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  • Django admin interface upload failing on request data read error

    - by Jake
    Hi All, This is an updated version of an old question I asked. I've now done a lot more testing, plus the old question got hijacked. I'm getting a request data read error when trying to upload files to the Django admin interface. Files under about 150k work, but bigger files always fail and almost always at around 192k (that's 3 chunks) completed, sometimes at around 160k. The Exception I get is below. File "/usr/lib/python2.4/site-packages/django/http/multipartparser.py", line 405, in read return self._file.read(num_bytes) IOError: request data read error I've tried Chrome and Firefox on Windows and Firefox on Mac - Same results. I can upload to other sites so I don't think it's my connection. I'm running python 2.4, django 1.1, mod_wsgi, on CentOS (a media temple DV server) Locally it's fine (Django development server) Everything I've found on this issue says it's a mod_python issue and that changing to mod_wsgi will fix it, but I am running mod_wsgi. Can anyone help?

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  • How to attach multiple files to a Wordpress post?

    - by erik.brannstrom
    I'm currently working on a project where we are using Wordpress 3.0 RC. The idea is to create custom post types with meta boxes to make the system easier to use for the client. Some of these posts need to have multiple files attached to them, and by attached I do not mean inserted to post but rather we'd like to keep them separate from the post body (in fact, a given post type might not even have text, only files). I'm wondering if there is a standard approach for allowing multiple files to be attached to a Wordpress post? I've managed to add a meta box that allows one file from the media library to be selected, but I have no idea how to extend this to allow an arbitrary number of files. Hope someone can help!

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  • How to see a branch created in master

    - by richard
    Hi, I create a branch in my master repository (192.168.1.2). And in my other computer, I did '$ git pull --rebase ', I see Unpacking objects: 100% (16/16), done. From git+ssh://[email protected]/media/LINUXDATA/mozilla-1.9.1 62d004e..b291703 master -> origin/master * [new branch] improv -> origin/improv But when I do a 'git branch' in my local repository, I see only 1 branch and I did '$ git checkout improv ' $ git branch * master $ git checkout improv error: pathspec 'improv' did not match any file(s) known to git. Did you forget to 'git add'?

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  • Query size of block device file in Python

    - by ??O?????
    Hello. I have a Python script that reads a file (typically from optical media) marking the unreadable sectors, to allow a re-attempt to read said unreadable sectors on a different optical reader. I discovered that my script does not work with block devices (e.g. /dev/sr0), in order to create a copy of the contained ISO9660/UDF filesystem, because os.stat().st_size is zero. The algorithm currently needs to know the filesize in advance; I can change that, but the issue (of knowing the block device size) remains, and it's not answered here, so I open this question. I am aware of the following two related SO questions: Determine the size of a block device (/proc/partitions, ioctl through ctypes) how to check file size in python? (about non-special files) Therefore, I'm asking: in Python, how can I get the file size of a block device file?

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  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

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  • Dev efforts for different mobile platforms

    - by Juriy
    Hello guys, I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important). iPhone (iPod iPad) Android BlackBerry Java ME, Symbian I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

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  • Using images and css file for a generated HTML UIWebView

    - by Tom
    Hi! I'm generating an HTML file for an app, and in this HTML file there's a link to a stylesheet and one to an image. Here's what I tried so far: NSMutableString *toReturn = [NSMutableString stringWithCapacity:100]; NSString *cssPath = [[NSBundle mainBundle] pathForResource:@"etapes.css" ofType:nil]; [toReturn appendFormat:@"<html><head><title></title><link href=\"%@\" media=\"all\" rel=\"stylesheet\" type=\"text/css\" /></head><body>", cssPath]; It generates the right full path to the right file, this is okay if I want to access it on my mac, but on the simulator or my iPhone it doesn't point to the right place at all... Do you have any idea of how could I make this? Thanks

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  • Reading Images only from Camera

