Search Results

Search found 15595 results on 624 pages for 'ip forward'.

Page 206/624 | < Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >

  • How can i get a file from remote machine?

    - by programmerist
    How can i get a file from remote computer? i know remote computer ip and 51124 port is open. i need this algorith: 1) Connect 192.xxx.x.xxx ip via 51124 port 2) filename:123456 (i want to search it on remote machine) 3) Get File 4) Save C:\ 51124 port is open. can i access and can i search any file according to filename? My code is below: IPEndPoint ipEnd = new IPEndPoint(IPAddress.Any, 51124); Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP); sock.Bind(ipEnd); sock.Listen(maxConnections); Socket serverSocket = sock.Accept(); byte[] data = new byte[bufferSize]; int received = serverSocket.Receive(data); int filenameLength = BitConverter.ToInt32(data, 0); string filename = Encoding.ASCII.GetString(data, 4, filenameLength); BinaryWriter bWrite = new BinaryWriter(File.Open(outPath + filename, FileMode.Create)); bWrite.Write(data, filenameLength + 4, received - filenameLength - 4); int received2 = serverSocket.Receive(data); while (received2 0) { bWrite.Write(data, 0, received2); received2 = serverSocket.Receive(data); } bWrite.Close(); serverSocket.Close(); sock.Close();

    Read the article

  • Debug website on host from virtual machine

    - by Luchaguate
    I have a Windows 7 machine hosting a Windows 7 virtual machine. I am developing a web application using visual studio 2010 on my host machine. I want to run the application in debug mode and access my localhost server from a browser on the virtual machine. (The purpose of this is to be able to debug an application that uses Windows Authentication using different users without having to log off and on for different users on my host machine...) I am using a bridged connection for the virtual machine. I googled how to solve this problem and most of the threads that I found said that if I was using a bridged connection, I could access the server on the host machine by just entering the IP address of my host machine into the url in the browser of the virtual machine. I have tried some different urls using the IP but none of them have worked. As an example, suppose I run my web application in visual studio on my host machine and its url is http://localhost:62789/MyPage.aspx Assume also that I ran ipconfig in CommandPrompt on my host machine and found out that the IP address for my host machine is xxx.xxx.xxx.x. What url should I enter on the virtual machine to access my web application? Thanks in advance.

    Read the article

  • Strange numbers in java socket output

    - by user293163
    I have small test app: Socket socket = new Socket("jeck.ru", 80); PrintWriter pw = new PrintWriter(socket.getOutputStream(), false); pw.println("GET /ip/ HTTP/1.1"); pw.println("Host: jeck.ru"); pw.println(); pw.flush(); BufferedReader rd = new BufferedReader(new InputStreamReader(socket.getInputStream())); String str; while ((str = rd.readLine()) != null) { System.out.println(str); } It`s output: HTTP/1.1 200 OK Date: Sat, 13 Mar 2010 22:06:51 GMT Content-Type: text/html;charset=utf-8 Transfer-Encoding: chunked Connection: keep-alive Keep-Alive: timeout=5 Server HTTP/1.1 200 OK Date: Sat, 13 Mar 2010 22:06:51 GMT Content-Type: text/html;charset=utf-8 Transfer-Encoding: chunked Connection: keep-alive Keep-Alive: timeout=5 Server: Apache Cache-Control: max-age=0 Expires: Sat, 13 Mar 2010 22:06:51 GMT 123 <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>??? IP</title> </head> <body> <div style='text-align: center; font: 32pt Verdana;margin-top: 300px'> ??? IP &#151; 94.103.87.153 </div> </body> </html> 0 Whence these numbers (123 an 0) takes?

    Read the article

  • UDP security and identifying incoming data.

    - by Charles
    I have been creating an application using UDP for transmitting and receiving information. The problem I am running into is security. Right now I am using the IP/socketid in determining what data belongs to whom. However, I have been reading about how people could simply spoof their IP, then just send data as a specific IP. So this seems to be the wrong way to do it (insecure). So how else am I suppose to identify what data belongs to what users? For instance you have 10 users connected, all have specific data. The server would need to match the user data to this data we received. The only way I can see to do this is to use some sort of client/server key system and encrypt the data. I am curious as to how other applications (or games, since that's what this application is) make sure their data is genuine. Also there is the fact that encryption takes much longer to process than unencrypted. Although I am not sure by how much it will affect performance. Any information would be appreciated. Thanks.

