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  • CoolCommands for Visual Studio 2010

    - by ChrisD
    Gaston Milano has just informed me that he has a new version of CoolCommands for Visual Studio 2010.  In addition to all the existing commands, the new release, now called CoolX,  supports Context Explorer shell commands, support for multiple monitors and new features to help tame the Project Reference beast. Check out all the info including a download, available here –>http://visualstudiogallery.msdn.microsoft.com/en-us/53fe63d5-780d-409b-afc3-10d05906e0a6 I’m also hosting a version for download here. Thanks Gaston!

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  • Silverlight 4 Tools + WCF RIA Services Released

    Microsoft has released the final versions of the Silverlight 4 Tools along with WCF RIA Services and the Silverlight Toolkit. Check Tim Heuers blog for all the info. var addthis_pub="guybarrette"; ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Internet Happenings -- December 4th, 2001

    Check out what is happening: SQL Server hit with a virus, Terahertz CPUs, a new version of Opera, Exchange Server is being replaced, and more. Find out who took the number one super-computer spot away from IBM! Start December off with Jon Yiesla and information about happenings on the Web that may impact developers.

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  • Google I/O 2010: Google TV Keynote, Day 2 - CEO Partner Panel

    Google I/O 2010: Google TV Keynote, Day 2 - CEO Partner Panel Google I/O 2010: Google TV Keynote, Day 2 - CEO Partner Panel Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 7 0 ratings Time: 22:43 More in Science & Technology

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  • Modifying Contiguous Time Periods in a History Table

    Alex Kuznetsov is credited with a clever technique for creating a history table for SQL that is designed to store contiguous time periods and check that these time periods really are contiguous, using nothing but constraints. This is now increasingly useful with the DATE data type in SQL Server. The modification of data in this type of table isn't always entirely intuitive so Alex is on hand to give a brief explanation of how to do it.

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  • Create and Backup Multiple Profiles in Google Chrome

    - by Asian Angel
    Other browsers such as Firefox and SeaMonkey allow you to have multiple profiles but not Chrome…at least not until now. If you want to use multiple profiles and create backups for them then join us as we look at Google Chrome Backup. Note: There is a paid version of this program available but we used the free version for our article. Google Chrome Backup in Action During the installation process you will run across this particular window. It will have a default user name filled in as shown here…you will not need to do anything except click on Next to continue installing the program. When you start the program for the first time this is what you will see. Your default Chrome Profile will already be visible in the window. A quick look at the Profile Menu… In the Tools Menu you can go ahead and disable the Start program at Windows Startup setting…the only time that you will need the program running is if you are creating or restoring a profile. When you create a new profile the process will start with this window. You can access an Advanced Options mode if desired but most likely you will not need it. Here is a look at the Advanced Options mode. It is mainly focused on adding Switches to the new Chrome Shortcut. The drop-down menu for the Switches available… To create your new profile you will need to choose: A profile location A profile name (as you type/create the profile name it will automatically be added to the Profile Path) Make certain that the Create a new shortcut to access new profile option is checked For our example we decided to try out the Disable plugins switch option… Click OK to create the new profile. Once you have created your new profile, you will find a new shortcut on the Desktop. Notice that the shortcut’s name will be Google Chrome + profile name that you chose. Note: On our system we were able to move the new shortcut to the “Start Menu” without problems. Clicking on our new profile’s shortcut opened up a fresh and clean looking instance of Chrome. Just out of curiosity we did decide to check the shortcut to see if the Switch set up correctly. Unfortunately it did not in this instance…so your mileage with the Switches may vary. This was just a minor quirk and nothing to get excited or upset over…especially considering that you can create multiple profiles so easily. After opening up our default profile of Chrome you can see the individual profile icons (New & Default in order) sitting in the Taskbar side-by-side. And our two profiles open at the same time on our Desktop… Backing Profiles Up For the next part of our tests we decided to create a backup for each of our profiles. Starting the wizard will allow you to choose between creating or restoring a profile. Note: To create or restore a backup click on Run Wizard. When you reach the second part of the process you can go with the Backup default profile option or choose a particular one from a drop-down list using the Select a profile to backup option. We chose to backup the Default Profile first… In the third part of the process you will need to select a location to save the profile to. Once you have selected the location you will see the Target Path as shown here. You can choose your own name for the backup file…we decided to go with the default name instead since it contained the backup’s calendar date. A very nice feature is the ability to have the cache cleared before creating the backup. We clicked on Yes…choose the option that best suits your needs. Once you have chosen either Yes or No the backup will then be created. Click Finish to complete the process. The backup file for our Default Profile at 14.0 MB in size. And the backup file for our Chrome Fresh Profile…2.81 MB. Restoring Profiles For the final part of our tests we decided to do a Restore. Select Restore and click Next to get the process started. In the second step you will need to browse for the Profile Backup File (and select the desired profile if you have created multiples). For our example we decided to overwrite the original Default Profile with the Chrome Fresh Profile. The third step lets you choose where to restore the chosen profile to…you can go with the Default Profile or choose one from the drop-down list using the Restore to a selected profile option. The final step will get you on your way to restoring the chosen profile. The program will conduct a check regarding the previous/old profile and ask if you would like to proceed with overwriting it. Definitely nice in case you change your mind at the last moment. Clicking Yes will finish the restoration. The only other odd quirk that we noticed while using the program was that the Next Button did not function after restoring the profile. You can easily get around the problem by clicking to close the window. Which one is which? After the restore process we had identical twins. Conclusion If you have been looking for a way to create multiple profiles in Google Chrome, then you might want to add this program to your system. Links Download Google Chrome Backup Similar Articles Productive Geek Tips Backup and Restore Firefox Profiles EasilyBackup Different Browsers Easily with FavBackupBackup Your Browser with the New FavBackupStupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals

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  • SQL Server XML Schemas

    - by Dave Ballantyne
    Ever been curious about the schema of , say an SSRS rdl file ?  How about the execution plan ? Not only should you already have the .XSD files , check out the folder ‘Microsoft SQL Server\100\Tools\Binn\schemas\sqlserver’ , but they are also available online here. 

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  • NoFollow and DoFollow Blog - Comment Links Affect Search Engine Optimization

    Many sellers of information products leave comments on blogs, especially popular ones with high Google PageRank, thinking that they are getting those good inbound links to their sites. But there's a problem. Most blogs put a "No Follow" tag in the link to your website. Sure, readers can click on it and check you out, and that's a good thing. But you get no SEO benefit.

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  • Macaw DualLayout for SharePoint 2010 WCM released!

    - by svdoever
    A few months ago I wrote a blog post about the DualLayout component we developed for SharePoint Server 2010 WCM. DualLayout enables advanced web design on SharePoint WCM sites. See the blog post DualLayout - Complete HTML freedom in SharePoint Publishing sites! for background information. DualLayout if now available for download. Check out DualLayout for SharePoint 2010 WCM and download your fully functional trial copy! Enjoy the freedom!

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  • Telephone.com

    - by jrice
    Check Telephone.com our new website using .netframework 3.5 You can now add your own twist to telephone.com and personalize your messaging style by writing your own SMS applications to implement any feature you would like to add to your messaging experience using our wcf rest API Regards

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  • Should UTF-16 be considered harmful?

    - by Artyom
    I'm going to ask what is probably quite a controversial question: "Should one of the most popular encodings, UTF-16, be considered harmful?" Why do I ask this question? How many programmers are aware of the fact that UTF-16 is actually a variable length encoding? By this I mean that there are code points that, represented as surrogate pairs, take more than one element. I know; lots of applications, frameworks and APIs use UTF-16, such as Java's String, C#'s String, Win32 APIs, Qt GUI libraries, the ICU Unicode library, etc. However, with all of that, there are lots of basic bugs in the processing of characters out of BMP (characters that should be encoded using two UTF-16 elements). For example, try to edit one of these characters: 𝄞 (U+1D11E) MUSICAL SYMBOL G CLEF 𝕥 (U+1D565) MATHEMATICAL DOUBLE-STRUCK SMALL T 𝟶 (U+1D7F6) MATHEMATICAL MONOSPACE DIGIT ZERO 𠂊 (U+2008A) Han Character You may miss some, depending on what fonts you have installed. These characters are all outside of the BMP (Basic Multilingual Plane). If you cannot see these characters, you can also try looking at them in the Unicode Character reference. For example, try to create file names in Windows that include these characters; try to delete these characters with a "backspace" to see how they behave in different applications that use UTF-16. I did some tests and the results are quite bad: Opera has problem with editing them (delete required 2 presses on backspace) Notepad can't deal with them correctly (delete required 2 presses on backspace) File names editing in Window dialogs in broken (delete required 2 presses on backspace) All QT3 applications can't deal with them - show two empty squares instead of one symbol. Python encodes such characters incorrectly when used directly u'X'!=unicode('X','utf-16') on some platforms when X in character outside of BMP. Python 2.5 unicodedata fails to get properties on such characters when python compiled with UTF-16 Unicode strings. StackOverflow seems to remove these characters from the text if edited directly in as Unicode characters (these characters are shown using HTML Unicode escapes). WinForms TextBox may generate invalid string when limited with MaxLength. It seems that such bugs are extremely easy to find in many applications that use UTF-16. So... Do you think that UTF-16 should be considered harmful?