    - by Ankit
    I wanted to read images only from the Camera folder of the device. Since the folder might be different for different devices, how can I write a simple application for it). So far I have written the following code, which does read from Camera folder, but it also reads from other places on sdcard as well. Cursor childCursor = managedQuery(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, MediaStore.Images.ImageColumns._ID, null); do { ImageView image = new ImageView(); image.setImageURI(Uri.withAppendedPath(MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, ""+ childCursor.getString( childCursor.getColumnIndex( MediaStore.Images.ImageColumns._ID ))); <some other code> } while (childCursor.moveToNext()); How can I create a generic app and filter on Camera Images before displaying. Any help is appreciated.

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  • How do you use pip, virtual_env and Frabric to handle deployement?

    - by e-satis
    What are your settings, your tricks, and above all, your workflow. These tools are great but they is still no best practices attached to their usage, so I don't know what is the most efficient way. Do you use pip bundles or always download? Do you set up Apache/Cherokee/MySQl by hand or do you have a script for than. Do you put everything in virtual_env and use --no-site-package? Do you use one virtual_env for several projects? What do you use Fabric for (which part of your deployment do you script)? Do you put your Fabric scripts in on the client or the server? How do you handle database and media file migration? Do you even need a build tool such as SCons? What are the steps of your deployment? How often do you perform each of them? etc.

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  • How can I launch QuickTime from my app?

    - by Sheehan Alam
    I am trying to load a video from the web, but am having trouble getting it to appear in QuickTime. I can only hear the audio. I would like it to launch QuickTime. - (void)loadView { NSURL *movieURL = [NSURL URLWithString:@"http://movies.apple.com/media/us/mac/getamac/2009/apple-mvp-biohazard_suit-us-20090419_480x272.mov"]; if (movieURL != nil) { moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.initialPlaybackTime = -1.0; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerScalingModeDidChangeNotification object:moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(endPlay:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.scalingMode = MPMovieScalingModeAspectFit; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } }

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  • Localized tables and Entity Framework

    - by Pyttroll
    Hi all, I have a scenario where I need to localized values of objects in my database. Let's say you have an application that can create animals, if the user is english the value of the "Name" property of an animal would be entered as "Cat" in the UI whereas it would be entered as "Chat" in french. The animal culture table would contain 2 records pointing to the same animal in the parent table. When reading values back, if the value of "Name" does not exist in the user culture the default value (value the object was originally created with) would be used. The following diagrams demonstrate how the data is stored in SQL: I'm trying to map this schema to an object model using the Entity Framework, I'm a bit confused as to what the best way to approach the problem. Is EF appropriate for this? Should I used EF4? This EF model will be used by .NET RIA Services. Thanks, Pierre-Yves Troel Ayuda Media Systems http://www.ayudasystems.com

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  • Storing uploaded content on a website

    - by Matt
    For the past 5 years, my typical solution for storing uploaded files (images, videos, documents, etc) was to throw everything into an "upload" folder and give it a unique name. I'm looking to refine my methods for storing uploaded content and I'm just wondering what other methods are used / preferred. I've considered storing each item in their own folder (folder name is the Id in the db) so I can preserve the uploaded file name. I've also considered uploading all media to a locked folder, then using a file handler, which you pass the Id of the file you want to download in the querystring, it would then read the file and send the bytes to the user. This is handy for checking access, and restricting bandwidth for users.

