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  • CodePlex Daily Summary for Wednesday, November 06, 2013

    CodePlex Daily Summary for Wednesday, November 06, 2013Popular ReleasesWin_8 (??? Devel Studio 2 ??? 3): Win8 0.8 + Sample (.dvs): ???????------------------------------------------ 1. ????????? ??????????? ????????? ??????. 2. ?????????? ???? , ????????? ? ?????????? ???? ????. 3. ?????????? ?????? ??????. 4. ?????????? ????????? ???????????. 5. ????????????? ??? . English----------------------------------------------------------------------- 1. Added ability to load icons. 2. Fixed bugs related to obtaining names of shapes. 3. Fixed a memory leak. 4. Fixed some defects. 5. Optimized code. ---------------------------...NWTCompiler: NWTCompiler v2.4.0: This version fixes a bug with Pinyin and adds support for the 2013 English NWT.ConEmu - Windows console with tabs: ConEmu 131105 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe"CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.9.0: Implemented Recent Scripts list Added checking for plugin updates from AboutBox Multiple formatting improvements/fixes Implemented selection of the CLR version when preparing distribution package Added project panel button for showing plugin shortcuts list Added 'What's New?' panel Fixed auto-formatting scrolling artifact Implemented navigation to "logical" file (vs. auto-generated) file from output panel To avoid the DLLs getting locked by OS use MSI file for the installation.Home Access Plus+: v9.7: Updated: JSON.net Fixed: Issue with the Windows 8 App Added: Windows 8.1 App Added: Win: Self Signed HAP+ Install Support Added: Win: Delete File Support Added: Timeout for the Logon Tracker Removed: Error Dialogs on the User Card Fixed: Green line showing over the booking form Note: a web.config file update is requiredWPF Extended DataGrid: WPF Extended DataGrid 2.0.0.10 binaries: Now row summaries are updated whenever autofilter value sis modified.Community Forums NNTP bridge: Community Forums NNTP Bridge V55 (LiveConnect): This is a which can be used with the new LiveConnect authentication and the MSDN forums. It fixed a bug where the authentication does not work after 1 hour. A logfile will be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt" or attached it to a issue.xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net Visual Studio Runner: A placeholder for downloading Visual Studio runner VSIX files, in case the Gallery is down (or you want to downgrade to older versions).Social Network Importer for NodeXL: SocialNetImporter(v.1.9.1): This new version includes: - Include me option is back - Fixed the login bug reported latelyVeraCrypt: VeraCrypt version 1.0c: Changes between 1.0b and 1.0c (11 November 2013) : Set correctly the minimum required version in volumes header (this value must always follow the program version after any major changes). This also solves also the hidden volume issueCaptcha MVC: Captcha MVC 2.5: v 2.5: Added support for MVC 5. The DefaultCaptchaManager is no longer throws an error if the captcha values was entered incorrectly. Minor changes. v 2.4.1: Fixed issues with deleting incorrect values of the captcha token in the SessionStorageProvider. This could lead to a situation when the captcha was not working with the SessionStorageProvider. Minor changes. v 2.4: Changed the IIntelligencePolicy interface, added ICaptchaManager as parameter for all methods. Improved font size ...Role Based Views in Microsoft Dynamics CRM 2011: Role Based Views in CRM 2011 - 1.0.0.0: Set the default view for a user for a particular entity based on security role Hide/ Show views for a user for a particular entity based on his security role Choose the preferred role for a user for view configuration when the user have more than one security role in the system. Ability to exclude/ include a user from view configuration as per business requirementsDuplica: duplica 0.2.498: this is first stable releaseDNN Blog: 06.00.01: 06.00.01 ReleaseThis is the first bugfix release of the new v6 blog module. These are the changes: Added some robustness in v5-v6 scripts to cater for some rare upgrade scenarios Changed the name of the module definition to avoid clash with Evoq Social Addition of sitemap providerStock Track: Version 1.2 Stable: Overhaul and re-think of the user interface in normal mode. Added stock history view in normal mode. Allows user to enter orders in normal mode. Allow advanced user to run database queries within the program. Improved sales statistics feature, able to calculate against a single category. Updated database script file. Now compatible with lower version of SQL Server.VG-Ripper & PG-Ripper: VG-Ripper 2.9.50: changes NEW: Added Support for "ImageHostHQ.com" links NEW: Added Support for "ImgMoney.net" links NEW: Added Support for "ImgSavy.com" links NEW: Added Support for "PixTreat.com" links Bug fixesVidCoder: 1.5.11 Beta: Added Encode Details window. Exposes elapsed time, ETA, current and average FPS, running file size, current pass and pass progress. Open it by going to Windows -> Encode Details while an encode is running. Subtitle dialog now disables the "Burn In" checkbox when it's either unavailable or it's the only option. It also disables the "Forced Only" when the subtitle type doesn't support the "Forced" flag. Updated HandBrake core to SVN 5872. Fixed crash in the preview window when a source fil...Wsus Package Publisher: Release v1.3.1311.02: Add three new Actions in Custom Updates : Work with Files (Copy, Delete, Rename), Work with Folders (Add, Delete, Rename) and Work with Registry Keys (Add, Delete, Rename). Fix a bug, where after resigning an update, the display is not refresh. Modify the way WPP sort rows in 'Updates Detail Viewer' and 'Computer List Viewer' so that dates are correctly sorted. Add a Tab in the settings form to set Proxy settings when WPP needs to go on Internet. Fix a bug where 'Manage Catalogs Subsc...uComponents: uComponents v6.0.0: This release of uComponents will compile against and support the new API in Umbraco v6.1.0. What's new in uComponents v6.0.0? New DataTypesImage Point XML DropDownList XPath Templatable List New features / Resolved issuesThe following workitems have been implemented and/or resolved: 14781 14805 14808 14818 14854 14827 14868 14859 14790 14853 14790 DataType Grid 14788 14810 14873 14833 14864 14855 / 14860 14816 14823 Drag & Drop support for rows Su...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.1: New FeaturesAdded option Limit to current basket subtotal to HadSpentAmount discount rule Items in product lists can be labelled as NEW for a configurable period of time Product templates can optionally display a discount sign when discounts were applied Added the ability to set multiple favicons depending on stores and/or themes Plugin management: multiple plugins can now be (un)installed in one go Added a field for the HTML body id to store entity (Developer) New property 'Extra...New Projects.Net PG: Just university projectA2D: 1. Cache System 2. Event System 3. IoC 4. Sql Dispatcher System 5. Session System 6. ???Command Bus 7. ????Advantage Browser: A web browser made in Visual Basic 2010 for all to add and learn from or just use.BarCoder: BarCoder is C# Web app for creating EAN-8 and EAN-16 bar codec in vector graphic image format.CLIDE .NET: CLIDE .NET The Command Line IDE for .NET Because Code is just CodeDevcken Java Library: Devcken's Java LibraryDouble Sides Flipping Control - Windows Phone: Double Sides Flipping Control The Control features the following: Two Sides Control which flipping across its center in Both Directions based on horizontal geFigTree FHMS (Funeral Home Management System): FigTree FHMS (Funeral Home Management System) application is outfitted for daily operations of your funeral home.InChatter: InChatter is a Instant messaging communication module for a desktop application programmed by C#. And the server is a WCF program.Mod.Training: Some helpful examples about Orchardy stuffPlupload MVC4 Demo: This project shows how to implement Plupload with an MVC applicationQuality Control Management System: QCMS is a web-based Test Management systemQuan Ly Nha Thuoc: Project Qu?n Lý Ti?m Thu?c Tây Email: phuoc.nh2953@sinhvien.hoasen.edu.vnRandomchaos DX11 Engine: An open source C++ DX 11 EngineService Gateway: The service gateway enables composition and agility for web sites and services.Sortable objects: Sortable objects server and client sideSTSADM ExportCrawlLog - SP Foundation 2010: STSADM extension to see/export SharePoint Fiundation 2010 MSSearch configuration and Crawl LogsTACACS Plus Extended: tacacs+ updates to support subnet specific configurations and reduced configuration with ldap access.TKinect: Framework for Testing Kinect ApplicationsWebApi Data Wrapper: This project - a collection of wrapper for WebAPI.WPF ExpressionEditor: Control representing expression editor. Allows usage of custom expression parsers.

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  • Should one replace the usage addJSONData of jqGrid to the usage of setGridParam(), and trigger('relo

    - by Oleg
    Hi everybody who use jqGrid! I am a new on stackoverflow.com and it seems to me that a lot of peoples who use stackoverflow.com are not only the persons who have a problem which must be quickly solved. A lot of people read stackoverflow.com to look at well-known things from the other side. Sometime perhaps the reason is a self-training (to stay in the good form) during solving of problems other people. For all these gays, who not want only to solve his problem is my question. I wrote recently an answer to the question "jqGrid display default “loading” message when updating a table / on custom update". During writing of the answer I thought: why he uses addJSONData() function for refresh of data in the grid instead of changing URL with respect of setGridParam() and refreshing jqGrid data with respect of trigger('reloadGrid')? At the beginning I wanted to recommend using of 'reloadGrid', but after thinking about this I understood, that I am not quite sure what the best way is. At least I can't explain in two sentences why I prefer the second way. So I decide that it could be an interesting subject of a discussion. So to be exactly: We have a typical situation. We have a web page with at least one jqGrid and some other controls like combo-boxes (selects), checkboxes etc. which give user possibilities to change scope on information displayed in a jqGrid. Typically we define some event handler like jQuery("#selector").change(myRefresh).keyup(myKeyRefresh) and we need reload the jqGrid contain based on users choose. After reading and analyzing of the information from additional users input we can refresh jqGrid contain in at least two ways: Make call of $.ajax() manual and then inside of success or complete handle of $.ajax call jQuery.parseJSON() (or eval) and then call addJSONData function of jqGrid. I found a lot of examples on stackoverflow.com who use addJSONData. Update url of jqGrid based on users input, reset current page number to 1 and optionally change the caption of the grid. All these can be done with respect of setGridParam(), and optionally setCaption() jqGrid methods. At the end one call trigger('reloadGrid') method of the grid. To construct the url, by the way I use mostly jQuery.param function to be sure, that I all url parameters packed correctly with respect of encodeURIComponent. I want that we discuss advantages and disadvantages of both ways. I use currently the second way, so I start with advantages of this one. One can say me: I call existing Web Service, convert received data to the jqGrid format and call addJSONData. This is the reason why I use addJSONData method! OK, I choose another way. jqGrid can make a call of the Web Service directly and fill results inside of grid. There are a lot of jqGrid options, which allow you to customize this process. First of all, one can delete or rename any standard parameter sent to server with respect of prmNames option of jqGrid or add any more additional parameters with respect of postData option (see http://www.trirand.com/jqgridwiki/doku.php?id=wiki:options). One can modify all constructed parameters immediately before jqGrid makes corresponding $.ajax request by defining of serializeGridData() function (one more option of jqGrid). More than that, one can change every $.ajax parameter by setting ajaxGridOptions option of jqGrid. I use ajaxGridOptions: {contentType: "application/json"} for example as a general setting of $.jgrid.defaults. The ajaxGridOptions option is very powerful. With respect of ajaxGridOptions option one can redefine any parameter of $.ajax request sending by jqGrid, like error, complete and beforeSend events. I see potentially interesting to define dataFilter event to be able makes any modification of the row data responded from the server. One more argument for using of trigger('reloadGrid') way is blocking of jqGrid during ajax request processing. Mostly I use parameter loadui: 'block' to block jqGrid during JSON request sending to server. With respect of jQuery blockUI plugin http://malsup.com/jquery/block/ one can block more parts of web page as the grid only. To do this one can call jQuery('#main').block({ message: '<h1>Die Daten werden vom Server geladen...</h1>' }); before calling of trigger('reloadGrid') method and jQuery('#main').unblock() inside of loadComplete and loadError functions. The loadui option could be set to 'disable' in this case. So I don’t see why the function addJSONData() should be used. Can somebody who use addJSONData() function explain me advantages of its usage? Should one replace the usage addJSONData of jqGrid to the usage of setGridParam(), and trigger('reloadGrid')? I am opened to the discussion.

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  • How do I get preferences to work in Android?

