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  • Why Remote Desktop Sessions show client internal IP address? [closed]

    - by Varp
    I have Windows Server 2008 r2 with static ip address on WAN interface. I connecting to the server from home from my laptop. Laptop at home is behind nat box. When i connecting to the server from home in Remote Desktop Session Manager i see in client status dialog a local ip address of client behind the nat box not WAN ip address of nat box. I suppose i must see the WAN ip address of the nat box in Remote Desktop Session Manager, isnt it?

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  • Large OSX 10.6 to Windows 7 smb transfers fail?

    - by user41724
    I'm connecting to a windows 7 box from a OSX 10.6 box via smb: smb://ftp1 Connection works fine, I can transfer individual files one at a time, but as soon as I try and move an entier folder I get the following error: The Finder can’t complete the operation because some data in “test” can’t be read or written. (Error code -36) This error happens on all our OSX boxes when trying to push the entier folder to the Win7 box. The folder TEST in the above error message has -R 777 permissions. I can move every image file to the windows box one by one with no errors. But if I try an move the entier folder. bam error out. This error seems to kill the smb client on the Windows box as well. There's an FTP server on the windows box and I can FTP in from the OSX box and move everything just fine. Not sure what is going on here?

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  • Windows 7 user limitation

    - by Eildosa
    I just installed Windows 7 pro x64 from Dreamspark (MSDNAA). But i can't figure out how to configure it. 1/ When I want to acces some folders a pop up show up and tells me "that I need administrator acces to do it" I click the "continue" button and I can go inside the folder. What was even the point in showing me this pop up? how can I remove it? 2/ In some folder when I do a right clic I can only create a new folder, not a new text file, not a rar, nothing. In the same folder I also cannot extract RAR (by doing right clic, extract here) Any Idea how to get back full control? Thanks.

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  • I am trying to deploy my first rails app using Capistrano and am getting an error.

    - by Andrew Bucknell
    My deployment of a rails app with capistrano is failing and I hoping someone can provide me with pointers to troubleshoot. The following is the command output andrew@melb-web:~/projects/rails/guestbook2$ cap deploy:setup * executing `deploy:setup' * executing "mkdir -p /var/www/dev/guestbook2 /var/www/dev/guestbook2/releases /var/www/dev/guestbook2/shared /var/www/dev/guestbook2/shared/system /var/www/dev/guestbook2/shared/log /var/www/dev/guestbook2/shared/pids && chmod g+w /var/www/dev/guestbook2 /var/www/dev/guestbook2/releases /var/www/dev/guestbook2/shared /var/www/dev/guestbook2/shared/system /var/www/dev/guestbook2/shared/log /var/www/dev/guestbook2/shared/pids" servers: ["dev.andrewbucknell.com"] Enter passphrase for /home/andrew/.ssh/id_dsa: Enter passphrase for /home/andrew/.ssh/id_dsa: [dev.andrewbucknell.com] executing command command finished andrew@melb-web:~/projects/rails/guestbook2$ cap deploy:check * executing `deploy:check' * executing "test -d /var/www/dev/guestbook2/releases" servers: ["dev.andrewbucknell.com"] Enter passphrase for /home/andrew/.ssh/id_dsa: [dev.andrewbucknell.com] executing command command finished * executing "test -w /var/www/dev/guestbook2" servers: ["dev.andrewbucknell.com"] [dev.andrewbucknell.com] executing command command finished * executing "test -w /var/www/dev/guestbook2/releases" servers: ["dev.andrewbucknell.com"] [dev.andrewbucknell.com] executing command command finished * executing "which git" servers: ["dev.andrewbucknell.com"] [dev.andrewbucknell.com] executing command command finished * executing "test -w /var/www/dev/guestbook2/shared" servers: ["dev.andrewbucknell.com"] [dev.andrewbucknell.com] executing command command finished You appear to have all necessary dependencies installed andrew@melb-web:~/projects/rails/guestbook2$ cap deploy:migrations * executing `deploy:migrations' * executing `deploy:update_code' updating the cached checkout on all servers executing locally: "git ls-remote [email protected]:/home/andrew/git/guestbook2.git master" Enter passphrase for key '/home/andrew/.ssh/id_dsa': * executing "if [ -d /var/www/dev/guestbook2/shared/cached-copy ]; then cd /var/www/dev/guestbook2/shared/cached-copy && git fetch origin && git reset --hard 369c5e04aaf83ad77efbfba0141001ac90915029 && git clean -d -x -f; else git clone [email protected]:/home/andrew/git/guestbook2.git /var/www/dev/guestbook2/shared/cached-copy && cd /var/www/dev/guestbook2/shared/cached-copy && git checkout -b deploy 369c5e04aaf83ad77efbfba0141001ac90915029; fi" servers: ["dev.andrewbucknell.com"] Enter passphrase for /home/andrew/.ssh/id_dsa: [dev.andrewbucknell.com] executing command ** [dev.andrewbucknell.com :: err] Permission denied, please try again. ** Permission denied, please try again. ** Permission denied (publickey,password). ** [dev.andrewbucknell.com :: err] fatal: The remote end hung up unexpectedly ** [dev.andrewbucknell.com :: out] Initialized empty Git repository in /var/www/dev/guestbook2/shared/cached-copy/.git/ command finished failed: "sh -c 'if [ -d /var/www/dev/guestbook2/shared/cached-copy ]; then cd /var/www/dev/guestbook2/shared/cached-copy && git fetch origin && git reset --hard 369c5e04aaf83ad77efbfba0141001ac90915029 && git clean -d -x -f; else git clone [email protected]:/home/andrew/git/guestbook2.git /var/www/dev/guestbook2/shared/cached-copy && cd /var/www/dev/guestbook2/shared/cached-copy && git checkout -b deploy 369c5e04aaf83ad77efbfba0141001ac90915029; fi'" on dev.andrewbucknell.com andrew@melb-web:~/projects/rails/guestbook2$ The following fragment is from cap -d deploy:migrations Preparing to execute command: "find /var/www/dev/guestbook2/releases/20100305124415/public/images /var/www/dev/guestbook2/releases/20100305124415/public/stylesheets /var/www/dev/guestbook2/releases/20100305124415/public/javascripts -exec touch -t 201003051244.22 {} ';'; true" Execute ([Yes], No, Abort) ? |y| yes * executing `deploy:migrate' * executing "ls -x /var/www/dev/guestbook2/releases" Preparing to execute command: "ls -x /var/www/dev/guestbook2/releases" Execute ([Yes], No, Abort) ? |y| yes /usr/lib/ruby/gems/1.8/gems/capistrano-2.5.17/lib/capistrano/recipes/deploy.rb:55:in `join': can't convert nil into String (TypeError) from /usr/lib/ruby/gems/1.8/gems/capistrano-2.5.17/lib/capistrano/recipes/deploy.rb:55:in `load'

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  • can't the asp file system object access shares server paths?

    - by sushant
    i am using this code to access files and folders. <%@ Language=VBScript %><% option explicit dim sRoot, sDir, sParent, objFSO, objFolder, objFile, objSubFolder, sSize %> <META content="Microsoft Visual Studio 6.0" name=GENERATOR><!-- Author: Adrian Forbes --> <% sRoot = "D:Raghu" sDir = Request("Dir") sDir = sDir & "\" Response.Write "<h1>" & sDir & "</h1>" & vbCRLF Set objFSO = CreateObject("Scripting.FileSystemObject") on error resume next Set objFolder = objFSO.GetFolder(sRoot & sDir) if err.number <> 0 then Response.Write "Could not open folder" Response.End end if on error goto 0 sParent = objFSO.GetParentFolderName(objFolder.Path) ' Remove the contents of sRoot from the front. This gives us the parent ' path relative to the root folder ' eg. if parent folder is "c:webfilessubfolder1subfolder2" then we just want "subfolder1subfolder2" sParent = mid(sParent, len(sRoot) + 1) Response.Write "<table border=""1"">" ' Give a link to the parent folder. This is just a link to this page only pssing in ' the new folder as a parameter Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sParent) & """>Parent folder</a></td></tr>" & vbCRLF ' Now we want to loop through the subfolders in this folder For Each objSubFolder In objFolder.SubFolders ' And provide a link to them Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sDir & objSubFolder.Name) & """>" & objSubFolder.Name & "</a></td></tr>" & vbCRLF Next ' Now we want to loop through the files in this folder For Each objFile In objFolder.Files if Clng(objFile.Size) < 1024 then sSize = objFile.Size & " bytes" else sSize = Clng(objFile.Size / 1024) & " KB" end if ' And provide a link to view them. This is a link to show.asp passing in the directory and the file ' as parameters Response.Write "<tr><td><a href=""show.asp?file=" & server.URLEncode(objFile.Name) & "&dir=" & server.URLEncode (sDir) & """>" & objFile.Name & "</a></td><td>" & sSize & "</td><td>" & objFile.Type & "</td></tr>" & vbCRLF Next Response.Write "</table>" %> it works fine. but when i try to access something on shred path like: "\\cvrdd0110:share" it gives error. how to access these files? and sorry for formatting issues.

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  • The backbone router isn't working properly

    - by user2473588
    I'm building a simple backbone app that have 4 routes: home, about, privacy and terms. But after setting the routes I have 3 problems: The "terms" view isn't rendering; When I refresh the #about or the #privacy page, the home view renders after the #about/#privacy view When I hit the back button the home view never renders. For example, if I'm in the #about page, and I hit the back button to the homepage, the about view stays in the page I don't know what I'm doing wrong about the 1st problem. I think that the 2nd and 3rd problem are related with something missing in the home router, but I don't know what is. Here is my code: HTML <section class="feed"> <script id="homeTemplate" type="text/template"> <div class="home"> </div> </script> <script id="termsTemplate" type="text/template"> <div class="terms"> Bla bla bla bla </div> </script> <script id="privacyTemplate" type="text/template"> <div class="privacy"> Bla bla bla bla </div> </script> <script id="aboutTemplate" type="text/template"> <div class="about"> Bla bla bla bla </div> </script> </section> The views app.HomeListView = Backbone.View.extend({ el: '.feed', initialize: function ( initialbooks ) { this.collection = new app.BookList (initialbooks); this.render(); }, render: function() { this.collection.each(function( item ){ this.renderHome( item ); }, this); }, renderHome: function ( item ) { var bookview = new app.BookView ({ model: item }) this.$el.append( bookview.render().el ); } }); app.BookView = Backbone.View.extend ({ tagName: 'div', className: 'home', template: _.template( $( '#homeTemplate' ).html()), render: function() { this.$el.html(this.template(this.model.toJSON())); return this; } }); app.AboutView = Backbone.View.extend({ tagName: 'div', className: 'about', initialize:function () { this.render(); }, template: _.template( $( '#aboutTemplate' ).html()), render: function () { this.$el.html(this.template()); return this; } }); app.PrivacyView = Backbone.View.extend ({ tagName: 'div', className: 'privacy', initialize: function() { this.render(); }, template: _.template( $('#privacyTemplate').html() ), render: function () { this.$el.html(this.template()); return this; } }); app.TermsView = Backbone.View.extend ({ tagName: 'div', className: 'terms', initialize: function () { this.render(); }, template: _.template ( $( '#termsTemplate' ).html() ), render: function () { this.$el.html(this.template()), return this; } }); And the router: var AppRouter = Backbone.Router.extend({ routes: { '' : 'home', 'about' : 'about', 'privacy' : 'privacy', 'terms' : 'terms' }, home: function () { if (!this.homeListView) { this.homeListView = new app.HomeListView(); }; }, about: function () { if (!this.aboutView) { this.aboutView = new app.AboutView(); }; $('.feed').html(this.aboutView.el); }, privacy: function () { if (!this.privacyView) { this.privacyView = new app.PrivacyView(); }; $('.feed').html(this.privacyView.el); }, terms: function () { if (!this.termsView) { this.termsView = new app.TermsView(); }; $('.feed').html(this.termsView.el); } }) app.Router = new AppRouter(); Backbone.history.start(); I'm missing something but I don't know what. Thanks

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  • can't the asp file system object access shared server paths?