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  • FBConnect - uploading images to Wall

    - by SteveU
    Hi All, i've configured FBConnect and it uploads to the wall, but what i want to do is take a screenshot and then upload the screenshot to FB. In the below code there is an image but as a url. Can i intersect this and put in my screenshot image? FBStreamDialog *dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.userMessagePrompt = @"Tell your friends about Fridgit!!:"; dialog.attachment = [NSString stringWithFormat:@"{\"name\":\"Facebook Connect for iPhone\",\"href\":\"http://developers.facebook.com/connect.phptab=iphone\",\"caption\":\"Caption\",\"description\":\"Description\",\"media\":[{\"type\":\"image\",\"src\":\"screenShot\",\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}],\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}", self.screenShot]; [dialog show]; } i know all the code is default i haven't edited it yet incase i can't do what i want to do. Cheers

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  • Publish to Facebook Stream in as3

    - by Kid Adiran
    Hi, I am trying to publish to a users stream when they click a share button in my flash app that i have living in a tab on a fan fan. I basically have my swf embedded on a page that has a java script function that calls the facebook share dialogue. Here is what i got so far: // flash embedd <fb:fbjs-bridge/> // share function <script> function publishfeed() { var attachment = {'media':[{'type':'image','src':'http://bit.ly/AJTnf','href':'http://bit.ly/hifZk'}]}; Facebook.streamPublish('', attachment); } In my flash file, I try using this code to get it to pull the javascript funtion, but no luck. function jspopupWindow(event:MouseEvent):void { var request:URLRequest = new URLRequest("javascript:publishfeed()"); navigateToURL(request,"_blank"); } share_btn.addEventListener(MouseEvent.CLICK, jspopupWindow); Can anyone help me, what am i missing? thanks a

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  • What are good Python and/or Django deployment solutions?

    - by e-satis
    For now I use some mix between virtual_env, pip and Fabric. This allows to: install required libs; generate dynamic content; isolate installation; push everything through ssh. It works well, I just want to know if there are other tools around. The only problem I could think of is that it's a lot of to set up every time. It doesn't solve database / media files migration issues either, but maybe I should just open another question for this specific subject. Eventually, I don't know how to automatize the server setup. I'd love to have a tool to let me configure Apache/Lighttp/Cherokee and MySQL automatically. Related : How django projects can be deployed with minimal installation works?

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  • Why OpenGL ES texture mapping is very slow?

    - by Cinar
    I have an Android application that displays VGA (640x480) frames using OpenGL ES. The application reads each frame from a movie file and updates the texture accordingly. My problem is that, it is taking almost 30 ms. to draw each frame using OpenGL. Similar test using the Canvas/drawBitmap was around 6 ms on the same device. I'm following the same OpenGL calls that VLC Media Player is using, so I'm assuming that those are optimized for this purpose. I just wanted to hear your thoughts and ideas about it?

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  • Palm webOS CSS Targeting Hack?

    - by Tom
    Although it is not good practice, I am looking for a CSS hack to target Palm webOS. The problem is that Safari 3+ is awesome, and I can do some things like gradient background animations on text, but only in Safari. Right now I use @media screen and (-webkit-min-device-pixel-ratio:0) {} and it works like a charm, no Opera, Firefox, or whatever, because if I set the background to the image as I do in Safari they will all be ruined. But Palm's browser is based on webkit, and it uses the rules inside, and Palm's browser doesn't support text backgrounds so all I get is the image moving, no text. I would prefer a CSS hack, but if need be a Javascript one will do.

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  • Switching/Linking to another external stylesheet in a .js file using Ruby on Rails

    - by Jake
    Im learning JQuery from a Sitepoint Book but Im trying to apply all the lessons to a Rails App. In one lesson, we are taught how to switch to a different stylesheet if the browser window is resized beyond a certain point. Here's the javascript code: if ($('body').width() > 900) { $('<link rel="stylesheet" href="wide.css" type="text/css" />') .appendTo('head'); } else { $('link[href=wide.css]').remove(); } Rails doesn't seem to want to link to the new stylesheet using 'link rel'. I've tried using the Rails helper: <%= stylesheet_link_tag 'base', :media => 'screen' %> but that doesn't work in a .js file. How do I link to an external stylesheet in a .js file using Ruby? Can I use Ruby on Rails code in a .js file? Thanks.

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  • Why does the "choose files" button not work in Wordpress 2.5 when trying to upload photos?