    - by Dan T
    I've really been struggling through this. New to Java/Android. I'm writing my first app and this is the first thing that has taken me longer than a couple days of searching to figure out. Here's the setup: It's a BAC calculator / drink counter: A formula is used to calculate the BAC. Here's the forumla: Bac = ((StandardDrinks / 2) * (GenderConstant / Weight)) - (0.017 * Hours); So as you can see, being able to modify the gender and weight will produce more accurate and personalized results. So I have them as doubles: double GenderConstant = 7.5; //9 for female double Weight = 180; To change these variables I would like the person to be able to go into the settings and choose different values. I have these things set up, but not linked to the variables shown above because I cannot for the life of me figure out how. Here they are: I press the menu button and this pops up. Great. I'll click Settings. Now the preferences pops up. Here is my preferences.xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceCategory android:title="Personal Settings"> <ListPreference android:title="Gender" android:summary="Verify or deny the presence of a Y chromosome." android:key="genderPref" android:defaultValue="male" android:entries="@array/genderArray" android:entryValues="@array/genderValues" /> <ListPreference android:title="Weight" android:summary="How much the planet pulls on you, in pounds." android:key="weightPref" android:defaultValue="180" android:entries="@array/weightArray" android:entryValues="@array/weightValues" /> </PreferenceCategory> <PreferenceCategory android:title="Drink Settings"> <ListPreference android:title="Beer Size" android:summary="The volume of your beer, in ounces." android:key="beerPref" android:defaultValue="12" android:entries="@array/beerArray" android:entryValues="@array/beerValues" /> <ListPreference android:title="Shot Size" android:summary="The volume of your shot, in ounces." android:key="shotPref" android:defaultValue="1.5" android:entries="@array/shotArray" android:entryValues="@array/shotValues" /> <ListPreference android:title="Wine Size" android:summary="The volume of your wine, in ounces." android:key="winePref" android:defaultValue="5" android:entries="@array/wineArray" android:entryValues="@array/wineValues" /> </PreferenceCategory> </PreferenceScreen> Onward to the weight ListPreference: And that shows up. The values are stored as string-arrays in res/values/arrays.xml. Here's a sample, of just the weight ones: <string-array name="weightArray"> <item>120 lbs</item> <item>150 lbs</item> <item>180 lbs</item> <item>210 lbs</item> <item>240 lbs</item> <item>270 lbs</item> </string-array> <string-array name="weightValues"> <item>120</item> <item>150</item> <item>180</item> <item>210</item> <item>240</item> <item>270</item> </string-array> This is basically as far as I've gotten. I can click a value, sure, but it doesn't change the formula because it's not linked with the doubles I created in DrinkingBuddy.java. All of the stuff displayed in the settings are just empty shells for now, including the spinner on the main layout (the default time is just set to 1 hour) I did create a Preferences.java and have tried implementing various combinations of code found in tutorials and resources around the web, but to no avail. Here it is anyway, filled with failed attempts to make beerPref (the settings option to change how many ounces in the beer) correlate with a variable in my main class: package com.dantoth.drinkingbuddy; import android.app.Activity; import android.content.SharedPreferences; import android.os.Bundle; import android.preference.Preference; import android.preference.PreferenceActivity; import android.preference.Preference.OnPreferenceClickListener; public class Preferences extends PreferenceActivity { public static final String PREF_BEER_SIZE = "PREF_BEER_SIZE"; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); //Get the custom preference Preference beerPref = (Preference) findPreference("beerPref"); beerPref.setOnPreferenceClickListener(new OnPreferenceClickListener() { public boolean onPreferenceClick(Preference preference) { SharedPreferences customSharedPreference = getSharedPreferences("myCustomSharedPrefs", Activity.MODE_PRIVATE); SharedPreferences.Editor editor = customSharedPreference.edit(); editor.commit(); return true; }} );} } A full on tutorial and sample code would be AWESOME as I've yet to find any reliable guides out there.

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  • Xcode is not calling asp.net webservice

    - by vaibhav
    I have oracle database and using webservice i want to insert some records in to it So i created webservice in asp.net as follows public bool PickPill(string Me_id, string Mem_device_id, string Test_datetime, string Creation_id, string PillBayNo) { string Hed_seq_id = Hed_seq_Id(); bool ResultHED = InsHealthEData(Hed_seq_id, Mem_device_id, Me_id, Test_datetime, Creation_id); bool ResultHET = InsHealthETest(Hed_seq_id, PillBayNo, Test_datetime, Creation_id); if (ResultHED == ResultHET == true) return true; else return false; } this function did all data insertion trick for me i tested this service on the local mechine with ip address http:72.44.151.178/PickPillService.asmx then, I see an example on how to attach asp.net web service to iphone apps http://www.devx.com/wireless/Article/43209/0/page/4 then i created simillar code in xcode which has 2 files ConsumePillServiceViewController.m ConsumePillServiceViewController.h file Now, Using Designer of xcode i created 5 textboxes(Me_id,Mem_device_id,Test_datetime,Creation_id,PillBayNo) with all parameters hardcode as our service demands then modify my ConsumePillServiceViewController.h file as follows @interface ConsumePillServiceViewController : UIViewController { //---outlets--- IBOutlet UITextField *Me_id; IBOutlet UITextField *Mem_device_id; IBOutlet UITextField *Test_datetime; IBOutlet UITextField *Creation_id; IBOutlet UITextField *PillBayNo; //---web service access--- NSMutableData *webData; NSMutableString *soapResults; NSURLConnection *conn; } @property (nonatomic, retain) UITextField *Me_id; @property (nonatomic, retain) UITextField *Mem_device_id; @property (nonatomic, retain) UITextField *Test_datetime; @property (nonatomic, retain) UITextField *Creation_id; @property (nonatomic, retain) UITextField *PillBayNo; - (IBAction)buttonClicked:(id)sender; @end and ConsumePillServiceViewController.m as follows import "ConsumePillServiceViewController.h" @implementation ConsumePillServiceViewController @synthesize Me_id; @synthesize Mem_device_id; @synthesize Test_datetime; @synthesize Creation_id; @synthesize PillBayNo; (IBAction)buttonClicked:(id)sender { NSString *soapMsg = @"" "" "" ""; NSString *smMe_id= [soapMsg stringByAppendingString: [NSString stringWithFormat: @"%@",Me_id.text]]; NSString *smMem_device_id= [smMe_id stringByAppendingString: [NSString stringWithFormat: @"%@",Mem_device_id.text]]; NSString *smTest_datetime= [smMem_device_id stringByAppendingString: [NSString stringWithFormat: @"%@",Test_datetime.text]]; NSString *smCreation_id= [smTest_datetime stringByAppendingString: [NSString stringWithFormat: @"%@",Creation_id.text]]; NSString *smPillBayNo= [smCreation_id stringByAppendingString: [NSString stringWithFormat: @"%@",PillBayNo.text]]; NSString *smRestMsg= [smPillBayNo stringByAppendingString: @"" "" ""]; soapMsg=smRestMsg; //---print it to the Debugger Console for verification--- NSLog(soapMsg); NSURL *url = [NSURL URLWithString: //create a URL load request object using instances : @"http://72.44.151.178/PickPillService.asmx"];//of the NSMutableURLRequest and NSURL objects NSMutableURLRequest *req = [NSMutableURLRequest requestWithURL:url]; //opulate the request object with the various headers, such as Content-Type, SOAPAction, and Content-Length. //You also set the HTTP method and HTTP body NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMsg length]]; [req addValue:@"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [req addValue:@"http://tempuri.org/PickPill" forHTTPHeaderField:@"SOAPAction"]; [req addValue:msgLength forHTTPHeaderField:@"Content-Length"]; //---set the HTTP method and body--- [req setHTTPMethod:@"POST"]; [req setHTTPBody: [soapMsg dataUsingEncoding:NSUTF8StringEncoding]]; conn = [[NSURLConnection alloc] initWithRequest:req delegate:self]; //establish the connection with the web service, if (conn) { //you use the NSURLConnection class together with the request object just created webData = [[NSMutableData data] retain];//webData object use to receive incoming data from the web service } }//End of button clicked event -(void) connection:(NSURLConnection *) connection //Recive response didReceiveResponse:(NSURLResponse *) response { [webData setLength: 0]; } -(void) connection:(NSURLConnection *) connection //Repeative call method and append data to webData didReceiveData:(NSData *) data { [webData appendData:data]; } -(void) connection:(NSURLConnection *) connection//If error occure error should be displayed didFailWithError:(NSError *) error { [webData release]; [connection release]; } -(void) connectionDidFinishLoading:(NSURLConnection *) connection { NSLog(@"DONE. Received Bytes: %d", [webData length]); NSString *theXML = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[webData length] encoding:NSUTF8StringEncoding]; //---shows the XML--- NSLog(theXML); [connection release]; [webData release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [Me_id release]; [Creation_id release]; [Mem_device_id release]; [Test_datetime release]; [PillBayNo release]; [soapResults release]; [super dealloc]; } @end I did all things as shown in the website and when i built application it successfully built but in the debuggin window i see (gdb) continue 2010-03-17 09:09:54.595 ConsumePillService[6546:20b] A00000004303101103/13/2010 07:34:38Hboxdata2 (gdb) continue (gdb) continue (gdb) continue 2010-03-17 09:10:05.411 ConsumePillService[6546:20b] DONE. Received Bytes: 476 2010-03-17 09:10:05.412 ConsumePillService[6546:20b] soap:ServerServer was unable to process request. ---> One or more errors occurred during processing of command. ORA-00936: missing expression It should return me true if all things are ok What is this ORA-00936 error all about as it is not releted with webservice Please help me solving this problem Thanks in advance, Vaibhav Deshpande

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  • WPF Check/Uncheck all checkboxes located in a gridview

    - by toni
    Hi! I have a gridview with some columns. One of these columns is checkbox type. Then I have two buttons in my UI, one for check all and another for uncheck all. I would like to check all checkboxes in the column when I press the a button and uncheck all checkboxes when I press the another one. How can I do this? Some snippet code: <... <Classes:SortableListView x:Name="lstViewRutas" ItemsSource="{Binding Source={StaticResource RutasCollectionData}}" ... > <...> <GridViewColumn Header="Activa" Width="50"> <GridViewColumn.CellTemplate> <DataTemplate> <CheckBox x:Name="chkBxF" Click="chkBx_Click" IsChecked="{Binding Path=Activa}" HorizontalContentAlignment="Stretch" HorizontalAlignment="Stretch"/> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <...> </Classes:SortableListView> <...> </Page> My data object binding to gridview is: namespace GParts.Classes { public class RutasCollection { /// <summary> /// Colección de datos de la tabla /// </summary> ObservableCollection<RutasData> _RutasCollection; /// <summary> /// Constructor. Crea una nueva instancia tipo ObservableCollection /// de tipo RutasData /// </summary> public RutasCollection() { _RutasCollection = new ObservableCollection<RutasData>(); } /// <summary> /// Retorna el conjunto entero de rutas en la colección /// </summary> public ObservableCollection<RutasData> Get { get { return _RutasCollection; } } /// <summary> /// Retorna el conjunto entero de rutas en la colección /// </summary> /// <returns></returns> public ObservableCollection<RutasData> GetCollection() { return _RutasCollection; } /// <summary> /// Añade un elemento tipo RutasData a la colección /// </summary> /// <param name="hora"></param> public void Add(RutasData ruta) { _RutasCollection.Add(ruta); } /// <summary> /// Elimina un elemento tipo RutasData de la colección /// </summary> /// <param name="ruta"></param> public void Remove(RutasData ruta) { _RutasCollection.Remove(ruta); } /// <summary> /// Elimina todos los registros de la colección /// </summary> public void RemoveAll() { _RutasCollection.Clear(); } /// <summary> /// Inserta un elemento tipo RutasData a la colección /// en la posición rowId establecida /// </summary> /// <param name="rowId"></param> /// <param name="ruta"></param> public void Insert(int rowId, RutasData ruta) { _RutasCollection.Insert(rowId, ruta); } } /// <summary> /// Clase RutasData /// </summary> // Registro tabla interficie pantalla public class RutasData { public int Id { get; set; } public bool Activa { get; set; } public string Ruta { get; set; } } } and in my page loaded event I do this to populate gridview: // Obtiene datos tabla Rutas var tbl_Rutas = Accessor.GetRutasTable(); // This method returns entire table foreach (var ruta in tbl_Rutas) { _RutasCollection.Add(new RutasData { Id = (int) ruta.Id, Ruta = ruta.Ruta, Activa = (bool) ruta.Activa }); } // Enlaza los datos con el objeto proveedor RutasCollection lstViewRutas.ItemsSource = _RutasCollection.GetCollection(); Everything is ok but now I would like to check/uncheck all checkboxes in the gridviewcolumn when I press one button or another. How can I do this? Something like this¿? I receive an error that says I can modify itemsource property. private void btnCheckAll_Click(object sender, RoutedEventArgs e) { // Update data object bind to gridview ObservableCollection<RutasData> listas = _RutasCollection.GetCollection(); foreach (var lst in listas) { ((RutasData)lst).Activa = true; } // Update with new values the UI lstViewRutas.ItemsSource = _RutasCollection.GetCollection(); } Thanks!

