayColor] and whitecolor. When i run the app in the simulator and on the pone the textLabel of the cell has the background white. I want to set it to be clear, because i want the background color of the cell to be full not a strip then white then another strip. in the init method of my custom cell i added hoping that the white will turn into red but it doesn't have any effect. [self.textLabel setBackgroundColor:[UIColor redColor]]; i tried also self.textLabel.backgroundColor = [UIColor redColor]; but this also didn't work...if i add a UILabel as a subview the background color of the label can be set..but i don't want to do that because when i rotate the phone i want my labels to auto enlarge... any ideas why setting the background color of cell.textLabel doesn't work? thank you

    Read the article

  • File Uploading In Google Application Engine Using Django

    - by Ayush
    I am using gae with django. I have an project named MusicSite with following url mapping- urls.py from django.conf.urls.defaults import * from MusicSite.views import MainHandler from MusicSite.views import UploadHandler from MusicSite.views import ServeHandler urlpatterns = patterns('',(r'^start/', MainHandler), (r'^upload/', UploadHandler), (r'^/serve/([^/]+)?', ServeHandler), ) There is an application MusicSite inside MusicFun with the following codes- views.py import os import urllib from google.appengine.ext import blobstore from google.appengine.ext import webapp from google.appengine.ext.webapp import blobstore_handlers from google.appengine.ext.webapp import template from google.appengine.ext.webapp.util import run_wsgi_app def MainHandler(request): response=HttpResponse() upload_url = blobstore.create_upload_url('http://localhost: 8000/upload/') response.write('') response.write('' % upload_url) response.write("""Upload File: """) return HttpResponse(response) def UploadHandler(request): upload_files=request.FILES['file'] blob_info = upload_files[0] response.redirect('http://localhost:8000/serve/%s' % blob_info.key()) class ServeHandler(blobstore_handlers.BlobstoreDownloadHandler): def get(self, resource): resource = str(urllib.unquote(resource)) blob_info = blobstore.BlobInfo.get(resource) self.send_blob(blob_info) now whenever a upload a file using /start and click Submit i am taken to a blank page with the following url- localhost:8000/_ah/upload/ahhnb29nbGUtYXBwLWVuZ2luZS1kamFuZ29yGwsSFV9fQmxvYlVwbG9hZFNlc3Npb25fXxgHDA These random alphabets keep varying but the result is same. A blank page after every upload. Somebody please help. The server responses are as below- INFO:root:"GET /start/ HTTP/1.1" 200 - INFO:root:"GET /favicon.ico HTTP/1.1" 404 - INFO:root:Internal redirection to http://localhost:8000/upload/ INFO:root:Upload handler returned 500 ERROR:root:Invalid upload handler response. Only 301, 302 and 303 statuses are permitted and it may not have a content body. INFO:root:"POST /_ah/upload/ ahhnb29nbGUtYXBwLWVuZ2luZS1kamFuZ29yGwsSFV9fQmxvYlVwbG9hZFNlc3Npb25fXxgCDA HTTP/1.1" 500 - INFO:root:"GET /favicon.ico HTTP/1.1" 404 -

