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  • How do I get the Grub menu back after installing Windows on a separate disk?

    - by Shazzner
    Tried sudo grub-install on sda1 but it complained about being a BAD IDEA. I had to install windows for a work related issue so I used a separate disk (I had used it for ubuntu on this computer, but bought a bigger disk so installed ubuntu on that and left the old one in in case I needed an old file). Windows installed fine but overwrote Grub. So if I choose the Ubuntu disk to boot first in BIOS I get a blank screen. I googled and followed this advice: https://help.ubuntu.com/community/RecoveringUbuntuAfterInstallingWindows However, when I get down to this section: sudo grub-install --root-directory=/media/0d104aff-ec8c-44c8-b811-92b993823444 /dev/sda1 I get this: Attempting to install GRUB to a partition instead of the MBR. This is a BAD idea… --recheck does nothing. Any ideas?

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  • Desktop Fun: Feathered Friends Wallpaper Collection

    - by Asian Angel
    Birds can serve as wonderful sources of inspiration with their varied colors, song, and feats of flight. Today we have a beautiful flock of birds that you can add to your desktop with our Feathered Friends Wallpaper collection Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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  • Debugging Minimum Translation Vector

    - by SyntheCypher
    I implemented the minimum translation vector from codezealot's tutorial on SAT (Separating Axis Theorem) but I'm having an issue I can't quite figure out. Here's the example I have: As you can see in top and bottom left images regardless of the side the of the green car which red car is penetrating the MTV for the red car still remains as a negative number also here is the same example when the front of the red car is facing the opposite direction the number will always be positive. When the red car is past the half way through the green car it should switch polarity. I thought I'd compensated for this in my code, but apparently not either that or it's a bug I can find. Here is my function for finding and returning the MTV, any help would be much appreciated: Code

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • 13.04 gnome problem with drag and drop and text selection

    - by Laurent BERNABE
    I have an ubuntu 13.04 gnome 64 bits, but since a few days I am facing serious problem for doing simple drag an drop : in nautilus, in eclipse, in the browser. Also I can't manage to select text areas with the mouse (the only way I found is to double click on the first word, then expand selection with shift and arrows keys). I noticed that often, after having started a drag n drop, it is cancelled though I did not release the left mouse ! It is as if for each simple mouse clic : two was done ! My graphic card is an ati radeon hd 4330, and I had installed the default purposed driver. I don't know if I should give you results from some terminal commands, as I don't know which could be useful. Thanks in advance.

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  • Not able to create screenshot of when menu is active [closed]

    - by gotqn
    Possible Duplicate: Screenshot of active window doesn’t work I am using Ubuntu 12.04 and I am searching for a program that will let me to do screenshot of my menus too. Also, it will be very useful if I am able to "cut" only part of the new screenshot and save it as a new image. At this moment, when a menu is shown (for example I click on my clock and the calendar is shown) the "print screen" button is not working. This happens to with applications launchers menus in the left navigation panel. On windows I am using Gadwin Pro. Is there any alternative on Linux?

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • HP mini 5102 Ethernet does not work after suspend on Lubuntu 12.10

    - by Marcin
    Ethernet works fine after system is rebooted The onboard card is seen in 'lspci' as: 43:00.0 Ethernet controller: Marvell Technology Group Ltd. Yukon Optima 88E8059 [PCIe Gigabit Ethernet Controller with AVB] (rev 11) After system being suspended the sky2 driver loads but does not enable the NIC. I have noticed that it happens when PC is left suspended for longer period of time (few houres) Trying to reproduce it I have tried to load the sky2 driver with 'modprobe sky2'. Unfortunately typing 'ifconfig -a' for the onboard ethernet adapter does not list the driver once the sky2 driver is loaded. I have searched internet and I found some information about a bug in kernel. Hovewer it was reported in 2010 so I hope it has been fixed. Here it is http://lists.opensuse.org/opensuse-bugs/2010-02/msg01473.html

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  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

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  • Is it possible to transfer Google Authorship?

    - by Stephanus Yanaputra
    Is it possible to transfer Google Authorship from one account to another? Scenario: I have user A who is a legitimate Google Author in my WordPress site. When I search the 'keyword' in Google, his name and photo will show up in the search result. One day A left the company, so we don't want to use his name again as an author, and transfer it to another person which is B. Technically speaking, I can just alter the display name and Google+ Profile URL of A to B. And then I probably can notify Google of the changes happening. But what will happen then? Will Google get confused and think that I'm doing scam? Is doing this action even correct in the first place?