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  • JQuery > XSLT Plugin > Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transfo

    - by Sean Ochoa
    So, I'm using the XSLT plugin for JQuery, and here's my code: function AddPlotcardEventHandlers(){ // some code } function reportError(exception){ alert(exception.constructor.name + " Exception: " + ((exception.name) ? exception.name : "[unknown name]") + " - " + exception.message); } function GetPlotcards(){ $("#content").xslt("../xml/plotcards.xml","../xslt/plotcards.xsl", AddPlotcardEventHandlers,reportError); } Here's the modified jquery plugin. I say that its modified because I've added callbacks for success and error handling. /* * jquery.xslt.js * * Copyright (c) 2005-2008 Johann Burkard (<mailto:[email protected]>) * <http://eaio.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /** * jQuery client-side XSLT plugins. * * @author <a href="mailto:[email protected]">Johann Burkard</a> * @version $Id: jquery.xslt.js,v 1.10 2008/08/29 21:34:24 Johann Exp $ */ (function($) { $.fn.xslt = function() { return this; } var str = /^\s*</; if (document.recalc) { // IE 5+ $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var change = function() { try{ var c = 'complete'; if (xm.readyState == c && xs.readyState == c) { window.setTimeout(function() { target.html(xm.transformNode(xs.XMLDocument)); if (onSuccess) onSuccess(); }, 50); } }catch(exception){ if (onError) onError(exception); } }; var xm = document.createElement('xml'); xm.onreadystatechange = change; xm[str.test(xml) ? "innerHTML" : "src"] = xml; var xs = document.createElement('xml'); xs.onreadystatechange = change; xs[str.test(xslt) ? "innerHTML" : "src"] = xslt; $('body').append(xm).append(xs); return this; }catch(exception){ if (onError) onError(exception); } }; } else if (window.DOMParser != undefined && window.XMLHttpRequest != undefined && window.XSLTProcessor != undefined) { // Mozilla 0.9.4+, Opera 9+ var processor = new XSLTProcessor(); var support = false; if ($.isFunction(processor.transformDocument)) { support = window.XMLSerializer != undefined; } else { support = true; } if (support) { $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var transformed = false; var xm = { readyState: 4 }; var xs = { readyState: 4 }; var change = function() { try{ if (xm.readyState == 4 && xs.readyState == 4 && !transformed) { var processor = new XSLTProcessor(); if ($.isFunction(processor.transformDocument)) { // obsolete Mozilla interface resultDoc = document.implementation.createDocument("", "", null); processor.transformDocument(xm.responseXML, xs.responseXML, resultDoc, null); target.html(new XMLSerializer().serializeToString(resultDoc)); } else { processor.importStylesheet(xs.responseXML); resultDoc = processor.transformToFragment(xm.responseXML, document); target.empty().append(resultDoc); } transformed = true; if (onSuccess) onSuccess(); } }catch(exception){ if (onError) onError(exception); } }; if (str.test(xml)) { xm.responseXML = new DOMParser().parseFromString(xml, "text/xml"); } else { xm = $.ajax({ dataType: "xml", url: xml}); xm.onreadystatechange = change; } if (str.test(xslt)) { xs.responseXML = new DOMParser().parseFromString(xslt, "text/xml"); change(); } else { xs = $.ajax({ dataType: "xml", url: xslt}); xs.onreadystatechange = change; } }catch(exception){ if (onError) onError(exception); }finally{ return this; } }; } } })(jQuery); And, here's my error msg: Object Exception: [unknown name] - Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transformDocument] Here's the info on the browser that I'm using for testing (with firebug v1.5.4 add-on installed): Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 I'm really not sure what to do about this.... any thoughts?

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  • Render custom form / alter existing rendering template at runtime.

    - by Janis Veinbergs
    How do I create reusable custom new item form + preferrably, i don't want to tie this form to content type? I want to force render one hidden field (it could be render on the page, but make invisible or render on the page and display) and set field value programmatically (that's why it has to be rendered - to set it's value). Google has tons of information on how to create custom list form with sharepoint designer, but in my case, i don't want sharepoint designer for the advantages you see below. What i'm trying to achieve I want to be able to have a custom newform to create item (i don't want it to be as default). To open this newForm i would use CustomAction in item's ECB menu. In this form, i want to force render one hidden field and set it's value programmatically. I want to open this form from CustomAction ECB (item's context menu), so i don't want to set this as a default New form template for content type. <XmlDocument NamespaceURI="http://schemas.microsoft.com/sharepoint/v3/contenttype/forms"> <FormTemplates xmlns="http://schemas.microsoft.com/sharepoint/v3/contenttype/forms"> <New>ListForm</New> </FormTemplates> </XmlDocument> Idea #1 I could create custom RenderingTemplate and set Content type's new form template to my newly created template. For example, OOTB ListForm rendering template: <SharePoint:RenderingTemplate ID="ListForm" runat="server"> <Template> <SPAN id='part1'> <SharePoint:InformationBar runat="server"/> <wssuc:ToolBar CssClass="ms-formtoolbar" id="toolBarTbltop" RightButtonSeparator="&nbsp;" runat="server"> <Template_RightButtons> <SharePoint:NextPageButton runat="server"/> <SharePoint:SaveButton runat="server"/> <SharePoint:GoBackButton runat="server"/> </Template_RightButtons> </wssuc:ToolBar> <SharePoint:FormToolBar runat="server"/> <TABLE class="ms-formtable" style="margin-top: 8px;" border=0 cellpadding=0 cellspacing=0 width=100%> <SharePoint:ChangeContentType runat="server"/> <SharePoint:FolderFormFields runat="server"/> <SharePoint:ListFieldIterator runat="server" /> <SharePoint:ApprovalStatus runat="server"/> <SharePoint:FormComponent TemplateName="AttachmentRows" runat="server"/> </TABLE> <table cellpadding=0 cellspacing=0 width=100%><tr><td class="ms-formline"><IMG SRC="/_layouts/images/blank.gif" width=1 height=1 alt=""></td></tr></table> <TABLE cellpadding=0 cellspacing=0 width=100% style="padding-top: 7px"><tr><td width=100%> <SharePoint:ItemHiddenVersion runat="server"/> <SharePoint:ParentInformationField runat="server"/> <SharePoint:InitContentType runat="server"/> <wssuc:ToolBar CssClass="ms-formtoolbar" id="toolBarTbl" RightButtonSeparator="&nbsp;" runat="server"> <Template_Buttons> <SharePoint:CreatedModifiedInfo runat="server"/> </Template_Buttons> <Template_RightButtons> <SharePoint:SaveButton runat="server"/> <SharePoint:GoBackButton runat="server"/> </Template_RightButtons> </wssuc:ToolBar> </td></tr></TABLE> </SPAN> <SharePoint:AttachmentUpload runat="server"/> </Template> </SharePoint:RenderingTemplate> I only need such a minor change: <SharePoint:RenderingTemplate ID="NewRelatedListItemTemplate" runat="server"> ... <SharePoint:ListFieldIterator TemplateName="ListItemFormFieldsWithRelatedItems" runat="server" /> .. </SharePoint:RenderingTemplate> <SharePoint:RenderingTemplate ID="ListItemFormFieldsWithRelatedItems" runat="server"> <Template> <Balticovo:ListFieldIteratorExtended IncludeFields="RelatedItems" runat="server"/> </Template> </SharePoint:RenderingTemplate> Advantages over manual (SPD) custom forms In this way form is not "constant/static". If new list fields are added to list or content type afterwards, my custom form will render them (the ListFieldIterator will do it). Idea #2 Could it be that i modify existing RenderingTemplate at runtime? I would take "new forms" template (Named, for example, ListForm or it could be other than default ListForm) with SPControlTemplateManager.GetTemplateByName("ListForm") Find ListIterator control and add property TemplateName="ListItemFormFieldsWithRelatedItems" Render this template and return it? In short, i would like to create RenderingTemplate programmatically, on-the-fly and then use this template to render list's new form. Advantages I get the advantage of Idea 1 + This way i would get a bonus even if Template changes (from ListForm to CompanyCustomListForm) and my custom form won't loose my implemented functionality if i choose to change content type's rendering template later on (i can create other features not trying to rembeer to reimplement this particular stuff or other 3rd party features won't override my functionality if they use custom forms - loose coupling is it?). Now, is this (Idea #2) possible...?

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  • Edit TabControl template in Silverlight project

    - by philbrowndotcom
    I'm trying to modify the template for the TabControl in my silverlight application. I used Expression Blend to get the Template and copied it into my project. I did this before for Expander and got it to work with a few minor adjustments. The template for TabControl references the ns/assembly "clr-namespace:System.Windows.Controls.Primitives;assembly=System.Windows.Controls" and uses the TabPanel control from it. I can't seem to make a reference to this. I'm using silverlight 3 and .NET 3 Thanks <UserControl.Resources> <ControlTemplate x:Key="mytemplate" TargetType="sdk:TabControl"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal"/> <VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity" Storyboard.TargetName="DisabledVisualTop"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualBottom"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualLeft"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualRight"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid x:Name="TemplateTop" Visibility="Collapsed"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelTop" Margin="2,2,2,-1" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="0,0,3,3" MinWidth="10" MinHeight="10" Grid.Row="1"> <ContentPresenter x:Name="ContentTop" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualTop" Background="#8CFFFFFF" CornerRadius="0,0,3,3" IsHitTestVisible="False" Opacity="0" Grid.Row="1" Grid.RowSpan="2" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateBottom" Visibility="Collapsed"> <Grid.RowDefinitions> <RowDefinition Height="*"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelBottom" Margin="2,-1,2,2" Grid.Row="1" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="3,3,0,0" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentBottom" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualBottom" Background="#8CFFFFFF" CornerRadius="3,3,0,0" IsHitTestVisible="False" Opacity="0" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateLeft" Visibility="Collapsed"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelLeft" Margin="2,2,-1,2" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" Grid.Column="1" CornerRadius="0,3,3,0" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentLeft" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualLeft" Background="#8CFFFFFF" Grid.Column="1" CornerRadius="0,3,3,0" IsHitTestVisible="False" Opacity="0" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateRight" Visibility="Collapsed"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelRight" Grid.Column="1" Margin="-1,2,2,2" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="3,0,0,3" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentRight" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualRight" Background="#8CFFFFFF" CornerRadius="3,0,0,3" IsHitTestVisible="False" Margin="0" Opacity="0" Canvas.ZIndex="1"/> </Grid> </Grid> </ControlTemplate> </UserControl.Resources>

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  • jquery dynamic form plugin: adding nested field support

