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  • ATI Catalyst driver 12.8 is not using hardware acceleration on Precise

    - by Jack Wright
    I've been using Ubuntu and ATI Catalyst for years. On my clean install of Ubuntu 12.04 I've noticed that Catalyst 12.6 and then 12.8 are not actually using my HD5750 GPU for hardware acceleration - high CPU usage, zero GPU load. Everything installed correctly with no hassles, fglrxinfo and vainfo are correct as per this HowTo for Precise. I have an Ubuntu 10.04 with Catalyst 12.6 installation on the same hardware which does use the GPU - low CPU usage, high GPU load when transcodeing video files or playing video content. The VA-API drivers are not installed on the 10.04 build. They are not mentioned in this HowTo for Lucid. fgl_glxgears frame rates on Precise are a fifth of the rates on Lucid. LUCID jw@Kworld:~$ fgl_glxgears Using GLX_SGIX_pbuffer 16867 frames in 5.0 seconds = 3373.400 FPS 12523 frames in 5.0 seconds = 2504.600 FPS 13763 frames in 5.0 seconds = 2752.600 FPS PRECISE jw@NewWorld12:~$ fgl_glxgears Using GLX_SGIX_pbuffer 12905 frames in 5.0 seconds = 2581.000 FPS 3230 frames in 5.0 seconds = 646.000 FPS 517 frames in 5.0 seconds = 103.400 FPS 518 frames in 5.0 seconds = 103.600 FPS 6489 frames in 5.0 seconds = 1297.800 FPS This is glxgears running in fullscreen. In Lucid (10.04) I can't see the gears, they are spinning so fast, but in Precise (12.04) they are really sluggish. Has anyone else noticed a problem like this? Cheers, Jack.

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  • CodePlex Daily Summary for Wednesday, October 16, 2013

    CodePlex Daily Summary for Wednesday, October 16, 2013Popular ReleasesHyper-V Management Pack Extensions 2012: HyperVMPE 2012 (1.0.1.206): RTM ReleaseFFXIV Crafting Simulator: Crafting Simulator 2.4: Added : - You can now drag&drop to reorganize the sequence. (Right click to remove now) - Fixed a bug with Ingenuity II not taken into consideration for quality Increase.C# Intellisense for Notepad++: Release v.1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.Collection Commander for Configuration Manager 2012: CMCollCtr 1.0.0: Change log: - MSI Setup - UI Improved - CM12 Console integration - New Powershell code snippets - Client Center IntegrationLINQ to Twitter: LINQ to Twitter v2.1.09: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Sandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...AD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Json.NET: Json.NET 5.0 Release 7: New feature - Added support for Immutable Collections New feature - Added WriteData and ReadData settings to DataExtensionAttribute New feature - Added reference and type name handling support to extension data New feature - Added default value and required support to constructor deserialization Change - Extension data is now written when serializing Fix - Added missing casts to JToken Fix - Fixed parsing large floating point numbers Fix - Fixed not parsing some ISO date ...RESX Manager: ResxManager 0.2.1: FIXED: Many critical bugs have been fixed. New Features Error logging for improved exception handling New toolbar Improvements of user interfaceFast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Wsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.TerrariViewer: TerrariViewer v7 [Terraria Inventory Editor]: This is a complete overhaul but has the same core style. I hope you enjoy it. This version is compatible with 1.2.0.3 Please send issues to my Twitter or https://github.com/TJChap2840WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...Free language translator and file converter: Free Language Translator 3.4: fixes for new version look up.MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...New ProjectsCDEasyUI: CDEasyUIEnough XamlConverter: A collection of useful XAML converters for Windows Phone and Windows 8 developers alike.GeReS: Geres is a simple batch job manager for Azure, written in Python for general applicability. Global Excel Automation Powershell Library: The Global Excel Automation PowerShell Library is a series of scripts to help with build deployment, application configuration, database copies and Hyper-V.jean1016jabbrchang: 11katrukTestProject: katruk test projectLocal to Global Option Set Converter: Automates the task of converting a Local Option Set into a Global Option Set in Microsoft Dynamics CRM 2011.Machine Cards: Machine Cards is a card playing game!Microsoft Translator Portable Wrapper: A portable wrapper for Microsoft Translator service. Can be used in various apps types. Desktop apps(.Net Framework 4.5), Windows Phone 8, Windows Store apps.Mod.DisplayTypes: Orchard module for a url that display content items with a certain display type. Multilingual Translator & Dictionary: The Multilingual Translator & Dictionary can translate and search meanings of words / phrases in multiple languages using Google Translator and Glosbe APIs.nDistribute: This is an attempt to build a library for synchronising data across a network of machines without the use of a predetermined central server.neurogoody: js sliceboxNotepadXX: NotepadXX is one of the requirements to complete in Open source. It is a open source text editor software.ODTK: Ein Toolkit für das Rollenspiel "Das Schwarze Auge (Ulisses Verlag)" um manche abläufe beim Spielen zu vereinfachen. Kampf Übersicht, Helden DBPhoto Frame and Door Cam: A Windows Service that hosts a simple digital photo frame web page that integrates with the Blue Iris NVR to show camera alerts when motion is detected.Powershell XML Deployment: While working as a Windows Server technology specialist in Sweden in the outsourcing branch, i've discovered that people have poor since of automation.PulseMonitor: this is pulse media projectRentACarRESTApi: Rent A Car REST ApiRubricaSentimentale: testScrutR - Monitor entities and notifiy when changes: ScrutR monitors entities of an application and sends notification when the conditions are matchedSRMongoDB: ????MongoDB C# ???。 ?????QueryBuilder.cs??。TP1_Quimica: uiuuuWake On LAN Gateway: A Client/Server solution for relaying WOL magic packets. Server runs as IIS module or Windows Service. Usage via REST service or installable windows client.Weather Forecast - Team Pixie - Telerik Academy 2012/2013: Simple weather forecast sharing website.Webapplication1: WebApplication1