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  • How to add a printer in gnome-shell

    - by artfulrobot
    I'm using Gnome Shell (although I'm not sure whether the "Printers" app is part of that or just part of Gnome). I go to "Printers" from the overview, click the + button on the bottom left, choose network and then see a message "FirewallD is not running. Network printer detection needs services mdns, ipp, ipp-client and samba-client enabled on firewall.". It's not auto detected anything. There's an Address box and a Search by Address tickbox, but neither seem to do anything. I'm frustrated because I know all the details of the printer, but have nowhere to put them in. Automation is supposed to make things easier, no? For example I know the printer is at lpd://10.67.5.3/lp1 but I can't put this in anywhere. Is there a GUI that works, or have I misunderstood how to use it?

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  • Only close button shows up in Google Chrome in GNOME Shell

    - by TreefrogInc
    After I installed the GNOME shell in Ubuntu, I decided that I didn't like having the "Close/Minimize/Maximize" buttons on the right, so I switched them over to the left using gconftool-2 --set "/apps/metacity/general/button_layout" --type string "close, minimize, maximize:" After resetting the shell, however, I found that with the GTK+ theme, only the close button shows up. Using system title bar and borders will make all the buttons appear, but I really want to use the theme because the system title bar makes the top bar too thick. Logging out and back in didn't fix it, and I tried reinstalling Chrome, but the problem persists.

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  • Solving programming problems or contributing code?

    - by nischayn22
    What are the best skills to develop for a college graduate?? Should one spend hours/days trying to solve problems on codechef or topcoder or contribute code to open source organizations? My personal experience says solving problems teaches you how to make optimal code and learn new programming techniques (which someone else has researched and made available) to solve problems, whereas contributing to open source teaches you how to organize code (so others can work on it), use coding conventions and make "real" use of what you have learnt so far, blah blah!! Also another thing to note is that many companies are hiring today based on one's problem solving skills (Is this something I should worry about?) P.S. I have done little of online problem solving and little of code contribution (via GSoC), but left confused what I should continue doing (as doing both simultaneously isn't easy).

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  • First blog post from Surface RT using Microsoft Word 2013

    - by Enrique Lima
    One of the concerns I had in using a Surface RT was the need I have to be able to post.Recently, and not so recently, I have stopped posting. Between getting busy, carrying different devices. Well, it has been hard to do. Tried doing that with an iPad, and I can't say it didn't work, it just didn't work for me. Again, back to the concern with the Surface RT. But, looking at the App Store I started getting that same frustration I had with other platforms that left me with a feeling of "I have to compromise because I am on a SubText platform". So, I stuck to posting from Windows Live Writer (great tool!). This whole situation made me think and rethink my strategy, and then … a big DUH! What about using Microsoft Word 2013 for that? Would it work? So, here is the test!

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  • How can I solve this SAT direct corner intersection edge case?

    - by ssb
    I have a working SAT implementation, but I am running into a problem where direct collisions at a corner do not work for tiled surfaces. That is, it clips on the surface when going in a certain direction because it gets hung up on one of the tiles, and so, for example, if I walk across a floor while holding both down and left, the player will stop when meeting the next shape because the player will be colliding with the right side rather than with the top of the floor tile. This illustration shows what I mean: The top block will translate right first and then up. I have checked here and here which are helpful, but this does not address what I should do in a situation where I don't have a tile-based world. My usage of the term "tile" before isn't really accurate since what I'm doing here is manually placing square obstacles next to each other, not assigning them spots on a grid. What can I do to fix this?

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  • script engine with no global environment (java)

    - by user1886930
    I am curious about how global variables are handled by script engines. I am looking for a script engine that does not preserve the state of global variables upon invocation. Are there such engines out there? We are looking for a scripting language we can use under the script engine API for Java. When making multiple invocations of a script engine, top-level calls to eval() or evaluate() method preserves the state of global variables, meaning that consequent calls to eval() will use the global variables as they were left by the last invocation. Is there a script engine that does not preserve the state, or provides the ability to reset the state, so that global variables are at their initial state every time the script engine is invoked?

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  • Should I tell a departed coworker about their "sev 1" defect?

    - by noahz
    I had a co-worker leave our company recently. Before leaving, he coded a component that had a severe memory leak that caused a production outage (OutOfMemoryError in Java). The problem was essentially a HashMap that grew and never removed entries, and the solution was to replace the HashMap with a cache implementation. From a professional standpoint, I feel that I should let him know about the defect so he can learn from the error. On the other hand, once people leave a company, they often don't want to hear about legacy projects that they have left behind for bigger and better things. What is the general protocol for this sort of situation?

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  • Where is the Accessibility mouse click lock?

    - by user10133
    I've been a user of Linux on the desktop off and on again over the years. I very nearly switched my primary computer to Ubuntu prior to the release of Windows 7. There were a few, but significant issues at the time that prevented wholesale adoption, mostly tethering with my phone and lousy VPN Client. One key component I could count on was the Accessibility features. I have recently installed Ubuntu 10.10 and am considering giving it another try, but it appears Ubuntu has taken a leap backwards in that it no longer has a click lock feature for the mouse. Basically I need the ability to press and hold the left button to trigger a locking of the button so I can move the mouse by way of a trackpoint with my prosthesis. I absolutely require this feature and it is a deal breaker if it won't work. I've tried the Dwell keys but this is a chaotic control at best. I've never been able to manage a drag of any kind.

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • New Information Center - Optimize Performance of FMW 11g

    - by Daniel Mortimer
    Following on the heels of the recently published - "Reviewing Security for FMW 11g" Information Center, we are pleased to announce the publication of Information Center: Optimizing Performance of Oracle Fusion Middleware 11g [ID 1469617.2] Screenshot of ID 1469617.2 We are in the process of making further tweaks and changes to improve the other ** "Oracle Fusion Middleware 11g" Information Centers. So watch this space! ** You can navigate to these other Information Centers via the menu found on the left hand side of the "Optimize Performance" Information Center.

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  • how to uninstall sphinx server

    - by misterjinx
    I installed (from sources) yesterday sphinx server and didn't think of configuring it properly, so I left the default installation directory (/usr/local). Today I realized that it created all of it's directories inside that directory, instead of creating its own (as I wrongly thought). So today I started again the installation and specified explicitly the location where to install. After that I removed the previous directories from /usr/local that were created when the first installation was done (bin, etc, var). So I thought of giving it a test. I created the .conf file and wanted to run the indexer. But now, the indexer always tries to search the .conf file in the old location (obviously does not find anything) and when I specify where to find the .conf file it gives me errors for each of the configuration settings present. I know I did something wrong when I deleted manually those files and that's why I'm asking you if have any ideas how to correctly uninstall sphinx. Thank you.

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  • Lubuntu notifications extend off screen

    - by cbojar
    I just installed a fresh Lubuntu 12.04. When notifications pop up in the corner, longer ones seem to extend off-screen and get cut off. Shorter ones do not have this problem (I'm assuming they draw from a fixed corner at top left and dynamically extend). My screen resolution is correct and no other applications seem to have this problem. I've even changed the resolution and the problem persists (at both resolutions). Is there any way to fix this? Is there a max-width setting or something that might need adjusting?

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  • Fusion Learning Center News

    - by Richard Lefebvre
    The Fusion Learning Center portal now includes more than 1,600 learning assets. With so many assets, we have re-organized this portal slightly by introducing a new References section in the right lower corner, where we are providing quick links to the key assets. Furthermore, we have introduced a new Release Readiness section in the left navigation. Currently this points to the latest release; Release 4. We will be updating this section to also include the ability to stripe the assets by release. More to come on this later! New Assets and Uplifted Content include: The CRM Family Foundation webinar is updated to reflect the latest content CRM has also created two new Sales Positioning webinars: Contracts Solution Pitch and PRM Solution Pitch The Fusion Apps FAQ is updated - the changes can be found in the change log

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  • Ubuntu not booting from USB on laptop (no optical drive)

    - by Jamie
    I'm using a Kingston 16GB USB, with the Unetbootin program. (I've tried both downloading the installation iso manually and adding it, or using the program to download.) I've tried creating the bootable USB on an iMac, the laptop and also a desktop. I've booted into the setup of the laptop and changed the boot order to make sure it boots from that drive first. (There is no optical drive so that isn't a problem.) It's an Acer Aspire AS3810TZ. Upon booting it gives this message: SYSLINUX 4.03 2010-10-22 EDD Copyright (C) 1994-2010 H. Peter Anvin et al I get this no matter how I create the USB, it just sits there. I left the laptop for an hour and it hadn't moved. I've also tried on a different 4GB USB (Generic) and that did the same.

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