    - by goliatone
    Hi, Im using the jQuery dynamic form plugin, but i need support for nested field duplication. I would like some advice on how to modify the plugin to add such functionality. Im not a javascript/jQuery developer, so any advice on which route to take will be much appreciated. I can provide the plugin's code: /** * @author Stephane Roucheray * @extends jQuery */ jQuery.fn.dynamicForm = function (plusElmnt, minusElmnt, options){ var source = jQuery(this), minus = jQuery(minusElmnt), plus = jQuery(plusElmnt), template = source.clone(true), fieldId = 0, formFields = "input, checkbox, select, textarea", insertBefore = source.next(), clones = [], defaults = { duration:1000 }; // Extend default options with those provided options = $.extend(defaults, options); isPlusDescendentOfTemplate = source.find("*").filter(function(){ return this == plus.get(0); }); isPlusDescendentOfTemplate = isPlusDescendentOfTemplate.length > 0 ? true : false; function normalizeElmnt(elmnt){ elmnt.find(formFields).each(function(){ var nameAttr = jQuery(this).attr("name"), idAttr = jQuery(this).attr("id"); /* Normalize field name attributes */ if (!nameAttr) { jQuery(this).attr("name", "field" + fieldId + "[]"); } if (!/\[\]$/.exec(nameAttr)) { jQuery(this).attr("name", nameAttr + "[]"); } /* Normalize field id attributes */ if (idAttr) { /* Normalize attached label */ jQuery("label[for='"+idAttr+"']").each(function(){ jQuery(this).attr("for", idAttr + fieldId); }); jQuery(this).attr("id", idAttr + fieldId); } fieldId++; }); }; /* Hide minus element */ minus.hide(); /* If plus element is within the template */ if (isPlusDescendentOfTemplate) { function clickOnPlus(event){ var clone, currentClone = clones[clones.length -1] || source; event.preventDefault(); /* On first add, normalize source */ if (clones.length == 0) { normalizeElmnt(source); currentClone.find(minusElmnt).hide(); currentClone.find(plusElmnt).hide(); }else{ currentClone.find(plusElmnt).hide(); } /* Clone template and normalize it */ clone = template.clone(true).insertAfter(clones[clones.length - 1] || source); normalizeElmnt(clone); /* Normalize template id attribute */ if (clone.attr("id")) { clone.attr("id", clone.attr("id") + clones.length); } plus = clone.find(plusElmnt); minus = clone.find(minusElmnt); minus.get(0).removableClone = clone; minus.click(clickOnMinus); plus.click(clickOnPlus); if (options.limit && (options.limit - 2) > clones.length) { plus.show(); }else{ plus.hide(); } clones.push(clone); } function clickOnMinus(event){ event.preventDefault(); if (this.removableClone.effect && options.removeColor) { that = this; this.removableClone.effect("highlight", { color: options.removeColor }, options.duration, function(){that.removableClone.remove();}); } else { this.removableClone.remove(); } clones.splice(clones.indexOf(this.removableClone),1); if (clones.length == 0){ source.find(plusElmnt).show(); }else{ clones[clones.length -1].find(plusElmnt).show(); } } /* Handle click on plus */ plus.click(clickOnPlus); /* Handle click on minus */ minus.click(function(event){ }); }else{ /* If plus element is out of the template */ /* Handle click on plus */ plus.click(function(event){ var clone; event.preventDefault(); /* On first add, normalize source */ if (clones.length == 0) { normalizeElmnt(source); jQuery(minusElmnt).show(); } /* Clone template and normalize it */ clone = template.clone(true).insertAfter(clones[clones.length - 1] || source); if (clone.effect && options.createColor) { clone.effect("highlight", {color:options.createColor}, options.duration); } normalizeElmnt(clone); /* Normalize template id attribute */ if (clone.attr("id")) { clone.attr("id", clone.attr("id") + clones.length); } if (options.limit && (options.limit - 3) < clones.length) { plus.hide(); } clones.push(clone); }); /* Handle click on minus */ minus.click(function(event){ event.preventDefault(); var clone = clones.pop(); if (clones.length >= 0) { if (clone.effect && options.removeColor) { that = this; clone.effect("highlight", { color: options.removeColor, mode:"hide" }, options.duration, function(){clone.remove();}); } else { clone.remove(); } } if (clones.length == 0) { jQuery(minusElmnt).hide(); } plus.show(); }); } };

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  • Uploadify Minimum Image Width And Height

    - by Richard Knop
    So I am using the Uplodify plugin to allow users to upload multiple images at once. The problem is I need to set a minimum width and height for images. Let's say 150x150px is the smallest image users can upload. How can I set this limitation in the Uploadify plugin? When user tries to upload smaller picture, I would like to display some error message as well. Here is the PHP file that is called bu the plugin to upload images: <?php define('BASE_PATH', substr(dirname(dirname(__FILE__)), 0, -22)); // set the include path set_include_path(BASE_PATH . '/../library' . PATH_SEPARATOR . BASE_PATH . '/library' . PATH_SEPARATOR . get_include_path()); // autoload classes from the library function __autoload($class) { include str_replace('_', '/', $class) . '.php'; } $configuration = new Zend_Config_Ini(BASE_PATH . '/application' . '/configs/application.ini', 'development'); $dbAdapter = Zend_Db::factory($configuration->database); Zend_Db_Table_Abstract::setDefaultAdapter($dbAdapter); function _getTable($table) { include BASE_PATH . '/application/modules/default/models/' . $table . '.php'; return new $table(); } $albums = _getTable('Albums'); $media = _getTable('Media'); if (false === empty($_FILES)) { $tempFile = $_FILES['Filedata']['tmp_name']; $extension = end(explode('.', $_FILES['Filedata']['name'])); // insert temporary row into the database $data = array(); $data['type'] = 'photo'; $data['type2'] = 'public'; $data['status'] = 'temporary'; $data['user_id'] = $_REQUEST['user_id']; $paths = $media->add($data, $extension, $dbAdapter); // save the photo move_uploaded_file($tempFile, BASE_PATH . '/public/' . $paths[0]); // create a thumbnail include BASE_PATH . '/library/My/PHPThumbnailer/ThumbLib.inc.php'; $thumb = PhpThumbFactory::create(BASE_PATH . '/public/' . $paths[0]); $thumb->adaptiveResize(85, 85); $thumb->save(BASE_PATH . '/public/' . $paths[1]); // add watermark to the bottom right corner $pathToFullImage = BASE_PATH . '/public/' . $paths[0]; $size = getimagesize($pathToFullImage); switch ($extension) { case 'gif': $im = imagecreatefromgif($pathToFullImage); break; case 'jpg': $im = imagecreatefromjpeg($pathToFullImage); break; case 'png': $im = imagecreatefrompng($pathToFullImage); break; } if (false !== $im) { $white = imagecolorallocate($im, 255, 255, 255); $font = BASE_PATH . '/public/fonts/arial.ttf'; imagefttext($im, 13, // font size 0, // angle $size[0] - 132, // x axis (top left is [0, 0]) $size[1] - 13, // y axis $white, $font, 'HunnyHive.com'); switch ($extension) { case 'gif': imagegif($im, $pathToFullImage); break; case 'jpg': imagejpeg($im, $pathToFullImage, 100); break; case 'png': imagepng($im, $pathToFullImage, 0); break; } imagedestroy($im); } echo "1"; } And here's the javascript: $(document).ready(function() { $('#photo').uploadify({ 'uploader' : '/flash-uploader/scripts/uploadify.swf', 'script' : '/flash-uploader/scripts/upload-public-photo.php', 'cancelImg' : '/flash-uploader/cancel.png', 'scriptData' : {'user_id' : 'USER_ID'}, 'queueID' : 'fileQueue', 'auto' : true, 'multi' : true, 'sizeLimit' : 2097152, 'fileExt' : '*.jpg;*.jpeg;*.gif;*.png', 'wmode' : 'transparent', 'onComplete' : function() { $.get('/my-account/temporary-public-photos', function(data) { $('#temporaryPhotos').html(data); }); } }); $('#upload_public_photo').hover(function() { var titles = '{'; $('.title').each(function() { var title = $(this).val(); if ('Title...' != title) { var id = $(this).attr('name'); id = id.substr(5); title = jQuery.trim(title); if (titles.length > 1) { titles += ','; } titles += '"' + id + '"' + ':"' + title + '"'; } }); titles += '}'; $('#titles').val(titles); }); }); Now bear in mind that I know how to check images dimensions in the PHP file. But I'm not sure how to modify the javascript so it won't upload images with very small dimensions.

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  • Why isn't TextBox.Text in WPF animatable?

    - by cplotts
    Ok, I have just run into something that is really catching me off-guard. I was helping a fellow developer with a couple of unrelated questions and in his project he was animating text into some TextBlock(s). So, I went back to my desk and recreated the project (in order to answer his questions), but I accidentally used TextBox instead of TextBlock. My text wasn't animating at all! (A lot of help, I was!) Eventually, I figured out that his xaml was using TextBlock and mine was using TextBox. What is interesting, is that Blend wasn't creating key frames when I was using TextBox. So, I got it to work in Blend using TextBlock(s) and then modified the xaml by hand, converting the TextBlock(s) into TextBox(es). When I ran the project, I got the following error: InvalidOperationException: '(0)' Storyboard.TargetProperty path contains nonanimatable property 'Text'. Well, it seems as if Blend was smart enough to know that ... and not generate the key frames in the animation (it would just modify the value directly on the TextBox). +1 for Blend. So, the question became: why isn't TextBox.Text animatable? The usual answer is that the particular property you are animating isn't a DependencyProperty. But, this isn't the case, TextBox.Text is a DependencyProperty. So, now I am bewildered! Why can't you animate TextBox.Text? Let me include some xaml to illustrate the problem. The following xaml works ... but uses TextBlock(s). <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TextBoxTextQuestion.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480" > <Window.Resources> <Storyboard x:Key="animateTextStoryboard"> <StringAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBlock.Text)" Storyboard.TargetName="textControl"> <DiscreteStringKeyFrame KeyTime="0:0:1" Value="Goodbye"/> </StringAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Window.Triggers> <EventTrigger RoutedEvent="FrameworkElement.Loaded"> <BeginStoryboard Storyboard="{StaticResource animateTextStoryboard}"/> </EventTrigger> </Window.Triggers> <Grid x:Name="LayoutRoot"> <StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center"> <TextBlock x:Name="textControl" Text="Hello" FontFamily="Calibri" FontSize="32"/> <TextBlock Text="World!" Margin="0,25,0,0" FontFamily="Calibri" FontSize="32"/> </StackPanel> </Grid> </Window> The following xaml does not work and uses TextBox.Text: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TextBoxTextQuestion.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480" > <Window.Resources> <Storyboard x:Key="animateTextStoryboard"> <StringAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBox.Text)" Storyboard.TargetName="textControl"> <DiscreteStringKeyFrame KeyTime="0:0:1" Value="Goodbye"/> </StringAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Window.Triggers> <EventTrigger RoutedEvent="FrameworkElement.Loaded"> <BeginStoryboard Storyboard="{StaticResource animateTextStoryboard}"/> </EventTrigger> </Window.Triggers> <Grid x:Name="LayoutRoot"> <StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center"> <TextBox x:Name="textControl" Text="Hello" FontFamily="Calibri" FontSize="32"/> <TextBox Text="World!" Margin="0,25,0,0" FontFamily="Calibri" FontSize="32"/> </StackPanel> </Grid> </Window>

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  • How to manage maintenance/bug-fix branches in Subversion when setup projects need to be built?

    - by Mike Spross
    We have a suite of related products written in VB6, with some C# and VB.NET projects, and all the source is kept in a single Subversion repository. We haven't been using branches in Subversion (although we do tag releases now), and simply do all development in trunk, creating new releases when the trunk is stable enough. This causes no end of grief when we release a new version, issues are found with it, and we have already begun working on new features or major changes to the trunk. In the past, we would address this in one of two ways, depending on the severity of the issues and how stable we thought the trunk was: Hurry to stabilize the trunk, fix the issues, and then release a maintenance update based on the HEAD revision, but this had the side effect of releases that fixed the bugs but introduced new issues because of half-finished features or bugfixes that were in trunk. Make customers wait until the next official release, which is usually a few months. We want to change our policies to better deal with this situation. I was considering creating a "maintenance branch" in Subversion whenever I tag an official release. Then, new development would continue in trunk, and I can periodically merge specific fixes from trunk into the maintenance branch, and create a maintenance release when enough fixes are accumulated, while we continue to work on the next major update in parallel. I know we could also have a more stable trunk and create a branch for new updates instead, but keeping current development in trunk seems simpler to me. The major problem is that while we can easily branch the source code from a release tag and recompile it to get the binaries for that release, I'm not sure how to handle the setup and installer projects. We use QSetup to create all of our setup programs, and right now when we need to modify a setup project, we just edit the project file in-place (all the setup projects and any dependencies that we don't compile ourselves are stored on a separate server, and we make sure to always compile the setup projects on that machine only). However, since we may add or remove files to the setup as our code changes, there is no guarantee that today's setup projects will work with yesterday's source code. I was going to put all the QSetup projects in Subversion to deal with this, but I see some problems with this approach. I want the creation of setup programs to be as automated as possible, and at the very least, I want a separate build machine where I can build the release that I want (grabbing the code from Subversion first), grab the setup project for that release from Subversion, recompile the setup, and then copy the setup to another place on the network for QA testing and eventual release to customers. However, when someone needs to change a setup project (to add a new dependency that trunk now requires or to make other changes), there is a problem. If they treat it like a source file and check it out on their own machine to edit it, they won't be able to add files to the project unless they first copy the files they need to add to the build machine (so they are available to other developers), then copy all the other dependencies from the build machine to their machine, making sure to match the folder structure exactly. The issue here is that QSetup uses absolute paths for any files added to a setup project. However, this means installing a bunch of setup dependencies onto development machines, which seems messy (and which could destabilize the development environment if someone accidentally runs the setup project on their machine). Also, how do we manage third-party dependencies? For example, if the current maintenance branch used MSXML 3.0 and the trunk now requires MSXML 4.0, we can't go back and create a maintenance release if we have already replaced the MSXML library on the build machine with the latest version (assuming both versions have the same filename). The only solution I can think is to either put all the third-party dependencies in Subversion along with the source code, or to make sure we put different library versions in separate folders (i.e. C:\Setup\Dependencies\MSXML\v3.0 and C:\Setup\Dependencies\MSXML\v4.0). Is one way "better" or more common than the other? Are there any best practices for dealing with this situation? Basically, if we release v2.0 of our software, we want to be able to release v2.0.1, v2.0.2, and v.2.0.3 while we work on v2.1, but the whole setup/installation project and setup dependency issue is making this more complicated than the typical "just create a branch in Subversion and recompile as needed" answer.