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  • WordPress 3.0 Has Arrived. Get To Know What Is New.

    - by Gopinath
    WordPress 3.0 has finally arrived for everyone with tons of new features that make every bloggers life easier than ever. You can download the latest version from the wordpress site here and to know what is new in this release check this embedded video Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Game Review: God of Light

    Luckily I came across this title at a very early stage. If I remember correctly, I took notice of God of Light on Twitter right on the weekend it has been published on the Play Store. "Sit back and become immersed into the world of God of Light, the game that rethinks the physics puzzle genre with its unique environment exploration gameplay, amazing graphics and exclusive soundtrack created by electronic music icon UNKLE. Join cute game mascot, Shiny, on his way to saving the universe from the impending darkness. Play through a variety of exciting game worlds and dozens of levels with mind-blowing puzzles. Your goal is to explore game levels, seek for game objects that reflect, split, combine, paint, bend and teleport rays of light energy to activate the Sources of Life and bring light back to the universe." Mastering the various reflection items in God of Light is very easy to learn and new elements are introduced during the game. Amazing puzzle game Here's the initial review I posted on the Play Store: "Great change in puzzles Fantastic and refreshing concept of puzzle solving. The effects and the music match very well, putting the player in the right mood to game. Get enlightened and grow your skills until you are a true God of Light." And it remains true, even after completing the first realm completely. Similar to Quell it took me only a couple of hours during the evening to complete all levels in the available three realms, unfortunately. God of Light currently consists of 75 levels, well it's 25 in each realm to be precise, and the challenges are increasing. Compared to the iOS version from the AppStore, God of Light is available for free on Android - at least the first realm (25 levels). Unlocking the other two remaining realms is done through an in-app purchase. The visual appearance, the sound effects and the background music provided by UNKLE makes God of Light a superb package for any puzzle gamer. Whether it is simply reflecting light over multiple mirrors, or later on bending the rays of light with black holes, or using prisms to either split, enforce, or colourise your beam, God of Light is great fun and offers a good amount of joy. Check out the following screenshots for some impressions. God of Light: Astonishing graphics and visual appeal throughout the game God of Light - Introduction to the game during the first levels. New light items are introduced at each stage during the game play God of Light: Increasing complexity and puzzle fun Hopefully, Playmous is going to provide more astonishing looking realms and interesting gimmicks in future versions. Play Store: God of Light Also, check out the latest game updates on the official web site of Playmous

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  • New ASP.NET Performance Tool

    Greetings, I have released a tool used to collect ETW events in ASP.NET pages to measure their duration. It's friendly and easy to use. Check it out at  http://blogs.msdn.com/josere/ Thanks for reading, Jose....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • update manager is not woring Failed to download repository information

    - by harry
    My update manager is not working and showing this message Failed to download repository information Check your Internet connection. W:Failed to fetch http://ppa.launchpad.net/pmcenery/ppa/ubuntu/dists/precise/main/source/Sources 404 Not Found , W:Failed to fetch http://ppa.launchpad.net/pmcenery/ppa/ubuntu/dists/precise/main/binary-i386/Packages 404 Not Found , E:Some index files failed to download. They have been ignored, or old ones used instead. Pleas help Thank you for your time.