    - by sushant
    i am using this code to access files and folders. <%@ Language=VBScript %><% option explicit dim sRoot, sDir, sParent, objFSO, objFolder, objFile, objSubFolder, sSize %> <META content="Microsoft Visual Studio 6.0" name=GENERATOR><!-- Author: Adrian Forbes --> <% sRoot = "D:Raghu" sDir = Request("Dir") sDir = sDir & "\" Response.Write "<h1>" & sDir & "</h1>" & vbCRLF Set objFSO = CreateObject("Scripting.FileSystemObject") on error resume next Set objFolder = objFSO.GetFolder(sRoot & sDir) if err.number <> 0 then Response.Write "Could not open folder" Response.End end if on error goto 0 sParent = objFSO.GetParentFolderName(objFolder.Path) ' Remove the contents of sRoot from the front. This gives us the parent ' path relative to the root folder ' eg. if parent folder is "c:webfilessubfolder1subfolder2" then we just want "subfolder1subfolder2" sParent = mid(sParent, len(sRoot) + 1) Response.Write "<table border=""1"">" ' Give a link to the parent folder. This is just a link to this page only pssing in ' the new folder as a parameter Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sParent) & """>Parent folder</a></td></tr>" & vbCRLF ' Now we want to loop through the subfolders in this folder For Each objSubFolder In objFolder.SubFolders ' And provide a link to them Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sDir & objSubFolder.Name) & """>" & objSubFolder.Name & "</a></td></tr>" & vbCRLF Next ' Now we want to loop through the files in this folder For Each objFile In objFolder.Files if Clng(objFile.Size) < 1024 then sSize = objFile.Size & " bytes" else sSize = Clng(objFile.Size / 1024) & " KB" end if ' And provide a link to view them. This is a link to show.asp passing in the directory and the file ' as parameters Response.Write "<tr><td><a href=""show.asp?file=" & server.URLEncode(objFile.Name) & "&dir=" & server.URLEncode (sDir) & """>" & objFile.Name & "</a></td><td>" & sSize & "</td><td>" & objFile.Type & "</td></tr>" & vbCRLF Next Response.Write "</table>" %> it works fine. but when i try to access something on shared path like: "\\cvrdd0110:share" it gives error. how to access these files? and sorry for formatting issues.

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  • PHP Frontpage/Page controller

    - by atno
    I using the following as Frontpage/Page Controller(s) and it's working ok so far, except two problems I'm facing which as you can see are the $pages array and the switch, which are actually much much longer as the one I've pasted here. Everytime there is a need for a new page controller I have to add it to $pages array and to switch which makes that list very long. How would you overcome this problem and do you see any other improvement on this code? loadLogic() in page controllers it is used to get functions under pages/controllername/logic/function.php. Frontpage Controller - index.php: include 'common/common.php'; if(!isset($_GET['p']) OR $_GET['p'] == ''){ $_GET['p'] = 'home'; header('Location: index.php?p=home'); } $pages = array('home','register','login','logout','page1','page2','page3'); $_GET['p'] = trim($_GET['p']); if(isset($_GET['p'])){ if(in_array($_GET['p'], $pages)){ switch ($_GET['p']) { case 'home': include 'home.php'; break; case 'register': include 'register.php'; break; case 'login': include 'login.php'; break; case 'logout': include 'logout.php'; break; case 'page1': include 'page1.php'; break; case 'page2': include 'page2.php'; break; case 'page3': include 'page3.php'; break; } }else{ echo '404!'; } } Page Controller - {home,register,login,logout,page1,page2,page3}.php: include 'tpl/common/header.php'; contentStart(); if(isset($_SESSION['logged'])){ loadLogic('dashboard'); }else{ loadLogic('nologin'); } //Display login form in logic page instead links // if(!isset($_SESSION['logged'])){ contentEnd(); loadLogic('nologinForm'); }else{ contentEnd(); include'tpl/common/rcol.php'; } include 'tpl/common/footer.php'; function loadLogic(): function loadLogic($logic) { $path = dirname(__DIR__) . '/pages'; $controller = preg_split('/&/',$_SERVER['QUERY_STRING']); $controller = trim($controller[0],"p="); $logicPath = 'logic'; $logic = $logic . '.php'; $err = 0; $logicFullPath = $path.'/'.$controller.'/'.$logicPath.'/'.$logic; if($err == '0'){ include "$logicFullPath"; } } Folder Structure: projectName | ---> common | ---> pages | | | --->home | | | --->register | | | --->login | | | --->logout | | | --->page1 | | | --->page2 | | | --->page3 | ---> tpl | | | ---> common | --> home.php | --> register.php | --> login.php | --> logout.php | --> page1.php | --> page2.php | --> page3.php

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  • Why does one of two identical Javascripts work in Firefox?

    - by Gigpacknaxe
    Hi, I have two image swap functions and one works in Firefox and the other does not. The swap functions are identical and both work fine in IE. Firefox does not even recognize the images as hyperlinks. I am very confused and I hope some one can shed some light on this for me. Thank you very much in advance for any and all help. FYI: the working script swaps by onClick via DIV elements and the non-working script swaps onMouseOver/Out via "a" elements. Remember both of these work just fine in IE. Joshua Working Javascript in FF: <script type="text/javascript"> var aryImages = new Array(); aryImages[1] = "/tires/images/mich_prim_mxv4_profile.jpg"; aryImages[2] = "/tires/images/mich_prim_mxv4_tread.jpg"; aryImages[3] = "/tires/images/mich_prim_mxv4_side.jpg"; for (i=0; i < aryImages.length; i++) { var preload = new Image(); preload.src = aryImages[i]; } function swap(imgIndex, imgTarget) { document[imgTarget].src = aryImages[imgIndex]; } <div id="image-container"> <div style="text-align: right">Click small images below to view larger.</div> <div class="thumb-box" onclick="swap(1, 'imgColor')"><img src="/tires/images/thumbs/mich_prim_mxv4_profile_thumb.jpg" width="75" height="75" /></div> <div class="thumb-box" onclick="swap(2, 'imgColor')"><img src="/tires/images/thumbs/mich_prim_mxv4_tread_thumb.jpg" width="75" height="75" /></div> <div class="thumb-box" onclick="swap(3, 'imgColor')"><img src="/tires/images/thumbs/mich_prim_mxv4_side_thumb.jpg" width="75" height="75" /></div> <div><img alt="" name="imgColor" src="/tires/images/mich_prim_mxv4_profile.jpg" /></div> <div><a href="mich-prim-102-large.php"><img src="/tires/images/super_view.jpg" border="0" /></a></div> Not Working in FF: <script type="text/javascript"> var aryImages = new Array(); aryImages[1] = "/images/home-on.jpg"; aryImages[2] = "/images/home-off.jpg"; aryImages[3] = "/images/services-on.jpg"; aryImages[4] = "/images/services-off.jpg"; aryImages[5] = "/images/contact_us-on.jpg"; aryImages[6] = "/images/contact_us-off.jpg"; aryImages[7] = "/images/about_us-on.jpg"; aryImages[8] = "/images/about_us-off.jpg"; aryImages[9] = "/images/career-on.jpg"; aryImages[10] = "/images/career-off.jpg"; for (i=0; i < aryImages.length; i++) { var preload = new Image(); preload.src = aryImages[i]; } function swap(imgIndex, imgTarget) { document[imgTarget].src = aryImages[imgIndex]; } <td> <a href="home.php" onMouseOver="swap(1, 'home')" onMouseOut="swap(2, 'home')"><img name="home" src="/images/home-off.jpg" alt="Home Button" border="0px" /></a> </td>

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  • Convert DVD to MP4 / H.264 with HD Decrypter and Handbrake