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  • Incorrectly formatted html inconsistencies between DOM and what's displayed in firefox plugin

    - by deadalnix
    I'm currently developing a firefox plugin. This plugin has to handle very crappy website that is really incorrectly formatted. I cannot modify these websites, so I have to handle them. I reduced the bug I'm facing to a short sample of html (if this appellation is appropriate for an horror like this) : <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>Some title.</title> <!-- Oh fuck yes ! --> <div style="visability:hidden;"> <a href="//example.com"> </a> </div> <!-- If meta are reduced, then the bug disapears ! --> <meta name="description" content="Homepage of Company.com, Company's corporate Web site" /> <meta name="keywords" content="Company, Company & Co., Inc., blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla" /> <meta http-equiv="Content-Language" content="en-US" /> <meta http-equiv="content-type" content="text/html; charset=utf-8"/> </head> <body class="homePage"> <div class="globalWrapper"><a href="/page.html">My gorgeous link !</a></div> </body> </html> When opening the webpage, « My gorgeous link ! » if displayed and clickable. However, when I'm exploring the DOM with Javascript into my plugin, everything behaves (DOM exploration and innerHTML property) like the code was this one : <html> <head> <title>Some title.</title> <!-- Oh fuck yes ! --> </head><body><div style="visability:hidden;"> <a href="//example.com"> </a> </div> <!-- If meta are reduced, then the bug disapears ! --> <meta name="description" content="Homepage of Company.com, Company's corporate Web site"> <meta name="keywords" content="Company, Company &amp; Co., Inc., blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla"> <meta http-equiv="Content-Language" content="en-US"> </body> </html> So, when exploring the DOM within the plugin, the document is somehow fixed by firefox. But this fixed DOM is inconsistent with what is in the webpage. Thus, my plugin doesn't behave as expected. I'm really puzzled with that issue. The problem exists in both firefox 3.6 and firefox 4 (didn't tested firefox 5 yet). For example, reducing the meta, will fix the issue. Where does this discrepancy come from ? How can I handle it ? EDIT: With the answer I get, I think I should be a little more precise. I do know what firefow is doing when modifying the webpage in the second code snippet. The problem is the following one : « In the fixed DOM that I get into my plugin, the gorgeous link doesn't appear anywhere, but this link is actually visible on the webpage, and works. So the DOM I'm manipulating, and the DOM in the webpage are different - they are fixed in a different manner. » . So where does the difference come in the fixing behaviour, and how can I handle that, or, in other terms, how can I be aware, in my plugin, of the existance of the gorgeous link ?

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  • How to merge two different Makefiles?

    - by martijnn2008
    I have did some reading on "Merging Makefiles", one suggest I should leave the two Makefiles separate in different folders [1]. For me this look counter intuitive, because I have the following situation: I have 3 source files (main.cpp flexibility.cpp constraints.cpp) one of them (flexibility.cpp) is making use of the COIN-OR Linear Programming library (Clp) When installing this library on my computer it makes sample Makefiles, which I have adjust the Makefile and it currently makes a good working binary. # Copyright (C) 2006 International Business Machines and others. # All Rights Reserved. # This file is distributed under the Eclipse Public License. # $Id: Makefile.in 726 2006-04-17 04:16:00Z andreasw $ ########################################################################## # You can modify this example makefile to fit for your own program. # # Usually, you only need to change the five CHANGEME entries below. # ########################################################################## # To compile other examples, either changed the following line, or # add the argument DRIVER=problem_name to make DRIVER = main # CHANGEME: This should be the name of your executable EXE = clp # CHANGEME: Here is the name of all object files corresponding to the source # code that you wrote in order to define the problem statement OBJS = $(DRIVER).o constraints.o flexibility.o # CHANGEME: Additional libraries ADDLIBS = # CHANGEME: Additional flags for compilation (e.g., include flags) ADDINCFLAGS = # CHANGEME: Directory to the sources for the (example) problem definition # files SRCDIR = . ########################################################################## # Usually, you don't have to change anything below. Note that if you # # change certain compiler options, you might have to recompile the # # COIN package. # ########################################################################## COIN_HAS_PKGCONFIG = TRUE COIN_CXX_IS_CL = #TRUE COIN_HAS_SAMPLE = TRUE COIN_HAS_NETLIB = #TRUE # C++ Compiler command CXX = g++ # C++ Compiler options CXXFLAGS = -O3 -pipe -DNDEBUG -pedantic-errors -Wparentheses -Wreturn-type -Wcast-qual -Wall -Wpointer-arith -Wwrite-strings -Wconversion -Wno-unknown-pragmas -Wno-long-long -DCLP_BUILD # additional C++ Compiler options for linking CXXLINKFLAGS = -Wl,--rpath -Wl,/home/martijn/Downloads/COIN/coin-Clp/lib # C Compiler command CC = gcc # C Compiler options CFLAGS = -O3 -pipe -DNDEBUG -pedantic-errors -Wimplicit -Wparentheses -Wsequence-point -Wreturn-type -Wcast-qual -Wall -Wno-unknown-pragmas -Wno-long-long -DCLP_BUILD # Sample data directory ifeq ($(COIN_HAS_SAMPLE), TRUE) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) CXXFLAGS += -DSAMPLEDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatasample`\" CFLAGS += -DSAMPLEDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatasample`\" else CXXFLAGS += -DSAMPLEDIR=\"\" CFLAGS += -DSAMPLEDIR=\"\" endif endif # Netlib data directory ifeq ($(COIN_HAS_NETLIB), TRUE) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) CXXFLAGS += -DNETLIBDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatanetlib`\" CFLAGS += -DNETLIBDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatanetlib`\" else CXXFLAGS += -DNETLIBDIR=\"\" CFLAGS += -DNETLIBDIR=\"\" endif endif # Include directories (we use the CYGPATH_W variables to allow compilation with Windows compilers) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) INCL = `PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --cflags clp` else INCL = endif INCL += $(ADDINCFLAGS) # Linker flags ifeq ($(COIN_HAS_PKGCONFIG), TRUE) LIBS = `PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --libs clp` else ifeq ($(COIN_CXX_IS_CL), TRUE) LIBS = -link -libpath:`$(CYGPATH_W) /home/martijn/Downloads/COIN/coin-Clp/lib` libClp.lib else LIBS = -L/home/martijn/Downloads/COIN/coin-Clp/lib -lClp endif endif # The following is necessary under cygwin, if native compilers are used CYGPATH_W = echo # Here we list all possible generated objects or executables to delete them CLEANFILES = clp \ main.o \ flexibility.o \ constraints.o \ all: $(EXE) .SUFFIXES: .cpp .c .o .obj $(EXE): $(OBJS) bla=;\ for file in $(OBJS); do bla="$$bla `$(CYGPATH_W) $$file`"; done; \ $(CXX) $(CXXLINKFLAGS) $(CXXFLAGS) -o $@ $$bla $(LIBS) $(ADDLIBS) clean: rm -rf $(CLEANFILES) .cpp.o: $(CXX) $(CXXFLAGS) $(INCL) -c -o $@ `test -f '$<' || echo '$(SRCDIR)/'`$< .cpp.obj: $(CXX) $(CXXFLAGS) $(INCL) -c -o $@ `if test -f '$<'; then $(CYGPATH_W) '$<'; else $(CYGPATH_W) '$(SRCDIR)/$<'; fi` .c.o: $(CC) $(CFLAGS) $(INCL) -c -o $@ `test -f '$<' || echo '$(SRCDIR)/'`$< .c.obj: $(CC) $(CFLAGS) $(INCL) -c -o $@ `if test -f '$<'; then $(CYGPATH_W) '$<'; else $(CYGPATH_W) '$(SRCDIR)/$<'; fi` The other Makefile compiles a lot of code and makes use of bison and flex. This one is also made by someone else. I am able to alter this Makefile when I want to add some code. This Makefile also makes a binary. CFLAGS=-Wall LDLIBS=-LC:/GnuWin32/lib -lfl -lm LSOURCES=lex.l YSOURCES=grammar.ypp CSOURCES=debug.cpp esta_plus.cpp heap.cpp main.cpp stjn.cpp timing.cpp tmsp.cpp token.cpp chaining.cpp flexibility.cpp exceptions.cpp HSOURCES=$(CSOURCES:.cpp=.h) includes.h OBJECTS=$(LSOURCES:.l=.o) $(YSOURCES:.ypp=.tab.o) $(CSOURCES:.cpp=.o) all: solver solver: CFLAGS+=-g -O0 -DDEBUG solver: $(OBJECTS) main.o debug.o g++ $(CFLAGS) -o $@ $^ $(LDLIBS) solver.release: CFLAGS+=-O5 solver.release: $(OBJECTS) main.o g++ $(CFLAGS) -o $@ $^ $(LDLIBS) %.o: %.cpp g++ -c $(CFLAGS) -o $@ $< lex.cpp: lex.l grammar.tab.cpp grammar.tab.hpp flex -o$@ $< %.tab.cpp %.tab.hpp: %.ypp bison --verbose -d $< ifneq ($(LSOURCES),) $(LSOURCES:.l=.cpp): $(YSOURCES:.y=.tab.h) endif -include $(OBJECTS:.o=.d) clean: rm -f $(OBJECTS) $(OBJECTS:.o=.d) $(YSOURCES:.ypp=.tab.cpp) $(YSOURCES:.ypp=.tab.hpp) $(YSOURCES:.ypp=.output) $(LSOURCES:.l=.cpp) solver solver.release 2>/dev/null .PHONY: all clean debug release Both of these Makefiles are, for me, hard to understand. I don't know what they exactly do. What I want is to merge the two of them so I get only one binary. The code compiled in the second Makefile should be the result. I want to add flexibility.cpp and constraints.cpp to the second Makefile, but when I do. I get the problem following problem: flexibility.h:4:26: fatal error: ClpSimplex.hpp: No such file or directory #include "ClpSimplex.hpp" So the compiler can't find the Clp library. I also tried to copy-paste more code from the first Makefile into the second, but it still gives me that same error. Q: Can you please help me with merging the two makefiles or pointing out a more elegant way? Q: In this case is it indeed better to merge the two Makefiles? I also tried to use cmake, but I gave upon that one quickly, because I don't know much about flex and bison.

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  • Using WeakReference to resolve issue with .NET unregistered event handlers causing memory leaks.

