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  • Should library classes be wrapped before using them in unit testing?

    - by Songo
    I'm doing unit testing and in one of my classes I need to send a mail from one of the methods, so using constructor injection I inject an instance of Zend_Mail class which is in Zend framework. Example: class Logger{ private $mailer; function __construct(Zend_Mail $mail){ $this->mail=$mail; } function toBeTestedFunction(){ //Some code $this->mail->setTo('some value'); $this->mail->setSubject('some value'); $this->mail->setBody('some value'); $this->mail->send(); //Some } } However, Unit testing demands that I test one component at a time, so I need to mock the Zend_Mail class. In addition I'm violating the Dependency Inversion principle as my Logger class now depends on concretion not abstraction. Does that mean that I can never use a library class directly and must always wrap it in a class of my own? Example: interface Mailer{ public function setTo($to); public function setSubject($subject); public function setBody($body); public function send(); } class MyMailer implements Mailer{ private $mailer; function __construct(){ $this->mail=new Zend_Mail; //The class isn't injected this time } function setTo($to){ $this->mailer->setTo($to); } //implement the rest of the interface functions similarly } And now my Logger class can be happy :D class Logger{ private $mailer; function __construct(Mailer $mail){ $this->mail=$mail; } //rest of the code unchanged } Questions: Although I solved the mocking problem by introducing an interface, I have created a totally new class Mailer that now needs to be unit tested although it only wraps Zend_Mail which is already unit tested by the Zend team. Is there a better approach to all this? Zend_Mail's send() function could actually have a Zend_Transport object when called (i.e. public function send($transport = null)). Does this make the idea of a wrapper class more appealing? The code is in PHP, but answers doesn't have to be. This is more of a design issue than a language specific feature

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  • C# Image Download

    - by Nouman Zakir
    A C# class that makes it easier to download images from the web. Use the following code in your program to download image files such as JPG, GIF, PNG, etc from the internet using WebClient class. using System;using System.Drawing;using System.Drawing.Imaging;using System.IO;using System.Net;public class DownloadImage { private string imageUrl; private Bitmap bitmap; public DownloadImage(string imageUrl) { this.imageUrl = imageUrl; } public void Download() { try { WebClient client = new WebClient(); Stream stream = client.OpenRead(imageUrl); bitmap = new Bitmap(stream); stream.Flush(); stream.Close(); } catch (Exception e) { Console.WriteLine(e.Message); } } public Bitmap GetImage() { return bitmap; } public void SaveImage(string filename, ImageFormat format) { if (bitmap != null) { bitmap.Save(filename, format); } }}

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  • Euler Problem 20

    - by MarkPearl
    This was probably one of the easiest ones to complete – a quick bash got me the following… The Problem n! means n (n 1) ... 3 2 1 For example, 10! = 10 9 ... 3 2 1 = 3628800, and the sum of the digits in the number 10! is 3 + 6 + 2 + 8 + 8 + 0 + 0 = 27. Find the sum of the digits in the number 100! The Solution   private static BigInteger Factorial(int num) { if (num > 1) return (BigInteger)num * Factorial(num - 1); else return 1; } private static BigInteger SumDigits(string digits) { BigInteger result = 0; foreach (char number in digits) { result += Convert.ToInt32(number)-48; } return result; } static void Main(string[] args) { Console.WriteLine(SumDigits(Factorial(100).ToString())); Console.ReadLine(); }

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  • Shared Object Not saving the level Progress

    - by user3536228
    I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i declred a clas level variable private var levelState:Number = 1; private var mySaveData:SharedObject = SharedObject.getLocal("levelSave"); in the Main function i am checking if it is a first run of the game like below if (mySaveData.data.levelsComplete == null) { mySaveData.data.levelsComplete = 1; } and in a function where the winning condition is checked so that levelState could be increased i am usin this sharedobject to hold the value of levelState if (/*winniing condition*/) levelState++; mySaveData.data.levelsComplete = levelState; mySaveData.flush(); setNewLevel(levelState); } but when i play the game clear a level and again run the game it does not start from that level it starts from beginning.