    - by DigitalGeekery
    Are you looking for a way to convert your DVD collection to high quality MP4 files? Today we are going to take a look at using DVDFab HD Decrypter along with Handbrake to convert DVDs to MP4 using the H.264 codec.  Process Overview Handbrake is a great file conversion application, but it unfortunately can’t handle DVD copy protection. For that we will use DVDFab’s HD Decrypter. HD Decrypter is the always free portion of the DVDFab application. What HD Decrypter will do, is remove the copy protection from your DVD, and copy the Video-TS and Audio-TS folders to your hard drive. Once the copy protection is gone, we will use Handbrake to convert the files to MP4 format with H.264 compression. Note: You’ll get full access to all the options in DVDFab  during the 30 trial period. However, the HD Decrypter is free and will continue to work. Ripping the DVD Install both Handbrake and DVDFab HD Decrypter. (Download links below) Once the applications are installed, place your DVD into your DVD drive and open DVDFab. On the welcome screen, click “Start DVDFab.”   You’ll be prompted to choose your region. Click “OK.” The disc is analyzed and opened… You’ll be brought to the main interface. Make sure you have the Full Disc option selected at the left panel and “Copy DVD-Video (VIDEO_TS folder) is selected. Click “Start.” Don’t be confused by the “DVD to DVD” option pop up. We won’t actually be burning to DVD. The HD Decrypter portion of the DVDFab suite is part of the DVD to DVD option. Click “OK.” The DVD will be ripped to your hard drive. When the copy process is complete, you’ll be prompted to insert media to start the write process. We aren’t going to be burning to disc, so just click Cancel then close out of DVDFab.   Converting to MP4 Now we are ready to convert Open Handbrake and click on the “Source” button at the top left. Select DVD / VIDEO_TS folder from the drop down list. Now we need to browse for the location where DVDFab HD Decrypter copied your movie. By default, that location will be the \DVDFab\Temp\FullDisc directory in your Documents folder. For example, in Windows 7, it would be: C:\Users\%username%\Documents\DVDFab\Temp\FullDisc\[Name of Your DVD] Select the folder, and click “OK.” You may be prompted to set a default path in Handbrake. This is an optional step. Click “OK.” If you’d like to set a default destination folder, Go to Tools on the top menu, select Options. On the General tab, click “Browse” to select a destination output folder. Click “Close” when Finished.   Next, click the dropdown list next to “Title.” Select the title that matches the length of the movie. It’s possible you may have see more than one title with a similar length. If so, consult the DVD information, or a site like IMDB.com, to find the proper movie title length. Select your container under Output Settings. This will be your final output file extension. We will be using MP4 for this example. You also have the option of MKV.   If you didn’t set up a default destination folder, you’ll need to select one by clicking the “Browse” button. You can manually customize the output file name and change the output file extension to .mp4 (Unless you prefer the iPod friendly .m4v extension). Settings There are a variety of custom settings that can be changed either through the tabs listed under Output Settings, or by selecting one of the Presets to the right. If converting exclusively for any of the devices listed in the preset list, simply click on that device and the settings will be automatically applied in the Output Settings tabs. For more Universal (non-Apple) devices or output, select the Normal profile.   For the most part, the presets will suit quite nicely. However, you can further customize settings if you’d like. The Picture tab allows you to tweak the size or cropping region. You must change Anamorphic to Loose or Custom to change the size.   The Video tab allows you to choose your codec. H.264 is the default. You also have the option to choose a target (output) size. The Constant Quality is recommended to be set between 59% – 63%. Anything over 70% will likely result in an output file larger than the input without any improved quality. On the Subtitles tab, you can select an available subtitle from the dropdown list and click “Add” to add it to the output file. When you’ve finished any customizations you are ready to begin the conversion process. Click “Start.” A Command window will open and you can follow the process. You’ll probably want to find something to do in the meantime as the process could take a couple of hours. When the process completes, you’re ready to watch your video.   Although it’s a time consuming process that involves a couple steps, this method will give you high quality H.264 video files. If you want to rip and burn your DVD’s to ISO check out our article on how to rip and convert DVD’s to an ISO image. Links Download DVDFab HD Decrypter (Part of the DVDFab suite) Download Handbrake Similar Articles Productive Geek Tips Enjoy Quick & Easy Unit Conversion with Convert for WindowsConvert Older Excel Documents to Excel 2007 FormatCalculate with Qalculate on LinuxHow To Convert Video Files to MP3 with VLCConvert a Row to a Column in Excel the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Use Quick Translator to Translate Text in 50 Languages (Firefox) Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone

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  • Amazon Web Services (AWS) Plug-in for Oracle Enterprise Manager

    - by Anand Akela
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Contributed by Sunil Kunisetty and Daniel Chan Introduction and ArchitectureAs more and more enterprises deploy some of their non-critical workload on Amazon Web Services (AWS), it’s becoming critical to monitor those public AWS resources along side with their on-premise resources. Oracle recently announced Oracle Enterprise Manager Plug-in for Amazon Web Services (AWS) allows you to achieve that goal. The on-premise Oracle Enterprise Manager (EM12c) acts as a single tool to get a comprehensive view of your public AWS resources as well as your private cloud resources.  By deploying the plug-in within your Cloud Control environment, you gain the following management features: Monitor EBS, EC2 and RDS instances on Amazon Web Services Gather performance metrics and configuration details for AWS instances Raise alerts and violations based on thresholds set on monitoring Generate reports based on the gathered data Users of this Plug-in can leverage the rich Enterprise Manager features such as system promotion, incident generation based on thresholds, integration with 3rd party ticketing applications etc. AWS Monitoring via this Plug-in is enabled via Amazon CloudWatch API and the users of this Plug-in are responsible for supplying credentials for accessing AWS and the CloudWatch API. This Plug-in can only be deployed on an EM12C R2 platform and agent version should be at minimum 12c R2.Here is a pictorial view of the overall architecture: Amazon Elastic Block Store (EBS) Amazon Elastic Compute Cloud (EC2) Amazon Relational Database Service (RDS) Here are a few key features: Rich and exhaustive list of metrics. Metrics can be gathered from an Agent running outside AWS. Critical configuration information. Custom Home Pages with charts and AWS configuration information. Generate incidents based on thresholds set on monitoring data. Discovery and Monitoring AWS instances can be added to EM12C either via the EM12c User Interface (UI) or the EM12c Command Line Interface ( EMCLI)  by providing the AWS credentials (Secret Key and Access Key Id) as well as resource specific properties as target properties. Here is a quick mapping of target types and properties for each AWS resources AWS Resource Type Target Type Resource specific properties EBS Resource Amazon EBS Service CloudWatch base URI, EC2 Base URI, Period, Volume Id, Proxy Server and Port EC2 Resource Amazon EC2 Service CloudWatch base URI, EC2 Base URI, Period, Instance  Id, Proxy Server and Port RDS Resource Amazon RDS Service CloudWatch base URI, RDS Base URI, Period, Instance  Id, Proxy Server and Port Proxy server and port are optional and are only needed if the agent is within the firewall. Here is an emcli example to add an EC2 target. Please read the Installation and Readme guide for more details and step-by-step instructions to deploy  the plugin and adding the AWS the instances. ./emcli add_target \       -name="<target name>" \       -type="AmazonEC2Service" \       -host="<host>" \       -properties="ProxyHost=<proxy server>;ProxyPort=<proxy port>;EC2_BaseURI=http://ec2.<region>.amazonaws.com;BaseURI=http://monitoring.<region>.amazonaws.com;InstanceId=<EC2 instance Id>;Period=<data point periond>"  \     -subseparator=properties="=" ./emcli set_monitoring_credential \                 -set_name="AWSKeyCredentialSet"  \                 -target_name="<target name>"  \                 -target_type="AmazonEC2Service" \                 -cred_type="AWSKeyCredential"  \                 -attributes="AccessKeyId:<access key id>;SecretKey:<secret key>" Emcli utility is found under the ORACLE_HOME of EM12C install. Once the instance is discovered, the target will show up under the ‘All Targets’ list under “Amazon EC2 Service’. Once the instances are added, one can navigate to the custom homepages for these resource types. The custom home pages not only include critical metrics, but also vital configuration parameters and incidents raised for these instances.  By mapping the configuration parameters as instance properties, we can slice-and-dice and group various AWS instance by leveraging the EM12C Config search feature. The following configuration properties and metrics are collected for these Resource types. Resource Type Configuration Properties Metrics EBS Resource Volume Id, Volume Type, Device Name, Size, Availability Zone Response: Status Utilization: QueueLength, IdleTime Volume Statistics: ReadBrandwith, WriteBandwidth, ReadThroughput, WriteThroughput Operation Statistics: ReadSize, WriteSize, ReadLatency, WriteLatency EC2 Resource Instance ID, Owner Id, Root Device type, Instance Type. Availability Zone Response: Status CPU Utilization: CPU Utilization Disk I/O:  DiskReadBytes, DiskWriteBytes, DiskReadOps, DiskWriteOps, DiskReadRate, DiskWriteRate, DiskIOThroughput, DiskReadOpsRate, DiskWriteOpsRate, DiskOperationThroughput Network I/O : NetworkIn, NetworkOut, NetworkInRate, NetworkOutRate, NetworkThroughput RDS Resource Instance ID, Database Engine Name, Database Engine Version, Database Instance Class, Allocated Storage Size, Availability Zone Response: Status Disk I/O:  ReadIOPS, WriteIOPS, ReadLatency, WriteLatency, ReadThroughput, WriteThroughput DB Utilization:  BinLogDiskUsage, CPUUtilization, DatabaseConnections, FreeableMemory, ReplicaLag, SwapUsage Custom Home Pages As mentioned above, we have custom home pages for these target types that include basic configuration information,  last 24 hours availability, top metrics and the incidents generated. Here are few snapshots. EBS Instance Home Page: EC2 Instance Home Page: RDS Instance Home Page: Further Reading: 1)      AWS Plugin download 2)      Installation and  Read Me. 3)      Screenwatch on SlideShare 4)      Extensibility Programmer's Guide 5)      Amazon Web Services

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  • PHP Facebook Cronjob with offline access

