Search Results

Search found 9025 results on 361 pages for 'quad core'.

Page 205/361 | < Previous Page | 201 202 203 204 205 206 207 208 209 210 211 212  | Next Page >

  • run MsBuild tasks (targets?) after the solution is built?

    - by JoelFan
    Since this question seems to have baffled / underwhelmed SO I will rephrase it with a partially formed idea of my own. Could I somehow set up a batch file or something that runs after the whole solution is built, and this batch file would call msbuild to build specific targets inside a certain project? In order for it to work, I would have to somehow force msbuild build the target without regard to whether it thinks it's "up to date", because that is the core issue I'm butting up against.

    Read the article

  • How to track how many times an iPhone app is opened?

    - by Jason
    I am building an iphone app and would like to keep track of how many times it has been opened so that I can prompt the user to do certain actions after it has been opened X number of times. I have thought about storing a variable in Core Data which I update every time it is opened, but this seems like a waste since it is a singleton data, not multiple instances of an object. What is the best way to store data like this and access it without slowing down the app opening time?

    Read the article

  • A debbugging test, suggestions needed.

    - by flash
    I am having a debugging test, as part of an interview.. I thought if any one can help with the approach, when I am faced with a large code base and have to find bugs inside that within an hour or two.This is going to be Core java based app (I guess) on Eclipse 3.2+

    Read the article

  • List of values as keys for a Map

    - by thr
    I have lists of variable length where each item can be one of four unique, that I need to use as keys for another object in a map. Assume that each value can be either 0, 1, 2 or 3 (it's not integer in my real code, but a lot easier to explain this way) so a few examples of key lists could be: [1, 0, 2, 3] [3, 2, 1] [1, 0, 0, 1, 1, 3] [2, 3, 1, 1, 2] [1, 2] So, to re-iterate: each item in the list can be either 0, 1, 2 or 3 and there can be any number of items in a list. My first approach was to try to hash the contents of the array, using the built in GetHashCode() in .NET to combine the hash of each element. But since this would return an int I would have to deal with collisions manually (two equal int values are identical to a Dictionary). So my second approach was to use a quad tree, breaking down each item in the list into a Node that has four pointers (one for each possible value) to the next four possible values (with the root node representing [], an empty list), inserting [1, 0, 2] => Foo, [1, 3] => Bar and [1, 0] => Baz into this tree would look like this: Grey nodes nodes being unused pointers/nodes. Though I worry about the performance of this setup, but there will be no need to deal with hash collisions and the tree won't become to deep (there will mostly be lists with 2-6 items stored, rarely over 6). Is there some other magic way to store items with lists of values as keys that I have missed?

