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  • Linux AI robot baby dinosaur

    <b>Handle With Linux:</b> "Watch this: a Linux powered baby dinosaur, with a arm processor heart. The robot runs Live OS. An embedded, linux based operating system which features a custom programming language, giving the possibility to interact with the robot on the programming level"

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  • Understanding T-SQL Expression Short-Circuiting

    Understanding the basics of how T-SQL logic works in branching is important to ensure you code works as expected. This article will help you learn how this impacts control of flow language. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • The Ups And Downs Of Using CSS

    When it comes to web designs and creating web layouts, CSS has been considered by many as one of the most widely used form of language for web development. This is because of its several advantages c... [Author: Margarette Mcbride - Web Design and Development - August 24, 2009]

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  • How to get Messages Pending Count from a Queue using WLST?

    - by lmestre
    WLST is a scripting Language that helps to achieve similar functionality as the ones you have in WebLogic console, but in a command line fashion.You can develop your WLST Scripts using Eclipse OEPE, read more here:https://blogs.oracle.com/oepe/entry/new_oracle_enterprise_pack_forFinally, here is an example to get Messages Pending Count using WLST: . ./setDomainEnv.sh java weblogic.WLST connect('weblogic','welcome1','t3://localhost:7001') domainRuntime() jms= getMBean ('ServerRuntimes/MyManagedServer/JMSRuntime/MyManagedServer.jms/JMSServers/MyJMSServer/Destinations/MyModule!MyQueue') jms.getMessagesPendingCount() Enjoy!WLST documentation:http://docs.oracle.com/middleware/1212/wls/WLSTG/index.html

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • Learn programming backwards, or "so I failed the FizzBuzz test. Now what?"

    - by moraleida
    A Little Background I'm 28 today, and I've never had any formal training in software development, but I do have two higher education degrees equivalent to a B.A in Public Relations and an Executive MBA focused on Project Management. I've worked on those fields for about 6 years total an then, 2,5 years ago I quit/lost my job and decided to shift directions. After a month thinking things through I decided to start freelancing developing small websites in WordPress. I self-learned my way into it and today I can say I run a humble but successful career developing themes and plugins from scratch for my clients - mostly agencies outsourcing some of their dev work for medium/large websites. But sometimes I just feel that not having studied enough math, or not having a formal understanding of things really holds me behind when I have to compete or work with more experienced developers. I'm constantly looking for ways to learn more but I seem to lack the basics. Unfortunately, spending 4 more years in Computer Science is not an option right now, so I'm trying to learn all I can from books and online resources. This method is never going to have NASA employ me but I really don't care right now. My goal is to first pass the bar and to be able to call myself a real programmer. I'm currently spending my spare time studying Java For Programmers (to get a hold on a language everyone says is difficult/demanding), reading excerpts of Code Complete (to get hold of best practices) and also Code: The Hidden Language of Computer Hardware and Software (to grasp the inner workings of computers). TL;DR So, my current situation is this: I'm basically capable of writing any complete system in PHP (with the help of Google and a few books), integrating Ajax, SQL and whatnot, and maybe a little slower than an experienced dev would expect due to all the research involved. But I was stranded yesterday trying to figure out (not Google) a solution for the FizzBuzz test because I didn't have the if($n1 % $n2 == 0) method modulus operator memorized. What would you suggest as a good way to solve this dilemma? What subjects/books should I study that would get me solving problems faster and maybe more "in a programmers way"? EDIT - Seems that there was some confusion about what did I not know to solve FizzBuzz. Maybe I didn't express myself right: I knew the steps needed to solve the problem. What I didn't memorize was the modulus operator. The problem was in transposing basic math to the program, not in knowing basic math. I took the test for fun, after reading about it on Coding Horror. I just decided it was a good base-comparison line between me and formally-trained devs. I just used this as an example of how not having dealt with math in a computer environment before makes me lose time looking up basic things like modulus operators to be able to solve simple problems.