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  • Next Generation Directory @ Oracle Open World

    - by Etienne Remillon
    Oracle OpenWorld 2012 is bigger, better, and more educational than ever before, and identity management activities are no exception. For all identity related activities check this entry, or this handy PDF. Do you focus more specifically on directory?Come and meet with the directory team at: Our session: Next Generation Directory: Oracle Unified Directory / session #CON946 / Tuesday Oct 2 5:00 pm / Moscone West L3, Room 3008 Our demo pod: Oracle Directory Services Plus: Performant, Cloud-Ready demo / Moscone South, Right - S-222 Demonstration Hours @ Moscone South: Mon 10:00 - 6:00 / Tues 09:45 - 6:00 / Wed 09:45 – 4:00

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  • Recorded Webcast Available: Extend SCOM to Optimize SQL Server Performance Management

    - by KKline
    Join me and Eric Brown, Quest Software senior product manager for SQL Server monitoring tools, as we discuss the server health-check capabilities of Systems Center Operations Manager (SCOM) in this previously recorded webcast. We delve into techniques to maximize your SCOM investment as well as ways to complement it with deeper monitoring and diagnostics. You’ll walk away from this educational session with the skills to: Take full advantage of SCOM’s value for day-to-day SQL Server monitoring Extend...(read more)

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  • When SQL Server Nonclustered Indexes Are Faster Than Clustered Indexes

    SQL Server Clustered indexes can have enormous implications for performance of operations on a table. But are there times when a SQL Server non-clustered index would perform better than a clustered index for the same operation? Are there any trade-offs to consider? Check out this tip to learn more. Deployment Manager 2 is now free!The new version includes tons of new features and we've launched a completely free Starter Edition! Get Deployment Manager here

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  • Project Idea - Android

    - by Darren Young
    Hi, I am trying to come up with some project ideas for my final year at University, and I think that I have one that would offer be a (massive) challenge, and something I could potentially make money from. I just want to check something. Is it possible(from a photograph), to be able to determine somebodys face and the individual parts of that face - eyes, ears, nose, etc? This will probably be via Android. Thanks.

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  • Alternate CD image downloaded last year gives different hash

    - by Oxwivi
    I had downloaded the alternate CD images through torrents some time last year, and now that I need it again I decided to check it's md5 hash. $ md5sum ubuntu-11.10-alternate-i386.iso b502888194367acdec4d79203e7a539c ubuntu-11.10-alternate-i386.iso Now the problem is, the reference hashes it's supposed to match to is completely different: 24da873c870d6a3dbfc17390dda52eb8 ubuntu-11.10-alternate-i386.iso Can I safely conclude the image I downloaded is corrupted? Reference UbuntuHashes - Community Ubuntu Documentation

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  • Google I/O 2010: Google TV Keynote - Under The Hood

    Google I/O 2010: Google TV Keynote - Under The Hood Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 3 0 ratings Time: 02:02 More in Science & Technology

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  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

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  • Basis of definitions

    - by Yttrill
    Let us suppose we have a set of functions which characterise something: in the OO world methods characterising a type. In mathematics these are propositions and we have two kinds: axioms and lemmas. Axioms are assumptions, lemmas are easily derived from them. In C++ axioms are pure virtual functions. Here's the problem: there's more than one way to axiomatise a system. Given a set of propositions or methods, a subset of the propositions which is necessary and sufficient to derive all the others is called a basis. So too, for methods or functions, we have a desired set which must be defined, and typically every one has one or more definitions in terms of the others, and we require the programmer to provide instance definitions which are sufficient to allow all the others to be defined, and, if there is an overspecification, then it is consistent. Let me give an example (in Felix, Haskell code would be similar): class Eq[t] { virtual fun ==(x:t,y:t):bool => eq(x,y); virtual fun eq(x:t, y:t)=> x == y; virtual fun != (x:t,y:t):bool => not (x == y); axiom reflex(x:t): x == x; axiom sym(x:t, y:t): (x == y) == (y == x); axiom trans(x:t, y:t, z:t): implies(x == y and y == z, x == z); } Here it is clear: the programmer must define either == or eq or both. If both are defined, the definitions must be equivalent. Failing to define one doesn't cause a compiler error, it causes an infinite loop at run time. Defining both inequivalently doesn't cause an error either, it is just inconsistent. Note the axioms specified constrain the semantics of any definition. Given a definition of == either directly or via a definition of eq, then != is defined automatically, although the programmer might replace the default with something more efficient, clearly such an overspecification has to be consistent. Please note, == could also be defined in terms of !=, but we didn't do that. A characterisation of a partial or total order is more complex. It is much more demanding since there is a combinatorial explosion of possible bases. There is an reason to desire overspecification: performance. There also another reason: choice and convenience. So here, there are several questions: one is how to check semantics are obeyed and I am not looking for an answer here (way too hard!). The other question is: How can we specify, and check, that an instance provides at least a basis? And a much harder question: how can we provide several default definitions which depend on the basis chosen?

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