    Read the article

  • Java Cloud Service Integration to REST Service

    - by Jani Rautiainen
    Service (JCS) provides a platform to develop and deploy business applications in the cloud. In Fusion Applications Cloud deployments customers do not have the option to deploy custom applications developed with JDeveloper to ensure the integrity and supportability of the hosted application service. Instead the custom applications can be deployed to the JCS and integrated to the Fusion Application Cloud instance. This series of articles will go through the features of JCS, provide end-to-end examples on how to develop and deploy applications on JCS and how to integrate them with the Fusion Applications instance. In this article a custom application integrating with REST service will be implemented. We will use REST services provided by Taleo as an example; however the same approach will work with any REST service. In this example the data from the REST service is used to populate a dynamic table. Pre-requisites Access to Cloud instance In order to deploy the application access to a JCS instance is needed, a free trial JCS instance can be obtained from Oracle Cloud site. To register you will need a credit card even if the credit card will not be charged. To register simply click "Try it" and choose the "Java" option. The confirmation email will contain the connection details. See this video for example of the registration.Once the request is processed you will be assigned 2 service instances; Java and Database. Applications deployed to the JCS must use Oracle Database Cloud Service as their underlying database. So when JCS instance is created a database instance is associated with it using a JDBC data source.The cloud services can be monitored and managed through the web UI. For details refer to Getting Started with Oracle Cloud. JDeveloper JDeveloper contains Cloud specific features related to e.g. connection and deployment. To use these features download the JDeveloper from JDeveloper download site by clicking the "Download JDeveloper 11.1.1.7.1 for ADF deployment on Oracle Cloud" link, this version of JDeveloper will have the JCS integration features that will be used in this article. For versions that do not include the Cloud integration features the Oracle Java Cloud Service SDK or the JCS Java Console can be used for deployment. For details on installing and configuring the JDeveloper refer to the installation guideFor details on SDK refer to Using the Command-Line Interface to Monitor Oracle Java Cloud Service and Using the Command-Line Interface to Manage Oracle Java Cloud Service. Access to a local database The database associated with the JCS instance cannot be connected to with JDBC.  Since creating ADFbc business component requires a JDBC connection we will need access to a local database. 3rd party libraries This example will use some 3rd party libraries for implementing the REST service call and processing the input / output content. Other libraries may also be used, however these are tested to work. Jersey 1.x Jersey library will be used as a client to make the call to the REST service. JCS documentation for supported specifications states: Java API for RESTful Web Services (JAX-RS) 1.1 So Jersey 1.x will be used. Download the single-JAR Jersey bundle; in this example Jersey 1.18 JAR bundle is used. Json-simple Jjson-simple library will be used to process the json objects. Download the  JAR file; in this example json-simple-1.1.1.jar is used. Accessing data in Taleo Before implementing the application it is beneficial to familiarize oneself with the data in Taleo. Easiest way to do this is by using a RESTClient on your browser. Once added to the browser you can access the UI: The client can be used to call the REST services to test the URLs and data before adding them into the application. First derive the base URL for the service this can be done with: Method: GET URL: https://tbe.taleo.net/MANAGER/dispatcher/api/v1/serviceUrl/<company name> The response will contain the base URL to be used for the service calls for the company. Next obtain authentication token with: Method: POST URL: https://ch.tbe.taleo.net/CH07/ats/api/v1/login?orgCode=<company>&userName=<user name>&password=<password> The response includes an authentication token that can be used for few hours to authenticate with the service: {   "response": {     "authToken": "webapi26419680747505890557"   },   "status": {     "detail": {},     "success": true   } } To authenticate the service calls navigate to "Headers -> Custom Header": And add a new request header with: Name: Cookie Value: authToken=webapi26419680747505890557 Once authentication token is defined the tool can be used to invoke REST services; for example: Method: GET URL: https://ch.tbe.taleo.net/CH07/ats/api/v1/object/candidate/search.xml?status=16 This data will be used on the application to be created. For details on the Taleo REST services refer to the Taleo Business Edition REST API Guide. Create Application First Fusion Web Application is created and configured. Start JDeveloper and click "New Application": Application Name: JcsRestDemo Application Package Prefix: oracle.apps.jcs.test Application Template: Fusion Web Application (ADF) Configure Local Cloud Connection Follow the steps documented in the "Java Cloud Service ADF Web Application" article to configure a local database connection needed to create the ADFbc objects. Configure Libraries Add the 3rd party libraries into the class path. Create the following directory and copy the jar files into it: <JDEV_USER_HOME>/JcsRestDemo/lib  Select the "Model" project, navigate "Application -> Project Properties -> Libraries and Classpath -> Add JAR / Directory" and add the 2 3rd party libraries: Accessing Data from Taleo To access data from Taleo using the REST service the 3rd party libraries will be used. 2 Java classes are implemented, one representing the Candidate object and another for accessing the Taleo repository Candidate Candidate object is a POJO object used to represent the candidate data obtained from the Taleo repository. The data obtained will be used to populate the ADFbc object used to display the data on the UI. The candidate object contains simply the variables we obtain using the REST services and the getters / setters for them: Navigate "New -> General -> Java -> Java Class", enter "Candidate" as the name and create it in the package "oracle.apps.jcs.test.model".  Copy / paste the following as the content: import oracle.jbo.domain.Number; public class Candidate { private Number candId; private String firstName; private String lastName; public Candidate() { super(); } public Candidate(Number candId, String firstName, String lastName) { super(); this.candId = candId; this.firstName = firstName; this.lastName = lastName; } public void setCandId(Number candId) { this.candId = candId; } public Number getCandId() { return candId; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getFirstName() { return firstName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getLastName() { return lastName; } } Taleo Repository Taleo repository class will interact with the Taleo REST services. The logic will query data from Taleo and populate Candidate objects with the data. The Candidate object will then be used to populate the ADFbc object used to display data on the UI. Navigate "New -> General -> Java -> Java Class", enter "TaleoRepository" as the name and create it in the package "oracle.apps.jcs.test.model".  Copy / paste the following as the content (for details of the implementation refer to the documentation in the code): import com.sun.jersey.api.client.Client; import com.sun.jersey.api.client.ClientResponse; import com.sun.jersey.api.client.WebResource; import com.sun.jersey.core.util.MultivaluedMapImpl; import java.io.StringReader; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Map; import javax.ws.rs.core.MediaType; import javax.ws.rs.core.MultivaluedMap; import oracle.jbo.domain.Number; import org.json.simple.JSONArray; import org.json.simple.JSONObject; import org.json.simple.parser.JSONParser; /** * This class interacts with the Taleo REST services */ public class TaleoRepository { /** * Connection information needed to access the Taleo services */ String _company = null; String _userName = null; String _password = null; /** * Jersey client used to access the REST services */ Client _client = null; /** * Parser for processing the JSON objects used as * input / output for the services */ JSONParser _parser = null; /** * The base url for constructing the REST URLs. This is obtained * from Taleo with a service call */ String _baseUrl = null; /** * Authentication token obtained from Taleo using a service call. * The token can be used to authenticate on subsequent * service calls. The token will expire in 4 hours */ String _authToken = null; /** * Static url that can be used to obtain the url used to construct * service calls for a given company */ private static String _taleoUrl = "https://tbe.taleo.net/MANAGER/dispatcher/api/v1/serviceUrl/"; /** * Default constructor for the repository * Authentication details are passed as parameters and used to generate * authentication token. Note that each service call will * generate its own token. This is done to avoid dealing with the expiry * of the token. Also only 20 tokens are allowed per user simultaneously. * So instead for each call there is login / logout. * * @param company the company for which the service calls are made * @param userName the user name to authenticate with * @param password the password to authenticate with. */ public TaleoRepository(String company, String userName, String password) { super(); _company = company; _userName = userName; _password = password; _client = Client.create(); _parser = new JSONParser(); _baseUrl = getBaseUrl(); } /** * This obtains the base url for a company to be used * to construct the urls for service calls * @return base url for the service calls */ private String getBaseUrl() { String result = null; if (null != _baseUrl) { result = _baseUrl; } else { try { String company = _company; WebResource resource = _client.resource(_taleoUrl + company); ClientResponse response = resource.type(MediaType.APPLICATION_FORM_URLENCODED_TYPE).get(ClientResponse.class); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); JSONObject jsonResponse = (JSONObject)jsonObject.get("response"); result = (String)jsonResponse.get("URL"); } catch (Exception ex) { ex.printStackTrace(); } } return result; } /** * Generates authentication token, that can be used to authenticate on * subsequent service calls. Note that each service call will * generate its own token. This is done to avoid dealing with the expiry * of the token. Also only 20 tokens are allowed per user simultaneously. * So instead for each call there is login / logout. * @return authentication token that can be used to authenticate on * subsequent service calls */ private String login() { String result = null; try { MultivaluedMap<String, String> formData = new MultivaluedMapImpl(); formData.add("orgCode", _company); formData.add("userName", _userName); formData.add("password", _password); WebResource resource = _client.resource(_baseUrl + "login"); ClientResponse response = resource.type(MediaType.APPLICATION_FORM_URLENCODED_TYPE).post(ClientResponse.class, formData); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); JSONObject jsonResponse = (JSONObject)jsonObject.get("response"); result = (String)jsonResponse.get("authToken"); } catch (Exception ex) { throw new RuntimeException("Unable to login ", ex); } if (null == result) throw new RuntimeException("Unable to login "); return result; } /** * Releases a authentication token. Each call to login must be followed * by call to logout after the processing is done. This is required as * the tokens are limited to 20 per user and if not released the tokens * will only expire after 4 hours. * @param authToken */ private void logout(String authToken) { WebResource resource = _client.resource(_baseUrl + "logout"); resource.header("cookie", "authToken=" + authToken).post(ClientResponse.class); } /** * This method is used to obtain a list of candidates using a REST * service call. At this example the query is hard coded to query * based on status. The url constructed to access the service is: * <_baseUrl>/object/candidate/search.xml?status=16 * @return List of candidates obtained with the service call */ public List<Candidate> getCandidates() { List<Candidate> result = new ArrayList<Candidate>(); try { // First login, note that in finally block we must have logout _authToken = "authToken=" + login(); /** * Construct the URL, the resulting url will be: * <_baseUrl>/object/candidate/search.xml?status=16 */ MultivaluedMap<String, String> formData = new MultivaluedMapImpl(); formData.add("status", "16"); JSONArray searchResults = (JSONArray)getTaleoResource("object/candidate/search", "searchResults", formData); /** * Process the results, the resulting JSON object is something like * this (simplified for readability): * * { * "response": * { * "searchResults": * [ * { * "candidate": * { * "candId": 211, * "firstName": "Mary", * "lastName": "Stochi", * logic here will find the candidate object(s), obtain the desired * data from them, construct a Candidate object based on the data * and add it to the results. */ for (Object object : searchResults) { JSONObject temp = (JSONObject)object; JSONObject candidate = (JSONObject)findObject(temp, "candidate"); Long candIdTemp = (Long)candidate.get("candId"); Number candId = (null == candIdTemp ? null : new Number(candIdTemp)); String firstName = (String)candidate.get("firstName"); String lastName = (String)candidate.get("lastName"); result.add(new Candidate(candId, firstName, lastName)); } } catch (Exception ex) { ex.printStackTrace(); } finally { if (null != _authToken) logout(_authToken); } return result; } /** * Convenience method to construct url for the service call, invoke the * service and obtain a resource from the response * @param path the path for the service to be invoked. This is combined * with the base url to construct a url for the service * @param resource the key for the object in the response that will be * obtained * @param parameters any parameters used for the service call. The call * is slightly different depending whether parameters exist or not. * @return the resource from the response for the service call */ private Object getTaleoResource(String path, String resource, MultivaluedMap<String, String> parameters) { Object result = null; try { WebResource webResource = _client.resource(_baseUrl + path); ClientResponse response = null; if (null == parameters) response = webResource.header("cookie", _authToken).get(ClientResponse.class); else response = webResource.queryParams(parameters).header("cookie", _authToken).get(ClientResponse.class); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); result = findObject(jsonObject, resource); } catch (Exception ex) { ex.printStackTrace(); } return result; } /** * Convenience method to recursively find a object with an key * traversing down from a given root object. This will traverse a * JSONObject / JSONArray recursively to find a matching key, if found * the object with the key is returned. * @param root root object which contains the key searched for * @param key the key for the object to search for * @return the object matching the key */ private Object findObject(Object root, String key) { Object result = null; if (root instanceof JSONObject) { JSONObject rootJSON = (JSONObject)root; if (rootJSON.containsKey(key)) { result = rootJSON.get(key); } else { Iterator children = rootJSON.entrySet().iterator(); while (children.hasNext()) { Map.Entry entry = (Map.Entry)children.next(); Object child = entry.getValue(); if (child instanceof JSONObject || child instanceof JSONArray) { result = findObject(child, key); if (null != result) break; } } } } else if (root instanceof JSONArray) { JSONArray rootJSON = (JSONArray)root; for (Object child : rootJSON) { if (child instanceof JSONObject || child instanceof JSONArray) { result = findObject(child, key); if (null != result) break; } } } return result; } }   Creating Business Objects While JCS application can be created without a local database, the local database is required when using ADFbc objects even if database objects are not referred. For this example we will create a "Transient" view object that will be programmatically populated based the data obtained from Taleo REST services. Creating ADFbc objects Choose the "Model" project and navigate "New -> Business Tier : ADF Business Components : View Object". On the "Initialize Business Components Project" choose the local database connection created in previous step. On Step 1 enter "JcsRestDemoVO" on the "Name" and choose "Rows populated programmatically, not based on query": On step 2 create the following attributes: CandId Type: Number Updatable: Always Key Attribute: checked Name Type: String Updatable: Always On steps 3 and 4 accept defaults and click "Next".  On step 5 check the "Application Module" checkbox and enter "JcsRestDemoAM" as the name: Click "Finish" to generate the objects. Populating the VO To display the data on the UI the "transient VO" is populated programmatically based on the data obtained from the Taleo REST services. Open the "JcsRestDemoVOImpl.java". Copy / paste the following as the content (for details of the implementation refer to the documentation in the code): import java.sql.ResultSet; import java.util.List; import java.util.ListIterator; import oracle.jbo.server.ViewObjectImpl; import oracle.jbo.server.ViewRowImpl; import oracle.jbo.server.ViewRowSetImpl; // --------------------------------------------------------------------- // --- File generated by Oracle ADF Business Components Design Time. // --- Tue Feb 18 09:40:25 PST 2014 // --- Custom code may be added to this class. // --- Warning: Do not modify method signatures of generated methods. // --------------------------------------------------------------------- public class JcsRestDemoVOImpl extends ViewObjectImpl { /** * This is the default constructor (do not remove). */ public JcsRestDemoVOImpl() { } @Override public void executeQuery() { /** * For some reason we need to reset everything, otherwise * 2nd entry to the UI screen may fail with * "java.util.NoSuchElementException" in createRowFromResultSet * call to "candidates.next()". I am not sure why this is happening * as the Iterator is new and "hasNext" is true at the point * of the execution. My theory is that since the iterator object is * exactly the same the VO cache somehow reuses the iterator including * the pointer that has already exhausted the iterable elements on the * previous run. Working around the issue * here by cleaning out everything on the VO every time before query * is executed on the VO. */ getViewDef().setQuery(null); getViewDef().setSelectClause(null); setQuery(null); this.reset(); this.clearCache(); super.executeQuery(); } /** * executeQueryForCollection - overridden for custom java data source support. */ protected void executeQueryForCollection(Object qc, Object[] params, int noUserParams) { /** * Integrate with the Taleo REST services using TaleoRepository class. * A list of candidates matching a hard coded query is obtained. */ TaleoRepository repository = new TaleoRepository(<company>, <username>, <password>); List<Candidate> candidates = repository.getCandidates(); /** * Store iterator for the candidates as user data on the collection. * This will be used in createRowFromResultSet to create rows based on * the custom iterator. */ ListIterator<Candidate> candidatescIterator = candidates.listIterator(); setUserDataForCollection(qc, candidatescIterator); super.executeQueryForCollection(qc, params, noUserParams); } /** * hasNextForCollection - overridden for custom java data source support. */ protected boolean hasNextForCollection(Object qc) { boolean result = false; /** * Determines whether there are candidates for which to create a row */ ListIterator<Candidate> candidates = (ListIterator<Candidate>)getUserDataForCollection(qc); result = candidates.hasNext(); /** * If all candidates to be created indicate that processing is done */ if (!result) { setFetchCompleteForCollection(qc, true); } return result; } /** * createRowFromResultSet - overridden for custom java data source support. */ protected ViewRowImpl createRowFromResultSet(Object qc, ResultSet resultSet) { /** * Obtain the next candidate from the collection and create a row * for it. */ ListIterator<Candidate> candidates = (ListIterator<Candidate>)getUserDataForCollection(qc); ViewRowImpl row = createNewRowForCollection(qc); try { Candidate candidate = candidates.next(); row.setAttribute("CandId", candidate.getCandId()); row.setAttribute("Name", candidate.getFirstName() + " " + candidate.getLastName()); } catch (Exception e) { e.printStackTrace(); } return row; } /** * getQueryHitCount - overridden for custom java data source support. */ public long getQueryHitCount(ViewRowSetImpl viewRowSet) { /** * For this example this is not implemented rather we always return 0. */ return 0; } } Creating UI Choose the "ViewController" project and navigate "New -> Web Tier : JSF : JSF Page". On the "Create JSF Page" enter "JcsRestDemo" as name and ensure that the "Create as XML document (*.jspx)" is checked.  Open "JcsRestDemo.jspx" and navigate to "Data Controls -> JcsRestDemoAMDataControl -> JcsRestDemoVO1" and drag & drop the VO to the "<af:form> " as a "ADF Read-only Table": Accept the defaults in "Edit Table Columns". To execute the query navigate to to "Data Controls -> JcsRestDemoAMDataControl -> JcsRestDemoVO1 -> Operations -> Execute" and drag & drop the operation to the "<af:form> " as a "Button": Deploying to JCS Follow the same steps as documented in previous article"Java Cloud Service ADF Web Application". Once deployed the application can be accessed with URL: https://java-[identity domain].java.[data center].oraclecloudapps.com/JcsRestDemo-ViewController-context-root/faces/JcsRestDemo.jspx The UI displays a list of candidates obtained from the Taleo REST Services: Summary In this article we learned how to integrate with REST services using Jersey library in JCS. In future articles various other integration techniques will be covered.

