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  • Should I use title case in URLs?

    - by Amadiere
    We are currently deciding on a consistent naming convention across a site with multiple web applications. Historically, I've been an advocate of the 'lowercase all the letters!' when creating URLs: http://example.com/mysystem/account/view/1551 However, within the last year or two, specifically since I began using ASP.NET MVC & had more dealings with REST based URLs, I've become a fan of capitalizing the first letter of each section/word within the URL as it makes it easier to read (imho). http://example.com/MySystem/Account/View/1551 We're not in a situation where people need to read or be able to understand the URLs, so that's not a driver per se. The main thing we are after is a consistent approach that is rational and makes sense. Are there any standards that declare it good to do one way or another, or issues that we may run into on (at least realistically modern) setups that would choose a preference over another? What is the general consensus for this debate currently?

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  • Is aspect oriented programming a misnomer?

    - by glenviewjeff
    From everything I have learned about "Aspect Oriented Programming" or "Aspect Oriented Software Development," labeling it as a programming paradigm or methodology appears to be inaccurate. From what I can tell it is not a fundamental technique for programming. To nail down what is meant by "paradigm" and "methodology," please refer to the following definitions from the American Heritage Dictionary. Compare how well or poorly "Object-Oriented Programming" applies to each vs. how well AOP fits. Paradigm: A set of assumptions, concepts, values, and practices that constitutes a way of viewing reality for the community that shares them, especially in an intellectual discipline. Methodology: A body of practices, procedures, and rules used by those who work in a discipline or engage in an inquiry; a set of working methods. "Evidence-based medicine" satisfies the definition of paradigm, but "hysterectomy-based medicine" would be a misnomer because the problem space is too narrow. I am getting the impression that AOP may be misnamed because based on the "oriented-programming" suffix, AOP is alleging to be both a paradigm and a methodology in the same way "Object-Oriented Programming" is. Both of these terms (paradigm and methodology) indicate a fundamental technique, where what I understand about aspects is a technology for solving a narrow problem scope, maybe comparable in magnitude to the static variable feature of Java. If it's true that aspects solve a narrow set of problems, and AOP isn't a misnomer, then why shouldn't all programming techniques be given the "oriented-programming" suffix, such as "inheritance-oriented programming," "dependency-oriented programming," or "scope-oriented programming?"

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  • Best practices for managing deployment of code from dev to production servers?

    - by crosenblum
    I am hoping to find an easy tool or method, that allow's managing our code deployment. Here are the features I hope this solution has: Either web-based or batch file, that given a list of files, will communicate to our production server, to backup those files in different folders, and zip them and put them in a backup code folder. Then it records the name, date/time, and purpose of the deployment. Then it sends the files to their proper spot on the production server. I don't want too complex an interface to doing the deployment's because then they might never use it. Or is what I am asking for too unrealistic? I just know that my self-discipline isn't perfect, and I'd rather have a tool I can rely on to do what needs to be done, then my own memory of what exact steps I have to take every time. How do you guys, make sure everything get's deployed correctly, and have easy rollback in case of any mistakes?

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  • from Java to SAS

    - by Giovanni Rossi
    I am a seasoned python,java,...other programmer having a (fairly advanced) mathematical education (so I do understand statistics and data mining, for example) . For various reasons I am thinking to switch to SAS/BI area (I am naming SAS because it might be, for me, a possible way to enter in BI). My question, for whoever might have an experience of both: is it, in BI current state, worth it? I mean, the days of big ideas in BI for business seem to be over (there are the APIs, managers think that they know what you can do with them), and my mathematical background might turn out to be superflous. Also, the big companies now have their data organized, have their BI procedures well established, and trying to analyze it from a different standpoint might not be what they want. Another difference is: while in Java etc. development one codes and codes and codes, I don't know if this is the case for BI; in fact, from what I read on the net, a BI (or OLAP, ...etc) developer, in a big organization, is usually in a state of standby, and does in fact little coding. Any opinions, and in particular strong opinions, will be appreciated.

