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  • Stop SQL returning the same result twice in a JOIN

    - by nbs189
    I have joined together several tables to get data i want but since I am new to SQL i can't figure out how to stop data being returned more than once. her's the SQL statement; SELECT T.url, T.ID, S.status, S.ID, E.action, E.ID, E.timestamp FROM tracks T, status S, events E WHERE S.ID AND T.ID = E.ID ORDER BY E.timestamp DESC The data that is returned is something like this; +----------------------------------------------------------------+ | URL | ID | Status | ID | action | ID | timestamp | +----------------------------------------------------------------+ | T.1 | 4 | hello | 4 | has uploaded a track | 4 | time | | T.2 | 3 | bye | 3 | has some news | 3 | time | | t.1 | 4 | more | 4 | has some news | 4 | time | +----------------------------------------------------------------+ That's a very basic example but does outline what happens. If you look at the third row the URL is repeated when there is a different status. This is what I want to happen; +-------------------------------------------------------+ | URL or Status | ID | action | timestamp | +-------------------------------------------------------+ | T.1 | 4 | has uploaded a track | time | | hello | 3 | has some news | time | | bye | 4 | has some news | time | +-------------------------------------------------------+ Please notice that the the url (in this case the mock one is T.1) is shown when the action is has uploaded a track. This is very important. The action in the events table is inserted on trigger of a status or track insert. If a new track is inserted the action is 'has uploaded a track' and you guess what it is for a status. The ID and timestamp is also inserted into the events table at this point. Note: There are more tables that go into the query, 3 more in fact, but I have left them out for simplicity.

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  • The SVG text node disappear after change its text content

    - by sureone
    svg: <text xml:space="preserve" y="228" x="349.98" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_b">cur_b</text> <text xml:space="preserve" y="222" x="103.98" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_a">cur_a</text> <text xml:space="preserve" y="229" x="590.0211" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_c">cur_c</text> NSString* theJS = @ "var theNode0 = document.getElementById('cur_a'); theNode0.textContent='200A'; theNode0.setAttribute('fill','#FF0000'); var theNode1 = document.getElementById('cur_c'); theNode1.textContent='200A'; theNode1.setAttribute('fill','#00FF00');" [self.webView stringByEvaluatingJavaScriptFromString:theJS]; The SVG text node value is changed but disappeared after about one second.

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  • how to create following Java applicatin? [on hold]

    - by Tushar Bichwe
    Write a JAVA program which performs the following listed operations: A. Create a package named MyEmpPackage which consists of following classes A class named Employee which stores information like the Emp number, first name, middle name, last name, address, designation and salary. The class should also contain appropriate get and set methods. 05 A class named AddEmployeeFrame which displays a frame consisting of appropriate controls to enter the details of a Employee and store these details in the Employee class object. The frame should also have three buttons with the caption as “Add Record” and “Delete Record” and “Exit”. 10 A class named MyCustomListener which should work as a user – defined event listener to handle required events as mentioned in following points. 05 B When the “Add Record” button is clicked, the dialog box should be appeared with asking the user “Do you really want to add record in the file”. If the user selects Yes than the record should be saved in the file. 10 When the “Exit” button is clicked, the frame should be closed. 10 [Note: Use the MyCustomListener class only to handle the appropriate events] C The “Delete Record” button should open a new frame which should take input of delete criteria using a radio button. The radio button should provide facility to delete on basis of first name, middle name or last name. 10 The new frame should also have a text box to input the delete criteria value. 10 The record should be deleted from the file and a message dialog should appear with the message that “Record is successfully Deleted”. 10 [Note: Use the MyCustomListener class only to handle the appropriate events] D Provide proper error messages and perform appropriate exceptions where ever required in all the classes 10

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  • How to get select's value in jqGrid when using <select> editoptions on a column

    - by destroyer of evil
    I have a couple of columns in jqGrid with edittype="select". How can I read the option value of the value currently selected in a particular row? e.g.: When I provide the following option, how do I get "FE" for FedEx, etc. editoption: { value: “FE:FedEx; IN:InTime; TN:TNT” } getRowData() for the rowId/cellname returns only the text/displayed component of the select. If I set a "change" data event on the column, the underlying fires change events only on mouse clicks, and not keyboard selects (there's numerous references to generic selects and mouse/keyboard issues). Bottomline, when a new value is selected, I need to know the option value at the time of the change, and also prior to posting to the server.

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  • Detect browser focus/out-of-focus via Google Chrome Extension

    - by Paul
    Is there a way to find out if Google chrome is in focus or out of focus? I'm creating an app which needs to know if the user is currently using the browser or not. By tying the detection through the content script in a Google extension, I've tried using blur and focus but the problem is that clicking on the address bar also fires a blur event. Same goes for detecting mouse movement, where moving the mouse outside of the viewing area will not be detected. I've also tried looking at onFocusChanged but it seems it only detects changes in chromes' windows not apps outside of Chrome. Anyone have other ideas for this? Also, would this be any easier if I created an add-on for firefox instead? Thanks!