    Read the article

  • BizTalk 2009 - BizTalk Benchmark Wizard: Running a Test

    - by StuartBrierley
    The BizTalk Benchmark Wizard is a ultility that can be used to gain some validation of a BizTalk installation, giving a level of guidance on whether it is performing as might be expected.  It should be used after BizTalk Server has been installed and before any solutions are deployed to the environment.  This will ensure that you are getting consistent and clean results from the BizTalk Benchmark Wizard. The BizTalk Benchmark Wizard applies load to the BizTalk Server environment under a choice of specific scenarios. During these scenarios performance counter information is collected and assessed against statistics that are appropriate to the BizTalk Server environment. For details on installing the Benchmark Wizard see my previous post. The BizTalk Benchmarking Wizard provides two simple test scenarios, one for messaging and one for Orchestrations, which can be used to test your BizTalk implementation. Messaging Loadgen generates a new XML message and sends it over NetTCP A WCF-NetTCP Receive Location receives a the xml document from Loadgen. The PassThruReceive pipeline performs no processing and the message is published by the EPM to the MessageBox. The WCF One-Way Send Port, which is the only subscriber to the message, retrieves the message from the MessageBox The PassThruTransmit pipeline provides no additional processing The message is delivered to the back end WCF service by the WCF NetTCP adapter Orchestrations Loadgen generates a new XML message and sends it over NetTCP A WCF-NetTCP Receive Location receives a the xml document from Loadgen. The XMLReceive pipeline performs no processing and the message is published by the EPM to the MessageBox. The message is delivered to a simple Orchestration which consists of a receive location and a send port The WCF One-Way Send Port, which is the only subscriber to the Orchestration message, retrieves the message from the MessageBox The PassThruTransmit pipeline provides no additional processing The message is delivered to the back end WCF service by the WCF NetTCP adapter Below is a quick outline of how to run the BizTalk Benchmark Wizard on a single server, although it should be noted that this is not ideal as this server is then both generating and processing the load.  In order to separate this load out you should run the "Indigo" service on a seperate server. To start the BizTalk Benchmark Wizard click Start > All Programs > BizTalk Benchmark Wizard > BizTalk Benchmark Wizard. On this screen click next, you will then get the following pop up window. Check the server and database names and check the "check prerequsites" check-box before pressing ok.  The wizard will then check that the appropriate test scenarios are installed. You should then choose the test scenario that wish to run (messaging or orchestration) and the architecture that most closely matches your environment. You will then be asked to confirm the host server for each of the host instances. Next you will be presented with the prepare screen.  You will need to start the indigo service before pressing the Test Indigo Service Button. If you are running the indigo service on a separate server you can enter the server name here.  To start the indigo service click Start > All Programs > BizTalk Benchmark Wizard > Start Indigo Service.   While the test is running you will be presented with two speed dial type displays - one for the received messages per second and one for the processed messages per second. The green dial shows the current rate and the red dial shows the overall average rate.  Optionally you can view the CPU usage of the various servers involved in processing the tests. For my development environment I expected low results and this is what I got.  Although looking at the online high scores table and comparing to the quad core system listed, the results are perhaps not really that bad. At some time I may look at what improvements I can make to this score, but if you are interested in that now take a look at Benchmark your BizTalk Server (Part 3).

    Read the article

  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

    Read the article

  • GLSL subroutine not being used

    - by amoffat
    I'm using a gaussian blur fragment shader. In it, I thought it would be concise to include 2 subroutines: one for selecting the horizontal texture coordinate offsets, and another for the vertical texture coordinate offsets. This way, I just have one gaussian blur shader to manage. Here is the code for my shader. The {{NAME}} bits are template placeholders that I substitute in at shader compile time: #version 420 subroutine vec2 sample_coord_type(int i); subroutine uniform sample_coord_type sample_coord; in vec2 texcoord; out vec3 color; uniform sampler2D tex; uniform int texture_size; const float offsets[{{NUM_SAMPLES}}] = float[]({{SAMPLE_OFFSETS}}); const float weights[{{NUM_SAMPLES}}] = float[]({{SAMPLE_WEIGHTS}}); subroutine(sample_coord_type) vec2 vertical_coord(int i) { return vec2(0.0, offsets[i] / texture_size); } subroutine(sample_coord_type) vec2 horizontal_coord(int i) { //return vec2(offsets[i] / texture_size, 0.0); return vec2(0.0, 0.0); // just for testing if this subroutine gets used } void main(void) { color = vec3(0.0); for (int i=0; i<{{NUM_SAMPLES}}; i++) { color += texture(tex, texcoord + sample_coord(i)).rgb * weights[i]; color += texture(tex, texcoord - sample_coord(i)).rgb * weights[i]; } } Here is my code for selecting the subroutine: blur_program->start(); blur_program->set_subroutine("sample_coord", "vertical_coord", GL_FRAGMENT_SHADER); blur_program->set_int("texture_size", width); blur_program->set_texture("tex", *deferred_output); blur_program->draw(); // draws a quad for the fragment shader to run on and: void ShaderProgram::set_subroutine(constr name, constr routine, GLenum target) { GLuint routine_index = glGetSubroutineIndex(id, target, routine.c_str()); GLuint uniform_index = glGetSubroutineUniformLocation(id, target, name.c_str()); glUniformSubroutinesuiv(target, 1, &routine_index); // debugging int num_subs; glGetActiveSubroutineUniformiv(id, target, uniform_index, GL_NUM_COMPATIBLE_SUBROUTINES, &num_subs); std::cout << uniform_index << " " << routine_index << " " << num_subs << "\n"; } I've checked for errors, and there are none. When I pass in vertical_coord as the routine to use, my scene is blurred vertically, as it should be. The routine_index variable is also 1 (which is weird, because vertical_coord subroutine is the first listed in the shader code...but no matter, maybe the compiler is switching things around) However, when I pass in horizontal_coord, my scene is STILL blurred vertically, even though the value of routine_index is 0, suggesting that a different subroutine is being used. Yet the horizontal_coord subroutine explicitly does not blur. What's more is, whichever subroutine comes first in the shader, is the subroutine that the shader uses permanently. Right now, vertical_coord comes first, so the shader blurs vertically always. If I put horizontal_coord first, the scene is unblurred, as expected, but then I cannot select the vertical_coord subroutine! :) Also, the value of num_subs is 2, suggesting that there are 2 subroutines compatible with my sample_coord subroutine uniform. Just to re-iterate, all of my return values are fine, and there are no glGetError() errors happening. Any ideas?

    Read the article

  • Problems implementing a screen space shadow ray tracing shader

    - by Grieverheart
    Here I previously asked for the possibility of ray tracing shadows in screen space in a deferred shader. Several problems were pointed out. One of the most important problem is that only visible objects can cast shadows and objects between the camera and the shadow caster can interfere. Still I thought it'd be a fun experiment. The idea is to calculate the view coordinates of pixels and cast a ray to the light. The ray is then traced pixel by pixel to the light and its depth is compared with the depth at the pixel. If a pixel is in front of the ray, a shadow is casted at the original pixel. At first I thought that I could use the DDA algorithm in 2D to calculate the distance 't' (in p = o + t d, where o origin, d direction) to the next pixel and use it in the 3D ray equation to find the ray's z coordinate at that pixel's position. For the 2D ray, I would use the projected and biased 3D ray direction and origin. The idea was that 't' would be the same in both 2D and 3D equations. Unfortunately, this is not the case since the projection matrix is 4D. Thus, some tweak needs to be done to make this work this way. I would like to ask if someone knows of a way to do what I described above, i.e. from a 2D ray in texture coordinate space to get the 3D ray in screen space. I did implement a simple version of the idea which you can see in the following video: video here Shadows may seem a bit pixelated, but that's mostly because of the size of the step in 't' I chose. And here is the shader: #version 330 core uniform sampler2D DepthMap; uniform vec2 projAB; uniform mat4 projectionMatrix; const vec3 light_p = vec3(-30.0, 30.0, -10.0); noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } void main(void){ vec3 origin = CalcPosition(); if(origin.z < -60) discard; vec2 pixOrigin = pass_TexCoord; //tex coords vec3 dir = normalize(light_p - origin); vec2 texel_size = vec2(1.0 / 600.0); float t = 0.1; ivec2 pixIndex = ivec2(pixOrigin / texel_size); out_AO = 1.0; while(true){ vec3 ray = origin + t * dir; vec4 temp = projectionMatrix * vec4(ray, 1.0); vec2 texCoord = (temp.xy / temp.w) * 0.5 + 0.5; ivec2 newIndex = ivec2(texCoord / texel_size); if(newIndex != pixIndex){ float depth = texture(DepthMap, texCoord).r; float linearDepth = projAB.y / (depth - projAB.x); if(linearDepth > ray.z + 0.1){ out_AO = 0.2; break; } pixIndex = newIndex; } t += 0.5; if(texCoord.x < 0 || texCoord.x > 1.0 || texCoord.y < 0 || texCoord.y > 1.0) break; } } As you can see, here I just increment 't' by some arbitrary factor, calculate the 3D ray and project it to get the pixel coordinates, which is not really optimal. Hopefully, I would like to optimize the code as much as possible and compare it with shadow mapping and how it scales with the number of lights. PS: Keep in mind that I reconstruct position from depth by interpolating rays through a full screen quad.

