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  • What happens when I throw an exception?

    - by helloWorld
    I have some technical questions. In this function: string report() const { if(list.begin() == list.end()){ throw "not good"; } //do something } If I throw the exception what is going on with the program? Will my function terminate or will it run further? If it terminates, what value will it return?

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  • Access Voilation in std::pair

    - by sameer karjatkar
    I have an application which is trying to populate a pair . Out of no where the application crashes . The Windbg analysis on the crash dump suggest PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ DEFAULT_BUCKET_ID: INVALID_POINTER_READ STACK_TEXT: 0389f1dc EPFilter32!std::vector,std::allocator ::size+0xc INVALID_POINTER_READ_c0000005_Test.DLL!std::vector_std::pair_unsigned_int, unsigned_int_,std::allocator_std::pair_unsigned_int,unsigned_int___::size Following is the statement in the code where it fails const branch_info& b1 = en1.m_branches[i1]; where branch_info is std::pair and the en1.m_branches[i1] fetches me a pair value

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  • fill an array with Int like a Char; C++, cin object

    - by Duknov007
    This is a pretty simple question; first time poster and long time looker. Here is my binary to decimal converter I wrote: #include <iostream> #include <cmath> using namespace std; const int MAX = 6; int conv(int z[MAX], int l[6], int MAX); int main() { int zelda[MAX]; const int d = 6; int link[d]; cout << "Enter a binary number: \n"; int i = 0; while (i < MAX && (cin >> zelda[i]).get()) //input loop { ++i; } cout << conv(zelda, link, MAX); cin.get(); return 0; } int conv(int zelda[MAX], int link[6], int MAX) { int sum = 0; for (int t = 0; t < MAX; t++) { long int h, i; for (int h = 5, i = 0; h >= 0; --h, ++i) if (zelda[t] == 1) link[h] = pow(2.0, i); else link[h] = 0; sum += link[t]; } return sum; } With the way the input loop is being handled, I have to press enter after each input of a number. I haven't added any error correction yet either (and some of my variables are vague), but would like to enter a binary say 111111 instead of 1 enter, 1 enter, 1 enter, etc to fill the array. I am open to any technique and other suggestions. Maybe input it as a string and convert it to an int? I will keep researching. Thanks.

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  • C++ STL: Trouble with iterators

    - by Rosarch
    I'm having a beginner problem: bool _isPalindrome(const string& str) { return _isPalindrome(str.begin(), str.end()); // won't compile } bool _isPalindrome(string::iterator begin, string::iterator end) { return begin == end || *begin == *end && _isPalindrome(++begin, --end); } What am I doing wrong here? Why doesn't str.begin() get type checked to be a string::iterator?

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  • Poblem with "CFDataRef".

    - by zp26
    Hello I have a problem with "CFDataRef. I get the "data" field from a "kCFSocketDataCallBack. "data" should correspond to a string received on the socket. How do I convert, for example, in a NSString so I can put my text in a textbox?? Thank you very much static void AcceptDataCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { //my code for the textBox }

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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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  • PHP: constant as variable in function

    - by m4recek
    I'm trying to use constant as a function paramter, is it possible to check type of this constant. Example of what I want: class ApiError { const INVALID_REQUEST = 200; } class Response { public function status(ApiError $status) { //function code here } } USE: $response = new Response(); $response->status(ApiError::INVALID_REQUEST); This shoud check that given $status is constant of class ApiError. Is something like this possible?

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  • Second query to SQLite (on iPhone) errors.

