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  • Reflection and Operator Overloads in C#

    - by TenshiNoK
    Here's the deal. I've got a program that will load a given assembly, parse through all Types and their Members and compile a TreeView (very similar to old MSDN site) and then build HTML pages for each node in the TreeView. It basically takes a given assembly and allows the user to create their own MSDN-like library for it for documentation purposes. Here's the problem I've run into: whenever an operator overload is encounted in a defined class, reflection returns that as a "MethodInfo" with the name set to something like "op_Assign" or "op_Equality". I want to be able to capture these and list them properly, but I can't find anything in the MethodInfo object that is returned to accurately identify that I'm looking at an operator. I definitely don't want to just capture everything that starts with "op_", since that will most certainly (at some point) will pick up a method it's not supposed to. I know that other methods and properties that are "special cases" like this one have the "IsSpecialName" property set, but appearantly that's not the case with operators. I've been scouring the 'net and wracking my brain to two days trying to figure this one out, so any help will be greatly appreciated.

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  • Cast base class object to derived class

    - by Popgalop
    Lets say I have two classes, animal and dog like this. class Animal { }; class Dog : public Animal { }; And I have an animal object named animal, that is actually an instance of dog, how would I cast it back to dog? This may seem like an odd question, but I need it because I am writing a programming language interpreter, and on the stack everything is stored as a BaseObject, and all the other datatypes extend BaseObject. How would I cast the base object from the stack, to a specific data type? I have tried something like this Dog dog = static_cast<Dog>(animal); But it gives me an error 1>------ Build started: Project: StackTests, Configuration: Debug Win32 ------ 1> StackTests.cpp 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2440: 'static_cast' : cannot convert from 'Animal' to 'Dog' 1> No constructor could take the source type, or constructor overload resolution was ambiguous 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2512: 'Dog' : no appropriate default constructor available ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • How to approach copying objects with smart pointers as class attributes?

    - by tomislav-maric
    From the boost library documentation I read this: Conceptually, smart pointers are seen as owning the object pointed to, and thus responsible for deletion of the object when it is no longer needed. I have a very simple problem: I want to use RAII for pointer attributes of a class that is Copyable and Assignable. The copy and assignment operations should be deep: every object should have its own copy of the actual data. Also, RTTI needs to be available for the attributes (their type may also be determined at runtime). Should I be searching for an implementation of a Copyable smart pointer (the data are small, so I don't need Copy on Write pointers), or do I delegate the copy operation to the copy constructors of my objects as shown in this answer? Which smart pointer do I choose for simple RAII of a class that is copyable and assignable? (I'm thinking that the unique_ptr with delegated copy/assignment operations to the class copy constructor and assignment operator would make a proper choice, but I am not sure) Here's a pseudocode for the problem using raw pointers, it's just a problem description, not a running C++ code: // Operation interface class ModelOperation { public: virtual void operate = (); }; // Implementation of an operation called Special class SpecialModelOperation : public ModelOperation { private: // Private attributes are present here in a real implementation. public: // Implement operation void operate () {}; }; // All operations conform to ModelOperation interface // These are possible operation names: // class MoreSpecialOperation; // class DifferentOperation; // Concrete model with different operations class MyModel { private: ModelOperation* firstOperation_; ModelOperation* secondOperation_; public: MyModel() : firstOperation_(0), secondOperation_(0) { // Forgetting about run-time type definition from input files here. firstOperation_ = new MoreSpecialOperation(); secondOperation_ = new DifferentOperation(); } void operate() { firstOperation_->operate(); secondOperation_->operate(); } ~MyModel() { delete firstOperation_; firstOperation_ = 0; delete secondOperation_; secondOperation_ = 0; } }; int main() { MyModel modelOne; // Some internal scope { // I want modelTwo to have its own set of copied, not referenced // operations, and at the same time I need RAII to work for it, // as soon as it goes out of scope. MyModel modelTwo (modelOne); } return 0; }

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  • Rating the Application in iphone

    - by venkat
    i am trying to build a ratings alert inside my iPhone application which I want to make it look similar to the alert view, when the application is going to be delete.But i would like to make the rating by pressing the button it should send my rating to the itunes. is it possible? Thanks in advance!

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  • How to Implement an Interface that Requires Duplicate Member Names in C#?

    - by Will Marcouiller
    I often have to implement some interfaces such as IEnumerable<T> in my code. Each time, when implementing automatically, I encounter the following: public IEnumerator<T> GetEnumerator() { // Code here... } public IEnumerator GetEnumerator1() { // Code here... } Though I have to implement both GetEnumerator() methods, they impossibly can have the same name, even if we understand that they do the same, somehow. The compiler can't treat them as one being the overload of the other, because only the return type differs. When doing so, I manage to set the GetEnumerator1() accessor to private. This way, the compiler doesn't complaint about not implementing the interface member, and I simply throw a NotImplementedException within the methods body. However, I wonder whether it is a good practice, or if I shall proceed differently, as perhaps a method alias or something like so. What is the best approach while implementing an interface such as IEnumerable<T> that requires the implementation of two different methods with the same name?

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  • Why would you avoid C++ keywords in Java?

    - by Joshua Swink
    A popular editor uses highlighting to help programmers avoid using C++ keywords in Java. The following words are displayed using the same colors as a syntax error: auto delete extern friend inline redeclared register signed sizeof struct template typedef union unsigned operator Why would this be considered important?

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  • Private API and SMS content URI's on Android

    - by Shadow
    Without accessing private API's to get Content URI's, etc. for SMS, how are we expected to query this data? I am currently in the process of writing my own SMS app and I want to stay as compatible as possible. Without storing the information myself in my own database (such that I can store the text messages so that other programs can access the data when/if they delete my app) and without using private API's how the heck are we suppose to query SMS data?

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  • LINQ to SQL table naming

    - by Ivo
    I am using VS2010 and C# When I map/select my database tables with LINQ to SQL I have to option to change the "member" propery, but when i delete the table (because I changed something in the schema for example) and add it again the member value gets "reset". Is it possible to set/override this member programmaticly, so that I dont have to change it by hand everytime I mean the member option of '<'Table Name="dbo.table1" Member="table1"

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  • clearing an entire column in access

    - by I__
    is there a way to clear an entire column in a datasheet in access? i can just right click on it and delete it but that will affect the structure, i just need to clear all the records. how do i do this? perhaps the question i should be asking is how do i clear the entire contents of a datasheet in access?

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  • Transfer gist repo into a github one

    - by ChrisJamesC
    I am working on a small project with gist and since it is growing I would like to put it on github. Let's suppose that: my gist repo is at: https://gist.github.com/1234 my new (empty) repo is at: https://github.com/ChrisJamesC/myNewProject The ideal solution would be one that pushes my changes on both the gist and the github repository. However, if it is not possible I will prefer the solution where everything is on github and I delete the gist.

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  • List Box Update Issue

    - by Gaddigesh
    I have a ListBox of constant size 4 I can Add n number of ListBoxItems,Once size exceeds 4 I have enabled scroll bar, Problem:when scroll is enabled(more than 4 items), whenever i delete last item, there is a white patch in place of deleted Item. Patch goes off only when I touch the scroll bar. I tried ListBox.Invalidate(), But no use

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  • Anyone knows from where to get that jQuery tags editor?

    - by Axel
    Hi, Someday i've downloaded a very nice jquery editor but i lost it and i only have a screenshot of it. You just type a tag and press return or space and it's will be inside a nice box, and you can delete it by only pressing the backspace key or the close icon. Please don't suggest me That because it's so poor and the tags are inserted outside the input box. Thanks

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  • Pause the log4c++ logger

    - by chedi
    Hi, is it possible to pause the logger in log4c++, and by pause I mean to stop writing messages in the log file but not finalize the logger object or delete it. thanks in advance

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  • push_back private vectors with 2 methods, one isn't working

    - by jmclem
    I have a class with a private vector of doubles. To access or modify these values, at first I used methods such as void classA::pushVector(double i) { this->vector.push_back(i); } double classA::getVector(int i) { return vector[i]; } This worked for a while until I found I would have to overload a lot of operators for what I needed, so I tried to change it to get and set the vector directly instead of the values, i.e. void classA::setVector(vector<double> vector) { this->vector = vector; } vector<double> classA::getVector() { return vector; } Now, say there is a classB, which has a private classA element, which also has get and set methods to read and write. The problem was when I tried to push back a value to the end vector in classA. void classB::setFirstValue(double first) { this->getClassA().getVector().push_back(first); } This does absolutely nothing to the vector. It remains unchanged and I can't figure out why... Any ideas?

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  • Anyone know any good backend user online file manager?

    - by skyhigh
    Hi I'm looking for a backend system where your clients can login and upload files to your server, download files from the server and you can delete the users, create users, etc. I do not know the proper name for this kind of software. Maybe its called online file manager? Any recommendations? My server supports PHP, apache and mysq. Thanks

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  • Friends, templates, overloading <<

    - by Crystal
    I'm trying to use friend functions to overload << and templates to get familiar with templates. I do not know what these compile errors are: Point.cpp:11: error: shadows template parm 'class T' Point.cpp:12: error: declaration of 'const Point<T>& T' for this file #include "Point.h" template <class T> Point<T>::Point() : xCoordinate(0), yCoordinate(0) {} template <class T> Point<T>::Point(T xCoordinate, T yCoordinate) : xCoordinate(xCoordinate), yCoordinate(yCoordinate) {} template <class T> std::ostream &operator<<(std::ostream &out, const Point<T> &T) { std::cout << "(" << T.xCoordinate << ", " << T.yCoordinate << ")"; return out; } My header looks like: #ifndef POINT_H #define POINT_H #include <iostream> template <class T> class Point { public: Point(); Point(T xCoordinate, T yCoordinate); friend std::ostream &operator<<(std::ostream &out, const Point<T> &T); private: T xCoordinate; T yCoordinate; }; #endif My header also gives the warning: Point.h:12: warning: friend declaration 'std::ostream& operator<<(std::ostream&, const Point<T>&)' declares a non-template function Which I was also unsure why. Any thoughts? Thanks.

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  • How to undelete from the SVN Repository

    - by Clay Nichols
    I accidentally deleted a major folder inside of the Tortoise-SVN Repro Browser. The working folder is unaffected. What is the recommended way to reverse that? Do I just Revert back to the previous version? Or do I need to do a Checkout to that previous version into a new folder and delete the old folder?

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