    Read the article

  • SDL_image & OpenGL Problem

    - by Dylan
    i've been following tutorials online to load textures using SDL and display them on a opengl quad. but ive been getting weird results that no one else on the internet seems to be getting... so when i render the texture in opengl i get something like this. http://www.kiddiescissors.com/after.png when the original .bmp file is this: http://www.kiddiescissors.com/before.bmp ive tried other images too, so its not that this particular image is corrupt. it seems like my rgb channels are all jumbled or something. im pulling my hair out at this point. heres the relevant code from my init() function if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { return 1; } SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); SDL_SetVideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 32, SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER | SDL_OPENGL); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50, (GLfloat)WINDOW_WIDTH/WINDOW_HEIGHT, 1, 50); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glEnable(GL_MULTISAMPLE); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); heres the code that is called when my main player object (the one with which this sprite is associated) is initialized texture = 0; SDL_Surface* surface = IMG_Load("i.bmp"); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, surface->w, surface->h, 0, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); SDL_FreeSurface(surface); and then heres the relevant code from my display function glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(1, 1, 1, 1); glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture); glTranslatef(getCenter().x, getCenter().y, 0); glRotatef(getAngle()*(180/M_PI), 0, 0, 1); glTranslatef(-getCenter().x, -getCenter().y, 0); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(getTopLeft().x, getTopLeft().y, 0); glTexCoord2f(0, 1); glVertex3f(getTopLeft().x, getTopLeft().y + size.y, 0); glTexCoord2f(1, 1); glVertex3f(getTopLeft().x + size.x, getTopLeft().y + size.y, 0); glTexCoord2f(1, 0); glVertex3f(getTopLeft().x + size.x, getTopLeft().y, 0); glEnd(); glPopMatrix(); let me know if i left out anything important... or if you need more info from me. thanks a ton, -Dylan

    Read the article

  • How the number of indexes built on a table can impact performances?

    - by Davide Mauri
    We all know that putting too many indexes (I’m talking of non-clustered index only, of course) on table may produce performance problems due to the overhead that each index bring to all insert/update/delete operations on that table. But how much? I mean, we all agree – I think – that, generally speaking, having many indexes on a table is “bad”. But how bad it can be? How much the performance will degrade? And on a concurrent system how much this situation can also hurts SELECT performances? If SQL Server take more time to update a row on a table due to the amount of indexes it also has to update, this also means that locks will be held for more time, slowing down the perceived performance of all queries involved. I was quite curious to measure this, also because when teaching it’s by far more impressive and effective to show to attended a chart with the measured impact, so that they can really “feel” what it means! To do the tests, I’ve create a script that creates a table (that has a clustered index on the primary key which is an identity column) , loads 1000 rows into the table (inserting 1000 row using only one insert, instead of issuing 1000 insert of one row, in order to minimize the overhead needed to handle the transaction, that would have otherwise ), and measures the time taken to do it. The process is then repeated 16 times, each time adding a new index on the table, using columns from table in a round-robin fashion. Test are done against different row sizes, so that it’s possible to check if performance changes depending on row size. The result are interesting, although expected. This is the chart showing how much time it takes to insert 1000 on a table that has from 0 to 16 non-clustered indexes. Each test has been run 20 times in order to have an average value. The value has been cleaned from outliers value due to unpredictable performance fluctuations due to machine activity. The test shows that in a  table with a row size of 80 bytes, 1000 rows can be inserted in 9,05 msec if no indexes are present on the table, and the value grows up to 88 (!!!) msec when you have 16 indexes on it This means a impact on performance of 975%. That’s *huge*! Now, what happens if we have a bigger row size? Say that we have a table with a row size of 1520 byte. Here’s the data, from 0 to 16 indexes on that table: In this case we need near 22 msec to insert 1000 in a table with no indexes, but we need more that 500msec if the table has 16 active indexes! Now we’re talking of a 2410% impact on performance! Now we can have a tangible idea of what’s the impact of having (too?) many indexes on a table and also how the size of a row also impact performances. That’s why the golden rule of OLTP databases “few indexes, but good” is so true! (And in fact last week I saw a database with tables with 1700bytes row size and 23 (!!!) indexes on them!) This also means that a too heavy denormalization is really not a good idea (we’re always talking about OLTP systems, keep it in mind), since the performance get worse with the increase of the row size. So, be careful out there, and keep in mind the “equilibrium” is the key world of a database professional: equilibrium between read and write performance, between normalization and denormalization, between to few and too may indexes. PS Tests are done on a VMWare Workstation 7 VM with 2 CPU and 4 GB of Memory. Host machine is a Dell Precsioni M6500 with i7 Extreme X920 Quad-Core HT 2.0Ghz and 16Gb of RAM. Database is stored on a SSD Intel X-25E Drive, Simple Recovery Model, running on SQL Server 2008 R2. If you also want to to tests on your own, you can download the test script here: Open TestIndexPerformance.sql

    Read the article

  • Virtualized data centre&ndash;Part three: Architecture

    - by marc dekeyser
    Having the basics (like discussed in the previous articles) is all good and well, but how do we get started on this?! It can be quite daunting after all!   From my own point of view I can absolutely confirm your worries and concerns, but also tell you that it is not as hard as it seems! Deciding on what kind of motherboard to buy, processor and how much memory is an activity you will spend quite some time doing research on. And that is not even mentioning storage! All in all it comes down to setting you expectations and your budget. Probably adjusting your expectations according to your budget :). Processors As a rule of thumb you want VT-D (virtualization) technology built in to the processor allowing you to have 64 bit machines running on your host. Memory The more the better! If you are building a home lab don’t bother with ECC unless you are going to run machines that absolutely should be on all the time and your comfort depends on it! Motherboard Depends on what you are going to do with storage: If you are going the NAS way then the number of SATA port/RAID capabilities do not really matter. If you decide to have a single server with lots of dedicated storage it obviously matters how much SATA ports you will have, alternatively you could use a RAID controller (but these set you back a pretty penny if you want one. DELL 6i’s are usually available for a good bargain if you can find one!). Easiest is to get one with a built-in graphics card (on-board) as you are just adding more heat, power usage and possible points of failure. Networking Just like your choice of motherboard the networking side tends to depend on how you want to go. A single virtualization  host with local storage can usually get away with having a single network card, a cluster or server which uses iSCSI storage tends to have more than one teamed up :). Storage The dreaded beast from the dark! The horror which lives in the forest! The most difficult decision you are going to make in the building of your lab. Why you might ask? Simple my friend, having the right choice of storage can make or break your virtualization solution. The performance of you storage choice will have an important impact on the responsiveness of your virtual machines and the deployment of new machines. It also makes a run with your budget! If you decide to go the NAS route you will be dropping a lot more money than if you would be having just a bunch of disks sitting in a server and manually distributing the virtual machines over the disks. Platform I’m a Microsoftee so Hyper-V is a dead giveaway for me. If you are interested in using VMware I won’t stop you but the rest of my posts will be oriented on Server 2012 Hyper-V (aka 3.0)! What did I use? Before someone asks me this in the comments I’ll give you a quick run down of what I am using. - Intel 2.4 quad core processors (i something something) - 24 GB DDR3 Memory - Single disk in each server (might look at this as I move the servers to 2012) - Synology DS1812+ NAS - 3 network interfaces where possible - HP1800 procurve managed switch I decided to spring for the NAS as I will also be using it for backups and media storage (which is working out quite nicely with my Xbox 360 I must say). At the time of building my 2 boxes (over a year and a half ago) these set me back about 900 euros each so I can image you can build the same or better for a lower price. Next article will be diagramming what I want to achieve and starting a build on the Hyper V 3.0 cluster!

    Read the article

  • Best triple head display setup

    - by dgel
    I'm currently running Ubuntu 12.04 with a darn good triple head display setup. I've got a VisionTek 900530 Radeon HD 5450 512MB DDR3 PCI Express video card that has two DVI outputs and one Mini DisplayPort that I have connected to a HDMI adapter. I'm running three identical Asus 1920x1080 monitors that each have a DVI, VGA, and HDMI input. I'm using the xorg-edgers ppa, so I'm using the open source radeon driver version 6.99.99. I tried using the ATI binary fglrx driver, but I wasn't able to get the three monitors working properly- the monitor connected via HDMI / DisplayPort wouldn't run at full resolution. The setup is almost perfect: Compiz runs fine and is quite snappy. I'm not able to use that great compiz feature where you can drag a window to the side of a display and it will half maximize. I occasionally experience display corruption weirdness with Unity and need to restart it. When I use a dropdown menu in LibreOffice it often pops the menu down in another window. For example, if I'm using the center monitor and click the Insert menu, the menu pulls down on the monitor to my right, forcing me to chase it. If I chase down the menu and choose Manual Break, the dialog appears over on my left monitor. This absurdity is mildly entertaining but has lost its novelty. I've decided to build a new system and have spared no expense- latest i7 processor, SSD, etc. I really like the performance of the Nvidia binary drivers, so I put two ZOTAC ZT-40707-10L GeForce GT 440 in the system, figuring I'd have four DVI outputs and an awesome triple (or even eventually quad) head setup. Unfortunately it appears that I didn't do sufficient research before my purchase. It seems that Nvidia TwinView only supports two monitors on one card (I guess that's why they call it TwinView...). I messed around with running two X servers, but I really don't want that- being able to drag windows to any monitor is critical. It doesn't sound like Xinerama is an option because from what I understand it simply doesn't support Compiz. I've seen a BaseMosaic option that can be used with the Nvidia drivers that appears to support an almost unlimited number of heads- unfortunately me cheap little cards don't support it. I'm also not sure whether you'll still have all nice maximizing and snapping that TwinView provides, or whether Ubuntu will only see it as one massive display. I put my old trusty ATI card into my new system and installed 12.10. I'm using the opensource radeon drivers again because even in 12.10 I can't get the fglrx binary drivers to do triple head. Unfortunately, even with an unbelievably powerful system the experience is extremely sluggish (much more so than my experience in 12.04). The menu scattering problem appears to be fixed, but I get a lot of nasty Unity display corruption. So finally, my question is this: What hardware / drivers should I use? I'm willing to buy (almost) any video card(s). I have two PCI-Express 3.0 slots on my motherboard (which has an integrated Intel HD card). I'm willing to use ATI or Nvidia cards and willing to run Ubuntu 12.04.1 or 12.10. I'm not a gamer, but do want beautiful and snappy Compiz effects. Does anyone out there have the perfect triple head setup in 12.04 or 12.10? What hardware / drivers are you using? I have those two Nvidia cards but will probably be returning them unless someone knows a way to use them together for a triple head setup. Since I'm having pretty good luck with a single ATI card providing three displays, should I just buy a beefier one with the hopes that it will fix the horrible sluggishness I'm experiencing in 12.10?