    Read the article

  • Django: Using 2 different AdminSite instances with different models registered

    - by omat
    Apart from the usual admin, I want to create a limited admin for non-staff users. This admin site will have different registered ModelAdmins. I created a folder /useradmin/ in my project directory and similar to contrib/admin/_init_.py I added an autodiscover() which will register models defined in useradmin.py modules instead of admin.py: # useradmin/__init__.py def autodiscover(): # Same as admin.autodiscover() but registers useradmin.py modules ... for app in settings.INSTALLED_APPS: mod = import_module(app) try: before_import_registry = copy.copy(site._registry) import_module('%s.useradmin' % app) except: site._registry = before_import_registry if module_has_submodule(mod, 'useradmin'): raise I also cretated sites.py under useradmin/ to override AdminSite similar to contrib/admin/sites: # useradmin/sites.py class UserAdminSite(AdminSite): def has_permission(self, request): # Don't care if the user is staff return request.user.is_active def login(self, request): # Do the login stuff but don't care if the user is staff if request.user.is_authenticated(): ... else: ... site = UserAdminSite(name='useradmin') In the project's URLs: # urls.py from django.contrib import admin import useradmin admin.autodiscover() useradmin.autodiscover() urlpatterns = patterns('', (r'^admin/', include(admin.site.urls)), (r'^useradmin/', include(useradmin.site.urls)), ) And I try to register different models in admin.py and useradmin.py modules under app directories: # products/useradmin.py import useradmin class ProductAdmin(useradmin.ModelAdmin): pass useradmin.site.register(Product, ProductAdmin) But when registering models in useradmin.py like useradmin.site.register(Product, ProductAdmin), I get 'module' object has no attribute 'ModelAdmin' exception. Though when I try this via shell; import useradmin from useradmin import ModelAdmin does not raise any exception. Any ideas what might be wrong? Edit: I tried going the @Luke way and arranged the code as follows as minimal as possible: (file paths are relative to the project root) # admin.py from django.contrib.admin import autodiscover from django.contrib.admin.sites import AdminSite user_site = AdminSite(name='useradmin') # urls.py (does not even have url patterns; just calls autodiscover()) import admin admin.autodiscover() # products/admin.py import admin from products.models import Product admin.user_site.register(Product) As a result I get an AttributeError: 'module' object has no attribute 'user_site' when admin.user_site.register(Product) in products/admin.py is called. Any ideas? Solution: I don't know if there are better ways but, renaming the admin.py in the project root to useradmin.py and updating the imports accordingly resolved the last case, which was a naming and import conflict.

    Read the article

  • Remove duplicates from a list of nested dictionaries

    - by user2924306
    I'm writing my first python program to manage users in Atlassian On Demand using their RESTful API. I call the users/search?username= API to retrieve lists of users, which returns JSON. The results is a list of complex dictionary types that look something like this: [ { "self": "http://www.example.com/jira/rest/api/2/user?username=fred", "name": "fred", "avatarUrls": { "24x24": "http://www.example.com/jira/secure/useravatar?size=small&ownerId=fred", "16x16": "http://www.example.com/jira/secure/useravatar?size=xsmall&ownerId=fred", "32x32": "http://www.example.com/jira/secure/useravatar?size=medium&ownerId=fred", "48x48": "http://www.example.com/jira/secure/useravatar?size=large&ownerId=fred" }, "displayName": "Fred F. User", "active": false }, { "self": "http://www.example.com/jira/rest/api/2/user?username=andrew", "name": "andrew", "avatarUrls": { "24x24": "http://www.example.com/jira/secure/useravatar?size=small&ownerId=andrew", "16x16": "http://www.example.com/jira/secure/useravatar?size=xsmall&ownerId=andrew", "32x32": "http://www.example.com/jira/secure/useravatar?size=medium&ownerId=andrew", "48x48": "http://www.example.com/jira/secure/useravatar?size=large&ownerId=andrew" }, "displayName": "Andrew Anderson", "active": false } ] I'm calling this multiple times and thus getting duplicate people in my results. I have been searching and reading but cannot figure out how to deduplicate this list. I figured out how to sort this list using a lambda function. I realize I could sort the list, then iterate and delete duplicates. I'm thinking there must be a more elegant solution. Thank you!

    Read the article

  • Unable to access a primitive array inside a custom class from a UIViewController instance

    - by Daniel
    Hello! I have made a subclass of NSObject that is meant to be the model of my application. The class has a few methods and on instance primitive array as such: @interface Cube : NSObject { int cubeState[5][2][2]; } - (id)printContent; @end @implementation Cube - (void)init { if (self = [super init]) { for (int i=0; i<=5; i++) { for (int j=0; j<=2; j++) { for (int k=0; k<=2; k++) { cubeState[i][j][k] = i; } } } } return self; } - (void)printContent { for (int i=0; i<=5; i++) { for (int j=0; j<=2; j++) { for (int k=0; k<=2; k++) { NSLog(@"[%d] [%d] [%d] = %d", i, j, k, cubeState[i][j][k]); } } } } @end This works fine if instanciated from the delegate as such: #include "Cube.h" @implementation CubeAppDelegate @synthesize window; - (void)applicationDidFinishLaunching:(UIApplication *)application { Cube *cube = [[Cube alloc] init]; [cube printContent]; [cube release]; [window makeKeyAndVisible]; } However, the application crashes if I try to create a subclass of UIViewController with a Cube *cube property and later try to access the Cube instance object through the view controller's property as such: @interface CustomController : UIViewController { Cube *cube; } @property (nonatomic, retain) Cube *cube; @end @implementation CustomController @synthesize cube; - (void)dealloc { [cube release]; [super dealloc]; } @end and in the delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { viewController = [[CustomController alloc] initWithNibName:@"MainView" bundle:nil]; viewController.cube = [[[Cube alloc] init] autorelease]; [viewController.cube printContent]; // Application crashes here } Any ideas?