    - by Mohamed Salem
    1:the code to greet the user, ask for his permission and store his session data so that we can use a cronjob with his session data afterwards. <?php $db_server = "localhost"; $db_username = "username"; $db_password = "password"; $db_name = "databasename"; #go to line 85, the script actually starts there mysql_connect($db_server,$db_username,$db_password); mysql_select_db($db_name); #you have to create a database to store session values. #if you do not know what columns there should be look at line 76 to see column names. #make them all varchars # Now lets load the FB GRAPH API require './facebook.php'; // Create our Application instance. global $facebook; $facebook = new Facebook(array( 'appId' => '121036530138', 'secret' => '9bbec378147064', 'cookie' => false,)); # Lets set up the permissions we need and set the login url in case we need it. $par['req_perms'] = "friends_about_me,friends_education_history,friends_likes, friends_interests,friends_location,friends_religion_politics, friends_work_history,publish_stream,friends_activities, friends_events, friends_hometown,friends_location ,user_interests,user_likes,user_events, user_about_me,user_status,user_work_history,read_requests, read_stream,offline_access,user_religion_politics,email,user_groups"; $loginUrl = $facebook->getLoginUrl($par); function save_session($session){ global $facebook; # OK lets go to the database and see if we have a session stored $sid=mysql_query("Select access_token from facebook_user WHERE uid =".$session['uid']); $session_id=mysql_fetch_row($sid); if (is_array($session_id)) { # We have a stored session, but is it valid? echo " We have a session, but is it valid?"; try { $attachment = array('access_token' => $session_id[0]); $ret_code=$facebook->api('/me', 'GET', $attachment); } catch (Exception $e) { # We don't have a good session so echo " our old session is not valid, let's delete saved invalid session data "; $res = mysql_query("delete from facebook_user WHERE uid =".$session['uid']); #save new good session #to see what is our session data: print_r($session); if (is_array($session)) { $sql="insert into facebook_user (session_key,uid,expires,secret,access_token,sig) VALUES ('".$session['session_key']."','".$session['uid']."','". $session['expires']."','". $session['secret'] ."','" . $session['access_token']."','". $session['sig']."');"; $res = mysql_query($sql); return $session['access_token']; } # this should never ever happen echo " Something is terribly wrong: Our old session was bad, and now we cannot get the new session"; return; } echo " Our old stored session is valid "; return $session_id[0]; } else { echo " no stored session, this means the user never subscribed to our application before. "; # let's store the session $session = $facebook->getSession(); if (is_array($session)) { # Yes we have a session! so lets store it! $sql="insert into facebook_user (session_key,uid,expires,secret,access_token,sig) VALUES ('".$session['session_key']."','".$session['uid']."','". $session['expires']."','". $session['secret'] ."','". $session['access_token']."','". $session['sig']."');"; $res = mysql_query($sql); return $session['access_token']; } } } #this is the first meaningful line of this script. $session = $facebook->getSession(); # Is the user already subscribed to our application? if ( is_null($session) ) { # no he is not #send him to permissions page header( "Location: $loginUrl" ); } else { #yes, he is already subscribed, or subscribed just now #in case he just subscribed now, save his session information $access_token=save_session($session); echo " everything is ok"; # write your code here to do something afterwards } ?> error Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/content/28/9687528/html/ss/src/indexx.php:1) in /home/content/28/9687528/html/ss/src/facebook.php on line 49 Fatal error: Call to undefined method Facebook::getSession() in /home/content/28/9687528/html/ss/src/indexx.php on line 86 2:A cronjob template that reads the stored session of a user from database, uses his session data to work on his behalf, like reading status posts or publishing posts etc. <?php $db_server = "localhost"; $db_username = "username"; $db_password = "pass"; $db_name = "database"; # Lets connect to the Database and set up the table $link = mysql_connect($db_server,$db_username,$db_password); mysql_select_db($db_name); # Now lets load the FB GRAPH API require './facebook.php'; // Create our Application instance. global $facebook; $facebook = new Facebook(array( 'appId' => 'appid', 'secret' => 'secret', 'cookie' => false, )); function get_check_session($uidCheck){ global $facebook; # This function basically checks for a stored session and if we have one it returns it # OK lets go to the database and see if we have a session stored $sid=mysql_query("Select access_token from facebook_user WHERE uid =".$uidCheck); $session_id=mysql_fetch_row($sid); if (is_array($session_id)) { # We have a session # but, is it valid? try { $attachment = array('access_token' => $session_id[0],); $ret_code=$facebook->api('/me', 'GET', $attachment); } catch (Exception $e) { # We don't have a good session so echo " User ".$uidCheck." removed the application, or there is some other access problem. "; # let's delete stored data $res = mysql_query("delete from facebook_user where WHERE uid =".$uidCheck); return; } return $session_id[0]; } else { # "no stored session"; echo " error:newsFeedcrontab.php No stored sessions. This should not have happened "; } } # get all users that have given us offline access $users = getUsers(); foreach($users as $user){ # now for each user, check if they are still subscribed to our application echo " Checking user".$user; $access_token=get_check_session($user); # If we've not got an access_token we actually need to login. # but in the crontab, we just log the error, there is no way we can find the user to give us permission here. if ( is_null($access_token) ) { echo " error: newsFeedcrontab.php There is no access token for the user ".$user." "; } else { #we are going to read the newsfeed of user. There are user's friends' posts in this newsfeed try{ $attachment = array('access_token' => $access_token); $result=$facebook->api('/me/home', 'GET', $attachment); }catch(Exception $e){ echo " error: newsfeedcrontab.php, cannot get feed of ".$user.$e; } #do something with the result here #but what does the result look like? #go to http://developers.facebook.com/docs/reference/api/user/ and click on the "home" link under connections #we can also read the home of user. Home is the wall of the user who has given us offline access. try{ $attachment = array('access_token' => $access_token); $result=$facebook->api('/me/feed', 'GET', $attachment); }catch(Exception $e){ echo " error: newsfeedcrontab.php, cannot get wall of ".$user.$e; } #do something with the result here # #but what does the result look like? #go to http://developers.facebook.com/docs/reference/api/user/ and click on the "feed" link under connections } } function getUsers(){ $sql = "SELECT distinct(uid) from facebook_user Where 1"; $result = mysql_query($sql); while($row = mysql_fetch_array($result)){ $rows [] = $row['uid']; } print_r($rows); return $rows; } mysql_close($link); ?> error Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/content/28/9687528/html/ss/src/cron.php:1) in /home/content/28/9687528/html/ss/src/facebook.php on line 49 Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/content/28/9687528/html/ss/src/cron.php on line 110 Warning: Invalid argument supplied for foreach() in /home/content/28/9687528/html/ss/src/cron.php on line 64

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  • Integrating JavaScript Unit Tests with Visual Studio