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  • How to run Arabic 102 keyboard instead of 101

    - by Shady N. Janzeir
    I'm completely new to Linux and Ubuntu, which I had just installed last night and I'm still feeling my way around it. So far, I managed to install the Arabic language pack, but the keyboard only functions in 101 mode, whereas I need it to function in 102 mode on this particular machine due to the specific layout of the Arabic letters on the keyboard. The keyboard operates fine in 101 mode, but the location of one of the letters is on a different key. Is there a way to do this? Thanks in advance, Shady

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  • WebFoundations

    - by csharp-source.net
    A simple, SEO Friendly, C#, ASP.NET, XML Content Management System (CMS) These 'WebFoundations' are a great starting block when developing an ASP.NET CMS. Features: * A WYSIWYG editor (FCKEditor) * Content caching (No IO overhead) * Multi language support (can be set on querystring or dropdown) * Search engine friendly URL's (url rewriting) * Easily themable (Build on ASP.Net Master Pages) * An image gallery control (it consumes XML Picasa exports) Web Foundation sites can be hosted on inexpensive hosting as there is NO Database requirement (all the data is stored in XML files).

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  • SEO to ensure visibility for a narrow, non-competitive, non-commercial site

    - by hen3ry
    I'm webmaster of a non-commercial site in English. A non-native-English speaker asked me why our site doesn't produce hits in Google searches she conducts for relevant keywords in her native language. I asked her for a list of keywords in her native language, and I naively tried inserting those into the META info in the page headers and waited a couple of weeks. No help. A little searching informed me that Google doesn't use the META info, and has not done so for a very long time. D'oh! To be entirely concrete, suppose the StackExchange folks want Russian speakers to find this site, Pro Webmasters. The direct translation in Russian of "webmaster" --thanks, Google Translator-- is: "?????????". (Not sure this will render properly, but that's not essential to my question.) Assuming Pro Webmasters has a common template for all pages it generates, inserting "?????????" into the Keywords META for that template won't help, it seems. What could StackExchange do to make this site visible to users searching with the Russian keyword "?????????" ? Pretty much all the advice I've seen boils down to this, if I understand correctly: use the desired search term often (but not too often) among site content, and the problem will be solved. That's great, but I don't think sprinkling "?????????" visibly all over Pro Webmasters is going to fly. Just for completeness, crawlers must be long immune to the invisible-to-visitors scheme, e.g, format "?????????" in a tiny text size in a color the same as an existing background, e.g. white-over-white. Or, put that text inside a div styled: ' style="visibility: hidden" '. Probably some other equivalents. I can only think of one slightly effective method, along these lines: place an unobtrusive link on the common template to a page titled "for international users" , and on that page list desired synonyms for "webmaster" in various languages on that page. A test case --admittedly, just one-- using my site implies that a Google search for "international users" ????????? will produce a hit for this page, and thus make the site minimally visible, despite the fact that the page will almost never be visited. At the moment, anyway. Note: All the SEO discussions I have found so far are about competitive and --almost certainly-- commercial sites. To repeat: my site is non-commercial, and it is about an obscure, narrow topic that is of interest to only a small number of people worldwide. This isn't about clawing our way to the top of competitive rankings, just making this content minimally visible to interested non-native-English speakers. Ideas? TIA

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  • How representative is Ohloh?

    - by gerrit
    My colleague recently pointed me to Ohloh, a website providing statistics on FOSS based on versioning repositories. It's quite a fun procrastination tool, e.g. to compare programming languages by active projects: Which makes me wonder: how representative is such a comparison? Can we draw conclusions from this such as "Javascript is the most used programming language in FOSS, followed closely by Python, Java and C++"? Or are there some big caveats to take into account?

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  • Books for procedural programming [closed]

    - by Student
    Please suggest books for procedural programming. I need to know the core principles/patterns of procedural programming. So it doesn't matter if the book using any language to convey the procedural programming principles, be it pure C or others languages. Nowadays it is difficult to find ones. Even google and amazon searches didn't give me a satisfactory books. You may vote to close this question but please recommend books in comment section.