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  • How I can add JScroll bar to NavigableImagePanel which is an Image panel with an small navigation vi

    - by Sarah Kho
    Hi, I have the following NavigableImagePanel, it is under BSD license and I found it in the web. What I want to do with this panel is as follow: I want to add a JScrollPane to it in order to show images in their full size and let the users to re-center the image using the small navigation panel. Right now, the panel resize the images to fit them in the current panel size. I want it to load the image in its real size and let users to navigate to different parts of the image using the navigation panel. Source code for the panel: import java.awt.AWTEvent; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Point; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.event.MouseWheelEvent; import java.awt.event.MouseWheelListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Arrays; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.SwingUtilities; /** * @author pxt * */ public class NavigableImagePanel extends JPanel { /** * <p>Identifies a change to the zoom level.</p> */ public static final String ZOOM_LEVEL_CHANGED_PROPERTY = "zoomLevel"; /** * <p>Identifies a change to the zoom increment.</p> */ public static final String ZOOM_INCREMENT_CHANGED_PROPERTY = "zoomIncrement"; /** * <p>Identifies that the image in the panel has changed.</p> */ public static final String IMAGE_CHANGED_PROPERTY = "image"; private static final double SCREEN_NAV_IMAGE_FACTOR = 0.15; // 15% of panel's width private static final double NAV_IMAGE_FACTOR = 0.3; // 30% of panel's width private static final double HIGH_QUALITY_RENDERING_SCALE_THRESHOLD = 1.0; private static final Object INTERPOLATION_TYPE = RenderingHints.VALUE_INTERPOLATION_BILINEAR; private double zoomIncrement = 0.2; private double zoomFactor = 1.0 + zoomIncrement; private double navZoomFactor = 1.0 + zoomIncrement; private BufferedImage image; private BufferedImage navigationImage; private int navImageWidth; private int navImageHeight; private double initialScale = 0.0; private double scale = 0.0; private double navScale = 0.0; private int originX = 0; private int originY = 0; private Point mousePosition; private Dimension previousPanelSize; private boolean navigationImageEnabled = true; private boolean highQualityRenderingEnabled = true; private WheelZoomDevice wheelZoomDevice = null; private ButtonZoomDevice buttonZoomDevice = null; /** * <p>Defines zoom devices.</p> */ public static class ZoomDevice { /** * <p>Identifies that the panel does not implement zooming, * but the component using the panel does (programmatic zooming method).</p> */ public static final ZoomDevice NONE = new ZoomDevice("none"); /** * <p>Identifies the left and right mouse buttons as the zooming device.</p> */ public static final ZoomDevice MOUSE_BUTTON = new ZoomDevice("mouseButton"); /** * <p>Identifies the mouse scroll wheel as the zooming device.</p> */ public static final ZoomDevice MOUSE_WHEEL = new ZoomDevice("mouseWheel"); private String zoomDevice; private ZoomDevice(String zoomDevice) { this.zoomDevice = zoomDevice; } public String toString() { return zoomDevice; } } //This class is required for high precision image coordinates translation. private class Coords { public double x; public double y; public Coords(double x, double y) { this.x = x; this.y = y; } public int getIntX() { return (int)Math.round(x); } public int getIntY() { return (int)Math.round(y); } public String toString() { return "[Coords: x=" + x + ",y=" + y + "]"; } } private class WheelZoomDevice implements MouseWheelListener { public void mouseWheelMoved(MouseWheelEvent e) { Point p = e.getPoint(); boolean zoomIn = (e.getWheelRotation() < 0); if (isInNavigationImage(p)) { if (zoomIn) { navZoomFactor = 1.0 + zoomIncrement; } else { navZoomFactor = 1.0 - zoomIncrement; } zoomNavigationImage(); } else if (isInImage(p)) { if (zoomIn) { zoomFactor = 1.0 + zoomIncrement; } else { zoomFactor = 1.0 - zoomIncrement; } zoomImage(); } } } private class ButtonZoomDevice extends MouseAdapter { public void mouseClicked(MouseEvent e) { Point p = e.getPoint(); if (SwingUtilities.isRightMouseButton(e)) { if (isInNavigationImage(p)) { navZoomFactor = 1.0 - zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 - zoomIncrement; zoomImage(); } } else { if (isInNavigationImage(p)) { navZoomFactor = 1.0 + zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 + zoomIncrement; zoomImage(); } } } } /** * <p>Creates a new navigable image panel with no default image and * the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel() { setOpaque(false); addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent e) { if (scale > 0.0) { if (isFullImageInPanel()) { centerImage(); } else if (isImageEdgeInPanel()) { scaleOrigin(); } if (isNavigationImageEnabled()) { createNavigationImage(); } repaint(); } previousPanelSize = getSize(); } }); addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e)) { if (isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); displayImageAt(p); } } } public