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  • Applications: The mathematics of movement, Part 1

    - by TechTwaddle
    Before you continue reading this post, a suggestion; if you haven’t read “Programming Windows Phone 7 Series” by Charles Petzold, go read it. Now. If you find 150+ pages a little too long, at least go through Chapter 5, Principles of Movement, especially the section “A Brief Review of Vectors”. This post is largely inspired from this chapter. At this point I assume you know what vectors are, how they are represented using the pair (x, y), what a unit vector is, and given a vector how you would normalize the vector to get a unit vector. Our task in this post is simple, a marble is drawn at a point on the screen, the user clicks at a random point on the device, say (destX, destY), and our program makes the marble move towards that point and stop when it is reached. The tricky part of this task is the word “towards”, it adds a direction to our problem. Making a marble bounce around the screen is simple, all you have to do is keep incrementing the X and Y co-ordinates by a certain amount and handle the boundary conditions. Here, however, we need to find out exactly how to increment the X and Y values, so that the marble appears to move towards the point where the user clicked. And this is where vectors can be so helpful. The code I’ll show you here is not ideal, we’ll be working with C# on Windows Mobile 6.x, so there is no built-in vector class that I can use, though I could have written one and done all the math inside the class. I think it is trivial to the actual problem that we are trying to solve and can be done pretty easily once you know what’s going on behind the scenes. In other words, this is an excuse for me being lazy. The first approach, uses the function Atan2() to solve the “towards” part of the problem. Atan2() takes a point (x, y) as input, Atan2(y, x), note that y goes first, and then it returns an angle in radians. What angle you ask. Imagine a line from the origin (0, 0), to the point (x, y). The angle which Atan2 returns is the angle the positive X-axis makes with that line, measured clockwise. The figure below makes it clear, wiki has good details about Atan2(), give it a read. The pair (x, y) also denotes a vector. A vector whose magnitude is the length of that line, which is Sqrt(x*x + y*y), and a direction ?, as measured from positive X axis clockwise. If you’ve read that chapter from Charles Petzold’s book, this much should be clear. Now Sine and Cosine of the angle ? are special. Cosine(?) divides x by the vectors length (adjacent by hypotenuse), thus giving us a unit vector along the X direction. And Sine(?) divides y by the vectors length (opposite by hypotenuse), thus giving us a unit vector along the Y direction. Therefore the vector represented by the pair (cos(?), sin(?)), is the unit vector (or normalization) of the vector (x, y). This unit vector has a length of 1 (remember sin2(?) + cos2(?) = 1 ?), and a direction which is the same as vector (x, y). Now if I multiply this unit vector by some amount, then I will always get a point which is a certain distance away from the origin, but, more importantly, the point will always be on that line. For example, if I multiply the unit vector with the length of the line, I get the point (x, y). Thus, all we have to do to move the marble towards our destination point, is to multiply the unit vector by a certain amount each time and draw the marble, and the marble will magically move towards the click point. Now time for some code. The application, uses a timer based frame draw method to draw the marble on the screen. The timer is disabled initially and whenever the user clicks on the screen, the timer is enabled. The callback function for the timer follows the standard Update and Draw cycle. private double totLenToTravelSqrd = 0; private double startPosX = 0, startPosY = 0; private double destX = 0, destY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     destX = e.X;     destY = e.Y;     double x = marble1.x - destX;     double y = marble1.y - destY;     //calculate the total length to be travelled     totLenToTravelSqrd = x * x + y * y;     //store the start position of the marble     startPosX = marble1.x;     startPosY = marble1.y;     timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) {     UpdatePosition();     DrawMarble(); } Form1_MouseUp() method is called when ever the user touches and releases the screen. In this function we save the click point in destX and destY, this is the destination point for the marble and we also enable the timer. We store a few more values which we will use in the UpdatePosition() method to detect when the marble has reached the destination and stop the timer. So we store the start position of the marble and the square of the total length to be travelled. I’ll leave out the term ‘sqrd’ when speaking of lengths from now on. The time out interval of the timer is set to 40ms, thus giving us a frame rate of about ~25fps. In the timer callback, we update the marble position and draw the marble. We know what DrawMarble() does, so here, we’ll only look at how UpdatePosition() is implemented; private void UpdatePosition() {     //the vector (x, y)     double x = destX - marble1.x;     double y = destY - marble1.y;     double incrX=0, incrY=0;     double distanceSqrd=0;     double speed = 6;     //distance between destination and current position, before updating marble position     distanceSqrd = x * x + y * y;     double angle = Math.Atan2(y, x);     //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction     incrX = speed * Math.Cos(angle);     incrY = speed * Math.Sin(angle);     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and current point, after updating marble position     x = destX - marble1.x;     y = destY - marble1.y;     double newDistanceSqrd = x * x + y * y;     //length from start point to current marble position     x = startPosX - (marble1.x);     y = startPosY - (marble1.y);     double lenTraveledSqrd = x * x + y * y;     //check for end conditions     if ((int)lenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because destination reached");         timer1.Enabled = false;     }     else if (Math.Abs((int)distanceSqrd - (int)newDistanceSqrd) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New position");         timer1.Enabled = false;     } } Ok, so in this function, first we subtract the current marble position from the destination point to give us a vector. The first three lines of the function construct this vector (x, y). The vector (x, y) has the same length as the line from (marble1.x, marble1.y) to (destX, destY) and is in the direction pointing from (marble1.x, marble1.y) to (destX, destY). Note that marble1.x and marble1.y denote the center point of the marble. Then we use Atan2() to get the angle which this vector makes with the positive X axis and use Cosine() and Sine() of that angle to get the unit vector along that same direction. We multiply this unit vector with 6, to get the values which the position of the marble should be incremented by. This variable, speed, can be experimented with and determines how fast the marble moves towards the destination. After this, we check for bounds to make sure that the marble stays within the screen limits and finally we check for the end condition and stop the timer. The end condition has two parts to it. The first case is the normal case, where the user clicks well inside the screen. Here, we stop when the total length travelled by the marble is greater than or equal to the total length to be travelled. Simple enough. The second case is when the user clicks on the very corners of the screen. Like I said before, the values marble1.x and marble1.y denote the center point of the marble. When the user clicks on the corner, the marble moves towards the point, and after some time tries to go outside of the screen, this is when the bounds checking comes into play and corrects the marble position so that the marble stays inside the screen. In this case the marble will never travel a distance of totLenToTravelSqrd, because of the correction is its position. So here we detect the end condition when there is not much change in marbles position. I use the value 4 in the second condition above. After experimenting with a few values, 4 seemed to work okay. There is a small thing missing in the code above. In the normal case, case 1, when the update method runs for the last time, marble position over shoots the destination point. This happens because the position is incremented in steps (which are not small enough), so in this case too, we should have corrected the marble position, so that the center point of the marble sits exactly on top of the destination point. I’ll add this later and update the post. This has been a pretty long post already, so I’ll leave you with a video of how this program looks while running. Notice in the video that the marble moves like a bot, without any grace what so ever. And that is because the speed of the marble is fixed at 6. In the next post we will see how to make the marble move a little more elegantly. And also, if Atan2(), Sine() and Cosine() are a little too much to digest, we’ll see how to achieve the same effect without using them, in the next to next post maybe. Ciao!