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  • MouseEvent.CLICK not working? (AS3)

    - by Jake
    ok so here's my code in AS3, I'd like to know why when i actually click on the picture, nothing happens. And if any of you have great tutorial of what to learn after classes/functions in AS3, let me know =D : package { import flash.display.Bitmap; import flash.display.Sprite; import flash.display.Shape; import flash.events.MouseEvent; public class Main extends Sprite { [Embed(source="../Pics/Picture.png")] private var HeroClass:Class; private var hero:Bitmap = new HeroClass(); public function Main():void { addChild(hero); hero.addEventListener(MouseEvent.CLICK, onClick); function onClick(e:MouseEvent):void { trace("hey"); hero.visible = false; } } } }

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  • How to make a clones for the buttons? [closed]

    - by user1764781
    I need to create the new button that allows to make the clone of buttons in the code below. Please share some ideas, codes, links, scripts. using UnityEngine; using System.Collections; public class hibye: MonoBehaviour { public string slectedItem = "fd"; private bool editing = false; private void OnGUI() { if ( GUILayout.Button(slectedItem)) { editing = true; } if (editing) { string[] sig = {"Banana","Apple","Orange"}; for (int x = 0; x < sig.Length ; x++) { if (GUILayout.Button(sig[x])) { slectedItem = sig[x]; editing = false; } } } } }

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  • Organisation GitHub account. Secure to use for personal projects?

    - by Mackey18
    So a large client of mine gave me access to their Organisation GitHub account. With it came a login for myself (on github.companyname.com) and of course access to certain repos on their company account (by switching the user to the company via the button in the top left). Now I was wondering, since I can create private repos for myself, is it safe for me to use these for non-related projects or can the company administrators access my user's repos despite being private? My understanding of Github is limited as it is, so this extra layer of complexity from the organisation account isn't helping too much. Thanks,Mike

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  • Get and set accessors do they protect different instances of a variable?

    - by Chris Halcrow
    The standard method of implementing get and set accessors in C# and VB.NET is to use a public property to set and retrieve the value of a corresponding private variable. Am I right in saying that this has no effect of different instances of a variable? By this I mean, if there are different instantiations of an object, then those instances and their properties are completely independent right? So I think my understanding is correct that setting a private variable is just a construct to be able to implement the get and set pattern? Never been 100% sure about this.

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  • How to flag a class as under development in Java

    - by Usavich
    I'm working on a internship project, but I have to leave before I can finish up everything. I have 1 class that is not stable enough for production use. I want to mark/flag this class so that other people will not accidentally use it in production. I have already put the notice in Javadoc, but that doesn't seem enough. Some compiler error or warning would be better. The code is organized like this: [Package] | company.foo.bar.myproject |-- Class1.java |-- Class2.java |-- Class3.java <--(not stable) If there was a single factory class that calls those classes in public methods, I could have set the method to class3 as private. However the API is NOT exposed that way. Users will directly use those class, e.g. new Class1();, but I can't make a top-level class private. What's the best practice to deal with this situation?

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  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control. namespace InetaPlayer{ public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }  //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   }}  I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

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  • Would it be practical/secure to import my GPG keys into (Open)SSH?

    - by InkBlend
    I know a bit about computer security, and well as about the concept of public and private keys. I also know that both GPG and (Open)SSH use the public/private key system. My question is, is there any reason that I would not want to use my GPG keys as authentication for SSH? Please note that, while a have a little bit more experience with Linux, GPG, and SSH than the average computer user, I am by no means an expert. Please be patient and point out any mistakes that you might see.