    - by Great Kindness
    I've got Wordpress 2.5 installed on my website. It works well, but I can't get the photo uploader to work. When I'm writing a post, I click on the "Add media" button. In the "Choose File" tab, I see the "Choose files to upload" button. When I click on it, nothing happens. I searched the net and found nothing helpful. One page vaguely mentioned having the latest Flash player. I verified and confirmed that I have the latest player. Any ideas?

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  • CSS not rendering on MAMP

    - by Debashis
    I'm working on a Wordpress blog. I'm embedding a stylesheet as follows: <link rel=”stylesheet” href="<?php bloginfo("stylesheet_url"); ?>" type=”text/css” media=”screen” /> However, the CSS doesn't render, at all. I've checked that the URL that is being put in the href is correct. The CSS is found. But, it doesn't render, in all browsers. I am utterly stumped, and would really appreciate a nudge in the right direction. I'm using MAMP 1.8.3, and Wordpress 1.2.9.

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  • Streaming audio to mobile phones, what technology to use ?

    - by Alx
    I'm planning on building an application where audio media is going to be streamed to the mobile phone for the user to listen. The targets are smartphones: iPhone/Blackberry/Android/(J2ME ?). I see that streaming on iPhone has to be done with HTTP Live streaming, but I don't see it supported by other platforms. Should I broadcast the streams via rstp ? http ? Is there any way to use a unified solution for all the different mobile platform ? If anyone already had to go through this, help would be gratly appreciated.

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  • How to compile these 2 java files correctly?

    - by user198729
    I'm following the steps here, it's basically : Compile the DataSource and LiveStream classes: javac -d . DataSource.java LiveStream.java Run using JMStudio: java JMStudio screen://0,0,160,120/10 But when I compile them, got lots of errors like javax.media doesn't exist and so on. Here's the directory structure: D:\>dir 2010-06-11 22:25 <DIR> . 2010-06-11 22:25 <DIR> .. 2010-06-11 22:25 3,730 DataSource.java 2010-06-11 22:25 6,860 LiveStream.java Can someone give more detailed steps how to set up the environment correctly to compile correctly?

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  • Is being a programmer a younger person's job?

    - by Saobi
    After you get old, say past 30 or 40. Can you still keep up with the young coders from your company, those fresh out of school, who can code for 15+ hours on 10 cans of redbulls (most people in Google, Facebook, etc) ? And given the lightning speed with which today's programming frameworks and architectures evolve, can you keep up with the most up to date stuff and be as proficient at them as the next college grad? I know for jobs like unix/c/embedded programming, it might be that the older the better. But for programming jobs in say web development, social media, search engine technology, etc. Do you become less and less competitive career-wise versus youngsters? For example, most coders in Google and Facebook, I believe are under 25 years old. In other words, once you reach a certain age, would it be unwise to continue to be a coder, and is it better to try becoming a project manager or architect?

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  • FFmpeg bitrate issue.

    - by user329840
    I'm dealing with a very big issue about bit rate , ffmpeg provide the -b option for the bit rate and for adjustment it provide -minrate and -maxrate, -bufsize but it don't work proper. If i'm giving 256kbps at -b option , when the trans-coding finishes , it provide the 380kbps. How can we achieve the constant bit rate using ffmpeg. If their is +-10Kb it's adjustable. but the video bit rate always exceed by 50-100 kbps. I'm using following command ffmpeg -i "demo.avs" -vcodec libx264 -s 320x240 -aspect 4:3 -r 15 -b 256kb \ -minrate 200kb -maxrate 280kb -bufsize 256kb -acodec libmp3lame -ac 2 \ -ar 22050 -ab 64kb -y "output.mp4" When trans-coding is done, the Media Info show overall bit rate 440kb (it should be 320kb). Is their something wrong in the command. Or i have to use some other parameter? Plz provide your suggestion its very important.

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