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  • iPhone: UITableView Becomes Invisible after Changing the Data it Displays

    - by Alexander Shemshurenko
    Hi I have application with a TabBar that controls several views. In one view, I control connections to different servers. Each server provides a different set of items. I display these items in UITableView on another view. The problem is that the tableview displays OK the first time but if I go back to view number one and change the server, thereby changing the list of items that should be displayed in tableview, the tableview becomes invisible for some reason. If I tap on the screen in the place where it should be, it becomes visible again. I create table view like this UITableView * aTableView = [[UITableView alloc] initWithFrame:CGRectMake(X,Y,Width,Height) style:UITableViewStyleGrouped]; [[self view] addSubview:aTableView]; aTableView.dataSource = self; Ive tried to call reloadData and setNeedsDisplay in viewWillAppear of the UIViewController that hosts this tableview but without success. Any advice? Thanks

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  • iphone application

    - by jaynaiphone
    I am working on the module in which I have to decompress the data. The data comes from server which is zipped using gzip format. I am using NSData+Gzip.m file in which there is a function named "gzipInflate" to unzip the data. but it gives me the error "Z_OK -3". Now what is the solution of that error. How can I solve it. Please reply me :)

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  • create custom pdf viewer for iphone

    - by Ankit Sachan
    I want to develop a custom pdf viewer, in which I can add features like: bookmarks jump to specific page take some notes page flipping effect Can you suggest some libraries in Cocoa touch to fullfill my requirements? I followed the PDF viewing tutorial in which a webview was used but it only provides basic scrolling and zoom facilities. I have seen some apps in which bookmarks and page flipping is possible. Kindly suggest me something so that I can integrate more features.

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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  • Append data to file in iPhone app

    - by zp26
    I have a problem. I want to create a file like XML. I have create a code for this but the file not append the information but rewrite and save only the last NSData. Can you help me/ This is my code -(void)salvataggioInXML:(NSString*)name:(float)x:(float)y:(float)z{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; NSString *tagName = [NSString stringWithFormat:@"<name>%@<name>", name]; NSString *tagX = [NSString stringWithFormat:@"<x>%f<x>", name]; NSString *tagY = [NSString stringWithFormat:@"<y>%f<y>", name]; NSString *tagZ = [NSString stringWithFormat:@"<z>%f<z>", name]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; if ([dataName writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataX writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataY writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataZ writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

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  • (iPhone) Instruments can't "Attach to Process"

    - by AlexLive
    Actually, I'm using a second generation Ipod Touch. What I'm trying to do is to debug my app on XCode and look for any memory leaks on Instruments at the same time. Is it even possible? Because the "Attach to Process" submenu lists when my app is running (or debugging in this case) but all the items inside this menu are disabled. All I can do is start the app from Instruments but later I come across some bug and I want to see the variables and properties affected. I'm also new to Instruments. Please, could someone give me any advice? Help would be greatly appreciated!

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  • IPhone launch application with home button

    - by paolo
    Hi, do you know in which ways is it possible to launch an application? I know that it is possible by clicking on the icon, and it is possible by clicking an url with a cistom protocol, Anyone know if there ae more ways? For example is it possible to make an application be launched when the users touch 3 times the home button? or when the user start a call? thank you Paolo

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  • iPhone Dev: Animating PNG Sequences

    - by Franky
    What is the best or recommended technique for animating PNG Sequences. Heres what I've learned: Do it Manually Using MutableArrays containing Strings, you can animate a UIImageView with a timer which increments an index number UIImage - animation methods This works, the only problem is to find if an image has completed its animation, you have to check the isAnimating BOOL, and to do that you need a timer. What is the best and recommended? Looking to do Oldschool game sprite animations, ie: Idle Animation Attack Animation Walk Animation ect... Let me know if any one has something. @lessfame