    Read the article

  • How to call JSON asynchronous in xcode/ iphone develope

    - by Frames84
    I'm using the JSON framework hosting on Google. What and it's a news app that loads JSON feeds, when app goes off to load the feed I want to display the UIActivityIndicatorView but I've found my JSON Access code is not being called asynchronous which is locking the user interface. I have highlighted the function in the code and can't figuree out without breaking how to change the code. #import "JSON DataAccess Wrapper.h" #import "JSON.h" @implementation JSON_DataAccess_Wrapper @synthesize dataItemList; ////////////////////////////////////////////// /* START FEED CONNECTION/ HANDLE METHODS */ ////////////////////////////////////////////// - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { //label.text = [NSString stringWithFormat:@"Connection failed: %@", [error description]]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } - (NSString *)stringWithUrl:(NSURL *)url { NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReturnCacheDataElseLoad timeoutInterval:30]; NSData *urlData; NSURLResponse *response = nil; NSError *error = nil; /* HOW TO MAKE THE CALL BELOW ASYNCHRONOUS */ urlData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:&error]; return [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding]; } -(id) objectWithUrl:(NSURL *)url { SBJSON *jsonParser = [SBJSON new]; NSString *jsonString = [self stringWithUrl:url]; return [jsonParser objectWithString:jsonString error:NULL]; } - (NSMutableArray *) downloadJSONFeed { id response = [self objectWithUrl:[NSURL URLWithString:@"http://www.mysite.co.uk/index2.php?option=JSON"]]; NSMutableArray *feed = (NSMutableArray *) response; return feed; }

    Read the article

  • cocoa - making a UIImageView class act like a UIButton

    - by Mike
    For some reason that will take too much time to explain, I have to create a UIImageView based class that has some properties of a button. Imagine a class like the UISwitch (no I cannot base my class on the UISwitch) with two states, on and off. WHen the user selects one state, it runs a method like a button that was clicked and the method receives the sender id. I have already the class more or less working. The class is based on UIImageView. I am having difficulties to understand the following. WHen I create a new button I have a line that is like [myButton addTarget:self action:NSSelectorFromString(myMethod) forControlEvents:UIControlEventTouchUpInside]; This line defines a target and an action to run when the button is triggered. I my case I would need something like [myObject addTarget:self action:myMethod ifState:1] //or another thing ifState:2 I have no idea what kind of code I should put on the class to make this work. Remember that as a button the class should send the "sender" information to identify the object which triggered the action... Can you guys, transcendental gurus help? thanks for any help!

    Read the article

  • Python libusb pyusb "mach-o, but wrong architecture"

    - by Jon
    I am having some trouble with the pyusb module. I have narrowed down the problem to a single line, and have created a small example script to replicate the error. #!/usr/bin/env python """ This module was created to isolate the problem in the pyusb package. Operating system: Mac OS 10.6.3 Python Version: 2.6.4 libusb 1.0.8 has been successfully installed using: sudo port install libusb I have also tried modifying /opt/local/etc/macports/macports.conf to force the i386 architecture instead of x86_64. """ from ctypes import * import ctypes.util libname = ctypes.util.find_library('usb-1.0') print 'libname: ', libname l = CDLL(libname, RTLD_GLOBAL) # RESULT: #libname: /usr/local/lib/libusb-1.0.dylib #Traceback (most recent call last): # File "./pyusb_problem.py", line 7, in <module> # l = CDLL(libname, RTLD_GLOBAL) # File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/ctypes/__init__.py", line 353, in __init__ # self._handle = _dlopen(self._name, mode) #OSError: dlopen(/usr/local/lib/libusb-1.0.dylib, 10): no suitable image found. Did find: # /usr/local/lib/libusb-1.0.dylib: mach-o, but wrong architecture # End of File This same script runs on Ubuntu 10.04 successfully. I have tried building the libusb module (directly from source AND through macports) for 32-bit (i386) instead of x86_64 (default for OS 10.6), but I receive the same error. Thank-you in advance for your help!

    Read the article

  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

    Read the article

  • Cocoa NSStream TCP connection to FTP

    - by Chuck
    Hi, I'm new to Cocoa, but not to programming. Recently I decided I wanted to write a FTP client for Mac, and so I first made it in the language I'm most comfortable in (on Windows), and then moved on to Cocoa when I had the workings of FTP communications down. My question is (apparently) a bit controversial: How do I establish a read/writeable connection to (a ftp server)? What I have so far (non working obviously): NSInputStream *iStream; NSOutputStream *oStream; NSHost *host = [NSHost hostWithAddress:@"127.0.0.1"]; [NSStream getStreamsToHost:host port:3333 inputStream:&iStream outputStream:&oStream]; // ftp port: 3333 [iStream retain]; [oStream retain]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [iStream setDelegate:self]; [oStream setDelegate:self]; // which is not implemented apparently [iStream open]; [oStream open]; // .... [iStream write: (const uint8_t *)buf maxLength:8]; Which is partially based on http://developer.apple.com/mac/library/documentation/cocoa/Conceptual/Streams/Articles/NetworkStreams.html Now, why have I chosen NSStream? Because while this question is merely about how to connect to a FTP stream, my whole project will also include SSL and as far as I've been able to search here and on google, NSStream is capable of "switching" to a SSL connection. I've not been able to see the connection being made (which I'm usually able to do), but I also heard something about having to write to the stream before the stream will open? Any pointers are greatly appreciated, and sorry if my question is annoying - I'm new to Cocoa :)

    Read the article

  • NSMutableArray to NSString and Passing NSString to Another View IOS5.1

    - by Space Dust
    I have an NSMutableArray of names. I want the pass the data (selected name) inside of NSMutableArray as text to another view's label. FriendsController.m: - (void)viewDidLoad { [super viewDidLoad]; arrayOfNames=[[NSMutableArray alloc] init]; arrayOfIDs=[[NSMutableArray alloc] init]; userName=[[NSString alloc] init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { long long fbid = [[arrayOfIDs objectAtIndex:indexPath.row]longLongValue]; NSString *user=[NSString stringWithFormat:@"%llu/picture",fbid]; [facebook requestWithGraphPath:user andDelegate:self]; userName=[NSString stringWithFormat:@"%@",[arrayOfNames objectAtIndex:indexPath.row]]; FriendDetail *profileDetailName = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; profileDetailName.nameString=userName; [profileDetailName release]; } - (void)request:(FBRequest *)request didLoad:(id)result { if ([result isKindOfClass:[NSData class]]) { transferImage = [[UIImage alloc] initWithData: result]; FriendDetail *profileDetailPicture = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; [profileDetailPicture view]; profileDetailPicture.profileImage.image= transferImage; profileDetailPicture.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:profileDetailPicture animated:YES]; [profileDetailPicture release]; } } In FriendDetail.h NSString nameString; IBOutlet UILabel *profileName; @property (nonatomic, retain) UILabel *profileName; @property (nonatomic, retain) NSString *nameString; In FriendDetail.m - (void)viewDidLoad { [super viewDidLoad]; profileName.text=nameString; } nameString in second controller(FriendDetail) returns nil. When i set a breakpoint in firstcontroller I see the string inside of nameString is correct but after that it returns to nil somehow.

    Read the article

  • Doctrine stupid or me stupid?

    - by ropstah
    I want to use a single Doctrine install on our server and serve multiple websites. Naturally the models should be maintained in the websites' modelsfolder. I have everything up (and not running) like so: Doctrine @ /CustomFramework/Doctrine Websites @ /var/www/vhosts/custom1.com/ /var/www/vhosts/custom2.com/ Generating works fine, all models are delivered in /application_folder/models and /application_folder/models/generated for the correct website. I've added Doctrine::loadModels('path_to_models') in the bootstrap file for each website, and also registered the autoloaded. But.... This is the autoloader code: public static function autoload($className) { if (strpos($className, 'sfYaml') === 0) { require dirname(__FILE__) . '/Parser/sfYaml/' . $className . '.php'; return true; } if (0 !== stripos($className, 'Doctrine_') || class_exists($className, false) || interface_exists($className, false)) { return false; } $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; if (file_exists($class)) { require $class; return true; } return false; } Am I stupid, or is the autoloader really doing this: $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; or, in other words: Does it require me to have ALL my generated doctrine classes inside the Doctrine app directory? Or in other words, do I need a single Doctrine installation for each website? I'm getting an error that the BaseXXX class cannot be found. So the autoloading doesn't function correctly. I really hope i'm doing something wrong.. anyone?

    Read the article

  • AVAudioPlayer making noise when playing multiple sounds at the same time

    - by Rob
    I am having an issue where AVAudioPlayer is introducing noise into playback ONLY when I play multiple sound files at the same time. If I play them each individually, they all sound perfect. But, if I play sound clip B while sound clip A is still playing, the speakers start crackling like there is noise. I have tried both m4a files AND caf files and both make the same noise, so it has to be something with how I am implementing this method or a quirk with AVAudioPlayer. Any insights? code I am using: UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [soundArray objectAtIndex:[touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio play];

    Read the article

  • Debugging Key-Value-Observing overflow.

    - by Paperflyer
    I wrote an audio player. Recently I started refactored some of the communication flow to make it fully MVC-compliant. Now it crashes, which in itself is not surprising. However, it crashes after a few seconds inside the Cocoa key-value-observing routines with a HUGE stack trace of recursive calls to NSKeyValueNotifyObserver. Obviously, it is recursively observing a value and thus overflowing the NSArray that holds pending notifications. According to the stack trace, the program loops from observeValueForKeyPath to setMyValue and back. Here is the according code: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if ([keyPath isEqual:@"myValue"] && object == myModel && [self myValue] != [myModel myValue]) { [self setMyValue:[myModel myValue]; } } and - (void)setMyValue:(float)value { myValue = value; [myModel setMyValue:value]; } myModel changes myValue every 0.05 seconds and if I log the calls to these two functions, they get called only every 0.05 seconds just as they should be, so this is working properly. The stack trace looks like this: -[MyDocument observeValueForKeyPath:ofObject:change:context:] NSKeyValueNotifyObserver NSKeyValueDidChange -[NSObject(NSKeyValueObserverNotification) didChangeValueForKey:] -[MyDocument setMyValue:] _NSSetFloatValueAndNotify …repeated some ~8k times until crash Do you have any idea why I could still be spamming the KVO queue?

    Read the article

  • Haystack / Whoosh Index Generation Error

    - by Keith Fitzgerald
    I'm trying to setup haystack with whoosh backend. When i try to gen the index [or any index command for that matter] i receive: TypeError: Item in ``from list'' not a string if i completely remove my search_indexes.py i get the same error [so i'm guessing it can't find that file at all] what might cause this error? it's set to autodiscover and i'm sure my app is installed because i'm currently using it. Full traceback: Traceback (most recent call last): File "./manage.py", line 17, in <module> execute_manager(settings) File "/Users/ghostrocket/Development/Redux/.dependencies/django/core/management/__init__.py", line 362, in execute_manager utility.execute() File "/Users/ghostrocket/Development/Redux/.dependencies/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/Users/ghostrocket/Development/Redux/.dependencies/django/core/management/__init__.py", line 257, in fetch_command klass = load_command_class(app_name, subcommand) File "/Users/ghostrocket/Development/Redux/.dependencies/django/core/management/__init__.py", line 67, in load_command_class module = import_module('%s.management.commands.%s' % (app_name, name)) File "/Users/ghostrocket/Development/Redux/.dependencies/django/utils/importlib.py", line 35, in import_module __import__(name) File "/Users/ghostrocket/Development/Redux/.dependencies/haystack/__init__.py", line 124, in <module> handle_registrations() File "/Users/ghostrocket/Development/Redux/.dependencies/haystack/__init__.py", line 121, in handle_registrations search_sites_conf = __import__(settings.HAYSTACK_SITECONF) File "/Users/ghostrocket/Development/Redux/website/../website/search_sites.py", line 2, in <module> haystack.autodiscover() File "/Users/ghostrocket/Development/Redux/.dependencies/haystack/__init__.py", line 83, in autodiscover app_path = __import__(app, {}, {}, [app.split('.')[-1]]).__path__ TypeError: Item in ``from list'' not a string and here is my search_indexes.py from haystack import indexes from haystack import site from myproject.models import * site.register(myobject)