    Read the article

  • Segmentation Fault

    - by Biranchi
    Hi All, I have the following piece of code for getting the hostname and IP address, #include <stdlib.h> #include <stdio.h> #include <netdb.h> /* This is the header file needed for gethostbyname() */ #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> int main(int argc, char *argv[]) { struct hostent *he; if (argc!=2){ printf("Usage: %s <hostname>\n",argv[0]); exit(-1); } if ((he=gethostbyname(argv[1]))==NULL){ printf("gethostbyname() error\n"); exit(-1); } printf("Hostname : %s\n",he->h_name); /* prints the hostname */ printf("IP Address: %s\n",inet_ntoa(*((struct in_addr *)he->h_addr))); /* prints IP address */ } but i am getting a warning and segmentation fault as host.c: In function ‘main’: host.c:24: warning: format ‘%s’ expects type ‘char *’, but argument 2 has type ‘int’ What is the error in the code ?? Thanks

    Read the article

  • Regularly update database without browser/user

    - by Chris M
    I currently have a MySQL database which I was hoping to use to store regularly updated data from a temperature sensor connected to the internet. I currently have a page that, when opened, will grab the current temperature and the current timestamp and add it as an entry to the database, but I was looking for a way to do that without me refreshing the page every 5 seconds. Detail: The data comes from an Arduino Ethernet, posted to an IP address. Currently, I'm using cURL to grab the data from the IP, add a timestamp and save it to the DB. Obviously only updates when the page is refreshed (it uses PHP). Here is a live feed of the data - http://wetdreams.org.uk/ChrisProject/UI/live_graph_two.html TL;DR - Basically I need a middle man to grab the data from the IP and post it to a MySQL Edit: Thanks for all the advice. There might be a little bit of confusion, I'm looking for a solution that (ideally) doesn't require a computer to be on at all (other than the Server containing Database). Since I'm looking to store data over long periods of time (weeks), I'd like to set it up and leave a script running on the server (or Arduino) that gets the temp and posts it to the Database. In my head I would like to have a page on the server that automatically (without any browser open, or any other prompting other than a timer) calls a PHP script. Hope that clears things up!

    Read the article

  • Remoting connection over TCP

    - by Voyager Systems
    I've got a remoting server and client built. The server is set up as such: BinaryServerFormatterSinkProvider serverProv = new BinaryServerFormatterSinkProvider(); serverProv.TypeFilterLevel = TypeFilterLevel.Full; BinaryClientFormatterSinkProvider clientProv = new BinaryClientFormatterSinkProvider(); IDictionary props = new Hashtable(); props["port"] = port; TcpChannel channel = new TcpChannel( props, clientProv, serverProv ); ChannelServices.RegisterChannel( channel, false ); RemotingConfiguration.RegisterWellKnownServiceType( typeof( Controller ), "Controller", WellKnownObjectMode.Singleton ); The client is set up as such: ChannelServices.RegisterChannel( new TcpChannel( 0 ), false ); m_Controller = (Controller)RemotingServices.Connect( typeof( Controller ), "tcp://" + ip + ":2594/Controller" ); When I try to connect to the server from the same computer with the IP specified as 'localhost,' it connects fine. However, when I try to connect from a remote computer, not on the LAN, given the server's IP address, I receive the following exception on the client after a long wait: A connection attempt failed because the connected party did not properly respond after a period of time How can I resolve this? I'm sure it's a configuration problem because the ports are forwarded properly on the server and there is no firewall active. Thanks

    Read the article

  • Windows Phone 7.1.1 Ping

    - by Matt
    I am writing an app to connect to a third party application using REST web services. I have a configuration page that asks for an IP, Port, User Name & Password, currently it just blindly assumes you enter the correct details and attempts a connection. I want to create a test routine that goes through and checks off the following steps when setting up the config information Is the IP/Hostname correct (using ping or something) Is the Port correct Is the Username & Password correct then displays the results on screen as it's going so that if it can't connect to the service it's easier to identify where the issue is. To achieve step 1 I would like to use Ping or some equivalent that does not rely on a particular port being open. So I can eliminate dodgy DNS or a typo in the IP/Hostname. I understand from previous questions asked that ping wasn't possible in 7.0 but with Mango the sockets classes have been added in, is it possible now, if so how? If it still isn't possible is there a different way I can achieve step 1?