void mouseClicked(MouseEvent e){ if (e.getClickCount() == 2) { resetImage(); } } }); addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e) && !isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); moveImage(p); } } public void mouseMoved(MouseEvent e) { //we need the mouse position so that after zooming //that position of the image is maintained mousePosition = e.getPoint(); } }); setZoomDevice(ZoomDevice.MOUSE_WHEEL); } /** * <p>Creates a new navigable image panel with the specified image * and the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel(BufferedImage image) throws IOException { this(); setImage(image); } private void addWheelZoomDevice() { if (wheelZoomDevice == null) { wheelZoomDevice = new WheelZoomDevice(); addMouseWheelListener(wheelZoomDevice); } } private void addButtonZoomDevice() { if (buttonZoomDevice == null) { buttonZoomDevice = new ButtonZoomDevice(); addMouseListener(buttonZoomDevice); } } private void removeWheelZoomDevice() { if (wheelZoomDevice != null) { removeMouseWheelListener(wheelZoomDevice); wheelZoomDevice = null; } } private void removeButtonZoomDevice() { if (buttonZoomDevice != null) { removeMouseListener(buttonZoomDevice); buttonZoomDevice = null; } } /** * <p>Sets a new zoom device.</p> * * @param newZoomDevice specifies the type of a new zoom device. */ public void setZoomDevice(ZoomDevice newZoomDevice) { if (newZoomDevice == ZoomDevice.NONE) { removeWheelZoomDevice(); removeButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_BUTTON) { removeWheelZoomDevice(); addButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_WHEEL) { removeButtonZoomDevice(); addWheelZoomDevice(); } } /** * <p>Gets the current zoom device.</p> */ public ZoomDevice getZoomDevice() { if (buttonZoomDevice != null) { return ZoomDevice.MOUSE_BUTTON; } else if (wheelZoomDevice != null) { return ZoomDevice.MOUSE_WHEEL; } else { return ZoomDevice.NONE; } } //Called from paintComponent() when a new image is set. private void initializeParams() { double xScale = (double)getWidth() / image.getWidth(); double yScale = (double)getHeight() / image.getHeight(); initialScale = Math.min(xScale, yScale); scale = initialScale; //An image is initially centered centerImage(); if (isNavigationImageEnabled()) { createNavigationImage(); } } //Centers the current image in the panel. private void centerImage() { originX = (int)(getWidth() - getScreenImageWidth()) / 2; originY = (int)(getHeight() - getScreenImageHeight()) / 2; } //Creates and renders the navigation image in the upper let corner of the panel. private void createNavigationImage() { //We keep the original navigation image larger than initially //displayed to allow for zooming into it without pixellation effect. navImageWidth = (int)(getWidth() * NAV_IMAGE_FACTOR); navImageHeight = navImageWidth * image.getHeight() / image.getWidth(); int scrNavImageWidth = (int)(getWidth() * SCREEN_NAV_IMAGE_FACTOR); int scrNavImageHeight = scrNavImageWidth * image.getHeight() / image.getWidth(); navScale = (double)scrNavImageWidth / navImageWidth; navigationImage = new BufferedImage(navImageWidth, navImageHeight, image.getType()); Graphics g = navigationImage.getGraphics(); g.drawImage(image, 0, 0, navImageWidth, navImageHeight, null); } /** * <p>Sets an image for display in the panel.</p> * * @param image an image to be set in the panel */ public void setImage(BufferedImage image) { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>resets an image to the centre of the panel</p> * */ public void resetImage() { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>Tests whether an image uses the standard RGB color space.</p> */ public static boolean isStandardRGBImage(BufferedImage bImage) { return bImage.getColorModel().getColorSpace().isCS_sRGB(); } //Converts this panel's coordinates into the original image coordinates private Coords panelToImageCoords(Point p) { return new Coords((p.x - originX) / scale, (p.y - originY) / scale); } //Converts the original image coordinates into this panel's coordinates private Coords imageToPanelCoords(Coords p) { return new Coords((p.x * scale) + originX, (p.y * scale) + originY); } //Converts the navigation image coordinates into the zoomed image coordinates private Point navToZoomedImageCoords(Point p) { int x = p.x * getScreenImageWidth() / getScreenNavImageWidth(); int y = p.y * getScreenImageHeight() / getScreenNavImageHeight(); return new Point(x, y); } //The user clicked within the navigation image and this part of the image //is displayed in the panel. //The clicked point of the image is centered in the panel. private void displayImageAt(Point p) { Point scrImagePoint = navToZoomedImageCoords(p); originX = -(scrImagePoint.x - getWidth() / 2); originY = -(scrImagePoint.y - getHeight() / 2); repaint(); } //Tests whether a given point in the panel falls within the image boundaries. private boolean isInImage(Point p) { Coords coords = panelToImageCoords(p); int x = coords.getIntX(); int y = coords.getIntY(); return (x >= 0 && x < image.getWidth() && y >= 0 && y < image.getHeight()); } //Tests