    - by Luke
    Hi all, On the iPhone, I am developing a class for a cart that connects directly to a database. To view the cart, all items can be pulled from the database, however, it seems that removing them doesn't work. It is surprising to me because the error occurs during connection to the database, except not the second time I connect even after the DB has been closed. #import "CartDB.h" #import "CartItem.h" @implementation CartDB @synthesize database, databasePath; - (NSMutableArray *) getAllItems { NSMutableArray *items = [[NSMutableArray alloc] init]; if([self openDatabase]) { const char *sqlStatement = "SELECT * FROM items;"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(cartDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { int rowId = sqlite3_column_int(compiledStatement, 0); int productId = sqlite3_column_int(compiledStatement, 1); NSString *features = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; int quantity = sqlite3_column_int(compiledStatement, 3); CartItem *cartItem = [[CartItem alloc] initWithRowId:rowId productId:productId features:features quantity:quantity]; [items addObject:cartItem]; [cartItem release]; } } sqlite3_finalize(compiledStatement); } [self closeDatabase]; return items; } - (BOOL) removeCartItem:(CartItem *)item { sqlite3_stmt *deleteStatement; [self openDatabase]; const char *sql = "DELETE FROM items WHERE id = ?"; if(sqlite3_prepare_v2(cartDatabase, sql, -1, &deleteStatement, NULL) != SQLITE_OK) { return NO; } sqlite3_bind_int(deleteStatement, 1, item.rowId); if(SQLITE_DONE != sqlite3_step(deleteStatement)) { sqlite3_reset(deleteStatement); [self closeDatabase]; return NO; } else { sqlite3_reset(deleteStatement); [self closeDatabase]; return YES; } } - (BOOL) openDatabase { if(sqlite3_open([databasePath UTF8String], &cartDatabase) == SQLITE_OK) { return YES; } else { return NO; } } - (void) closeDatabase { sqlite3_close(cartDatabase); } The error occurs on the line where the connection is opened in openDatabase. Any ideas? Need to flush something? Something gets autoreleased? I really can't figure it out. --Edit-- The error that I receive is GDB: Program received signal "EXC_BAD_ACCESS". --Edit-- I ended up just connecting in the init and closing in the free methods, which might not be the proper way, but that's another question altogether so it's effectively persistent instead of connecting multiple times. Still would be nice to know what was up with this for future reference.

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  • Weird initialization in C

    - by pacopepe
    Hi there, I have this piece of code and i don't know how it works #include <stdio.h> int main(void) { int numero = ({const int i = 10; i+10;}); printf("%d\n", numero); // Prints 20 return 0; } Why if i delete the second part (i+10;), the compiler gets an error? Why are the brackets necessary? Thank you ^^!

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  • exceptions in C++

    - by helloWorld
    I have some techniacal question, in this function: string report() const { if(list.begin() == list.end()){ throw "not good"; } //do something } if I throw exception what is going on with the program? Will my function terminate or it will run further? if it terminates, what value will it return?

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  • [gtk+] error: undeclared function

    - by sterh
    Hello, In my gtk+ application i have function in mainwin.c: void on_prev( GtkWidget* btn, MainWin* mw ) { ... } And in file ui.h i have: #include "mainwin.h" static const GtkActionEntry entries[] = { { "Go Back", GTK_STOCK_GO_BACK, "Go Back", "<control>b", "Go Back", G_CALLBACK(on_prev) }, } But when i try to compile this application, i see error: ui.h:error: 'on_prev' undeclared here (not in a function). What's wrong? Thank you.

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  • Does "Noctua NH-U12-DX 1366" mount on Asus p6t 1366?

    - by Andrea Ambu
    On Noctua site they state: Caution: The NH-U12DX 1366 can only be used on mainboards that have a backplate with screw threads for CPU cooler installation (such as the Intel reference backplate for Xeon 5500). The cooler is thus incompatible with Xeon 3500 and Core i7 mainboards that don’t have such a backplate. How do I know if Asus p6t has it?

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  • Help with search and view using mdfind and qlmanage?

    - by Michael
    Hi, I'm trying to use mdfind and qlmanage to find and display files with quicklook. So far I have this, but am having trouble getting the results from mdfind formatted correctly to pass to qlmanage: tagSearch=$(mdfind -onlyin '/Users/username/Documents/Data' -interpret 'tag:[REFERENCE] Design' | sed -e 's/.*/\"&\" /' | perl -pe 's/\n/ /' ); qlmanage -p $tagSearch Any help would be appreciated!