    Read the article

  • Best approach to depth streaming via existing codec

    - by Kevin
    I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered off-line by a production-grade renderer. To allow the runtime imagery to properly interact with the background art, I wrote a program to convert from depth output by Mental Ray into a texture, and a pixel shader to draw a quad such that the Z data comes from the texture. This technique is working out very well, but now we've decided that some of the camera angle changes between scenes should be animated. The animation itself is straightforward to produce from our CG models. We intend to encode it to some HD video codec such as H.264. The problem is that in order to maintain our runtime imagery on the screen, the depth buffer will need to be loaded for each video frame. Due to the bandwidth, the video's depth data will need to be compressed efficiently. I've looked into methods for performing temporal compression of depth info and found an interesting research paper here: http://web4.cs.ucl.ac.uk/staff/j.kautz/publications/depth-streaming.pdf The method establishes a mapping between 16-bit depth values and YCbCr values. The mapping is tuned to the properties of existing video codecs in order to maximize precision of the decoded depths after the YCbCr has undergone video compression. It allows an existing, unmodified video codec to be used on the backend. I'm looking at how to pull this off with the least possible work. (This design change was unplanned.) Our game engine itself is native C++, presently for Win32 and DirectX, although we've worked hard to keep platform dependence segregated because we intend other ports. We don't have motion video facilities in the engine yet but will ultimately need that anyway for cinematics. I was planning on using some off-the-shelf motion video solution we can plug into our engine, and haven't chosen one yet. This new added requirement makes selecting one harder since, among other things, we'll now need to bypass colourspace conversion on one of the streams, and also will need to be playing two streams simultaneously in lockstep, on top of in some cases audio on one of them (for the cinematics). I'm also wondering if it's possible (or even useful) to do the conversion from YCbCr to depth in a pixel shader, or if it's better to just do it in CPU and separately load the resulting depth values into a locked tex. The conversion unfortunately does involve branching logic per-pixel. (There are more naive mappings that don't need branching, but they produce inferior results.) It could be reduced to a table lookup but the table would be 32MB. Programming is second-nature to me but I'm not that experienced with pix shaders and have zero knowledge of off-the-shelf video solutions. I'd therefore be interested in advice from others who may have dealt more with depth streaming, pixel shaders, and/or off-the-shelf codecs, regarding how feasible the proposed application is and what off-the-shelf video systems out there would best get along with this usage case.

    Read the article

  • Projective texture and deferred lighting

    - by Vodácek
    In my previous question, I asked whether it is possible to do projective texturing with deferred lighting. Now (more than half a year later) I have a problem with my implementation of the same thing. I am trying to apply this technique in light pass. (my projector doesn't affect albedo). I have this projector View a Projection matrix: Matrix projection = Matrix.CreateOrthographicOffCenter(-halfWidth * Scale, halfWidth * Scale, -halfHeight * Scale, halfHeight * Scale, 1, 100000); Matrix view = Matrix.CreateLookAt(Position, Target, Vector3.Up); Where halfWidth and halfHeight is are half of the texture's width and height, Position is the Projector's position and target is the projector's target. This seems to be ok. I am drawing full screen quad with this shader: float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; texture2D ProjectorTexture; float4x4 ProjectorViewProjection; sampler2D depthSampler = sampler_state { texture = <DepthTexture>; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = <NormalTexture>; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D projectorSampler = sampler_state { texture = <ProjectorTexture>; AddressU = Clamp; AddressV = Clamp; }; float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position :POSITION0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = input.Position; output.PositionCopy=output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 texCoord =postProjToScreen(input.PositionCopy) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); //return float4(depth.r,0,0,1); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; //compute projection float3 projection=tex2D(projectorSampler,postProjToScreen(mul(position,ProjectorViewProjection)) + halfPixel()); return float4(projection,1); } In first part of pixel shader is recovered position from G-buffer (this code I am using in other shaders without any problem) and then is tranformed to projector viewprojection space. Problem is that projection doesn't appear. Here is an image of my situation: The green lines are the rendered projector frustum. Where is my mistake hidden? I am using XNA 4. Thanks for advice and sorry for my English. EDIT: Shader above is working but projection was too small. When I changed the Scale property to a large value (e.g. 100), the projection appears. But when the camera moves toward the projection, the projection expands, as can bee seen on this YouTube video.

    Read the article

  • With a little effort you can &ldquo;SEMI&rdquo;-protect your C# assemblies with obfuscation.

    - by mbcrump
    This method will not protect your assemblies from a experienced hacker. Everyday we see new keygens, cracks, serials being released that contain ways around copy protection from small companies. This is a simple process that will make a lot of hackers quit because so many others use nothing. If you were a thief would you pick the house that has security signs and an alarm or one that has nothing? To so begin: Obfuscation is the concealment of meaning in communication, making it confusing and harder to interpret. Lets begin by looking at the cartoon below:     You are probably familiar with the term and probably ignored this like most programmers ignore user security. Today, I’m going to show you reflection and a way to obfuscate it. Please understand that I am aware of ways around this, but I believe some security is better than no security.  In this sample program below, the code appears exactly as it does in Visual Studio. When the program runs, you get either a true or false in a console window. Sample Program. using System; using System.Diagnostics; using System.Linq;   namespace ObfuscateMe {     class Program     {                static void Main(string[] args)         {               Console.WriteLine(IsProcessOpen("notepad")); //Returns a True or False depending if you have notepad running.             Console.ReadLine();         }             public static bool IsProcessOpen(string name)         {             return Process.GetProcesses().Any(clsProcess => clsProcess.ProcessName.Contains(name));         }     } }   Pretend, that this is a commercial application. The hacker will only have the executable and maybe a few config files, etc. After reviewing the executable, he can determine if it was produced in .NET by examing the file in ILDASM or Redgate’s Reflector. We are going to examine the file using RedGate’s Reflector. Upon launch, we simply drag/drop the exe over to the application. We have the following for the Main method:   and for the IsProcessOpen method:     Without any other knowledge as to how this works, the hacker could export the exe and get vs project build or copy this code in and our application would run. Using Reflector output. using System; using System.Diagnostics; using System.Linq;   namespace ObfuscateMe {     class Program     {                static void Main(string[] args)         {               Console.WriteLine(IsProcessOpen("notepad"));             Console.ReadLine();         }             public static bool IsProcessOpen(string name)         {             return Process.GetProcesses().Any<Process>(delegate(Process clsProcess)             {                 return clsProcess.ProcessName.Contains(name);             });         }       } } The code is not identical, but returns the same value. At this point, with a little bit of effort you could prevent the hacker from reverse engineering your code so quickly by using Eazfuscator.NET. Eazfuscator.NET is just one of many programs built for this. Visual Studio ships with a community version of Dotfoscutor. So download and load Eazfuscator.NET and drag/drop your exectuable/project into the window. It will work for a few minutes depending if you have a quad-core or not. After it finishes, open the executable in RedGate Reflector and you will get the following: Main After Obfuscation IsProcessOpen Method after obfuscation: As you can see with the jumbled characters, it is not as easy as the first example. I am aware of methods around this, but it takes more effort and unless the hacker is up for the challenge, they will just pick another program. This is also helpful if you are a consultant and make clients pay a yearly license fee. This would prevent the average software developer from jumping into your security routine after you have left. I hope this article helped someone. If you have any feedback, please leave it in the comments below.