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  • iphone reload tableView

    - by Brodie4598
    In the following code, I have determined that everything works, up until [tableView reloadData] i have NSLOGs set up in the table view delegate methods and none of them are getting called. I have other methods doing the same reloadData and it works perfectly. The only difference tha I am awayre of is tha this is in a @catch block. maybe you smart guys can see something i'm doing wrong... @catch (NSException * e) {////chart is user genrated logoView.image = nil; NSInteger row = [picker selectedRowInComponent:0]; NSString *selectedAircraft = [aircraft objectAtIndex:row]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *checklistPath = [[NSString alloc]initWithFormat:@"%@/%@.checklist",docsPath,selectedAircraft]; NSString *dataString = [NSString stringWithContentsOfFile:checklistPath encoding: NSUTF8StringEncoding error:NULL]; if ([dataString hasPrefix:@"\n"]) { dataString = [dataString substringFromIndex:1]; } NSArray *tempArray = [dataString componentsSeparatedByString:@"\n"]; NSDictionary *temporaryDictionary = [NSDictionary dictionaryWithObject: tempArray forKey:@"User Generated Checklist"]; self.names = temporaryDictionary; NSArray *tempArray2 = [NSArray arrayWithObject:@"01User Generated Checklist"]; self.keys = tempArray2; aircraftLabel.text = selectedAircraft; checklistSelectPanel.hidden = YES; [tableView reloadData]; }

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  • Iphone Custom Scrollview indicator

    - by Hrithik
    I am currently working on an application for a client, and they have made an odd request. The request involves putting a custom image as the indicator for the scrollview. I am not even sure if this is possible but if it is can you please let me know how one would go about doing that. Thanks

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • Iphone: TabView + TableView

    - by OneTrickPonySoft
    I think I'm missing something simple, but I can't figure out exactly what it is. I'm trying to set up an App with a UITabViewController, and one of the Tabs will have a UITableView and UISearchBar (but no Navigation Controller). I set up the UITabViewController with all the tabs in interface builder, and the views are in their own xib files. The xib file for the tab with the UITableView is set up and connected as follows. Stuff in the browser: File's owner (Class is my custom class that is a child of UITableViewController) view - View View (class UIView, reference view - File's owner) contains: UITableView (if i try and set references to the data source / delegate, the app breaks) UISearchBar (unconfigured at the moment) This setup displays all the items and doesn't lock up, but I can't assign a DataSource without it crashing when i try and load the tab with the UITableView. What should I do to get data into this table, either in IB or code? My ideas are as follows: Implement custom UITableView class, hook up to table view in IB or to custom tableviewcontroller in Xcode. Pound head or laptop against the wall until it works. Update: Here's the error the simulator pushes to the console when I connect the Tableview's data source and delegate to File Owner (who's class is my custom tableviewcontroller). 2/14/09 6:59:12 PM TabBarWillbeRight[33172] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x523760'

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  • Toggle iPhone tethering by code

    - by Canada Dev
    I live in Canada, so am fortunate that I can tether. One issue is that to toggle tethering, you need to drill down four screens in Settings, which is just a big hassle. A Google search returned nothing, so I was wondering if anyone here knew the code to turn on/off tethering? I know there's a toggle for SBSettings, but I do not have a jailbroken phone, I just want to create an app I build onto my phone and have an icon for quickly toggling it. Thanks

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  • RightBarButtonItem in iphone

    - by venkat
    hello all. i am using navigation control with left and right bar buttons.my right side bar button contains length of 10 chars. And my title contains 12 chars. when i press the right bar button my title is moving.how can i stop moving the title when clicking button.