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  • Managing user privileges, best practices [on hold]

    - by Loïc N.
    I'm am new to web development. I'm creating a website where different user can have different privileges, such as creating/editing/deleting a news, or adding/editing/deleting whatever kind of content on the website. I started by creating a "user type" that would indicate the user's privileges (such as "user", "newser", "moderator", "admin", and so on), but I quickly started noticing issues that made me think that this might be a naive approach to this issue. What if I want to give a regular user the right to edit a news (for whatever reason)? Then the user would be half "user", half "newser". But the system I use can only handle one user-type. So what would be the best practice here? I was thinking of removing the concept of roles (or "user-types" such as newser) and only have the concept of "privilege", where every user could have zero to many privileges. So, to re-use the above example, if I wanted a user to have the right to edit some news, I would only have to give him a "edit news" privilege. Is this the way to go?

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  • When does "proper" programming no longer matter?

    - by Kai Qing
    I've been a full time programmer for about 8 years now. Web based mostly, ranging in weird jobs for clients. Never anything I "want" to do. So my experience is limited to what I've been contracted to do, having no real incentive to master anything in particular. So here's my scenario and ultimately what I wonder about... I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. I don't read much of the docs cause unless it's in tutorial format I will just not care, and ultimately most of my questions have already been asked on stackoverflow. I get along fine and my game works as expected... Suspiciously well, even. So much so that I wonder why one should bother to be "proper" when coding if the end result is ultimately the same. To be more specific, I used a hashtable because I wanted something close to an associative array. Human readable key values. In other places to achieve similar things, I use a vector. I know libgdx has vector2 and vector3 classes, but I've never used them. When I come across weird problems and search stackoverflow for help, I see a lot of people just reaming the questions that use a certain datatype when another one is technically "proper." Like using an ArrayList because it does not require defined bounds versus re-defining an int[] with new known boundaries. Or even something trivial like this: for(int i = 0; i < items.length; i ++) { // do something } I know it evaluates item.length on every iteration. I just don't care. I know items will never be more than 15 to 20 items. So why bother caring if I evaluate items.length on every iteration? So I wonder - why does everyone get all up in arms over this? Who cares if I use a less efficient datatype to get the job done? I ran some tests to see how the app performs using the lazy, get it done fast and don't look back method I just described versus the proper, follow the tutorial and use the exact data types suggested by the community. The results: Same thing. Average 45 fps. I opened every app on the phone and galaxy tab. Same deal. No difference. My game is pretty graphic intensive. It's not like it's just a simple thing. I expected it to perform kind of badly since I don't care to optimize image assets or... well, you probably get the idea. I'm making the game for fun. As a joke, really. But in doing so I'm working outside the normal scope of my job, which is to always follow the rules and do it the right way. So to say, I am without bounds here and this has caused me to wonder why I ever really care to be "proper" So I guess my question to you is this: Is there a threshold when it no longer matters to be proper? Is there a lasting, longer term consequence to the lazy, get it done and don't look back route? Is it ok to say - "so long as it gets the job done, I don't care?" Disclaimer: When I program my game, I am almost always drunk. I do it to remember why I got into this stuff to begin with because the monotony of client based web work will make you hate being a programmer. I'm having a blast and my game is not crashing, tests well, performs well, looks good on all devices so far and has no noticeable negative impact on any of my testing devices. I expected failure because I was being so drunkenly careless with my code, but to my surprise, it had no noticeable impact. I am now starting to question the need to be careful. Help me regain the ability to care! ... or explain why it's not a bad thing to not care. Secondary disclaimer: I am aware of the benefits of maintainability. For myself and others. Agreed. But it's not like someone happening across my inefficient int[] loop won't know what it does. As an experienced programmer those kinds of things are just clear on sight. I document the complex stuff for myself knowing I was drunk and will probably need a reminder. Those notes would clarify any confusion for someone who might ever gaze upon my ridiculous game - though the reality is that either I maintain it myself or it fades into time. I'm ok with that. But if it doesn't slow the device down, or crash, then crossing the t's and dotting the i's might actually require more time than it's worth.

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  • How to develop Online Shopping Portal Application using PHP ?