    Read the article

  • Apache 2.2 and FastCGI stops responding, warnings, crashes

    - by Brett
    I've seen this question posted a few times using a Google search, with no real answers. I have a multi-threaded FastCGI application running with Apache 2.2 on FreeBSD 7.2. There are a few issues with it, and I am unable to really figure out the source of the problem even after poking through a bunch of the mod_fastcgi source code. My FastCGI application gets anywhere from 2 to 15 or so hits per second, and mostly services a back-end API (the majority of web server usage is for this, and not actually serving content). Everything seems to work ok under normal conditions, but recently this problem has been becoming worse. It starts out with the FastCGI process manager apparently trying to close unneeded processes, sending them a SIGTERM signal. I catch the signal, clean up some stuff, and exit (by calling exit()) with status code 0. This process seems to result in three log messages in my httpd error log: [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" (pid 98182) termination signaled [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" (pid 98182) terminated by calling exit with status '0' [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" restarted (pid 98294) I am not sure why it says it is restarting the process, but in any case no core dump is ever generated so I do believe it is the FastCGI process manager doing it's thing. This makes sense because it begins to happen after the initial load increase from restarting Apache. Since it's down for a few seconds, it gets hit with a couple of hundred requests over the first few seconds it's running again (sometimes even hitting the upper limit of MAXCLIENTS in Apache), and this seems to be the process manager doing the work of spawning more processes to handle the increased load. So this all seems fine, but here is where things get weird. There are really two problems that I see. First, my multithreaded FastCGI process spawns 25 worker threads, and all seem to be used according to my internal log files (multiple processes are clearly using multiple threads to do work). However it seems that 3 or 4 FastCGI processes is not enough to handle the 5 to 15 hit per second load, even though the requests take about .02s or so to process internally. In order to be at all responsive, it seems I need 50 or more FastCGI processes, leading me to believe that FastCGI does not realize that my program is multithreaded. I've read the documentation at http://www.fastcgi.com/mod_fastcgi/docs/mod_fastcgi.html and do not see any option pertaining to multithreaded-ness, and my internal code is more or less set up just like the examples provided by the FastCGI library. The second problem I am having is that once process termination has happened a bunch of times as above (and seemingly at random), I begin getting a lot of these messages in my error log: [Tue Jun 01 14:06:22 2010] [warn] (32)Broken pipe: FastCGI: write() to PM failed (ignore if a restart or shutdown is pending) The messages occur for about half the hits I get to the server, and it completely kills the responsiveness of my application - it seems FastCGI will look for a working "pipe" until it finds one, and fail to realize that whatever application it is trying to contact is dead. It does still work though, it's just incredibly unresponsive - sometimes taking up to 40 or so seconds to process a request. I recompiled mod_fastcgi with some extra debugging around the point of the error message, and it appears that the error happens when it tries to write() to the application. The call to write() fails with a -1 return code, and sets errno to EPIPE. I am noticing that the issue happens mostly when either a crash occurs in one of the FastCGI processes, or a bunch of them are seemingly terminated by the process manager. I haven't had any core dumps though, except for one, where the backtrace outputted by gdb is just a single call to free() at address 0x0000000000000000 with nothing else in the stack trace, so I don't really know what to make of that. I'm thinking it happens sometime after the SIGTERM signal is caught, maybe some global variable not being cleaned up properly or something.

    Read the article

  • Installing PhotoShop CS5 in windows XP error: (when up to 12% of the installation);

    - by Croplio
    Error Log: ---------- Exit Code: 6 -------------------------------------- Summary -------------------------------------- - 0 fatal error(s), 43 error(s), 41 warning(s) WARNING: The payload: Adobe Photoshop CS5 Core {7DFEBBA4-81E1-425B-BBAA-06E9E5BBD97E} requires a UI parent with following specification: Family: Photoshop ProductName: Adobe Photoshop CS5 Core_x64 This parent relationship is not satisfied, because this payload is not present in this session. WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure ERROR: The following payload errors were found during install: ERROR: - Adobe CSXS Infrastructure CS5: Install failed ERROR: - Microsoft_VC90_ATL_x86: Install failed ERROR: - Adobe Media Player: Install failed ERROR: - Microsoft_VC90_CRT_x86: Install failed ERROR: - Adobe Photoshop CS5 Support: Install failed ERROR: - Adobe Bridge CS5: Install failed ERROR: - Microsoft_VC80_ATL_x86: Install failed ERROR: - DeviceCentral_DeviceCentral3LP-zh_CN: Install failed ERROR: - Adobe XMP Panels CS5: Install failed ERROR: - Photoshop Camera Raw: Install failed ERROR: - AdobeColorCommonSetCMYK: Install failed ERROR: - Adobe Mini Bridge CS5: Install failed ERROR: - Adobe Photoshop CS5 Chinese Language Pack_AdobePhotoshop12-zh_CN: Install failed ERROR: - Adobe ReviewPanel CS5: Install failed ERROR: - Microsoft_VC90_MFC_x86: Install failed ERROR: - Suite Shared Configuration CS5: Install failed ERROR: - Adobe Linguistics CS5: Install failed ERROR: - DeviceCentral: Failed due to Language Pack installation failure ERROR: - AdobeColorEU CS5: Install failed ERROR: - AdobeTypeSupport CS5: Install failed ERROR: - AdobeColorVideoProfilesCS CS5: Install failed ERROR: - AdobeColorCommonSetRGB: Install failed ERROR: - Adobe Photoshop CS5 Core: Failed due to Language Pack installation failure ERROR: - Adobe CSXS Extensions CS5: Install failed ERROR: - AdobeOutputModule: Install failed ERROR: - Microsoft_VC80_CRT_x86: Install failed ERROR: - Adobe WinSoft Linguistics Plugin CS5: Install failed ERROR: - AdobePDFL CS5: Install failed ERROR: - AdobeCMaps CS5: Install failed ERROR: - AdobeColorNA CS5: Install failed ERROR: - Required Common Fonts Installation: Install failed ERROR: - Adobe SwitchBoard 2.0: Install failed ERROR: - Microsoft_VC80_MFC_x86: Install failed ERROR: - AdobeColorPhotoshop CS5: Install failed ERROR: - Microsoft_VC80_MFCLOC_x86: Install failed ERROR: - PDF Settings CS5: Install failed ERROR: - Recommended Common Fonts Installation: Install failed ERROR: - Adobe Extension Manager CS5: Install failed ERROR: - AdobeColorJA CS5: Install failed ERROR: - AdobeJRE: Install failed ERROR: - Adobe ExtendScript Toolkit CS5: Install failed ERROR: - Adobe AIR: Install failed ------------------------------------------------------------------------------------- I hava tried many time and the issue is still there, any help will be appriciated, thanks!

    Read the article

  • Error when installing Lync Server, "Installing OcsCore.msi(Feature_LocalMgmtStore)...failure code 1603"

    - by Trikks
    Im battling to install Lync Server in a test environment and are at the "Install Local Configuration Store" step. The prerequisites seems alright but bombs when installing the OcsCore.msi ... Checking prerequisite SqlNativeClient...prerequisite satisfied. Checking prerequisite SqlBackcompat...prerequisite satisfied. Checking prerequisite UcmaRedist...prerequisite satisfied. Installing OcsCore.msi(Feature_LocalMgmtStore)...failure code 1603 Error returned while installing OcsCore.msi(Feature_LocalMgmtStore), code 1603. Please consult log at C:\Users\Administrator.HAWC\AppData\Local\Temp\1\Add-OcsCore.msi-Feature_LocalMgmtStore-[2012_07_08][12_00_27].log The logfile doesn't really help me either, this is the end of it Property(S): Privileged = 1 Property(S): USERNAME = Windows User Property(S): DATABASE = C:\Windows\Installer\9525f.msi Property(S): OriginalDatabase = C:\ProgramData\Microsoft\Lync Server\Deployment\cache\4.0.7577.0\setup\OcsCore.msi Property(S): UILevel = 2 Property(S): Preselected = 1 Property(S): ACTION = INSTALL Property(S): WIX_ACCOUNT_LOCALSYSTEM = NT AUTHORITY\SYSTEM Property(S): WIX_ACCOUNT_LOCALSERVICE = NT AUTHORITY\LOCAL SERVICE Property(S): WIX_ACCOUNT_NETWORKSERVICE = NT AUTHORITY\NETWORK SERVICE Property(S): WIX_ACCOUNT_ADMINISTRATORS = BUILTIN\Administrators Property(S): WIX_ACCOUNT_USERS = BUILTIN\Users Property(S): WIX_ACCOUNT_GUESTS = BUILTIN\Guests Property(S): ROOTDRIVE = C:\ Property(S): CostingComplete = 1 Property(S): OutOfDiskSpace = 0 Property(S): OutOfNoRbDiskSpace = 0 Property(S): PrimaryVolumeSpaceAvailable = 0 Property(S): PrimaryVolumeSpaceRequired = 0 Property(S): PrimaryVolumeSpaceRemaining = 0 Property(S): INSTALLLEVEL = 1 Property(S): SOURCEDIR = C:\ProgramData\Microsoft\Lync Server\Deployment\cache\4.0.7577.0\setup\ Property(S): SourcedirProduct = {9521B708-9D80-46A3-9E58-A74ACF4E343E} === Logging stopped: 2012-07-08 12:01:46 === MSI (s) (98:F8) [12:01:46:354]: Note: 1: 1729 MSI (s) (98:F8) [12:01:46:354]: Product: Microsoft Lync Server 2010, Core Components -- Configuration failed. MSI (s) (98:F8) [12:01:46:354]: Windows Installer reconfigured the product. Product Name: Microsoft Lync Server 2010, Core Components. Product Version: 4.0.7577.0. Product Language: 1033. Manufacturer: Microsoft Corporation. Reconfiguration success or error status: 1603. MSI (s) (98:F8) [12:01:46:356]: Deferring clean up of packages/files, if any exist MSI (s) (98:F8) [12:01:46:356]: MainEngineThread is returning 1603 MSI (s) (98:84) [12:01:46:362]: RESTART MANAGER: Session closed. MSI (s) (98:84) [12:01:46:362]: No System Restore sequence number for this installation. MSI (s) (98:84) [12:01:46:363]: User policy value 'DisableRollback' is 0 MSI (s) (98:84) [12:01:46:363]: Machine policy value 'DisableRollback' is 0 MSI (s) (98:84) [12:01:46:363]: Incrementing counter to disable shutdown. Counter after increment: 0 MSI (s) (98:84) [12:01:46:364]: Note: 1: 1402 2: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Installer\Rollback\Scripts 3: 2 MSI (s) (98:84) [12:01:46:364]: Note: 1: 1402 2: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Installer\Rollback\Scripts 3: 2 MSI (s) (98:84) [12:01:46:364]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (s) (98:84) [12:01:46:364]: Restoring environment variables MSI (s) (98:84) [12:01:46:373]: Destroying RemoteAPI object. MSI (s) (98:D4) [12:01:46:373]: Custom Action Manager thread ending. MSI (c) (20:64) [12:01:46:379]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (20:64) [12:01:46:380]: MainEngineThread is returning 1603 === Verbose logging stopped: 2012-07-08 12:01:46 === Any advice where to start in this? Thanks

    Read the article

  • How to start dovecot?