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  • Is there a canonical book on general abstractions and modeling?

    - by David The Man
    I've been trying to understand the fundamentals of general abstractions and modeling: there are quite a lot of books when you search for abstractions, but most of those seem to be about learning object-oriented programming in a given language. Is there a book out there that's the de-facto standard for describing best practices, design methodologies, and other helpful information about general abstractions and modeling? What about that book makes it special?

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  • How does a "Variables introduce state"?

    - by kunj2aan
    I was reading the "C++ Coding Standards" and this line was there: Variables introduce state, and you should have to deal with as little state as possible, with lifetimes as short as possible. Doesn't anything that mutates eventually manipulate state? What does "you should have to deal with little state as possible" mean? In an impure language such as C++, isn't state management really what you are doing? And what are other ways to "deal with as little state as possible" other than limiting variable lifetime?

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  • I'm a C Programmer, but I can't find a comfortable environment to work in

    - by Jesse Brands
    Hello everyone, Last time I asked a question, I was having issues dealing with Java which I had to do for a course work. I generally use C for my development work - especially personal projects - and I've grown up in what is pretty much a Linux/UNIX world. In this world, it was easy to use C, you had your C compiler (GCC is excellent in that regard) and a wealth of tools such as the command line and vi/emacs/whatever-you-got. However, that was all that I really liked about Linux/UNIX. It really fitted well with the C language; nowadays, I'm somewhat forced into Windows/Mac OS X for most of my work. C seems poorly supported on a mac for starters, there's no GUI API to use and pretty much you get forced into Obj-C. This is not a problem, I like Objective-C, but it's another language I have to learn. Now coming to Windows. Why does everything about Windows Development try to scare me away? It's basically come down to: USE C# AND .NET OR DIE. I don't like C#, I like C, they are fundamentally different. Yet when I make a Windows Forms application in MSVC++ (I know that's not C), I get a main function riddled with weird things I've never heard of before, along with a poor, barely-compliant C/C++ compiler. What am I to do when I just want to program in C, make applications that look and feel like native Windows applications (I am a sucker for aesthetics, and I'm not looking to make something cross-platform. I just want it to work on Windows, and look as native as possible.). C++ is a fine alternative, but it really looks like the only way to make a decent, native feeling Windows application, is to use C#. Am I missing something here? I'd rather not use CYGWIN. Like I said, I want people to install the program, and it should just work out of the box on Windows 7. Program in question involves a Media Player, if anyone is curious what I'm targetting at. Anyone who had the same experiences who can help me out? How can I code something in ANSI C and still have a native feel?

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  • Filtres d'écran en 2D avec OpenGL dans le Blender Game Engine, une traduction de Guillaume Belz

    Bonjour à tous Blender est à l'origine un logiciel libre de dessin 3D, mais propose de plus en plus de fonctionnalités avancées d'animation. En particulier, Blender intègre un moteur de jeux appelé Blender Game Engine (BGE), qui permet aux utilisateurs d'écrire leurs propres shaders en utilisant les langages Python et OpenGL Shading Language (GLSL). Dans cet article, l'auteur présente les bases pour écrire ses propres shaders et les paramétrer dans Blender à partir d'un exemple simple : un filtre de flou. Filtres d'écran en 2D avec OpenGL dans le Blender Game Engine A...

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  • How to override the system locale on a single command?

    - by Alistair Buxton
    When helping someone we often ask them to show the output of a command eg: sudo fdisk -l | pastebinit If the user is not using an English locale, the output may be in a foreign language: Disk /dev/sda: 750.2 GB, 750156374016 bytes 255 huvuden, 63 sektorer/spår, 91201 cylindrar, totalt 1465149168 sektor This complicates support. How can one run a command with an override on the system locale to get English output?