    Read the article

  • CakePHP "down for maintenance" page

    - by user1852176
    I found this post about how to create a "down for maintenance" page but I'm having some trouble getting it to work properly. define('MAINTENANCE', 1); if(MAINTENANCE > 0){ require('maintenance.php'); die(); } When I place this code in /webroot.index.php it works. However, the answer suggests adding an IP address check so that if it's down, I would still be able to view it and make sure any updates went through smoothly. So, it would look something like this define('MAINTENANCE', 0); if(MAINTENANCE > 0 && $_SERVER['REMOTE_ADDR'] !='188.YOUR.IP.HERE'){ require('maintenance.php'); die(); } The issue is, my IP address will NOT be detected by cake. I've typed echo $_SERVER['REMOTE_ADDR'] and it just shows ::1. I also tried using my user_id but I got the following error Class 'AuthComponent' not found in.... I tried /index.php and /App/index.php but the maintenance page wasn't triggered and the page loads normally.

    Read the article

  • netlogo programming question - catalyst implementation part 2

    - by user286190
    hi the catalyst speeds up the reaction but remains unchanged after the reaction has taken place i tried the following code breed [catalysts catalyst] breed [chemical-x chemical-x] ;then the forward reaction is sped up by the existence of catalysts to react-forward let num-catalysts count catalysts ;speed up by num-catalysts ;... end and it works fine but I want to make it so that the catalyst can be switched on and off with the 'switch' button ..so one can see the effects with and without the catalyst..i tried putting a switch in but catalyst has already been defined Also i want to make the catalyst visible so one can see it in the actual implementation (in the world) like making it a turtle is there are another way to implement this apart from using breeds i tried making the catalyst a turtle but it doesnt work ; Make catalyst visible in implementation clear-all crt catalysts 100 ask catalysts [ set color white ] show [breed] of one-of catalysts ; prints catalysts any help will be greatly appreciated thank you

    Read the article

  • using AudioQueues with AudioFileReadBytes

    - by Santosh
    Hey Im trying to work with Audio queues to play a very big mp3 file (arround 23 hours long). when audio queue asks for buffers though callback, im using AudioFileReadBytes() API to read the bytes from audio file and feed the queue. startQueue fails with the error : prime failed any inputs????? Also I succeeded playing file using AudioFileReadPackets API instead of AudioFileReadBytes(). But the problem with API is that when I seek (fast forward) by a long interval, say 9 hours (for example fast forward from 32 mins playtime to 9:32 mins) then AudioFileReadPackets() takes a long time (almost 2 mins) to read from new location. any comments would be greatly appreciated.

    Read the article

  • Javascript Back Button - Stop the initial load of back button from working

    - by Evan
    Hi, I'm using a javascript back button link and forward button link to control the user's history inside a modal/lightbox window. The challenge I have is when the modal window is launched, and the "back" and "forward" buttons are present for the user to click, if the initial javascript back button is clicked when the window opens, it actually closes the modal window, because the javascript history is taking the user back to the page PRIOR to the opening of modal window. So, in essence, I'm trying to disable the "back" button from working on the initial load of the modal/light box. <a href="javascript:history.go(-1)">Back Button</a> <a href="javascript:history.go(1)">Foward Button</a> Is this possible?

    Read the article

  • Is there a standard Java utility to parse XSD files at runtime?