    - by Stephen Walther
    Modern ASP.NET web applications take full advantage of client-side JavaScript to provide better interactivity and responsiveness. If you are building an ASP.NET application in the right way, you quickly end up with lots and lots of JavaScript code. When writing server code, you should be writing unit tests. One big advantage of unit tests is that they provide you with a safety net that enable you to safely modify your existing code – for example, fix bugs, add new features, and make performance enhancements -- without breaking your existing code. Every time you modify your code, you can execute your unit tests to verify that you have not broken anything. For the same reason that you should write unit tests for your server code, you should write unit tests for your client code. JavaScript is just as susceptible to bugs as C#. There is no shortage of unit testing frameworks for JavaScript. Each of the major JavaScript libraries has its own unit testing framework. For example, jQuery has QUnit, Prototype has UnitTestJS, YUI has YUI Test, and Dojo has Dojo Objective Harness (DOH). The challenge is integrating a JavaScript unit testing framework with Visual Studio. Visual Studio and Visual Studio ALM provide fantastic support for server-side unit tests. You can easily view the results of running your unit tests in the Visual Studio Test Results window. You can set up a check-in policy which requires that all unit tests pass before your source code can be committed to the source code repository. In addition, you can set up Team Build to execute your unit tests automatically. Unfortunately, Visual Studio does not provide “out-of-the-box” support for JavaScript unit tests. MS Test, the unit testing framework included in Visual Studio, does not support JavaScript unit tests. As soon as you leave the server world, you are left on your own. The goal of this blog entry is to describe one approach to integrating JavaScript unit tests with MS Test so that you can execute your JavaScript unit tests side-by-side with your C# unit tests. The goal is to enable you to execute JavaScript unit tests in exactly the same way as server-side unit tests. You can download the source code described by this project by scrolling to the end of this blog entry. Rejected Approach: Browser Launchers One popular approach to executing JavaScript unit tests is to use a browser as a test-driver. When you use a browser as a test-driver, you open up a browser window to execute and view the results of executing your JavaScript unit tests. For example, QUnit – the unit testing framework for jQuery – takes this approach. The following HTML page illustrates how you can use QUnit to create a unit test for a function named addNumbers(). <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Using QUnit</title> <link rel="stylesheet" href="http://github.com/jquery/qunit/raw/master/qunit/qunit.css" type="text/css" /> </head> <body> <h1 id="qunit-header">QUnit example</h1> <h2 id="qunit-banner"></h2> <div id="qunit-testrunner-toolbar"></div> <h2 id="qunit-userAgent"></h2> <ol id="qunit-tests"></ol> <div id="qunit-fixture">test markup, will be hidden</div> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://github.com/jquery/qunit/raw/master/qunit/qunit.js"></script> <script type="text/javascript"> // The function to test function addNumbers(a, b) { return a+b; } // The unit test test("Test of addNumbers", function () { equals(4, addNumbers(1,3), "1+3 should be 4"); }); </script> </body> </html> This test verifies that calling addNumbers(1,3) returns the expected value 4. When you open this page in a browser, you can see that this test does, in fact, pass. The idea is that you can quickly refresh this QUnit HTML JavaScript test driver page in your browser whenever you modify your JavaScript code. In other words, you can keep a browser window open and keep refreshing it over and over while you are developing your application. That way, you can know very quickly whenever you have broken your JavaScript code. While easy to setup, there are several big disadvantages to this approach to executing JavaScript unit tests: You must view your JavaScript unit test results in a different location than your server unit test results. The JavaScript unit test results appear in the browser and the server unit test results appear in the Visual Studio Test Results window. Because all of your unit test results don’t appear in a single location, you are more likely to introduce bugs into your code without noticing it. Because your unit tests are not integrated with Visual Studio – in particular, MS Test -- you cannot easily include your JavaScript unit tests when setting up check-in policies or when performing automated builds with Team Build. A more sophisticated approach to using a browser as a test-driver is to automate the web browser. Instead of launching the browser and loading the test code yourself, you use a framework to automate this process. There are several different testing frameworks that support this approach: · Selenium – Selenium is a very powerful framework for automating browser tests. You can create your tests by recording a Firefox session or by writing the test driver code in server code such as C#. You can learn more about Selenium at http://seleniumhq.org/. LTAF – The ASP.NET team uses the Lightweight Test Automation Framework to test JavaScript code in the ASP.NET framework. You can learn more about LTAF by visiting the project home at CodePlex: http://aspnet.codeplex.com/releases/view/35501 jsTestDriver – This framework uses Java to automate the browser. jsTestDriver creates a server which can be used to automate multiple browsers simultaneously. This project is located at http://code.google.com/p/js-test-driver/ TestSwam – This framework, created by John Resig, uses PHP to automate the browser. Like jsTestDriver, the framework creates a test server. You can open multiple browsers that are automated by the test server. Learn more about TestSwarm by visiting the following address: https://github.com/jeresig/testswarm/wiki Yeti – This is the framework introduced by Yahoo for automating browser tests. Yeti uses server-side JavaScript and depends on Node.js. Learn more about Yeti at http://www.yuiblog.com/blog/2010/08/25/introducing-yeti-the-yui-easy-testing-interface/ All of these frameworks are great for integration tests – however, they are not the best frameworks to use for unit tests. In one way or another, all of these frameworks depend on executing tests within the context of a “living and breathing” browser. If you create an ASP.NET Unit Test then Visual Studio will launch a web server before executing the unit test. Why is launching a web server so bad? It is not the worst thing in the world. However, it does introduce dependencies that prevent your code from being tested in isolation. One of the defining features of a unit test -- versus an integration test – is that a unit test tests code in isolation. Another problem with launching a web server when performing unit tests is that launching a web server can be slow. If you cannot execute your unit tests quickly, you are less likely to execute your unit tests each and every time you make a code change. You are much more likely to fall into the pit of failure. Launching a browser when performing a JavaScript unit test has all of the same disadvantages as launching a web server when performing an ASP.NET unit test. Instead of testing a unit of JavaScript code in isolation, you are testing JavaScript code within the context of a particular browser. Using the frameworks listed above for integration tests makes perfect sense. However, I want to consider a different approach for creating unit tests for JavaScript code. Using Server-Side JavaScript for JavaScript Unit Tests A completely different approach to executing JavaScript unit tests is to perform the tests outside of any browser. If you really want to test JavaScript then you should test JavaScript and leave the browser out of the testing process. There are several ways that you can execute JavaScript on the server outside the context of any browser: Rhino – Rhino is an implementation of JavaScript written in Java. The Rhino project is maintained by the Mozilla project. Learn more about Rhino at http://www.mozilla.org/rhino/ V8 – V8 is the open-source Google JavaScript engine written in C++. This is the JavaScript engine used by the Chrome web browser. You can download V8 and embed it in your project by visiting http://code.google.com/p/v8/ JScript – JScript is the JavaScript Script Engine used by Internet Explorer (up to but not including Internet Explorer 9), Windows Script Host, and Active Server Pages. Internet Explorer is still the most popular web browser. Therefore, I decided to focus on using the JScript Script Engine to execute JavaScript unit tests. Using the Microsoft Script Control There are two basic ways that you can pass JavaScript to the JScript Script Engine and execute the code: use the Microsoft Windows Script Interfaces or use the Microsoft Script Control. The difficult and proper way to execute JavaScript using the JScript Script Engine is to use the Microsoft Windows Script Interfaces. You can learn more about the Script Interfaces by visiting http://msdn.microsoft.com/en-us/library/t9d4xf28(VS.85).aspx The main disadvantage of using the Script Interfaces is that they are difficult to use from .NET. There is a great series of articles on using the Script Interfaces from C# located at http://www.drdobbs.com/184406028. I picked the easier alternative and used the Microsoft Script Control. The Microsoft Script Control is an ActiveX control that provides a higher level abstraction over the Window Script Interfaces. You can download the Microsoft Script Control from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d7e31492-2595-49e6-8c02-1426fec693ac After you download the Microsoft Script Control, you need to add a reference to it to your project. Select the Visual Studio menu option Project, Add Reference to open the Add Reference dialog. Select the COM tab and add the Microsoft Script Control 1.0. Using the Script Control is easy. You call the Script Control AddCode() method to add JavaScript code to the Script Engine. Next, you call the Script Control Run() method to run a particular JavaScript function. The reference documentation for the Microsoft Script Control is located at the MSDN website: http://msdn.microsoft.com/en-us/library/aa227633%28v=vs.60%29.aspx Creating the JavaScript Code to Test To keep things simple, let’s imagine that you want to test the following JavaScript function named addNumbers() which simply adds two numbers together: MvcApplication1\Scripts\Math.js function addNumbers(a, b) { return 5; } Notice that the addNumbers() method always returns the value 5. Right-now, it will not pass a good unit test. Create this file and save it in your project with the name Math.js in your MVC project’s Scripts folder (Save the file in your actual MVC application and not your MVC test application). Creating the JavaScript Test Helper Class To make it easier to use the Microsoft Script Control in unit tests, we can create a helper class. This class contains two methods: LoadFile() – Loads a JavaScript file. Use this method to load the JavaScript file being tested or the JavaScript file containing the unit tests. ExecuteTest() – Executes the JavaScript code. Use this method to execute a JavaScript unit test. Here’s the code for the JavaScriptTestHelper class: JavaScriptTestHelper.cs   using System; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using MSScriptControl; namespace MvcApplication1.Tests { public class JavaScriptTestHelper : IDisposable { private ScriptControl _sc; private TestContext _context; /// <summary> /// You need to use this helper with Unit Tests and not /// Basic Unit Tests because you need a Test Context /// </summary> /// <param name="testContext">Unit Test Test Context</param> public JavaScriptTestHelper(TestContext testContext) { if (testContext == null) { throw new ArgumentNullException("TestContext"); } _context = testContext; _sc = new ScriptControl(); _sc.Language = "JScript"; _sc.AllowUI = false; } /// <summary> /// Load the contents of a JavaScript file into the /// Script Engine. /// </summary> /// <param name="path">Path to JavaScript file</param> public void LoadFile(string path) { var fileContents = File.ReadAllText(path); _sc.AddCode(fileContents); } /// <summary> /// Pass the path of the test that you want to execute. /// </summary> /// <param name="testMethodName">JavaScript function name</param> public void ExecuteTest(string testMethodName) { dynamic result = null; try { result = _sc.Run(testMethodName, new object[] { }); } catch { var error = ((IScriptControl)_sc).Error; if (error != null) { var description = error.Description; var line = error.Line; var column = error.Column; var text = error.Text; var source = error.Source; if (_context != null) { var details = String.Format("{0} \r\nLine: {1} Column: {2}", source, line, column); _context.WriteLine(details); } } throw new AssertFailedException(error.Description); } } public void Dispose() { _sc = null; } } }     Notice that the JavaScriptTestHelper class requires a Test Context to be instantiated. For this reason, you can use the JavaScriptTestHelper only with a Visual Studio Unit Test and not a Basic Unit Test (These are two different types of Visual Studio project items). Add the JavaScriptTestHelper file to your MVC test application (for example, MvcApplication1.Tests). Creating the JavaScript Unit Test Next, we need to create the JavaScript unit test function that we will use to test the addNumbers() function. Create a folder in your MVC test project named JavaScriptTests and add the following JavaScript file to this folder: MvcApplication1.Tests\JavaScriptTests\MathTest.js /// <reference path="JavaScriptUnitTestFramework.js"/> function testAddNumbers() { // Act var result = addNumbers(1, 3); // Assert assert.areEqual(4, result, "addNumbers did not return right value!"); }   The testAddNumbers() function takes advantage of another JavaScript library named JavaScriptUnitTestFramework.js. This library contains all of the code necessary to make assertions. Add the following JavaScriptnitTestFramework.js to the same folder as the MathTest.js file: MvcApplication1.Tests\JavaScriptTests\JavaScriptUnitTestFramework.js var assert = { areEqual: function (expected, actual, message) { if (expected !== actual) { throw new Error("Expected value " + expected + " is not equal to " + actual + ". " + message); } } }; There is only one type of assertion supported by this file: the areEqual() assertion. Most likely, you would want to add additional types of assertions to this file to make it easier to write your JavaScript unit tests. Deploying the JavaScript Test Files This step is non-intuitive. When you use Visual Studio to run unit tests, Visual Studio creates a new folder and executes a copy of the files in your project. After you run your unit tests, your Visual Studio Solution will contain a new folder named TestResults that includes a subfolder for each test run. You need to configure Visual Studio to deploy your JavaScript files to the test run folder or Visual Studio won’t be able to find your JavaScript files when you execute your unit tests. You will get an error that looks something like this when you attempt to execute your unit tests: You can configure Visual Studio to deploy your JavaScript files by adding a Test Settings file to your Visual Studio Solution. It is important to understand that you need to add this file to your Visual Studio Solution and not a particular Visual Studio project. Right-click your Solution in the Solution Explorer window and select the menu option Add, New Item. Select the Test Settings item and click the Add button. After you create a Test Settings file for your solution, you can indicate that you want a particular folder to be deployed whenever you perform a test run. Select the menu option Test, Edit Test Settings to edit your test configuration file. Select the Deployment tab and select your MVC test project’s JavaScriptTest folder to deploy. Click the Apply button and the Close button to save the changes and close the dialog. Creating the Visual Studio Unit Test The very last step is to create the Visual Studio unit test (the MS Test unit test). Add a new unit test to your MVC test project by selecting the menu option Add New Item and selecting the Unit Test project item (Do not select the Basic Unit Test project item): The difference between a Basic Unit Test and a Unit Test is that a Unit Test includes a Test Context. We need this Test Context to use the JavaScriptTestHelper class that we created earlier. Enter the following test method for the new unit test: [TestMethod] public void TestAddNumbers() { var jsHelper = new JavaScriptTestHelper(this.TestContext); // Load JavaScript files jsHelper.LoadFile("JavaScriptUnitTestFramework.js"); jsHelper.LoadFile(@"..\..\..\MvcApplication1\Scripts\Math.js"); jsHelper.LoadFile("MathTest.js"); // Execute JavaScript Test jsHelper.ExecuteTest("testAddNumbers"); } This code uses the JavaScriptTestHelper to load three files: JavaScripUnitTestFramework.js – Contains the assert functions. Math.js – Contains the addNumbers() function from your MVC application which is being tested. MathTest.js – Contains the JavaScript unit test function. Next, the test method calls the JavaScriptTestHelper ExecuteTest() method to execute the testAddNumbers() JavaScript function. Running the Visual Studio JavaScript Unit Test After you complete all of the steps described above, you can execute the JavaScript unit test just like any other unit test. You can use the keyboard combination CTRL-R, CTRL-A to run all of the tests in the current Visual Studio Solution. Alternatively, you can use the buttons in the Visual Studio toolbar to run the tests: (Unfortunately, the Run All Impacted Tests button won’t work correctly because Visual Studio won’t detect that your JavaScript code has changed. Therefore, you should use either the Run Tests in Current Context or Run All Tests in Solution options instead.) The results of running the JavaScript tests appear side-by-side with the results of running the server tests in the Test Results window. For example, if you Run All Tests in Solution then you will get the following results: Notice that the TestAddNumbers() JavaScript test has failed. That is good because our addNumbers() function is hard-coded to always return the value 5. If you double-click the failing JavaScript test, you can view additional details such as the JavaScript error message and the line number of the JavaScript code that failed: Summary The goal of this blog entry was to explain an approach to creating JavaScript unit tests that can be easily integrated with Visual Studio and Visual Studio ALM. I described how you can use the Microsoft Script Control to execute JavaScript on the server. By taking advantage of the Microsoft Script Control, we were able to execute our JavaScript unit tests side-by-side with all of our other unit tests and view the results in the standard Visual Studio Test Results window. You can download the code discussed in this blog entry from here: http://StephenWalther.com/downloads/Blog/JavaScriptUnitTesting/JavaScriptUnitTests.zip Before running this code, you need to first install the Microsoft Script Control which you can download from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d7e31492-2595-49e6-8c02-1426fec693ac

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  • How to Assign a Static IP Address in XP, Vista, or Windows 7

    - by Mysticgeek
    When organizing your home network it’s easier to assign each computer it’s own IP address than using DHCP. Here we will take a look at doing it in XP, Vista, and Windows 7. If you have a home network with several computes and devices, it’s a good idea to assign each of them a specific address. If you use DHCP (Dynamic Host Configuration Protocol), each computer will request and be assigned an address every time it’s booted up. When you have to do troubleshooting on your network, it’s annoying going to each machine to figure out what IP they have. Using Static IPs prevents address conflicts between devices and allows you to manage them more easily. Assigning IPs to Windows is essentially the same process, but getting to where you need to be varies between each version. Windows 7 To change the computer’s IP address in Windows 7, type network and sharing into the Search box in the Start Menu and select Network and Sharing Center when it comes up.   Then when the Network and Sharing Center opens, click on Change adapter settings. Right-click on your local adapter and select Properties. In the Local Area Connection Properties window highlight Internet Protocol Version 4 (TCP/IPv4) then click the Properties button. Now select the radio button Use the following IP address and enter in the correct IP, Subnet mask, and Default gateway that corresponds with your network setup. Then enter your Preferred and Alternate DNS server addresses. Here we’re on a home network and using a simple Class C network configuration and Google DNS. Check Validate settings upon exit so Windows can find any problems with the addresses you entered. When you’re finished click OK. Now close out of the Local Area Connections Properties window. Windows 7 will run network diagnostics and verify the connection is good. Here we had no problems with it, but if you did, you could run the network troubleshooting wizard. Now you can open the command prompt and do an ipconfig  to see the network adapter settings have been successfully changed.   Windows Vista Changing your IP from DHCP to a Static address in Vista is similar to Windows 7, but getting to the correct location is a bit different. Open the Start Menu, right-click on Network, and select Properties. The Network and Sharing Center opens…click on Manage network connections. Right-click on the network adapter you want to assign an IP address and click Properties. Highlight Internet Protocol Version 4 (TCP/IPv4) then click the Properties button. Now change the IP, Subnet mask, Default Gateway, and DNS Server Addresses. When you’re finished click OK. You’ll need to close out of Local Area Connection Properties for the settings to go into effect. Open the Command Prompt and do an ipconfig to verify the changes were successful.   Windows XP In this example we’re using XP SP3 Media Center Edition and changing the IP address of the Wireless adapter. To set a Static IP in XP right-click on My Network Places and select Properties. Right-click on the adapter you want to set the IP for and select Properties. Highlight Internet Protocol (TCP/IP) and click the Properties button. Now change the IP, Subnet mask, Default Gateway, and DNS Server Addresses. When you’re finished click OK. You will need to close out of the Network Connection Properties screen before the changes go into effect.   Again you can verify the settings by doing an ipconfig in the command prompt. In case you’re not sure how to do this, click on Start then Run.   In the Run box type in cmd and click OK. Then at the prompt type in ipconfig and hit Enter. This will show the IP address for the network adapter you changed.   If you have a small office or home network, assigning each computer a specific IP address makes it a lot easier to manage and troubleshoot network connection problems. Similar Articles Productive Geek Tips Change Ubuntu Desktop from DHCP to a Static IP AddressChange Ubuntu Server from DHCP to a Static IP AddressVista Breadcrumbs for Windows XPCreate a Shortcut or Hotkey for the Safely Remove Hardware DialogCreate a Shortcut or Hotkey to Eject the CD/DVD Drive TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos

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  • An Introduction to Meteor

    - by Stephen.Walther
    The goal of this blog post is to give you a brief introduction to Meteor which is a framework for building Single Page Apps. In this blog entry, I provide a walkthrough of building a simple Movie database app. What is special about Meteor? Meteor has two jaw-dropping features: Live HTML – If you make any changes to the HTML, CSS, JavaScript, or data on the server then every client shows the changes automatically without a browser refresh. For example, if you change the background color of a page to yellow then every open browser will show the new yellow background color without a refresh. Or, if you add a new movie to a collection of movies, then every open browser will display the new movie automatically. With Live HTML, users no longer need a refresh button. Changes to an application happen everywhere automatically without any effort. The Meteor framework handles all of the messy details of keeping all of the clients in sync with the server for you. Latency Compensation – When you modify data on the client, these modifications appear as if they happened on the server without any delay. For example, if you create a new movie then the movie appears instantly. However, that is all an illusion. In the background, Meteor updates the database with the new movie. If, for whatever reason, the movie cannot be added to the database then Meteor removes the movie from the client automatically. Latency compensation is extremely important for creating a responsive web application. You want the user to be able to make instant modifications in the browser and the framework to handle the details of updating the database without slowing down the user. Installing Meteor Meteor is licensed under the open-source MIT license and you can start building production apps with the framework right now. Be warned that Meteor is still in the “early preview” stage. It has not reached a 1.0 release. According to the Meteor FAQ, Meteor will reach version 1.0 in “More than a month, less than a year.” Don’t be scared away by that. You should be aware that, unlike most open source projects, Meteor has financial backing. The Meteor project received an $11.2 million round of financing from Andreessen Horowitz. So, it would be a good bet that this project will reach the 1.0 mark. And, if it doesn’t, the framework as it exists right now is still very powerful. Meteor runs on top of Node.js. You write Meteor apps by writing JavaScript which runs both on the client and on the server. You can build Meteor apps on Windows, Mac, or Linux (Although the support for Windows is still officially unofficial). If you want to install Meteor on Windows then download the MSI from the following URL: http://win.meteor.com/ If you want to install Meteor on Mac/Linux then run the following CURL command from your terminal: curl https://install.meteor.com | /bin/sh Meteor will install all of its dependencies automatically including Node.js. However, I recommend that you install Node.js before installing Meteor by installing Node.js from the following address: http://nodejs.org/ If you let Meteor install Node.js then Meteor won’t install NPM which is the standard package manager for Node.js. If you install Node.js and then you install Meteor then you get NPM automatically. Creating a New Meteor App To get a sense of how Meteor works, I am going to walk through the steps required to create a simple Movie database app. Our app will display a list of movies and contain a form for creating a new movie. The first thing that we need to do is create our new Meteor app. Open a command prompt/terminal window and execute the following command: Meteor create MovieApp After you execute this command, you should see something like the following: Follow the instructions: execute cd MovieApp to change to your MovieApp directory, and run the meteor command. Executing the meteor command starts Meteor on port 3000. Open up your favorite web browser and navigate to http://localhost:3000 and you should see the default Meteor Hello World page: Open up your favorite development environment to see what the Meteor app looks like. Open the MovieApp folder which we just created. Here’s what the MovieApp looks like in Visual Studio 2012: Notice that our MovieApp contains three files named MovieApp.css, MovieApp.html, and MovieApp.js. In other words, it contains a Cascading Style Sheet file, an HTML file, and a JavaScript file. Just for fun, let’s see how the Live HTML feature works. Open up multiple browsers and point each browser at http://localhost:3000. Now, open the MovieApp.html page and modify the text “Hello World!” to “Hello Cruel World!” and save the change. The text in all of the browsers should update automatically without a browser refresh. Pretty amazing, right? Controlling Where JavaScript Executes You write a Meteor app using JavaScript. Some of the JavaScript executes on the client (the browser) and some of the JavaScript executes on the server and some of the JavaScript executes in both places. For a super simple app, you can use the Meteor.isServer and Meteor.isClient properties to control where your JavaScript code executes. For example, the following JavaScript contains a section of code which executes on the server and a section of code which executes in the browser: if (Meteor.isClient) { console.log("Hello Browser!"); } if (Meteor.isServer) { console.log("Hello Server!"); } console.log("Hello Browser and Server!"); When you run the app, the message “Hello Browser!” is written to the browser JavaScript console. The message “Hello Server!” is written to the command/terminal window where you ran Meteor. Finally, the message “Hello Browser and Server!” is execute on both the browser and server and the message appears in both places. For simple apps, using Meteor.isClient and Meteor.isServer to control where JavaScript executes is fine. For more complex apps, you should create separate folders for your server and client code. Here are the folders which you can use in a Meteor app: · client – This folder contains any JavaScript which executes only on the client. · server – This folder contains any JavaScript which executes only on the server. · common – This folder contains any JavaScript code which executes on both the client and server. · lib – This folder contains any JavaScript files which you want to execute before any other JavaScript files. · public – This folder contains static application assets such as images. For the Movie App, we need the client, server, and common folders. Delete the existing MovieApp.js, MovieApp.html, and MovieApp.css files. We will create new files in the right locations later in this walkthrough. Combining HTML, CSS, and JavaScript Files Meteor combines all of your JavaScript files, and all of your Cascading Style Sheet files, and all of your HTML files automatically. If you want to create one humongous JavaScript file which contains all of the code for your app then that is your business. However, if you want to build a more maintainable application, then you should break your JavaScript files into many separate JavaScript files and let Meteor combine them for you. Meteor also combines all of your HTML files into a single file. HTML files are allowed to have the following top-level elements: <head> — All <head> files are combined into a single <head> and served with the initial page load. <body> — All <body> files are combined into a single <body> and served with the initial page load. <template> — All <template> files are compiled into JavaScript templates. Because you are creating a single page app, a Meteor app typically will contain a single HTML file for the <head> and <body> content. However, a Meteor app typically will contain several template files. In other words, all of the interesting stuff happens within the <template> files. Displaying a List of Movies Let me start building the Movie App by displaying a list of movies. In order to display a list of movies, we need to create the following four files: · client\movies.html – Contains the HTML for the <head> and <body> of the page for the Movie app. · client\moviesTemplate.html – Contains the HTML template for displaying the list of movies. · client\movies.js – Contains the JavaScript for supplying data to the moviesTemplate. · server\movies.js – Contains the JavaScript for seeding the database with movies. After you create these files, your folder structure should looks like this: Here’s what the client\movies.html file looks like: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} </body>   Notice that it contains <head> and <body> top-level elements. The <body> element includes the moviesTemplate with the syntax {{> moviesTemplate }}. The moviesTemplate is defined in the client/moviesTemplate.html file: <template name="moviesTemplate"> <ul> {{#each movies}} <li> {{title}} </li> {{/each}} </ul> </template> By default, Meteor uses the Handlebars templating library. In the moviesTemplate above, Handlebars is used to loop through each of the movies using {{#each}}…{{/each}} and display the title for each movie using {{title}}. The client\movies.js JavaScript file is used to bind the moviesTemplate to the Movies collection on the client. Here’s what this JavaScript file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; The Movies collection is a client-side proxy for the server-side Movies database collection. Whenever you want to interact with the collection of Movies stored in the database, you use the Movies collection instead of communicating back to the server. The moviesTemplate is bound to the Movies collection by assigning a function to the Template.moviesTemplate.movies property. The function simply returns all of the movies from the Movies collection. The final file which we need is the server-side server\movies.js file: // Declare server Movies collection Movies = new Meteor.Collection("movies"); // Seed the movie database with a few movies Meteor.startup(function () { if (Movies.find().count() == 0) { Movies.insert({ title: "Star Wars", director: "Lucas" }); Movies.insert({ title: "Memento", director: "Nolan" }); Movies.insert({ title: "King Kong", director: "Jackson" }); } }); The server\movies.js file does two things. First, it declares the server-side Meteor Movies collection. When you declare a server-side Meteor collection, a collection is created in the MongoDB database associated with your Meteor app automatically (Meteor uses MongoDB as its database automatically). Second, the server\movies.js file seeds the Movies collection (MongoDB collection) with three movies. Seeding the database gives us some movies to look at when we open the Movies app in a browser. Creating New Movies Let me modify the Movies Database App so that we can add new movies to the database of movies. First, I need to create a new template file – named client\movieForm.html – which contains an HTML form for creating a new movie: <template name="movieForm"> <fieldset> <legend>Add New Movie</legend> <form> <div> <label> Title: <input id="title" /> </label> </div> <div> <label> Director: <input id="director" /> </label> </div> <div> <input type="submit" value="Add Movie" /> </div> </form> </fieldset> </template> In order for the new form to show up, I need to modify the client\movies.html file to include the movieForm.html template. Notice that I added {{> movieForm }} to the client\movies.html file: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} {{> movieForm }} </body> After I make these modifications, our Movie app will display the form: The next step is to handle the submit event for the movie form. Below, I’ve modified the client\movies.js file so that it contains a handler for the submit event raised when you submit the form contained in the movieForm.html template: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Movies.insert(newMovie); } }; The Template.movieForm.events property contains an event map which maps event names to handlers. In this case, I am mapping the form submit event to an anonymous function which handles the event. In the event handler, I am first preventing a postback by calling e.preventDefault(). This is a single page app, no postbacks are allowed! Next, I am grabbing the new movie from the HTML form. I’m taking advantage of the template find() method to retrieve the form field values. Finally, I am calling Movies.insert() to insert the new movie into the Movies collection. Here, I am explicitly inserting the new movie into the client-side Movies collection. Meteor inserts the new movie into the server-side Movies collection behind the scenes. When Meteor inserts the movie into the server-side collection, the new movie is added to the MongoDB database associated with the Movies app automatically. If server-side insertion fails for whatever reasons – for example, your internet connection is lost – then Meteor will remove the movie from the client-side Movies collection automatically. In other words, Meteor takes care of keeping the client Movies collection and the server Movies collection in sync. If you open multiple browsers, and add movies, then you should notice that all of the movies appear on all of the open browser automatically. You don’t need to refresh individual browsers to update the client-side Movies collection. Meteor keeps everything synchronized between the browsers and server for you. Removing the Insecure Module To make it easier to develop and debug a new Meteor app, by default, you can modify the database directly from the client. For example, you can delete all of the data in the database by opening up your browser console window and executing multiple Movies.remove() commands. Obviously, enabling anyone to modify your database from the browser is not a good idea in a production application. Before you make a Meteor app public, you should first run the meteor remove insecure command from a command/terminal window: Running meteor remove insecure removes the insecure package from the Movie app. Unfortunately, it also breaks our Movie app. We’ll get an “Access denied” error in our browser console whenever we try to insert a new movie. No worries. I’ll fix this issue in the next section. Creating Meteor Methods By taking advantage of Meteor Methods, you can create methods which can be invoked on both the client and the server. By taking advantage of Meteor Methods you can: 1. Perform form validation on both the client and the server. For example, even if an evil hacker bypasses your client code, you can still prevent the hacker from submitting an invalid value for a form field by enforcing validation on the server. 2. Simulate database operations on the client but actually perform the operations on the server. Let me show you how we can modify our Movie app so it uses Meteor Methods to insert a new movie. First, we need to create a new file named common\methods.js which contains the definition of our Meteor Methods: Meteor.methods({ addMovie: function (newMovie) { // Perform form validation if (newMovie.title == "") { throw new Meteor.Error(413, "Missing title!"); } if (newMovie.director == "") { throw new Meteor.Error(413, "Missing director!"); } // Insert movie (simulate on client, do it on server) return Movies.insert(newMovie); } }); The addMovie() method is called from both the client and the server. This method does two things. First, it performs some basic validation. If you don’t enter a title or you don’t enter a director then an error is thrown. Second, the addMovie() method inserts the new movie into the Movies collection. When called on the client, inserting the new movie into the Movies collection just updates the collection. When called on the server, inserting the new movie into the Movies collection causes the database (MongoDB) to be updated with the new movie. You must add the common\methods.js file to the common folder so it will get executed on both the client and the server. Our folder structure now looks like this: We actually call the addMovie() method within our client code in the client\movies.js file. Here’s what the updated file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Meteor.call( "addMovie", newMovie, function (err, result) { if (err) { alert("Could not add movie " + err.reason); } } ); } }; The addMovie() method is called – on both the client and the server – by calling the Meteor.call() method. This method accepts the following parameters: · The string name of the method to call. · The data to pass to the method (You can actually pass multiple params for the data if you like). · A callback function to invoke after the method completes. In the JavaScript code above, the addMovie() method is called with the new movie retrieved from the HTML form. The callback checks for an error. If there is an error then the error reason is displayed in an alert (please don’t use alerts for validation errors in a production app because they are ugly!). Summary The goal of this blog post was to provide you with a brief walk through of a simple Meteor app. I showed you how you can create a simple Movie Database app which enables you to display a list of movies and create new movies. I also explained why it is important to remove the Meteor insecure package from a production app. I showed you how to use Meteor Methods to insert data into the database instead of doing it directly from the client. I’m very impressed with the Meteor framework. The support for Live HTML and Latency Compensation are required features for many real world Single Page Apps but implementing these features by hand is not easy. Meteor makes it easy.