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  • Online ALTER TABLE in MySQL 5.6

    - by Marko Mäkelä
    This is the low-level view of data dictionary language (DDL) operations in the InnoDB storage engine in MySQL 5.6. John Russell gave a more high-level view in his blog post April 2012 Labs Release – Online DDL Improvements. MySQL before the InnoDB Plugin Traditionally, the MySQL storage engine interface has taken a minimalistic approach to data definition language. The only natively supported operations were CREATE TABLE, DROP TABLE and RENAME TABLE. Consider the following example: CREATE TABLE t(a INT); INSERT INTO t VALUES (1),(2),(3); CREATE INDEX a ON t(a); DROP TABLE t; The CREATE INDEX statement would be executed roughly as follows: CREATE TABLE temp(a INT, INDEX(a)); INSERT INTO temp SELECT * FROM t; RENAME TABLE t TO temp2; RENAME TABLE temp TO t; DROP TABLE temp2; You could imagine that the database could crash when copying all rows from the original table to the new one. For example, it could run out of file space. Then, on restart, InnoDB would roll back the huge INSERT transaction. To fix things a little, a hack was added to ha_innobase::write_row for committing the transaction every 10,000 rows. Still, it was frustrating that even a simple DROP INDEX would make the table unavailable for modifications for a long time. Fast Index Creation in the InnoDB Plugin of MySQL 5.1 MySQL 5.1 introduced a new interface for CREATE INDEX and DROP INDEX. The old table-copying approach can still be forced by SET old_alter_table=0. This interface is used in MySQL 5.5 and in the InnoDB Plugin for MySQL 5.1. Apart from the ability to do a quick DROP INDEX, the main advantage is that InnoDB will execute a merge-sort algorithm before inserting the index records into each index that is being created. This should speed up the insert into the secondary index B-trees and potentially result in a better B-tree fill factor. The 5.1 ALTER TABLE interface was not perfect. For example, DROP FOREIGN KEY still invoked the table copy. Renaming columns could conflict with InnoDB foreign key constraints. Combining ADD KEY and DROP KEY in ALTER TABLE was problematic and not atomic inside the storage engine. The ALTER TABLE interface in MySQL 5.6 The ALTER TABLE storage engine interface was completely rewritten in MySQL 5.6. Instead of introducing a method call for every conceivable operation, MySQL 5.6 introduced a handful of methods, and data structures that keep track of the requested changes. In MySQL 5.6, online ALTER TABLE operation can be requested by specifying LOCK=NONE. Also LOCK=SHARED and LOCK=EXCLUSIVE are available. The old-style table copying can be requested by ALGORITHM=COPY. That one will require at least LOCK=SHARED. From the InnoDB point of view, anything that is possible with LOCK=EXCLUSIVE is also possible with LOCK=SHARED. Most ALGORITHM=INPLACE operations inside InnoDB can be executed online (LOCK=NONE). InnoDB will always require an exclusive table lock in two phases of the operation. The execution phases are tied to a number of methods: handler::check_if_supported_inplace_alter Checks if the storage engine can perform all requested operations, and if so, what kind of locking is needed. handler::prepare_inplace_alter_table InnoDB uses this method to set up the data dictionary cache for upcoming CREATE INDEX operation. We need stubs for the new indexes, so that we can keep track of changes to the table during online index creation. Also, crash recovery would drop any indexes that were incomplete at the time of the crash. handler::inplace_alter_table In InnoDB, this method is used for creating secondary indexes or for rebuilding the table. This is the ‘main’ phase that can be executed online (with concurrent writes to the table). handler::commit_inplace_alter_table This is where the operation is committed or rolled back. Here, InnoDB would drop any indexes, rename any columns, drop or add foreign keys, and finalize a table rebuild or index creation. It would also discard any logs that were set up for online index creation or table rebuild. The prepare and commit phases require an exclusive lock, blocking all access to the table. If MySQL times out while upgrading the table meta-data lock for the commit phase, it will roll back the ALTER TABLE operation. In MySQL 5.6, data definition language operations are still not fully atomic, because the data dictionary is split. Part of it is inside InnoDB data dictionary tables. Part of the information is only available in the *.frm file, which is not covered by any crash recovery log. But, there is a single commit phase inside the storage engine. Online Secondary Index Creation It may occur that an index needs to be created on a new column to speed up queries. But, it may be unacceptable to block modifications on the table while creating the index. It turns out that it is conceptually not so hard to support online index creation. All we need is some more execution phases: Set up a stub for the index, for logging changes. Scan the table for index records. Sort the index records. Bulk load the index records. Apply the logged changes. Replace the stub with the actual index. Threads that modify the table will log the operations to the logs of each index that is being created. Errors, such as log overflow or uniqueness violations, will only be flagged by the ALTER TABLE thread. The log is conceptually similar to the InnoDB change buffer. The bulk load of index records will bypass record locking. We still generate redo log for writing the index pages. It would suffice to log page allocations only, and to flush the index pages from the buffer pool to the file system upon completion. Native ALTER TABLE Starting with MySQL 5.6, InnoDB supports most ALTER TABLE operations natively. The notable exceptions are changes to the column type, ADD FOREIGN KEY except when foreign_key_checks=0, and changes to tables that contain FULLTEXT indexes. The keyword ALGORITHM=INPLACE is somewhat misleading, because certain operations cannot be performed in-place. For example, changing the ROW_FORMAT of a table requires a rebuild. Online operation (LOCK=NONE) is not allowed in the following cases: when adding an AUTO_INCREMENT column, when the table contains FULLTEXT indexes or a hidden FTS_DOC_ID column, or when there are FOREIGN KEY constraints referring to the table, with ON…CASCADE or ON…SET NULL option. The FOREIGN KEY limitations are needed, because MySQL does not acquire meta-data locks on the child or parent tables when executing SQL statements. Theoretically, InnoDB could support operations like ADD COLUMN and DROP COLUMN in-place, by lazily converting the table to a newer format. This would require that the data dictionary keep multiple versions of the table definition. For simplicity, we will copy the entire table, even for DROP COLUMN. The bulk copying of the table will bypass record locking and undo logging. For facilitating online operation, a temporary log will be associated with the clustered index of table. Threads that modify the table will also write the changes to the log. When altering the table, we skip all records that have been marked for deletion. In this way, we can simply discard any undo log records that were not yet purged from the original table. Off-page columns, or BLOBs, are an important consideration. We suspend the purge of delete-marked records if it would free any off-page columns from the old table. This is because the BLOBs can be needed when applying changes from the log. We have special logging for handling the ROLLBACK of an INSERT that inserted new off-page columns. This is because the columns will be freed at rollback.