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  • ACPI Throttling in Ubuntu

    - by Evan
    I'm looking to throttle my cpu through the ACPI. I've read up on it, but I keep receiving permission denied statements. I have 8 available throttling states. Here are the outcomes of my atttempts: evan@evan-laptop:/proc/acpi/processor/CPU0$ echo 3 /proc/acpi/processor/CPU0/throttling bash: /proc/acpi/processor/CPU0/throttling: Permission denied evan@evan-laptop:/proc/acpi/processor/CPU0$ sudo echo 3 /proc/acpi/processor/CPU0/throttling bash: /proc/acpi/processor/CPU0/throttling: Permission denied EDIT: For reference, I am running Ubuntu Karmic with Intel Core Duo T2500 with ACPI enabled

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  • Moving media files while preserving itunes rating in itunes

    - by akurtser
    Hi, I've seen many threads on how to move an entire media collection from one machine to another. I want to organize my mp3 directories, but any copied file loses its reference from itunes library, thus, when I add it to itunes again, it'll have no rating data. I guess it's possible if I manipulate the itunes xml database, but I really don't want to mess with it "by hand".

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  • LSI MegaRAID Expected Chip Temperature?

    - by Myles Gray
    We recently built a replicating SAN array from 2x Dell R720XD's, we are using LSI 9270-8i MegaRAID cards with CacheCade 2.0, BBU and Write Back cache enabled. Our cards are showing HUGE chip temperatures (97*C+ with NO disk activity!). Our R720's are in auto temp management mode so the max exhaust temp is 50*C. The MegaRAID cards are passively cooled and depend on good airflow to cool them - however is 97*C normal? - I have seen reference to 60*C max ambients but nothing for chip temp.

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  • How/Where do you install Console2 on Windows 7

    - by Brian Boatright
    I downloaded the source and binaries from http://sourceforge.net/projects/console/files/ In the binaries help file it makes reference to a setup file but there is none. The list of files included in the Console-2.00b145-Beta.zip is: Microsoft.VC90.CRT (folder) console.chm Console.exe console.xml ConsoleHook.dll FreeImage.dll FreeImagePlus.dll How do I setup or place the files for Console2 on Windows 7?

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  • inetmgr crashes after adding IIS6 MetabaseCompatibility Role

    - by Josef
    I added the IIS6 MetabaseCompatibility Role to my Server 2008 but can no longer launch inetmgr: IISMANAGER_CRASH IIS Manager terminated unexpectedly. Exception:System.NullReferenceException: Object reference not set to an instance of an object. at Microsoft.Web.Management.Host.Shell.ShellApplication.Initialize(Boolean localDevelopmentMode, Boolean resetPreferences) at Microsoft.Web.Management.Host.Shell.ShellApplication.Execute(Boolean localDevelopmentMode, Boolean resetPreferences, Boolean resetPreferencesNoLaunch) Process:InetMgr any ideas? In the meantime, I uninstalled that role but I still don't have an inetmgr (mmc snapin doesn't work either).

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  • IIS can't serve files with accents and spaces in file names

    - by pho3nix
    My server recently stopped serve files with accents and spaces in filename. and example [http://jf-monteabraao.pt/UserFiles/File/OP%C3%87%C3%95ES%20DO%20PLANO%20-%20OR%C3%87AMENTO%202010.pdf][1] I not installed anything except urlscan but i seeing urlscan.ini and don't find any reference to this rule. anyone have idea whats happen?

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  • Binary Log Format in MySQL

    - by amritansu
    Reference manual for MySQL 5.6 states that " Some changes, however, still use the statement-based format. Examples include all DDL (data definition language) statements such as CREATE TABLE, ALTER TABLE, or DROP TABLE. " Does this statement means that even if we have ROW format for binary logs all DDLs will be logged in binary log as statement based? How does this affect replication? Kindly help me to understand this.

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