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  • How to use batch rendering with an entity component system?

    - by Kiril
    I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch rendering to reduce calls to the drawing routine. What would be the best way to integrate this with an engtity system? I thought about creating and populating the sprite batche every frame update, but that will probably be very slow. A better way would be to add a reference to an entity's quad to the sprite batch at initialization, but that would mean that the entity factory has to be aware of the Rendering System or that the sprite batch has to be a component of some Cache entity. One case violates encapsulation pretty heavily, while the other forces a non-game object entity in the entity system, which I am not sure I like a lot. As for engine, I am using Love2D (Love2D website) and FEZ ( FEZ website) as entity system(so everything is in Lua). I am more interested in a generic pattern of how to properly implement that rather than a language/library specific solution. Thanks in advance!

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  • Collision Resolution

    - by ultifinitus
    Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my collision resolution is ridiculous! Currently I have a little formula like this: if (colliding(firstObject,secondObject)) firstObject.resolve_collision(yAxisOffset); if (colliding(firstObject,secondObject)) firstObject.resolve_collision(xAxisOffset); where yAxisOffset is only set if the first object's previous y position was outside the second object's collision frame, respectively xAxisOffset as well. Now this is working great, in general. However there is a single problem. When I have a stack of objects and I push the first object against that stack, the first object get's "stuck," on the stack. What's I think is happening is the object's collision system checks and resolves for collisions based on creation time, so If I check one axis, then the other, the object will "sink" object directly along the checking axis. This sinking action causes the collision detection routine to think there's a gap between our position and the other object's position, and when I finally check the object that I've already sunk into, my object's position is resolved to it's original position... All this is great, and I'm sure if I bang my head against a wall long enough i'll come up with a working algorithm, but I'd rather not =). So what in the heck do you think I should do? How could I change my collision resolution system to fix this? Here's the program (temporary link, not sure how long it'll last) (notes: arrow keys to navigate, click to drop block, x to jump) I'd appreciate any help you can offer!

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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  • Have to run sudo dhclient eth0 automatically every boot

    - by Fyksen
    I just installed ubuntu 12.04.1 alternative install (for raid 0 on some disks). I Have some problems with the net. I'm at school, we use cable, and it got IPv6. If I run ifconfig eth0 heres my output: eth0 Link encap:Ethernet HWaddr e0:cb:4e:87:ff:db inet addr:128.39.194.217 Bcast:128.39.194.223 Mask:255.255.255.224 inet6 addr: 2001:700:1100:8008:e2cb:4eff:fe87:ffdb/64 Scope:Global inet6 addr: fe80::e2cb:4eff:fe87:ffdb/64 Scope:Link inet6 addr: 2001:700:1100:8008:48f7:c23:1d87:da6c/64 Scope:Global UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1063378 errors:0 dropped:0 overruns:0 frame:0 TX packets:489811 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1577173461 (1.5 GB) TX bytes:37043669 (37.0 MB) Interrupt:68 Base address:0x6000 My /etc/network/interfaces look like this: # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 # NetworkManager#iface eth0 inet dhcp # NetworkManager#hostname 2001:700:1100:1::4 # This is an autoconfigured IPv6 interface iface eth0 inet6 auto (I had to remove the hash tags, because of the BIGFONT i get on ask ubuntu) The "network manager" says that I'm not connected. Let me know if you need any more information. :)

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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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  • What packages are neccessary to have sound output from java applets?

    - by MvG
    I've got a very minimalistic setup of ubuntu precise, created using debootstrap. So please don't assume that any packages are installed just because they usually are. On that system, I'd like to play some sounds from a java applet. However, this always fails with the following error message: javax.sound.midi.MidiUnavailableException: Can not open line at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1132) at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1036) ... Caused by: java.lang.IllegalArgumentException: No line matching interface SourceDataLine supporting format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian is supported. at javax.sound.sampled.AudioSystem.getLine(AudioSystem.java:476) at javax.sound.sampled.AudioSystem.getSourceDataLine(AudioSystem.java:604) at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1066) ... 35 more As the messages mention a soft synthesizer, and pcm lines, I expect that the lack of some midi daemon is not the issue here. As far as I can tell, the alsa kernel modules are loaded, including snd_hda_intel, snd_pcm, snd_seq_midi among others. I've also included the alsa-base and alsa-utils packages in my installation. alsa-mixer looks good, using “HDA Intel PCH” as its default device. What other packages, configuration settings or daemon startups does java require to make its sound output work?