    - by Eric
    The problem: Registered event handlers create a reference from the event to the event handler's instance. If that instance fails to unregister the event handler (via Dispose, presumably), then the instance memory will not be freed by the garbage collector. Example: class Foo { public event Action AnEvent; public void DoEvent() { if (AnEvent != null) AnEvent(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } If I instantiate a Foo, and pass this to a new Bar constructor, then let go of the Bar object, it will not be freed by the garbage collector because of the AnEvent registration. I consider this a memory leak, and seems just like my old C++ days. I can, of course, make Bar IDisposable, unregister the event in the Dispose() method, and make sure to call Dispose() on instances of it, but why should I have to do this? I first question why events are implemented with strong references? Why not use weak references? An event is used to abstractly notify an object of changes in another object. It seems to me that if the event handler's instance is no longer in use (i.e., there are no non-event references to the object), then any events that it is registered with should automatically be unregistered. What am I missing? I have looked at WeakEventManager. Wow, what a pain. Not only is it very difficult to use, but its documentation is inadequate (see http://msdn.microsoft.com/en-us/library/system.windows.weakeventmanager.aspx -- noticing the "Notes to Inheritors" section that has 6 vaguely described bullets). I have seen other discussions in various places, but nothing I felt I could use. I propose a simpler solution based on WeakReference, as described here. My question is: Does this not meet the requirements with significantly less complexity? To use the solution, the above code is modified as follows: class Foo { public WeakReferenceEvent AnEvent = new WeakReferenceEvent(); internal void DoEvent() { AnEvent.Invoke(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } Notice two things: 1. The Foo class is modified in two ways: The event is replaced with an instance of WeakReferenceEvent, shown below; and the invocation of the event is changed. 2. The Bar class is UNCHANGED. No need to subclass WeakEventManager, implement IWeakEventListener, etc. OK, so on to the implementation of WeakReferenceEvent. This is shown here. Note that it uses the generic WeakReference that I borrowed from here: http://damieng.com/blog/2006/08/01/implementingweakreferencet I had to add Equals() and GetHashCode() to his class, which I include below for reference. class WeakReferenceEvent { public static WeakReferenceEvent operator +(WeakReferenceEvent wre, Action handler) { wre._delegates.Add(new WeakReference<Action>(handler)); return wre; } public static WeakReferenceEvent operator -(WeakReferenceEvent wre, Action handler) { foreach (var del in wre._delegates) if (del.Target == handler) { wre._delegates.Remove(del); return wre; } return wre; } HashSet<WeakReference<Action>> _delegates = new HashSet<WeakReference<Action>>(); internal void Invoke() { HashSet<WeakReference<Action>> toRemove = null; foreach (var del in _delegates) { if (del.IsAlive) del.Target(); else { if (toRemove == null) toRemove = new HashSet<WeakReference<Action>>(); toRemove.Add(del); } } if (toRemove != null) foreach (var del in toRemove) _delegates.Remove(del); } } public class WeakReference<T> : IDisposable { private GCHandle handle; private bool trackResurrection; public WeakReference(T target) : this(target, false) { } public WeakReference(T target, bool trackResurrection) { this.trackResurrection = trackResurrection; this.Target = target; } ~WeakReference() { Dispose(); } public void Dispose() { handle.Free(); GC.SuppressFinalize(this); } public virtual bool IsAlive { get { return (handle.Target != null); } } public virtual bool TrackResurrection { get { return this.trackResurrection; } } public virtual T Target { get { object o = handle.Target; if ((o == null) || (!(o is T))) return default(T); else return (T)o; } set { handle = GCHandle.Alloc(value, this.trackResurrection ? GCHandleType.WeakTrackResurrection : GCHandleType.Weak); } } public override bool Equals(object obj) { var other = obj as WeakReference<T>; return other != null && Target.Equals(other.Target); } public override int GetHashCode() { return Target.GetHashCode(); } } It's functionality is trivial. I override operator + and - to get the += and -= syntactic sugar matching events. These create WeakReferences to the Action delegate. This allows the garbage collector to free the event target object (Bar in this example) when nobody else is holding on to it. In the Invoke() method, simply run through the weak references and call their Target Action. If any dead (i.e., garbage collected) references are found, remove them from the list. Of course, this only works with delegates of type Action. I tried making this generic, but ran into the missing where T : delegate in C#! As an alternative, simply modify class WeakReferenceEvent to be a WeakReferenceEvent, and replace the Action with Action. Fix the compiler errors and you have a class that can be used like so: class Foo { public WeakReferenceEvent<int> AnEvent = new WeakReferenceEvent<int>(); internal void DoEvent() { AnEvent.Invoke(5); } } Hopefully this will help someone else when they run into the mystery .NET event memory leak!

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  • Gallery items become off-center when switching into landscape orientation.

    - by Sandile
    Hey Guys, Thanks for your time. I'm writing an application for android 2.2 and I'm using a gallery to circulate through a list of images that the user can then click to navigate other portions of the application. In portrait orientation, everything is kosher: the images are displaying correctly (completely in the center of the screen as I intended); however, in landscape orientation, all the images in the gallery are strangely displaced a fixed distance to the left of the center of the screen. I've been researching this issue for hours now and haven't found a solution. I'm hoping that some android guru can aid me in the resolution of this bizarre rendering issue. MainMenuActivity.java relevant code snippet (the activity in which the gallery resides) Gallery optionList = (Gallery)findViewById(R.id.mainMenuOptionList); GalleryItem[] optionListItemIdArray = new GalleryItem[] { new GalleryItem(R.drawable.icon_main_menu_option_list_blackboard, "Start Next Lesson", "Start the next planned vocab lesson."), new GalleryItem(R.drawable.icon_main_menu_option_list_index_cards, "Review Words", "Manually look over old words."), new GalleryItem(R.drawable.icon_main_menu_option_list_dice, "Play Vocab Games", "Play games to reinforce knowledge."), new GalleryItem(R.drawable.icon_main_menu_option_list_calendar, "View Lesson Plan", "View the schedule for coming lessons."), new GalleryItem(R.drawable.icon_main_menu_option_list_pie_chart, "View Performance Report", "Evaluate your overall performance statistics."), new GalleryItem(R.drawable.icon_main_menu_option_list_settings, "Manage Settings", "Change and modify application settings.") }; optionList.setAdapter(new GalleryImageAdapter(this, optionListItemIdArray)); NOTE: A GalleryItem is a POJO with an image resource id, title and description. GalleryImageAdapter.java: public class GalleryImageAdapter extends BaseAdapter { private Context context; private GalleryItem[] galleryItemArray; public GalleryImageAdapter(Context context, GalleryItem[] galleryItemArray) { this.context = context; this.galleryItemArray = galleryItemArray; } @Override public int getCount() { return galleryItemArray.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView = new ImageView(context); imageView.setImageResource(galleryItemArray[position].getImageId()); imageView.setScaleType(ImageView.ScaleType.FIT_START); imageView.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.WRAP_CONTENT, Gallery.LayoutParams.WRAP_CONTENT)); return imageView; } } Portrait version of main_menu.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuLinearLayout" android:background="#3067a8" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="10dip" android:textColor="#ffffff" android:textSize="50sp" android:text="@string/main_menu_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuSubHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="15dip" android:textColor="#ffffff" android:textSize="15sp" android:text="@string/main_menu_sub_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionList" android:layout_width="fill_parent" android:layout_height="wrap_content" android:paddingTop="20dip" android:paddingBottom="10dip" android:spacing="40dip" /> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionListDetailLinearLayout" android:gravity="center_vertical|center_horizontal" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuOptionListLabelTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="25sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuOptionListDescriptionTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="15sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> </LinearLayout> </LinearLayout> Landscape version of main_menu.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuLinearLayout" android:background="#3067a8" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="10dip" android:textColor="#ffffff" android:textSize="50sp" android:text="@string/main_menu_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuSubHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="15dip" android:textColor="#ffffff" android:textSize="15sp" android:text="@string/main_menu_sub_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionList" android:layout_width="fill_parent" android:layout_height="128dip" android:paddingLeft="0dip" android:paddingTop="5dip" android:spacing="10dip" /> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionListDetailLinearLayout" android:gravity="center_vertical|center_horizontal" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuOptionListLabelTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="25sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuOptionListDescriptionTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="15sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> </LinearLayout> </LinearLayout> Thank you for your time!

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  • How to add Category in DotClear blog with HttpWebRequest or MetaWeblog API

    - by Pitming
    I'm trying to create/modify dotclear blogs. For most of the options, i use XmlRpc API (DotClear.MetaWeblog). But didn't find any way to handle categories. So I start to look at the Http packet and try to do "the same as the browser". Here si the method I use to "Http POST" protected HttpStatusCode HttpPost(Uri url_, string data_, bool allowAutoRedirect_) { HttpWebRequest Request; HttpWebResponse Response = null; Stream ResponseStream = null; Request = (System.Net.HttpWebRequest)HttpWebRequest.Create(url_); Request.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; fr; rv:1.9.1.5) Gecko/20091102 Firefox/3.5.5 (.NET CLR 3.5.30729)"; Request.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; Request.AllowAutoRedirect = allowAutoRedirect_; // Add the network credentials to the request. Request.Credentials = new NetworkCredential(Username, Password); string authInfo = Username + ":" + Password; authInfo = Convert.ToBase64String(Encoding.Default.GetBytes(authInfo)); Request.Headers["Authorization"] = "Basic " + authInfo; Request.Method = "POST"; Request.CookieContainer = Cookies; if(ConnectionCookie!=null) Request.CookieContainer.Add(url_, ConnectionCookie); if (dcAdminCookie != null) Request.CookieContainer.Add(url_, dcAdminCookie); Request.PreAuthenticate = true; ASCIIEncoding encoding = new ASCIIEncoding(); string postData = data_; byte[] data = encoding.GetBytes(postData); //Encoding.UTF8.GetBytes(data_); //encoding.GetBytes(postData); Request.ContentLength = data.Length; Request.ContentType = "application/x-www-form-urlencoded"; Stream newStream = Request.GetRequestStream(); // Send the data. newStream.Write(data, 0, data.Length); newStream.Close(); try { // get the response from the server. Response = (HttpWebResponse)Request.GetResponse(); if (!allowAutoRedirect_) { foreach (Cookie c in Response.Cookies) { if (c.Name == "dcxd") ConnectionCookie = c; if (c.Name == "dc_admin") dcAdminCookie = c; } Cookies.Add(Response.Cookies); } // Get the response stream. ResponseStream = Response.GetResponseStream(); // Pipes the stream to a higher level stream reader with the required encoding format. StreamReader readStream = new StreamReader(ResponseStream, Encoding.UTF8); string result = readStream.ReadToEnd(); if (Request.RequestUri == Response.ResponseUri) { _log.InfoFormat("{0} ==&gt; {1}({2})", Request.RequestUri, Response.StatusCode, Response.StatusDescription); } else { _log.WarnFormat("RequestUri:{0}\r\nResponseUri:{1}\r\nstatus code:{2} Status descr:{3}", Request.RequestUri, Response.ResponseUri, Response.StatusCode, Response.StatusDescription); } } catch (WebException wex) { Response = wex.Response as HttpWebResponse; if (Response != null) { _log.ErrorFormat("{0} ==&gt; {1}({2})", Request.RequestUri, Response.StatusCode, Response.StatusDescription); } Request.Abort(); } finally { if (Response != null) { // Releases the resources of the response. Response.Close(); } } if(Response !=null) return Response.StatusCode; return HttpStatusCode.Ambiguous; } So the first thing to do is to Authenticate as admin. Here is the code: protected bool HttpAuthenticate() { Uri u = new Uri(this.Url); Uri url = new Uri(string.Format("{0}/admin/auth.php", u.GetLeftPart(UriPartial.Authority))); string data = string.Format("user_id={0}&user_pwd={1}&user_remember=1", Username, Password); var ret = HttpPost(url,data,false); return (ret == HttpStatusCode.OK || ret==HttpStatusCode.Found); } 3.Now that I'm authenticate, i need to get a xd_chek info (that i can find on the page so basically it's a GET on /admin/category.php + Regex("dotclear[.]nonce = '(.*)'")) 4.so I'm authenticate and have the xd_check info. The last thing to do seems to post the next category. But of course it does not work at all... here is the code: string postData = string.Format("cat_title={0}&new_cat_parent={1}&xd_check={2}", category_, 0, xdCheck); HttpPost(url, postData, true); If anyone can help me and explain were is it wrong ? thanks in advance.