    - by Andrew
    I've been looking around for a way to programmatically parse XSD files to generate an XML mapping so that I can take any XSD file and create a parser that will parse any XML file that conforms to it, and my google-fu has been coming up short. XSOM looks promising, as it will parse an XSD file and make all its attributes available in a straight forward way. Are there any other options or standard libraries available that will produce an XML file parser from an XSD file? [Conclusion] Thanks everyone for your responses, they were a real help. I was able to write implementations using JAXP, Eclipses EMF and in XSOM that all worked as desired. JAXP was very straight forward and easy to learn and do. EMF was actually a pain to get going properly, there were so many jars that had to be included for it to work standalone that I would not recommend it. XSOM was even simpler than the JAXP implementation, so I went with it in the end.

    Read the article

  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

    Read the article

  • Algorithm: efficient way to remove duplicate integers from an array

    - by ejel
    I got this problem from an interview with Microsoft. Given an array of random integers, write an algorithm in C that removes duplicated numbers and return the unique numbers in the original array. E.g Input: {4, 8, 4, 1, 1, 2, 9} Output: {4, 8, 1, 2, 9, ?, ?} One caveat is that the expected algorithm should not required the array to be sorted first. And when an element has been removed, the following elements must be shifted forward as well. Anyway, value of elements at the tail of the array where elements were shifted forward are negligible. Update: The result must be returned in the original array and helper data structure (e.g. hashtable) should not be used. However, I guess order preservation is not necessary. Update2: For those who wonder why these impractical constraints, this was an interview question and all these constraints are discussed during the thinking process to see how I can come up with different ideas.

    Read the article

  • bash: how to know NUM option in grep -A -B "on the fly" ?

    - by Michael Mao
    Hello everyone: I am trying to analyze my agent results from a collection of 20 txt files here. If you wonder about the background info, please go see my page, what I am doing here is just one step. Basically I would like to take only my agent's result out of the messy context, so I've got this command for a single file: cat run15.txt | grep -A 50 -E '^Agent Name: agent10479475' | grep -B 50 '^==' This means : after the regex match, continue forward by 50 lines, stop, then match a line separator starts with "==", go back by 50 lines, if possible (This would certainly clash the very first line). This approach depends on the fact that the hard-coded line number counter 50, would be just fine to get exactly one line separator. And this would not work if I do the following code: cat run*.txt | grep -A 50 -E '^Agent Name: agent10479475' | grep -B 50 '^==' The output would be a mess... My question is: how to make sure grep knows exactly when to stop going forward, and when to stop getting backward? Any suggestion or hint is much appreciated.

    Read the article

  • Emacs on Windows: how to protect built-in el files from being accidentally edited

    - by RamyenHead
    On Linux, they are all read only, so no problem. But on MS Windows, what happens is like this: I get curious about the definition of the command isearch-forward, I type C-h f isearch-forward and click on the link isearch.el from the help to get to the definition of the function, and while I am reading its definition, I press C-h or C-c many times, but I set Caps Lock as another Ctrl key, so sometimes it happens that I release Caps Lock too early, in which case C-h or C-c becomes inserting h or c, sometimes I notice that and undo it, but sometimes I don't notice it, and I even save them all with C-x s. What is a good way to protect the built-in el files from me on MS Windows?

    Read the article

  • Compare GetNextInsertionPosition and GetNextContextPosition in WPF

    - by paradisonoir
    As I enter a character in my RichTextBox, I want to get the next character from the its TextRange. So here is how I do it: TextPointer ptr1= RichTextBox.CaretPosition; char nextChar = GetNextChar(); while (char.IsWhiteSpace(nextChar)) { ptr1= ptr1.GetNextInsertionPosition(LogicalDirection.Forward); nextChar = GetCharacterAt(Ptr1); } then I get the ptr1 of the next character and from the TextPointer, I get the TextRange, and do my changes. So here is the problem? when the next word is spelled correctly, I have no problem, but if it's not spelled properly then ptr1 would not point to the first character of the next word (the second character), and if I use GetNextContextPosition(LogicalDirection.Forward) it would give me the first letter of the next word if it's misspelled. So depending on the spelling only one of them works? I was just wondering if you have any idea about this problem? Is there anything wrong I am doing here?