    - by chudapati09
    I'm building a web server to host multiple websites. I got everything working except the mail server. I'm using linode to host my vps and I've been following their tutorials. FYI, I'm using Ubuntu 11.10. Here is the link I've been following, http://library.linode.com/email/postfix/dovecot-mysql-ubuntu-10.04-lucid. I got up to the part where it tells me to restart dovecot, so I tried "service dovecot restart". But then I get this "restart: Unknown instance:". I'm logged in as root, so I'm not using sudo. Since that didn't work I tried "/etc/init.d/dovecot restart" and I get "dovecot start/running, process 4760". So I try "/etc/init.d/dovecot status" and I get "dovecot stop/waiting". So I tried "service dovecot start" and I get "dovecot start/running, process 4781". So I tried to get the status, so I tired "service dovecot status" and got "dovecot stop/waiting" Then I tired "/etc/init.d/dovecot start" and I get "dovecot start/running, process 4794". So I tired to get the status, so I tired "/etc/init.d/dovecot status" and got "dovecot stop/waiting" Just for kicks and giggles I tired to kill the process, I used the PID that I got when I did "service dovecot start", this was the command "kill -9 4444" and I get this "bash: kill: (4805) - No such process" Am I doing something wrong? --EDIT 1-- The following are logs that were found in /var/log/syslog that involved dovecot dovecot: master: Dovecot v2.0.13 starting up (core dumps disabled) dovecot: ssl-params: Generating SSL parameters dovecot: ssl-params: SSL parameters regeneration completed dovecot: master: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: config: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: anvil: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: log: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) kernel: init: dovecot main process (10276) terminated with status 89 kernel: init: dovecot main process (10289) terminated with status 89 kernel: init: dovecot main process (10452) terminated with status 89 kernel: init: dovecot main process (2275) terminated with status 89 kernel: init: dovecot main process (3028) terminated with status 89 kernel: init: dovecot main process (3216) terminated with status 89 kernel: init: dovecot main process (3230) terminated with status 89 kernel: init: dovecot main process (3254) terminated with status 89 kernel: init: dovecot main process (3813) terminated with status 89 kernel: init: dovecot main process (3845) terminated with status 89 kernel: init: dovecot main process (4664) terminated with status 89 kernel: init: dovecot main process (4760) terminated with status 89 kernel: init: dovecot main process (4781) terminated with status 89 kernel: init: dovecot main process (4794) terminated with status 89 kernel: init: dovecot main process (4805) terminated with status 89 --Edit 2 (/etc/dovecot/dovecot.conf)-- The following is the dovecot.conf file protocols = imap imaps pop3 pop3s log_timestamp = "%Y-%m-%d %H:%M:%S " mail_location = maildir:/home/vmail/%d/%n/Maildir ssl_cert_file = /etc/ssl/certs/dovecot.pem ssl_key_file = /etc/ssl/private/dovecot.pem namespace private { separator = . prefix = INBOX. inbox = yes } protocol lda { log_path = /home/vmail/dovecot-deliver.log auth_socket_path = /var/run/dovecot/auth-master postmaster_address = postmaster@[mydomainname.com] mail_plugins = sieve global_script_path = /home/vmail/globalsieverc } protocol pop3 { pop3_uidl_format = %08Xu%08Xv } auth default { user = root passdb sql { args = /etc/dovecot/dovecot-sql.conf } userdb static { args = uid=5000 gid=5000 home=/home/vmail/%d/%n allow_all_users=yes } socket listen { master { path = /var/run/dovecot/auth-master mode = 0600 user = vmail } client { path = /var/spool/postfix/private/auth mode = 0660 user = postfix group = postfix } } } -- Edit 3 (/var/log/mail.log) -- The following is what is in /var/log/mail.log dovecot: master: Dovecot v2.0.13 starting up (core dumps disabled) dovecot: ssl-params: Generating SSL parameters postfix/master[9917]: daemon started -- version 2.8.5, configuration /etc/postfix dovecot: ssl-params: SSL parameters regeneration completed postfix/master[9917]: terminating on signal 15 postfix/master[10196]: daemon started -- version 2.8.5, configuration /etc/postfix dovecot: master: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: config: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: anvil: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: log: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) postfix/master[2435]: daemon started -- version 2.8.5, configuration /etc/postfix postfix/master[2435]: terminating on signal 15 postfix/master[2965]: daemon started -- version 2.8.5, configuration /etc/postfix

    Read the article

  • CPU Temperature sensor wrong?

    - by Matias Nino
    Everest Ultimate is suddenly telling me that the CPU temperature (and core temps) for my E6850 Core 2 Duo is 72 degrees Celsius. When I stress-test the machine, the temp goes up to 91 degrees and the CPU actually throttles. System remains stable though. For over a year now, my CPU has run very cool (40's) with a large commercial copper heatsink/fan that I bought separately. To top it off, I removed the cover of the box and felt the cpu heatsink and it wasn't even warm. Is there such a thing as a CPU temp sensor showing the wrong readings? Any tips would help. UPDATE #1 Temp is also just as high in BIOS. So that leads me to believe it's a CPU seating issue (even though I used thermal paste to seat it two years ago when I built the machine) UPDATE #2 Well. I removed the heatsink and cleaned off the original thermal paste (which was somewhat crusty). I polished the surface, re-applied some new paste, and reseated the heat sink. After powering it up, there was no noticeable change in the temp - ideling at 74. Ran the stress test and it went up to 94 degrees before being 100% throttled. I let it sit at 94 degrees for 20 minutes straight and the computer didn't even flinch. I then immediately shut it off and opened the case and felt around. The heatsink was completely cold to the touch. Even the copper rods were cold. The area near contact with the CPU was slightly warm but not hot to touch. Then I ran REALTEMP, which is supposedly more accurate and it told me the CPU was at 104 degrees. (LOL) At this point, I'm thinking no doubt the cpu's sensor is wrong. Sidenote: the BIOS has the latest version so no option to flash there. Reverting hasn't been known to help from what I've read. What pisses me off is the false temps force the CPU to artificially throttle from 3GHz down to 2GHz and my CPU fan is cranking at full force all the time. Should I call intel and tell them to send me another E6850? SOLUTION UPDATE I switched the processor out with another one and got the same obscene temperatures with the new processor followed by a heatsink that was cool to touch. My suspicion in the heatsink was suddenly renewed. I swapped it out with the stock heatsink/fan and lo and behold the temperatures returned to the normal 35C-50C. Even though the thermal paste was visibly flattened out every time I removed it, it looks like the heatsink was still not pressing hard enough on the CPU to effectively conduct the heat. The heatsink is a Masscool 8Wa741, which screws into a standard position on a mount on the back of the MOBO. Only thing I can surmise after 2 years of use was that, over time, the heatsink pressure on the CPU gave way until the heat began to be ineffectively conducted. Lessons learned: Intel CPU's can run SUPER HOT (upwards of 95C) and still be stable. Heatsink's need to be VERY firmly pressed against the CPU to conduct heat.

    Read the article

  • Tomcat running, catalina throwing exception

    - by Mark Steudel
    So I have to preface that I'm not familiar with tomcat/catalina, but trying to troubleshoot this anyway. Anyway I see in /var/log/tomcat5/catalina.out I'm seeing these errors: Using CATALINA_BASE: /usr/share/tomcat5 Using CATALINA_HOME: /usr/share/tomcat5 Using CATALINA_TMPDIR: /usr/share/tomcat5/temp Using JRE_HOME: java.lang.ClassNotFoundException: org.apache.catalina.startup.Catalina at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at org.apache.catalina.startup.Bootstrap.init(Bootstrap.java:223) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:410) I'm not really sure what this means. This installation was working a week ago ... did something get corrupted? How would I figure if it did ... what other information would be valuable here? Tomcat seems to be running and starting up fine ... UPDATE: this might be related: Jun 19, 2011 11:00:25 PM org.apache.coyote.http11.Http11BaseProtocol pause INFO: Pausing Coyote HTTP/1.1 on http-9080 Jun 19, 2011 11:00:26 PM org.apache.catalina.core.StandardService stop INFO: Stopping service Catalina log4j:ERROR LogMananger.repositorySelector was null likely due to error in class reloading, using NOPLoggerRepository. Some more stuff in the logs: 2011-06-12 23:04:45,223 INFO [main] [com.atlassian.confluence.lifecycle] contextInitialized Starting Confluence 3.1.1 (build #1724) 2011-06-12 23:04:45,663 INFO [main] [beans.factory.xml.XmlBeanDefinitionReader] loadBeanDefinitions Loading XML bean definitions from c lass path resource [bootstrapContext.xml] 2011-06-12 23:04:46,134 INFO [main] [beans.factory.xml.XmlBeanDefinitionReader] loadBeanDefinitions Loading XML bean definitions from c lass path resource [setupContext.xml] 2011-06-12 23:04:46,236 INFO [main] [beans.factory.xml.XmlBeanDefinitionReader] loadBeanDefinitions Loading XML bean definitions from c lass path resource [bootstrapCacheContext.xml] 2011-06-12 23:04:47,571 INFO [main] [atlassian.plugin.manager.DefaultPluginManager] init Initialising the plugin system 2011-06-12 23:04:48,338 INFO [main] [atlassian.plugin.manager.DefaultPluginManager] init Plugin system started in 0:00:00.748 Jun 12, 2011 11:05:05 PM org.apache.catalina.startup.Catalina stopServer SEVERE: Catalina.stop: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:525) at java.net.Socket.connect(Socket.java:475) at java.net.Socket.<init>(Socket.java:372) at java.net.Socket.<init>(Socket.java:186) at org.apache.catalina.startup.Catalina.stopServer(Catalina.java:395) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.stopServer(Bootstrap.java:344) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:435) Jun 12, 2011 11:05:44 PM org.apache.catalina.core.AprLifecycleListener lifecycleEvent INFO: The Apache Tomcat Native library which allows optimal performance in production environments was not found on the java.library.pa th: /usr/java/jdk1.6.0_18/jre/lib/i386/client:/usr/java/jdk1.6.0_18/jre/lib/i386:/usr/java/jdk1.6.0_18/jre/../lib/i386:/usr/java/packag es/lib/i386:/lib:/usr/lib CLEAN LOG OUTPUT FROM STARTING TOMCAT: Using CATALINA_BASE: /usr/share/tomcat5 Using CATALINA_HOME: /usr/share/tomcat5 Using CATALINA_TMPDIR: /usr/share/tomcat5/temp Using JRE_HOME: java.lang.ClassNotFoundException: org.apache.catalina.startup.Catalina at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at org.apache.catalina.startup.Bootstrap.init(Bootstrap.java:223) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:410) So I did a /etc/rc.d/init.d/tomcat status and I get this: [wqadm1n@ip-72-167-51-178 proc]$ sudo /etc/rc.d/init.d/tomcat5 status /etc/rc.d/init.d/tomcat5 is stopped [wqadm1n@ip-72-167-51-178 proc]$ sudo /etc/rc.d/init.d/tomcat5 start Starting tomcat5: [ OK ] [wqadm1n@ip-72-167-51-178 proc]$ sudo /etc/rc.d/init.d/tomcat5 status lock file found but no process running for pid 30774