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  • Missing error handling in Streaming-AJAX-Proxy Log

    - by Michael Freidgeim
    We are using AjaxProxy(FROM http://www.codeproject.com/KB/ajax/ajaxproxy.aspx) on our web site, but started to notice errors accessing log.txt file. I found that the file is created by Log class and doesn't have ability to switch it off and error handling. I've added reading file name from configuration and try/catch block   public static class Log     {         private static StreamWriter logStream;         private static object lockObject = new object ();     public static void WriteLine(string msg)         {                       string logFileName = ConfigurationExtensions.GetAppSetting("AjaxStreamingProxy.LogFile" ,"");                       if (logFileName.IsNullOrEmpty())                             return;                       try                      {                             if (logStream == null )                            {                                    lock (lockObject)                                   {                                           if (logStream == null )                                          {                            logStream = File.AppendText(Path .Combine(AppDomain.CurrentDomain.BaseDirectory, logFileName));                                          }                                   }                            }                            logStream.WriteLine(msg);                      }                       catch (Exception exc)                      {                             string ignoredMsg = String .Format("The error occured while logging {0}, but processing will continue.\n {1} ", exc);                             LoggerHelper.LogEvent(ignoredMsg, MyCategorySource, TraceEventType .Warning, true);                      }         }

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  • Should I pass an object into a constructor, or instantiate in class?

    - by Prisoner
    Consider these two examples: Passing an object to a constructor class ExampleA { private $config; public function __construct($config) { $this->config = $config; } } $config = new Config; $exampleA = new ExampleA($config); Instantiating a class class ExampleB { private $config; public function __construct() { $this->config = new Config; } } $exampleA = new ExampleA(); Which is the correct way to handle adding an object as a property? When should I use one over the other? Does unit testing affect what I should use?

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  • How can I combine my FTP queries? [migrated]

    - by ryansworld10
    My program has several times where it queries an FTP server to read and upload information. How can I combine all these into one FTP class to handle everything? private static void UploadToFTP(string[] FTPSettings) { try { FtpWebRequest request = (FtpWebRequest)WebRequest.Create(FTPSettings[0]); request.Method = WebRequestMethods.Ftp.MakeDirectory; request.Credentials = new NetworkCredential(FTPSettings[1], FTPSettings[2]); FtpWebResponse response = (FtpWebResponse)request.GetResponse(); } catch { } try { FtpWebRequest request = (FtpWebRequest)WebRequest.Create(FTPSettings[0] + Path.GetFileName(file)); request.Method = WebRequestMethods.Ftp.UploadFile; request.Credentials = new NetworkCredential(FTPSettings[1], FTPSettings[2]); StreamReader source = new StreamReader(file); byte[] fileContents = Encoding.UTF8.GetBytes(source.ReadToEnd()); source.Close(); request.ContentLength = fileContents.Length; Stream requestStream = request.GetRequestStream(); requestStream.Write(fileContents, 0, fileContents.Length); requestStream.Close(); FtpWebResponse response = (FtpWebResponse)request.GetResponse(); response.Close(); RegenLog(); } catch (Exception e) { File.AppendAllText(file, string.Format("{0}{0}Upload Failed - ({2}) - {1}{0}", nl, System.DateTime.Now, e.Message.ToString())); } } private static void CheckBlacklist(string[] FTPSettings) { try { FtpWebRequest request = (FtpWebRequest)WebRequest.Create(FTPSettings[0] + "blacklist.txt"); request.Credentials = new NetworkCredential(FTPSettings[1], FTPSettings[2]); using (WebResponse response = request.GetResponse()) { using (Stream stream = response.GetResponseStream()) { using (TextReader reader = new StreamReader(stream)) { string blacklist = reader.ReadToEnd(); if (blacklist.Contains(Environment.UserName)) { File.AppendAllText(file, string.Format("{0}{0}Logger terminated - ({2}) - {1}{0}", nl, System.DateTime.Now, "Blacklisted")); uninstall = true; } } } } } catch (Exception e) { File.AppendAllText(file, string.Format("{0}{0}FTP Error - ({2}) - {1}{0}", nl, System.DateTime.Now, e.Message.ToString())); } } private static void CheckUpdate(string[] FTPSettings) { try { FtpWebRequest request = (FtpWebRequest)WebRequest.Create(FTPSettings[0] + "update.txt"); request.Credentials = new NetworkCredential(FTPSettings[1], FTPSettings[2]); using (WebResponse response = request.GetResponse()) { using (Stream stream = response.GetResponseStream()) { using (TextReader reader = new StreamReader(stream)) { string newVersion = reader.ReadToEnd(); if (newVersion != version) { update = true; } } } } } catch (Exception e) { File.AppendAllText(file, string.Format("{0}{0}FTP Error - ({2}) - {1}{0}", nl, System.DateTime.Now, e.Message.ToString())); } } I know my code is also a bit inconsistent and messy, however this is my first time working with FTP in C#. Please give any advice you have!

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  • Naming convention: field starting with "m" or "s"

    - by Noya
    Hope this question hasn't posted yet... I saw lot of code (for example some Android source code) where fields name start with a "m" while static fields start with "s" Example (taken from Android View class source): private SparseArray<Object> mKeyedTags; private static int sNextAccessibilityViewId; I was wondering what "m" and "s" stand for... maybe is "m" mutable and "s" static? Since it seems that is a largely adopted pattern do you know if there some literature about this kind of naming convention?

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  • RPG Equipped Item System

    - by Jimmt
    I'm making a 2d rpg with libgdx and java. I have an Inventory class with an Array of Items, and now I want to be able to equip items onto the player. Would it be more managable to do have every item have an "equipped" boolean flag have an "equipped" array in the player class have individual equipped fields in player class, e.g. private Item equippedWeapon; private Item equippedArmor; public void equipWeapon(Item weapon){ equippedWeapon = weapon; } Or just another way completely? Thanks.

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • Generic IEqualityComparer

    - by Nettuce
    A generic equality comparer that takes a property expression or a comparison Func public class GenericComparer<T> : IEqualityComparer<T> where T : class         {             private readonly Func<T, T, bool> comparerExpression;             private readonly string propertyName;             public GenericComparer(Func<T, T, bool> comparerExpression)             {                 this.comparerExpression = comparerExpression;             }             public GenericComparer(Expression<Func<T, object>> propertyExpression)             {                 propertyName = (propertyExpression.Body is UnaryExpression ? (MemberExpression)((UnaryExpression)propertyExpression.Body).Operand : (MemberExpression)propertyExpression.Body).Member.Name;             }             public bool Equals(T x, T y)             {                 return comparerExpression == null ? x.GetType().GetProperty(propertyName).GetValue(x, null).Equals(y.GetType().GetProperty(propertyName).GetValue(y, null)) : comparerExpression.Invoke(x, y);             }             public int GetHashCode(T obj)             {                 return obj.ToString().GetHashCode();             }         }

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  • How should I refactor switch statements like this (Switching on type) to be more OO?

    - by Taytay
    I'm seeing some code like this in our code base, and want to refactor it: (Typescript psuedocode follows): class EntityManager{ private findEntityForServerObject(entityType:string, serverObject:any):IEntity { var existingEntity:IEntity = null; switch(entityType) { case Types.UserSetting: existingEntity = this.getUserSettingByUserIdAndSettingName(serverObject.user_id, serverObject.setting_name); break; case Types.Bar: existingEntity = this.getBarByUserIdAndId(serverObject.user_id, serverObject.id); break; //Lots more case statements here... } return existingEntity; } } The downsides of switching on type are self-explanatory. Normally, when switching behavior based on type, I try to push the behavior into subclasses so that I can reduce this to a single method call, and let polymorphism take care of the rest. However, the following two things are giving me pause: 1) I don't want to couple the serverObject with the class that is storing all of these objects. It doesn't know where to look for entities of a certain type. And unfortunately, the identity of a type of ServerObject varies with the type of ServerObject. (So sometimes it's just an ID, other times it's a combination of an id and a uniquely identifying string, etc). And this behavior doesn't belong down there on those subclasses. It is the responsibility of the EntityManager and its delegates. 2) In this case, I can't modify the ServerObject classes since they're plain old data objects. It should be mentioned that I've got other instances of the above method that take a parameter like "IEntity" and proceed to do almost the same thing (but slightly modify the name of the methods they're calling to get the identity of the entity). So, we might have: case Types.Bar: existingEntity = this.getBarByUserIdAndId(entity.getUserId(), entity.getId()); break; So in that case, I can change the entity interface and subclasses, but this isn't behavior that belongs in that class. So, I think that points me to some sort of map. So eventually I will call: private findEntityForServerObject(entityType:string, serverObject:any):IEntity { return aMapOfSomeSort[entityType].findByServerObject(serverObject); } private findEntityForEntity(someEntity:IEntity):IEntity { return aMapOfSomeSort[someEntity.entityType].findByEntity(someEntity); } Which means I need to register some sort of strategy classes/functions at runtime with this map. And again, I darn well better remember to register one for each my my types, or I'll get a runtime exception. Is there a better way to refactor this? I feel like I'm missing something really obvious here.