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  • 3 Reasons You Need To Know Something About Every Technology

    - by Tim Murphy
    I make my living as a consultant and a general technologist.  I credit my success to the fact that I have never been afraid to pick up any product, language or platform needed to get the job done.  While Microsoft technologies I my mainstay, I have done work on mainframe and UNIX platforms and have worked with a wide variety of database engines.  Each one has it’s use and most times it is less expensive to find a way to communicate with an existing system than to replace it. So what are the main benefits of expending the effort to learn a new technology? New ways to solve problems Accelerate development Advise clients and get new business opportunities By new technology I mean ones that you haven’t had experience with before.  They don’t have to be the the one that just came out yesterday.  As they say, those who do not learn from history are bound to repeat it.  If you can learn something from an older technology it can be just as valuable as the shiny new one.  Either way, when you add another tool to your kit you get a new view on each problem you face.  This makes it easier to create a sound solution. The next thing you can learn from working with different products and techniques is how to more efficiently develop solve problems.  Many times if you are working with a new language you will find that there are specific design patterns that are used with it in normal use.  These can usually be applied with most languages.  You just needed to be exposed to them. The last point is about helping your clients and helping yourself.  If you can get in on technologies early you will have advantage over your competition in the market.  You will also be able to honestly advise you client on why they should or should not go with a new product.  Being able to compare products and their features is always an ability that stake holders appreciate. You don’t need to learn every detail of a product.  Learn enough to function and get an idea of how to use the technology.  Keep eating those technology Wheaties and you will be ready to go the distance in any project. del.icio.us Tags: Technology,technologists,technology generalist,Software Architecture

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  • My 5th App

    - by Richard Jones
    So, I’ve just completed my 5th commercial iPhone App.   Always when I move to a new programming language I take a test application and port it to learn.   So my equivalent of “Hello World” app.  is - http://itunes.apple.com/gb/app/iching-master/id424495901?mt=8 I built this, as an app about a year ago,  but figured that it worked so well on iOS that I would get it published. Technorati Tags: I-Ching,iChing,iPhone,iTunes

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  • What Precalculus knowledge is required before learning Discrete Math Computer Science topics?

    - by Ein Doofus
    Below I've listed the chapters from a Precalculus book as well as the author recommended Computer Science chapters from a Discrete Mathematics book. Although these chapters are from two specific books on these subjects I believe the topics are generally the same between any Precalc or Discrete Math book. What Precalculus topics should one know before starting these Discrete Math Computer Science topics?: Discrete Mathematics CS Chapters 1.1 Propositional Logic 1.2 Propositional Equivalences 1.3 Predicates and Quantifiers 1.4 Nested Quantifiers 1.5 Rules of Inference 1.6 Introduction to Proofs 1.7 Proof Methods and Strategy 2.1 Sets 2.2 Set Operations 2.3 Functions 2.4 Sequences and Summations 3.1 Algorithms 3.2 The Growths of Functions 3.3 Complexity of Algorithms 3.4 The Integers and Division 3.5 Primes and Greatest Common Divisors 3.6 Integers and Algorithms 3.8 Matrices 4.1 Mathematical Induction 4.2 Strong Induction and Well-Ordering 4.3 Recursive Definitions and Structural Induction 4.4 Recursive Algorithms 4.5 Program Correctness 5.1 The Basics of Counting 5.2 The Pigeonhole Principle 5.3 Permutations and Combinations 5.6 Generating Permutations and Combinations 6.1 An Introduction to Discrete Probability 6.4 Expected Value and Variance 7.1 Recurrence Relations 7.3 Divide-and-Conquer Algorithms and Recurrence Relations 7.5 Inclusion-Exclusion 8.1 Relations and Their Properties 8.2 n-ary Relations and Their Applications 8.3 Representing Relations 8.5 Equivalence Relations 9.1 Graphs and Graph Models 9.2 Graph Terminology and Special Types of Graphs 9.3 Representing Graphs and Graph Isomorphism 9.4 Connectivity 9.5 Euler and Hamilton Ptahs 10.1 Introduction to Trees 10.2 Application of Trees 10.3 Tree Traversal 11.1 Boolean Functions 11.2 Representing Boolean Functions 11.3 Logic Gates 11.4 Minimization of Circuits 12.1 Language and Grammars 12.2 Finite-State Machines with Output 12.3 Finite-State Machines with No Output 12.4 Language Recognition 12.5 Turing Machines Precalculus Chapters R.1 The Real-Number System R.2 Integer Exponents, Scientific Notation, and Order of Operations R.3 Addition, Subtraction, and Multiplication of Polynomials R.4 Factoring R.5 Rational Expressions R.6 Radical Notation and Rational Exponents R.7 The Basics of Equation Solving 1.1 Functions, Graphs, Graphers 1.2 Linear Functions, Slope, and Applications 1.3 Modeling: Data Analysis, Curve Fitting, and Linear Regression 1.4 More on Functions 1.5 Symmetry and Transformations 1.6 Variation and Applications 1.7 Distance, Midpoints, and Circles 2.1 Zeros of Linear Functions and Models 2.2 The Complex Numbers 2.3 Zeros of Quadratic Functions and Models 2.4 Analyzing Graphs of Quadratic Functions 2.5 Modeling: Data Analysis, Curve Fitting, and Quadratic Regression 2.6 Zeros and More Equation Solving 2.7 Solving Inequalities 3.1 Polynomial Functions and Modeling 3.2 Polynomial Division; The Remainder and Factor Theorems 3.3 Theorems about Zeros of Polynomial Functions 3.4 Rational Functions 3.5 Polynomial and Rational Inequalities 4.1 Composite and Inverse Functions 4.2 Exponential Functions and Graphs 4.3 Logarithmic Functions and Graphs 4.4 Properties of Logarithmic Functions 4.5 Solving Exponential and Logarithmic Equations 4.6 Applications and Models: Growth and Decay 5.1 Systems of Equations in Two Variables 5.2 System of Equations in Three Variables 5.3 Matrices and Systems of Equations 5.4 Matrix Operations 5.5 Inverses of Matrices 5.6 System of Inequalities and Linear Programming 5.7 Partial Fractions 6.1 The Parabola 6.2 The Circle and Ellipse 6.3 The Hyperbola 6.4 Nonlinear Systems of Equations