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  • How to Troubleshoot TFS Build Server Failure?

    - by Tarun Arora
    Ever found your self in this helpless situation where you think you have tried every possible suggestion on the internet to bring the build server back but it just won’t work. Well some times before hunting around for a solution it is important to understand what the problem is, if the error messages in the build logs don’t seem to help you can always enable tracing on the build server to get more information on what could possibly be the root cause of failure. In this blog post today I’ll be showing you how to enable tracing on, - TFS 2010/11 Server - Build Server - Client Enable Tracing on Team Foundation Server 2010/2011 On the Team Foundation Server navigate to C:\Program Files\Microsoft Team Foundation Server 2010\Application Tier\Web Services, right click web.config and from the context menu select edit.          Search for the <appSettings> node in the config file and set the value of the key ‘traceWriter’ to true.          In the <System.diagnostics> tag set the value of switches from 0 to 4 to set the trace level to maximum to write diagnostics level trace information.          Restart the TFS Application pool to force this change to take effect. The application pool restart will impact any one using the TFS server at present. Note - It is recommended that you do not make any changes to the TFS production application server, this can have serious consequences and can even jeopardize the installation of your server.          Download the Debug view tool from http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx and set it to capture “Global Events”. Perform any actions in the Team Explorer on the client machine, you should be able to see a series of trace data in the debug view tool now.         Enable Tracing on Build Controller/Agents Log on to the Build Controller/Agent and Navigate to the directory C:\Program Files\Microsoft Team Foundation Server 2010\Tools         Look for the configuration file ‘TFSBuildServiceHost.exe.config’ if it is not already there create a new text file and rename it to ‘TFSBuildServiceHost.exe.config’         To Enable tracing uncomment the <system.diagnostics> and paste the snippet below if it is not already there. <configuration> <system.diagnostics> <switches> <add name="BuildServiceTraceLevel" value="4"/> </switches> <trace autoflush="true" indentsize="4"> <listeners> <add name="myListener" type="Microsoft.TeamFoundation.TeamFoundationTextWriterTraceListener, Microsoft.TeamFoundation.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" initializeData="c:\logs\TFSBuildServiceHost.exe.log" /> <remove name="Default" /> </listeners> </trace> </system.diagnostics> </configuration> The highlighted path above is where the Log file will be created. If the folder is not already there then create the folder, also, make sure that the account running the build service has access to write to this folder.         Restart the build Controller/Agent service from the administration console (or net stop tfsbuildservicehost & net start tfsbuildservicehost) in order for the new setting to be picked up.         Enable TFS Tracing on the Client Machine On the client machine, shut down Visual Studio, navigate to C:\Program Files\Microsoft Visual Studio 10.0\Common 7\IDE          Search for devenv.exe.config, make a backup copy of the config file and right click the file and from the context menu select edit. If its not already there create this file.          Edit devenv.exe.config by adding the below code snippet before the last </configuration> tag <system.diagnostics> <switches> <add name="TeamFoundationSoapProxy" value="4" /> <add name="VersionControl" value="4" /> </switches> <trace autoflush="true" indentsize="3"> <listeners> <add name="myListener" type="Microsoft.TeamFoundation.TeamFoundationTextWriterTraceListener,Microsoft.TeamFoundation.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" initializeData="c:\tf.log" /> <add name="perfListener" type="Microsoft.TeamFoundation.Client.PerfTraceListener, Microsoft.TeamFoundation.Client, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> </listeners> </trace> </system.diagnostics> The highlighted path above is where the Log file will be created. If the folder is not already there then create the folder. Start Visual Studio and after a bit of activity you should be able to see the new log file being created on the folder specified in the config file. Other Resources Below are some Key resource you might like to review. I would highly recommend the documentation, walkthroughs and videos available on MSDN.   Thank you for taking the time out and reading this blog post. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Have you come across an interesting one to one with the build server, please share your experience here. Questions/Feedback/Suggestions, etc please leave a comment. Thank You! Share this post : CodeProject

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  • Change the Default Location for Saving Internet Explorer Favorites

    - by Lori Kaufman
    By default, in Windows 7, Favorites for Internet Explorer are saved in the C:\Users\[username]\Favorites folder. However, you may want them in a different location so they are easier to backup or even on a drive where Windows is not installed. This article shows you how to change the location of the Internet Explorer Favorites folder in two ways: by changing the properties of the Favorites folder and by making changes to the registry. HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Minidlna Directory Issues

    - by Somnambulist
    I've done my searching and can't find an answer to THIS specific issue. I have my minidlna set up and running - but it's not really done properly. First off, when I open the server on my bluray player, all of my movies are listed twice - when they are certainly not saved on my external twice. Second, when I open the server - rather than reading "Movies" "TV" "Music", etc - It just mashes all of my movies, tv, and some other folders all together with no real organization. I never had this problem when I had my Windows set up, so I know it's something configured improperly more-so than my external drive giving me gruff. Here's my minidlna.conf file: # This is the configuration file for the MiniDLNA daemon, a DLNA/UPnP-AV media # server. # # Unless otherwise noted, the commented out options show their default value. # # On Debian, you can also refer to the minidlna.conf(5) man page for # documentation about this file. media_dir=/media/somnambulist/Ghost In You # This option can be specified more than once if you want multiple directories # scanned. # # If you want to restrict a media_dir to a specific content type, you can # prepend the directory name with a letter representing the type (A, P or V), # followed by a comma, as so: # * "A" for audio (eg. media_dir=A,/var/lib/minidlna/music) # * "P" for pictures (eg. media_dir=P,/var/lib/minidlna/pictures) # * "V" for video (eg. media_dir=V,/var/lib/minidlna/videos) # # WARNING: After changing this option, you need to rebuild the database. Either # run minidlna with the '-R' option, or delete the 'files.db' file # from the db_dir directory (see below). # On Debian, you can run, as root, 'service minidlna force-reload' instead. #media_dir=/var/lib/minidlna media_dir=V,/media/somnambulist/Ghost In You/Movies media_dir=V,/media/somnambulist/Ghost In You/TV media_dir=P,/home/somnambulist/Pictures # Path to the directory that should hold the database and album art cache. db_dir=/home/somnambulist/serverart # Path to the directory that should hold the log file. log_dir=/home/somnambulist/serverlog # Minimum level of importance of messages to be logged. # Must be one of "off", "fatal", "error", "warn", "info" or "debug". # "off" turns of logging entirely, "fatal" is the highest level of importance # and "debug" the lowest. #log_level=warn # Use a different container as the root of the directory tree presented to # clients. The possible values are: # * "." - standard container # * "B" - "Browse Directory" # * "M" - "Music" # * "P" - "Pictures" # * "V" - "Video" # if you specify "B" and client device is audio-only then "Music/Folders" will be used as root root_container=B # Network interface(s) to bind to (e.g. eth0), comma delimited. #network_interface= # IPv4 address to listen on (e.g. 192.0.2.1). #listening_ip= # Port number for HTTP traffic (descriptions, SOAP, media transfer). port=8200 # URL presented to clients. # The default is the IP address of the server on port 80. #presentation_url=http://example.com:80 # Name that the DLNA server presents to clients. friendly_name=Somnambulist Media Server # Serial number the server reports to clients. serial=12345678 # Model name the server reports to clients. #model_name=Windows Media Connect compatible (MiniDLNA) # Model number the server reports to clients. model_number=1 # Automatic discovery of new files in the media_dir directory. #inotify=yes # List of file names to look for when searching for album art. Names should be # delimited with a forward slash ("/"). album_art_names=Cover.jpg/cover.jpg/AlbumArtSmall.jpg/albumartsmall.jpg/AlbumArt.jpg/albumart.jpg/Album.jpg/album.jpg/Folder.jpg/folder.jpg/Thumb.jpg/thumb.jpg # Strictly adhere to DLNA standards. # This allows server-side downscaling of very large JPEG images, which may # decrease JPEG serving performance on (at least) Sony DLNA products. #strict_dlna=no # Support for streaming .jpg and .mp3 files to a TiVo supporting HMO. #enable_tivo=no # Notify interval, in seconds. #notify_interval=895 # Path to the MiniSSDPd socket, for MiniSSDPd support. #minissdpdsocket=/run/minissdpd.sock` And here's the error I get in terminal when I run: sudo service minidlna restart sudo service minidlna force-reload Force restart error: Restarting DLNA/UPnP-AV media server minidlna [2013/08/12 21:19:27] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/Movies" not accessible! [Permission denied] [2013/08/12 21:19:27] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/TV" not accessible! [Permission denied] Force-reload error: Restarting DLNA/UPnP-AV media server minidlna [2013/08/12 21:19:46] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/Movies" not accessible! [Permission denied] [2013/08/12 21:19:46] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/TV" not accessible! [Permission denied] rm: cannot remove ‘/home/somnambulist/serverart/files.db’: Permission denied rm: cannot remove ‘/home/somnambulist/serverart/art_cache/media/somnambulist/Ghost In You/Movies/Slumdog Millionaire/Slumdog.Millionaire.Cover.jpg’: Permission denied rm: cannot remove ‘/home/somnambulist/serverart/art_cache/media/somnambulist/Ghost In You/Movies/Zack and Miri Make a Porno/ZackAndMiriMakeAPornoCover.jpg’: Permission denied [2013/08/12 21:19:46] minidlna.c:744: warn: Failed to clean old file cache. [ OK ] I've spent hours on this at this point, read through various files - and even had a friend who is relatively Ubuntu-savvy try to help me via chat - no such luck. Thanks in advance for any help.