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  • Java Program help [migrated]

    - by georgetheevilman
    Okay I have a really annoying error. Its coming from my retainAll method. The problem is that I am outputting 1,3,5 in ints at the end, but I need 1,3,5,7,9. Here is the code below for the MySet and driver classes public class MySetTester { public static void main(String[]args) { MySet<String> strings = new MySet<String>(); strings.add("Hey!"); strings.add("Hey!"); strings.add("Hey!"); strings.add("Hey!"); strings.add("Hey!"); strings.add("Listen!"); strings.add("Listen!"); strings.add("Sorry, I couldn't resist."); strings.add("Sorry, I couldn't resist."); strings.add("(you know you would if you could)"); System.out.println("Testing add:\n"); System.out.println("Your size: " + strings.size() + ", contains(Sorry): " + strings.contains("Sorry, I couldn't resist.")); System.out.println("Exp. size: 4, contains(Sorry): true\n"); MySet<String> moreStrings = new MySet<String>(); moreStrings.add("Sorry, I couldn't resist."); moreStrings.add("(you know you would if you could)"); strings.removeAll(moreStrings); System.out.println("Testing remove and removeAll:\n"); System.out.println("Your size: " + strings.size() + ", contains(Sorry): " + strings.contains("Sorry, I couldn't resist.")); System.out.println("Exp. size: 2, contains(Sorry): false\n"); MySet<Integer> ints = new MySet<Integer>(); for (int i = 0; i < 100; i++) { ints.add(i); } System.out.println("Your size: " + ints.size()); System.out.println("Exp. size: 100\n"); for (int i = 0; i < 100; i += 2) { ints.remove(i); } System.out.println("Your size: " + ints.size()); System.out.println("Exp. size: 50\n"); MySet<Integer> zeroThroughNine = new MySet<Integer>(); for (int i = 0; i < 10; i++) { zeroThroughNine.add(i); } ints.retainAll(zeroThroughNine); System.out.println("ints should now only retain odd numbers" + " 0 through 10\n"); System.out.println("Testing your iterator:\n"); for (Integer i : ints) { System.out.println(i); } System.out.println("\nExpected: \n\n1 \n3 \n5 \n7 \n9\n"); System.out.println("Yours:"); for (String s : strings) { System.out.println(s); } System.out.println("\nExpected: \nHey! \nListen!"); strings.clear(); System.out.println("\nClearing your set...\n"); System.out.println("Your set is empty: " + strings.isEmpty()); System.out.println("Exp. set is empty: true"); } } And here is the main code. But still read the top part because that's where my examples are. import java.util.Set; import java.util.Collection; import java.lang.Iterable; import java.util.Iterator; import java.util.Arrays; import java.lang.reflect.Array; public class MySet implements Set, Iterable { // instance variables - replace the example below with your own private E[] backingArray; private int numElements; /** * Constructor for objects of class MySet */ public MySet() { backingArray=(E[]) new Object[5]; numElements=0; } public boolean add(E e){ for(Object elem:backingArray){ if (elem==null ? e==null : elem.equals(e)){ return false; } } if(numElements==backingArray.length){ E[] newArray=Arrays.copyOf(backingArray,backingArray.length*2); newArray[numElements]=e; numElements=numElements+1; backingArray=newArray; return true; } else{ backingArray[numElements]=e; numElements=numElements+1; return true; } } public boolean addAll(Collection<? extends E> c){ for(E elem:c){ this.add(elem); } return true; } public void clear(){ E[] newArray=(E[])new Object[backingArray.length]; numElements=0; backingArray=newArray; } public boolean equals(Object o){ if(o instanceof Set &&(((Set)o).size()==numElements)){ for(E elem:(Set<E>)o){ if (this.contains(o)==false){ return false; } return true; } } return false; } public boolean contains(Object o){ for(E backingElem:backingArray){ if (o!=null && o.equals(backingElem)){ return true; } } return false; } public boolean containsAll(Collection<?> c){ for(E elem:(Set<E>)c){ if(!(this.contains(elem))){ return false; } } return true; } public int hashCode(){ int sum=0; for(E elem:backingArray){ if(elem!=null){ sum=sum+elem.hashCode(); } } return sum; } public boolean isEmpty(){ if(numElements==0){ return true; } else{ return false; } } public boolean remove(Object o){ int i=0; for(Object elem:backingArray){ if(o!=null && o.equals(elem)){ backingArray[i]=null; numElements=numElements-1; E[] newArray=Arrays.copyOf(backingArray,backingArray.length-1); return true; } i=i+1; } return false; } public boolean removeAll(Collection<?> c){ for(Object elem:c){ this.remove(elem); } return true; } public boolean retainAll(Collection<?> c){ MySet<E> removalArray=new MySet<E>(); for(E arrayElem:backingArray){ if(arrayElem!= null && !(c.contains(arrayElem))){ this.remove(arrayElem); } } return false; } public int size(){ return numElements; } public <T> T[] toArray(T[] a) throws ArrayStoreException,NullPointerException{ for(int i=0;i<numElements;i++){ a[i]=(T)backingArray[i]; } for(int j=numElements;j<a.length;j++){ a[j]=null; } return a; } public Object[] toArray(){ Object[] newArray=new Object[numElements]; for(int i=0;i<numElements;i++){ newArray[i]=backingArray[i]; } return newArray; } public Iterator<E> iterator(){ setIterator iterator=new setIterator(); return iterator; } private class setIterator implements Iterator<E>{ private int currIndex; private E lastElement; public setIterator(){ currIndex=0; lastElement=null; } public boolean hasNext(){ while(currIndex<=numElements && backingArray[currIndex]==null){ currIndex=currIndex+1; } if (currIndex<=numElements){ return true; } return false; } public E next(){ E element=backingArray[currIndex]; currIndex=currIndex+1; lastElement=element; return element; } public void remove() throws UnsupportedOperationException,IllegalStateException{ if(lastElement!=null){ MySet.this.remove((Object)lastElement); numElements=numElements-1; } else{ throw new IllegalStateException(); } } } } I've been able to reduce the problems, but otherwise this thing is still causing problems.