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  • can't run sqldeveloper on Ubuntu

    - by nazar_art
    I tried to install sqldeveloper by following way: Download SQL Developer from Oracle website (I chose Other Platforms download). Extract file to /opt: sudo unzip sqldeveloper-*-no-jre.zip -d /opt/ sudo chmod +x /opt/sqldeveloper/sqldeveloper.sh Linking over an in-path launcher for Oracle SQL Developer: sudo ln -s /opt/sqldeveloper/sqldeveloper.sh /usr/local/bin/sqldeveloper Edit /usr/local/bin/sqldeveloper.sh replace it's content to: #!/bin/bash cd /opt/sqldeveloper/sqldeveloper/bin ./sqldeveloper "$@" Run SQL Developer: sqldeveloper But it shows next output: nazar@lelyak-desktop:/opt/sqldeveloper? ./sqldeveloper.sh Oracle SQL Developer Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. LOAD TIME : 401# # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007f3b2dcacbe0, pid=20351, tid=139892273444608 # # JRE version: Java(TM) SE Runtime Environment (7.0_65-b17) (build 1.7.0_65-b17) # Java VM: Java HotSpot(TM) 64-Bit Server VM (24.65-b04 mixed mode linux-amd64 compressed oops) # Problematic frame: # C 0x00007f3b2dcacbe0 # # Core dump written. Default location: /opt/sqldeveloper/sqldeveloper/bin/core or core.20351 # # An error report file with more information is saved as: # /tmp/hs_err_pid20351.log # # If you would like to submit a bug report, please visit: # http://bugreport.sun.com/bugreport/crash.jsp # /opt/sqldeveloper/sqldeveloper/bin/../../ide/bin/launcher.sh: line 1193: 20351 Aborted (core dumped) ${JAVA} "${APP_VM_OPTS[@]}" ${APP_ENV_VARS} -classpath ${APP_CLASSPATH} ${APP_MAIN_CLASS} "${APP_APP_OPTS[@]}" 134 nazar@lelyak-desktop:/opt/sqldeveloper? java -version java version "1.7.0_65" Java(TM) SE Runtime Environment (build 1.7.0_65-b17) Java HotSpot(TM) 64-Bit Server VM (build 24.65-b04, mixed mode) Here is content of /tmp/hs_err_pid20351.log How to solve this trouble?

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  • Using Lerp to create a hovering effect for a GameObject

    - by OhMrBigshot
    I want to have a GameObject that has a "hovering" effect when the mouse is over it. What I'm having trouble with is actually having a color that gradually goes from one color to the next. I'm assuming Color.Lerp() is the best function for that, but I can't seem to get it working properly. Here's my CubeBehavior.cs's Update() function: private bool ReachedTop = false; private float t = 0f; private float final_t; private bool MouseOver = false; // Update is called once per frame void Update () { if (MouseOver) { t = Time.time % 1f; // using Time.time to get a value between 0 and 1 if (t >= 1f || t <= 0f) // If it reaches either 0 or 1... ReachedTop = ReachedTop ? false : true; if (ReachedTop) final_t = 1f - t; // Make it count backwards else final_t = t; print (final_t); // for debugging purposes renderer.material.color = Color.Lerp(Color.red, Color.green, final_t); } } void OnMouseEnter() { MouseOver = true; } void OnMouseExit() { renderer.material.color = Color.white; MouseOver = false; } Now, I've tried several approaches to making it reach 1 then count backwards till 0 including a multiplier that alternates between 1 and -1, but I just can't seem to get that effect. The value goes to 1 then resets at 0. Any ideas on how to do this?

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  • Can I assume interface oriented programming as a good object oriented programming?

    - by david
    I have been programming for decades but I have not been used to object oriented programming. But for recenet years, I had a great opportunity to learn OOP, its principles, and a lot of patterns that are great. Since I've learned OOP, I tried to apply them to a couple of projects and found those projects successful. Unfortunately I didn't follow extreme programming that suggests writing test first, mainly because their time frame were tight. What I did for those projects were Identify all necessary classes and create them with proper properties and methods whenever there is dependency between classes, write interface between them see if there is any patterns for certain relationships between classes to replace By successful, I meant that it was quick development effort, the classes can be reused better, and flexible enough so that another programmer does not have to change something else to fix another part. But I wonder if this is a good practice. Of course, I know I need to put writing unit tests first in my work process. But other than that, is there any problem with this approach - creating lots of interfaces - in long term?

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  • Working with Reporting Services Filters – Part 2: The LIKE Operator

    - by smisner
    In the first post of this series, I introduced the use of filters within the report rather than in the query. I included a list of filter operators, and then focused on the use of the IN operator. As I mentioned in the previous post, the use of some of these operators is not obvious, so I'm going to spend some time explaining them as well as describing ways that you can use report filters in Reporting Services in this series of blog posts. Now let's look at the LIKE operator. If you write T-SQL queries, you've undoubtedly used the LIKE operator to produce a query using the % symbol as a wildcard for multiple characters like this: select * from DimProduct where EnglishProductName like '%Silver%' And you know that you can use the _ symbol as a wildcard for a single character like this: select * from DimProduct where EnglishProductName like '_L Mountain Frame - Black, 4_'   So when you encounter the LIKE operator in a Reporting Services filter, you probably expect it to work the same way. But it doesn't. You use the * symbol as a wildcard for multiple characters as shown here: Expression Data Type Operator Value [EnglishProductName] Text Like *Silver* Note that you don’t have to include quotes around the string that you use for comparison. Books Online has an example of using the % symbol as a wildcard for a single character, but I have not been able to successfully use this wildcard. If anyone has a working example, I’d love to see it!