    - by Sarang
    I do not know PHP & I have to develop a Shopping Portal with following Definition : Scenario: Online Shopping Portal XYZ.com wants to create an online shopping portal for managing its registered customers and their shopping. The customers need to register themselves first before they do shopping using the shopping portal. However, everyone, whether registered or not, can view the various products along with the prices listed in the portal. The registered customers, after logging in, are allowed to place order for one or more products from the products listed in the portal. Once the order is placed, the customer gets a reference order number and the order status should be “order in process”. The customers can track their order using the given reference number. The management of XYZ.com should be able to modify the order status of a particular reference order number to “shipped” once the products are shipped to the shipping address entered by the customer at the time of placing the order. The Functionalities required are : Create the interface for the XYZ.com shopping portal using HTML/XHTML and CSS. Implement the client side validations using JavaScript. Create the tables using MySQL. Implement the functionality using the server side scripting language, PHP. Integrate all the above tasks and make the XYZ.com shopping portal functional. How do I develop this application with following proper steps of development ?

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  • My Big Break - this is my story and I am sticking to it ;)

    - by dbasnett
    The value of undertaking new and difficult tasks can have many wonderful consequences, don't you agree? Here is the story of my big break. Remember yours? During the mid 70's I was in the Navy and worked as a computer operator at the CNO's Command and Control computer system (WWMCCS) in the Washington Navy Yard. I was a tape ape, but knew that I wanted to be a systems programmer. One day the Lieutenant in charge of the OS group was running a test that required the development system to be re-booted, and I was politely hinting that I wanted out of computer operations. As he watched the accounting tape rewind to BOT and then search for where it had just been (severalminutes) he told me if I would fix "that" he would have me transferred. I couldn't say "Deal" fast enough. Up until then my programming experience had been on Edsger Dijkstra's favorite computer (sic), an IBM 1620. It took almost 6 months of learning the assembler for the Honeywell 6000 and finding the code responsible for rewinding the tape and then forwarding it. After much trial and error at o’dark thirty I succeeded. The tape barely moved and my “patch” was later adopted by many other sites. Lieutenant Jack Cowan kept his promise and I have gone on to have a varied and enjoyable career. To Jack, and the rest of the crew (Ken, Stu, Neil, Tom, Silent W, Mr. Jacobs, Roy, Rocco, etc.) I’d like to thank you all.

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  • Where To Begin To Make A Website

    - by lolyoshi
    I'm a newbie in web programming. I haven't done anything that relates to website before. Now, my new task is creating a website using Java, Jsp, HTML, CSS, mySQL, Apache and Spring Framework (MVC model). I want to know what I should research if I want my website has the function as post entries, comment entries, delete entries, edit entries, etc as a forum? Which I need to know beside above things? I don't know how to update my website automatically when there're changes in website as the top view products, the best products. I don't think I'll input or change them manually. So, which tools or language can support that? Thank for advance

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  • Is there an 'off the shelf' platform for making a new website similar to Elance?

    - by user17747
    I am interested in developing a website that is similar to 'elance' but for a particular vertical. Is there an 'off the shelf' platform you can recommend for getting started with this, or would I need to develop this web service from scratch? When I write 'platform' I am referring to things such as 'shopify' for e-commerce sites, or 'ning' for social websites. I want to create a multi-merchant professional services site. The site would need to support functionality such as: allowing merchants to open and manage their own profile. merchants would accept payments from customers through the site. file transfers between merchants and customers. merchant ratings by customers.

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  • Beginning HTML and CSS [closed]

    - by romani
    My goal of learning HTML and CSS is to be able to modify popular scripts such as Wordpress, vBulletin, Drupal, etc. I haven't started yet learning CSS and HTML or XHTML. I see many, many books and tutorials out there so it is difficult to make a choice. I think most of web designers were like me in the past and have read many books. So, could you tell me about 1 good book for HTML and 1 good book for CSS? and if I should read the book from cover to cover or only learning the basics is enough for modifying Wordpress, for example!