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  • ~/.xsession-errors is 2.7gb big (and growing), on fresh install, caused by gnome-settings-daemon errors

    - by Alex Black
    I've just installed Ubuntu 10.10 x64, activated the recommended Nvidia drivers, and I noticed my hard disk space is disappearing, I narrowed the culprit down to this: alex@alex-home:~$ ls -la .x* -rw------- 1 alex alex 4436076400 2010-11-19 22:35 .xsession-errors -rw------- 1 alex alex 10495 2010-11-19 21:46 .xsession-errors.old Any idea what this file is, why its so big, and why its growing? A few seconds later: alex@alex-home:~$ ls -la .x* -rw------- 1 alex alex 5143604317 2010-11-19 22:36 .xsession-errors -rw------- 1 alex alex 10495 2010-11-19 21:46 .xsession-errors.old tailing it: alex@alex-home:~$ tail .xsession-errors (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed Also, the process "gnome-settings" seems to be using 100% cpu: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1514 alex 20 0 268m 10m 7044 R 100 0.1 7:06.10 gnome-settings-

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  • Platform Builder: Building Cloned Code from Multiple OS Versions

    - by Bruce Eitman
    My career goal is to delete more code than I write, and so far I have been fairly successful. But of course once in a while I need to clone code from the public tree which is contrary to my goal. Usually what follows is a new OS release. To help reach my goal, my team uses the same BSP code for multiple versions of the OS. That means that we need to handle the cloned code so that the correct code builds for the OS version that we are working on. To handle this we could use SKIPBUILD in the sources file, but that gets messy if the cloned code contains multiple folders. The solution that we use is to have a parent folder with subfolders that contain the OS version number. Example: PM |-PM500 |-PM600 |-PM700 The version number corresponds to the environment variable _WINCEOSVER. Then we have a simple DIRS file in the parent folder: DIRS=PM$( _WINCEOSVER) Which automatically selects the folder that goes with the OS version that we are building.   Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Adding additional users to Ubuntu server and configuring Samba

    - by Ben
    I have installed Ubuntu Server 12.10 and during the install created a user for myself ben, I now wish to add a second user bill. I have an external drive that I have mounted to /media/storage and created a shared folder called Share, the owner of the folder is ben:ben, how do I grant bill access to the folder? I don't want to put him in the group ben. Once setup, I need to configure Samba & NFS, here is my Samba configuration [Share] path = /media/storage/Share read only = no public = yes writeable = yes force user = ben How do I give both bill and ben access to the share via Samba? Thank you.

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  • Ubuntu Font Family and Mac OS X confusing font name and font

    - by William
    I really like the Ubuntu Font Family, and frequently use it in my documents. At school, I want to be able to use the font family so my documents that make at home using Ubuntu show up correctly at school. However, we do not have permission to use Font View (which also allows you to install fonts), so I copied the .ttf files for the Ubuntu font into the /home/Library/Fonts directory. The fonts now show up in the list of available fonts. However, when I click on Ubuntu Light, it uses the Ubuntu font, and when I click on Ubuntu, it us the Ubuntu Light font. This is irritating because my documents that I make on my home computer show up in the opposite font at school, and documents I make at school show up in the opposite font at school. This is really irritating. My school uses Mac OSX 10.4. Any help would be greatly appreciated.

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  • HTG Explains: Are You Using IPv6 Yet? Should You Even Care?

    - by Chris Hoffman
    IPv6 is extremely important for the long-term health of the Internet. But is your Internet service provider providing IPv6 connectivity yet? Does your home network support it? Should you even care if you’re using IPv6 yet? Switching from IPv4 to IPv6 will give the Internet a much larger pool of IP addresses. It should also allow every device to have its own public IP address, rather than be hidden behind a NAT router. IPv6 is Important Long-Term IPv6 is very important for the long-term health of the Internet. There are only about 3.7 billion public IPv4 addresses. This may sound like a lot, but it isn’t even one IP address for each person on the planet. Considering people have more and more Internet-connected devices — everything from light bulbs to thermostats are starting to become network-connected — the lack of IP addresses is already proving to be a serious problem. This may not affect those of us in well-off developed countries just yet, but developing countries are already running out of IPv4 addresses. So, if you work at an Internet service provider, manage Internet-connected servers, or develop software or hardware — yes, you should care about IPv6! You should be deploying it and ensuring your software and hardware works properly with it. It’s important to prepare for the future before the current IPv4 situation becomes completely unworkable. But, if you’re just typical user or even a typical geek with a home Internet connection and a home network, should you really care about your home network just yet? Probably not. What You Need to Use IPv6 To use IPv6, you’ll need three things: An IPv6-Compatible Operating System: Your operating system’s software must be capable of using IPv6. All modern desktop operating systems should be compatible — Windows Vista and newer versions of Windows, as well as modern versions of Mac OS X and Linux. Windows XP doesn’t have IPv6 support installed by default, but you shouldn’t be using Windows XP anymore, anyway. A Router With IPv6 Support: Many — maybe even most — consumer routers in the wild don’t support IPv6. Check your router’s specifications details to see if it supports IPv6 if you’re curious. If you’re going to buy a new router, you’ll probably want to get one with IPv6 support to future-proof yourself. If you don’t have an IPv6-enabled router yet, you don’t need to buy a new one just to get it. An ISP With IPv6 Enabled:  Your Internet service provider must also have IPv6 set up on their end. Even if you have modern software and hardware on your end, your ISP has to provide an IPv6 connection for you to use it. IPv6 is rolling out steadily, but slowly — there’s a good chance your ISP hasn’t enabled it for you yet. How to Tell If You’re Using IPv6 The easiest way to tell if you have IPv6 connectivity is to visit a website like testmyipv6.com. This website allows you to connect to it in different ways — click the links near the top to see if you can connect to the website via different types of connections. If you can’t connect via IPv6, it’s either because your operating system is too old (unlikely), your router doesn’t support IPv6 (very possible), or because your ISP hasn’t enabled it for you yet (very likely). Now What? If you can connect to the test website above via IPv6, congratulations! Everything is working as it should. Your ISP is doing a good job of rolling out IPv6 rather than dragging its feet. There’s a good chance you won’t have IPv6 working properly, however. So what should you do about this — should you head to Amazon and buy a new IPv6-enabled router or switch to an ISP that offers IPv6? Should you use a “tunnel broker,” as the test site recommends, to tunnel into IPv6 via your IPv4 connection? Well, probably not. Typical users shouldn’t have to worry about this yet. Connecting to the Internet via IPv6 shouldn’t be perceptibly faster, for example. It’s important for operating system vendors, hardware companies, and Internet service providers to prepare for the future and get IPv6 working, but you don’t need to worry about this on your home network. IPv6 is all about future-proofing. You shouldn’t be racing to implement this at home yet or worrying about it too much — but, when you need to buy a new router, try to buy one that supports IPv6. Image Credit: Adobe of Chaos on Flickr, hisperati on Flickr, Vox Efx on Flickr     

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  • how to install flash for opera browser? ubuntu 12 04

    - by santosamaru
    for the opera:plugins setting its had been setup as enable to use the flash player .. and also i do trying to follow the instruction from I am testing the new Opera 11, but it keeps telling me I need to install flash player it still not help me .. what i have after following that link instructions is root@santos:/home/santos# cp /usr/lib/flashplugin-installer/libflashplayer.so ~/.opera/plugins/libflashplayer.so cp: cannot create regular file `/root/.opera/plugins/libflashplayer.so': No such file or directory root@santos:/home/santos# sudo apt-get gecko-mediaplayer E: Invalid operation gecko-mediaplayer root@santos:/home/santos# cp /usr/lib/flashplugin-installer/libflashplayer.so ~/.opera/plugins/libflashplayer.so cp: cannot create regular file `/root/.opera/plugins/libflashplayer.so': No such file or directory anyone can help me to solve this ?

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  • Pancake.io Is a Dead Simple Way to Host a Web Site from Your Dropbox Account

    - by Jason Fitzpatrick
    Pancake.io is a web-based app that makes it dead simple to use your Dropbox account as as simple web host. Signup for an account and Pancake.io creates a folder in your Dropbox. You can modify the page in one of two ways: you can simply put files into the folder and use the simple template provided by Pancake.io to share them or you can edit the template (located in the Pancake.io folder) to customize the page. Hit up the link below to read more about Pancake.io and take it for a test drive. Pancake.io [via ReadWriteWeb] HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

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