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  • Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

    - by Satchmo Brown
    I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to the enemy it hit. Picture an arrow sticking into a body and that body still rotating and moving. My problem is that the rotation is completely wrong when the enemy rotates. I know how to do this in 3d with matrix transformation but I can't seem to figure it out in 2d with Cocos. Here is my method. I save offset at which the arrow hit the enemy. Every frame, I make the rotation of the sprite match the rotation of the enemy. Then, I apply the offset I took initially which is where the arrow hit the enemy. When they rotate, they rotate about their respective anchors and I am wondering if I need to set the anchor of the arrow to the center of the sprite. Does anyone know of an easy way to do this. If not, I will try to create an algorithm where the anchor is set to the offset divided by the width and height of the sprite image hopefully giving me the correct anchor values. Then I assume I need to reposition the sprite. Does anyone have a simpler way to do this?

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  • SharePoint 2010 Single Page Apps without a Master Page

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2014/06/06/156827.aspxWell, maybe a stretch, but I am inclined to believe it is so.  I have been using  the JavaScript Client Object Model (JCSOM) for about 6 months now and I believe it can do about 80% of my job quickly without much fanfare.  When building sites in SharePoint no one wants the OOTB list views, etc. They want a custom look and feel!  I used to think in previous engagements that this would mean some custom server code or at least a data-form web part.   Since coming on-board in my current engagement, I have been forced because we don’t own the hosting site to come up with innovative ways to customize the UI of SharePoint.  We can push content via sandbox solutions and use JCSOM from within SharePoint Designer to do almost all customizations.  I have been using the following methodology to accomplish this: 1. Create an HTML file, which links CSS and JavaScript Files 2. Create and ASPX Web Part Page, Include a Content Editor Web Part and link to the HTML page created above.   So basically once it was done, I could copy , paste,  and rename those 4 items: CC, JS, HTML. ASPX and using MVVM just change the Model, View, and View-Model in the JavaScript file.  in about 5 minutes, I could create a completely new web part with SharePoint data.  Styling would take a little longer.  Some issues that would crop up: 1.  Multiple(s) of these web parts would not work well together on the same page (context). 2.  To separate the Web parts and context I would create a separate page for each web part and link them to a tabs layout via a Page Viewer web part or I frame.  Easy to do and not a problem but a big load problem as these web part pages even with minimal master had huge footprints.  (master page and page web part zones)   I kept thinking of my experience with SharePoint 2013 and apps!  The JavaScript was loaded from within the app, why can’t we do that in 2010 and skip the master page and web part zones. I thought at first, just link to sp.js but that didn’t work so I searched the web and found a link which did not work at all in my environment but helped me create a solution that would kudos to (Will). <!DOCTYPE html> <%@ Page %> <%@ Register Tagprefix="SharePoint" Namespace="Microsoft.SharePoint.WebControls" Assembly="Microsoft.SharePoint, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Import Namespace="Microsoft.SharePoint" %> <html> <head> <link rel="Stylesheet" type="text/css" href="../CSS/smoothness/jquery-ui-1.10.4.custom.min.css"> </head> <body > <form runat="server"> <!-- the following 5 js files are required to use CSOM --> <script src="/_layouts/1033/init.js" type="text/javascript" ></script> <script src="/_layouts/MicrosoftAjax.js" type="text/javascript" ></script> <script src="/_layouts/sp.core.js" type="text/javascript" ></script> <script src="/_layouts/sp.runtime.js" type="text/javascript" ></script> <script src="/_layouts/sp.js" type="text/javascript" ></script> <!-- include your app code --> <script src="../scripts/jquery-1.9.1.js" type="text/javascript" ></script> <script src="../Scripts/jquery-ui-1.10.3.custom.min.js" type="text/javascript"></script> <script src="../scripts/App.js" type="text/javascript" ></script> <div ID="Wrapper"> </div> <SharePoint:FormDigest ID="FormDigest1" runat="server"></SharePoint:FormDigest> </form> </body> </html> Notice that I have the scripts loaded within the body! I discovered this by accident in trying to get Will’s solution to work, it made this work just like normal JCSOM from the master page.  I am sure there are other ways to do this, but I am a full time developer, so I’ll let someone else investigate the alternatives.  I have an example page showing an Announcements list as a Booklet which is a JQuery Plug-In.  