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  • Standards for how developers work on their own workstations

    - by Jon Hopkins
    We've just come across one of those situations which occasionally comes up when a developer goes off sick for a few days mid-project. There were a few questions about whether he'd committed the latest version of his code or whether there was something more recent on his local machine we should be looking at, and we had a delivery to a customer pending so we couldn't wait for him to return. One of the other developers logged on as him to see and found a mess of workspaces, many seemingly of the same projects, with timestamps that made it unclear which one was "current" (he was prototyping some bits on versions of the project other than his "core" one). Obviously this is a pain in the neck, however the alternative (which would seem to be strict standards for how each developer works on their own machine to ensure that any other developer can pick things up with a minimum of effort) is likely to break many developers personal work flows and lead to inefficiency on an individual level. I'm not talking about standards for checked-in code, or even general development standards, I'm talking about how a developer works locally, a domain generally considered (in my experience) to be almost entirely under the developers own control. So how do you handle situations like this? Are the one of those things that just happens and you have to deal with, the price you pay for developers being allowed to work in the way that best suits them? Or do you ask developers to adhere to standards in this area - use of specific directories, naming standards, notes on a wiki or whatever? And if so what do your standards cover, how strict are they, how do you police them and so on? Or is there another solution I'm missing? [Assume for the sake of argument that the developer can not be contacted to talk through what he was doing here - even if he could knowing and describing which workspace is which from memory isn't going to be simple and flawless and sometimes people genuinely can't be contacted and I'd like a solution which covers all eventualities.]

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  • Is it worth to learn programming for windows?

    - by Herr Kaleun
    as a programmer, i was skeptical about (Microsoft) desktop software back in the early 2000s (i was a kid then) and yet, i was right. So i advanced to PHP in 2004 and began working on Web applications. When i look at the software world today, i really can't understand, how software for Microsoft or call it, "windows" should have a future. Is it still worth, learning it? I have a strong feeling that, in about 3-4 years, mac will have the dominance in the Personal Computer market. If i am wrong, please correct me. Thanks!

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  • developers-designers-testers interaction [closed]

    - by user29124
    Sorry for my bad English, and also you may not read this and waste your time, because it is just a lament of layman developer... Seems no one want to learn anything at my workplace. We have Mantis bug tracker, but our testers use google-docs for reports and only developers and team lead report bugs in Mantis. We have SVN for version control and use Smarty as template system, but our designers give us pure HTML (sometimes it's ugly for programmers, but mostly it's OK) in archives, and changes to design made by programmers go nowhere (I mean designers use their own obsolete HTML and CSS most of the time). We have a testing environment but designers don't have access with restricted accounts to it. So we can only ask them where to look for the problem and then investigate the problem by ourselves (and made changes to CSS by ourselves (that go nowhere most of the time...)). I will not mention legacy code without documentation, tests, or any requirements, just an absence of real interaction in triangle programmers-designers-testers. I'm not talking about using HAML, SASS, continuous integration, or something else, just about using basic tools by all participants of the development process. Maybe the absence of communication is not a problem in short-time projects, which will finish up in 2 months time but rather on the types of projects that lasts for years. Any comments please...

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  • Which toolkit to use for 3D MMO game development?

    - by Ahmet Yildirim
    Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/. So i thought why not to ask the experts before i run into another dead end... What Game Engine and Networking Library is best way to go for 3D MMO Development? Here is some of my early conclusions: Please let me know the ones im wrong. C++: Best Performance for 3D Graphics. Most Game Engines has native C++ Libraries. Lacks a Solid Socket Library .NETC++ Lacks Intellisense Support. C#: Intellisense Support NET Socket Library Lacks 3D Graphics Performance Lacks a native solid 3D Game Engine

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  • What does your Lisp workflow look like?

    - by Duncan Bayne
    I'm learning Lisp at the moment, coming from a language progression that is Locomotive BASIC - Z80 Assembler - Pascal - C - Perl - C# - Ruby. My approach is to simultaneously: write a simple web-scraper using SBCL, QuickLisp, closure-html, and drakma watch the SICP lectures I think this is working well; I'm developing good 'Lisp goggles', in that I can now read Lisp reasonably easily. I'm also getting a feel for how the Lisp ecosystem works, e.g. Quicklisp for dependencies. What I'm really missing, though, is a sense of how a seasoned Lisper actually works. When I'm coding for .NET, I have Visual Studio set up with ReSharper and VisualSVN. I write tests, I implement, I refactor, I commit. Then when I'm done enough of that to complete a story, I write some AUATs. Then I kick off a Release build on TeamCity to push the new functionality out to the customer for testing & hopefully approval. If it's an app that needs an installer, I use either WiX or InnoSetup, obviously building the installer through the CI system. So, my question is: as an experienced Lisper, what does your workflow look like? Do you work mostly in the REPL, or in the editor? How do you do unit tests? Continuous integration? Packaging & deployment? When you sit down at your desk, steaming mug of coffee to one side and a framed photo of John McCarthy to the other, what is it that you do? Currently, I feel like I am getting to grips with Lisp coding, but not Lisp development ...