whether a given point in the panel falls within the navigation image //boundaries. private boolean isInNavigationImage(Point p) { return (isNavigationImageEnabled() && p.x < getScreenNavImageWidth() && p.y < getScreenNavImageHeight()); } //Used when the image is resized. private boolean isImageEdgeInPanel() { if (previousPanelSize == null) { return false; } return (originX > 0 && originX < previousPanelSize.width || originY > 0 && originY < previousPanelSize.height); } //Tests whether the image is displayed in its entirety in the panel. private boolean isFullImageInPanel() { return (originX >= 0 && (originX + getScreenImageWidth()) < getWidth() && originY >= 0 && (originY + getScreenImageHeight()) < getHeight()); } /** * <p>Indicates whether the high quality rendering feature is enabled.</p> * * @return true if high quality rendering is enabled, false otherwise. */ public boolean isHighQualityRenderingEnabled() { return highQualityRenderingEnabled; } /** * <p>Enables/disables high quality rendering.</p> * * @param enabled enables/disables high quality rendering */ public void setHighQualityRenderingEnabled(boolean enabled) { highQualityRenderingEnabled = enabled; } //High quality rendering kicks in when when a scaled image is larger //than the original image. In other words, //when image decimation stops and interpolation starts. private boolean isHighQualityRendering() { return (highQualityRenderingEnabled && scale > HIGH_QUALITY_RENDERING_SCALE_THRESHOLD); } /** * <p>Indicates whether navigation image is enabled.<p> * * @return true when navigation image is enabled, false otherwise. */ public boolean isNavigationImageEnabled() { return navigationImageEnabled; } /** * <p>Enables/disables navigation with the navigation image.</p> * <p>Navigation image should be disabled when custom, programmatic navigation * is implemented.</p> * * @param enabled true when navigation image is enabled, false otherwise. */ public void setNavigationImageEnabled(boolean enabled) { navigationImageEnabled = enabled; repaint(); } //Used when the panel is resized private void scaleOrigin() { originX = originX * getWidth() / previousPanelSize.width; originY = originY * getHeight() / previousPanelSize.height; repaint(); } //Converts the specified zoom level to scale. private double zoomToScale(double zoom) { return initialScale * zoom; } /** * <p>Gets the current zoom level.</p> * * @return the current zoom level */ public double getZoom() { return scale / initialScale; } /** * <p>Sets the zoom level used to display the image.</p> * <p>This method is used in programmatic zooming. The zooming center is * the point of the image closest to the center of the panel. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom) { Point zoomingCenter = new Point(getWidth() / 2, getHeight() / 2); setZoom(newZoom, zoomingCenter); } /** * <p>Sets the zoom level used to display the image, and the zooming center, * around which zooming is done.</p> * <p>This method is used in programmatic zooming. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom, Point zoomingCenter) { Coords imageP = panelToImageCoords(zoomingCenter); if (imageP.x < 0.0) { imageP.x = 0.0; } if (imageP.y < 0.0) { imageP.y = 0.0; } if (imageP.x >= image.getWidth()) { imageP.x = image.getWidth() - 1.0; } if (imageP.y >= image.getHeight()) { imageP.y = image.getHeight() - 1.0; } Coords correctedP = imageToPanelCoords(imageP); double oldZoom = getZoom(); scale = zoomToScale(newZoom); Coords panelP = imageToPanelCoords(imageP); originX += (correctedP.getIntX() - (int)panelP.x); originY += (correctedP.getIntY() - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } /** * <p>Gets the current zoom increment.</p> * * @return the current zoom increment */ public double getZoomIncrement() { return zoomIncrement; } /** * <p>Sets a new zoom increment value.</p> * * @param newZoomIncrement new zoom increment value */ public void setZoomIncrement(double newZoomIncrement) { double oldZoomIncrement = zoomIncrement; zoomIncrement = newZoomIncrement; firePropertyChange(ZOOM_INCREMENT_CHANGED_PROPERTY, new Double(oldZoomIncrement), new Double(zoomIncrement)); } //Zooms an image in the panel by repainting it at the new zoom level. //The current mouse position is the zooming center. private void zoomImage() { Coords imageP = panelToImageCoords(mousePosition); double oldZoom = getZoom(); scale *= zoomFactor; Coords panelP = imageToPanelCoords(imageP); originX += (mousePosition.x - (int)panelP.x); originY += (mousePosition.y - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } //Zooms the navigation image private void zoomNavigationImage() { navScale *= navZoomFactor; repaint(); } /** * <p>Gets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system.</p> * @return the point of the upper, left corner of the image in the panel's coordinates * system. */ public Point getImageOrigin() { return new Point(originX, originY); } /** * <p>Sets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system. After a new origin is set, the image is repainted. * This method is used for programmatic image navigation.</p>

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  • jquery strange flickering on mouseover/out

    - by Jonah
    The HTML: <div id="timerList"> ... <li rel="project" class="open"> <a class="" style="" href=""><ins>&nbsp;</ins>Project C</a> </li> ... </div> The javascript/jquery: $('#timerList li[rel="project"]').mouseover(function(){ $('a:first',this).after('<span class="addNew"><a href="#">Add Timer</a></span>'); }).mouseout(function(){ $('.addNew',this).remove(); }); When I hover my mouse over an li element, a span.addNew element is created within THE PROBLEM: When I put my mouse ofer the span.addNew, it flickers on and off. Perhaps the mouseout event is firing, but I don't understand why it would or how to prevent it. Thanks!

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  • jquery cycle "allowPagerClickBubble: true" not quite working

    - by Shelagh
    Hi all, I want my page anchors to work as menu links so I used this code: $(function() { $('#slideshow').cycle({ slideExpr: 'img', fx: 'fade', speed: 2000, timeout: 4000, pager: '#nav', pagerEvent: 'mouseover', pauseOnPagerHover: true, pagerAnchorBuilder: function(idx, slide) { // return sel string for existing anchor return '#nav li:eq(' + (idx) + ') a'; }, allowPagerClickBubble: true }); }); If you click the right mouse button, you can choose to open the links and they do open just fine but a normal left button click does nothing. The thing is, they WERE working so I went to work on supposedly unrelated parts of the website and at some point the left mouse button click stopped working. Any ideas what I might have done? Left button clicking still works for everything else on the site so its not some global setting. The cycle is here if my explanation is not clear: http://www.mcguirenaturals.ca/index.php Thanks for any help

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  • Winform problem with autoscrolling of the ScrollableControl

    - by BobLim
    Hi guys, I have a problem with autoscrolling of the .NET ScrollableControl. I am using TabPage which inherited from ScrollableControl in the class hierarachy. Every TabPage object has only 1 UserControl derived control which draws the landscape; there is no other control on the tabpage. The usage of my application is its user will drag a file from windows explorer and drop into the TabPage. As more files are dragged and dropped, the UserControl derived control will expand to accomodate the drawing of the files and auto-scrolling will be enabled. The problem I have is when I mouse-click on the UserControl control, the vertical and horizontal scrollbars will scroll back to (0,0) position. I want the vertical and horizontal scrollbars to remain at their original scrolled position whatever happens. I believe when I mouse-click on the UserControl control, the UserControl control comes into focus and that triggers the auto-scrolling to (0,0) position. Please help. Thanks in advance!

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • How does one paint the entire row's background in a QStyledItemDelegate ?

    - by Casey Link
    I have a QTableView which I am setting a custom QStyledItemDelegate on. In addition to the custom item painting, I want to style the row's background color for the selection/hovered states. The look I am going for is something like this KGet screenshot: Here is my code: void MyDelegate::paint( QPainter* painter, const QStyleOptionViewItem& opt, const QModelIndex& index ) const { QBrush backBrush; QColor foreColor; bool hover = false; if ( opt.state & QStyle::State_MouseOver ) { backBrush = opt.palette.color( QPalette::Highlight ).light( 115 ); foreColor = opt.palette.color( QPalette::HighlightedText ); hover = true; } QStyleOptionViewItemV4 option(opt); initStyleOption(&option, index); painter->save(); const QStyle *style = option.widget ? option.widget->style() : QApplication::style(); const QWidget* widget = option.widget; if( hover ) { option.backgroundBrush = backBrush; } painter->save(); style->drawPrimitive(QStyle::PE_PanelItemViewItem, &option, painter, widget); painter->restore(); switch( index.column() ) { case 0: // we want default behavior style->drawControl(QStyle::CE_ItemViewItem, &option, painter, widget); break; case 1: // some custom drawText break; case 2: // draw a QStyleOptionProgressBar break; } painter->restore(); } The result is that each individual cell receives the mousedover background only when the mouse is over it, and not the entire row. It is hard to describe so here is a screenshot: In that picture the mouse was over the left most cell, hence the highlighted background.. but I want the background to be drawn over the entire row. How can I achieve this? Edit: With some more thought I've realized that the QStyle::State_MouseOver state is only being passed for actual cell which the mouse is over, and when the paint method is called for the other cells in the row QStyle::State_MouseOver is not set. So the question becomes is there a QStyle::State_MouseOver_Row state (answer: no), so how do I go about achieving that?

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  • Change Cursor for Netbeans on Linux

    - by Daziplqa
    Hi, I am recently have been successfully installed NetBean 6.8 on Ubuntu Box (10.04). But the problem is, NetBeans doesn't use the Gnome mouse Cursor by default. instead, It uses some freak mouse cursor that I hate! So, do you have any idea about how to change the cursor that appears inside netbeans.(I have looked inside tools options but without any output) Also I have did: $ grep -iR cursor * Binary file var/cache/all-resources.dat matches Binary file var/cache/all-layers.dat matches Binary file var/cache/index/s2/javascript/8/1/_0.cfs matches (note, I didn't talked here about how to change the cursor inside some Java program written in NetBeans) Thanks in advance.

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  • (VB.NET + WPF) Drag + Drop (to allow user sorting) of stackpanel elements within a Scrollviewer?

    - by Matt H.
    I have good model (I think!) for how to allow a user to drag an element in a stackpanel and reposition it to another location within the stackpanel. However, my Stackpanel is placed within a ScrollViewer, like this (generalized): <ScrollViewer> <StackPanel> ....First item ....Second item ....Third item ....Etc. </StackPanel> <ScrollViewer> Here is the problem, I wish to simulate the functionality of programs like word, where if I am dragging selected content (or an object) outside the viewable area, the window will scroll in the direction of the mouse to see more places to drop my nifty little object. ...i.e. If I move the mouse to the top of my ScrollViewer while dragging a stackpanel's contents, I want the scrollviewer to slowly move up so I can see more locations to drop my content. Any suggestions? If you can help me solve this, you will be a godsend!

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  • Jquery Accordion and Fading

    - by Slick Willis
    I am trying to create a jquery accordion that fades the header of the accordion out when the page is loaded then fades it in when the mouse hovers. The accordion also opens when the mouse hovers. I am able to get all of this working, the problem I am having is when the accordion opens the header moves away and the mouse is no longer on it to keep it lit. I would like the links to keep the header lit as well as if the mouse is on the header itself. Below is the code that I wrote for it. <html> <head <script type='text/javascript' src='http://accidentalwords.squarespace.com/storage/jquery/jquery-1.4.2.min.js'></script> <script type='text/javascript' src='http://accidentalwords.squarespace.com/storage/jquery/jquery-custom-181/jquery-ui-1.8.1.custom.min.js'></script> </head> <body bgcolor="black"> <style = "css/text"> .links { font-family: "Georgia", "Verdana", serif; line-height: 30px; margin-left: 20px; margin-top: 5px; } .Title { font-family: "Geneva", "Verdana", serif; font-weight: bold; font-size: 2em; text-align: left; font-variant: small-caps; border-bottom: solid 2px #25FF00; padding-bottom:5px; margin-bottom: 10px; } </style> <script type="text/javascript"> $(document).ready(function(){ $(".Title").fadeTo(1,0.25); $(".Title").hover(function () { $(this).stop().fadeTo(250,1) .closest(".Title").find(".links").fadeTo(250,0.75); }, function() { $(this).stop().fadeTo(250,0.25); }); }); $(function() { $("#accordion").accordion({ event: "mouseover" }); }); </script> <p>&nbsp</p> <div id="accordion"> <div class="Title"><a href="#"STYLE="TEXT-DECORATION: NONE; color: #25FF00;">Reference</a></div> <div class="links"> <a href="http://docs.jquery.com/Main_Page" STYLE="TEXT-DECORATION: NONE; color: #25FF00;">Jquery Documentation/Help</a><br> <a href="http://stackoverflow.com/" STYLE="TEXT-DECORATION: NONE; color: #25FF00;">Stack Overflow</a><br> <a href="http://www.w3schools.com/" STYLE="TEXT-DECORATION: NONE; color: #25FF00;">w3schools.com</a><br> </div> <div class="Title"><a href="#"STYLE="TEXT-DECORATION: NONE; color: #FF7200;">Gaming</a></div> <div class="links"> <a href="http://docs.jquery.com/Main_Page" STYLE="TEXT-DECORATION: NONE; color: #FF7200;">Jquery Documentation/Help</a><br> <a href="http://stackoverflow.com/" STYLE="TEXT-DECORATION: NONE; color: #FF7200;">Stack Overflow</a><br> <a href="http://www.w3schools.com/" STYLE="TEXT-DECORATION: NONE; color: #FF7200;">w3schools.com</a><br></div> <div class="Title"><a href="#"STYLE="TEXT-DECORATION: NONE; color: #00DEFF;">Grub</a></div> <div class="links"> <a href="http://docs.jquery.com/Main_Page" STYLE="TEXT-DECORATION: NONE; color: #00DEFF;">Jquery Documentation/Help</a><br> <a href="http://stackoverflow.com/" STYLE="TEXT-DECORATION: NONE; color: #00DEFF;">Stack Overflow</a><br> <a href="http://www.w3schools.com/" STYLE="TEXT-DECORATION: NONE; color: #00DEFF;">w3schools.com</a><br> </div> <div class="Title"><a href="#"STYLE="TEXT-DECORATION: NONE; color: #F8FF00;">Drinks</a></div> <div class="links"> <a href="http://docs.jquery.com/Main_Page" STYLE="TEXT-DECORATION: NONE; color: #F9FF00;">Jquery Documentation/Help</a><br> <a href="http://stackoverflow.com/" STYLE="TEXT-DECORATION: NONE; color: #F8FF00;">Stack Overflow</a><br> <a href="http://www.w3schools.com/" STYLE="TEXT-DECORATION: NONE; color: #F8FF00;">w3schools.com</a><br> </div> </div> </body> </html>

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  • Recording user data for heatmap with javascript

    - by Hanpan
    Hi, I was wondering how sites such as crazyegg.com store user click data during a session. Obviously there is some underlying script which is storing each clicks data, but how is that data then populated into a database? It seems to me the simple solution would be to send data via AJAX but when you consider that it's almost impossible to get a cross browser page unload function setup, I'm wondering if there is perhaps some other more advanced way of getting metric data. I even saw a site which records each mouse movement and I am guessing they are definitely not sending that data to a database on each mouse move event. So, in a nutshell, what kind of technology would I need in order to monitor user activity on my site and then store this information in order to create metric data? I am not looking to recreate GA, I'm just very interested to know how this sort of thing is done. Thanks in advance

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  • XNA, WPF light show visualizer

    - by Bgnt44
    HI all, I'm developing a software to control light show ( through DMX protocol ), i use C# and wpf to develop my main software (.net 4.0) To help people preview their show, i would like to make a live 3D visualizer... First, i thought that i could use wpf 3D to make the visualizer, but i need to work with light .. My main application should send property ( beam angle, orientation (X,Y), position(X,Y), Brush ( color,shape,effect)) to the 3D visualizer But i would like to be able to move light (position in the scene) by mouse during execution and had value in return... So .. Does XNA is the easiest way to doing that ? Can you help me for that : Generating light (orientation , bitmap like filter in front of light ) Dynamically moving object with mouse and get position in return Dynamically add or remove fixture All of your advice, sample, example are very welcome ... I don't espect to have a perfect result at the first time but i need to understand the main concepts for doing that Thank You !!

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  • Capture Silverlight 4 event when panel clicked

    - by Eric J.
    I have a small Silverlight 4 app that essentially consists of a grid containing a label and a combo box. When I click the label, I replace it with a second text box so that I can edit the label (much the way you can edit the name of a Silverlight control in VS2010). I have a LostFocus event handler on the text box that will end editing when the control loses focus (restoring the updated label). Trouble is, users tend to click on the panel when they are done editing rather than on another control (or hitting Enter, which is also supported). I tried adding a left mouse down event handler to the panel. However, that only fires when the text box does not have the focus (I guess the text box captured the mouse?) Is there an approach to recognize that a non-input control was clicked that would enable me to terminate edit mode?

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  • translation/rotation of a HUD against a camera using vectors in Euclidian 3D space

    - by Jakob
    i've got 2 points in 3D space: the camera position and the camera lookAt. the camera movement is restricted akin to typical first person shooter games. you can move the cam freely, tilt horizontally and up to 90 degrees vertically, but not roll. so now i want to draw a HUD to the screen, on which i can move the mouse freely, with the position of the cursor correctly translating into 3D space. the easy part was to draw something directly in front of the camera. V0 = camPos; V1 = lookAt; V2 = lookAt-camPos; normalize V2; mutiply V2 according to camera frustum V3 = V0+V2 draw something at V3 now the part i don't get: i could use V3 and add to that the rotations of the cam combined with the x/y of the mouse cursor, somehow, right? that's what i want.

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  • MSDN "pseudoframe"

    - by bobobobo
    So, I'm trying to replicate MSDN "pseudoframes" here. Their pages are laid out like they're using an old-school frameset, but inspecting their elements with firebug reveals they've done this with purely div's. Here's my attempt at it. Its not perfect though, it only works in Chrome and Firefox, it has this weird highlight select behavior that I don't like, any takers? <!doctype html> <html> <head> <title>msdn "pseudoframe"</title> <style> body { background-color: #aaa; margin: 0; padding: 0; } div#pseudoframe, div#main { border: solid 1px black; background-color: #fff; } div#pseudoframe { position: absolute; left: 0; width: 180px; height: 100%; overflow-x: auto; overflow-y: none; } div#sizeMod { background-color: #a0a; position: absolute; left: 220px; height: 100%; cursor: e-resize; } div#main { font-weight: bold; font-size: 2em; padding: 24px; margin-left: 224px; } </style> <script type="text/javascript"> function initialize() { // get the pseudoframe and attach an event to the mouse flyover. var pf = document.getElementById('pseudoframe'); var main = document.getElementById('main'); var resize = document.getElementById( 'sizeMod' ); pf['onmouseover'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; // are we within 5 px of the border? if we are, // change the mouse cursor to resize. }; pf['onscroll'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; var sizeMod = document.getElementById( 'sizeMod' ); //alert( el.scrollLeft ); sizeMod.style.right = '-' + (el.scrollLeft) + 'px'; //alert( sizeMod.style.right ); // are we within 5 px of the border? if we are, // change the mouse cursor to resize. }; resize['onmousedown'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; window.lockResize = true; }; window['onmouseup'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; window.lockResize = false; //release on any mouse up event //alert('unlocked'); }; window['onmousemove'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; if( window.lockResize == true ) { // resize. get client x and y. var x = event.clientX; var y = event.clientY; pf.style.width = x + 'px'; resize.style.left = x + 'px'; main.style.marginLeft = x + 'px'; //alert( pf.style.width ); event.stopPropagation(); event.preventDefault(); return false; } }; } </script> </head> <body onload=" initialize(); "> <div id="pseudoframe"> <ul> <li>Code</li> <li>MICROSOFT CODE <ul> <li>WINDOWS XP SOURCE</li> <li>WINDOWS VISTA SOURCE</li> <li>WINDOWS 7 SOURCE</li> <li>WINDOWS 8 SOURCE</li> </ul> </li> <li>DOWNLOAD ALL MICROSOFT CODE EVER WRITTEN</li> <li>DOWNLOAD ALL MAC OS CODE EVER WRITTEN</li> <li>DOWNLOAD ALL AMIGA GAME CONSOLE CODE</li> <li>DOWNLOAD ALL CODE EVER WRITTEN PERIOD</li> </ul> </div> <div id="sizeMod">&nbsp;&nbsp;</div> <div id="main"> lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe </div> </body> </html>

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  • numeric updown control c#

    - by Raghav
    I am using numeric updowncontrol. For min and max values changed listening for these events this.numDownMinLimit.ValueChanged += new System.EventHandler(this.numDownMinLimit_ValueChanged); this.numDownMaxLimit.ValueChanged += new System.EventHandler(this.numDownMaxLimit_ValueChanged); step size set is 0.1 The eventhandler takes some time to complete. If you keep the mouse pressed for a period of time and then release it, the eventhandler still executes with the previous values which were fired. How do we prevent this scenario from occurring? I would like to discard the remaining events which are still in the queue, waiting to be handled, when the user releases the mouse button.

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  • Resize a WPF window, but maintain proportions?

    - by rathkopf
    I have a user resizable WPF Window that I want to constrain the resizing so the aspect ratio of the window stays constant. Ideally I would like to constrain mouse location when the window is being resized by dragging a corner to positions that maintain the proper aspect ration. If an edge is resized with the mouse, the other dimension should change at the same time. Is there a simple way to do this or a good on-line example that anyone knows of? If no better solutions come up, I'll post what I've done after I've refined it a bit.

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  • Any Win32 APIs to get the screenshots?

    - by Microkernel
    Hi all, I am writing an app, which needs to take the screen shots automatically (just like pressing PrintScreen button). So please suggest me how to get this done. A raw 24 bit BMP image would suffice. PLEASE NOTE: My app is in C, so any win32 APIs that can be called from my code is what I am looking for. (Sometimes back I had got an example code from codeproject which used to get the screen shots but the mouse pointer user to blink when the screen shot is taken. As multiple shots are taken this looks irritating to the user, so I don't want the mouse pointer to blink!) Regards, Chethan KR

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  • Creating tooltips for each field in Sharepoint form.

    - by ephieste
    I want to create tool tips for each part in a form which employees have to fill in a share point web page. When users move the mouse cursor on each field (Title, description, department etc.) the related tip will be automatically became visible as a simple pop-up (tool tip) and summarize what they should write there. and when the mouse cursor is not on one of these fields there is no tool tip. How can I design such a system via share point designer? I am not able use any add ons. I can't upload any additional things to the server. I have to make page based design. I would be glad if you kindly help me.

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  • Drupal: Views: exposed Taxonomy filter: additional functionalities

    - by Patrick
    hi! I'm using Drupal Views with an exposed filter (improved with better exposed filters module) based on taxonomy. I have a list of nodes and for each node I assigned several tags. I would like to add the following functionalities to the filter: 1 - when few tags are selected, I would like to disable all tags that are not possible to combine with the selected ones. In other terms, disable a tag if it is not visible in the filtered nodes. In this way I highlight only a subset of tags, to help the user to continue filtering the content. 2 - when I move the mouse over an article I would like to highlight the tags that are associated with such node with a different color. That is, if I selected TAGA, and the node also contains TAGB, and TAGC, I would like to highlight the last 2 tags if I move the mouse over the node. thanks

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