Here is the page source notice the footprint is light.   <!DOCTYPE html> <html> <head> <link rel="Stylesheet" type="text/css" href="../CSS/smoothness/jquery-ui-1.10.4.custom.min.css"> <link href="../CSS/jquery.booklet.latest.css" type="text/css" rel="stylesheet" media="screen, projection, tv" /> <link href="../CSS/bookletannouncement.css" type="text/css" rel="stylesheet" media="screen, projection, tv" /> </head> <body > <form name="ctl00" method="post" action="BookletAnnouncements2.aspx" onsubmit="javascript:return WebForm_OnSubmit();" id="ctl00"> <div> <input type="hidden" name="__REQUESTDIGEST" id="__REQUESTDIGEST" value="0x3384922A8349572E3D76DC68A3F7A0984CEC14CB9669817CCA584681B54417F7FDD579F940335DCEC95CFFAC78ADDD60420F7AA82F60A8BC1BB4B9B9A57F9309,06 Jun 2014 14:13:27 -0000" /> <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUBMGRk20t+bh/NWY1sZwphwb24pIxjUbo=" /> </div> <script type="text/javascript"> //<![CDATA[ var g_presenceEnabled = true;var _fV4UI=true;var _spPageContextInfo = {webServerRelativeUrl: "\u002fsites\u002fDemo50\u002fTeamSite", webLanguage: 1033, currentLanguage: 1033, webUIVersion:4,pageListId:"{ee707b5f-e246-4246-9e55-8db11d09a8cb}",pageItemId:167,userId:1, alertsEnabled:false, siteServerRelativeUrl: "\u002fsites\u002fdemo50", allowSilverlightPrompt:'True'};//]]> </script> <script type="text/javascript" src="/_layouts/1033/init.js?rev=lEi61hsCxcBAfvfQNZA%2FsQ%3D%3D"></script> <script type="text/javascript"> //<![CDATA[ function WebForm_OnSubmit() { UpdateFormDigest('\u002fsites\u002fDemo50\u002fTeamSite', 1440000); return true; } //]]> </script> <!-- the following 5 js files are required to use CSOM --> <script src="/_layouts/1033/init.js"></script> <script src="/_layouts/MicrosoftAjax.js"></script> <script src="/_layouts/sp.core.js"></script> <script src="/_layouts/sp.runtime.js"></script> <script src="/_layouts/sp.js"></script> <!-- include your app code --> <script src="../scripts/jquery-1.9.1.js"></script> <script src="../Scripts/jquery-ui-1.10.3.custom.min.js" type="text/javascript"></script> <script src="../Scripts/jquery.easing.1.3.js"></script> <script src="../Scripts/jquery.booklet.latest.min.js"></script> <script src="../scripts/Announcementsbooklet.js"></script> <div ID="Accord"> </div> <script type="text/javascript"> //<![CDATA[ var _spFormDigestRefreshInterval = 1440000;//]]> </script> </form> </body> </html> Here is the source to make the booklet work: ExecuteOrDelayUntilScriptLoaded(retrieveListItems, "sp.js"); var context; var collListItem; var web; var listRootFolder; var oList; //retieve the list items from the host web function retrieveListItems() { context = SP.ClientContext.get_current(); web = context.get_web(); oList = context.get_web().get_lists().getByTitle('Announcements'); var camlQuery = new SP.CamlQuery(); camlQuery.set_viewXml('<View><RowLimit>10</RowLimit></View>'); collListItem = oList.getItems(camlQuery); listRootFolder = oList.get_rootFolder(); context.load(listRootFolder); context.load(web); context.load(collListItem); context.executeQueryAsync(onQuerySucceeded, onQueryFailed); } //Model object var Dev = function (id, title, body, expires, url) { var self = this; self.ID = id; self.Title = title; self.Body = body; self.Expires = expires; self.Url = url; } //View model var DevVM = new ListViewModel() function ListViewModel() { var self = this; self.items = new Array(); } function onQuerySucceeded(sender, args) { var listItemEnumerator = collListItem.getEnumerator(); while (listItemEnumerator.moveNext()) { var oListItem = listItemEnumerator.get_current(); var javaDate = oListItem.get_item('Expires'); var fmtExpires = javaDate.format('dd MMM yyyy'); var url = ""; var goodUrl = oListItem.get_item('Url'); if (goodUrl == null) { url = web.get_serverRelativeUrl() + "/Lists/Announcements/EditForm.aspx?ID=" + oListItem.get_item('ID'); } else { url = web.get_serverRelativeUrl() + oListItem.get_item('Url') } DevVM.items.push(new Dev(oListItem.get_item('ID'), oListItem.get_item('Title'), oListItem.get_item('Body'), fmtExpires, url)); } $.each(DevVM.items, function (index) { $("#Accord").append(createAccordNode(DevVM.items[index].Title, DevVM.items[index].Body, " Expires: " + DevVM.items[index].Expires, DevVM.items[index].Url)); }); $("#Accord").booklet(); } function createAccordNode(title, body, expires, url) { return ( $("<div><h3>" + title + "</h3><p><span class='titlespan'><a href='" + url + "'>" + title + "</a></span><span class='dicussionspan'>" + body + "</span><span class='expiresspan'>" + expires + "</span></p></div>") ); } function onQueryFailed(sender, args) { alert('Request failed. ' + args.get_message() + '\n' + args.get_stackTrace()); } The idea behind this post is that this could be used to: 1.   Create landing pages that are very un-SharePoint like! 2.   Make lightweight pages that could be used in page viewer web part or I Frame. 3.  Utilize Deep Zoom Composer and Sea-Dragon/or Silver light I will be using this for much of my development work!

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  • Input Handling and Game loop

    - by Bob Coder
    So, I intercept the WM_KEYDOWN and other messages. Thing is, my game can't/shouldn't react to these messages just yet, since my game might be currently drawing to the screen or in the middle of updating my game entities. So the idea is to keep a keyboardstate and mousestate, which is updated by the part of my code that intercepts the windows messages. These states just keep track of which keys/buttons are currently pressed. Then, at the start of my game's update function, I access these keyboard and mouse states and my game reacts to the user input. Now, which is the best way to access these states? I assume that windows messages can be sent whenever, so the keyboard/mouse states are constantly being edited. Accessing say a list of currently pressed keys in the keyboard state the same time another part of the code is editing the list would cause problems. Should I make a deep copy of a state and act on that? How would I deal with the garbage generated though, this would take place every frame.

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  • 12.04 wired network doesn't work RTL8111/8168B

    - by laket
    its a fresh 12.04 install 64bits. wifi works fine, wired stays off with cable connected and network-manager shows as if cable is disconnected. Turning off networking lights up my network-cards leds, turning networking on shuts off the leds and no communication is possible. I already tried, turning off the network-manager (sudo service network-manager stop) and setting up my eth0 manually, as soon as I switch off the network-manager my leds light up, but after setting up manually eth0 (sudo ifconfig eth0 10.2.10.114 netmask 255.255.0.0 up) the leds turn off again. I am still dual booting with 10.04 where I have no issues at all, leaving the cable connected all time to my notebook and a switch. Here is some hardware info: lshw: *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 03 serial: c8:0a:a9:d7:05:97 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl_nic/rtl8168d-2.fw latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:2000(size=256) memory:f0004000-f0004fff memory:f0000000-f0003fff memory:f0010000-f001ffff lspci: 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) ifconfig eth0: eth0 Link encap:Ethernet HWaddr c8:0a:a9:d7:05:97 inet addr:10.2.10.114 Bcast:10.2.255.255 Mask:255.255.0.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:42 Base address:0xc000 cat /etc/network/interfaces: (already tried here with and w/o eth0) auto lo eth0 iface lo inet loopback cat /etc/NetworkManager/NetworkManager.conf [main] plugins=ifupdown,keyfile dns=dnsmasq [ifupdown] managed=false Any help is welcome ;) Laket

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  • How to create an extensible rope in Box2D?

    - by Thomas
    Let's say I'm trying to create a ninja lowering himself down a rope, or pulling himself back up, all whilst he might be swinging from side to side or hit by objects. Basically like http://ninja.frozenfractal.com/ but with Box2D instead of hacky JavaScript. Ideally I would like to use a rope joint in Box2D that allows me to change the length after construction. The standard Box2D RopeJoint doesn't offer that functionality. I've considered a PulleyJoint, connecting the other end of the "pulley" to an invisible kinematic body that I can control to change the length, but PulleyJoint is more like a rod than a rope: it constrains maximum length, but unlike RopeJoint it constrains the minimum as well. Re-creating a RopeJoint every frame using a new length is rather inefficient, and I'm not even sure it would work properly in the simulation. I could create a "chain" of bodies connected by RotationJoints but that is also less efficient, and less robust. I also wouldn't be able to change the length arbitrarily, but only by adding and removing a whole number of links, and it's not obvious how I would connect the remainder without violating existing joints. This sounds like something that should be straightforward to do. Am I overlooking something?

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  • Software development process for a part time University project for 1 developer?

    - by Pricey
    I will be doing a part time University project soon and the time frame for it is around 8 months with approximately 10-15 hours a week spent working on it, with a review by a tutor each quarter. My question is what software development process would you recommend using when the course requires you to work on your own in order to manage yourself as well as the project? I wanted to use a weekly or bi-weekly iterative approach to my work but a lot of the processes seem tailored to teams of people. I am looking at XP (Extreme Programming) OR Scrum as something that is less than the norm for University work but again Scrum I don't know a lot about yet, and a question I have is; can you say you are doing XP without pair-programming? because my tutor seems to think that I have to stick to all the practices otherwise I can't do it (nevermind if I am working alone). We can have external user input as well but due to the small timescales with part time work it may be more beneficial for myself to be the user as well, which is not what I prefer considering how I can get lost in the design.

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  • How to visually "connect" skybox edges with terrain model

    - by David
    I'm working on a simple airplane game where I use skybox cube rendered using disabled depth test. Very close to the bottom side of the skybox is my terrain model. What bothers me is that the terrain is not connected to the skybox bottom. This is not visible while the plane flies low, but as it gets some altitude, the terrain looks smaller because of the perspective. Since the skybox center is always same as the camera position, the skybox moves with the plane, but the terrain goes into the distance. Ok, I think you understand the problem. My question is how to fix it. It's an airplane game so limiting max altitude is not possible. I thought about some way to stretch terrain to always cover whole bottom side of the skybox cube, but that doesn't feel right and I don't even know how would I calculate new terrain dimensions every frame. Here are some screenshot of games where you can clearly see the problem: (oops, I cannot post images yet) darker brown is the skybox bottom here: http://i.stack.imgur.com/iMsAf.png untextured brown is the skybox bottom here: http://i.stack.imgur.com/9oZr7.png

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  • Wheel rotation, to change velocity of vehicle

    - by Lewis
    I update the velocity of my vehicle like so: [v setVelocity: ((2 * 3.14 * 100 * (wheel.getRotationValue / 360) / 30)) * gameSpeed]; // update on 60 fps this gets velocity on all frames divide by 60 for 1 frame. This is done in my update method in my world class. Now wheel.getRotationValue returns the rotation value which is worked out like this: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); float limit = 0.5; rotationValue += (currentTouch - previousTouch) * limit; } touching = YES; } Say I steer the vehicle to the far right of the screen, and want to move it to the far left, It wont start moving to the left of the screen until the rotationValue is past 0 degrees again (the wheel is in its center posistion) and is dragged past this value. Is there anyway to change the code I have above, so that movement on the wheel is recognised instantly and updates the velocity of v instantly too?

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  • Did Oracle make public any plans to charge for JDK in the near future? [closed]

    - by Eduard Florinescu
    I recently read an article: Twelve Disaster Scenarios Which Could Damage the Technology Industry which mentioned among other the possible "disaster scenarios" also: Oracle starts charging for the JDK, giving the following as argument: Oracle could start requiring license fees for the JDK from everyone but desktop users who haven't uninstalled the Java plug-in for some reason. This would burn down half the Java server-side market, but allow Oracle to fully monetize its acquisitions and investments. [...] Oracle tends to destroy markets to create products it can fully monetize. Even if you're not a Java developer, this would have a ripple effect throughout the market. [...] I actually haven't figured out why Larry hasn't decided Java should go this route yet. Some version of this scenario is actually in my company's statement of risks. I know guessing for the future is impossible, and speculating about that would be endless so I will try to frame my question in an objective answarable way: Did Oracle or someone from Oracle under anonymity, make public, or hinted, leaked to the public such a possibility or the above is plain journalistic speculation? I am unable to find the answer myself with Google generating a lot of noise by searching JDK.

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  • What features are helpful when performing remote debugging / diagnostics?

    - by Pemdas
    Obviously, the easiest way to solve a bug is to be able to reproduce it in-house. However, sometimes that is not practical. For starters, users are often not very good at providing you with useful information. Customer Service: "what seems to be the issue?" User: "It crashed!" To further compound that, sometimes the bug only occurs under certain environmentally conditions that can not be adequately replicated in-house. With that in mind, it is important to build some sort of diagnostic framework into your product. What types of built-in diagnostic tools have you used or seen used? Logging seems to be the predominate method, which makes sense. We have a fairly sophisticated logging frame work in place with different levels of verbosity and the ability to filter on specific modules (actually we can filter down to the granularity of a single file). Error logs are placed strategically to manufacture a pretty good representation of a stack trace when an error occurs. We don't have the luxury of 10 million terabytes of disk space since I work on embedded platforms, so we have two ways of getting them off the system: a serial port and a syslog server. However, an issue we run into sometimes is actually getting the user to turn the logs on. Our current framework often requires some user interaction.

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  • 8 Reasons to Attend Oracle OpenWorld 2012

    - by kgee
    Every year, the Oracle Hardware team recognizes the unique buzz that accompanies the season of OpenWorld. During the late nights kept possible by the grace of caffeine combined with the stress and eagerness for the event to run smoothly, we like to remind ourselves of why all our hard work is going to pay off. So, now that we've registered, here are some of our top reasons that we’re excited for Oracle OpenWorld 2012: The KeynotesJust to name a few...Larry Ellison, Mark Hurd, Thomas Kurian, John Fowler and many more are speaking live. We're expecting to walk away from the keynotes with a new frame of reference on a vast array of hot topics. NetworkingWhether it's through means of the OpenWorld Lounges, social media, or bars and cafes around Moscone Center, we'll be surrounded by people who are experts in the hardware field. Hardware SessionsThere are enough sessions to satisfy every Oracle hardware knowledge need. Hardware Experts in GeneralSo many experts that we wish we could be in two places at once sometimes. Pearl Jam & Kings of LeonRock out with these two legendary bands at the Oracle Appreciation Event! Oracle Music FestivalJoss Stone, Macy Gray, the Hives, and Jimmy Cliff will be welcome escapes at the end of each day at OpenWorld, and are just a couple more reasons these all nighters before OpenWorld are worth it. ORACLE TEAM USA and the America's Cup trophyAfter the sailors take on San Francisco Bay for Fleet Week, we’ll be soliciting them for autographs and taking pictures with them at OpenWorld. Location, Location, LocationThe Moscone Center is beautiful and in the best location in San Francisco. We know the OpenWorld hype will get to us sometimes, and it's nice to know that we have pretty much everything San Francisco has to offer at our finger tips. Why are you excited for #OOW? Tell us why!

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  • CodePlex Daily Summary for Monday, October 28, 2013

    CodePlex Daily Summary for Monday, October 28, 2013Popular ReleasesExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.Event-Based Components AppBuilder: AB3.AppDesigner.57.11: Iteration 57.11 (Cleaning): Removing obsolete code parts because of improvements done in this iteration. Removed: LineSourceToTargetDragDropEventHandler, LineSourceToTargetAdorner, LineSourceToTargetToAppDefinitionConverter, LineSourceToPointDragDropEventHandler, LineSourceToPointToAppDefinitionConverter, LinePointToTargetDragDropEventHandler, LinePointToTargetToAppDefinitionConverter, LinePointToTargetAdorner, LineSourceToPointAdorner, LineAdornerBase Improved: EditChartFlow Still missin...Online Radio 3.1: Source Code: Source CodeVidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.multi: multi (alpha version 0.1): extract the zip to a folder say c:\scripts\multi follow the instructions found in readme.txtAscend 3D: Ascend (2013-10-26): Ascend 2.2.2 Timeline improvements Added ability to specify end frame for TimelineAnimations Added ability to specify a play rate for TimelineAnimations All frame rates are now doubles instead of ints Minor API documentation updatesIndent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)New ProjectsAnimation Manager: The Animation Manager project is designed to be a very simple way of adding animations to XAML content.ASP.NET MVC Plugin Framework: Provides a framework for building ASP.NET MVC sites that can use plugins to extend their functionality.Assignment1_Sum_of_two_numbers: 7COM1052 In this project, a simple ASP.NET web page has been created where the user can calculate the sum of two numbers.Car Cost Simulator: Car Cost SimulatorCpuMon: CpuMon is a small windows 4.5.0 program enables live monitoring of system resources via desktop.CruxOMatic: Crux-O-Matic is a full blown application development platform, with support for authentication, authorization, workflows, scaffolding and multi-tenancy.Deppon: deppon projectFlareCAD: FlareCAD is a solid modeling program implementing a new 3D file format that has emphasis on artificial intelligence.FlareGIS: FlareGIS is a mapping program implementing a new 3D file format that has emphasis on artificial intelligence.joge: Toy code for my own amusementJS1: Art Book Review UGCMSBuild Editor: MSBuildEditor provides intellisense for MSBuild Tasks and Properties. mubeen hussain calculation test: The above is a addition calculator designed using ASP.net via Visual Studio 2013.Parallel Web Crawler: In this project demonstrate how can write an effective parallel crawler using TPL api. As the size of the Web grows, it becomes imperative to parallelize apps.Resources Editor: This tool give you a simplified way to edit your resources (ResX files) in combining all cultures in the same view.SID Translator: Make Active Directory SID Translation easier : - Translate a SID from String to Hex or Hex to String - Compare two SID, no matter the format.TestGaneshmj: This is test summary.Webcam Security Application: Webcam Security is an application which utilizes an ordinary camera. This application is still under construction as new features will be added as time goeswebprojects: webprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswindowsphoneproject: windowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectWSAD module 2013: university project codeXml Visualiser: This tool can edit a simple xml file into a multi tables like DataBase

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