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  • Matlab Image watermarking question , using both SVD and DWT

    - by Georgek
    Hello all . here is a code that i got over the net ,and it is supposed to embed a watermark of size(50*20) called _copyright.bmp in the Code below . the size of the cover object is (512*512), it is called _lena_std_bw.bmp.What we did here is we did DWT2 2 times for the image , when we reached our second dwt2 cA2 size is 128*128. You should notice that the blocksize and it equals 4, it is used to determine the max msg size based on cA2 according to the following code:max_message=RcA2*CcA2/(blocksize^2). in our current case max_message would equal 128*128/(4^2)=1024. i want to embed a bigger watermark in the 2nd dwt2 and lets say the size of that watermark is 400*10(i can change the dimension using MS PAINT), what i have to do is change the size of the blocksize to 2. so max_message=4096.Matlab gives me 3 errors and they are : ??? Error using == plus Matrix dimensions must agree. Error in == idwt2 at 93 x = upsconv2(a,{Lo_R,Lo_R},sx,dwtEXTM,shift)+ ... % Approximation. Error in == two_dwt_svd_low_low at 88 CAA1 = idwt2(cA22,cH2,cV2,cD2,'haar',[RcA1,CcA1]); The origional Code is (the origional code where blocksize =4): %This algorithm makes DWT for the whole image and after that make DWT for %cH1 and make SVD for cH2 and embed the watermark in every level after SVD %(1) -------------- Embed Watermark ------------------------------------ %Add the watermar W to original image I and give the watermarked image in J %-------------------------------------------------------------------------- % set the gain factor for embeding and threshold for evaluation clc; clear all; close all; % save start time start_time=cputime; % set the value of threshold and alpha thresh=.5; alpha =0.01; % read in the cover object file_name='_lena_std_bw.bmp'; cover_object=double(imread(file_name)); % determine size of watermarked image Mc=size(cover_object,1); %Height Nc=size(cover_object,2); %Width % read in the message image and reshape it into a vector file_name='_copyright.bmp'; message=double(imread(file_name)); T=message; Mm=size(message,1); %Height Nm=size(message,2); %Width % perform 1-level DWT for the whole cover image [cA1,cH1,cV1,cD1] = dwt2(cover_object,'haar'); % determine the size of cA1 [RcA1 CcA1]=size(cA1) % perform 2-level DWT for cA1 [cA2,cH2,cV2,cD2] = dwt2(cA1,'haar'); % determine the size of cA2 [RcA2 CcA2]=size(cA2) % set the value of blocksize blocksize=4 % reshape the watermark to a vector message_vector=round(reshape(message,Mm*Nm,1)./256); W=message_vector; % determine maximum message size based on cA2, and blocksize max_message=RcA2*CcA2/(blocksize^2) % check that the message isn't too large for cover if (length(message) max_message) error('Message too large to fit in Cover Object') end %----------------------- process the image in blocks ---------------------- x=1; y=1; for (kk = 1:length(message_vector)) [cA2u cA2s cA2v]=svd(cA2(y:y+blocksize-1,x:x+blocksize-1)); % if message bit contains zero, modify S of the original image if (message_vector(kk) == 0) cA2s = cA2s*(1 + alpha); % otherwise mask is filled with zeros else cA2s=cA2s; end cA22(y:y+blocksize-1,x:x+blocksize-1)=cA2u*cA2s*cA2v; % move to next block of mask along x; If at end of row, move to next row if (x+blocksize) >= CcA2 x=1; y=y+blocksize; else x=x+blocksize; end end % perform IDWT CAA1 = idwt2(cA22,cH2,cV2,cD2,'haar',[RcA1,CcA1]); watermarked_image= idwt2(CAA1,cH1,cV1,cD1,'haar',[Mc,Nc]); % convert back to uint8 watermarked_image_uint8=uint8(watermarked_image); % write watermarked Image to file imwrite(watermarked_image_uint8,'dwt_watermarked.bmp','bmp'); % display watermarked image figure(1) imshow(watermarked_image_uint8,[]) title('Watermarked Image') %(2) ---------------------------------------------------------------------- %---------- Extract Watermark from attacked watermarked image ------------- %-------------------------------------------------------------------------- % read in the watermarked object file_name='dwt_watermarked.bmp'; watermarked_image=double(imread(file_name)); % determine size of watermarked image Mw=size(watermarked_image,1); %Height Nw=size(watermarked_image,2); %Width % perform 1-level DWT for the whole watermarked image [ca1,ch1,cv1,cd1] = dwt2(watermarked_image,'haar'); % determine the size of ca1 [Rca1 Cca1]=size(ca1); % perform 2-level DWT for ca1 [ca2,ch2,cv2,cd2] = dwt2(ca1,'haar'); % determine the size of ca2 [Rca2 Cca2]=size(ca2); % process the image in blocks % for each block get a bit for message x=1; y=1; for (kk = 1:length(message_vector)) % sets correlation to 1 when patterns are identical to avoid /0 errors % otherwise calcluate difference between the cover image and the % watermarked image [cA2u cA2s cA2v]=svd(cA2(y:y+blocksize-1,x:x+blocksize-1)); [ca2u1 ca2s1 ca2v1]=svd(ca2(y:y+blocksize-1,x:x+blocksize-1)); correlation(kk)=diag(ca2s1-cA2s)'*diag(ca2s1-cA2s)/(alpha*alpha)/(diag(cA2s)*diag(cA2s)); % move on to next block. At and of row move to next row if (x+blocksize) >= Cca2 x=1; y=y+blocksize; else x=x+blocksize; end end % if correlation exceeds average correlation correlation(kk)=correlation(kk)+mean(correlation(1:Mm*Nm)); for kk = 1:length(correlation) if (correlation(kk) > thresh*alpha);%thresh*mean(correlation(1:Mo*No))) message_vector(kk)=0; end end % reshape the message vector and display recovered watermark. figure(2) message=reshape(message_vector(1:Mm*Nm),Mm,Nm); imshow(message,[]) title('Recovered Watermark') % display processing time elapsed_time=cputime-start_time, please do help,its my graduation project and i have been trying this code for along time but failed miserable. Thanks in advance

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Accessing py2exe program over network in Windows 98 throws ImportErrors

    - by darvids0n
    I'm running a py2exe-compiled python program from one server machine on a number of client machines (mapped to a network drive on every machine, say W:). For Windows XP and later machines, have so far had zero problems with Python picking up W:\python23.dll (yes, I'm using Python 2.3.5 for W98 compatibility and all that). It will then use W:\zlib.pyd to decompress W:\library.zip containing all the .pyc files like os and such, which are then imported and the program runs no problems. The issue I'm getting is on some Windows 98 SE machines (note: SOME Windows 98 SE machines, others seem to work with no apparent issues). What happens is, the program runs from W:, the W:\python23.dll is, I assume, found (since I'm getting Python ImportErrors, we'd need to be able to execute a Python import statement), but a couple of things don't work: 1) If W:\library.zip contains the only copy of the .pyc files, I get ZipImportError: can't decompress data; zlib not available (nonsense, considering W:\zlib.pyd IS available and works fine with the XP and higher machines on the same network). 2) If the .pyc files are actually bundled INSIDE the python exe by py2exe, OR put in the same directory as the .exe, OR put into a named subdirectory which is then set as part of the PYTHONPATH variable (e.g W:\pylib), I get ImportError: no module named os (os is the first module imported, before sys and anything else). Come to think of it, sys.path wouldn't be available to search if os was imported before it maybe? I'll try switching the order of those imports but my question still stands: Why is this a sporadic issue, working on some networks but not on others? And how would I force Python to find the files that are bundled inside the very executable I run? I have immediate access to the working Windows 98 SE machine, but I only get access to the non-working one (a customer of mine) every morning before their store opens. Thanks in advance! EDIT: Okay, big step forward. After debugging with PY2EXE_VERBOSE, the problem occurring on the specific W98SE machine is that it's not using the right path syntax when looking for imports. Firstly, it doesn't seem to read the PYTHONPATH environment variable (there may be a py2exe-specific one I'm not aware of, like PY2EXE_VERBOSE). Secondly, it only looks in one place before giving up (if the files are bundled inside the EXE, it looks there. If not, it looks in library.zip). EDIT 2: In fact, according to this, there is a difference between the sys.path in the Python interpreter and that of Py2exe executables. Specifically, sys.path contains only a single entry: the full pathname of the shared code archive. Blah. No fallbacks? Not even the current working directory? I'd try adding W:\ to PATH, but py2exe doesn't conform to any sort of standards for locating system libraries, so it won't work. Now for the interesting bit. The path it tries to load atexit, os, etc. from is: W:\\library.zip\<module>.<ext> Note the single slash after library.zip, but the double slash after the drive letter (someone correct me if this is intended and should work). It looks like if this is a string literal, then since the slash isn't doubled, it's read as an (invalid) escape sequence and the raw character is printed (giving W:\library.zipos.pyd, W:\library.zipos.dll, ... instead of with a slash); if it is NOT a string literal, the double slash might not be normpath'd automatically (as it should be) and so the double slash confuses the module loader. Like I said, I can't just set PYTHONPATH=W:\\library.zip\\ because it ignores that variable. It may be worth using sys.path.append at the start of my program but hard-coding module paths is an absolute LAST resort, especially since the problem occurs in ONE configuration of an outdated OS. Any ideas? I have one, which is to normpath the sys.path.. pity I need os for that. Another is to just append os.getenv('PATH') or os.getenv('PYTHONPATH') to sys.path... again, needing the os module. The site module also fails to initialise, so I can't use a .pth file. I also recently tried the following code at the start of the program: for pth in sys.path: fErr.write(pth) fErr.write(' to ') pth.replace('\\\\','\\') # Fix Windows 98 pathing issues fErr.write(pth) fErr.write('\n') But it can't load linecache.pyc, or anything else for that matter; it can't actually execute those commands from the looks of things. Is there any way to use built-in functionality which doesn't need linecache to modify the sys.path dynamically? Or am I reduced to hard-coding the correct sys.path?

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  • Mutating the expression tree of a predicate to target another type

    - by Jon
    Intro In the application I 'm currently working on, there are two kinds of each business object: the "ActiveRecord" type, and the "DataContract" type. So for example, we have: namespace ActiveRecord { class Widget { public int Id { get; set; } } } namespace DataContracts { class Widget { public int Id { get; set; } } } The database access layer takes care of "translating" between hierarchies: you can tell it to update a DataContracts.Widget, and it will magically create an ActiveRecord.Widget with the same property values and save that. The problem I have surfaced when attempting to refactor this database access layer. The Problem I want to add methods like the following to the database access layer: // Widget is DataContract.Widget interface DbAccessLayer { IEnumerable<Widget> GetMany(Expression<Func<Widget, bool>> predicate); } The above is a simple general-use "get" method with custom predicate. The only point of interest is that I 'm not passing in an anonymous function but rather an expression tree. This is done because inside DbAccessLayer we have to query ActiveRecord.Widget efficiently (LINQ to SQL) and not have the database return all ActiveRecord.Widget instances and then filter the enumerable collection. We need to pass in an expression tree, so we ask for one as the parameter for GetMany. The snag: the parameter we have needs to be magically transformed from an Expression<Func<DataContract.Widget, bool>> to an Expression<Func<ActiveRecord.Widget, bool>>. This is where I haven't managed to pull it off... Attempted Solution What we 'd like to do inside GetMany is: IEnumerable<DataContract.Widget> GetMany( Expression<Func<DataContract.Widget, bool>> predicate) { var lambda = Expression.Lambda<Func<ActiveRecord.Widget, bool>>( predicate.Body, predicate.Parameters); // use lambda to query ActiveRecord.Widget and return some value } This won't work because in a typical scenario, for example if: predicate == w => w.Id == 0; ...the expression tree contains a MemberAccessExpression instance which has a MemberInfo property (named Member) that point to members of DataContract.Widget. There are also ParameterExpression instances both in the expression tree and in its parameter expression collection (predicate.Parameters); After searching a bit, I found System.Linq.Expressions.ExpressionVisitor (its source can be found here in the context of a how-to, very helpful) which is a convenient way to modify an expression tree. Armed with this, I implemented a visitor. This simple visitor only takes care of changing the types in member access and parameter expressions. It may not be complete, but it's fine for the expression w => w.Id == 0. internal class Visitor : ExpressionVisitor { private readonly Func<Type, Type> dataContractToActiveRecordTypeConverter; public Visitor(Func<Type, Type> dataContractToActiveRecordTypeConverter) { this.dataContractToActiveRecordTypeConverter = dataContractToActiveRecordTypeConverter; } protected override Expression VisitMember(MemberExpression node) { var dataContractType = node.Member.ReflectedType; var activeRecordType = this.dataContractToActiveRecordTypeConverter(dataContractType); var converted = Expression.MakeMemberAccess( base.Visit(node.Expression), activeRecordType.GetProperty(node.Member.Name)); return converted; } protected override Expression VisitParameter(ParameterExpression node) { var dataContractType = node.Type; var activeRecordType = this.dataContractToActiveRecordTypeConverter(dataContractType); return Expression.Parameter(activeRecordType, node.Name); } } With this visitor, GetMany becomes: IEnumerable<DataContract.Widget> GetMany( Expression<Func<DataContract.Widget, bool>> predicate) { var visitor = new Visitor(...); var lambda = Expression.Lambda<Func<ActiveRecord.Widget, bool>>( visitor.Visit(predicate.Body), predicate.Parameters.Select(p => visitor.Visit(p)); var widgets = ActiveRecord.Widget.Repository().Where(lambda); // This is just for reference, see below Expression<Func<ActiveRecord.Widget, bool>> referenceLambda = w => w.Id == 0; // Here we 'd convert the widgets to instances of DataContract.Widget and // return them -- this has nothing to do with the question though. } Results The good news is that lambda is constructed just fine. The bad news is that it isn't working; it's blowing up on me when I try to use it (the exception messages are really not helpful at all). I have examined the lambda my code produces and a hardcoded lambda with the same expression; they look exactly the same. I spent hours in the debugger trying to find some difference, but I can't. When predicate is w => w.Id == 0, lambda looks exactly like referenceLambda. But the latter works with e.g. IQueryable<T>.Where, while the former does not (I have tried this in the immediate window of the debugger). I should also mention that when predicate is w => true, it all works just fine. Therefore I am assuming that I 'm not doing enough work in Visitor, but I can't find any more leads to follow on. Can someone point me in the right direction? Thanks in advance for your help!