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  • Samba login before requesting list of shares?

    - by user69359
    I'm relatively inexperienced at this and am starting to get a little frustrated: I have a Ubuntu Server with several user accounts. The Samba file server hosts a number of public shares + the home directories of each user as a private share. When connecting to the server using my OSX machine, I am prompted to enter my login data, and get a overview of all the public shares + my accounts home directory share. Exactly the way I want it. How ever, when I connect to the server from a Ubuntu machine, I am never prompted to enter any login data, and can only see the public folders. If a user wants to connect to their home directory on the server, they have to go through "connect to server" and mount their specific private share. Is there anyway to configure Samba or the Ubuntu client in a way that will make the user experience more similar to how it is on my OSX box? Thank you for your time!

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  • How can I get TFS2010 to run MSDEPLOY for me through MSBUILD?

    - by Simon_Weaver
    There is an excellent PDC talk available here which describes the new MSDEPLOY features in Visual Studio 2010 - as well as how to deploy an application within TFS. You can use MSBUILD within TFS2010 to call through to MSDEPLOY to deploy your package to IIS. This is done by means of parameters to MSBUILD. The talk explains some of the command line parameters such as : /p:DeployOnBuild /p:DeployTarget=MsDeployPublish /p:CreatePackageOnPublish=True /p:MSDeployPublishMethod=InProc /p:MSDeployServiceURL=localhost /p:DeployIISAppPath="Default Web Site" But where is the documentation for this - I can't find any? I've been spending all day trying to get this to work and can't quite get it right and keep ending up with various errors. If I run the package's cmd file it deploys perfectly. But I want to get the whole deployment running through msbuild using these arguments and not a separate call to msdeploy or running the package .cmd file. How can I do this? PS. Yes I do have the Web Deployment Agent Service running. I also have the management service running under IIS. I've tried using both. Args I'm using : /p:DeployOnBuild=True /p:DeployTarget=MsDeployPublish /p:Configuration=Release /p:CreatePackageOnPublish=True /p:DeployIisAppPath=staging.example.com /p:MsDeployServiceUrl=https://staging.example.com:8172/msdeploy.axd /p:AllowUntrustedCertificate=True giving me : C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\Web\Microsoft.Web.Publishing.targets (2660): VsMsdeploy failed.(Remote agent (URL https://staging.example.com:8172/msdeploy.axd?site=staging.example.com) could not be contacted. Make sure the remote agent service is installed and started on the target computer.) Error detail: Remote agent (URL https://staging.example.com:8172/msdeploy.axd?site=staging.example.com) could not be contacted. Make sure the remote agent service is installed and started on the target computer. An unsupported response was received. The response header 'MSDeploy.Response' was '' but 'v1' was expected. The remote server returned an error: (401) Unauthorized.

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  • using Silverlight 3's HtmlPage.Window.Navigate method to reuse an already open browser window

    - by Phil
    Hi, I want to use an external browser window to implement a preview functionality in a silverlight application. There is a list of items and whenever the user clicks one of these items, it's opened in a separate browser window (the content is a pdf document, which is why it is handled ouside of the SL app). Now, to achieve this, I simply use HtmlPage.Window.Navigate(new Uri("http://www.bing.com")); which works fine. Now my client doesn't like the fact that every click opens up a new browser window. He would like to see the browser window reused every time an item is clicked. So I went out and tried implementing this: Option 1 - Use the overload of the Navigate method, like so: HtmlPage.Window.Navigate(new Uri("http://www.bing.com"), "foo"); I was assuming that the window would be reused when the same target parameter value (foo) would be used in subsequent calls. This does not work. I get a new window every time. Option 2 - Use the PopupWindow method on the HtmlPage HtmlPage.PopupWindow(new Uri("http://www.bing.com"), "blah", new HtmlPopupWindowOptions()); This does not work. I get a new window every time. Option 3 - Get a handle to the opened window and reuse that in subsequent calls private HtmlWindow window; private void navigationButton_Click(object sender, RoutedEventArgs e) { if (window == null) window = HtmlPage.Window.Navigate(new Uri("http://www.bing.com"), "blah"); else window.Navigate(new Uri("http://www.bing.com"), "blah"); if (window == null) MessageBox.Show("it's null"); } This does not work. I tried the same for the PopupWindow() method and the window is null every time, so a new window is opened on every click. I have checked both the EnableHtmlAccess and the IsPopupWindowAllowed properties, and they return true, as they should. Option 4 - Use Eval method to execute some custom javascript private const string javascript = @"var popup = window.open('', 'blah') ; if(popup.location != 'http://www.bing.com' ){ popup.location = 'http://www.bing.com'; } popup.focus();"; private void navigationButton_Click(object sender, RoutedEventArgs e) { HtmlPage.Window.Eval(javascript); } This does not work. I get a new window every time. option 5 - Use CreateInstance to run some custom javascript on the page private void navigationButton_Click(object sender, RoutedEventArgs e) { HtmlPage.Window.CreateInstance("thisIsPlainHell"); } and in my aspx I have function thisIsPlainHell() { var popup = window.open('http://www.bing.com', 'blah'); popup.focus(); } Guess what? This does work. The only thing is that the window behaves a little strange and I'm not sure why: I'm behind a proxy and in all other scenarios I'm being prompted for my password. In this case however I am not (and am thus not able to reach the external site - bing in this case). This is not really a huge issue atm, but I just don't understand what's goign on here. Whenever I type another url in the address bar of the popup window (eg www.google.com) and press enter, it opens up another window and prompts me for my proxy password. As a temporary solution option 5 could do, but I don't like the fact that Silverlight is not able to manage this. One of the main reasons my client has opted for Silverlight is to be protected against all the browser specific hacking that comes with javascript. Am I doing something wrong? I'm definitely no javascript expert, so I'm hoping it's something obvious I'm missing here. Cheers, Phil