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  • iPhone ASIHttpRequest - can't POST variables asynchronously

    - by Eamorr
    Greetings, I'm trying to simply POST data to a url using ASIHttpRequest. Here is my code: __block ASIHTTPRequest *request=[ASIHTTPRequest requestWithURL:url]; [request setPostBody:[NSMutableData dataWithData:[@"uname=Hello" dataUsingEncoding:NSUTF8StringEncoding]]]; [request setDelegate:self]; [request setCompletionBlock:^{ NSString *response=[request responseString]; UIAlertView *msg=[[UIAlertView alloc] initWithTitle:@"Response" message:response delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [msg show]; [msg release]; }]; [request setFailedBlock:^{ NSError *error =[request error]; }]; [request startAsynchronous]; Basically, my url is xxx.xxx.xxx.xxx/login.php, when I dump the PHP $_POST variable, I just get an empty array - i.e. no POST parameters are sent! The rest of the PHP is tested and working fine. I've looked through the allseeing-i.com documentation and examples and can't seem to resolve this problem. Any insight greatly appreciated. Many thanks in advance,

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  • upload photo at facebook via iphone

    - by yunas
    hello i am trying to upload my image from myapplication but not able to do so.... i have tried ASIFormDataRequest *theRequest = [ASIFormDataRequest requestWithURL:url]; NSString *nowTimestamp = [NSString stringWithFormat:@"%f",[[NSDate date] timeIntervalSince1970]]; [theRequest setPostValue:kApiKey forKey:@"api_key"]; [theRequest setPostValue:(float)[[NSDate date] timeIntervalSince1970] forKey:@"call_id"]; [theRequest setPostValue:@"1.0" forKey:@"v"]; [theRequest setData:[NSString stringWithString:@"abc"] forKey:@"status"]; [theRequest setPostValue:[NSString stringWithFormat:@"%lld",session1.uid] forKey:@"uid"]; NSLog(@"%lld",session1.uid); NSString *strSig = [[NSString alloc] init]; strSig = [strSig stringByAppendingString:[NSString stringWithFormat:@"@=%@",@"api_key",kApiKey]]; StrSig = [strSig stringByAppendingString:[NSString stringWithFormat:@"@=%@",@"call_id",nowTimestamp]]; strSig = [strSig stringByAppendingString:[NSString stringWithFormat:@"%@=%@",@"v",@"1.0"]]; strSig = [strSig stringByAppendingString:[NSString stringWithFormat:@"%@=%@",@"uid",[NSString stringWithFormat:@"%lld",session1.uid]]]; strSig = [strSig stringByAppendingString:kApiSecret]; [theRequest setPostValue:[self md5:strSig] forKey:@"sig"]; [theRequest setURL:url]; [theRequest setRequestMethod:@"POST"]; [theRequest setPostFormat:ASIMultipartFormDataPostFormat]; [theRequest startSynchronous]; but it says that signature is incorrect .... where i am wrong please help me.....

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  • objective-c iphone XML parsing one element

    - by Marko
    I know that when parsing XML with objective-c most of the time you use NSXMLParser. But what if you only need to read one element. Using NSXMLParser sounds like an overload to me. The issue is that flickr API doesn't use JSON as response when uploading an image. So my response now is: 4638598522 I only need to know the photoid and I like to know what the best solution will be for this.

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  • iPhone colorize UILabel substrings

    - by Janosch R
    Hey, I’m parsing a twitter rss feed, and I just need to show tweets, so I don't need MGTwitterEngine. I have already set it up so I can see the complete tweet, the only thing I want it to colorize hashtags and urls. So I would need to slice up the string in different substrings, colorize the hashtags and urls and glue it together in various UILabels Is there an easier way to accomplish this? In short I need some parts of a string colored differently than others.

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  • IPhone XCode programming: view called from a navigation view doesn't set its IBOutlet attributes

    - by Antonio Murgia
    I created a view Called ProgrammaView that appears when a row of a table is clicked. This view has a UILabel, a UIImageView and a UITextView. Now. ProgrammaView's Outlets have to be changed by the parameter passed to a method of the view called iniz. in this image there is first the ProgrammaView.h and then the method iniz. The problem is that the label and other stuff doesn't change! I checked 3 million times that everything between the xib file and the controller is linked. The trick to call iniz in the other viewcontrollers works well in other part of the program so i think is not that the problem. Thank you in advance!

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  • iphone localization

    - by hardik
    hello all when i run the command to generate Localizable.string file from my terminal it says me bad entry in to the classes file the file gets generated but it has no entry in it infact it should have entry in it. Here is what i am running in my terminal but somehow it is not happening please guide me need to solve this Last login: Mon Jun 7 18:02:09 on ttys000 comp10:~ admin$ cd .. comp10:Users admin$ cd .. comp10:/ admin$ cd /Users/admin/Desktop/localisationwithcode comp10:localisationwithcode admin$ sudo usage: sudo -K | -L | -V | -h | -k | -l | -v usage: sudo [-HPSb] [-p prompt] [-u username|#uid] { -e file [...] | -i | -s | <command> } comp10:localisationwithcode admin$ genstrings Classes/*.m Bad entry in file Classes/localisationwithcodeViewController.m (line = 35): Argument is not a literal string. Bad entry in file Classes/localisationwithcodeViewController.m (line = 36): Argument is not a literal string. Bad entry in file Classes/localisationwithcodeViewController.m (line = 37): Argument is not a literal string. Bad entry in file Classes/localisationwithcodeViewController.m (line = 38): Argument is not a literal string. 2010-06-07 18:04:45.047 genstrings[3851:10b] _CFGetHostUUIDString: unable to determine UUID for host. Error: 35 comp10:localisationwithcode admin$

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  • Google Toolbox For Mac with Core Data on iPhone results in error

    - by JaanusSiim
    I have set up my project for using Google Toolbox for Mac as described on official wiki. And everything is working as expected. For core data usage I have created a 'database' class that uses for final application SQLite storage (this is done based on Xcode template code). For unit tests I have created separate init method for 'database' to use in memory storage (storage url is [NSURL URLWithString:@"memory://store"] and type NSInMemoryStoreType). Without adding my model file (*.xcdatamodel) to unit tests target, test fail in expected place with message: executeFetchRequest:error: A fetch request must have an entity. If I add model file to the test target, then test is executed as expected (core data part looks OK), but after tests execution I get: RunIPhoneUnitTest.sh: line 123: 9487 Segmentation fault "$TARGET_BUILD_DIR/$EXECUTABLE_PATH" -RegisterForSystemEvents Command /bin/sh failed with exit code 139 This problem does not looks directly related to core data, but only happens if model file is added to target. Any pointers on resolving this issue would be appreciated!

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  • iPhone NSURLConnection through Proxy+Auth

    - by woody993
    I am using NSURLConnection to make connections to a server, through a proxy that requires authentication this fails. The proxy settings are set under the WiFi, but the connection still fails. I believe there is a part of CFNetwork that can fix this, but this might be just for streams and I am unsure of how to implement it with NSURLConnection. How can I tell my application to use the proxy settings set under WiFi?

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  • iPhone modal view inside another modal view?

    - by Rick
    My App uses a modal view when users add a new foo. The user selects a foo type using this modal view. Depending on what type is selected, the user needs to be asked for more information. I'd like to use another modal view to ask for this extra information. I've tried to create the new modal view like the first one (which works great) and it leads to stack overflow/“Loading Stack Frames” error in Xcode. Am I going about this in completely the wrong way i.e. is this just a really bad idea? Should I rethink the UI itself? UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:addController]; [self presentModalViewController:navigationController animated:YES];

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  • iPhone: Infinitely looping content inside UIScrollView

    - by Cuzog
    In my app, I'm designing a custom picker that allows the user to choose an item by scrolling horizontally and touching it. I need the buttons inside that view to loop around infinitely as the user scrolls in a certain direction. What would be the best way to tackle this feature while maintaining the inertial scrolling of UIScrollView when the content loops around out of the view? From my research of others trying to attempt this, they have trouble maintaining the deceleration animation if the scroll position is programatically shifted mid-scroll after the user lifts their finger. How can I work around this limitation? An example of an app that currently has this feature is Apple's MobileMe Gallery app. In the interface, after choosing a gallery, at the top, there is a horizontally scrollable photo picker that loops infinitely as it is dragged one direction. Any advice is greatly appreciated.

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