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  • Hello World

    - by prabhpreet
    Hello World. I am a hobbyist developer in the teens and I am a fan of Microsoft and its products.I am learning C# and have learned C and experimented with a few languages such as Python, Ruby, and IO (A really new language). Here, I am going to share my developing adventures. Watch out, World!

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  • GlynnTucker.Cache

    - by csharp-source.net
    The GlynnTucker.Cache assembly provides a data structure for caching slow data retrievals, for example data retrieved from a database server over the network. Think of it as a Hashtable that can automatically expire its data after a set amount of time or a specified period of inactivity, on a per-object basis. It is written in C# and dual licensed under the GPL/MPL, it should work with any .NET language.

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  • change the subdomain and keep the rest of the url

    - by MohamedKadri
    Hello, I'm working on a multilingual website, and I want to generate the links in this way: The site is domain.tld and defaults to English, It has some subdomains like fr.domain.tld which will be in French, de.domain.tld which will be in German, it.domain.tld which will be in Italian... when the current page is the index, the links to other languages will be like this: domain.tld, fr.domain.tld, de.domain.tld, it.domain.tld.... But when we are in another page like domain.tld/my-page, how do we generate the URLs to match the current page but with another subdomain/language using PHP

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  • cloud programming for OpenStack in C / C++

    - by Basile Starynkevitch
    (Sorry for such a fuzzy question, I am very newbie to cloud programming) I am interested in designing (and developing) a (free software) program in C or C++ (probably, most of it being meta-programmed, i.e. part of the C code code being generated). I am still in the thinking / designing phase. And I might perhaps give up. For reference, I am the main architect and implementor of GCC MELT, a domain specific language to extend the GCC compiler (the MELT language is translated to C/C++ and is bootstrapped: the MELT to C/C++ translator being written in MELT). And I am dreaming of extending it with some cloud computing abilities. But I am a newbie in cloud computing. (I am only interested in free-software, GPLv3 friendly, based cloud computing, which probably means openstack). I believe that "compiling on the cloud with some enhanced GCC" could make sense (for super-optimizations or static analysis of e.g. an entire Linux distribution, or at least a massive GCC compiled free software like Qt, GCC itself, or the Linux kernel). I'm dreaming of a MELT specific monitoring program which would store, communicate, and and enhance GCC compilation (extended by MELT). So the picture would be that each GCC process (actually the cc1 or cc1plus started by the gcc driver, suitably extended by some MELT extension) would communicate with some monitor. That "monitoring/persisting" program would run "on the cloud" (and probably manage some information produced by GCC e.g. on NoSQL bases). So, how should some (yet to be written) C program (some Linux daemon) be designed to be cloud-friendly? So far, I understood that it should provide some Web service, probably thru a RESTful service, so should use an HTTP server library like onion. And that OpenStack is able to start (e.g. a dozen of) such services. But I don't have a clear picture of what OpenStack brings. So far, I noticed the ability to manage (and distribute) virtual machines (with some Python API). It is less clear how can it distribute some ELF executable, how can it start it, etc. Do you have any references or examples of C / C++ programming on the cloud? How should a "cloud-friendly" (actually, OpenStack friendly) C/C++ server application be designed?

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