Search Results

Search found 19182 results on 768 pages for 'game engine'.

Page 207/768 | < Previous Page | 203 204 205 206 207 208 209 210 211 212 213 214  | Next Page >

  • How long (max characters) can a datastore entity key_name be? Is it bad to haver very long key_names

    - by indiehacker
    What is the maximum number of characters that can be used to define the key_name of a datastore entity? Is it bad to have very long key_names? For example: Lets say we use key_names of a 170 characters, which is the length of a Twitter message 140 plus 10 numeric characters for latitude and 10 for longtitude and 10 for a timestamp. (Reasoning of such a key_name: So by using such a key_name we can easily and quickly be sure of no duplicate postings, since the same message should not come from the same place and time more than once.)

    Read the article

  • Representing robot's elbow angle in 3-D

    - by Onkar Deshpande
    I am given coordinates of two points in 3-D viz. shoulder point and object point(to which I am supposed to reach). I am also given the length from my shoulder-to-elbow arm and the length of my forearm. I am trying to solve for the unknown position(the position of the joint elbow). I am using cosine rule to find out the elbow angle. Here is my code - #include <stdio.h> #include <math.h> #include <stdlib.h> struct point { double x, y, z; }; struct angles { double clock_wise; double counter_clock_wise; }; double max(double a, double b) { return (a > b) ? a : b; } /* * Check if the combination can make a triangle by considering the fact that sum * of any two sides of a triangle is greater than the remaining side. The * overlapping condition of links is handled separately in main(). */ int valid_triangle(struct point p0, double l0, struct point p1, double l1) { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); if((max(dist, l0) == dist) && max(dist, l1) == dist) { return (dist < (l0 + l1)); } else if((max(dist, l0) == l0) && (max(l0, l1) == l0)) { return (l0 < (dist + l1)); } else { return (l1 < (dist + l0)); } } /* * Cosine rule is used to find the elbow angle. Positive value indicates a * counter clockwise angle while negative value indicates a clockwise angle. * Since this problem has at max 2 solutions for any given position of P0 and * P1, I am returning a structure of angles which can be used to consider angles * from both direction viz. clockwise-negative and counter-clockwise-positive */ void return_config(struct point p0, double l0, struct point p1, double l1, struct angles *a) { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); double degrees = (double) acos((l0 * l0 + l1 * l1 - dist * dist) / (2 * l0 * l1)) * (180.0f / 3.1415f); a->clock_wise = -degrees; a->counter_clock_wise = degrees; } int main() { struct point p0, p1; struct angles a; p0.x = 15, p0.y = 4, p0.z = 0; p1.x = 20, p1.y = 4, p1.z = 0; double l0 = 5, l1 = 8; if(valid_triangle(p0, l0, p1, l1)) { printf("Three lengths can make a valid configuration \n"); return_config(p0, l0, p1, l1, &a); printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); if((dist <= (l0 + l1)) && (dist > l0)) { a.clock_wise = -180.0f; a.counter_clock_wise = 180.0f; printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else if((dist <= fabs(l0 - l1)) && (dist < l0)){ a.clock_wise = -0.0f; a.counter_clock_wise = 0.0f; printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else printf("Given combination cannot make a valid configuration\n"); } return 0; } However, this solution makes sense only in 2-D. Because clockwise and counter-clockwise are meaningless without an axis and direction of rotation. Returning only an angle is technically correct but it leaves a lot of work for the client of this function to use the result in meaningful way. How can I make the changes to get the axis and direction of rotation ? Also, I want to know how many possible solution could be there for this problem. Please let me know your thoughts ! Any help is highly appreciated ...

    Read the article

  • Reusing OAuth request token when user refresh page - Twitter4j on GAE

    - by Tahir Akram
    Hi I am using Twitter4J API on GAE/J. I want to use the request token when user came to my page. (called back URL). And press refresh button. I write following code for that. But When user press refresh button. I got Authentication credentials error. Please see the stacktrance. It works fine when user first time used that token. HomeServlet.java code: HttpSession session = request.getSession(); twitter.setOAuthConsumer(FFConstants.CONSUMER_KEY, FFConstants.CONSUMER_SECRET); String token = (String) session.getAttribute("token"); String authorizedToken = (String)session.getAttribute("authorizedToken"); User user = null; if (!token.equals(authorizedToken)){ AccessToken accessToken = twitter.getOAuthAccessToken( token, (String) session .getAttribute("tokenSecret")); twitter.setOAuthAccessToken(accessToken); user = twitter.verifyCredentials(); session.setAttribute("authorizedToken", token); session.setAttribute("user", user); }else{ user = (User)session.getAttribute("user"); } TwitterUser twitterUser = new TwitterUser(); twitterUser.setFollowersCount(user.getFollowersCount()); twitterUser.setFriendsCount(user.getFriendsCount()); twitterUser.setFullName(user.getName()); twitterUser.setScreenName(user.getScreenName()); twitterUser.setLocation(user.getLocation()); Please suggest how I can do that. I have seen on many website. They retain the user with the same token. Even if user press browser refresh buttion again and again. Please help. Exception stacktrace: Reason: twitter4j.TwitterException: 401:Authentication credentials were missing or incorrect. /friends/ids.xml This method requires authentication. at twitter4j.http.HttpClient.httpRequest(HttpClient.java:469) at twitter4j.http.HttpClient.get(HttpClient.java:412) at twitter4j.Twitter.get(Twitter.java:276) at twitter4j.Twitter.get(Twitter.java:228) at twitter4j.Twitter.getFriendsIDs(Twitter.java:1819) at com.tff.servlet.HomeServlet.doGet(HomeServlet.java:86) at javax.servlet.http.HttpServlet.service(HttpServlet.java:693) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:487) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1093) at com.google.apphosting.utils.servlet.ParseBlobUploadFilter.doFilter(ParseBlobUploadFilter.java:97) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1084) at com.google.apphosting.runtime.jetty.SaveSessionFilter.doFilter(SaveSessionFilter.java:35) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1084) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1084) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:360) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:181) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:712) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:405) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.handle(AppVersionHandlerMap.java:238) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:139) at org.mortbay.jetty.Server.handle(Server.java:313) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:506) at org.mortbay.jetty.HttpConnection$RequestHandler.headerComplete(HttpConnection.java:830) at com.google.apphosting.runtime.jetty.RpcRequestParser.parseAvailable(RpcRequestParser.java:76) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:381) at com.google.apphosting.runtime.jetty.JettyServletEngineAdapter.serviceRequest(JettyServletEngineAdapter.java:135) at com.google.apphosting.runtime.JavaRuntime.handleRequest(JavaRuntime.java:235) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5235) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5233) at com.google.net.rpc.impl.BlockingApplicationHandler.handleRequest(BlockingApplicationHandler.java:24) at com.google.net.rpc.impl.RpcUtil.runRpcInApplication(RpcUtil.java:363) at com.google.net.rpc.impl.Server$2.run(Server.java:838) at com.google.tracing.LocalTraceSpanRunnable.run(LocalTraceSpanRunnable.java:56) at com.google.tracing.LocalTraceSpanBuilder.internalContinueSpan(LocalTraceSpanBuilder.java:536) at com.google.net.rpc.impl.Server.startRpc(Server.java:793) at com.google.net.rpc.impl.Server.processRequest(Server.java:368) at com.google.net.rpc.impl.ServerConnection.messageReceived(ServerConnection.java:448) at com.google.net.rpc.impl.RpcConnection.parseMessages(RpcConnection.java:319) at com.google.net.rpc.impl.RpcConnection.dataReceived(RpcConnection.java:290) at com.google.net.async.Connection.handleReadEvent(Connection.java:466) at com.google.net.async.EventDispatcher.processNetworkEvents(EventDispatcher.java:759) at com.google.net.async.EventDispatcher.internalLoop(EventDispatcher.java:205) at com.google.net.async.EventDispatcher.loop(EventDispatcher.java:101) at com.google.net.rpc.RpcService.runUntilServerShutdown(RpcService.java:251) at com.google.apphosting.runtime.JavaRuntime$RpcRunnable.run(JavaRuntime.java:394) at java.lang.Thread.run(Unknown Source)

    Read the article

  • unable to add objects to saved collection in GAE using JDO

    - by Jeffrey Chee
    I have a ClassA containing an ArrayList of another ClassB I can save a new instance of ClassA with ClassB instances also saved using JDO. However, When I retrieve the instance of Class A, I try to do like the below: ClassA instance = PMF.get().getPersistenceManager().GetObjectByID( someid ); instance.GetClassBArrayList().add( new ClassB(...) ); I get an Exception like the below: Uncaught exception from servlet com.google.appengine.api.datastore.DatastoreNeedIndexException: no matching index found.. So I was wondering, Is it possible to add a new item to the previously saved collection? Or was it something I missed out. Best Regards

    Read the article

  • GAE Entity Groups/Transaction

    - by bach
    Hi, Say you have a Client Buying Card object and a product object. When the client chooses the buy opition you create the object and then add a product. It should be transactional but it's not on the same entity group as the product and the card already been persisted, isn't it? Is there any way to overcome this simple scenario safely and easily? here's a code sample: Transaction tx = pm.currentTransaction(); tx.begin(); Product prod = pm.getObjectById(Product.class, "TV"); prod.setReserved(true); pm.makePersistent(prod); Card card = pm.getObjectById(Card.class, "user123"); /// <--- will thorw an exception as card and prod aren't on the same entity group card.setProd(prod); pm.makePersistent(card); try { tx.commit(); break; }

    Read the article

  • flash as3, fade in/out layering problem

    - by Jackson Smith
    Ok, what im trying to do is make a day to night cycle behind my landscape. There is a sun and a moon, they rotate in a circle on opposite sides. (i.e. the sun is up when the moon is down and vice versa) when the sun is coming up it should fade from the night movieclip to the dawn movieclip, then when the sun is up a little bit more, fade into the day moviclip, this works quite well, but, for some reason, when it gets to the sunset, it just wont work :/ and the same goes for when it goes from the sunset to night :/ any and all healp is greatly appreciated, ive spent 5 hours trying to figure this out and cant! please help! stage.addEventListener(Event.ENTER_FRAME, daynightcycle) //setChildIndex(night, getChildIndex(day)); setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); function daynightcycle(e:Event):void { if(sun.currentLabel == "dawn") { setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); stage.addEventListener(Event.ENTER_FRAME, nightTdawn); }else if(sun.currentLabel == "sunset") { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); stage.addEventListener(Event.ENTER_FRAME, dayTsunset); }else if(sun.currentLabel == "night") { setChildIndex(day, 0); setChildIndex(dawn, 1); setChildIndex(night, 2); setChildIndex(sunset, 3); stage.addEventListener(Event.ENTER_FRAME, sunsetTnight); }else if(sun.currentLabel == "day") { setChildIndex(night, 0); setChildIndex(sunset, 1); setChildIndex(day, 2); setChildIndex(dawn, 3); stage.addEventListener(Event.ENTER_FRAME, dawnTday); }else if(sun.currentLabel == "switch") { stage.addEventListener(Event.ENTER_FRAME, switchLayers); } } function nightTdawn(e:Event):void { if(night.alpha != 0) { night.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, nightTdawn); night.alpha = 100; //setChildIndex(night, getChildIndex(sunset)); } } function dayTsunset(e:Event):void { if(day.alpha != 0) { day.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, dayTsunset); day.alpha = 100; //setChildIndex(day, getChildIndex(dawn)); } //day.visible = false; //sunset.visible = true; } function sunsetTnight(e:Event):void { if(sunset.alpha != 0) { sunset.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, sunsetTnight); sunset.alpha = 100; //setChildIndex(sunset, (getChildIndex(day))); } //sunset.visible = false; //night.visible = true; } function dawnTday(e:Event):void { sunset.visible = true; day.visible = true; if(dawn.alpha != 0) { dawn.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, dawnTday); dawn.alpha = 100; //setChildIndex(dawn, (getChildIndex(night))); } } function switchLayers(e:Event):void { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); night.alpha = 100; sunset.alpha = 100; day.alpha = 100; dawn.alpha = 100; stage.removeEventListener(Event.ENTER_FRAME, switchLayers); }

    Read the article

  • installing simplejson on the google appengine

    - by user266564
    Super nub question time! I am trying to use simplejson on the google appengine. In a terminal on my machine I have simplejson installed and working. But my when I try to import it in a script running on the appengine I get an error saying no such library exists. If open the interactive console on my machine (from the link on http://localhost:8080/_ah/admin) and type "import simplejson" I get: Traceback (most recent call last): File "/home/chris/google_appengine/google/appengine/ext/admin/init.py", line 210, in post exec(compiled_code, globals()) File "", line 1, in ImportError: No module named simplejson Any thoughts?

    Read the article

  • Best Design for a Facebook clone on GAE Java

    - by charming30
    My current App is written in Python on GAE which can do Contacts management, Genealogy, Social Networking, Photo sharing, Telecom Integration (SMS, iVRS, URL Billing), CRON and performs business logic operations for our Mobile Apps. Current Architecture indlues python, django, jquery, memcache and few telecom APIs. Now, It feels that an SOA Architecture on GAE using Java would be really ideal and scalable for this kind of App where we want to build new features like widgets that users can turn on or off and third party developers can also develop and deploy features. Please correct me or improve the following design decision: UI (Current plan is GWT) Sessions, Security and ACL (Spring MVC 2.x) Reusable Business Logic components (?) Implementation of Web Services (?) Your advice would really help.

    Read the article

  • Is it Pythonic to have a class keep track of its instances?

    - by Lightbreeze
    Take the following code snippet class Missile: instances = [] def __init__(self): Missile.instances.append(self) Now take the code: class Hero(): ... def fire(self): Missile() When the hero fires, a missile needs to be created and appended to the main list. Thus the hero object needs to reference the list when it fires. Here are a few solutions, although I'm sure there are others: Make the list a global, Use a class variable (as above), or Have the hero object hold a reference to the list. I didn't post this on gamedev because my question is actually more general: Is the previous code considered okay? Given a situation like this, is there a more Pythonic solution?

    Read the article

  • [Gdata] GetAuthSubToken returns None

    - by Matt
    Hey guys, I am a little lost on how to get the auth token. Here is the code I am using on the return from authorizing my app: client = gdata.service.GDataService() gdata.alt.appengine.run_on_appengine(client) sessionToken = gdata.auth.extract_auth_sub_token_from_url(self.request.uri) client.UpgradeToSessionToken(sessionToken) logging.info(client.GetAuthSubToken()) what gets logged is "None" so that does seem right :-( if I use this: temp = client.upgrade_to_session_token(sessionToken) logging.info(dump(temp)) I get this: {'scopes': ['http://www.google.com/calendar/feeds/'], 'auth_header': 'AuthSub token=CNKe7drpFRDzp8uVARjD-s-wAg'} so I can see that I am getting a AuthSub Token and I guess I could just parse that and grab the token but that doesn't seem like the way things should work. If I try to use AuthSubTokenInfo I get this: Traceback (most recent call last): File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/ext/webapp/__init__.py", line 507, in __call__ handler.get(*groups) File "controllers/indexController.py", line 47, in get logging.info(client.AuthSubTokenInfo()) File "/Users/matthusby/Dropbox/appengine/projects/FBCal/gdata/service.py", line 938, in AuthSubTokenInfo token = self.token_store.find_token(scopes[0]) TypeError: 'NoneType' object is unsubscriptable so it looks like my token_store is not getting filled in correctly, is that something I should be doing? Also I am using gdata 2.0.9 Thanks Matt

    Read the article

  • A RenderTargetView cannot be created from a NULL Resource

    - by numerical25
    I am trying to create my render target view but I get this error from direct X A RenderTargetView cannot be created from a NULL Resource To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation declaration #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void Present(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; my implementation bool RenderEngine::InitDirectX() { //potential error. You did not set to zero memory and you did not set the scaling property DXGI_MODE_DESC bd; bd.Width = m_screenRect.right; bd.Height = m_screenRect.bottom; bd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; bd.RefreshRate.Numerator = 60; bd.RefreshRate.Denominator = 1; DXGI_SAMPLE_DESC sd; sd.Count = 1; sd.Quality = 0; DXGI_SWAP_CHAIN_DESC swapDesc; ZeroMemory(&swapDesc, sizeof(swapDesc)); swapDesc.BufferDesc = bd; swapDesc.SampleDesc = sd; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.OutputWindow = m_hWnd; swapDesc.BufferCount = 1; swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD, swapDesc.Windowed = true; swapDesc.Flags = 0; HRESULT hr; hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_DEBUG, D3D10_SDK_VERSION , &swapDesc, &m_pSwapChain, &m_pDevice); if(FAILED(hr)) return false; // Create a render target view hr = m_pDevice->CreateRenderTargetView( m_pBackBuffer, NULL, &m_pRenderTargetView); // FAILS RIGHT HERE // if(FAILED(hr)) return false; return true; }

    Read the article

  • Generate fixed length hash in python for url parameter

    - by LeRoy
    I am working in python on appengine. I am trying to create what is equivalent to the "v" value in the youtube url's (http://www.youtube.com/watch?v=XhMN0wlITLk) for retrieving specific entities. The datastore auto generates a key but it is way too long (34 digits). I have experimented with hashlib to build my own, but again I get a long string. I would like to keep it to under 11 digits (I am not dealing with a huge number of entities) and letters and numbers are acceptable. It seems like there should be a pretty standard solution. I am probably just missing it.

    Read the article

  • Is there a way to disable calls to Runtime.checkRestricted on the GAE Java development server under Eclipse?

    - by Thomas Becker
    I'm one of those guys who step through their code a lot during development. Beginning with version 1.6.4 of the GAE Java development server, the server has been instrumented with calls to a function named Runtime.checkRestricted. This causes two inconveniences when I step through my code: 1) Whenever I step into a function, the debugger goes into the function Runtime.checkRestricted (for which there is no source code) at least once, often multiple times. 2) Whenever I step over a function call which has a large call tree underneath it, then it takes a very long time for the debugger to come back. (That's always a problem in the Eclipse Java debugger, but now it's really bad.) For me, all this causes a serious drain on productivity. Is there any way to disable this instrumentation, or to prevent the debugger from stepping into it? I am using Eclipse with the GAE plugin.

    Read the article

  • Implications of not forwarding http:// to http://www.

    - by Michael Wilson
    Hi, my company is running IIS and DNN (I'm not a server guy, so color me ignorant), and I've read previous that you should either redirect your .http://www.mydomain to .http://mydomain or Vice Versa. Can anyone give me reasons to do this? (periods "prepended" to remove href) From what I understand, it's because search engines see those as two different 'sites' (Even when visiting one or the other, I can be logged into one but not the other). I also heard it can be a duplicate content problem, which search engines dislike. Just looking for some professional insight, will help me and others. Thanks!

    Read the article

  • how to import the parent model on gae-python

    - by zjm1126
    main:. +-a ¦ +-__init__.py ¦ +-aa.py +-b ¦ +-__init__.py ¦ +-bb.py +-cc.py if i am in aa.py , how to import cc.py ? this is my code ,but it is error : from main import cc what should i do . thanks updated in normal python file (not on gae),i can use this code : import os,sys dirname=os.path.dirname path=os.path.join(dirname(dirname(__file__))) sys.path.insert(0,path) import cc print cc.c but on gae , it show error : ImportError: No module named cc

    Read the article

  • python appengine form-posted utf8 file issue

    - by khany
    hi, i am trying to form-post a sql file that consists on many INSERTS, eg. INSERT INTO `TABLE` VALUES ('abcdé', 2759); then i use re.search to parse it and extract the fields to put into my own datastore. The problem is that, although the file contains accented characters (see the e is a é), once uploaded it loses it and either errors or stores a bytestring representation of it. Heres what i am currently using (and I have tried loads of alternatives): form = cgi.FieldStorage() uFile = form['sql'] uSql = uFile.file.read() lineX = uSql.split("\n") # to get each line and so on. has anyone got a robust way of making this work? remember i am on appengine so access to some libraries is restricted/forbidden

    Read the article

  • Having difficulty in mapreduce to understand

    - by mahesh
    Hi all, I have seen the below link which is of getting started mapreduce with python http://code.google.com/p/appengine-mapreduce/wiki/GettingStartedInPython But still I am not able to understand how its working. I am executing below code but not able to understand what exactly is happening? mapreduce.yaml mapreduce: - name: Testmapper mapper: input_reader: mapreduce.input_readers.DatastoreInputReader handler: main.process params: - name: entity_kind default: main.userDetail mapreduce/main.py #some code class userDetail(db.Model): name = db.StringProperty() #some code def process(u): u.name="mahesh" yield op.db.Put(u) I am executing this and it gives me status = success in status page. But not able to understand what happend The main thing I want do with mapreduce is to search or count records from entity So anyone can please help me?? Thanks in advance

    Read the article

  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

    Read the article

  • Alpha-Beta cutoff

    - by Becky
    I understand the basics of this search, however the beta cut-off part is confusing me, when beta <= value of alphabeta I can either return beta, break, or continue the loop. return beta doesn't seem to work properly at all, it returns the wrong players move for a different state of the board (further into the search tree) break seems to work correctly, it is very fast but it seems a bit TOO fast continue is a lot slower than break but it seems more correct...I'm guessing this is the right way but pseudocode on google all use 'break' but because this is pseudocode I'm not sure what they mean by 'break'

    Read the article

  • Session expiry times?

    - by user246114
    Hi, I've enabled sessions on my app: // appengine-web.xml <sessions-enabled>true</sessions-enabled> they seem to work when I load different pages under my domain. If I close the browser however, looks like the session is terminated. Restarting the browser shows the last session is no longer available. That could be fine, just wondering if this is documented anywhere, so I can rely on this fact? I tried the following just to test if we can tweak it: // in web.xml <session-config> <session-timeout>10</session-timeout> </session-config> also // in my servlet getThreadLocalRequest().getSession().setMaxInactiveInterval(60 * 5); but same behavior, session data is no longer available after browser restart. I looked at the stats for my project and I see data being used for something like "_ah_SESSION" objects. Are those the sessions from above? If so, shouldn't they be cleaned since they're no longer valid? (Hopefully gae takes care of that automatically?) Thanks

    Read the article

< Previous Page | 203 204 205 206 207 208 209 210 211 212 213 214  | Next Page >