    Read the article

  • Post request with body_stream and parameters

    - by Damien MATHIEU
    Hello, I'm building some kind of proxy. When I call some url in a rack application, I forward that request to an other url. The request I forward is a POST with a file and some parameters. I want to add more parameters. But the file can be quite big. So I send it with Net::HTTP#body_stream instead of Net::HTTP#body. I get my request as a Rack::Request object and I create my Net::HTTP object with that. req = Net::HTTP::Post.new(request.path_info) req.body_stream = request.body req.content_type = request.content_type req.content_length = request.content_length http = Net::HTTP.new(@host, @port) res = http.request(req) I've tried several ways to add the proxy's parameters. But it seems nothing in Net::HTTP allows to add parameters to a body_stream request, only to a body one. Is there a simpler way to proxy a rack request like that ? Or a clean way to add my parameters to my request ?

    Read the article

  • Accessing a module's action rendered output

    - by Flavius
    Hi. I'm writing an "Account" module which should take care of everything about accounts: registration, login/logout, user administration, password recovery, account activation, etc. So I thought it would be best to reuse whatever the module's DefaultController::actionRegister() generates to show on the main page. So my question is: how to create a new "sub request" (similar to CController::forward()) from any controller (either SiteController, read: from views/layouts/main.php, or another controller, eventually of another submodule) to a given module/controller/action? I've tried with $this-forward() from within my application layout without success: it shows a blank page, no error whatsoever. Thanks

    Read the article

  • Accelerometer Values from Android/iPhone device

    - by mrlinx
    I'm trying to map my movements with a android device into an OpenGL scene. I've recorded accelerometer values for a simples movement: Moving the phone (lies flat on a table) 10cm forward (+x), and then 10cm backward (-x). The problem is that this values when used to calculate velocity and position, makes only the opengl cube go forward. Seems like the negative acceleration recorded was not enough to reduce the speed and invert its movement. What can be the problem? This is my function that updates the velocity and position every time new data comes in: void updatePosition(double T2) { double T = 0.005; Vec3 old_pos = position.clone(), old_vel = velocity.clone(); velocity = old_vel.plus(acceleration.times(T)); position = old_pos.plus(old_vel.times(T).plus(acceleration.times(0.5 * Math.pow(T, 2)))); } This is the X,Y,Z accelerometer values over the entire captured time:

    Read the article

  • Best implementation for MySQL replication with Rails 3?

    - by vonconrad
    We're looking at potentially setting up replication for our primary MySQL database, and while setting up the replication seems pretty straight-forward, the application implementation seems a bit murkier. My first idea would be to set up a master-slave configuration and RW-splitting, with all write queries (CREATE, INSERT, UPDATE) going to master, and all read queries (SELECT) going to slave. Having read up on it, it seems that there are essentially two options for how to implement this with our app: Using an independent middleware layer for all MySQL connections, such as MySQL proxy or DBSlayer. However, the former is in Alpha and the latter has limited documentation. Using a Ruby-based gem/plugin, such as Octopus to achieve RW-splitting in the framework. If we wanted to go with a master-slave setup, what you recommend moving forward? The other thought I've had was to use a master-master configuration, but am unsure about the implementation of such a setup. Thoughts?

    Read the article

  • bash: hwo to know NUM option in grep -A -B "on the fly" ?

    - by Michael Mao
    Hello everyone: I am trying to analyze my agent results from a collection of 20 txt files here. If you wonder about the background info, please go see my page, what I am doing here is just one step. Basically I would like to take only my agent's result out of the messy context, so I've got this command for a single file: cat run15.txt | grep -A 50 -E '^Agent Name: agent10479475' | grep -B 50 '^==' This means : after the regex match, continue forward by 50 lines, stop, then match a line separator starts with "==", go back by 50 lines, if possible (This would certainly clash the very first line). This approach depends on the fact that the hard-coded line number counter 50, would be just fine to get exactly one line separator. And this would not work if I do the following code: cat run*.txt | grep -A 50 -E '^Agent Name: agent10479475' | grep -B 50 '^==' The output would be a mess... My question is: how to make sure grep knows exactly when to stop going forward, and when to stop getting backward? Any suggestion or hint is much appreciated.

    Read the article

< Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >