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  • An Xml Serializable PropertyBag Dictionary Class for .NET

    - by Rick Strahl
    I don't know about you but I frequently need property bags in my applications to store and possibly cache arbitrary data. Dictionary<T,V> works well for this although I always seem to be hunting for a more specific generic type that provides a string key based dictionary. There's string dictionary, but it only works with strings. There's Hashset<T> but it uses the actual values as keys. In most key value pair situations for me string is key value to work off. Dictionary<T,V> works well enough, but there are some issues with serialization of dictionaries in .NET. The .NET framework doesn't do well serializing IDictionary objects out of the box. The XmlSerializer doesn't support serialization of IDictionary via it's default serialization, and while the DataContractSerializer does support IDictionary serialization it produces some pretty atrocious XML. What doesn't work? First off Dictionary serialization with the Xml Serializer doesn't work so the following fails: [TestMethod] public void DictionaryXmlSerializerTest() { var bag = new Dictionary<string, object>(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42, 45, 66 }); TestContext.WriteLine(this.ToXml(bag)); } public string ToXml(object obj) { if (obj == null) return null; StringWriter sw = new StringWriter(); XmlSerializer ser = new XmlSerializer(obj.GetType()); ser.Serialize(sw, obj); return sw.ToString(); } The error you get with this is: System.NotSupportedException: The type System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] is not supported because it implements IDictionary. Got it! BTW, the same is true with binary serialization. Running the same code above against the DataContractSerializer does work: [TestMethod] public void DictionaryDataContextSerializerTest() { var bag = new Dictionary<string, object>(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42, 45, 66 }); TestContext.WriteLine(this.ToXmlDcs(bag)); } public string ToXmlDcs(object value, bool throwExceptions = false) { var ser = new DataContractSerializer(value.GetType(), null, int.MaxValue, true, false, null); MemoryStream ms = new MemoryStream(); ser.WriteObject(ms, value); return Encoding.UTF8.GetString(ms.ToArray(), 0, (int)ms.Length); } This DOES work but produces some pretty heinous XML (formatted with line breaks and indentation here): <ArrayOfKeyValueOfstringanyType xmlns="http://schemas.microsoft.com/2003/10/Serialization/Arrays" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <KeyValueOfstringanyType> <Key>key</Key> <Value i:type="a:string" xmlns:a="http://www.w3.org/2001/XMLSchema">Value</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key2</Key> <Value i:type="a:decimal" xmlns:a="http://www.w3.org/2001/XMLSchema">100.10</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key3</Key> <Value i:type="a:guid" xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/">2cd46d2a-a636-4af4-979b-e834d39b6d37</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key4</Key> <Value i:type="a:dateTime" xmlns:a="http://www.w3.org/2001/XMLSchema">2011-09-19T17:17:05.4406999-07:00</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key5</Key> <Value i:type="a:boolean" xmlns:a="http://www.w3.org/2001/XMLSchema">true</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key7</Key> <Value i:type="a:base64Binary" xmlns:a="http://www.w3.org/2001/XMLSchema">Ki1C</Value> </KeyValueOfstringanyType> </ArrayOfKeyValueOfstringanyType> Ouch! That seriously hurts the eye! :-) Worse though it's extremely verbose with all those repetitive namespace declarations. It's good to know that it works in a pinch, but for a human readable/editable solution or something lightweight to store in a database it's not quite ideal. Why should I care? As a little background, in one of my applications I have a need for a flexible property bag that is used on a free form database field on an otherwise static entity. Basically what I have is a standard database record to which arbitrary properties can be added in an XML based string field. I intend to expose those arbitrary properties as a collection from field data stored in XML. The concept is pretty simple: When loading write the data to the collection, when the data is saved serialize the data into an XML string and store it into the database. When reading the data pick up the XML and if the collection on the entity is accessed automatically deserialize the XML into the Dictionary. (I'll talk more about this in another post). While the DataContext Serializer would work, it's verbosity is problematic both for size of the generated XML strings and the fact that users can manually edit this XML based property data in an advanced mode. A clean(er) layout certainly would be preferable and more user friendly. Custom XMLSerialization with a PropertyBag Class So… after a bunch of experimentation with different serialization formats I decided to create a custom PropertyBag class that provides for a serializable Dictionary. It's basically a custom Dictionary<TType,TValue> implementation with the keys always set as string keys. The result are PropertyBag<TValue> and PropertyBag (which defaults to the object type for values). The PropertyBag<TType> and PropertyBag classes provide these features: Subclassed from Dictionary<T,V> Implements IXmlSerializable with a cleanish XML format ToXml() and FromXml() methods to export and import to and from XML strings Static CreateFromXml() method to create an instance It's simple enough as it's merely a Dictionary<string,object> subclass but that supports serialization to a - what I think at least - cleaner XML format. The class is super simple to use: [TestMethod] public void PropertyBagTwoWayObjectSerializationTest() { var bag = new PropertyBag(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42,45,66 } ); bag.Add("Key8", null); bag.Add("Key9", new ComplexObject() { Name = "Rick", Entered = DateTime.Now, Count = 10 }); string xml = bag.ToXml(); TestContext.WriteLine(bag.ToXml()); bag.Clear(); bag.FromXml(xml); Assert.IsTrue(bag["key"] as string == "Value"); Assert.IsInstanceOfType( bag["Key3"], typeof(Guid)); Assert.IsNull(bag["Key8"]); //Assert.IsNull(bag["Key10"]); Assert.IsInstanceOfType(bag["Key9"], typeof(ComplexObject)); } This uses the PropertyBag class which uses a PropertyBag<string,object> - which means it returns untyped values of type object. I suspect for me this will be the most common scenario as I'd want to store arbitrary values in the PropertyBag rather than one specific type. The same code with a strongly typed PropertyBag<decimal> looks like this: [TestMethod] public void PropertyBagTwoWayValueTypeSerializationTest() { var bag = new PropertyBag<decimal>(); bag.Add("key", 10M); bag.Add("Key1", 100.10M); bag.Add("Key2", 200.10M); bag.Add("Key3", 300.10M); string xml = bag.ToXml(); TestContext.WriteLine(bag.ToXml()); bag.Clear(); bag.FromXml(xml); Assert.IsTrue(bag.Get("Key1") == 100.10M); Assert.IsTrue(bag.Get("Key3") == 300.10M); } and produces typed results of type decimal. The types can be either value or reference types the combination of which actually proved to be a little more tricky than anticipated due to null and specific string value checks required - getting the generic typing right required use of default(T) and Convert.ChangeType() to trick the compiler into playing nice. Of course the whole raison d'etre for this class is the XML serialization. You can see in the code above that we're doing a .ToXml() and .FromXml() to serialize to and from string. The XML produced for the first example looks like this: <?xml version="1.0" encoding="utf-8"?> <properties> <item> <key>key</key> <value>Value</value> </item> <item> <key>Key2</key> <value type="decimal">100.10</value> </item> <item> <key>Key3</key> <value type="___System.Guid"> <guid>f7a92032-0c6d-4e9d-9950-b15ff7cd207d</guid> </value> </item> <item> <key>Key4</key> <value type="datetime">2011-09-26T17:45:58.5789578-10:00</value> </item> <item> <key>Key5</key> <value type="boolean">true</value> </item> <item> <key>Key7</key> <value type="base64Binary">Ki1C</value> </item> <item> <key>Key8</key> <value type="nil" /> </item> <item> <key>Key9</key> <value type="___Westwind.Tools.Tests.PropertyBagTest+ComplexObject"> <ComplexObject> <Name>Rick</Name> <Entered>2011-09-26T17:45:58.5789578-10:00</Entered> <Count>10</Count> </ComplexObject> </value> </item> </properties>   The format is a bit cleaner than the DataContractSerializer. Each item is serialized into <key> <value> pairs. If the value is a string no type information is written. Since string tends to be the most common type this saves space and serialization processing. All other types are attributed. Simple types are mapped to XML types so things like decimal, datetime, boolean and base64Binary are encoded using their Xml type values. All other types are embedded with a hokey format that describes the .NET type preceded by a three underscores and then are encoded using the XmlSerializer. You can see this best above in the ComplexObject encoding. For custom types this isn't pretty either, but it's more concise than the DCS and it works as long as you're serializing back and forth between .NET clients at least. The XML generated from the second example that uses PropertyBag<decimal> looks like this: <?xml version="1.0" encoding="utf-8"?> <properties> <item> <key>key</key> <value type="decimal">10</value> </item> <item> <key>Key1</key> <value type="decimal">100.10</value> </item> <item> <key>Key2</key> <value type="decimal">200.10</value> </item> <item> <key>Key3</key> <value type="decimal">300.10</value> </item> </properties>   How does it work As I mentioned there's nothing fancy about this solution - it's little more than a subclass of Dictionary<T,V> that implements custom Xml Serialization and a couple of helper methods that facilitate getting the XML in and out of the class more easily. But it's proven very handy for a number of projects for me where dynamic data storage is required. Here's the code: /// <summary> /// Creates a serializable string/object dictionary that is XML serializable /// Encodes keys as element names and values as simple values with a type /// attribute that contains an XML type name. Complex names encode the type /// name with type='___namespace.classname' format followed by a standard xml /// serialized format. The latter serialization can be slow so it's not recommended /// to pass complex types if performance is critical. /// </summary> [XmlRoot("properties")] public class PropertyBag : PropertyBag<object> { /// <summary> /// Creates an instance of a propertybag from an Xml string /// </summary> /// <param name="xml">Serialize</param> /// <returns></returns> public static PropertyBag CreateFromXml(string xml) { var bag = new PropertyBag(); bag.FromXml(xml); return bag; } } /// <summary> /// Creates a serializable string for generic types that is XML serializable. /// /// Encodes keys as element names and values as simple values with a type /// attribute that contains an XML type name. Complex names encode the type /// name with type='___namespace.classname' format followed by a standard xml /// serialized format. The latter serialization can be slow so it's not recommended /// to pass complex types if performance is critical. /// </summary> /// <typeparam name="TValue">Must be a reference type. For value types use type object</typeparam> [XmlRoot("properties")] public class PropertyBag<TValue> : Dictionary<string, TValue>, IXmlSerializable { /// <summary> /// Not implemented - this means no schema information is passed /// so this won't work with ASMX/WCF services. /// </summary> /// <returns></returns> public System.Xml.Schema.XmlSchema GetSchema() { return null; } /// <summary> /// Serializes the dictionary to XML. Keys are /// serialized to element names and values as /// element values. An xml type attribute is embedded /// for each serialized element - a .NET type /// element is embedded for each complex type and /// prefixed with three underscores. /// </summary> /// <param name="writer"></param> public void WriteXml(System.Xml.XmlWriter writer) { foreach (string key in this.Keys) { TValue value = this[key]; Type type = null; if (value != null) type = value.GetType(); writer.WriteStartElement("item"); writer.WriteStartElement("key"); writer.WriteString(key as string); writer.WriteEndElement(); writer.WriteStartElement("value"); string xmlType = XmlUtils.MapTypeToXmlType(type); bool isCustom = false; // Type information attribute if not string if (value == null) { writer.WriteAttributeString("type", "nil"); } else if (!string.IsNullOrEmpty(xmlType)) { if (xmlType != "string") { writer.WriteStartAttribute("type"); writer.WriteString(xmlType); writer.WriteEndAttribute(); } } else { isCustom = true; xmlType = "___" + value.GetType().FullName; writer.WriteStartAttribute("type"); writer.WriteString(xmlType); writer.WriteEndAttribute(); } // Actual deserialization if (!isCustom) { if (value != null) writer.WriteValue(value); } else { XmlSerializer ser = new XmlSerializer(value.GetType()); ser.Serialize(writer, value); } writer.WriteEndElement(); // value writer.WriteEndElement(); // item } } /// <summary> /// Reads the custom serialized format /// </summary> /// <param name="reader"></param> public void ReadXml(System.Xml.XmlReader reader) { this.Clear(); while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element && reader.Name == "key") { string xmlType = null; string name = reader.ReadElementContentAsString(); // item element reader.ReadToNextSibling("value"); if (reader.MoveToNextAttribute()) xmlType = reader.Value; reader.MoveToContent(); TValue value; if (xmlType == "nil") value = default(TValue); // null else if (string.IsNullOrEmpty(xmlType)) { // value is a string or object and we can assign TValue to value string strval = reader.ReadElementContentAsString(); value = (TValue) Convert.ChangeType(strval, typeof(TValue)); } else if (xmlType.StartsWith("___")) { while (reader.Read() && reader.NodeType != XmlNodeType.Element) { } Type type = ReflectionUtils.GetTypeFromName(xmlType.Substring(3)); //value = reader.ReadElementContentAs(type,null); XmlSerializer ser = new XmlSerializer(type); value = (TValue)ser.Deserialize(reader); } else value = (TValue)reader.ReadElementContentAs(XmlUtils.MapXmlTypeToType(xmlType), null); this.Add(name, value); } } } /// <summary> /// Serializes this dictionary to an XML string /// </summary> /// <returns>XML String or Null if it fails</returns> public string ToXml() { string xml = null; SerializationUtils.SerializeObject(this, out xml); return xml; } /// <summary> /// Deserializes from an XML string /// </summary> /// <param name="xml"></param> /// <returns>true or false</returns> public bool FromXml(string xml) { this.Clear(); // if xml string is empty we return an empty dictionary if (string.IsNullOrEmpty(xml)) return true; var result = SerializationUtils.DeSerializeObject(xml, this.GetType()) as PropertyBag<TValue>; if (result != null) { foreach (var item in result) { this.Add(item.Key, item.Value); } } else // null is a failure return false; return true; } /// <summary> /// Creates an instance of a propertybag from an Xml string /// </summary> /// <param name="xml"></param> /// <returns></returns> public static PropertyBag<TValue> CreateFromXml(string xml) { var bag = new PropertyBag<TValue>(); bag.FromXml(xml); return bag; } } } The code uses a couple of small helper classes SerializationUtils and XmlUtils for mapping Xml types to and from .NET, both of which are from the WestWind,Utilities project (which is the same project where PropertyBag lives) from the West Wind Web Toolkit. The code implements ReadXml and WriteXml for the IXmlSerializable implementation using old school XmlReaders and XmlWriters (because it's pretty simple stuff - no need for XLinq here). Then there are two helper methods .ToXml() and .FromXml() that basically allow your code to easily convert between XML and a PropertyBag object. In my code that's what I use to actually to persist to and from the entity XML property during .Load() and .Save() operations. It's sweet to be able to have a string key dictionary and then be able to turn around with 1 line of code to persist the whole thing to XML and back. Hopefully some of you will find this class as useful as I've found it. It's a simple solution to a common requirement in my applications and I've used the hell out of it in the  short time since I created it. Resources You can find the complete code for the two classes plus the helpers in the Subversion repository for Westwind.Utilities. You can grab the source files from there or download the whole project. You can also grab the full Westwind.Utilities assembly from NuGet and add it to your project if that's easier for you. PropertyBag Source Code SerializationUtils and XmlUtils Westwind.Utilities Assembly on NuGet (add from Visual Studio) © Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  CSharp   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Access to bound data in IMultiValueConverter.ConvertBack() in C#/WPF

    - by absence
    I have a problem with a multibinding: <Canvas> <local:SPoint x:Name="sp" Width="10" Height="10"> <Canvas.Left><!-- irrelevant binding here --></Canvas.Left> <Canvas.Top> <MultiBinding Converter="{StaticResource myConverter}" Mode="TwoWay"> <Binding ElementName="cp1" Path="(Canvas.Top)"/> <Binding ElementName="cp1" Path="Height"/> <Binding ElementName="cp2" Path="(Canvas.Top)"/> <Binding ElementName="cp2" Path="Height"/> <Binding ElementName="sp" Path="Height"/> <Binding ElementName="sp" Path="Slope" Mode="TwoWay"/> </MultiBinding> </Canvas.Top> </local:SPoint> <local:CPoint x:Name="cp1" Width="10" Height="10" Canvas.Left="20" Canvas.Top="150"/> <local:CPoint x:Name="cp2" Width="10" Height="10" Canvas.Left="100" Canvas.Top="20"/> </Canvas> In order to calculate the Canvas.Top value, myConverter needs all the bound values. This works great in Convert(). Going the other way, myConverter should ideally calculate the Slope value (Binding.DoNothing for the rest), but it needs the other values in addition to the Canvas.Top one passed to ConvertBack(). What is the right way to solve this? I have tried making the binding OneWay and create an additional multibinding for local:SPoint.Slope, but that causes infinite recursion and stack overflow. I was thinking the ConverterParameter could be used, but it seems like it's not possible to bind to it.

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  • wpf DataGrid.datagridtemplatecolumn combobox does not update itemssource

    - by David
    <Grid Loaded="Grid_Loaded"> <DataGrid Margin="10,10,10,162" x:Name="dataGrid1" ItemsSource="{Binding myItemsSource}"/> <DataGrid Margin="10,164,10,10" x:Name="dataGrid2" ItemsSource="{Binding myItemsSource}" AutoGenerateColumns="False"> <DataGrid.Columns> <DataGridTextColumn Header="A" Binding="{Binding A}"></DataGridTextColumn> <DataGridComboBoxColumn Header="B" TextBinding="{Binding B}" x:Name="columnB"></DataGridComboBoxColumn> <DataGridTemplateColumn Header="C" x:Name="columnC"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <ComboBox Text="{Binding C, Mode=TwoWay}" SelectedItem="{Binding C, Mode=TwoWay}"> <ComboBoxItem Content="AAA"/> <ComboBoxItem Content="BBB"/> <ComboBoxItem Content="CCC"/> <ComboBoxItem Content="XXX"/> <ComboBoxItem Content="YYY"/> <ComboBoxItem Content="ZZZ"/> </ComboBox> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> </DataGrid> columnB (buidin DataGridComboBoxColumn) is working. columnB.ItemsSource = LstForCbx; public List LstForCbx = new List{"AAA", "BBB", "CCC", "XXX", "YYY", "ZZZ"}; columnC combobox in DataGridComboBoxColumn not working. What wrong with my code?

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Zend Studio Debugger returns Application Error

    - by Keyne
    When I run debug for my public/index.php I got an application error as output. I've seen that it occurs at this line: foreach($feed->findFeedEntries($entriesLimit) as $entry) If I put a breakpoint before this, all works as expected, I mean, the error is after the line above. If I remove findFeedEntries() method, I can perform debugging without erros. To clarify, this method is in my row object as described bellow: This is the error <?php class Model_DbTable_FeedEntries extends Zf_Db_Table { public function fetchNewEntries($feed_id) { $Feeds = new Model_DbTable_Feeds(); $Feed = $Feeds->getById($feed_id); // ERROR IS HERE! The colum doesn't exists! // And this is only on zend-debugger!!! var_dump($Feed->link) // ... } } I'm completely lost about what's happening, once my application has no errors, the problem is with zend-debugger. The error is: An error occurred Application error Exception information: Message: Specified column "link" is not in the row Stack trace: #0 C:\Program Files\xampp\htdocs\desenvolvimentistas\application\models\DbTable\FeedEntries.php(75): Zend_Db_Table_Row_Abstract->__get('link') #1 C:\Program Files\xampp\htdocs\desenvolvimentistas\application\models\DbTable\FeedEntries.php(50): Model_DbTable_FeedEntries->fetchNewEntries('1') #2 C:\Program Files\xampp\htdocs\desenvolvimentistas\application\models\DbTable\Row\Feed.php(15): Model_DbTable_FeedEntries->getAllByFeedId('1', 1) #3 C:\Program Files\xampp\htdocs\desenvolvimentistas\application\modules\default\controllers\IndexController.php(41): Model_DbTable_Row_Feed->findFeedEntries(1) #4 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Controller\Action.php(513): IndexController->indexAction() #5 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Controller\Dispatcher\Standard.php(289): Zend_Controller_Action->dispatch('indexAction') #6 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Controller\Front.php(954): Zend_Controller_Dispatcher_Standard->dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) #7 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Application\Bootstrap\Bootstrap.php(97): Zend_Controller_Front->dispatch() #8 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Application.php(366): Zend_Application_Bootstrap_Bootstrap->run() #9 C:\Program Files\xampp\htdocs\desenvolvimentistas\public\index.php(54): Zend_Application->run() #10 C:\Users\RAPOSO\AppData\Local\Temp\dummy.php(1): include('C:\Program File...') #11 {main} I've notice that when I get the row object my colums names are not right. Instead of have "title", "link", ... I have "feeds", "desenvolvimentistas" (projectname), and so on...

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  • Python MySQL wrong architecture error

    - by phoebebright
    I've been at this for some time and read many sites on the subject. suspect I have junk lying about causing this problem. But where? This is the error when I import MySQLdb in python: >>> import MySQLdb /Library/Python/2.6/site-packages/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg/_mysql.py:3: UserWarning: Module _mysql was already imported from /Library/Python/2.6/site-packages/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg/_mysql.pyc, but /Users/phoebebr/Downloads/MySQL-python-1.2.3c1 is being added to sys.path Traceback (most recent call last): File "<stdin>", line 1, in <module> File "MySQLdb/__init__.py", line 19, in <module> import _mysql File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 7, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 6, in __bootstrap__ ImportError: dlopen(/Users/phoebebr/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so, 2): no suitable image found. Did find: /Users/phoebebr/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so: mach-o, but wrong architecture I'm trying for 64 bit so checked here: file $(which python) /usr/bin/python: Mach-O universal binary with 3 architectures /usr/bin/python (for architecture x86_64): Mach-O 64-bit executable x86_64 /usr/bin/python (for architecture i386): Mach-O executable i386 /usr/bin/python (for architecture ppc7400): Mach-O executable ppc file $(which mysql) /usr/local/mysql/bin/mysql: Mach-O 64-bit executable x86_64 Have set my default version of python to 2.6 python Python 2.6.1 (r261:67515, Feb 11 2010, 00:51:29) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Tried deleting build directory and python setup.py clean Renamed Python/2.5/site-packages so it could not try and pick that up. Run out of ideas. Any suggestions?

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  • Draw to offscreen renderbuffer in OpenGL ES (iPhone)

    - by David Ensminger
    I'm trying to create an offscreen render buffer in OpenGL ES on the iPhone. I've created the buffer like this: glGenFramebuffersOES(1, &offscreenFramebuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, offscreenFramebuffer); glGenRenderbuffersOES(1, &offscreenRenderbuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, offscreenRenderbuffer); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, offscreenRenderbuffer); But I'm confused on how to render the storage. Apple's documentation says to use the EAGLContext renderBufferStorage:fromDrawable: method, but this seems to only work for one render buffer (the main one being displayed). If I use the normal OpenGL function glRenderBufferStorageOES, then I can't seem to get it to display. Here's the code: // this is in the initialization section: glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGB8_OES, backingWidth, backingHeight); // and this is when I'm trying to draw to it and display it: glBindFramebufferOES(GL_FRAMEBUFFER_OES, offscreenFramebuffer); GLfloat vc[] = { 0.0f, 0.0f, 0.0f, 10.0f, 10.0f, 10.0f, 0.0f, 0.0f, 0.0f, -10.0f, -10.0f, -10.0f, }; glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vc); glDrawArrays(GL_LINES, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glBindRenderbufferOES(GL_RENDERBUFFER_OES, offscreenRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Doing it this way, nothing is displayed on the screen. However, if I switch out the references to "offscreen...Buffer" to the buffers that were created with the renderBufferStorage method, it works fine. Any suggestions?

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  • Problem trying to install PyCurl on Mac Snow Leopard

    - by Ldn
    Hi, My app needs to use PyCurl, so i tried to install it on my Mac but i found a lot of problems and error :( Requirement: First of all i've to say that the version of Python working on my Mac is 32 bit based, because i need to use WxPython, that needs 32 bit Python. For doing this i used: defaults write com.apple.versioner.python Prefer-32-Bit -bool yes To install PyCurl i used: sudo env ARCHFLAGS="-arch x86_64" easy_install setuptools pycurl And the terminal returned: Best match: setuptools 0.6c11 Processing setuptools-0.6c11-py2.6.egg setuptools 0.6c11 is already the active version in easy-install.pth Installing easy_install script to /usr/local/bin Installing easy_install-2.6 script to /usr/local/bin Using /Library/Python/2.6/site-packages/setuptools-0.6c11-py2.6.egg Processing dependencies for setuptools Finished processing dependencies for setuptools Searching for pycurl Best match: pycurl 7.16.2.1 Processing pycurl-7.16.2.1-py2.6-macosx-10.6-universal.egg pycurl 7.16.2.1 is already the active version in easy-install.pth Using /Library/Python/2.6/site-packages/pycurl-7.16.2.1-py2.6-macosx-10.6-universal.egg Processing dependencies for pycurl Finished processing dependencies for pycurl so i thought that pycurl was correctly installed and working. But... But when i started my app, python return me an error: python /Users/lorenzodenobili/Desktop/Python/AGGIORNATORE_PY/Dropbox/wxPython/test.py Traceback (most recent call last): File "/Users/lorenzodenobili/Desktop/Python/AGGIORNATORE_PY/Dropbox/wxPython/test.py", line 20, in <module> import pycurl File "build/bdist.macosx-10.6-universal/egg/pycurl.py", line 7, in <module> File "build/bdist.macosx-10.6-universal/egg/pycurl.py", line 6, in __bootstrap__ ImportError: dlopen(/Users/lorenzodenobili/.python-eggs/pycurl-7.16.2.1-py2.6-macosx-10.6-universal.egg-tmp/pycurl.so, 2): no suitable image found. Did find: /Users/lorenzodenobili/.python-eggs/pycurl-7.16.2.1-py2.6-macosx-10.6-universal.egg-tmp/pycurl.so: mach-o, but wrong architecture Yep, there is something quite big that goes wrong. I really don't have any idea on how to solve this error, so i really need your help! thank you so much!!

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  • Rails 3 error: no such file to load -- initializer (LoadError)

    - by Bob
    I'm on Ubuntu and my app is written for Rails 2.3.5 and I got it to run on 2.3.10 but when I upgraded to Rails 3.0.3 and tried to run it using "ruby script/server", it throws this error. /usr/local/lib/site_ruby/1.8/rubygems.rb:230:in `activate': can't activate rails (= 2.3.10, runtime) for [], already activated rails-3.0.3 for [] (Gem::LoadError) from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:35:in `require' from /home/bob/savage/config/boot.rb:55:in `load_initializer' from /home/bob/savage/config/boot.rb:38:in `run' from /home/bob/savage/config/boot.rb:11:in `boot!' from /home/bob/savage/config/boot.rb:110 from script/server:2:in `require' from script/server:2 When I uninstalled Rails 2.3.10, it throws this error instead bob@ubuntu:~/test.2.3.10$ ruby script/server /usr/local/lib/site_ruby/1.8/rubygems.rb:777:in `report_activate_error': RubyGem version error: rails(3.0.3 not = 2.3.10) (Gem::LoadError) from /usr/local/lib/site_ruby/1.8/rubygems.rb:211:in `activate' from /usr/local/lib/site_ruby/1.8/rubygems.rb:1056:in `gem' from /home/bob/test.2.3.10/config/boot.rb:60:in `load_rails_gem' from /home/bob/test.2.3.10/config/boot.rb:54:in `load_initializer' from /home/bob/test.2.3.10/config/boot.rb:38:in `run' from /home/bob/test.2.3.10/config/boot.rb:11:in `boot!' from /home/bob/test.2.3.10/config/boot.rb:114 from script/server:2:in `require' from script/server:2 Ideas? Thanks in advance for your help.

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  • error when plotting log'd array in matplotlib/scipy/numpy

    - by user248237
    I have two arrays and I take their logs. When I do that and try to plot their scatter plot, I get this error: File "/Library/Python/2.6/site-packages/matplotlib-1.0.svn_r7892-py2.6-macosx-10.6-universal.egg/matplotlib/pyplot.py", line 2192, in scatter ret = ax.scatter(x, y, s, c, marker, cmap, norm, vmin, vmax, alpha, linewidths, faceted, verts, **kwargs) File "/Library/Python/2.6/site-packages/matplotlib-1.0.svn_r7892-py2.6-macosx-10.6-universal.egg/matplotlib/axes.py", line 5384, in scatter self.add_collection(collection) File "/Library/Python/2.6/site-packages/matplotlib-1.0.svn_r7892-py2.6-macosx-10.6-universal.egg/matplotlib/axes.py", line 1391, in add_collection self.update_datalim(collection.get_datalim(self.transData)) File "/Library/Python/2.6/site-packages/matplotlib-1.0.svn_r7892-py2.6-macosx-10.6-universal.egg/matplotlib/collections.py", line 153, in get_datalim offsets = transOffset.transform_non_affine(offsets) File "/Library/Python/2.6/site-packages/matplotlib-1.0.svn_r7892-py2.6-macosx-10.6-universal.egg/matplotlib/transforms.py", line 1924, in transform_non_affine self._a.transform(points)) File "/Library/Python/2.6/site-packages/matplotlib-1.0.svn_r7892-py2.6-macosx-10.6-universal.egg/matplotlib/transforms.py", line 1420, in transform return affine_transform(points, mtx) ValueError: Invalid vertices array. the code is simply: myarray_x = log(my_array[:, 0]) myarray_y = log(my_array[:, 1]) plt.scatter(myarray_x, myarray_y) any idea what could be causing this? thanks.

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  • Link List Problem,

    - by david
    OK i have a problem with a Link List program i'm trying to Do, the link List is working fine. Here is my code #include <iostream> using namespace std; struct record { string word; struct record * link; }; typedef struct record node; node * insert_Node( node * head, node * previous, string key ); node * search( node *head, string key, int *found); void displayList(node *head); node * delete_node( node *head, node * previous, string key); int main() { node * previous, * head = NULL; int found = 0; string node1Data,newNodeData, nextData,lastData; //set up first node cout <<"Depature"<<endl; cin >>node1Data; previous = search( head, node1Data, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, node1Data); cout <<"Depature inserted"<<endl; //insert node between first node and head cout <<"Destination"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Destinationinserted"<<endl; //insert node between second node and head cout <<"Cost"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Cost inserted"<<endl; cout <<"Number of Seats Required"<<endl; //place node between new node and first node cin >>nextData; previous = search( head, nextData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, nextData); cout <<"Number of Seats Required inserted"<<endl; //insert node between first node and head cout <<"Name"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Name inserted"<<endl; //insert node between node and head cout <<"Address "<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Address inserted"<<endl; //place node as very last node cin >>lastData; previous = search( head, lastData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, lastData); cout <<"C"<<endl; displayList(head); char Ans = 'y'; //Delete nodes do { cout <<"Enter Keyword to be delete"<<endl; cin >>nextData; previous = search( head, nextData, &found); if (found == 1) head = delete_node( head, previous,nextData); displayList(head); cout <<"Do you want to Delete more y /n "<<endl; cin >> Ans; } while( Ans =='y'); int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); } /******************************************************* search function to return previous position of node ******************************************************/ node * search( node *head, string key, int *found) { node * previous, * current; current = head; previous = current; *found = 0;//not found //if (current->word < key) move through links until the next link //matches or current_word > key while( current !=NULL) { //compare exactly if (key ==current->word ) { *found = 1; break; } //if key is less than word else if ( key < current->word ) break; else { //previous stays one link behind current previous = current; current = previous -> link; } } return previous; } /******************************************************** display function as used with createList ******************************************************/ void displayList(node *head) { node * current; //current now contains the address held of the 1st node similar //to head current = head; cout << "\n\n"; if( current ==NULL) cout << "Empty List\n\n"; else { /*Keep going displaying the contents of the list and set current to the address of the next node. When set to null, there are no more nodes */ while(current !=NULL) { cout << current->word<<endl; current = current ->link; } } } /************************************************************ insert node used to position node (i) empty list head = NULL (ii) to position node before the first node key < head->word (iii) every other position including the end of the list This is done using the following steps (a) Pass in all the details to create the node either details or a whole record (b) Pass the details over to fill the node (C) Use the if statement to add the node to the list **********************************************************/ node * insert_Node( node * head, node * previous, string key ) { node * new_node, * temp; new_node = new node; //create the node new_node ->word = key; new_node -> link = NULL; if (head == NULL || key < head->word ) //empty list { //give address of head to temp temp = head; //head now points to the new_node head = new_node; //new_node now points to what head was pointing at new_node -> link = temp; } else { //pass address held in link to temp temp = previous-> link; //put address of new node to link of previous previous -> link = new_node; //pass address of temp to link of new node new_node -> link = temp; } return head; } node * delete_node( node *head, node * previous, string key) { /* this function will delete a node but will not return its contents */ node * temp; if(key == head->word) //delete node at head of list { temp = head; //point head at the next node head = head -> link; } else { //holds the address of the node after the one // to be deleted temp = previous-> link; /*assign the previous to the address of the present node to be deleted which holds the address of the next node */ previous-> link = previous-> link-> link; } delete temp; return head; }//end delete The problem i have is when i Enter in the Number 2 in the Node(Seats) i like to get a Counter Taken 2 off of 50, some thing like what i have here enter code here int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); How can i get what the User enters into number of Seats into this function

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  • Problems with zend-tool reporting that providers are not valid

    - by Mario
    I have recently setup XAMPP 1.7.3 and ZendFramework 1.10.4 on a new computer and many of the commands that I normally use now fail. Here are the steps I used to setup and test ZF. First I added the ZF library folder (C:\xampp\php\ZendFramework-1.10.4\library) to the include path in php.ini. Then I added the ZF bin folder (C:\xampp\php\ZendFramework-1.10.4\bin) to my Path system variable. To test that everything is configured correctly I ran the command "zf show version" from the command line. The result is "Zend Framework Version: 1.9.6". Immediately something appears to be wrong. The file that is downloaded is "ZendFramework-1.10.4.zip" and the reported version is 1.9.6. I have re-downloaded the latest version (1.10.4) and removed old copy. Still the incorrect version number problem persisted. Having done some research there is a bug in the ZF knowledgebase that version 1.10.3 reports a wrong version number. So that may explain the version number problem. Moving forward I tried to run some zf-tool commands and certain commands reports that the action or provider is not valid. Example: C:\xampp\htdocs>zf create project test Creating project at C:/xampp/htdocs/test C:\xampp\htdocs>cd test C:\xampp\htdocs\test>zf create controller Test Creating a controller at C:\xampp\htdocs\test/application/controllers/TestController.php ... Updating project profile 'C:\xampp\htdocs\test/.zfproject.xml' C:\xampp\htdocs\test>zf create action test Test Creating an action named test inside controller at C:\xampp\htdocs\test/application/controllers/TestController.php ... Updating project profile 'C:\xampp\htdocs\test/.zfproject.xml' C:\xampp\htdocs\test>zf enable layout An Error Has Occurred Action 'enable' is not a valid action. ... C:\xampp\htdocs\test>zf create form Test An Error Has Occurred Provider 'form' is not a valid provider. ... Can any one provide insight into these errors and how to correct them?

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  • Perl Lingua giving weird error on install

    - by user299306
    I am trying to install perl Lingua onto a unix system (ubuntu, latest version). Of course I am root. when I go into the package to install using 'perl Makefile.pl' I get this dumb error: [root@csisl27 Lingua-Lid-0.01]# perl Makefile.PL /opt/ls//lib does not exist at Makefile.PL line 48. I have tried playing with the path on line 48, nothing changes, here is what line 48-50 looks like: Line 48: die "$BASE/lib does not exist" unless -d "$BASE/lib"; Line 49: die "$BASE/include does not exist" unless -d "$BASE/include"; Line 50: die "lid.h is missing in $BASE/include" unless -e "$BASE/includ/lid.h"; The variable $BASE is declared as this: $BASE = "/opt/ls/" if ($^O eq "linux" or $^O eq "solaris"); $BASE = "/usr/local/" if ($^O eq "freebsd"); $BASE = $ENV{LID_BASE_DIR} if (defined $ENV{LID_BASE_DIR}); Now the perl program I am trying to write simply look like this (just my base): #!/usr/bin/perl use Lingua::LinkParser; use strict; print "Hello world!\n"; When I run this trying to use Lingua, here is my error: [root@csisl27 assign4]# ./perl_parser_1.pl Can't locate Lingua/LinkParser.pm in @INC (@INC contains: /usr/lib/perl5/site_perl/5.10.0/x86_64-linux-thread-multi /usr/lib/perl5/site_perl/5.10.0 /usr/lib/perl5/vendor_perl/5.10.0/x86_64-linux-thread-multi /usr/lib/perl5/vendor_perl/5.10.0 /usr/lib/perl5/5.10.0/x86_64-linux-thread-multi /usr/lib/perl5/5.10.0 /usr/lib/perl5/site_perl /usr/lib/perl5/vendor_perl .) at ./perl_parser_1.pl line 3. BEGIN failed--compilation aborted at ./perl_parser_1.pl line 3. Tried insalling this from cpan, still doesn't properly work.

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  • Human age program in pascal

    - by bah
    Hi, I have this task and i can't figure out how to do it. I need to find persons age in days, there are given birth and death dates, there's data file: 8 Albertas Einšteinas 1879 03 14 1955 04 18 Balys Sruoga 1896 02 02 1947 10 16 Antanas Vienuolis 1882 04 07 1957 08 17 Ernestas Rezerfordas 1871 08 30 1937 10 17 Nilsas Boras 1885 10 07 1962 11 18 Nežiniukas Pirmasis 8 05 24 8 05 25 Nežiniukas Antrasis 888 05 25 888 05 25 Nežiniukas Treciasis 1 01 01 125 01 01 and there's how result file should look like: 1879 3 14 1955 4 18 27775 1896 2 2 1947 10 16 18871 1882 4 7 1957 8 17 27507 1871 8 30 1937 10 17 24138 1885 10 7 1962 11 18 28147 8 5 24 8 5 25 1 888 5 25 888 5 25 0 1 1 1 125 1 1 45260 Few things to notice: all februarys have 28 days. My function for calculating age: function AmziusFunc(Mas : TZmogus) : longint; var i, s : integer; amzius, max : longint; begin max := 125 * 365; amzius := (Mas.mirY - Mas.gimY) * 365 + (Mas.mirM - Mas.gimM) * 31 + (Mas.mirD - Mas.gimD); if ( amzius >= max ) then amzius := 0; AmziusFunc := amzius; end; What should i change there? Thanks.

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  • compile ICS/JB camera application - native library jni-mosaic error

    - by liorry
    I would like to use the Panorama mode that the ICS/JB camera application has. I've downloaded the source code (with resources) and managed to solve all code compilation errors but as soon as I start the application on my device (running JB), I get this error: 10-25 14:42:53.617: E/AndroidRuntime(23147): FATAL EXCEPTION: GLThread 2586 10-25 14:42:53.617: E/AndroidRuntime(23147): java.lang.UnsatisfiedLinkError: Native method not found: com.app.camera.panorama.MosaicRenderer.reset:(IIZ)V 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRenderer.reset(Native Method) 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRendererSurfaceViewRenderer.onSurfaceChanged(MosaicRendererSurfaceViewRenderer.java:49) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) I do have a libjni-mosaic lib, located in armeabi-v7a/armeabi/x86 and it seems to load it fine but it probably doesn't contain the methods the MosaicRenderer implements. I also tried compiling the CyanogenMod camera app https://github.com/CyanogenMod/android_packages_apps_Camera/tree/ics but I get the same error... The camera itself works, for stills and video recording but as soon as I change to panorama mode, it crashes. Can anyone maybe point me to the right jni-mosaic lib or maybe to what I'm doing wrong? Do I need to do something in order to make my app use the JNI/SO files?

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  • Looping through a SimpleXML object, or turning the whole thing into an array.

    - by Coffee Cup
    I'm trying to work out how to iterate though a returned SimpleXML object. I'm using a toolkit called Tarzan AWS, which connects to Amazon Web Services (SimpleDB, S3, EC2, etc). I'm specifically using SimpleDB. I can put data into the Amazon SimpleDB service, and I can get it back. I just don't know how to handle the SimpleXML object that is returned. The Tarzan AWS documentation says this: Look at the response to navigate through the headers and body of the response. Note that this is an object, not an array, and that the body is a SimpleXML object. Here's a sample of the returned SimpleXML object: [body] = SimpleXMLElement Object ( [QueryWithAttributesResult] = SimpleXMLElement Object ( [Item] = Array ( [0] = SimpleXMLElement Object ( [Name] = message12413344443260 [Attribute] = Array ( [0] = SimpleXMLElement Object ( [Name] = active [Value] = 1 ) [1] = SimpleXMLElement Object ( [Name] = user [Value] = john ) [2] = SimpleXMLElement Object ( [Name] = message [Value] = This is a message. ) [3] = SimpleXMLElement Object ( [Name] = time [Value] = 1241334444 ) [4] = SimpleXMLElement Object ( [Name] = id [Value] = 12413344443260 ) [5] = SimpleXMLElement Object ( [Name] = ip [Value] = 10.10.10.1 ) ) ) [1] = SimpleXMLElement Object ( [Name] = message12413346907303 [Attribute] = Array ( [0] = SimpleXMLElement Object ( [Name] = active [Value] = 1 ) [1] = SimpleXMLElement Object ( [Name] = user [Value] = fred ) [2] = SimpleXMLElement Object ( [Name] = message [Value] = This is another message ) [3] = SimpleXMLElement Object ( [Name] = time [Value] = 1241334690 ) [4] = SimpleXMLElement Object ( [Name] = id [Value] = 12413346907303 ) [5] = SimpleXMLElement Object ( [Name] = ip [Value] = 10.10.10.2 ) ) ) ) So what code do I need to get through each of the object items? I'd like to loop through each of them and handle it like a returned mySQL query. For example, I can query SimpleDB and then loop though the SimpleXML so I can display the results on the page. Alternatively, how do you turn the whole shebang into an array? I'm new to SimpleXML, so I apologise if my questions aren't specific enough.

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  • Can't find my bug: Group flat data in Advanced Datagrid w'ont work

    - by Werner
    Hi, i've got an ArrayCollection which is properly displayed in this Advanced Datagrid: <mx:AdvancedDataGrid id="drawingDataDG" editable="true" sortableColumns="true" headerWordWrap="true" sortExpertMode="true" rowCount="8" y="10" right="10" left="10" dataProvider="{model.drawingsData}"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Approved in Week" dataField="ApprovedInWeek" editable="false" visible="true" /> <mx:AdvancedDataGridColumn headerText="DRAWING_PK" dataField="DRAWING_PK" editable="false" visible="false" /> <mx:AdvancedDataGridColumn headerText="Drawing No" dataField="DRAWING_NO" editable="false" visible="true"/> <mx:AdvancedDataGridColumn headerText="Drawing Index" dataField="DRAWING_INDEX" editable="false" visible="true"/> </mx:columns> ` According to this explanation link text I've implemented a GroupingCollection. But it just don't work??? <mx:AdvancedDataGrid id="drawingDataDG" editable="true" sortableColumns="true" headerWordWrap="true" sortExpertMode="true" rowCount="8" y="10" right="10" left="10" initialize="gc.refresh();"> <mx:dataProvider> <mx:GroupingCollection id="gc" source="{model.drawingsData}"> <mx:Grouping> <mx:GroupingField name="ApprovedInWeek"/> </mx:Grouping> </mx:GroupingCollection> </mx:dataProvider> <mx:columns> <mx:AdvancedDataGridColumn headerText="Approved in Week" dataField="ApprovedInWeek" editable="false" visible="true" /> <mx:AdvancedDataGridColumn headerText="DRAWING_PK" dataField="DRAWING_PK" editable="false" visible="false" /> <mx:AdvancedDataGridColumn headerText="Drawing No" dataField="DRAWING_NO" editable="false" visible="true"/> <mx:AdvancedDataGridColumn headerText="Drawing Index" dataField="DRAWING_INDEX" editable="false" visible="true"/> </mx:columns> </mx:AdvancedDataGrid> Please let me know what additional details you may need? Werner

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  • How can I use Django with MySQL in MAMP stack?

    - by Robert A Henru
    Hi all, I have difficulty especially in installing MySQLdb module (MySQL-python-1.2.3c1), to connect to the MySQL in MAMP stack. I've done a number of things such as copying the mysql include directory and library (including plugin) from a fresh installation of mysql (version 5.1.47) to the one inside MAMP (version 5.1.37). Now, the MySQLdb module build and install doesnt give me error. The error happens when I'm calling 'import MySQLdb' from python shell (version 2.6). Traceback (most recent call last): File "<stdin>", line 1, in <module> File "build/bdist.macosx-10.6-universal/egg/MySQLdb/__init__.py", line 19, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 7, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 6, in __bootstrap__ ImportError: dlopen(/Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so, 2): Symbol not found: _mysql_affected_rows Referenced from: /Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so Expected in: flat namespace in /Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so Any idea, what else do I need to do to make it works? Thanks a bunch, Robert

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  • Pointers in C# to make int array?

    - by Joshua
    The following C++ program compiles and runs as expected: #include <stdio.h> int main(int argc, char* argv[]) { int* test = new int[10]; for (int i = 0; i < 10; i++) test[i] = i * 10; printf("%d \n", test[5]); // 50 printf("%d \n", 5[test]); // 50 return getchar(); } The closest C# simple example I could make for this question is: using System; class Program { unsafe static int Main(string[] args) { // error CS0029: Cannot implicitly convert type 'int[]' to 'int*' int* test = new int[10]; for (int i = 0; i < 10; i++) test[i] = i * 10; Console.WriteLine(test[5]); // 50 Console.WriteLine(5[test]); // Error return (int)Console.ReadKey().Key; } } So how do I make the pointer?

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  • Array Undefined index error (notice) in PHP

    - by Alex
    I have this function: function coin_matrix($test, $revs) { $coin = array(); for ($i = 0; $i < count($test); $i++) { foreach ($revs as $j => $rev) { foreach ($revs as $k => $rev) { if ($j != $k && $test[$i][$j] != null && $test[$i][$k] != null) { $coin[$test[$i][$j]][$test[$i][$k]] += 1 / ($some_var - 1); } } } } return $coin; } where $test = array( array('3'=>'1','5'=>'1'), array('3'=>'2','5'=>'2'), array('3'=>'1','5'=>'2'), array('3'=>'1','5'=>'1')); and $revs = array('3'=>'A','5'=>'B'); the problem is that when I run it, it returns these errors (notices): Notice: Undefined index: 1 at line 10 Notice: Undefined index: 1 at line 10 Notice: Undefined index: 2 at line 10 Notice: Undefined index: 2 at line 10 Notice: Undefined index: 2 at line 10 Notice: Undefined index: 1 at line 10 which is this line: $coin[$test[$i][$j]][$test[$i][$k]] += 1 / ($some_var - 1); Any suggestion is greatly appreciated! Thanks!

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  • How do I make the following interaction with mySQL more efficient?

    - by Travis
    I've got an array that contains combinations of unique MySql IDs: For example: [ [1,10,11], [2,10], [3,10,12], [3,12,13,20], [4,12] ] In total there are a couple hundred different combinations of IDs. Some of these combinations are "valid" and some are not. For example, [1,10,11] may be a valid combination, whereas [3,10,12] may be invalid. Combinations are valid or invalid depending on how the data is arranged in the database. Currently I am using a SELECT statement to determine whether or not a specific combination of IDs is valid. It looks something like this: SELECT id1 FROM table WHERE id2 IN ($combination) GROUP BY id1 HAVING COUNT(distinct id2) = $number ...where $combination is one possible combination of IDs (eg 1,10,11) and $number is the number of IDs in that combination (in this case, 3). An invalid combination will return 0 rows. A valid combination will return 1 or more rows. However, to solve the entire set of possible combinations means looping a couple hundred SELECT statements, which I would rather not be doing. I am wondering: Are there any tricks for making this more efficient? Is it possible to submit the entire dataset to mySQL in one go, and have mySQL iterate through it? Any suggestions would be much appreciated. Thanks in advance!

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  • Problem with duplicates in a SQL Join

    - by Chris Ballance
    I have the following result set from a join of three tables, an articles table, a products table, an articles to products mapping table. I would like to have the results with duplicates removed similar to a select distinct on content id. Current result set: [ContendId] [Title] [productId] 1 article one 2 1 article one 3 1 article one 9 4 article four 1 4 article four 10 4 article four 14 5 article five 1 6 article six 8 6 article six 10 6 article six 11 6 article six 13 7 article seven 14 Desired result set: [ContendId] [Title] [productId] 1 article one * 4 article four * 5 article five * 6 article six * 7 article seven * Here is condensed example of the relevant SQL: IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'tempdb.dbo.products') AND type = (N'U')) drop table tempdb.dbo.products go CREATE TABLE tempdb.dbo.products ( productid int, productname varchar(255) ) go IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'articles') AND type = (N'U')) drop table tempdb.dbo.articles go create table tempdb.dbo.articles ( contentid int, title varchar(255) ) IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'articles') AND type = (N'U')) drop table tempdb.dbo.articles go create table tempdb.dbo.articles ( contentid int, title varchar(255) ) IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'articleproducts') AND type = (N'U')) drop table tempdb.dbo.articleproducts go create table tempdb.dbo.articleproducts ( contentid int, productid int ) insert into tempdb.dbo.products values (1,'product one'), (2,'product two'), (3,'product three'), (4,'product four'), (5,'product five'), (6,'product six'), (7,'product seven'), (8,'product eigth'), (9,'product nine'), (10,'product ten'), (11,'product eleven'), (12,'product twelve'), (13,'product thirteen'), (14,'product fourteen') insert into tempdb.dbo.articles VALUES (1,'article one'), (2, 'article two'), (3, 'article three'), (4, 'article four'), (5, 'article five'), (6, 'article six'), (7, 'article seven'), (8, 'article eight'), (9, 'article nine'), (10, 'article ten') INSERT INTO tempdb.dbo.articleproducts VALUES (1,2), (1,3), (1,9), (4,1), (4,10), (4,14), (5,1), (6,8), (6,10), (6,11), (6,13), (7,14) GO select DISTINCT(a.contentid), a.title, p.productid from articles a JOIN articleproducts ap ON a.contentid = ap.contentid JOIN products p ON a.contentid = ap.contentid AND p.productid = ap.productid ORDER BY a.contentid

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  • How to convert from hex-encoded string to a "human readable" string?

    - by John Jensen
    I'm using the Net-SNMP bindings for python and I'm attempting to grab an ARP cache from a Brocade switch. Here's what my code looks like: #!/usr/bin/env python import netsnmp def get_arp(): oid = netsnmp.VarList(netsnmp.Varbind('ipNetToMediaPhysAddress')) res = netsnmp.snmpwalk(oid, Version=2, DestHost='10.0.1.243', Community='public') return res arp_table = get_arp() print arp_table The SNMP code itself is working fine. Output from snmpwalk looks like this: <snip> IP-MIB::ipNetToMediaPhysAddress.128.10.200.6.158 = STRING: 0:1b:ed:a3:ec:c1 IP-MIB::ipNetToMediaPhysAddress.129.10.200.6.162 = STRING: 0:1b:ed:a4:ac:c1 IP-MIB::ipNetToMediaPhysAddress.130.10.200.6.166 = STRING: 0:1b:ed:38:24:1 IP-MIB::ipNetToMediaPhysAddress.131.10.200.6.170 = STRING: 74:8e:f8:62:84:1 </snip> But my output from the python script yields a tuple of hex-encoded strings that looks like this: ('\x00$8C\x98\xc1', '\x00\x1b\xed;_A', '\x00\x1b\xed\xb4\x8f\x81', '\x00$86\x15\x81', '\x00$8C\x98\x81', '\x00\x1b\xed\x9f\xadA', ...etc) I've spent some time googling and came across the struct module and the .decode("hex") string method, but the .decode("hex") method doesn't seem to work: Python 2.7.3 (default, Apr 10 2013, 06:20:15) [GCC 4.6.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> hexstring = '\x00$8C\x98\xc1' >>> newstring = hexstring.decode("hex") Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/usr/lib/python2.7/encodings/hex_codec.py", line 42, in hex_decode output = binascii.a2b_hex(input) TypeError: Non-hexadecimal digit found >>> And the documentation for struct is a bit over my head.

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  • Search for a date between given ranges - Lotus

    - by Kris.Mitchell
    I have been trying to work out what is the best way to search for gather all of the documents in a database that have a certain date. Originally I was trying to use FTsearch or search to move through a document collection, but I changed over to processing a view and associated documents. My first question is what is the easiest way to spin through a set of documents and find if a date stored in the documents is greater than or less than a specified date? So, to continue working I implemented the following code. If (doc.creationDate(0) > cdat(parm1)) And (doc.creationDate(0) < CDat(parm2)) then ... end if but the results are off Included! Date:3/12/10 11:07:08 P1:3/1/10 P2: 3/5/10 Included! Date:3/13/10 9:15:09 P1:3/1/10 P2: 3/5/10 Included! Date:3/17/10 16:22:07P1:3/1/10 P2: 3/5/10 You can see that the date stored in the doc is not between P1 and P2. BUT! it does limit the documents with a date less than P1 correctly. So I won't get a result for a document with a date less than 3/1/10 If there isn't a better way than the if statement, can someone help me understand why the two examples from above are included?

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  • How to use a loop to download HTML with paging?

    - by Nai
    I want to loop through this URL and download the HTML. https://www.googleapis.com/customsearch/v1?key=AIzaSyAAoPQprb6aAV-AfuVjoCdErKTiJHn-4uI&cx=017576662512468239146:omuauf_lfve&q=" + searchTermFormat + "&num=10" +"&start=" + i start and num controls the paging of the URL. So if &start=2, and &num=10, it will scrape 10 results from page 2. Given that Google has a max limit of num = 10, how can I write a loop that loops through the HTML and scrape the results for the first 10 pages? This is what I have so far which just scrapes the first page. //input search term Console.WriteLine("What is your search query?:"); string searchTerm = Console.ReadLine(); //concantenate the strings using + symbol to make it URL friendly for google string searchTermFormat = searchTerm.Replace(" ", "+"); //create a new instance of Webclient and use DownloadString method from the Webclient class to extract download html WebClient client = new WebClient(); int i = 1; string Json = client.DownloadString("https://www.googleapis.com/customsearch/v1?key=AIzaSyAAoPQprb6aAV-AfuVjoCdErKTiJHn-4uI&cx=017576662512468239146:omuauf_lfve&q=" + searchTermFormat + "&num=10" + "&start=" + i); //create a new instance of JavaScriptSerializer and deserialise the desired content JavaScriptSerializer js = new JavaScriptSerializer(); GoogleSearchResults results = js.Deserialize<GoogleSearchResults>(Json); //output results to console Console.WriteLine(js.Serialize(results)); Console.ReadLine();

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