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  • WCF Data Service BeginSaveChanges not saving changes in Silverlight app

    - by Enigmativity
    I'm having a hell of a time getting WCF Data Services to work within Silverlight. I'm using the VS2010 RC. I've struggled with the cross domain issue requiring the use of clientaccesspolicy.xml & crossdomain.xml files in the web server root folder, but I just couldn't get this to work. I've resorted to putting both the Silverlight Web App & the WCF Data Service in the same project to get past this issue, but any advice here would be good. But now that I can actually see my data coming from the database and being displayed in a data grid within Silverlight I thought my troubles were over - but no. I can edit the data and the in-memory entity is changing, but when I call BeginSaveChanges (with the appropriate async EndSaveChangescall) I get no errors, but no data updates in the database. Here's my WCF Data Services code: public class MyDataService : DataService<MyEntities> { public static void InitializeService(DataServiceConfiguration config) { config.SetEntitySetAccessRule("*", EntitySetRights.All); config.SetServiceOperationAccessRule("*", ServiceOperationRights.All); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } protected override void OnStartProcessingRequest(ProcessRequestArgs args) { base.OnStartProcessingRequest(args); HttpContext context = HttpContext.Current; HttpCachePolicy c = HttpContext.Current.Response.Cache; c.SetCacheability(HttpCacheability.ServerAndPrivate); c.SetExpires(HttpContext.Current.Timestamp.AddSeconds(60)); c.VaryByHeaders["Accept"] = true; c.VaryByHeaders["Accept-Charset"] = true; c.VaryByHeaders["Accept-Encoding"] = true; c.VaryByParams["*"] = true; } } I've pinched the OnStartProcessingRequest code from Scott Hanselman's article Creating an OData API for StackOverflow including XML and JSON in 30 minutes. Here's my code from my Silverlight app: private MyEntities _wcfDataServicesEntities; private CollectionViewSource _customersViewSource; private ObservableCollection<Customer> _customers; private void UserControl_Loaded(object sender, RoutedEventArgs e) { if (!System.ComponentModel.DesignerProperties.GetIsInDesignMode(this)) { _wcfDataServicesEntities = new MyEntities(new Uri("http://localhost:7156/MyDataService.svc/")); _customersViewSource = this.Resources["customersViewSource"] as CollectionViewSource; DataServiceQuery<Customer> query = _wcfDataServicesEntities.Customer; query.BeginExecute(result => { _customers = new ObservableCollection<Customer>(); Array.ForEach(query.EndExecute(result).ToArray(), _customers.Add); Dispatcher.BeginInvoke(() => { _customersViewSource.Source = _customers; }); }, null); } } private void button1_Click(object sender, RoutedEventArgs e) { _wcfDataServicesEntities.BeginSaveChanges(r => { var response = _wcfDataServicesEntities.EndSaveChanges(r); string[] results = new[] { response.BatchStatusCode.ToString(), response.IsBatchResponse.ToString() }; _customers[0].FinAssistCompanyName = String.Join("|", results); }, null); } The response string I get back data binds to my grid OK and shows "-1|False". My intent is to get a proof-of-concept working here and then do the appropriate separation of concerns to turn this into a simple line-of-business app. I've spent hours and hours on this. I'm being driven insane. Any ideas how to get this working?

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