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  • deep expertise in one technology or not so deep understanding of many technologies

    - by district
    Hello everyone. I started to feel a little bit confused recently about my career path as software developer, about what I do, what I know and do I need it. I am 21 years now and I have 3 years of experience. I've been dealing with java/C++ projects, Servlet/JSP/JSF, desktop QT, also some mobile development (Symbian, Android) I work for a quite a small company, around 20 developers with different projects. I'm also a student. The problem is that I'm not sure if I'm taking the right road here. I'm starting to work with new technology every few months. I don't have deep understanding in any of these and I'm not sure if this is what I need. I will probably not become an expert in any of these. The other path is maybe to start working for a big company which use one set of technologies and become an expert. What's your opinion on this topic ? What is more valuable ?

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  • Is "as long as it works" the norm?

    - by q303
    Hi, My last shop did not have a process. Agile essentially meant they did not have a plan at all about how to develop or manage their projects. It meant "hey, here's a ton of work. Go do it in two weeks. We're fast paced and agile." They released stuff that they knew had problems. They didn't care how things were written. There were no code reviews--despite there being several developers. They released software they knew to be buggy. At my previous job, people had the attitude as long as it works, it's fine. When I asked for a rewrite of some code I had written while we were essentially exploring the spec, they denied it. I wanted to rewrite the code because code was repeated in multiple places, there was no encapsulation and it took people a long time to make changes to it. So essentially, my impression is this: programming boils down to the following: Reading some book about the latest tool/technology Throwing code together based on this, avoiding writing any individual code because the company doesn't want to "maintain custom code" Showing it and moving on to the next thing, "as long as it works." I've always told myself that next job I'm going to get a better shop. It never happens. If this is it, then I feel stuck. The technologies always change; if the only professional development here is reading the latest MS Press technology book, then what have you built in 10 years but a superficial knowledge of various technologies? I'm concerned about: Best way to have professional standards How to develop meaningful knowledge and experience in this situation

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  • Is QtQuick.Controls available on Ubuntu 13.10

    - by javascript is future
    I was looking to do UI development in QML, and I really want it to look native. I found the QtQuick.Controls (http://qt-project.org/doc/qt-5.1/qtquickcontrols/qtquickcontrols-index.html), but when I try make a simple application, it tells me that QtQuick.Controls isn't installed. main.qml: import QtQuick 2.1 import QtQuick.Controls 1.0 Rectangle { height: 200 width: 200 } terminal: $ qmlscene main.qml file:///tmp/main.qml:2 module "QtQuick.Controls" is not installed Also, I downloaded the source from https://qt.gitorious.org/qt/qtquickcontrols/source/stable, ran qmake && make, but this returned the following output: cd src/ && ( test -e Makefile || /usr/lib/i386-linux-gnu/qt5/bin/qmake /tmp/qtquickcontrols/src/src.pro -o Makefile ) && make -f Makefile make[1]: Går til katalog '/tmp/qtquickcontrols/src' cd controls/ && ( test -e Makefile || /usr/lib/i386-linux-gnu/qt5/bin/qmake /tmp/qtquickcontrols/src/controls/controls.pro -o Makefile ) && make -f Makefile make[2]: Går til katalog '/tmp/qtquickcontrols/src/controls' g++ -c -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -O2 -fvisibility=hidden -fvisibility-inlines-hidden -std=c++0x -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_XKB -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_NO_DEBUG -DQT_PLUGIN -DQT_QUICK_LIB -DQT_QML_LIB -DQT_WIDGETS_LIB -DQT_NETWORK_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/share/qt5/mkspecs/linux-g++ -I. -I/usr/include/qt5 -I/usr/include/qt5/QtQuick -I/usr/include/qt5/QtQml -I/usr/include/qt5/QtWidgets -I/usr/include/qt5/QtNetwork -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtGui/5.1.1 -I/usr/include/qt5/QtGui/5.1.1/QtGui -I/usr/include/qt5/QtCore -I/usr/include/qt5/QtCore/5.1.1 -I/usr/include/qt5/QtCore/5.1.1/QtCore -I.moc/release-shared -o .obj/release-shared/qquickaction.o qquickaction.cpp qquickaction.cpp:49:39: fatal error: private/qguiapplication_p.h: No such file or directory #include <private/qguiapplication_p.h> ^ Is there some PPA I could use, or do I have to wait for Trusty to get out, before I can use native controls from Qt? Regards

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  • What does your Lisp workflow look like?

    - by Duncan Bayne
    I'm learning Lisp at the moment, coming from a language progression that is Locomotive BASIC - Z80 Assembler - Pascal - C - Perl - C# - Ruby. My approach is to simultaneously: write a simple web-scraper using SBCL, QuickLisp, closure-html, and drakma watch the SICP lectures I think this is working well; I'm developing good 'Lisp goggles', in that I can now read Lisp reasonably easily. I'm also getting a feel for how the Lisp ecosystem works, e.g. Quicklisp for dependencies. What I'm really missing, though, is a sense of how a seasoned Lisper actually works. When I'm coding for .NET, I have Visual Studio set up with ReSharper and VisualSVN. I write tests, I implement, I refactor, I commit. Then when I'm done enough of that to complete a story, I write some AUATs. Then I kick off a Release build on TeamCity to push the new functionality out to the customer for testing & hopefully approval. If it's an app that needs an installer, I use either WiX or InnoSetup, obviously building the installer through the CI system. So, my question is: as an experienced Lisper, what does your workflow look like? Do you work mostly in the REPL, or in the editor? How do you do unit tests? Continuous integration? Packaging & deployment? When you sit down at your desk, steaming mug of coffee to one side and a framed photo of John McCarthy to the other, what is it that you do? Currently, I feel like I am getting to grips with Lisp coding, but not Lisp development ...

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  • Updating an interface to bootstrap

    - by Anagio
    I'm updating a web apps interface to bootstrap. There's a lot of existing CSS and Javascript/jQuery i'll have to migrate, most i'll scrap and use bootstraps. But for parts of the app that use datatables and such all that code has to be migrated. I'm working on a development server. The app has a header.phtml sidebar.phtml and a lot of content area view files. Right now i'm building static versions of view files say the header. I then open my existing header.phtml into notepad++ split screen with the static file and copy over the dynamic code. Then replace the old header.phtml with the one I just made. To make sure the header displayed correctly I had to add all the CSS and JS from bootstrap. This is conflicting with the current CSS styles and some JS conflicts as well. Should I go through the app note what JS I absolutely need what I don't and same with the CSS. Then strip all the CSS/JS from the old app that is not needed so it only has bootstraps and any other critical files and not worry about the way pages look as i'm making progress to updating them. I'd be working on mostly a wireframe of the old site without any styles until I get to applying bootstraps. Is this efficient or is there another way I can get through all these files and update them easily?

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  • Can I assume interface oriented programming as a good object oriented programming?

    - by david
    I have been programming for decades but I have not been used to object oriented programming. But for recenet years, I had a great opportunity to learn OOP, its principles, and a lot of patterns that are great. Since I've learned OOP, I tried to apply them to a couple of projects and found those projects successful. Unfortunately I didn't follow extreme programming that suggests writing test first, mainly because their time frame were tight. What I did for those projects were Identify all necessary classes and create them with proper properties and methods whenever there is dependency between classes, write interface between them see if there is any patterns for certain relationships between classes to replace By successful, I meant that it was quick development effort, the classes can be reused better, and flexible enough so that another programmer does not have to change something else to fix another part. But I wonder if this is a good practice. Of course, I know I need to put writing unit tests first in my work process. But other than that, is there any problem with this approach - creating lots of interfaces - in long term?

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