    Read the article

  • UIScrollView only works if the child views aren't hit

    - by dny238
    I have a scroll view that doesn't scroll right, I've simplified the code for below. It draws the view and some horizontal buttons that i add more stuff to in the real code. If you drag the whitespace between the buttons the view scrolls. If you happen to put your finger on a button, it won't scroll. After a related suggestion, I tried to add the delaysContentTouches = YES line, but it doesn't seem to make a difference. http://stackoverflow.com/questions/650437/iphone-uiscrollview-with-uibuttons-how-to-recreate-springboard What am I doing wrong? TIA, Rob Updated the code - (void)viewDidLoad { l = [self landscapeView]; [self.view addSubview:l]; [l release]; } - (UIScrollView *) landscapeView { // LANDSCAPE VIEW UIScrollView *landscapeView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)]; landscapeView.backgroundColor = [UIColor whiteColor]; landscapeView.delaysContentTouches = YES; NSInteger iMargin, runningY, n; iMargin = 3; runningY = iMargin; for (n = 1; n <= 38; n++) { //add day labels UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)]; templabel.backgroundColor = [UIColor grayColor]; [landscapeView addSubview:templabel]; [templabel release]; runningY = runningY + 30; } landscapeView.contentSize = CGSizeMake( 320, runningY); return landscapeView; }

    Read the article

  • UITableViewCell Custom accessory - get the row of accessory

    - by Emil
    Hi. I have a pretty big issue. I am trying to create a favorite-button on every UITableViewCell in a UITableView. That works very good, and I currently have an action and selector performed when pressed. accessory = [UIButton buttonWithType:UIButtonTypeCustom]; [accessory setImage:[UIImage imageNamed:@"star.png"] forState:UIControlStateNormal]; accessory.frame = CGRectMake(0, 0, 15, 15); accessory.userInteractionEnabled = YES; [accessory addTarget:self action:@selector(didTapStar) forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = accessory; And selector: - (void) didTapStar { UITableViewCell *newCell = [tableView cellForRowAtIndexPath:???]; accessory = [UIButton buttonWithType:UIButtonTypeCustom]; [accessory setImage:[UIImage imageNamed:@"stared.png"] forState:UIControlStateNormal]; accessory.frame = CGRectMake(0, 0, 26, 26); accessory.userInteractionEnabled = YES; [accessory addTarget:self action:@selector(didTapStar) forControlEvents:UIControlEventTouchDown]; newCell.accessoryView = accessory; } Now, here's the problem: I want to know what row the accessory that was pressed belongs to. How can I do this? Thank you :)

    Read the article

  • Simple way to decrease values without making a new attribute?

    - by Jam
    I'm making a program where you're firing a 'blaster', and I have 5 ammo. I'm blasting an alien who has 5 health. At the end I instantiate the player and make him blast 6 times to check that the program works correctly. But the way I've done it makes it so that the amount won't decrease. Is there an easy fix to this, or do I just have to make a new attribute for ammo and health? Here's what I have: class Player(object): """ A player in a shooter game. """ def blast(self, enemy, ammo=5): if ammo>=1: ammo-=1 print "You have blasted the alien." print "You have", ammo, "ammunition left." enemy.die(5) else: print "You are out of ammunition!" class Alien(object): """ An alien in a shooter game. """ def die(self, health=5): if health>=1: health-=1 print "The alien is wounded. He now has", health, "health left." elif health==0: health-=1 print "The alien gasps and says, 'Oh, this is it. This is the big one. \n" \ "Yes, it's getting dark now. Tell my 1.6 million larvae that I loved them... \n" \ "Good-bye, cruel universe.'" else: print "The alien's corpse sits up momentarily and says, 'No need to blast me, I'm dead already!" # main print "\t\tDeath of an Alien\n" hero = Player() invader = Alien() hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) raw_input("\n\nPress the enter key to exit.")

    Read the article

  • Using kAudioSessionProperty_OtherMixableAudioShouldDuck on iPhone

    - by Cliff
    Hello, I'm trying to get consistant behavior out of the kAudioSessionProperty_OtherMixableAudioShouldDuck property on the iPhone to allow iPod music blending and I'm having trouble. At the start of my app I set an Ambient category like so: -(void) initialize { [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; } Later on when I attempt to play audio I set the duck property using the following method: //this will crossfade the audio with the ipod music - (void) toggleCrossfadeOn:(UInt32)onOff { //crossfade the ipod music AudioSessionSetProperty(kAudioSessionProperty_OtherMixableAudioShouldDuck,sizeof(onOff),&onOff); AudioSessionSetActive(onOff); } I call this passing a numeric "1" just before playing audio like so: [self toggleCrossfadeOn:1]; [player play]; I then call the crossfade method again passing a zero when my app's audio completes using a playback is stopping callback like so: -(void) playbackIsStoppingForPlayer:(MQAudioPlayer*)audioPlayer { NSLog(@"Releasing player"); [audioPlayer release]; [self toggleCrossfadeOn:0]; } In my production app this exact code works as expected, causing the ipod to fade out just before playing my app's audio then fade back in when the audio finishes playing. In a new project I recently started, I get different behavior. The iPod audio fades down and never fades back in. In my production app I use the AVAudioPlayer where in my new app I've written a custom audio player that uses audio queues. Could somebody help me understand the differences and how to properly use this API?

    Read the article

  • «HTTP::Message content must be bytes» error when trying to post

    - by ZyX
    I have the following code: ... sub setImage { my $self=shift; my $filename=shift; unless(-r $filename) { warn "File $filename not found"; return; } my $imgn=shift; my $operation=&URI::Escape::uri_escape_utf8( (shift) ? "???????! (Delete)" : "?????????! (Store)"); my $FH=&::File::open($filename, 0, 0); my $image; # &utf8::downgrade($image); sysread($FH, $image, 102400, 0); close $FH; my $imginfo=eval{&Image::Info::image_info(\$image)}; if($@ or $imginfo->{"error"}) { warn "Invalid image: ".($@ || $imginfo->{"error"}); return undef; } my $fields=[ DIR => $self->url("fl"), OPERATION => $operation, FILE_NAME => ".photo$imgn", # FILE => [$filename], FILE => [undef, "image.".$imginfo->{"file_ext"}, # Content_Type => $imginfo->{"file_media_type"}, # Content_Type => 'application/octet-stream', Content => $image, ], ]; my $response=&ZLR::UA::post( &ZLR::UA::absURL("/cgi-bin/file_manager")."", $fields, Content_Type => "form-data", ); print $response->decoded_content; } ... When I try to use function setImage it fails with error HTTP::Message content must be bytes at /usr/lib64/perl5/vendor_perl/5.8.8/HTTP/Request/Common.pm line 91. Worse that I can't reproduce this error without using all of my code and upgrading libwww-perl does nothing. What can cause it?

    Read the article

  • NSBundle loading a NSViewController

    - by Staros
    Hey all, I'm looking into a project that would upload custom NSBundles that include a NSViewController. In my main program I've got this code to deal with the bundle after it's been loaded... id principalClass = [loadedBundle principalClass]; id instance = [[principalClass alloc] init]; [localLabel setStringValue:[instance name]]; NSView *incomingView = [[instance viewController] view]; [localView addSubview:incomingView]; [localView display]; And the principal classes init method in the bundle looks like this... -(id) init { if(self = [super init]){ name = @"My Plugin"; viewController = [[ViewController alloc] initWithNibName:@"View" bundle:nil]; } return self; } View.nib is a nib located in the bundles project. But whenever I load the bundle I get this error... 2010-05-27 09:11:18.423 PluginLoader[45032:a0f] unable to find nib named: View in bundle path: (null) 2010-05-27 09:11:18.424 PluginLoader[45032:a0f] -[NSViewController loadView] could not load the "View" nib. I know I've got everything wired up because the line [label setStringValue:[instance name]]; sets the label text correctly. Plus, if I take all of the clases in the bundle and load them into my main applications project everything works as expect. Any thoughts on how I can correctly reference "View" in my bundle? Thanks!

    Read the article

< Previous Page | 199 200 201 202 203 204 205 206 207 208 209 210  | Next Page >