    Read the article

  • Diagnosing packet loss / high latency in Ubuntu

    - by Sam Gammon
    We have a Linux box (Ubuntu 12.04) running Nginx (1.5.2), which acts as a reverse proxy/load balancer to some Tornado and Apache hosts. The upstream servers are physically and logically close (same DC, sometimes same-rack) and show sub-millisecond latency between them: PING appserver (10.xx.xx.112) 56(84) bytes of data. 64 bytes from appserver (10.xx.xx.112): icmp_req=1 ttl=64 time=0.180 ms 64 bytes from appserver (10.xx.xx.112): icmp_req=2 ttl=64 time=0.165 ms 64 bytes from appserver (10.xx.xx.112): icmp_req=3 ttl=64 time=0.153 ms We receive a sustained load of about 500 requests per second, and are currently seeing regular packet loss / latency spikes from the Internet, even from basic pings: sam@AM-KEEN ~> ping -c 1000 loadbalancer PING 50.xx.xx.16 (50.xx.xx.16): 56 data bytes 64 bytes from loadbalancer: icmp_seq=0 ttl=56 time=11.624 ms 64 bytes from loadbalancer: icmp_seq=1 ttl=56 time=10.494 ms ... many packets later ... Request timeout for icmp_seq 2 64 bytes from loadbalancer: icmp_seq=2 ttl=56 time=1536.516 ms 64 bytes from loadbalancer: icmp_seq=3 ttl=56 time=536.907 ms 64 bytes from loadbalancer: icmp_seq=4 ttl=56 time=9.389 ms ... many packets later ... Request timeout for icmp_seq 919 64 bytes from loadbalancer: icmp_seq=918 ttl=56 time=2932.571 ms 64 bytes from loadbalancer: icmp_seq=919 ttl=56 time=1932.174 ms 64 bytes from loadbalancer: icmp_seq=920 ttl=56 time=932.018 ms 64 bytes from loadbalancer: icmp_seq=921 ttl=56 time=6.157 ms --- 50.xx.xx.16 ping statistics --- 1000 packets transmitted, 997 packets received, 0.3% packet loss round-trip min/avg/max/stddev = 5.119/52.712/2932.571/224.629 ms The pattern is always the same: things operate fine for a while (<20ms), then a ping drops completely, then three or four high-latency pings (1000ms), then it settles down again. Traffic comes in through a bonded public interface (we will call it bond0) configured as such: bond0 Link encap:Ethernet HWaddr 00:xx:xx:xx:xx:5d inet addr:50.xx.xx.16 Bcast:50.xx.xx.31 Mask:255.255.255.224 inet6 addr: <ipv6 address> Scope:Global inet6 addr: <ipv6 address> Scope:Link UP BROADCAST RUNNING MASTER MULTICAST MTU:1500 Metric:1 RX packets:527181270 errors:1 dropped:4 overruns:0 frame:1 TX packets:413335045 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:240016223540 (240.0 GB) TX bytes:104301759647 (104.3 GB) Requests are then submitted via HTTP to upstream servers on the private network (we can call it bond1), which is configured like so: bond1 Link encap:Ethernet HWaddr 00:xx:xx:xx:xx:5c inet addr:10.xx.xx.70 Bcast:10.xx.xx.127 Mask:255.255.255.192 inet6 addr: <ipv6 address> Scope:Link UP BROADCAST RUNNING MASTER MULTICAST MTU:1500 Metric:1 RX packets:430293342 errors:1 dropped:2 overruns:0 frame:1 TX packets:466983986 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:77714410892 (77.7 GB) TX bytes:227349392334 (227.3 GB) Output of uname -a: Linux <hostname> 3.5.0-42-generic #65~precise1-Ubuntu SMP Wed Oct 2 20:57:18 UTC 2013 x86_64 GNU/Linux We have customized sysctl.conf in an attempt to fix the problem, with no success. Output of /etc/sysctl.conf (with irrelevant configs omitted): # net: core net.core.netdev_max_backlog = 10000 # net: ipv4 stack net.ipv4.tcp_ecn = 2 net.ipv4.tcp_sack = 1 net.ipv4.tcp_fack = 1 net.ipv4.tcp_tw_reuse = 1 net.ipv4.tcp_tw_recycle = 0 net.ipv4.tcp_timestamps = 1 net.ipv4.tcp_window_scaling = 1 net.ipv4.tcp_no_metrics_save = 1 net.ipv4.tcp_max_syn_backlog = 10000 net.ipv4.tcp_congestion_control = cubic net.ipv4.ip_local_port_range = 8000 65535 net.ipv4.tcp_syncookies = 1 net.ipv4.tcp_synack_retries = 2 net.ipv4.tcp_thin_dupack = 1 net.ipv4.tcp_thin_linear_timeouts = 1 net.netfilter.nf_conntrack_max = 99999999 net.netfilter.nf_conntrack_tcp_timeout_established = 300 Output of dmesg -d, with non-ICMP UFW messages suppressed: [508315.349295 < 19.852453>] [UFW BLOCK] IN=bond1 OUT= MAC=<mac addresses> SRC=118.xx.xx.143 DST=50.xx.xx.16 LEN=68 TOS=0x00 PREC=0x00 TTL=51 ID=43221 PROTO=ICMP TYPE=3 CODE=1 [SRC=50.xx.xx.16 DST=118.xx.xx.143 LEN=40 TOS=0x00 PREC=0x00 TTL=249 ID=10220 DF PROTO=TCP SPT=80 DPT=53817 WINDOW=8190 RES=0x00 ACK FIN URGP=0 ] [517787.732242 < 0.443127>] Peer 190.xx.xx.131:59705/80 unexpectedly shrunk window 1155488866:1155489425 (repaired) How can I go about diagnosing the cause of this problem, on a Debian-family Linux box?

    Read the article

  • IBM Server Config questions

    - by Joel Coel
    I have a few questions on a potential server setup. First, the situation: Last year we bought an IBM x3500 server with 2 Xeon E5410's, 9GB RAM, 6 HDDs. The original intent for this server was to replace the old exchange e-mail server. It was brought in, set up, and then shortly after we switched to gmail. Shortly after that my predecessor left for greener pastures, and finally I was hired. So this nice server is now sitting (mostly) idle. This year I have budget again for one server, and of course I want to put this other server to work. I'm thinking about the best use for the two server, and I think I finally have a plan for what I want to do with them. The idea is to use the two newer servers as a pair of VM hosts. I will set up each server with the same 8 VMs, but divide up the load so that only 4 are active per physical host. That means I've normally got 2GB RAM + 2 cores per host. I've done some load testing to pick out what servers to convert to virtual, and chose them so that each host will be capable of handling the entire set of 8 by itself in a pinch with 1 core and 1GB RAM, but would be very taxed to do so. This should take our data center from 13 total servers down to 7. The "servers" I'm replacing are mostly re-purposed desktops, so I'm more than happy to be able to do this. Now it's time to go shopping for the new server. I'd like my two hosts to match as closely as possible, and so I'm looking at IBM again. It also helps that we have some educational matching grant money from IBM that I need to use to help pay for this system (we're a small private college). So finally, (if you're not bored already), we come to my questions: Am I missing anything big or obvious in this plan? I'm a little worried about network performance since the VM hosts will only have 4 nics total where 8 used to be, but I don't think it will be a problem. Is there anything else like this I might be overlooking? Am I making it even too complicated? IBM no longer has a good analog to last year's server. If I want to match the performance (8 cores, 9GB RAM, 1333mhz front side bus, 6 spindles), I have to spend quite a bit more than we paid last year: $2K+, or nearly a 33% cost increase. This only brings a marginal increase in performance. The alternative to stay in budget is to take a hit on the fsb down to 800mhz or cut the number of cores in half, neither of which is attractive. The main cost culprit is the processor. IBM no longer offers the E5410. It's listed as a part, but not available in any of the server configs I've looked at. I'm considering getting the cheapest 800mhz fsb dual core xeon I can configure and then buying the E5410's separately. That's still an extra $350 I wasn't counting on, but that's better than $2K. I want to know what others think of this - will it work or will I end up with the wrong motherboard or some other issue? Am I missing a simple way to configure the server I really want? I don't really intend to do this, but one option to save some money back is to omit the redundant power supply. Since my redundancy plan for these system is to switch over to a completely different host, the extra power isn't fully necessary. That said, it's still very helpful to avoid even short downtimes while I switch over VMs. Has anyone done this?

    Read the article

< Previous Page | 201 202 203 204 205 206 207 208 209 210 211 212  | Next Page >