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  • problems in trying ieee 802.15.4 working from msk

    - by asel
    Hi, i took a msk code from dsplog.com and tried to modify it to test the ieee 802.15.4. There are several links on that site for ieee 802.15.4. Currently I am getting simulated ber results all approximately same for all the cases of Eb_No values. Can you help me to find why? thanks in advance! clear PN = [ 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0; 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0; 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0; 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1; 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1; 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0; 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1; 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1; 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1; 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1; 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1; 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0; 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0; 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1; 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0; 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0; ]; N = 5*10^5; % number of bits or symbols fsHz = 1; % sampling period T = 4; % symbol duration Eb_N0_dB = [0:10]; % multiple Eb/N0 values ct = cos(pi*[-T:N*T-1]/(2*T)); st = sin(pi*[-T:N*T-1]/(2*T)); for ii = 1:length(Eb_N0_dB) tx = []; % MSK Transmitter ipBit = round(rand(1,N/32)*15); for k=1:length(ipBit) sym = ipBit(k); tx = [tx PN((sym+1),1:end)]; end ipMod = 2*tx - 1; % BPSK modulation 0 -> -1, 1 -> 1 ai = kron(ipMod(1:2:end),ones(1,2*T)); % even bits aq = kron(ipMod(2:2:end),ones(1,2*T)); % odd bits ai = [ai zeros(1,T) ]; % padding with zero to make the matrix dimension match aq = [zeros(1,T) aq ]; % adding delay of T for Q-arm % MSK transmit waveform xt = 1/sqrt(T)*[ai.*ct + j*aq.*st]; % Additive White Gaussian Noise nt = 1/sqrt(2)*[randn(1,N*T+T) + j*randn(1,N*T+T)]; % white gaussian noise, 0dB variance % Noise addition yt = xt + 10^(-Eb_N0_dB(ii)/20)*nt; % additive white gaussian noise % MSK receiver % multiplying with cosine and sine waveforms xE = conv(real(yt).*ct,ones(1,2*T)); xO = conv(imag(yt).*st,ones(1,2*T)); bHat = zeros(1,N); bHat(1:2:end) = xE(2*T+1:2*T:end-2*T); % even bits bHat(2:2:end) = xO(3*T+1:2*T:end-T); % odd bits result=zeros(16,1); chiplen=32; seqstart=1; recovered = []; while(seqstart<length(bHat)) A = bHat(seqstart:seqstart+(chiplen-1)); for j=1:16 B = PN(j,1:end); result(j)=sum(A.*B); end [value,index] = max(result); recovered = [recovered (index-1)]; seqstart = seqstart+chiplen; end; %# create binary string - the 4 forces at least 4 bits bstr1 = dec2bin(ipBit,4); bstr2 = dec2bin(recovered,4); %# convert back to numbers (reshape so that zeros are preserved) out1 = str2num(reshape(bstr1',[],1))'; out2 = str2num(reshape(bstr2',[],1))'; % counting the errors nErr(ii) = size(find([out1 - out2]),2); end nErr/(length(ipBit)*4) % simulated ber theoryBer = 0.5*erfc(sqrt(10.^(Eb_N0_dB/10))) % theoretical ber

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  • A couple PHP/MySQL questions...

    - by Jeff
    I am a college student taking a course in php and mysql progamming and my first question is about the "$variable" variables in the following code: <?php ob_start(); ?> <?php session_start(); if ($_SESSION['auth'] != "true") { header("Location: login.php"); exit; } $uid = $_SESSION['user']; $connection = mysql_connect("localhost", "username", "password"); mysql_select_db("username", $connection); $result = mysql_query ( "SELECT * FROM users where user_id = '$uid'", $connection); $num = mysql_numrows($result); $i=0; while ($i < $num) { $f1=mysql_result($result,$i,"firstname"); $f2=mysql_result($result,$i,"lastname"); ?> <html><body> <p> <td><center><font size = "18" face="Arial"><?php echo "Name: $f1 "; echo $f2; ?> </font></center></td> </p> </body></html> <?php $i++; } ?> <?php $result1 = mysql_query ( "SELECT * FROM phone where user_id = '$uid'", $connection); $num1 = mysql_numrows($result1); $j=0; while ($j < $num1) { $f3=mysql_result($result1,$j,"type"); $f4=mysql_result($result1,$j,"number"); ?> <html><body> <p> <br> <td><center><font size = "12" face="Arial"><?php echo "$f5: "; echo "($f3) "; echo "$f4 <br />"; ?> </font></center></td> </p> </body></html> <?php $j++; } ?> <?php $result2 = mysql_query ( "SELECT * FROM address where user_id = '$uid'", $connection); $num2 = mysql_numrows($result2); $h=0; while ($h < $num2) { $f6=mysql_result($result2,$h,"type"); $f7=mysql_result($result2,$h,"address"); $f8=mysql_result($result2,$h,"city"); $f9=mysql_result($result2,$h,"state"); $f10=mysql_result($result2,$h,"zip"); ?> <html><body> <p> <br> <td><center><font size = "12" face="Arial"><?php echo "$f10 Address: $f6, $f7, $f8 $f9"; ?></font></center></td> </p> </body></html> <?php $h++; } ?> <?php include 'navbar.php'; ob_end_flush(); ?> I just don't really understand the $variables at all. Are they user-generated or are they entities in the database? And how does the code know which $result is which? My second question is that, if this was someone else in my class's code and I wanted to modify it to make it my own and substitute my own variables, how would I go about doing that? Do the $variables need to be changed if they are not user-defined and if so, how? I apologize if these are dumb questions, but I am a beginner at this programming language. Thanks in advance for your help. -Jeff

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  • What is stopping data flow with .NET 3.5 asynchronous System.Net.Sockets.Socket?

    - by TonyG
    I have a .NET 3.5 client/server socket interface using the asynchronous methods. The client connects to the server and the connection should remain open until the app terminates. The protocol consists of the following pattern: send stx receive ack send data1 receive ack send data2 (repeat 5-6 while more data) receive ack send etx So a single transaction with two datablocks as above would consist of 4 sends from the client. After sending etx the client simply waits for more data to send out, then begins the next transmission with stx. I do not want to break the connection between individual exchanges or after each stx/data/etx payload. Right now, after connection, the client can send the first stx, and get a single ack, but I can't put more data onto the wire after that. Neither side disconnects, the socket is still intact. The client code is seriously abbreviated as follows - I'm following the pattern commonly available in online code samples. private void SendReceive(string data) { // ... SocketAsyncEventArgs completeArgs; completeArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnSend); clientSocket.SendAsync(completeArgs); // two AutoResetEvents, one for send, one for receive if ( !AutoResetEvent.WaitAll(autoSendReceiveEvents , -1) ) Log("failed"); else Log("success"); // ... } private void OnSend( object sender , SocketAsyncEventArgs e ) { // ... Socket s = e.UserToken as Socket; byte[] receiveBuffer = new byte[ 4096 ]; e.SetBuffer(receiveBuffer , 0 , receiveBuffer.Length); e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceive); s.ReceiveAsync(e); // ... } private void OnReceive( object sender , SocketAsyncEventArgs e ) {} // ... if ( e.BytesTransferred > 0 ) { Int32 bytesTransferred = e.BytesTransferred; String received = Encoding.ASCII.GetString(e.Buffer , e.Offset , bytesTransferred); dataReceived += received; } autoSendReceiveEvents[ SendOperation ].Set(); // could be moved elsewhere autoSendReceiveEvents[ ReceiveOperation ].Set(); // releases mutexes } The code on the server is very similar except that it receives first and then sends a response - the server is not doing anything (that I can tell) to modify the connection after it sends a response. The problem is that the second time I hit SendReceive in the client, the connection is already in a weird state. Do I need to do something in the client to preserve the SocketAsyncEventArgs, and re-use the same object for the lifetime of the socket/connection? I'm not sure which eventargs object should hang around during the life of the connection or a given exchange. Do I need to do something, or Not do something in the server to ensure it continues to Receive data? The server setup and response processing looks like this: void Start() { // ... listenSocket.Bind(...); listenSocket.Listen(0); StartAccept(null); // note accept as soon as we start. OK? mutex.WaitOne(); } void StartAccept(SocketAsyncEventArgs acceptEventArg) { if ( acceptEventArg == null ) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted); } Boolean willRaiseEvent = this.listenSocket.AcceptAsync(acceptEventArg); if ( !willRaiseEvent ) ProcessAccept(acceptEventArg); // ... } private void OnAcceptCompleted( object sender , SocketAsyncEventArgs e ) { ProcessAccept(e); } private void ProcessAccept( SocketAsyncEventArgs e ) { // ... SocketAsyncEventArgs readEventArgs = new SocketAsyncEventArgs(); readEventArgs.SetBuffer(dataBuffer , 0 , Int16.MaxValue); readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted); readEventArgs.UserToken = e.AcceptSocket; dataReceived = ""; // note server is degraded for single client/thread use // As soon as the client is connected, post a receive to the connection. Boolean willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs); if ( !willRaiseEvent ) this.ProcessReceive(readEventArgs); // Accept the next connection request. this.StartAccept(e); } private void OnIOCompleted( object sender , SocketAsyncEventArgs e ) { // switch ( e.LastOperation ) case SocketAsyncOperation.Receive: ProcessReceive(e); // similar to client code // operate on dataReceived here case SocketAsyncOperation.Send: ProcessSend(e); // similar to client code } // execute this when a data has been processed into a response (ack, etc) private SendResponseToClient(string response) { // create buffer with response // currentEventArgs has class scope and is re-used currentEventArgs.SetBuffer(sendBuffer , 0 , sendBuffer.Length); Boolean willRaiseEvent = currentClient.SendAsync(currentEventArgs); if ( !willRaiseEvent ) ProcessSend(currentEventArgs); } A .NET trace shows the following when sending ABC\r\n: Socket#7588182::SendAsync() Socket#7588182::SendAsync(True#1) Data from Socket#7588182::FinishOperation(SendAsync) 00000000 : 41 42 43 0D 0A Socket#7588182::ReceiveAsync() Exiting Socket#7588182::ReceiveAsync() - True#1 And it stops there. It looks just like the first send from the client but the server shows no activity. I think that could be info overload for now but I'll be happy to provide more details as required. Thanks!

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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